Skip to content

Instantly share code, notes, and snippets.

@Glumboi
Last active May 7, 2023 18:31
Show Gist options
  • Save Glumboi/da5fa7c812a1731bf8a65a076dcfec69 to your computer and use it in GitHub Desktop.
Save Glumboi/da5fa7c812a1731bf8a65a076dcfec69 to your computer and use it in GitHub Desktop.
[URL]
GameName=SwGame
[SystemSettings]
D3D12.GlobalViewHeapBlockSize=6000
rs.EnableAbilitySystem=1
rs.EnableRootMotionSlopeSweeps=0
rs.CCDDisable=0
rs.WorldMap.EnableBPErrorReporting=0
t.TargetFrameTimeThreshold=16.9
t.UnacceptableFrameTimeThreshold=25.0
r.UseLegacyMaintainYFOVViewMatrix=true
r.FreeSkeletalMeshBuffers=1
r.KeepOverrideVertexColorsOnCPU=0
r.ForceStripAdjacencyDataDuringCooking=1
r.SkeletalMesh.StripMinLodDataDuringCooking=1
r.RayTracing.NonBlockingPipelineCreation=1
r.RayTracing.Respawn.LightFunctions=0
Slate.EnableGlobalInvalidation=1
rs.streaming.gcmode=2
rs.streaming.forcedincrementalactivationlevels="*_AI;*_Col;*_Ent;*_Nar;*_Cig"
Engine.RsStreamingManagerUpdateWhileWaitingForVSync=1
rs.streaming.maxactorregistrationsperframe=10000
rs.streaming.maxactoractivationsperframe=10000
rs.Camera.EnableMaxAspectRatio=1
r.TemporalAA.Upsampling=1
r.TemporalAA.Algorithm=1
r.ScreenPercentage=75
r.RayTracing.Reflections.ScreenPercentage=100
r.RayTracing.Reflections.SamplesPerPixel=1
r.RayTracing.Reflections.MaxRoughness=0.7
r.Reflections.Denoiser=1
r.bForceCPUAccessToGPUSkinVerts=True
r.GTSyncType=1
r.GTSyncType=1
r.javascript-event-stripped=1
r.FinishCurrentFrame=0
r.TextureStreaming=1
r.AllowOcclusionQueries=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.StartupMode=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.ReportPSO=1
r.ShaderPipelineCache.GameFileMaskEnabled=0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
r.ShaderPipelineCache.BatchSize=50
r.XGEShaderCompile=1
r.XGEShaderCompile.Mode=1
r.XGEShaderCompile.Xml.BatchGroupSize=256
r.XGEShaderCompile.Xml.BatchSize=16
r.XGEShaderCompile.Xml.JobTimeout=0.500000
r.GPUParticle.Simulate=1
r.OneFrameThreadLag=1
r.Shadow.WholeSceneShadowCacheMb=1024
gc.TimeBetweenPurgingPendingKillObjects=900
gc.NumRetriesBeforeForcingGC=5
gc.MinDesiredObjectsPerSubTask=20
r.ShaderPipelineCache.BatchTime=2
r.ShaderPipelineCache.BackgroundBatchTime=0
r.Streaming.Boost=1
r.Streaming.UseMaterialData=1
r.Streaming.UseNewMetrics=1
r.Streaming.HLODStrategy=1
r.Streaming.UsePerTextureBias=1
r.Shaders.FastMath=1
r.Streaming.DefragDynamicBounds=1
r.FastVRam.Tonemap=1
r.FastVRam.Upscale=1
r.FastVRam.VelocityFlat=1
r.FastVRam.VelocityMax=1
r.FastVRam.VolumetricFog=1
r.FastVRam.MotionBlur=1
r.FastVRam.SceneColor=1
r.FastVRam.SceneDepth=1
r.FastVRam.ScreenSpaceShadowMask=1
r.FastVRam.ScreenSpaceShadowMask=1
r.FastVRam.HZB=1
r.FastVRam.Histogram=1
r.FastVRam.HistogramReduce=1
r.FastVRam.LPV=1
r.FastVRam.DistanceFieldNormal=1
r.FastVRam.DistanceFieldShadows=1
r.FastVRam.DistanceFieldTileIntersectionResources=1
r.FastVRam.DistortHistory=1
r.FastVRam.Distortion=1
r.FastVRam.Downsample=1
r.FastVRam.EyeAdaptation=1
r.FastVRam.ForwardLightingCullingResources=1
r.FastVRam.DistanceFieldAODownsampledBentNormal=1
r.FastVRam.DistanceFieldAOHistory=1
r.FastVRam.DistanceFieldAOScreenGridResources=1
r.FastVRam.DistanceFieldCulledObjectBuffers=1
r.FastVRam.DOFPostfilter=1
r.FastVRam.DOFReduce=1
r.FastVRam.DOFSetup=1
r.FastVRam.CombineLUTs=1
r.FastVRam.BokehDOF=1
r.FastVRam.ShadowCSM=1
r.FastVRam.ShadowPerObject=1
r.FastVRam.PostProcessMaterial=1
r.Streaming.MinMipForSplitRequest=0
r.Streaming.HiddenPrimitiveScale=0.5
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=2
r.Streaming.NumStaticComponentsProcessedPerFrame=2
r.Streaming.FramesForFullUpdate=1
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingTimeLimit=4
s.LevelStreamingActorsUpdateTimeLimit=4
s.UnregisterComponentsTimeLimit=4
s.AsyncLoadingUseFullTimeLimit=0
s.IoDispatcherCacheSizeMB=256
s.LevelStreamingComponentsRegistrationGranularity=1
s.LevelStreamingComponentsUnregistrationGranularity=1
s.MaxIncomingRequestsToStall=1
s.MaxReadyRequestsToStallMB=0
s.MinBulkDataSizeForAsyncLoading=0
s.PriorityAsyncLoadingExtraTime=0
s.PriorityLevelStreamingActorsUpdateExtraTime=0
[SystemSettingsEditor]
rs.streaming.gcmode=0
[/Script/Engine.Engine]
GameViewportClientClassName=/Script/SwGame.SwGameViewportClient
NavigationSystemClassName=/Script/RsGameTechRT.RsNavigationSystem
GameUserSettingsClassName=/Script/SwGame.SWGameUserSettings
WorldSettingsClassName=/Script/RsGameTechRT.RsCustomWorldSettings
NavigationSystemConfigClassName=/Script/Engine.NavigationSystemConfig
AssetManagerClassName=/Script/SwGame.SwAssetManager
+ActiveClassRedirects=(OldClassName="SwBTTask_AttackAnimation",NewClassName="/Script/SwGame.SwBTTask_PlayAttackAnimation")
+ActiveClassRedirects=(OldClassName="RsBuddyOwner", NewClassName="SwBuddyOwnerComponent")
+ActiveClassRedirects=(OldClassName="RsPOI", NewClassName="RsAIPOI")
+ActiveClassRedirects=(OldClassName="RsWorldRegionTagUserData", NewClassName="/Script/RsGameTechRT.RsMapSectionTagUserData")
+ActiveClassRedirects=(OldClassName="RsPlayerController",NewClassName="/Script/RsGameTechRT.RsPlayerController")
+ActiveClassRedirects=(OldClassName="R4GameplayLibrary",NewClassName="/Script/SwGame.R4GameplayLibrary")
+ActiveClassRedirects=(OldClassName="R4GameplayTagActor",NewClassName="/Script/SwGame.R4GameplayTagActor")
+ActiveClassRedirects=(OldClassName="R4PlayerController",NewClassName="/Script/SwGame.R4PlayerController")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_AlignRotationWithFocus",NewClassName="/Script/SwGame.R4CameraBehavior_AlignRotationWithFocus")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_AnchorToEyeLocation",NewClassName="/Script/SwGame.R4CameraBehavior_AnchorToEyeLocation")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_AnchorToFocusLocation",NewClassName="/Script/SwGame.R4CameraBehavior_AnchorToFocusLocation")
+ActiveClassRedirects=(OldClassName="UDEPRECATED_R4CameraBehavior_Blueprintable",NewClassName="/Script/SwGame.UDEPRECATED_R4CameraBehavior_Blueprintable")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_CameraActor",NewClassName="/Script/SwGame.R4CameraBehavior_CameraActor")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_CollisionTrace",NewClassName="/Script/SwGame.R4CameraBehavior_CollisionTrace")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_FOV",NewClassName="/Script/SwGame.R4CameraBehavior_FOV")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_LimitPitch",NewClassName="/Script/SwGame.R4CameraBehavior_LimitPitch")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_LookAtFocus",NewClassName="/Script/SwGame.R4CameraBehavior_LookAtFocus")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_LookInput",NewClassName="/Script/SwGame.R4CameraBehavior_LookInput")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_LookInputAdjustedByDistanceToFocus",NewClassName="/Script/SwGame.R4CameraBehavior_LookInputAdjustedByDistanceToFocus")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_MaintainOffsets",NewClassName="/Script/SwGame.R4CameraBehavior_MaintainOffsets")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_MotionSmoothing",NewClassName="/Script/SwGame.R4CameraBehavior_MotionSmoothing")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_Offset",NewClassName="/Script/SwGame.R4CameraBehavior_Offset")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_OffsetByCharacterFacing",NewClassName="/Script/SwGame.R4CameraBehavior_OffsetByCharacterFacing")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_OffsetByDistanceFromAnchorToFocus",NewClassName="/Script/SwGame.R4CameraBehavior_OffsetByDistanceFromAnchorToFocus")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_OffsetWhenIdle",NewClassName="/Script/SwGame.R4CameraBehavior_OffsetWhenIdle")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_OrientRelativeToFocusNormal",NewClassName="/Script/SwGame.R4CameraBehavior_OrientRelativeToFocusNormal")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_RotationHinge",NewClassName="/Script/SwGame.R4CameraBehavior_RotationHinge")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_RotationSmoothing",NewClassName="/Script/SwGame.R4CameraBehavior_RotationSmoothing")
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_TetherToAnchor",NewClassName="/Script/SwGame.R4CameraBehavior_TetherToAnchor")
+ActiveClassRedirects=(OldClassName="RsActorLedgeComponent", NewClassName="/Script/RsGameTechRT.RsActorLedgeComponent")
+ActiveClassRedirects=(OldClassName="ERsLedgeMode", NewClassName="/Script/RsGameTechRT.ERsLedgeMode")
+ActiveClassRedirects=(OldClassName="RsRopeActor", NewClassName="/Script/RsGameTechRT.RsRopeActor")
+ActiveClassRedirects=(OldClassName="RsRopeComponent", NewClassName="/Script/RsGameTechRT.RsRopeComponent")
+ActiveClassRedirects=(OldClassName="RsRopeAttachmentComponent", NewClassName="/Script/RsGameTechRT.RsRopeAttachmentComponent")
+ActiveClassRedirects=(OldClassName="ERsRopeSegmentAttachmentAutoUpdateMode", NewClassName="/Script/RsGameTechRT.ERsRopeSegmentAttachmentAutoUpdateMode")
+ActiveClassRedirects=(OldClassName="ERsHeroState", NewClassName="/Script/RsGameTechRT.ERsNavState")
+ActiveClassRedirects=(OldClassName="AnimNotifyState_DisableRsIKinema", NewClassName="/Script/RsGameTechRT.RsAnimNotifyState_DisableRsIK")
+ActiveClassRedirects=(OldClassName="AnimNotifyState_DisableRsIKinemaFootAdjusts", NewClassName="/Script/RsGameTechRT.RsAnimNotifyState_DisableRsIKFootAdjusts")
+ActiveClassRedirects=(OldClassName="RsButton", NewClassName="/Script/RsGameTechRT.RsUiButton")
+ActiveClassRedirects=(OldClassName="SwAnimNotifyState_AIMoveTransitionAim", NewClassName="/Script/RsGameTechRT.RsAnimNotifyState_AIMoveTransitionFocusTracking")
+ActiveClassRedirects=(OldClassName="URsBTService_LockActiveGoal", NewClassName="/Script/RsGameTechRT.RsBTService_LockGoals")
+ActiveClassRedirects=(OldClassName="RsAILeashingBounds", NewClassName="/Script/RsGameTechRT.RsAILeashingBox")
+ActiveClassRedirects=(OldClassName="SwAnimNotifyState_HeroProjectileDamageProtection", NewClassName="/Script/SwGame.SwAnimNotifyState_CharacterProjectileDamageProtection")
+ActiveGameNameRedirects=(OldGameName="/Script/R3CoreBP",NewGameName="/Script/RsTechRT")
+ActiveGameNameRedirects=(OldGameName="/Script/R3CoreED",NewGameName="/Script/RsTechED")
+ActiveGameNameRedirects=(OldGameName="/Script/r4",NewGameName="/Script/SwGame")
+ActiveGameNameRedirects=(OldGameName="/Script/r4Editor",NewGameName="/Script/SwEditor")
+ActiveGameNameRedirects=(OldGameName="/Script/Respawn", NewGameName="/Script/Engine")
+ActiveStructRedirects=(OldStructName="RsTweaks", NewStructName="RsTweaks_DEPRECATED")
+ActiveStructRedirects=(OldStructName="RsFootEffect", NewStructName="RsSurfaceEffect")
