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[65140.063] Main : Error: lua/IMGameMaster.lua:528: attempt to index local 'blip' (a nil value)
[Server] Script Error #1: lua/IMGameMaster.lua:528: attempt to index local 'blip' (a nil value)
Call stack:
#1: ReportExtractorBeingDamaged lua/IMGameMaster.lua:528
self = IMGameMaster { }
extractor = Extractor-3441 {alive=true, animationBlend=0, animationGraphIndex=4, animationGraphNode=5, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=150.00810241699, animationStart=153.21029663086, armor=1012.3759765625, attachedId=3913, buildFraction=1, collisionRep=0, constructionComplete=true, dissolveStart=0, flinchIntensity=0, gameEffectsFlags=64, health=2367.7507324219, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=true, isGhostStructure=false, lastTakenDamageAmount=107, lastTakenDamageOrigin=cdata, lastTakenDamageTime=222.17651367188, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=7, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=211.01979064941, locationId=6, maxArmor=1050, maxHealth=2400, modelIndex=9, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, teamNumber=1, techId=93, timeLastHealed=210.78076171875, timeLastVisuallyHealed=210.78076171875, timeParasited=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false, vortexed=false }
duration = 40.710544090044
index = 3
blip = nil
#2: UpdateExtractor lua/IMGameMaster.lua:637
self = IMGameMaster { }
purifier = Extractor-3441 {alive=true, animationBlend=0, animationGraphIndex=4, animationGraphNode=5, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=150.00810241699, animationStart=153.21029663086, armor=1012.3759765625, attachedId=3913, buildFraction=1, collisionRep=0, constructionComplete=true, dissolveStart=0, flinchIntensity=0, gameEffectsFlags=64, health=2367.7507324219, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=true, isGhostStructure=false, lastTakenDamageAmount=107, lastTakenDamageOrigin=cdata, lastTakenDamageTime=222.17651367188, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=7, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=211.01979064941, locationId=6, maxArmor=1050, maxHealth=2400, modelIndex=9, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, teamNumber=1, techId=93, timeLastHealed=210.78076171875, timeLastVisuallyHealed=210.78076171875, timeParasited=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false, vortexed=false }
#3: lua/IMCorrodeMixin.lua:109
self = Extractor-3441 {alive=true, animationBlend=0, animationGraphIndex=4, animationGraphNode=5, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=150.00810241699, animationStart=153.21029663086, armor=1012.3759765625, attachedId=3913, buildFraction=1, collisionRep=0, constructionComplete=true, dissolveStart=0, flinchIntensity=0, gameEffectsFlags=64, health=2367.7507324219, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=true, isGhostStructure=false, lastTakenDamageAmount=107, lastTakenDamageOrigin=cdata, lastTakenDamageTime=222.17651367188, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=7, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=211.01979064941, locationId=6, maxArmor=1050, maxHealth=2400, modelIndex=9, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, teamNumber=1, techId=93, timeLastHealed=210.78076171875, timeLastVisuallyHealed=210.78076171875, timeParasited=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false, vortexed=false }
updateGM = true
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