+ActiveStructRedirects=(OldStructName="FireProjectileParameter", NewStructName="RsFireProjectileParameter")
+ActiveStructRedirects=(OldStructName="RsWorldRegionTag",NewStructName="RsMapSectionTag")
+ActiveStructRedirects=(OldStructName="ButtonMashSyncGroupData",NewStructName="ButtonMashSyncGroupParameters")
+ActiveStructRedirects=(OldStructName="FRsAIPlayAnimationData", NewStructName="FRsCharacterAnimationData")
+ActiveStructRedirects=(OldStructName="FRsAIPlayAnimationSoftReferencingData", NewStructName="FRsCharacterAnimSoftReferencingData")
+ActiveStructRedirects=(OldStructName="FAsnycRayOutput", NewStructName="FAsyncRayOutput")
+ActiveStructRedirects=(OldStructName="/Script/SwEditor.EncounterCreatorGroupData", NewStructName="/Script/SwGame.EncounterCreatorGroupData")
+ActiveStructRedirects=(OldStructName="/Script/SwEditor.EncounterCreatorWaveData", NewStructName="/Script/SwGame.EncounterCreatorWaveData")
+ActiveStructRedirects=(OldStructName="/Script/SwEditor.RandomEventEncounterGroupStreamingAreaData", NewStructName="/Script/SwGame.RandomEventEncounterGroupStreamingAreaData")
+ActiveStructRedirects=(OldStructName="RsPoseMatchAssets", NewStructName="/Script/RsAnimTechRT.RsPoseMatchAssets")
+ActiveStructRedirects=(OldStructName="RsAnimNode_PoseMatchAssetPlayer", NewStructName="/Script/RsAnimTechRT.RsAnimNode_PoseMatchAssetPlayer")
+ActiveStructRedirects=(OldStructName="RsAnimNode_MotionMatchPlayer", NewStructName="/Script/RsAnimTechRT.RsAnimNode_MotionMatchPlayer")
+ActiveClassRedirects=(OldClassName="RsAnimGraphNode_PoseMatchAssetPlayer", NewClassName="/Script/RsAnimTechED.RsAnimGraphNode_PoseMatchAssetPlayer")
+ActiveClassRedirects=(OldClassName="RsAnimGraphNode_MotionMatchPlayer", NewClassName="/Script/RsAnimTechED.RsAnimGraphNode_MotionMatchPlayer")
+ActiveClassRedirects=(OldClassName="RsMotionMatchSkeletonUserData", NewClassName="/Script/RsAnimTechRT.RsMotionMatchSkeletonUserData")
+ActiveClassRedirects=(OldClassName="RsAnimMotionMetaData", NewClassName="/Script/RsAnimTechRT.RsAnimMotionMetaData")
+ActiveClassRedirects=(OldClassName="RsAnimMotionMetaDataGenerator", NewClassName="/Script/RsAnimTechED.RsAnimMotionMetaDataGenerator")
+ActiveStructRedirects=(OldStructName="RsAnimNode_BlendSpacePlayer", NewStructName="/Script/RsTechRT.RsAnimNode_BlendSpacePlayer")
+ActiveClassRedirects=(OldClassName="RsAnimGraphNode_BlendSpacePlayer", NewClassName="/Script/RsTechED.RsAnimGraphNode_BlendSpacePlayer")
+ActiveStructRedirects=(OldStructName="RsAnimNode_QuadrupedBodyIK", NewStructName="/Script/RsGameTechRT.RsAnimNode_QuadrupedBodyIK")
+ActiveClassRedirects=(OldClassName="RsAnimGraphNode_QuadrupedBodyIK", NewClassName="/Script/RsGameTechED.RsAnimGraphNode_QuadrupedBodyIK")
+ActiveClassRedirects=(OldClassName="RsQuadrupedIKAnimInstance", NewClassName="/Script/RsGameTechRT.RsQuadrupedIKAnimInstance")
+K2FieldRedirects=(OldFieldName="RsActorMotion.SetMotionParm_Deprecated",NewFieldName="RsActorMotion.SetMotionParm")
+K2FieldRedirects=(OldFieldName="RsActorMotion.PushMotionParm_Deprecated",NewFieldName="RsActorMotion.PushMotionParm")
+K2FieldRedirects=(OldFieldName="RsActorMotion.PopMotionParm_Deprecated",NewFieldName="RsActorMotion.PopMotionParm")
+K2FieldRedirects=(OldFieldName="RsActor.SetClampToNavMesh",NewFieldName="RsActor.SetClampToNavMesh_BluePrint")
+K2FieldRedirects=(OldFieldName="RsAICharacter.GetCombatState",NewFieldName="RsCharacter.GetCombatState")
+K2FieldRedirects=(OldFieldName="RsAICharacter.SetCombatState",NewFieldName="RsCharacter.SetCombatState")
+K2FieldRedirects=(OldFieldName="RsHero.OnAnyHeroStateChange",NewFieldName="RsCharacter.OnAnyNavStateChanged")
+K2FieldRedirects=(OldFieldName="RsHero.SetHeroState",NewFieldName="RsCharacter.SetNavState")
+K2FieldRedirects=(OldFieldName="RsHero.ResetToBestHeroState",NewFieldName="RsCharacter.ResetToBestNavState")
+K2FieldRedirects=(OldFieldName="RsHero.GetCurrentHeroState",NewFieldName="RsCharacter.GetCurrentNavState")
+K2FieldRedirects=(OldFieldName="RsHero.GetPreviousHeroState",NewFieldName="RsCharacter.GetPreviousNavState")
+K2FieldRedirects=(OldFieldName="RsHero.IsHeroState",NewFieldName="RsCharacter.IsNavState")
+K2FieldRedirects=(OldFieldName="RsHero.WasHeroState",NewFieldName="RsCharacter.WasNavState")
+K2FieldRedirects=(OldFieldName="RsHero.RegisterOnHeroStateEntered",NewFieldName="RsCharacter.RegisterOnNavStateEntered")
+K2FieldRedirects=(OldFieldName="RsHero.UnregisterOnHeroStateEntered",NewFieldName="RsCharacter.UnregisterOnNavStateEntered")
+K2FieldRedirects=(OldFieldName="RsHero.RegisterOnHeroStateExited",NewFieldName="RsCharacter.RegisterOnNavStateExited")
+K2FieldRedirects=(OldFieldName="RsHero.UnregisterOnHeroStateExited",NewFieldName="RsCharacter.UnregisterOnHeroStateExited")
+K2FieldRedirects=(OldFieldName="RsAbilityEffectVictimComponent.IsImmuneToEffect",NewFieldName="RsAbilityEffectVictimComponent.HasOverridenEffect")
+K2FieldRedirects=(OldFieldName="RsAbilityEffectVictimComponent.AddImmunityToEffect",NewFieldName="RsAbilityEffectVictimComponent.AddOverrideForEffect")
+K2FieldRedirects=(OldFieldName="RsAbilityEffectVictimComponent.RemoveImmunityToEffect",NewFieldName="RsAbilityEffectVictimComponent.RemoveOverrideForEffect")
+K2FieldRedirects=(OldFieldName="INT_Abilities.OnForcePushFailed",NewFieldName="INT_Abilities.OnForcePushOverriden")
+K2FieldRedirects=(OldFieldName="INT_Abilities.OnForcePullFailed",NewFieldName="INT_Abilities.OnForcePullOverriden")
+K2FieldRedirects=(OldFieldName="INT_Abilities.OnForceSlowFailed",NewFieldName="INT_Abilities.OnForceSlowOverriden")
+K2FieldRedirects=(OldFieldName="SwAICharacter.ReactionParried",NewFieldName="SwAICharacter.K2_ReactionParried")
+K2FieldRedirects=(OldFieldName="RsMapSectionTagUserData.WorldRegionTag",NewFieldName="RsMapSectionTagUserData.MapSectionTag")
+K2FieldRedirects=(OldFieldName="RsMapSectionVolume.WorldRegionTag",NewFieldName="RsMapSectionVolume.MapSectionTag")
+K2FieldRedirects=(OldFieldName="RsAIGameStateManager.OnAIGameStateChangedEvent",NewFieldName="RsAIGameStateManager.OnGameStateChangedEvent")
+K2FieldRedirects=(OldFieldName="notify_SetHitCollision.CollisionParts",NewFieldName="SwAnimNotifyState_SetHitCollision.CollisionParts")
+K2FieldRedirects=(OldFieldName="Actor.DistanceReducedTickRate",NewFieldName="Actor.DistanceReducedTickInterval")
+K2FieldRedirects=(OldFieldName="ActorComponent.DistanceReducedTickRate",NewFieldName="ActorComponent.DistanceReducedTickInterval")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsGameplayStatics.SetMapSectionExplored.WorldRegionTag", NewParamName="MapSectionTag")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsGameplayStatics.SetMapSectionHidden.WorldRegionTag", NewParamName="MapSectionTag")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsGameplayStatics.IsMapSectionExplored.WorldRegionTag", NewParamName="MapSectionTag")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsGameplayStatics.GetMapSectionCentroidPosition.WorldRegionTag", NewParamName="MapSectionTag")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsGameplayStatics.GetMapSectionInteriorLevel.WorldRegionTag", NewParamName="MapSectionTag")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsCharacter.TriggerReaction.OtherActor", NewParamName="Attacker")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsCharacter.AddPhysicalAnimationTickDependency.FacialRig", NewParamName="NewDependent")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SwHero.PlayerAttack.OverriderMeshComponent", NewParamName="OverrideMeshComponent")
+TaggedPropertyRedirects=(ClassName="AnimState_Hero",OldPropertyName="PreviousHeroState",NewPropertyName="PreviousNavState")
+TaggedPropertyRedirects=(ClassName="AnimState_Hero",OldPropertyName="CurrentHeroState",NewPropertyName="CurrentNavState")
+TaggedPropertyRedirects=(ClassName="RsCharacter",OldPropertyName="GameplayTags",NewPropertyName="InitialAttributeTags")
+TaggedPropertyRedirects=(ClassName="RsCharacter",OldPropertyName="AttributeTags",NewPropertyName="InitialAttributeTags")
+TaggedPropertyRedirects=(ClassName="SwAbilityEffectVictimData",OldPropertyName="ForcePushMaxDistance",NewPropertyName="ForcePushDistance")
+TaggedPropertyRedirects=(ClassName="SwAbilityEffectVictimData",OldPropertyName="ForcePushMaxTimeToDestination",NewPropertyName="ForcePushTimeToDestination")
+TaggedPropertyRedirects=(ClassName="SwForcePushAbility",OldPropertyName="GroundNavAnimation",NewPropertyName="GroundNavRightAnimation")
+TaggedPropertyRedirects=(ClassName="RsAbilityEffectVictimComponent",OldPropertyName="EffectImmunityList",NewPropertyName="EffectOverrideList")
+TaggedPropertyRedirects=(ClassName="RsAIPOI",OldPropertyName="OnInteractionBegin",NewPropertyName="OnApproachingPOI")
+TaggedPropertyRedirects=(ClassName="RsAIPOI",OldPropertyName="OnInteractionEnd",NewPropertyName="OnLeavingPOI")
+TaggedPropertyRedirects=(ClassName="RsAIPOI",OldPropertyName="RefractoryPeriod",NewPropertyName="CooldownDuration")
+TaggedPropertyRedirects=(ClassName="RsAIPOI",OldPropertyName="BroadcastRadius",NewPropertyName="Radius")
+TaggedPropertyRedirects=(ClassName="RsTargetableComponent",OldPropertyName="FactionTag",NewPropertyName="DefaultFactionTag")
+TaggedPropertyRedirects=(ClassName="RsAISenseComponent",OldPropertyName="SensorDefinitions",NewPropertyName="DefaultSensorDefinitions")
+TaggedPropertyRedirects=(ClassName="RsSurfaceEffect",OldPropertyName="NiagraParticleEffect",NewPropertyName="NiagaraParticleEffect")
+DynamicShadowCostColors=(R=0.0,G=0.0,B=0.0,A=1.0)
+DynamicShadowCostColors=(R=0.0,G=0.0,B=0.4,A=1.0)
+DynamicShadowCostColors=(R=0.0,G=0.3,B=1.0,A=1.0)
+DynamicShadowCostColors=(R=0.0,G=0.7,B=0.4,A=1.0)
+DynamicShadowCostColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+DynamicShadowCostColors=(R=0.8,G=0.8,B=0.0,A=1.0)
+DynamicShadowCostColors=(R=1.0,G=0.3,B=0.0,A=1.0)
+DynamicShadowCostColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+DynamicShadowCostColors=(R=0.5,G=0.0,B=0.5,A=1.0)
+DynamicShadowCostColors=(R=0.7,G=0.3,B=0.7,A=1.0)
+DynamicShadowCostColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+ReflectionCostColors=(R=0.0,G=0.0,B=0.0,A=1.0)
+ReflectionCostColors=(R=0.0,G=0.0,B=0.4,A=1.0)
+ReflectionCostColors=(R=0.0,G=0.3,B=1.0,A=1.0)
+ReflectionCostColors=(R=0.0,G=0.7,B=0.4,A=1.0)
+ReflectionCostColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+ReflectionCostColors=(R=0.8,G=0.8,B=0.0,A=1.0)
+ReflectionCostColors=(R=1.0,G=0.3,B=0.0,A=1.0)
+ReflectionCostColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+ReflectionCostColors=(R=0.5,G=0.0,B=0.5,A=1.0)
+ReflectionCostColors=(R=0.7,G=0.3,B=0.7,A=1.0)
+ReflectionCostColors=(R=1.0,G=0.9,B=0.9,A=1.0)
-LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0)
-LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1)
-LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...)
-LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue
-LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow
-LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple)
-LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
-LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple
+LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0)
+LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (LOD 1)
+LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (LOD 2)
+LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow(LOD 3)
+LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan (LOD 4)
+LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple(LOD 5)
+LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (No LODs)
MaxTextureAdditiveComplexityCount=18
+TextureComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
+TextureComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
+TextureComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
+TextureComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+TextureComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
+TextureComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
+TextureComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+TextureComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
+TextureComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
+TextureComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
PhysicsCollisionHandlerClassName=/Game/GlobalData/SwPhysicsCollisionHandler.SwPhysicsCollisionHandler_C
FilmGrainTextureName=/Game/Lighting/LightTextures/Film_Grain/Kodak/Kodak_Vision3/Kodak_5203_FineGrain_512_Square_Crop.Kodak_5203_FineGrain_512_Square_Crop
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
MeshDecalMasterMaterialName=/Game/MaterialsR8/Master/MasterMeshDecal/MasterMeshDecal.MasterMeshDecal
MaxPixelShaderAdditiveComplexityCount=8000
bSubtitlesEnabled=True
MaxDeltaTime=0.0625 ; 16Hz
NearClipPlane=5.000000
[Engine.StartupPackages]
-Package=/Engine/EngineMaterials/DefaultBloomKernel
[LandscapeRayTracing]
AllowedLODScalingPaths=/Jedha/
[CoreRedirects]
+ClassRedirects=(OldName="RsActionDescription", NewName="RsCombatState")
+ClassRedirects=(OldName="RsActionStateMachine", NewName="RsCombatStateMachine")
+ClassRedirects=(OldName="RsReactionDescription", NewName="RsReactionState")
+ClassRedirects=(OldName="SwReactionDescription", NewName="SwReactionState")
+ClassRedirects=(OldName="SwDefenseDescription", NewName="SwDefenseState")
+ClassRedirects=(OldName="SwAttackDescription", NewName="SwAttackState")
+ClassRedirects=(OldName="SwPlayerReactionDescription", NewName="SwPlayerReactionState")
+ClassRedirects=(OldName="SwPlayerDefenseDescription", NewName="SwPlayerDefenseState")
+ClassRedirects=(OldName="notify_SetSkipReaction_C", NewName="/Script/SwGame.SwAnimNotify_SetSkipReaction", OverrideClassName="/Script/CoreUObject.Class")
+ClassRedirects=(OldName="notify_AI_DisableBlock_C", NewName="/Script/RsGameTechRT.RsAnimNotifyState_DisableBlock", OverrideClassName="/Script/CoreUObject.Class")
+ClassRedirects=(OldName="Shared_GrabWhiff_Description_C", NewName="/Script/SwGame.SwGrabWhiffAttackState", OverrideClassName="/Script/CoreUObject.Class", InstanceOnly=true)
+ClassRedirects=(OldName="Shared_GrabButtonMash_Description_C", NewName="/Script/SwGame.SwGrabButtonMashState", OverrideClassName="/Script/CoreUObject.Class", InstanceOnly=true)
+ClassRedirects=(OldName="Croakodile_Tongue_Description_C", NewName="/Script/SwGame.SwGrabButtonMashState", OverrideClassName="/Script/CoreUObject.Class", InstanceOnly=true)
+ClassRedirects=(OldName="RsSingleDeathData", NewName="RsSingleAnimData")
+ClassRedirects=(OldName="RsSwingDirectionBasedDeathData", NewName="RsSwingDirectionBasedAnimData")
+ClassRedirects=(OldName="RsAttackerDirectionBasedDeathData", NewName="RsAttackerDirectionBasedAnimData")
+ClassRedirects=(OldName="RsSingleSyncDeathData", NewName="RsSingleSyncData")
+ClassRedirects=(OldName="RsAttackerDirectionBasedSyncDeathData", NewName="RsAttackerDirectionBasedSyncData")
+ClassRedirects=(OldName="RsSingleReactionData", NewName="RsSingleAnimData")
+ClassRedirects=(OldName="RsSwingDirectionBasedReactionData", NewName="RsSwingDirectionBasedAnimData")
+ClassRedirects=(OldName="RsAttackerDirectionBasedReactionData", NewName="RsAttackerDirectionBasedAnimData")
+ClassRedirects=(OldName="RsSingleSyncReactionData", NewName="RsSingleSyncData")
+ClassRedirects=(OldName="RsAttackerDirectionBasedSyncReactionData", NewName="RsAttackerDirectionBasedSyncData")
+ClassRedirects=(OldName="RsSwingDirectionBasedSyncReactionData", NewName="RsSwingDirectionBasedSyncData")
+ClassRedirects=(OldName="RsNestedAttackerDirectionReactionData", NewName="RsNestedAttackerDirectionAnimData")
+ClassRedirects=(OldName="RsAwarenessStateMachine", NewName="RsAIBehaviorStateMachine")
+ClassRedirects=(OldName="SwAIDefenseComponent", NewName="SwDefenseComponent")
+ClassRedirects=(OldName="SwSimpleDestructibleActor", NewName="SwGameDestructibleActor")
+StructRedirects=(OldName="RsCharacterAnimData", NewName="RsCharacterAnimationData")
+StructRedirects=(OldName="RsPlayAnimationDataBase", NewName="RsCharacterAnimDataBase")
+StructRedirects=(OldName="RsAIPlayAnimationData", NewName="RsCharacterAnimationData")
+StructRedirects=(OldName="RsAIPlayAnimationSoftReferencingData", NewName="RsCharacterAnimSoftReferencingData")
+EnumRedirects=(OldName="/Game/GlobalData/Enums/Enum_AI_CombatStates.Enum_AI_CombatStates",NewName="/Script/RsGameTechRT.ERsCombatState", ValueChanges=(("NewEnumerator4","ERsCombatState::Nuetral"),("NewEnumerator0","ERsCombatState::Attacking"),("NewEnumerator1","ERsCombatState::Reaction"),("NewEnumerator2","ERsCombatState::Blocking"),("NewEnumerator7","ERsCombatState::Parrying"),("NewEnumerator3","ERsCombatState::Evading"),("NewEnumerator6","ERsCombatState::Stunned"),("NewEnumerator8","ERsCombatState::Telekinesis")), OverrideClassName="/Script/CoreUObject.Enum")
+EnumRedirects=(OldName="/Game/GlobalData/Enums/Enum_DamageValues.Enum_DamageValues",NewName="/Script/RsGameTechRT.ERsDamageValueLevel", ValueChanges=(("NewEnumerator0","ERsDamageValueLevel::dmg_Small"), ("NewEnumerator1","ERsDamageValueLevel::dmg_Medium"), ("NewEnumerator2","ERsDamageValueLevel::dmg_Large"), ("NewEnumerator3","ERsDamageValueLevel::dmg_XLarge"), ("NewEnumerator4","ERsDamageValueLevel::dmg_Extreme")), OverrideClassName="/Script/CoreUObject.Enum")
+EnumRedirects=(OldName="Enum_CollisionParts",NewName="/Script/RsGameTechRT.ERsCharacterColliders", ValueChanges=(("NewEnumerator0","ERsCharacterColliders::weaponRight_Collision"),("NewEnumerator3","ERsCharacterColliders::weaponLeft_Collision"),("NewEnumerator4","ERsCharacterColliders::weaponOther_Collision"),("NewEnumerator10","ERsCharacterColliders::weaponOtherLeft_Collision"),("NewEnumerator5","ERsCharacterColliders::body_Collision"),("NewEnumerator6","ERsCharacterColliders::barehandedRight_Collision"),("NewEnumerator7","ERsCharacterColliders::barehandedLeft_Collision"),("NewEnumerator8","ERsCharacterColliders::barehandedRightFoot_Collision"),("NewEnumerator9","ERsCharacterColliders::barehandedLeftFoot_Collision")), OverrideClassName="/Script/CoreUObject.Enum")
+EnumRedirects=(OldName="EDefenseStates",NewName="EDefenseTypes")
+EnumRedirects=(OldName="ERsCharacterReaction",ValueChanges=(("Placeholder1", "Custom1"),("Placeholder2", "Custom2"),("Placeholder3", "Custom3"),("Placeholder4", "Custom4"),("Placeholder5", "Custom5"),("Placeholder6", "Custom6"),("Placeholder7", "Custom7"),("Placeholder8", "Custom8"),("Placeholder9", "Custom9"),("Placeholder10", "Custom10"),("Placeholder11", "Custom11"),("Placeholder12", "Custom12"),("Placeholder13", "Custom13"),("Placeholder14", "Custom14"),("Placeholder15", "Custom15"),("Placeholder16", "Custom16")))
+EnumRedirects=(OldName="ERsAIScriptingMode",ValueChanges=(("IgnoreAll", "IgnoreOpponents")))
+PackageRedirects=(OldName="/Game/Levels/VerticalSlice1/",NewName="/Game/Levels/Zeffo/VerticalSlice/",MatchSubstring=true)
+PackageRedirects=(OldName="/VirtualCamera/Textures/arrow_open",NewName="/Game/UI/Subtitles/arrow_open")
+PropertyRedirects=(OldName="SwBTTask_PlayAttackAnimation.AttackDescription",NewName="SwBTTask_PlayAttackAnimation.AttackTemplate")
+PropertyRedirects=(OldName="RsCharacterAnimDataBase.bBlendOutOnAbort", NewName="RsCharacterAnimDataBase.bStopAnimOnAbort")
+PropertyRedirects=(OldName="RsBTTask_PlayAnimationBase.bBlendOutOnAbort", NewName="RsBTTask_PlayAnimationBase.bStopAnimOnAbort")
+PropertyRedirects=(OldName="RsCharacterAnimDataBase.Animation", NewName="AnimAsset")
+PropertyRedirects=(OldName="RsCharacterAnimDataBase.AnimationSlot", NewName="SlotNodeName")
+PropertyRedirects=(OldName="RsCharacterAnimDataBase.StartPosition", NewName="StartTime")
+PropertyRedirects=(OldName="RsAIController.DefaultBehaviorStateMachine", NewName="BehaviorStateMachineClass")
+PropertyRedirects=(OldName="RsAIController.DefaultAwarenessStateMachine", NewName="AwarenessStateMachineClass")
+PropertyRedirects=(OldName="RsStreamingPortal.MaxStreamingDistance",NewName="FrontAreaLoadingDistance")
+FunctionRedirects=(OldName="RsCharacter.TriggerReaction", NewName="K2_TriggerReaction")
+FunctionRedirects=(OldName="RsCharacter.RegisterFacialRig", NewName="AddPhysicalAnimationTickDependency")
+FunctionRedirects=(OldName="RsCharacter.SetCustomizablePart", NewName="SetAnimAttachCmp")
+FunctionRedirects=(OldName="RsCharacter.RemoveCustomizablePart", NewName="RemoveAnimAttachCmp")
+FunctionRedirects=(OldName="RsCharacter.DetermineDefenseType", NewName="DetermineDefenseTypeLegacy")
+FunctionRedirects=(OldName="RsCharacter.IsOverCurrentBlockCountMarker", NewName="IsPastCurrentBlockCountMarker")
+FunctionRedirects=(OldName="RsCharacter.IsEqualOrOverCurrentBlockCountMarker", NewName="IsEqualOrPastCurrentBlockCountMarker")
+FunctionRedirects=(OldName="RsCharacter.IncrementBlockCount", NewName="DecreaseBlockMeter")
+FunctionRedirects=(OldName="RsCharacter.GetBlockMeter", NewName="GetBlockMeterPercentage")
+FunctionRedirects=(OldName="AIController.RunBehaviorTree", NewName="AIController.K2_RunBehaviorTree")
+FunctionRedirects=(OldName="RsAIController.StartWaiting", NewName="K2_StartWaiting")
+FunctionRedirects=(OldName="RsAIController.StopWaiting", NewName="K2_StopWaiting")
+FunctionRedirects=(OldName="RsActorSkeletalMeshComponent.SetCustomizablePart", NewName="SetAnimAttachCmp")
+FunctionRedirects=(OldName="RsActorSkeletalMeshComponent.RemoveCustomizablePart", NewName="RemoveAnimAttachCmp")
+FunctionRedirects=(OldName="RsActorSkeletalMeshComponent.RemoveCustomizationFromSlot", NewName="K2_RemoveCustomizationFromSlot")
+FunctionRedirects=(OldName="RsActorSkeletalMeshComponent.RemoveCustomization", NewName="K2_RemoveCustomization")
+FunctionRedirects=(OldName="SwCinematicCharacter.SetCustomizablePart", NewName="SetAnimAttachCmp")
+FunctionRedirects=(OldName="SwCinematicCharacter.RemoveCustomizablePart", NewName="RemoveAnimAttachCmp")
+FunctionRedirects=(OldName="SwRangedOffenseBaseComponent.SpawnAIProjectile", NewName="SpawnProjectile")
+FunctionRedirects=(OldName="RsSaveGameBlueprintLibrary.ClearAllSaves", NewName="ClearCurrentSavedProgress")
+FunctionRedirects=(OldName="RsSaveGameBlueprintLibrary.IsClearingAllSaves", NewName="IsClearingCurrentSavedProgress")
+FunctionRedirects=(OldName="RsHero.HasHeroUpgradeFlag", NewName="HasHeroUpgradeFlag_DEPRECATED")
+FunctionRedirects=(OldName="RsHero.HasHeroUpgradeFlags", NewName="HasHeroUpgradeFlags_DEPRECATED")
+FunctionRedirects=(OldName="RsHero.AddHeroUpgradeFlag", NewName="AddHeroUpgradeFlag_DEPRECATED")
+FunctionRedirects=(OldName="RsHero.AddAllHeroUpgradeFlags", NewName="AddAllHeroUpgradeFlags_DEPRECATED")
+FunctionRedirects=(OldName="RsHero.RemoveHeroUpgradeFlag", NewName="RemoveHeroUpgradeFlag_DEPRECATED")
+FunctionRedirects=(OldName="RsHero.DebugSetHeroUpgradeFlags", NewName="DebugSetHeroUpgradeFlags_DEPRECATED")
+FunctionRedirects=(OldName="RsHero.DebugGetHeroUpgradeFlagsText", NewName="DebugGetHeroUpgradeTagsText")
+PropertyRedirects=(OldName="RsMapSectionData.InteriorLevel", NewName="ElevationLevel")
+PropertyRedirects=(OldName="/Script/SwGame.SwWorldMapRumorStateData.RumorName",NewName="/Script/SwGame.SwWorldMapRumorStateData.RumorOrBountyName")
[AssetRegistry]
bSerializeAssetRegistry=false
[EnumRemap]
[EnumRemap]
TEXTUREGROUP_Project01.DisplayName=World Map
TEXTUREGROUP_Project01.ToolTip=Texture group for all world hologram map textures, uses point filtering
TEXTUREGROUP_Project02.DisplayName=Customization
TEXTUREGROUP_Project02.ToolTip=Texture group for bd1, blasters, lightsabers
TEXTUREGROUP_Project04.DisplayName=WorldSmall
TEXTUREGROUP_Project04.ToolTip=Texture Group small world assets
TEXTUREGROUP_Project05.DisplayName=WorldMedium
TEXTUREGROUP_Project05.ToolTip=Texture Group medium world assets
TEXTUREGROUP_Project06.DisplayName=WorldMaskSmall
TEXTUREGROUP_Project06.ToolTip=Texture Group small world mask assets
TEXTUREGROUP_Project07.DisplayName=WorldMaskMedium
TEXTUREGROUP_Project07.ToolTip=Texture Group medium world mask assets
TEXTUREGROUP_Project08.DisplayName=WorldMask
TEXTUREGROUP_Project08.ToolTip=Texture Group world mask assets
TEXTUREGROUP_Project09.DisplayName=WorldNormalMapSmall
TEXTUREGROUP_Project09.ToolTip=Texture Group small world NRM/normal assets
TEXTUREGROUP_Project10.DisplayName=WorldNormalMapMedium
TEXTUREGROUP_Project10.ToolTip=Texture Group medium world NRM/normal assets
TEXTUREGROUP_Project11.DisplayName=VehicleMask
TEXTUREGROUP_Project11.ToolTip=Texture Group vehicle mask assets
TEXTUREGROUP_Project12.DisplayName=WeaponMask
TEXTUREGROUP_Project12.ToolTip=Texture Group weapon mask assets
TEXTUREGROUP_Project13.DisplayName=WeaponEmissive
TEXTUREGROUP_Project13.ToolTip=Texture Group weapon emissive assets
TEXTUREGROUP_Project14.DisplayName=WorldEmissive
TEXTUREGROUP_Project14.ToolTip=Texture Group world emissive assets
TEXTUREGROUP_Project15.DisplayName=WorldSmallEmissive
TEXTUREGROUP_Project15.ToolTip=Texture Group small world emissive assets
TEXTUREGROUP_Project16.DisplayName=WorldMediumEmissive
TEXTUREGROUP_Project16.ToolTip=Texture Group medium world emissive assets
TEXTUREGROUP_Project17.DisplayName=CharacterMask
TEXTUREGROUP_Project17.ToolTip=Texture Group character mask assets
TEXTUREGROUP_Project18.DisplayName=CharacterEmissive
TEXTUREGROUP_Project18.ToolTip=Texture Group character emissive assets
TEXTUREGROUP_Project19.DisplayName=Item
TEXTUREGROUP_Project19.ToolTip=Texture Group item assets
TEXTUREGROUP_Project20.DisplayName=ItemNormalMap
TEXTUREGROUP_Project20.ToolTip=Texture Group item NRM/normal assets
TEXTUREGROUP_Project21.DisplayName=ItemMask
TEXTUREGROUP_Project21.ToolTip=Texture Group item mask assets
TEXTUREGROUP_Project22.DisplayName=ItemEmissive
TEXTUREGROUP_Project22.ToolTip=Texture Group item emissive assets
TEXTUREGROUP_Project23.DisplayName=VehicleEmissive
TEXTUREGROUP_Project23.ToolTip=Texture Group vehicle emissive assets
TEXTUREGROUP_Project24.DisplayName=CustomizationMask
TEXTUREGROUP_Project24.ToolTip=Texture group for bd1, blasters, lightsabers masks
TEXTUREGROUP_Project26.DisplayName=VehicleLegacy
TEXTUREGROUP_Project26.ToolTip=Texture Group for vehicle legacy texture types such as RMA textures
TEXTUREGROUP_Project27.DisplayName=CharacterLegacy
TEXTUREGROUP_Project27.ToolTip=Texture Group for item legacy texture types such as RMA textures
TEXTUREGROUP_Project28.DisplayName=ItemLegacy
TEXTUREGROUP_Project28.ToolTip=Texture Group for item legacy texture types such as RMA textures
TEXTUREGROUP_Project29.DisplayName=WeaponLegacy
TEXTUREGROUP_Project29.ToolTip=Texture Group for weapon legacy texture types such as RMA textures
TEXTUREGROUP_Project30.DisplayName=WorldLegacy
TEXTUREGROUP_Project30.ToolTip=Texture Group for world legacy texture types such as RMA textures
TEXTUREGROUP_Project31.DisplayName=Legacy
TEXTUREGROUP_Project31.ToolTip=Texture Group for all legacy texture types such as RMA textures
TEXTUREGROUP_Project32.DisplayName=WorldLowDeviation
TEXTUREGROUP_Project32.ToolTip=Texture Group for world textures with low deviation in their values
TEXTUREGROUP_Project33.DisplayName=WorldLowDeviationNormalMap
TEXTUREGROUP_Project33.ToolTip=Texture Group for world texture normal maps with low deviation in their values
TEXTUREGROUP_Project34.DisplayName=WorldLowDeviationMask
TEXTUREGROUP_Project34.ToolTip=Texture Group for world texture masks with low deviation in their values
TEXTUREGROUP_Project35.DisplayName=WorldLowDeviationEmissive
TEXTUREGROUP_Project35.ToolTip=Texture Group for world texture emissives with low deviation in their values
TEXTUREGROUP_Project36.DisplayName=Solid
TEXTUREGROUP_Project36.ToolTip=Texture Group for solid color texture
TEXTUREGROUP_Project37.DisplayName=FoliageSSS
TEXTUREGROUP_Project37.ToolTip=Texture Group foliage sss assets
TEXTUREGROUP_Project38.DisplayName=CharacterMedium
TEXTUREGROUP_Project38.ToolTip=Texture Group medium character assets
TEXTUREGROUP_Project39.DisplayName=CharacterNormalMapMedium
TEXTUREGROUP_Project39.ToolTip=Texture Group medium character NRM/normal assets
TEXTUREGROUP_Project40.DisplayName=CharacterMaskMedium
TEXTUREGROUP_Project40.ToolTip=Texture medium Group character mask assets
TEXTUREGROUP_Project41.DisplayName=CharacterEmissiveMedium
TEXTUREGROUP_Project41.ToolTip=Texture Group medium character emissive assets
TEXTUREGROUP_Project42.DisplayName=CharacterSmall
TEXTUREGROUP_Project42.ToolTip=Texture Group small character assets
TEXTUREGROUP_Project43.DisplayName=CharacterNormalMapSmall
TEXTUREGROUP_Project43.ToolTip=Texture Group small character NRM/normal assets
TEXTUREGROUP_Project44.DisplayName=CharacterMaskSmall
TEXTUREGROUP_Project44.ToolTip=Texture small Group character mask assets
TEXTUREGROUP_Project45.DisplayName=CharacterEmissiveSmall
TEXTUREGROUP_Project45.ToolTip=Texture Group small character emissive assets
TEXTUREGROUP_Project46.DisplayName=CustomizationNormalMap
TEXTUREGROUP_Project46.ToolTip=Texture group for bd1, blasters, lightsabers NRM/normal assets
TEXTUREGROUP_Project47.DisplayName=Foliage
TEXTUREGROUP_Project47.ToolTip=Texture Group foliage assets
TEXTUREGROUP_Project48.DisplayName=FoliageNormalMap
TEXTUREGROUP_Project48.ToolTip=Texture Group foliage NRM/normal assets
TEXTUREGROUP_Project49.DisplayName=FoliageMedium
TEXTUREGROUP_Project49.ToolTip=Texture Group medium foliage assets
TEXTUREGROUP_Project50.DisplayName=FoliageNormalMapMedium
TEXTUREGROUP_Project50.ToolTip=Texture Group medium foliage NRM/normal assets
TEXTUREGROUP_Project51.DisplayName=FoliageSSSMedium
TEXTUREGROUP_Project51.ToolTip=Texture Group medium foliage sss assets
TEXTUREGROUP_Project52.DisplayName=FoliageSmall
TEXTUREGROUP_Project52.ToolTip=Texture Group small foliage assets
TEXTUREGROUP_Project53.DisplayName=FoliageNormalMapSmall
TEXTUREGROUP_Project53.ToolTip=Texture Group small foliage NRM/normal assets
TEXTUREGROUP_Project54.DisplayName=FoliageSSSSmall
TEXTUREGROUP_Project54.ToolTip=Texture Group small foliage sss assets
TEXTUREGROUP_Project55.DisplayName=BD1
TEXTUREGROUP_Project55.ToolTip=Texture Group bd1 customization assets
TEXTUREGROUP_Project56.DisplayName=BD1NormalMap
TEXTUREGROUP_Project56.ToolTip=Texture Group bd1 customization NRM/normal assets
TEXTUREGROUP_Project57.DisplayName=BD1Mask
TEXTUREGROUP_Project57.ToolTip=Texture Group bd1 customization mask assets
TEXTUREGROUP_Project58.DisplayName=Lightsaber
TEXTUREGROUP_Project58.ToolTip=Texture Group lightsaber customization assets
TEXTUREGROUP_Project59.DisplayName=LightsaberNormalMap
TEXTUREGROUP_Project59.ToolTip=Texture Group lightsaber customization NRM/normal assets
TEXTUREGROUP_Project60.DisplayName=LightsaberMask
TEXTUREGROUP_Project60.ToolTip=Texture Group lightsaber customization mask assets
TEXTUREGROUP_Project61.DisplayName=Blaster
TEXTUREGROUP_Project61.ToolTip=Texture Group blaster customization assets
TEXTUREGROUP_Project62.DisplayName=BlasterNormalMap
TEXTUREGROUP_Project62.ToolTip=Texture Group blaster customization NRM/normal assets
TEXTUREGROUP_Project63.DisplayName=BlasterMask
TEXTUREGROUP_Project63.ToolTip=Texture Group blaster customization mask assets
[/Script/Engine.AISystemBase]
AISystemClassName=/Script/SWGame.SwAISystem
[/Script/RsGameTechRT.RsAISystem]
ResourceSystemClassName=/Game/Characters/_Shared/Logic/Resources/BP_AIResourceSystem.BP_AIResourceSystem_C
[/Script/RsGameTechRT.RsCameraSettings]
CameraManagerDefinition=/Game/GlobalData/Camera/CameraManagerDefinition.CameraManagerDefinition
UICameraManagerDefinition=/Game/GlobalData/Camera/UICameraManagerDefinition.UICameraManagerDefinition
[UnrealEd.EditorEngine]
+EditPackages=SwGame
[/Script/UnrealEd.UnrealEdEngine]
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Game/zDoNotShip/Editor/Template_Default")
[Launch]
Module=SwGame
[/Script/Engine.UObjectPackages]
+NativePackages=SwGame
[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=Never
DefaultCursor=None
TextEditBeamCursor=None
CrosshairsCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
bAllowHighDPIInGameMode=True
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000,Keys=((Time=360.000000,Value=0.250000),(Time=720.000000,Value=0.500000),(Time=1410.000000,Value=1.000000),(Time=1440.000000,Value=1.000000),(Time=2160.000000,Value=1.500000))),ExternalCurve=None)
[AlternateTextureCompression]
TextureCompressionFormat="TextureFormatOodle"
TextureFormatPrefix="OODLE_"
bEnableInEditor=False
[TextureFormatOodle]
bForceAllBC23ToBC7=False
bForceRDOOff=False
bDebugColor=False
GlobalLambdaMultiplier=1.000000
DefaultRDOLambda=30
[/Script/Engine.RendererSettings]
D3D12.LocalViewHeapSize=1000000
D3D12.GlobalViewHeapSize=1000000
r.ForceDebugViewModes=1
r.AllowHDR=True
r.MobileHDR=True
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
r.Streaming.PoolSize=6000
r.Streaming.UseAsyncRequestsForDDC=1
r.Streaming.PrioritizeMeshLODRetention=1
Compat.UseDXT5NormalMaps=False
r.AllowStaticLighting=False
r.NormalMapsForStaticLighting=False
r.GenerateMeshDistanceFields=False
r.GenerateLandscapeGIData=False
r.Shadow.DistanceFieldPenumbraSize=0.050000
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=0
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.CustomDepth=3
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=True
r.DefaultFeature.MotionBlur=True
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=2
r.EarlyZPass=1
r.EarlyZPassOnlyMaterialMasking=0
r.DBuffer=False
r.ClearSceneMethod=1
r.BasePassOutputsVelocity=True
r.BasePassForceOutputsVelocity=True
r.WireframeCullThreshold=5.000000
r.VolumetricFog.TemporalReprojection=1
r.VolumetricFog.DepthDistributionScale=16
r.VolumetricFog.HistoryWeight=0.97
UIScaleRule=ShortestSide
UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
r.SkinCache.CompileShaders=True
r.SkinCache.Mode=2
foliage.ASyncInstaneBufferConversion=0
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.SelectiveBasePassOutputs=0
r.AmbientOcclusion.Compute=0
r.GPUCrashDebugging=True
r.UsePreExposure=True
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.AutoExposure.Bias=0
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.Shadow.Preshadows=0
r.Shadow.FilterMethod=0
r.ReflectionEnvironmentLightmapMixing=0
r.ClearCoatNormal=True
r.TiledDeferredShading.MinimumCount=1
r.Shadow.CacheWPOPrimitives=1
r.Shadow.CSM.MaxCascades=4
r.Shadow.CachedShadowsCastFromMovablePrimitives=0
r.Shadow.WholeSceneShadowCacheMb=300
respawn.Shadow.SoftShadowMode=1
respawn.Lights.BatchShadowedLights=1
r.TranslucentLightingVolume=1
r.TranslucencyLightingVolumeInnerDistance=3000
r.TranslucencyLightingVolumeOuterDistance=30000
r.StencilForLODDither=0
r.ParticleLightQuality=1
r.AmbientOcclusionRadiusScale=2
r.SupportReversedIndexBuffers=0
r.SupportDepthOnlyIndexBuffers=0
r.SupportLowQualityLightmaps=0
r.IndirectLightingCache=0
r.ReflectionEnvironment=0
r.SupportMaterialLayers=True
r.SkinCache.CompileShaders=True
r.SkyAtmosphere.DebugText=0
r.RayTracing=True
r.RayTracing.CompileMaterialAHS=0
r.RayTracing.Translucency=0
r.RayTracing.SkyLight=0
r.RayTracing.GlobalIllumination=0
r.RayTracing.Shadows=0
r.RayTracing.Shadows.EnableMaterials=0
r.RayTracing.AmbientOcclusion=0
r.RayTracing.SkyLight=0
r.RayTracing.Reflections=0
r.RayTracing.Reflections.CookShaders=0
r.RayTracing.LightingMissShader=0
r.RayTracing.ExcludeDecals=0
r.RayTracing.Landscape.DetectTextureStreaming=0
r.RayTracing.Landscape.LODsUpdateEveryFrame=-1
r.RayTracing.InstancedStaticMeshes.LowScaleRadiusThreshold=200
r.RayTracing.InstancedStaticMeshes.LowScaleCullRadius=2000
r.RayTracing.InstancedStaticMeshes.CullClusterRadius=7500
r.SSGI.Enable=False
r.D3D12.GPUCrashDebuggingMode=0
r.MSAA.CompositingSampleCount=1
r.MeshStreaming=1
respawn.MeshStreamingInEditor=1
bStreamSkeletalMeshLODs=(Default=True,PerPlatform=())
D3D12.AdjustTexturePoolSizeBasedOnBudget=0
r.SkinCache.SceneMemoryLimitInMB=512
r.Shadow.FilterMethod=1
r.FidelityFX.FSR.PrimaryUpscale=0
r.FidelityFX.FSR.Quality=0
r.FidelityFX.FSR.RCAS.Sharpness=0.0
r.FidelityFX.FSR2.CreateReactiveMask=0
r.FidelityFX.FSR2.Sharpness=0.8
r.FidelityFX.FSR2.AutoExposure=0
r.TemporalAA.Upsampling=1
r.MotionBlur.TargetFPS=0
r.SupportSkyAtmosphereAffectsHeightFog=True
r.Water.SingleLayer.SSR=1
r.Water.SingleLayer.RTR=0
r.VirtualTextures=True
r.GPUSkin.Support16BitBoneIndex=True
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/zDoNotShip/Testbeds/TB_Metrics.TB_Metrics
GameDefaultMap=/Game/Levels/TitleScreen/TTL_World.TTL_World
LocalMapOptions=
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Game/GlobalData/r4GameInstance.r4GameInstance_C
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Game/GlobalData/SwGameMode.SwGameMode_C
GlobalDefaultServerGameMode=None
[/Script/Engine.GarbageCollectionSettings]
gc.NumRetriesBeforeForcingGC=0
gc.MergeGCClusters=False
gc.CreateGCClusters=True
gc.TimeBetweenPurgingPendingKillObjects=60.000000
gc.ActorClusteringEnabled=True
gc.BlueprintClusteringEnabled=False
gc.FlushStreamingOnGC=False
[/Script/NavigationSystem.RecastNavMesh]
AgentRadius=35.000000
AgentHeight=144.000000
RuntimeGeneration=DynamicModifiersOnly
bFixedTilePoolSize=True
TilePoolSize=8196
bSortNavigationAreasByCost=True
[/Script/Engine.SkinnedMeshComponent]
VisibilityBasedAnimTickOption=OnlyTickPoseWhenRendered
[/Script/Engine.SkeletalMeshComponent]
VisibilityBasedAnimTickOption=OnlyTickPoseWhenRendered
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[/Script/RsDevNetRT.RsDevNetSettings]
ProjectName=R8
BuildName=
DevNetHostname=devnet2-re.rspn.ad.ea.com
DevNetIP=10.65.4.198
DevNetPort=20021
DisableDevnet=False
DisableScreenshots=False
DebounceErrors=False
DebounceTimer=0.000000
WhitelistedErrorsOnly=False
AskToReport=False
+ErrorFilterList=BlueprintLog
+ErrorFilterList=LogFbx
+ErrorFilterList=LogBlueprint
+ErrorFilterList=LogProperty
+ErrorFilterList=BlueprintEditorCompileResults
+ErrorFilterList=PIE
+ErrorFilterList=SourceControl
+ErrorFilterList=LogSourceControl
+ErrorFilterList=LogSavePackage
+ErrorFilterList=MaterialEditorStats
+ErrorFilterList=LogPackageName
+ErrorFilterList=LoadErrors
+Whitelist=RsCore
+Whitelist=RsTech
+Whitelist=RsDevNet
+Whitelist=RsGameTech
+Whitelist=Game\SW
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=Default
-TargetedRHIs=PCD3D_SM5
-TargetedRHIs=PCD3D_SM4
+TargetedRHIs=PCD3D_SM5
MinimumOSVersion=MSOS_Vista
AudioDevice=
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
[MemReportCommands]
+Cmd=rs.stat cpu_cross gpu_pc
+Cmd=rs.stat.export cpu_cross gpu_pc -filename=MemoryOverview.csv
[MemReportFullCommands]
+Cmd=DumpMaterialShaders -filename=MaterialShaders.csv
[DerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename=%GAMEDIR%DerivedDataCache/Boot.ddc, MaxCacheSize=256)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=17, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=15, FoldersToClean=-1, Path=\\rspra-fs1.rspn.ad.ea.com\ddc\r8, EnvPathOverride=UE-SharedDataCachePath)
[ReadOnlyDerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename=%GAMEDIR%DerivedDataCache/Boot.ddc, MaxCacheSize=256)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=17, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
Shared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=19, FoldersToClean=-1, Path=\\rspra-fs1.rspn.ad.ea.com\ddc\r8, EnvPathOverride=UE-SharedDataCachePath)
[HttpBackedDerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename=%GAMEDIR%DerivedDataCache/Boot.ddc, MaxCacheSize=256)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=17, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
Shared=(Type=RsHttp, ReadOnly=true, Namespace=r8, Host="https://rspn-r8-webddc.rspn.ad.ea.com")
[CleanupLocalDerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Local)
Boot=(Type=Boot, Filename=%GAMEDIR%DerivedDataCache/Boot.ddc, MaxCacheSize=256)
Local=(Type=FileSystem, ReadOnly=false, Clean=true, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
[/Script/RenderDocPlugin.RenderDocPluginSettings]
renderdoc.CaptureAllActivity=False
renderdoc.CaptureCallstacks=True
renderdoc.ReferenceAllResources=False
renderdoc.SaveAllInitials=False
renderdoc.ShowHelpOnStartup=False
renderdoc.EnableCrashHandler=False
renderdoc.BinaryPath=C:\depot\tools\RenderDoc
renderdoc.Enabled=False
[/Script/AIModule.CrowdManager]
MaxAgents=1000
[/Script/Engine.RsCharacterMarksSettings]
FadeTime=33.000000
RenderTargetSize=512
MinFadeValue=0.600000
MaxMarksRenderTargets=8
FadeTime4=30.000000
FadeTime7=10.000000
FadeTime6=40.000000
[/Script/Engine.ProxyLODMeshSimplificationSettings]
r.ProxyLODMeshReductionModule=ProxyLODMeshReduction
[StaticMeshLODSettings]
LevelArchitecture=(NumLODs=4,MaxNumStreamedLODs=3,bSupportLODStreaming=1,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp=(NumLODs=4,MaxNumStreamedLODs=3,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp=(NumLODs=4,MaxNumStreamedLODs=3,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco=(NumLODs=4,MaxNumStreamedLODs=3,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco"))
Vista=(NumLODs=3,MaxNumStreamedLODs=2,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=64,SilhouetteImportance=4,Name=LOCTEXT("VistaLOD","Vista"))
Foliage=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("FoliageLOD","Foliage"))
HighDetail=(NumLODs=6,MaxNumStreamedLODs=5,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail"))
.Tree=(NumLODs=5,LODPercentTriangles=70,PixelError=10,Name=LOCTEXT("TreeLOD","Tree"))
.SplineMeshes=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SplineMeshLOD","Spline Mesh"))
.HLOD0=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("HLOD0","HLOD0"))
.HLOD1=(NumLODs=3,MaxNumStreamedLODs=2,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=64,SilhouetteImportance=4,Name=LOCTEXT("HLOD1","HLOD1"))
.NoLODS=(NumLODs=1,bSupportLODStreaming=0,Name=LOCTEXT("No LODs", "No LODs"))
[StaticMeshAutoLODSettings]
MinVertThreshold=150
+PlatformsEnabled="PS4"
+PlatformsEnabled="XBOXONE"
+PlatformsEnabled="XSX"
+PlatformsEnabled="PS5"
+ExclusionList="/Game/Effects/"
+ExclusionList="/Game/Levels/"
+ExclusionList="/Game/ModelsR8/Skybox/"
+ExclusionList="/Game/ModelsR8/WorldMap/"
+ExclusionList="/Game/Models/WorldMap/"
+ExclusionList="/Game/WorldInteracts/"
+ExclusionList="/Game/UI/"
+ExclusionList="/Game/HoudiniEngine/"
ExcludeHLODs=True
+LODGroupExtent=(LODGroup="SmallProp",Extent=100)
+LODGroupExtent=(LODGroup="LargeProp",Extent=250)
+LODGroupExtent=(LODGroup="LevelArchitecture",Extent=2000)
+LODGroupExtent=(LODGroup="Vista",Extent=10000000000)
[SkeletalMeshAutoLODSettings]
DefaultNumberOfAutoLODs=4
MinVertThreshold=150
+PlatformsEnabled="PS4"
+PlatformsEnabled="XBOXONE"
+ExclusionList="/Game/Effects/"
+ExclusionList="/Game/UI/"
+ExclusionList="/Game/HoudiniEngine/"
+ExclusionList="/Game/ModelsR8/Cow_Valley_01/breakables/BeastTame_door/VAL_BeastTame_door"
+ExclusionList="/Game/Characters/Santari/Rig/Santari"
+ExclusionList="/Game/Characters/DahoSejan/Rig/DahoSejan"
+ExclusionList="/Game/Characters/BaseMale/Rig/BaseMale"
[/Script/Engine.RsProxyLODSettings]
PreviewProxySettings=(ScreenSize=300,bOverrideVoxelSize=False,VoxelSize=3.000000,MaterialSettings=(TextureSize=(X=512,Y=512),TextureSizingType=TextureSizingType_UseSingleTextureSize,GutterSpace=4.000000,bNormalMap=False,bMetallicMap=False,MetallicConstant=0.000000,bRoughnessMap=False,RoughnessConstant=0.500000,bSpecularMap=False,SpecularConstant=0.500000,bEmissiveMap=False,bOpacityMap=False,OpacityConstant=1.000000,bOpacityMaskMap=False,OpacityMaskConstant=1.000000,bAmbientOcclusionMap=False,AmbientOcclusionConstant=1.000000,DiffuseTextureSize=(X=1024,Y=1024),NormalTextureSize=(X=1024,Y=1024),MetallicTextureSize=(X=1024,Y=1024),RoughnessTextureSize=(X=1024,Y=1024),SpecularTextureSize=(X=1024,Y=1024),EmissiveTextureSize=(X=1024,Y=1024),OpacityTextureSize=(X=1024,Y=1024),OpacityMaskTextureSize=(X=1024,Y=1024),AmbientOcclusionTextureSize=(X=1024,Y=1024),MaterialMergeType=MaterialMergeType_Simplygon,BlendMode=BLEND_Opaque),TextureWidth=512,TextureHeight=512,bExportNormalMap=True,bExportMetallicMap=False,bExportRoughnessMap=False,bExportSpecularMap=False,bCalculateCorrectLODModel=True,MergeDistance=8.000000,HardAngleThreshold=80.000000,LightMapResolution=64,bComputeLightMapResolution=True,bRecalculateNormals=True,bBakeVertexData=False,bUseLandscapeCulling=False,LandscapeCullingPrecision=High,bAllowAdjacency=False,bAllowDistanceField=False)
ProductionProxySettings=(ScreenSize=300,bOverrideVoxelSize=False,VoxelSize=3.000000,MaterialSettings=(TextureSize=(X=2048,Y=2048),TextureSizingType=TextureSizingType_UseAutomaticBiasedSizes,GutterSpace=4.000000,bNormalMap=True,bMetallicMap=True,MetallicConstant=0.000000,bRoughnessMap=True,RoughnessConstant=0.500000,bSpecularMap=True,SpecularConstant=0.500000,bEmissiveMap=False,bOpacityMap=False,OpacityConstant=1.000000,bOpacityMaskMap=False,OpacityMaskConstant=1.000000,bAmbientOcclusionMap=False,AmbientOcclusionConstant=1.000000,DiffuseTextureSize=(X=1024,Y=1024),NormalTextureSize=(X=1024,Y=1024),MetallicTextureSize=(X=1024,Y=1024),RoughnessTextureSize=(X=1024,Y=1024),SpecularTextureSize=(X=1024,Y=1024),EmissiveTextureSize=(X=1024,Y=1024),OpacityTextureSize=(X=1024,Y=1024),OpacityMaskTextureSize=(X=1024,Y=1024),AmbientOcclusionTextureSize=(X=1024,Y=1024),MaterialMergeType=MaterialMergeType_Simplygon,BlendMode=BLEND_Opaque),TextureWidth=512,TextureHeight=512,bExportNormalMap=True,bExportMetallicMap=False,bExportRoughnessMap=False,bExportSpecularMap=False,bCalculateCorrectLODModel=True,MergeDistance=8.000000,UnresolvedGeometryColor=(B=0,G=0,R=0,A=255),bOverrideTransferDistance=False,MaxRayCastDist=20.000000,bUseHardAngleThreshold=False,HardAngleThreshold=80.000000,NormalCalculationMethod=AngleWeighted,LightMapResolution=64,bComputeLightMapResolution=True,bRecalculateNormals=True,bBakeVertexData=False,bUseLandscapeCulling=False,LandscapeCullingPrecision=High,bAllowAdjacency=False,bAllowDistanceField=False,bReuseMeshLightmapUVs=False,bCreateCollision=False,bAllowVertexColors=False,bGenerateLightmapUVs=True)
ProxyMinDrawDistance=2000.000000
[/Script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=True
s.PriorityAsyncLoadingExtraTime=7.5
s.LevelStreamingActorsUpdateTimeLimit=2.5
s.PriorityLevelStreamingActorsUpdateExtraTime=2.5
[/Script/Engine.RsStreamingSettings]
GlobalStreamingLevel=/Game/Levels/Global/AlwaysLoaded_Streaming.AlwaysLoaded_Streaming
[/Script/RsGameTechRT.RsSyncSettings]
VelocityCurveAsset=/Game/GlobalData/Curve/SyncVelocityCurve.SyncVelocityCurve
AngularVelocityScale=80.000000
AngularVelocityCloseness=0.500000
AngularVelocityCurveAsset=/Game/GlobalData/Curve/SyncAngularVelocityCurve.SyncAngularVelocityCurve
VelocityAcceleration=4500.000000
AngularVelocityBlendCurveAsset=/Game/GlobalData/Curve/SyncAngularVelocityBlendCurve.SyncAngularVelocityBlendCurve
NonCharacterChannel=ECC_ActorTopologyQuery
DefaultSyncHeroStateModifierAssetRef=/Game/Characters/Hero/Logic/Definitions/HeroStateModifiers/HSM_AnimSync.HSM_AnimSync
DefaultSyncNavHeroStateModifierAssetRef=/Game/Characters/Hero/Logic/Definitions/HeroStateModifiers/HSM_NavToSync.HSM_NavToSync
[/Script/Engine.RsTelemetrySettings]
TelemetryLogExtension=tlog
TelemetryUploadLocation=(Path="C:/TelemetryLogs")
bTelemetryLoggingEnabled=False
bTelemetryLoggingEnabledInPIE=False
bUploadTelemetryLogs=True
[/Script/MovieScene.MovieScene]
HeroClassName=/Game/Characters/Hero/Logic/BP_Hero.BP_Hero_C
BuddyDroidClassName=/Game/Characters/BuddyDroid_01/Logic/BP_BuddyDroid.BP_BuddyDroid_C
MantisClassName=/Game/Vehicles/Mantis/BP_Mantis.BP_Mantis_C
HeroSequenceIdentifier=Hero_rig
BuddyDroidSequenceIdentifier=BuddyDroid_01_rig
MantisSequenceIdentifier=Mantis_rig
[/Script/Engine.RsDynamicDeformationSettings]
RenderTargetSize=2048
HeightDisplacementScale=30.000000
UVFalloff=5.000000
[CrashReportClient]
CrashReportClientVersion=1.0
DataRouterUrl="https://unreal.backtrace.io/post/birddog/d94167fcb977bf44de0b1e6b7a8a9333d71bd82877949aceed250c248efb9568"
[/Script/RsGameTechRT.RsNavigationSystem]
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=16.000000,CellHeight=10.000000,AgentMaxSlope=60.000000,MinRegionArea=200.000000,MergeRegionSize=4000.000000,MaxSimplificationError=1.800000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=50.000000,AgentHeight=176.000000,AgentStepHeight=45.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Default",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=25.000000,CellHeight=10.000000,AgentMaxSlope=40.000000,MinRegionArea=10000.000000,MergeRegionSize=5000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=250.000000,AgentHeight=500.000000,AgentStepHeight=60.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Rhippo",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=25.000000,CellHeight=10.000000,AgentMaxSlope=46.000000,MinRegionArea=10000.000000,MergeRegionSize=6000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=250.000000,AgentHeight=540.000000,AgentStepHeight=75.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Rancor",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=16.000000,CellHeight=10.000000,AgentMaxSlope=46.000000,MinRegionArea=10000.000000,MergeRegionSize=6000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=140.000000,AgentHeight=280.000000,AgentStepHeight=46.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Large",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=25.000000,CellHeight=10.000000,AgentMaxSlope=44.000000,MinRegionArea=10000.000000,MergeRegionSize=6000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=250.000000,AgentHeight=1008.000000,AgentStepHeight=60.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="ATST",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=25.000000,CellHeight=10.000000,AgentMaxSlope=50.000000,MinRegionArea=10000.000000,MergeRegionSize=6000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=100.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=280.000000,AgentHeight=600.000000,AgentStepHeight=70.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Scrab",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=16.000000,CellHeight=10.000000,AgentMaxSlope=46.000000,MinRegionArea=10000.000000,MergeRegionSize=6000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=80.000000,AgentHeight=360.000000,AgentStepHeight=46.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Wampa",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
[/Script/RsGameTechRT.RsAchievementSettings]
AchievementEnumClass=/Game/GlobalData/Enums/Enum_Achievements.Enum_Achievements
PS4Config=(AchievementMapPath="Platforms/PS4/Config/OSS/Achievements.json",StartIndex=1,IgnoredAchievementIds="TheJediSurvivor",bUsePS5Format=False)
OriginConfig=(AchievementMapPath="Platforms/Eadp/Config/OSS/Achievements.json",StartIndex=1,IgnoredAchievementIds="TheJediSurvivor",bUsePS5Format=False)
PS5Config=(AchievementMapPath="Platforms/PS5/Config/OSS/Achievements.json",StartIndex=0,IgnoredAchievementIds="",bUsePS5Format=True)
GDKConfig=(AchievementMapPath="Platforms/GDK/Config/OSS/Achievements.json",StartIndex=1,IgnoredAchievementIds="TheJediSurvivor",bUsePS5Format=False)
+AchievementNames=TheJediSurvivor
+AchievementNames=RooftopDuel
+AchievementNames=ForSawGerrera
+AchievementNames=GrabSomeSeat
+AchievementNames=ThePastMadePresent
+AchievementNames=SurvivorsWeAdapt
+AchievementNames=AmongtheMasters
+AchievementNames=ForthePath
+AchievementNames=OutofBedlam
+AchievementNames=TanalorrBound
+AchievementNames=Tragedy
+AchievementNames=AtthePrecipice
+AchievementNames=IntotheAbyss
+AchievementNames=APlaceYouCouldCallHome
+AchievementNames=HanSlowlo
+AchievementNames="SoUncivilized "
+AchievementNames=You'veGotAFriend
+AchievementNames=Catch
+AchievementNames=TheyNeverSawItComing
+AchievementNames=ThisIsCanon
+AchievementNames=ImALivingLegend
+AchievementNames=GetDownFromThere
+AchievementNames=OneWiththeForce
+AchievementNames=MirrorMatch
+AchievementNames=Pinpoint
+AchievementNames=SlamDunk
+AchievementNames=Riposte
+AchievementNames=StarTours
+AchievementNames=KingoftheWorld
+AchievementNames=ThereIsNoTry
+AchievementNames=NowThisIsntPodracing
+AchievementNames=CleaningUp
+AchievementNames=TheyreProbablyFine
+AchievementNames=Skywalker
+AchievementNames=ItsATrap
+AchievementNames=MaxCapacity
+AchievementNames=CanYouPetTheBogling
+AchievementNames=CaijMatch
+AchievementNames=WhoGivesAPuck
+AchievementNames=LuckyCharms
+AchievementNames=GreezyMoney
+AchievementNames=CobraCal
+AchievementNames=APresenceIveNotFeltSince
+AchievementNames=HeyLukeAtUs
+AchievementNames=RoadHouse
+AchievementNames=KittedOut
+AchievementNames=SkoovaDiving
+AchievementNames=GrowthSpurt
+AchievementNames=Gambler
+AchievementNames=IntergalacticGeographic
+AchievementNames=Reconnaissance
+AchievementNames=Splurgle
+AchievementNames=TheJediPath
+AchievementNames=BloodSweatAndTears
[Core.Log]
LogTelemetry=all off
[/Script/Engine.AudioSettings]
ComponentTicksPerFrame=1000
VolumeTicksPerFrame=10
MusicDelayDistanceAfterRespawn=256.000000
ListenerType=ListenerSplit
DebugSurfaceEffectType=SurfaceType_Default
MaxAudioPhysicsVelocity=1000.000000
MaxAudioPhysicsAngularVelocity=360.000000
MaxAudioPhysicsAcceleration=5000.000000
MaxAudioPhysicsAngularAcceleration=1000.000000
MinAudioPhysicsImpactVelocity=30.000000
MaxAudioPhysicsImpactVelocity=500.000000
DebugDrawImpact=False
MinimumTimeBetweenSmallerRagdollImpactSounds=0.500000
MinimumTimeBetweenLargerRagdollImpactSounds=0.100000
MinimumTimeBetweenImpactSounds=0.100000
FoliageClusterSize=666.000000
MultiplePositionsClusterDistance=222.000000
FoliageUpdatePositionsPerFrame=500
FoliageEmitterMaxPerQueue=1000
FoliageAmbienceLoopEvent=/Game/Audio/Audiokinetic/Level/_Global/Foliage/Obj_Foliage_Ambience_Loop.Obj_Foliage_Ambience_Loop
ForceTargetSizeSmall=150.000000
ForceTargetSizeMedium=500.000000
GlobalUIStringTable=/Game/Narrative/LocalisedStrings/UI_Strings.UI_Strings
NarrativeHardRefDatabase=/Game/GlobalData/Narrative/NarrativeHardRefDatabase.NarrativeHardRefDatabase
GlobalRAPDatabase=/Game/GlobalData/Narrative/GlobalRAPDatabase.GlobalRAPDatabase
GlobalGestureDatabase=/Game/GlobalData/Narrative/GlobalGestureDatabase.GlobalGestureDatabase
DialogueGestures=/Game/GlobalData/Narrative/GlobalDialogueGestures.GlobalDialogueGestures
LogNarrativeDebugToFileOnPackaged=True
GlobalBAFTADatabase=/Game/GlobalData/Narrative/GlobalBAFTADatabase.GlobalBAFTADatabase
GlobalNarrativeMetadata=/Game/GlobalData/Narrative/GlobalNarrativeMetadata.GlobalNarrativeMetadata
MissingDialogueConsolidationAsset=/Game/Narrative/Dialogue/Gameplay/Global/do_not_delete_placeholder_dialogue_for_deleted_redirects_hdlg40.do_not_delete_placeholder_dialogue_for_deleted_redirects_hdlg40
SilenceUID=66
SurfaceTypeOverrides=(("Grass", "Grass_Tall"),("Metal_Ship", "Metal_Vehicle"),("Forest", "Grass"))
SurfaceEffectBoneMapping=(("Hmn_Cal_Foley_Climb_Foot_Jump_L", "l_ball"),("Hmn_Cal_Foley_Climb_Foot_Land_L", "l_ball"),("Hmn_Cal_Foley_Climb_Foot_Move_L", "l_ball"),("Hmn_Cal_Foley_Climb_Foot_Toe_L", "l_ball"),("Hmn_Cal_Foley_Climb_Foot_Jump_R", "r_ball"),("Hmn_Cal_Foley_Climb_Foot_Land_R", "r_ball"),("Hmn_Cal_Foley_Climb_Foot_Move_R", "r_ball"),("Hmn_Cal_Foley_Climb_Foot_Toe_R", "r_ball"),("Hmn_Cal_Foley_Climb_Hand_Grab_L", "l_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Lift_L", "l_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Pat_L", "l_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Slip_L", "l_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Grab_R", "r_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Lift_R", "r_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Pat_R", "r_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Slip_R", "r_wristEndSocket"),("Hmn_Cal_Foley_Footstep_Backward_R", "r_footSocket"),("Hmn_Cal_Foley_Footstep_Scuff_R", "r_footSocket"),("Hmn_Cal_Foley_Footstep_Settle_R", "r_footSocket"),("Hmn_Cal_Foley_Footstep_SideStep_R", "r_footSocket"),("Hmn_Cal_Foley_Footstep_Turn_R", "r_footSocket"),("Hmn_Cal_Foley_Footstep_Backward_L", "l_footSocket"),("Hmn_Cal_Foley_Footstep_Scuff_L", "l_footSocket"),("Hmn_Cal_Foley_Footstep_Settle_L", "l_footSocket"),("Hmn_Cal_Foley_Footstep_SideStep_L", "l_footSocket"),("Hmn_Cal_Foley_Footstep_Turn_L", "l_footSocket"))
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO.VO
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_BedlamRaiders.VO_BedlamRaiders
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Bode.VO_Bode
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Bounty.VO_Bounty
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_COR.VO_COR
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Cow.VO_COW
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Droid.VO_Droid
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_HYP.VO_HYP
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_ISB.VO_ISB
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_JED.VO_JED
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_LSMB.VO_LSMB
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Merrin.VO_Merrin
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Rayvis.VO_Rayvis
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_SHA.VO_SHA
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_TAN.VO_TAN
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Trooper.VO_Trooper
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_TST.VO_TST
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_TTS.VO_TTS
HighlightEvent=/Game/Audio/Audiokinetic/UI/Game/UI_BlockWarning_Unblockable_Red.UI_BlockWarning_Unblockable_Red
DefaultSoundClassName=/Engine/EngineSounds/Master.Master
DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master
DefaultSoundConcurrencyName=None
DefaultBaseSoundMix=None
VoiPSoundClass=None
MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault
ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault
EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault
VoiPSampleRate=Low16000Hz
MaximumConcurrentStreams=2
GlobalMinPitchScale=0.400000
GlobalMaxPitchScale=2.000000
+QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=32)
bAllowPlayWhenSilent=True
bDisableMasterEQ=False
bAllowCenterChannel3DPanning=False
NumStoppingSources=8
PanningMethod=Linear
MonoChannelUpmixMethod=Linear
DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
FoliageForceInteractionAudioDuration=0.600000
FoliageForceInteractionOneShotDuration=0.200000
SpeakerFadeInTimeMSOnCinematicSeek=40
[RsPinTelemetry]
PinTelemetryClass=/Script/SwGame.RsPinTelemetrySystem
[Animation.DefaultObjectSettings]
BoneCompressionSettings="/ACLPlugin/ACLAnimBoneCompressionSettings"
CurveCompressionSettings="/ACLPlugin/ACLAnimCurveCompressionSettings"
[/Script/Engine.AnimationSettings]
CompressCommandletVersion=2
+KeyEndEffectorsMatchNameArray=IK
+KeyEndEffectorsMatchNameArray=eye
+KeyEndEffectorsMatchNameArray=weapon
+KeyEndEffectorsMatchNameArray=hand
+KeyEndEffectorsMatchNameArray=attach
+KeyEndEffectorsMatchNameArray=camera
DefaultCompressionAlgorithm=Class'/Script/Engine.AnimCompress_Automatic'
RotationCompressionFormat=ACF_Float96NoW
TranslationCompressionFormat=ACF_None
MaxCurveError=0.000000
AlternativeCompressionThreshold=1.000000
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
bForceBelowThreshold=False
bFirstRecompressUsingCurrentOrDefault=True
bRaiseMaxErrorToExisting=False
bTryExhaustiveSearch=False
bEnableSegmenting=True
bEnablePerformanceLog=False
bStripAnimationDataOnDedicatedServer=False
bTickAnimationOnSkeletalMeshInit=False
bAnimationCompressCommandletUseRespawnExtensions=True
+RespawnAnimCompressCommandletAlgorithmParametersProfiles=(ProfileName="face",PerTrackAlgorithmParameters=(MaxZeroingThreshold=0.000200,MaxPosDiffBitwise=0.007000,MaxAngleDiffBitwise=0.002000,MaxScaleDiffBitwise=0.000700,AllowedRotationFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),AllowedTranslationFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),AllowedScaleFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),bResampleAnimation=True,ResampledFramerate=30.000000,MinKeysForResampling=10,bUseAdaptiveError=True,bUseOverrideForEndEffectors=False,TrackHeightBias=1,ParentingDivisor=2.000000,ParentingDivisorExponent=1.000000,bUseAdaptiveError2=False,RotationErrorSourceRatio=0.800000,TranslationErrorSourceRatio=0.800000,ScaleErrorSourceRatio=0.001000,MaxErrorPerTrackRatio=0.300000,PerturbationProbeSize=0.001000),RemoveLinearKeysAlgorithmParameters=(MaxPosDiff=0.100000,MaxAngleDiff=0.050000,MaxScaleDiff=0.100000,MaxEffectorDiff=0.001000,MinEffectorDiff=0.010000,EffectorDiffSocket=0.010000,ParentKeyScale=10.000000,bRetarget=False,bActuallyFilterLinearKeys=True))
+RespawnAnimCompressCommandletAlgorithmParametersProfiles=(ProfileName="body",PerTrackAlgorithmParameters=(MaxZeroingThreshold=0.010000,MaxPosDiffBitwise=0.010000,MaxAngleDiffBitwise=0.002000,MaxScaleDiffBitwise=0.010000,AllowedRotationFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),AllowedTranslationFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),AllowedScaleFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),bResampleAnimation=True,ResampledFramerate=30.000000,MinKeysForResampling=10,bUseAdaptiveError=False,bUseOverrideForEndEffectors=False,TrackHeightBias=1,ParentingDivisor=2.000000,ParentingDivisorExponent=1.000000,bUseAdaptiveError2=False,RotationErrorSourceRatio=0.800000,TranslationErrorSourceRatio=0.800000,ScaleErrorSourceRatio=0.001000,MaxErrorPerTrackRatio=0.300000,PerturbationProbeSize=0.001000),RemoveLinearKeysAlgorithmParameters=(MaxPosDiff=0.100000,MaxAngleDiff=0.050000,MaxScaleDiff=0.100000,MaxEffectorDiff=0.001000,MinEffectorDiff=0.010000,EffectorDiffSocket=0.010000,ParentKeyScale=2.000000,bRetarget=False,bActuallyFilterLinearKeys=True))
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsBoganoFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Bogano/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsBoganoAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Bogano/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsBraccaFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Bracca/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsBraccaAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Bracca/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsDathomirFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Dathomir/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsDathomirAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Dathomir/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsFightClubFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/FightClub/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsFightClubAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/FightClub/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsFortressFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Fortress/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsFortressAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Fortress/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsGlobalFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Global/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsGlobalAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Global/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsIlumFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Ilum/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsIlumAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Ilum/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsKashyyykFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Kashyyyk/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsKashyyykAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Kashyyyk/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsPlanet_TravelFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Planet_Travel/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsPlanet_TravelAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Planet_Travel/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsVaultVoidFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/VaultVoid/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsVaultVoidAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/VaultVoid/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsZeffoFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Zeffo/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsZeffoAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Zeffo/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
+RespawnAnimCompressCommandletGroups=(GroupName="CharactersHeroAnimationFace",bActivate=True,PathTokensRequired=("Content/Characters/Hero/Animation/Face/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face")
+RespawnAnimCompressCommandletGroups=(GroupName="CharactersHeroAnimationIdles",bActivate=True,PathTokensRequired=("Content/Characters/Hero/Animation/Idles/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body")
[/Script/Engine.RsWorldWidgetPoolSettings]
+WidgetPoolInit=(InitAmount=5,WidgetToInit=/Game/UI/InWorld/UI_interact_icon.UI_interact_icon_C)
+WidgetPoolInit=(InitAmount=5,WidgetToInit=/Game/UI/UI_HUD_EnemyHealth.UI_HUD_EnemyHealth_C)
+WidgetPoolInit=(InitAmount=5,WidgetToInit=/Game/UI/UI_PromptHolder.UI_PromptHolder_C)
MaxPerfFrameBudgetForSpawnMS=2.000000
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="ActorTopology_HeroOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="ActorTopologyQuery and Hero.")
+Profiles=(Name="AIAwakeVolume",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="Same as RsNavVolume, except that Visibility is ignored and ObjectType is Pawn")
+Profiles=(Name="AILimbs",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore)),HelpMessage="For characters with mulitple body parts that take damage")
+Profiles=(Name="AudioObstructionOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Used for obstructing audio, should only be used on trigger boxes within audio levels")
+Profiles=(Name="AudioVolume",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Audio volume trigger")
+Profiles=(Name="BlockAIOnly",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Only blocks AI")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Blocks all Unreal channels, only use for level blockouts")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as BlockAll for dynamic objects")
+Profiles=(Name="BlockAllDynamicForceVisibility",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="BinocularsHighlightable"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision"),(Channel="ForceVisibility")),HelpMessage="Same as BlockAllDynamic except that ForceVisibility is blocked")
+Profiles=(Name="BlockAllDynamicNoAudioObstruction",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Same as BlockAllDynamic except that audio is not obstructed")
+Profiles=(Name="BlockAll_IgnoreVisibility",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Ignores Visibility to prevent incorrect physical materials being passed in")
+Profiles=(Name="BlockCameraAndAudio",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Only blocks camera and audio")
+Profiles=(Name="BlockPhysicsBodyOnly",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Only blocks PhysicsBody")
+Profiles=(Name="BodyParts",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="BodyParts",CustomResponses=((Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore)),HelpMessage="Use for BodyParts colliding with Hero")
+Profiles=(Name="BreakableNoCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Destructible",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="ForceTrace")),HelpMessage="No camera collision on breakables")
+Profiles=(Name="BuddyDroid",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="ForceTrace")),HelpMessage="For the buddy droid")
+Profiles=(Name="BulletProjectiles",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Bullets",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap),(Channel="ForceTrace",Response=ECR_Overlap)),HelpMessage="For bullet projectiles")
+Profiles=(Name="CharacterMesh",CollisionEnabled=PhysicsOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="Pawn object that is used for Character Mesh")
+Profiles=(Name="Chemistry_ForceObj",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="Chemistry",Response=ECR_Overlap),(Channel="BinocularsHighlightable"),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Needs description")
+Profiles=(Name="Chemistry_Water",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Chemistry",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Chemistry",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Needs description")
+Profiles=(Name="Debris",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Debris",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore)),HelpMessage="Visual debris and clutter that can be pushed around")
+Profiles=(Name="Debris_IgnoreHero",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Debris",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore)),HelpMessage="For debris that should not collide with the Hero")
+Profiles=(Name="DebrisOnly",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore)),HelpMessage="Only interacts with debris, useful for feet")
+Profiles=(Name="DecalsAndCamera",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Lightsaber marks and bullets appear on object, camera and audio is blocked")
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=((Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Destructible actors")
+Profiles=(Name="DestructibleNoCameraNoForce",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Destructible",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as DestructibleNoForce, except that Camera is ignored")
+Profiles=(Name="DestructibleNoForce",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Destructible",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Destructible Actors that cannot be affected by Force")
+Profiles=(Name="FlytrapBlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as BlockAllDynamic except that ActorTopologyQuery is ignored")
+Profiles=(Name="ForceObj",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Force object player can interact with")
+Profiles=(Name="ForceObjNoAudioObstruction",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Exactly the same as ForceObj except that audio is not obstructed")
+Profiles=(Name="ForceObjNoCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Force object player can interact with that doesn\'t block Camera")
+Profiles=(Name="ForceObjNoCollision",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="ForceTrace")),HelpMessage="An object that will interact with Force powers but will ignore everything else, primarily used for blueprints")
+Profiles=(Name="ForceOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="ForceTrace",Response=ECR_Overlap)),HelpMessage="Only ForceTrace")
+Profiles=(Name="ForceVisibilityOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="ForceVisibility")),HelpMessage="Only blocks ForceVisibility")
+Profiles=(Name="Hazard",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Chemistry",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Chemistry",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore)),HelpMessage="For hazard spreading")
+Profiles=(Name="Hero",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Hero",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Chemistry",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts"),(Channel="ForceTrace")),HelpMessage="The Hero")
+Profiles=(Name="HeroIgnoresPawns",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts"),(Channel="ForceTrace")),HelpMessage="Ignores Pawn and Hero objects")
+Profiles=(Name="HitCollider_AI",CollisionEnabled=NoCollision,bCanModify=True,ObjectTypeName="HitCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="For hit colliders on AI")
+Profiles=(Name="HitCollider_Hero",CollisionEnabled=NoCollision,bCanModify=True,ObjectTypeName="HitCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="For hit colliders on the Hero")
+Profiles=(Name="HitCollisionOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision"),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Only interacts with the lightsaber, for gameplay only (no LightsaberMarks!)")
+Profiles=(Name="IgnoreActorTopologyQuery",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as BlockAll but ignores ActorTopologyQuery, used on elevators and the Mantis")
+Profiles=(Name="IgnoreActorTopologyQueryDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as BlockAll but ignores ActorTopologyQuery, used on elevators and the Mantis")
+Profiles=(Name="IgnoreCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Same as BlockAll but ignores Camera")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle, all other channels will be set to default")
+Profiles=(Name="IKComplexGeo",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="IKComplexGeoQuery")),HelpMessage="For complex geo whose only collision should be with IK queries")
+Profiles=(Name="IKComplexGeo_IgnoreCameraAndVisibility",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="IKComplexGeoQuery")),HelpMessage="For complex geo whose only collision should be with IK queries")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="WorldStatic object that is invisible")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="WorldDynamic object that is invisible")
+Profiles=(Name="InvisibleWallIgnoreActorTopologyQuery",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="WorldStatic object that is invisible and ignores ActorTopologyQuery, used for elevators and mantis")
+Profiles=(Name="InvisibleWallIgnoreActorTopologyQueryDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="WorldDynamic object that is invisible and ignores ActorTopologyQuery, used for elevators and mantis")
+Profiles=(Name="InvisibleWallHeroOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Invisible wall hero only")
+Profiles=(Name="LightsaberMarksGeo",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="LightsaberMarks traces only")
+Profiles=(Name="MantisInterior",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="IKComplexGeoQuery")),HelpMessage="Mantis interior collision for specific areas.")
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="OverlapAI",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Trigger to only check for AI enemies")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all Unreal channels")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all Unreal channels")
+Profiles=(Name="OverlapHero",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Trigger object that overlaps only the Hero")
+Profiles=(Name="OverlapHeroDynamic",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Dynamic object that only overlaps the Hero")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Trigger that only overlaps Pawn and Hero")
+Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Pawn object")
+Profiles=(Name="PawnBlockGeoOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="For special-case geo blocking.")
+Profiles=(Name="PawnBlockHeroOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Pawn collision. Only blocks hero.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Simulating actors")
+Profiles=(Name="PhysicsActorForce",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="BinocularsHighlightable"),(Channel="ForceTrace")),HelpMessage="Physics actor that blocks ForceTraces")
+Profiles=(Name="PhysicsActorNoCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Blocks PhysicsBody, but not the Camera")
+Profiles=(Name="PhysicsAnimation",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsAnimation",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="PhysicsAnimation")),HelpMessage="Collision profile for PhysicsAnimation assets / visual ragdoll")
+Profiles=(Name="PhysMat",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Used for PhysMats, direct usage can be found on Puddle01 and Puddle02")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Simulating Skeletal Mesh Component")
+Profiles=(Name="RsNavVolume",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="For RsNavVolume, same as OverlapAll except that Visibility is blocked")
+Profiles=(Name="RsNavVolume_IgnoreVisibility",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="Same as RsNavVolume, except that Visibility is ignored")
+Profiles=(Name="Spectator",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic")
+Profiles=(Name="TraceTarget",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore)),HelpMessage="Manual trace target object, ignores all")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Overlap trigger for the Hero")
+Profiles=(Name="TriggerOnAllObjectTypes",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Chemistry",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Same functionality as Trigger, except this will overlap all object types, for example, the RATAT_Head on KAS_World")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore)),HelpMessage="UI channel")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=((Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic, all other channels will be set to default")
+Profiles=(Name="VisiblityOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Visibility collision only.")
+Profiles=(Name="WallOnlyInvisible",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="Only to be used as Invisible Wall. Hero cannot stand on!")
+Profiles=(Name="WindPush",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="ForceTrace")),HelpMessage="Wind that can be Force manipulated")
+Profiles=(Name="WorldMapGeo",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="WorldMap",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="WorldMap StaticMeshes that support multi-hit raycast queries using WorldMap trace channel")
+Profiles=(Name="HeroPhaseWalk",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Hero",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Chemistry",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts"),(Channel="ForceTrace")),HelpMessage="The Hero but cooler")
+Profiles=(Name="PawnBlockHeroPawnOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Pawn blocks Hero and other Pawns only")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
+Profiles=(Name="RagdollAsTopologyCollisionProfile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as Ragdoll but with topology influence")
+Profiles=(Name="BinocularsHighlightable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="For being traced by the BD-1 Binoculars")
+Profiles=(Name="RsNavVolume_IgnoreVisAndBullets",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="Same as RsNavVolume_IgnoreVisibility, except that Bullets are also ignored")
+Profiles=(Name="ShallowWater",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Use for shallow water that blocks a camera from going under")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Bullets")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Chemistry")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Hero")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="LightsaberMarks")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="BinocularsHighlightable")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Trigger")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="HitCollision")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="BodyParts")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="WorldMap")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Debris")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="ForceTrace")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PhysicsAnimation")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="IKComplexGeoQuery")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="RopeCollision")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="ForceVisibility")
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Ignore),(Channel="hero",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="hitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Ignore),(Channel="RopeCollision",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore)))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Overlap),(Channel="hero",Response=ECR_Overlap),(Channel="BodyParts",Response=ECR_Overlap),(Channel="forceTrace",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Overlap)))
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Overlap),(Channel="hero",Response=ECR_Overlap),(Channel="BodyParts",Response=ECR_Overlap),(Channel="forceTrace",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Overlap)))
+EditProfiles=(Name="UI",CustomResponses=((Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="hitCollision",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore)))
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="forceTrace",Response=ECR_Ignore),(Channel="Debris"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")))
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="forceTrace"),(Channel="Camera",Response=ECR_Overlap),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BinocularsHighlightable")))
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Visibility"),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Ignore),(Channel="hero",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="hitCollision",Response=ECR_Ignore),(Channel="forceTrace",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision"),(Channel="BinocularsHighlightable")))
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Ignore),(Channel="RopeCollision")))
+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")))
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="forceTrace",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision"),(Channel="Visibility",Response=ECR_Ignore)))
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Ignore),(Channel="hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="hitCollision",Response=ECR_Ignore),(Channel="WorldMap",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="RopeCollision",Response=ECR_Ignore)))
+EditProfiles=(Name="Spectator",CustomResponses=((Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore)))
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Ignore),(Channel="hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="hitCollision",Response=ECR_Ignore),(Channel="WorldMap",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="RopeCollision",Response=ECR_Ignore)))
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="Camera"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="forceTrace"),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")))
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore)))
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="LightsaberMarks"),(Channel="RopeCollision")))
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="LightsaberMarks"),(Channel="RopeCollision"),(Channel="BinocularsHighlightable")))
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore)))
+EditProfiles=(Name="InvisibleWallIgnoreActorTopologyQuery",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore)))
+EditProfiles=(Name="InvisibleWallIgnoreActorTopologyQueryDynamic",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore)))
+EditProfiles=(Name="WaterBodyCollision",CustomResponses=((Channel="Visibility"),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore)))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="largeTarget",NewName="TraceTarget")
+ProfileRedirects=(OldName="verlapHeroDynamic",NewName="OverlapHeroDynamic")
+ProfileRedirects=(OldName="verlapHero",NewName="OverlapHero")
+ProfileRedirects=(OldName="limbs",NewName="AILimbs")
+ProfileRedirects=(OldName="lightsaberOnly",NewName="HitCollisionOnly")
+ProfileRedirects=(OldName="BlockCamera",NewName="BlockCameraAndAudio")
+ProfileRedirects=(OldName="LightsaberMarksAndCamera",NewName="DecalsAndCamera")
+ProfileRedirects=(OldName="onlyDebris",NewName="DebrisOnly")
+ProfileRedirects=(OldName="bullets",NewName="BulletProjectiles")
+ProfileRedirects=(OldName="ForceObject",NewName="ForceObj")
+ProfileRedirects=(OldName="ForceObjectNoCamera",NewName="ForceObjNoCamera")
+ProfileRedirects=(OldName="onlyForce",NewName="ForceOnly")
+ProfileRedirects=(OldName="BreakableNoCam",NewName="BreakableNoCamera")
+ProfileRedirects=(OldName="BlockVisibilityOnly",NewName="PhysMat")
+ProfileRedirects=(OldName="HitCollider",NewName="HitCollider_AI")
+ProfileRedirects=(OldName="BlockPhysicsBody",NewName="BlockPhysicsBodyOnly")
+ProfileRedirects=(OldName="BlockCameraOnly",NewName="BlockCameraAndAudio")
+ProfileRedirects=(OldName="Chemistry",NewName="Chemistry_Water")
+ProfileRedirects=(OldName="RagdollTopology",NewName="RagdollAsTopologyCollisionProfile")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="fire",NewName="Hazard")
+CollisionChannelRedirects=(OldName="mesh",NewName="BodyParts")
+CollisionChannelRedirects=(OldName="item",NewName="largeTarget")
+CollisionChannelRedirects=(OldName="largeTarget",NewName="forceTrace")
+CollisionChannelRedirects=(OldName="cosmetic",NewName="Debris")
+CollisionChannelRedirects=(OldName="IKComplexGeo",NewName="IKComplexGeoQuery")
+CollisionChannelRedirects=(OldName="saber",NewName="hitCollision")
+CollisionChannelRedirects=(OldName="Hazard",NewName="Chemistry")
+CollisionChannelRedirects=(OldName="HeroDash",NewName="BinocularsHighlightable")
[/Script/Engine.RsEngineSettings]
DeprecatedBitfieldEnumNames=("ERsHeroLoadoutFlags::ZeffoCompassUnlocked","ERsHeroLoadoutFlags::ZeffoChargedCompassUnlocked","ERsHeroLoadoutFlags::HolocronUnlocked","ERsHeroLoadoutFlags::ZeffoGlyphsUnlocked","ERsNavPermissionFlags::NPF_WALL_RUN","ERsNavPermissionFlags::NPF_NO_WALL_NAVIGATION","ERsHeroUpgradeFlags::BlockUpgrade","ERsHeroUpgradeFlags::BlockDamage","ERsHeroUpgradeFlags::ForceMeterHeal","ERsHeroUpgradeFlags::PerfectEvadeForce","ERsHeroUpgradeFlags::LeapUnlock","ERsHeroUpgradeFlags::SprintAttackUnlock","ERsHeroUpgradeFlags::HeavyFocusUpgrade","ERsHeroUpgradeFlags::SpawnTKObject","ERsHeroUpgradeFlags::LeapDistance","ERsHeroUpgradeFlags::ThrowDistance","ERsHeroUpgradeFlags::TransformAttackUnlock","ERsHeroUpgradeFlags::EvadeAttackUnlock","ERsHeroUpgradeFlags::LeapBranches","ERsHeroUpgradeFlags::ThrowTwin","ERsHeroUpgradeFlags::PerfectPush","ERsHeroUpgradeFlags::PerfectEvadeCombo, ERsHeroFlagSet::NewGamePlusForcePushUnlocked, ERsHeroFlagSet::NewGamePlusForcePullUnlocked, ERsHeroUpgradeFlags::PerfectEvadeCombo")
[/Script/Engine.RsTelemetry2Settings]
bTelemetryEnabled=True
TelemetryEndpoint="https://elastic-r8.log.ccm.ea.com:9200"
TelemetryBasicAuth="v1Si40RUs3rR8T#4M!:Jn2MfdsafgGv#^dUXxC@"
TelemetryELKBaseIndex="r8-game"
bTelemetryELKUseProdIndex=True
TelemetryVersion="2.0.0"
[/Script/PythonScriptPlugin.PythonScriptPluginSettings]
+StartupScripts="../../../SW/Python/sw_userSetup.py"
bDeveloperMode=False
bRemoteExecution=False
RemoteExecutionMulticastGroupEndpoint=239.0.0.1:6766
RemoteExecutionMulticastBindAddress=0.0.0.0
RemoteExecutionSendBufferSizeBytes=2097152
RemoteExecutionReceiveBufferSizeBytes=2097152
RemoteExecutionMulticastTtl=0
[/Script/Engine.PhysicsSettings]
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
+PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Cloth")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Snow_Thin")
+PhysicalSurfaces=(Type=SurfaceType4,Name="Grass")
+PhysicalSurfaces=(Type=SurfaceType5,Name="Metal_Solid")
+PhysicalSurfaces=(Type=SurfaceType6,Name="Gravel")
+PhysicalSurfaces=(Type=SurfaceType7,Name="Water_Puddle")
+PhysicalSurfaces=(Type=SurfaceType8,Name="Water_Shallow")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Wood_Thick")
+PhysicalSurfaces=(Type=SurfaceType10,Name="Metal_Hollow")
+PhysicalSurfaces=(Type=SurfaceType11,Name="Dirt")
+PhysicalSurfaces=(Type=SurfaceType12,Name="Flesh")
+PhysicalSurfaces=(Type=SurfaceType13,Name="Mud")
+PhysicalSurfaces=(Type=SurfaceType14,Name="Water_Deep")
+PhysicalSurfaces=(Type=SurfaceType15,Name="Sand_Dry")
+PhysicalSurfaces=(Type=SurfaceType16,Name="Sand_Wet")
+PhysicalSurfaces=(Type=SurfaceType17,Name="Forest")
+PhysicalSurfaces=(Type=SurfaceType18,Name="Water_Rocky")
+PhysicalSurfaces=(Type=SurfaceType19,Name="Drivable_Vehicle")
+PhysicalSurfaces=(Type=SurfaceType20,Name="Rock")
+PhysicalSurfaces=(Type=SurfaceType21,Name="Snow_Thick")
+PhysicalSurfaces=(Type=SurfaceType22,Name="Wood_Thin")
+PhysicalSurfaces=(Type=SurfaceType23,Name="Wood_Rotted")
+PhysicalSurfaces=(Type=SurfaceType24,Name="Ice")
+PhysicalSurfaces=(Type=SurfaceType25,Name="Metal_Beam")
+PhysicalSurfaces=(Type=SurfaceType26,Name="Metal_Pipe")
+PhysicalSurfaces=(Type=SurfaceType27,Name="Metal_Grate")
+PhysicalSurfaces=(Type=SurfaceType28,Name="Metal_Rusted")
+PhysicalSurfaces=(Type=SurfaceType29,Name="Metal_Ship")
+PhysicalSurfaces=(Type=SurfaceType30,Name="Grass_Tall")
+PhysicalSurfaces=(Type=SurfaceType31,Name="Rubber")
+PhysicalSurfaces=(Type=SurfaceType32,Name="Glass")
+PhysicalSurfaces=(Type=SurfaceType33,Name="Web")
+PhysicalSurfaces=(Type=SurfaceType34,Name="Metal_Vehicle")
+PhysicalSurfaces=(Type=SurfaceType35,Name="Snow_Deep")
+PhysicalSurfaces=(Type=SurfaceType36,Name="Tar")
+PhysicalSurfaces=(Type=SurfaceType37,Name="Quicksand")
+PhysicalSurfaces=(Type=SurfaceType38,Name="KobohTech")
+PhysicalSurfaces=(Type=SurfaceType39,Name="Tile")
+PhysicalSurfaces=(Type=SurfaceType40,Name="Dirt_LooseStone")
+PhysicalSurfaces=(Type=SurfaceType41,Name="Dirt_Loose")
+PhysicalSurfaces=(Type=SurfaceType42,Name="Dirt_SoftDamp")
+PhysicalSurfaces=(Type=SurfaceType43,Name="Grass_Dead")
+PhysicalSurfaces=(Type=SurfaceType44,Name="Metal_Diamond")
+PhysicalSurfaces=(Type=SurfaceType45,Name="Wood_Hollow")
+PhysicalSurfaces=(Type=SurfaceType46,Name="Wood_Creaky")
+PhysicalSurfaces=(Type=SurfaceType47,Name="Rope")
+PhysicalSurfaces=(Type=SurfaceType48,Name="Stone_Rubble")
+PhysicalSurfaces=(Type=SurfaceType49,Name="Hologram")
+PhysicalSurfaces=(Type=SurfaceType50,Name="Rug")
+PhysicalSurfaces=(Type=SurfaceType51,Name="Meat")
+PhysicalSurfaces=(Type=SurfaceType52,Name="Junk")
DefaultBroadphaseSettings=(bUseMBPOnClient=True,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=-1048576.000000,Y=-1048576.000000,Z=-1048576.000000),Max=(X=1048576.000000,Y=1048576.000000,Z=1048576.000000),IsValid=1),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
MinDeltaVelocityForHitEvents=0.000000
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
DamageFromPhysicsCollision=/Game/GlobalData/Damage/DamageCategoriesPhysicsCollision.DamageCategoriesPhysicsCollision
DebugLogDamageFromPhysicsCollision=False
DebugDisablePhysicalAnimation=False
AllowDebugDrawForPhysicalAnimation=False
DebugShowPoseFromAnimationWithoutPhysics=False
DebugShowPoseFromAnimationWithoutPhysicsSolid=False
DebugShowPoseFromPhysicalAnimationAfterPhysics=False
DebugShowPhysicalAnimationActiveProfileName=False
DebugShowPoseFromAnimationFromMotionAnalyzer=False
DebugDrawPhysicalAnimationRootMotion=False
DebugLogMatchingResultsForPhysicalAnimation=False
DebugDisableCustomKickstartForRagdolls=False
DefaultPhysicalMaterialForPhysicalAnimation=/Game/MaterialsR8/PhysicsMaterials/R4_PM_RagdollPhysAnimDefault.R4_PM_RagdollPhysAnimDefault
DebugPhysAnimEnableFrameTimeSpikes=False
DebugPhysAnimFrameTimeSpikesTimeBetween=2.000000
DebugPhysAnimFrameTimeSpikesLength=1.000000
DebugPhysAnimDisablePrediction=False
DebugPhysAnimVisualizeDifferenceAnimationAndPhysics=False
DebugPhysAnimVisualizeAnimationAndPhysicsBlendWeight=False
DebugPhysicsAssetDebugRenderingScale=1.000000
EnableDebugLogWithMaximumVelocitiesForAllRagdollBodies=False
RagdollMaximumLinearVelocity=1000.000000
RagdollMaximumAngularVelocity=80.000000
EnableDebugLogForSleepingForAllRagdollBodies=False
EnableValidationForRespawnDestructibleActors=False
EnableDebugLogForSleepingForAllDestructionBodies=False
+WeightClassEntries=(Type=WeightClass1,Name="Small",Weight=100.000000)
+WeightClassEntries=(Type=WeightClass2,Name="Medium",Weight=200.000000)
+WeightClassEntries=(Type=WeightClass3,Name="Large",Weight=300.000000)
DefaultGravityZ=-1225.000000
bEnablePCM=False
MaxAngularVelocity=720.000000
ContactOffsetMultiplier=0.010000
MinContactOffset=0.000100
MaxContactOffset=1.000000
DefaultShapeComplexity=CTF_UseSimpleAsComplex
[/Script/DialoguePlugin.DialogueDeveloperSettings]
LethalDamageType=None
CSVDatabasePath=(FilePath="../../../SW/Content/GlobalData/Narrative/Heckle_Lines.csv")
FacialAnimCharListCSVPath=(FilePath="../../../SW/Content/GlobalData/Narrative/FacialAnimCharList.csv")
HeckleRulesCSVPath=(FilePath="../../../SW/Content/GlobalData/Narrative/Heckle_Rules.csv")
HeckleDialogueMetadataCSVPath=(FilePath="../../../SW/Content/GlobalData/Narrative/Heckle_DialogueMetadata.csv")
ConversationTimeout=25.000000
ConversationAnimsTimeout=4.000000
SystemicCombatBreatheInChance=0.100000
SystemicCombatBreatheOutChance=0.100000
SystemicDialogueCookVersion=5
GameplayDialogueCookVersion=5
SpeakersToPreviewMeshes=(((TagName="Narrative.SpeakerCharacters.Greez"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Greeze/Rig/Greez_rig.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Greeze/Rig/FaceAJK/Greez_faceAJK.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Greeze/Rig/FaceAJK/AB_Greez_faceAJK.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Greeze/Logic/AB_Greez.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/Greeze/Animation/Navigation/Greeze_NAV_Idle03.uasset"))),((TagName="Narrative.SpeakerCharacters.Bode"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Bode/Rig/Bode.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Bode/Rig/Face/Bode_face.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Bode/Rig/Face/AB_Bode_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Bode/Logic/AB_CigBode.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/Bode/Animations/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.Cal"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Hero/Rig/Skeleton/Hero_rig.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Hero/Rig/FaceAJK/Hero_faceAJK.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Hero/Logic/Customization/FaceAJK/AB_Hero_FaceAJK.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Narrative/GesturesAndIdles/AB_Hero_GesturesAndIdles.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/Hero/Animation/Idles/Hero_Idle_CasualQuiet.uasset"))),((TagName="Narrative.SpeakerCharacters.Monk"), (BodyMesh=(FilePath="../../../SW/Content/Characters/BartenderDroid/Rig/BartenderDroid.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Narrative/GesturesAndIdles/AB_Bartender_GesturesAndIdles.uasset"))),((TagName="Narrative.SpeakerCharacters.DomaDendra"), (BodyMesh=(FilePath="../../../SW/Content/Characters/DomaDendra/Rig/DomaDendra.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/DomaDendra/Rig/Face/DomaDendra_face.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/DomaDendra/Rig/Face/AB_DomaDendra_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/DomaDendra/Logic/AB_DomaDendra.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/DomaDendra/Animations/Narrative/Gestures/DomeDendra_NAR_idle.uasset"))),((TagName="Narrative.SpeakerCharacters.BaseMale"), (BodyMesh=(FilePath="../../../SW/Content/Characters/BaseMale/Rig/BaseMale.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/BaseMale/Logic/AB_BaseMale.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/BaseMale/Animation/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.BaseFemale"), (BodyMesh=(FilePath="../../../SW/Content/Characters/BaseFemale/Rig/BaseFemale_rig.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/BaseFemale/Logic/AB_BaseFemale.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/BaseFemale/Animation/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.Zee"), (BodyMesh=(FilePath="../../../SW/Content/Characters/ZN0Droid/Rig/ZN0Droid.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/ZN0Droid/Logic/AB_ZN0Droid.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/ZN0Droid/Animation/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.SkoovaStev"), (BodyMesh=(FilePath="../../../SW/Content/Characters/AquariumAlien/Rig/AquariumAlien.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/AquariumAlien/Logic/AB_AquariumAlien.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/AquariumAlien/Anim/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.Merrin"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Merrin/Rig/Customization/MainBody/MerrinAJK.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Merrin/Rig/FaceAJK/Merrin_faceAJK.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Merrin/Rig/Face/AB_Merrin_rig_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Merrin/Logic/AB_Merrin.uasset"))),((TagName="Narrative.SpeakerCharacters.Caij"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Caij/Rig/Caij.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Caij/Rig/Face/Caij_face.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Caij/Rig/Face/AB_Caij_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Caij/Logic/AB_Caij_Chump.uasset"))),((TagName="Narrative.SpeakerCharacters.Bhima"), (BodyMesh=(FilePath="../../../SW/Content/Characters/BhimaOok/Rig/BhimaOok.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/BhimaOok/Logic/AB_BhimaOok.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/BhimaOok/Anim/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.TulliMu"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Snailien/Rig/Snailien.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Snailien/Logic/AB_Snailien.uasset"))),((TagName="Narrative.SpeakerCharacters.Gido"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Gido/Rig/Gido.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Gido/Logic/AB_Gido.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/Gido/Anim/Narrative/Conversation/Default/Idle.uasset"))),((TagName="Narrative.SpeakerCharacters.PiliWalde"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Botanist/Rig/Botanist.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Botanist/Logic/AB_Botanist.uasset"))),((TagName="Narrative.SpeakerCharacters.T-1N8"), (BodyMesh=(FilePath="../../../SW/Content/Characters/K8ClinicDroid/Rig/K8ClinicDroid.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/K8ClinicDroid/Logic/AB_K8ClinicDroid.uasset"))),((TagName="Narrative.SpeakerCharacters.Tulakt"), (BodyMesh=(FilePath="../../../SW/Content/Characters/LeatherHead/Rig/LeatherHead.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/LeatherHead/Logic/AB_LeatherHead.uasset"))),((TagName="Narrative.SpeakerCharacters.Cere"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Cere/Rig/Cere_rig.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Cere/Rig/FaceAJK/Cere_faceAJK.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Cere/Rig/FaceAJK/AB_Cere_faceAJK.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/BaseFemale/Logic/AB_BaseFemale.uasset"))),((TagName="Narrative.SpeakerCharacters.Turgle"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Turgle/Rig/Turgle.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Turgle/Logic/AB_Turgle.uasset"))),((TagName="Narrative.SpeakerCharacters.Jawa"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Jawa/Rig/Jawa.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Jawa/Logic/AB_Jawa.uasset"))),((TagName="Narrative.SpeakerCharacters.Kata"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Kata/Rig/Kata.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Kata/Rig/Face/Kata_face.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Kata/Rig/Face/AB_Kata_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Kata/Logic/AB_Kata.uasset"))),((TagName="Narrative.SpeakerCharacters.EnoCordova"), (BodyMesh=(FilePath="../../../SW/Content/Characters/EnoCordova/Rig/EnoCordova_rig.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/EnoCordova/Rig/FaceAJK/Eno_faceAJK.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/EnoCordova/Rig/FaceAJK/AB_Eno_faceAJK.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/EnoCordova/Logic/AB_EnoCordova.uasset"))),((TagName="Narrative.SpeakerCharacters.SecurityDroid"), (BodyMesh=(FilePath="../../../SW/Content/Characters/BrawlerDroid00/Rig/Skeleton/BrawlerDroid.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/BrawlerDroid00/Logic/AB_BrawlerDroid00_Chump.uasset"))),((TagName="Narrative.SpeakerCharacters.SenatorSejan"), (BodyMesh=(FilePath="../../../SW/Content/Characters/DahoSejan/Rig/DahoSejan.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/DahoSejan/Rig/Face/DahoSejan_face.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/DahoSejan/Rig/Face/AB_DahoSejan_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/DahoSejan/Logic/AB_DahoSejan.uasset"))))
RsActorSkeletalMeshComponentSubclass=Class'/Script/RsTechRT.RsActorSkeletalMeshComponent'
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.AM1529")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Aungur")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.BA3412")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Boxy")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.CR6520")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.DT9811")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Dylok")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ER0198")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.FB4528")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.GN7173")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Jaren")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.JO4879")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Lorge")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Martus")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Merrin")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.NinthSister")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Payne")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.PT0008")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Raje")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Rane")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Reena")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Scroobius")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.SecurityDroid")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Stayb")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.TaronMalicos")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Trilla")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Vario")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ZK8880")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.SorcTormo")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.JaroTapal")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Vader")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ISBBevan")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ISBCarlyle")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ISBHorace")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ISBJavits")
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.SoontMadas")
CoreIdleNames=("default","seated")
CoreGestureNames=("shrug","nod_yes","nod_thoughtful","headshake_no","headshake_disgust","arms_out_helpless","point_forward_r","arm_expansive_r","arm_expansive_l","arm_subtle_r","arm_subtle_l","arm_forward_r","wave_r","hands_front_explain","wave_away_l","massage_shoulder_r","neck_stretch_r")
AssetCharacterNameToSpeakerTag=(("Bode", (TagName="Narrative.SpeakerCharacters.Bode")),("BaseMale", (TagName="Narrative.SpeakerCharacters.BaseMale")),("BaseFemale", (TagName="Narrative.SpeakerCharacters.BaseFemale")),("DomaDendra", (TagName="Narrative.SpeakerCharacters.DomaDendra")),("Greeze", (TagName="Narrative.SpeakerCharacters.Greez")),("ZN0Droid", (TagName="Narrative.SpeakerCharacters.Zee")),("AquariumAlien", (TagName="Narrative.SpeakerCharacters.SkoovaStev")),("Merrin", (TagName="Narrative.SpeakerCharacters.Merrin")),("Turgle", (TagName="Narrative.SpeakerCharacters.Turgle")),("Caij", (TagName="Narrative.SpeakerCharacters.Caij")),("BhimaOok", (TagName="Narrative.SpeakerCharacters.Bhima")),("Snailien", (TagName="Narrative.SpeakerCharacters.TulliMu")),("Gido", (TagName="Narrative.SpeakerCharacters.Gido")),("Cere", (TagName="Narrative.SpeakerCharacters.Cere")),("K8ClinicDroid", (TagName="Narrative.SpeakerCharacters.T-1N8")),("Botanist", (TagName="Narrative.SpeakerCharacters.PiliWalde")),("Leatherhead", (TagName="Narrative.SpeakerCharacters.Tulakt")),("BartenderDroid", (TagName="Narrative.SpeakerCharacters.Monk")),("Hero", (TagName="Narrative.SpeakerCharacters.Cal")),("Jawa", (TagName="Narrative.SpeakerCharacters.Jawa")),("Kata", (TagName="Narrative.SpeakerCharacters.Kata")),("PitDroid", (TagName="Narrative.SpeakerCharacters.PitDroid1")),("EnoCordova", (TagName="Narrative.SpeakerCharacters.EnoCordova")),("BrawlerDroid00", (TagName="Narrative.SpeakerCharacters.SecurityDroid")),("DahoSejan", (TagName="Narrative.SpeakerCharacters.SenatorSejan")),("Bravo", (TagName="Narrative.SpeakerCharacters.Bravo")),("BobaFett", (TagName="Narrative.SpeakerCharacters.BobaFett")),("GonkDroid", (TagName="Narrative.SpeakerCharacters.GonkDroid")),("Denvik", (TagName="Narrative.SpeakerCharacters.Denvik")))
+CharactersSupportingBespokeAnims=AquariumAlien
+CharactersSupportingBespokeAnims=Greeze
+CharactersSupportingBespokeAnims=Hero
+CharactersSupportingBespokeAnims=ZN0Droid
+CharactersSupportingBespokeAnims=Caij
+CharactersSupportingBespokeAnims=BaseMale
+CharactersSupportingBespokeAnims=BaseFemale
+CharactersSupportingBespokeAnims=Jawa
+CharactersSupportingBespokeAnims=Bode
+CharactersSupportingBespokeAnims=Bravo
+CharactersSupportingBespokeAnims=Denvik
+CharactersSupportingBespokeAnims=DahoSejan
+CharactersSupportingBespokeAnims=EnoCordova
RecentSetTagsWindow=60.000000
[/Script/SwGame.RsPinTelemetrySettings]
HeartbeatInterval=10
[/Script/RsAnimTechRT.RsMotionMatchSettings]
DataProviderClass=/Script/RsTechRT.RsTechMotionMatchDataProvider
[/Script/Engine.AutomationTestSettings]
+EngineTestModules=RsTestsRT
+EditorTestModules=RsTestsED
[/Script/AutomationController.AutomationControllerSettings]
GameInstanceLostTimerSeconds=1800.000000
[/Script/UnrealEd.CookerSettings]
bIgnoreIniSettingsOutOfDateForIteration=False
[OnlineSubsystem]
bHasVoiceEnabled=False
[DevOptions.Shaders]
ShaderPDBRoot=C:\depot\r8\SW\Saved\ShaderPDBs
[ConsoleVariables]
rs.UI.ScalingEnabled=True
rs.UI.ScalingDefaultAlpha=0.5
rs.AllowHiddenCharacterSKMSignificance=True
respawn.OptimizeHiddenSKMs=True
[/Script/Engine.CameraComponent]
MaxAspectRatio=2.33333
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment