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[URL] | |
GameName=SwGame | |
[SystemSettings] | |
D3D12.GlobalViewHeapBlockSize=6000 | |
rs.EnableAbilitySystem=1 | |
rs.EnableRootMotionSlopeSweeps=0 | |
rs.CCDDisable=0 | |
rs.WorldMap.EnableBPErrorReporting=0 | |
t.TargetFrameTimeThreshold=16.9 | |
t.UnacceptableFrameTimeThreshold=25.0 | |
r.UseLegacyMaintainYFOVViewMatrix=true | |
r.FreeSkeletalMeshBuffers=1 | |
r.KeepOverrideVertexColorsOnCPU=0 | |
r.ForceStripAdjacencyDataDuringCooking=1 | |
r.SkeletalMesh.StripMinLodDataDuringCooking=1 | |
r.RayTracing.NonBlockingPipelineCreation=1 | |
r.RayTracing.Respawn.LightFunctions=0 | |
Slate.EnableGlobalInvalidation=1 | |
rs.streaming.gcmode=2 | |
rs.streaming.forcedincrementalactivationlevels="*_AI;*_Col;*_Ent;*_Nar;*_Cig" | |
Engine.RsStreamingManagerUpdateWhileWaitingForVSync=1 | |
rs.streaming.maxactorregistrationsperframe=10000 | |
rs.streaming.maxactoractivationsperframe=10000 | |
rs.Camera.EnableMaxAspectRatio=1 | |
r.TemporalAA.Upsampling=1 | |
r.TemporalAA.Algorithm=1 | |
r.ScreenPercentage=75 | |
r.RayTracing.Reflections.ScreenPercentage=100 | |
r.RayTracing.Reflections.SamplesPerPixel=1 | |
r.RayTracing.Reflections.MaxRoughness=0.7 | |
r.Reflections.Denoiser=1 | |
r.bForceCPUAccessToGPUSkinVerts=True | |
r.GTSyncType=1 | |
r.GTSyncType=1 | |
r.javascript-event-stripped=1 | |
r.FinishCurrentFrame=0 | |
r.TextureStreaming=1 | |
r.AllowOcclusionQueries=1 | |
r.Shaders.Optimize=1 | |
r.ShaderPipelineCache.StartupMode=3 | |
r.ShaderPipelineCache.Enabled=1 | |
r.ShaderPipelineCache.ReportPSO=1 | |
r.ShaderPipelineCache.GameFileMaskEnabled=0 | |
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1 | |
r.ShaderPipelineCache.BatchSize=50 | |
r.XGEShaderCompile=1 | |
r.XGEShaderCompile.Mode=1 | |
r.XGEShaderCompile.Xml.BatchGroupSize=256 | |
r.XGEShaderCompile.Xml.BatchSize=16 | |
r.XGEShaderCompile.Xml.JobTimeout=0.500000 | |
r.GPUParticle.Simulate=1 | |
r.OneFrameThreadLag=1 | |
r.Shadow.WholeSceneShadowCacheMb=1024 | |
gc.TimeBetweenPurgingPendingKillObjects=900 | |
gc.NumRetriesBeforeForcingGC=5 | |
gc.MinDesiredObjectsPerSubTask=20 | |
r.ShaderPipelineCache.BatchTime=2 | |
r.ShaderPipelineCache.BackgroundBatchTime=0 | |
r.Streaming.Boost=1 | |
r.Streaming.UseMaterialData=1 | |
r.Streaming.UseNewMetrics=1 | |
r.Streaming.HLODStrategy=1 | |
r.Streaming.UsePerTextureBias=1 | |
r.Shaders.FastMath=1 | |
r.Streaming.DefragDynamicBounds=1 | |
r.FastVRam.Tonemap=1 | |
r.FastVRam.Upscale=1 | |
r.FastVRam.VelocityFlat=1 | |
r.FastVRam.VelocityMax=1 | |
r.FastVRam.VolumetricFog=1 | |
r.FastVRam.MotionBlur=1 | |
r.FastVRam.SceneColor=1 | |
r.FastVRam.SceneDepth=1 | |
r.FastVRam.ScreenSpaceShadowMask=1 | |
r.FastVRam.ScreenSpaceShadowMask=1 | |
r.FastVRam.HZB=1 | |
r.FastVRam.Histogram=1 | |
r.FastVRam.HistogramReduce=1 | |
r.FastVRam.LPV=1 | |
r.FastVRam.DistanceFieldNormal=1 | |
r.FastVRam.DistanceFieldShadows=1 | |
r.FastVRam.DistanceFieldTileIntersectionResources=1 | |
r.FastVRam.DistortHistory=1 | |
r.FastVRam.Distortion=1 | |
r.FastVRam.Downsample=1 | |
r.FastVRam.EyeAdaptation=1 | |
r.FastVRam.ForwardLightingCullingResources=1 | |
r.FastVRam.DistanceFieldAODownsampledBentNormal=1 | |
r.FastVRam.DistanceFieldAOHistory=1 | |
r.FastVRam.DistanceFieldAOScreenGridResources=1 | |
r.FastVRam.DistanceFieldCulledObjectBuffers=1 | |
r.FastVRam.DOFPostfilter=1 | |
r.FastVRam.DOFReduce=1 | |
r.FastVRam.DOFSetup=1 | |
r.FastVRam.CombineLUTs=1 | |
r.FastVRam.BokehDOF=1 | |
r.FastVRam.ShadowCSM=1 | |
r.FastVRam.ShadowPerObject=1 | |
r.FastVRam.PostProcessMaterial=1 | |
r.Streaming.MinMipForSplitRequest=0 | |
r.Streaming.HiddenPrimitiveScale=0.5 | |
r.Streaming.AmortizeCPUToGPUCopy=1 | |
r.Streaming.MaxNumTexturesToStreamPerFrame=2 | |
r.Streaming.NumStaticComponentsProcessedPerFrame=2 | |
r.Streaming.FramesForFullUpdate=1 | |
s.AsyncLoadingThreadEnabled=1 | |
s.AsyncLoadingTimeLimit=4 | |
s.LevelStreamingActorsUpdateTimeLimit=4 | |
s.UnregisterComponentsTimeLimit=4 | |
s.AsyncLoadingUseFullTimeLimit=0 | |
s.IoDispatcherCacheSizeMB=256 | |
s.LevelStreamingComponentsRegistrationGranularity=1 | |
s.LevelStreamingComponentsUnregistrationGranularity=1 | |
s.MaxIncomingRequestsToStall=1 | |
s.MaxReadyRequestsToStallMB=0 | |
s.MinBulkDataSizeForAsyncLoading=0 | |
s.PriorityAsyncLoadingExtraTime=0 | |
s.PriorityLevelStreamingActorsUpdateExtraTime=0 | |
[SystemSettingsEditor] | |
rs.streaming.gcmode=0 | |
[/Script/Engine.Engine] | |
GameViewportClientClassName=/Script/SwGame.SwGameViewportClient | |
NavigationSystemClassName=/Script/RsGameTechRT.RsNavigationSystem | |
GameUserSettingsClassName=/Script/SwGame.SWGameUserSettings | |
WorldSettingsClassName=/Script/RsGameTechRT.RsCustomWorldSettings | |
NavigationSystemConfigClassName=/Script/Engine.NavigationSystemConfig | |
AssetManagerClassName=/Script/SwGame.SwAssetManager | |
+ActiveClassRedirects=(OldClassName="SwBTTask_AttackAnimation",NewClassName="/Script/SwGame.SwBTTask_PlayAttackAnimation") | |
+ActiveClassRedirects=(OldClassName="RsBuddyOwner", NewClassName="SwBuddyOwnerComponent") | |
+ActiveClassRedirects=(OldClassName="RsPOI", NewClassName="RsAIPOI") | |
+ActiveClassRedirects=(OldClassName="RsWorldRegionTagUserData", NewClassName="/Script/RsGameTechRT.RsMapSectionTagUserData") | |
+ActiveClassRedirects=(OldClassName="RsPlayerController",NewClassName="/Script/RsGameTechRT.RsPlayerController") | |
+ActiveClassRedirects=(OldClassName="R4GameplayLibrary",NewClassName="/Script/SwGame.R4GameplayLibrary") | |
+ActiveClassRedirects=(OldClassName="R4GameplayTagActor",NewClassName="/Script/SwGame.R4GameplayTagActor") | |
+ActiveClassRedirects=(OldClassName="R4PlayerController",NewClassName="/Script/SwGame.R4PlayerController") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_AlignRotationWithFocus",NewClassName="/Script/SwGame.R4CameraBehavior_AlignRotationWithFocus") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_AnchorToEyeLocation",NewClassName="/Script/SwGame.R4CameraBehavior_AnchorToEyeLocation") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_AnchorToFocusLocation",NewClassName="/Script/SwGame.R4CameraBehavior_AnchorToFocusLocation") | |
+ActiveClassRedirects=(OldClassName="UDEPRECATED_R4CameraBehavior_Blueprintable",NewClassName="/Script/SwGame.UDEPRECATED_R4CameraBehavior_Blueprintable") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_CameraActor",NewClassName="/Script/SwGame.R4CameraBehavior_CameraActor") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_CollisionTrace",NewClassName="/Script/SwGame.R4CameraBehavior_CollisionTrace") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_FOV",NewClassName="/Script/SwGame.R4CameraBehavior_FOV") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_LimitPitch",NewClassName="/Script/SwGame.R4CameraBehavior_LimitPitch") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_LookAtFocus",NewClassName="/Script/SwGame.R4CameraBehavior_LookAtFocus") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_LookInput",NewClassName="/Script/SwGame.R4CameraBehavior_LookInput") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_LookInputAdjustedByDistanceToFocus",NewClassName="/Script/SwGame.R4CameraBehavior_LookInputAdjustedByDistanceToFocus") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_MaintainOffsets",NewClassName="/Script/SwGame.R4CameraBehavior_MaintainOffsets") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_MotionSmoothing",NewClassName="/Script/SwGame.R4CameraBehavior_MotionSmoothing") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_Offset",NewClassName="/Script/SwGame.R4CameraBehavior_Offset") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_OffsetByCharacterFacing",NewClassName="/Script/SwGame.R4CameraBehavior_OffsetByCharacterFacing") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_OffsetByDistanceFromAnchorToFocus",NewClassName="/Script/SwGame.R4CameraBehavior_OffsetByDistanceFromAnchorToFocus") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_OffsetWhenIdle",NewClassName="/Script/SwGame.R4CameraBehavior_OffsetWhenIdle") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_OrientRelativeToFocusNormal",NewClassName="/Script/SwGame.R4CameraBehavior_OrientRelativeToFocusNormal") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_RotationHinge",NewClassName="/Script/SwGame.R4CameraBehavior_RotationHinge") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_RotationSmoothing",NewClassName="/Script/SwGame.R4CameraBehavior_RotationSmoothing") | |
+ActiveClassRedirects=(OldClassName="R4CameraBehavior_TetherToAnchor",NewClassName="/Script/SwGame.R4CameraBehavior_TetherToAnchor") | |
+ActiveClassRedirects=(OldClassName="RsActorLedgeComponent", NewClassName="/Script/RsGameTechRT.RsActorLedgeComponent") | |
+ActiveClassRedirects=(OldClassName="ERsLedgeMode", NewClassName="/Script/RsGameTechRT.ERsLedgeMode") | |
+ActiveClassRedirects=(OldClassName="RsRopeActor", NewClassName="/Script/RsGameTechRT.RsRopeActor") | |
+ActiveClassRedirects=(OldClassName="RsRopeComponent", NewClassName="/Script/RsGameTechRT.RsRopeComponent") | |
+ActiveClassRedirects=(OldClassName="RsRopeAttachmentComponent", NewClassName="/Script/RsGameTechRT.RsRopeAttachmentComponent") | |
+ActiveClassRedirects=(OldClassName="ERsRopeSegmentAttachmentAutoUpdateMode", NewClassName="/Script/RsGameTechRT.ERsRopeSegmentAttachmentAutoUpdateMode") | |
+ActiveClassRedirects=(OldClassName="ERsHeroState", NewClassName="/Script/RsGameTechRT.ERsNavState") | |
+ActiveClassRedirects=(OldClassName="AnimNotifyState_DisableRsIKinema", NewClassName="/Script/RsGameTechRT.RsAnimNotifyState_DisableRsIK") | |
+ActiveClassRedirects=(OldClassName="AnimNotifyState_DisableRsIKinemaFootAdjusts", NewClassName="/Script/RsGameTechRT.RsAnimNotifyState_DisableRsIKFootAdjusts") | |
+ActiveClassRedirects=(OldClassName="RsButton", NewClassName="/Script/RsGameTechRT.RsUiButton") | |
+ActiveClassRedirects=(OldClassName="SwAnimNotifyState_AIMoveTransitionAim", NewClassName="/Script/RsGameTechRT.RsAnimNotifyState_AIMoveTransitionFocusTracking") | |
+ActiveClassRedirects=(OldClassName="URsBTService_LockActiveGoal", NewClassName="/Script/RsGameTechRT.RsBTService_LockGoals") | |
+ActiveClassRedirects=(OldClassName="RsAILeashingBounds", NewClassName="/Script/RsGameTechRT.RsAILeashingBox") | |
+ActiveClassRedirects=(OldClassName="SwAnimNotifyState_HeroProjectileDamageProtection", NewClassName="/Script/SwGame.SwAnimNotifyState_CharacterProjectileDamageProtection") | |
+ActiveGameNameRedirects=(OldGameName="/Script/R3CoreBP",NewGameName="/Script/RsTechRT") | |
+ActiveGameNameRedirects=(OldGameName="/Script/R3CoreED",NewGameName="/Script/RsTechED") | |
+ActiveGameNameRedirects=(OldGameName="/Script/r4",NewGameName="/Script/SwGame") | |
+ActiveGameNameRedirects=(OldGameName="/Script/r4Editor",NewGameName="/Script/SwEditor") | |
+ActiveGameNameRedirects=(OldGameName="/Script/Respawn", NewGameName="/Script/Engine") | |
+ActiveStructRedirects=(OldStructName="RsTweaks", NewStructName="RsTweaks_DEPRECATED") | |
+ActiveStructRedirects=(OldStructName="RsFootEffect", NewStructName="RsSurfaceEffect") | |
+ActiveStructRedirects=(OldStructName="FireProjectileParameter", NewStructName="RsFireProjectileParameter") | |
+ActiveStructRedirects=(OldStructName="RsWorldRegionTag",NewStructName="RsMapSectionTag") | |
+ActiveStructRedirects=(OldStructName="ButtonMashSyncGroupData",NewStructName="ButtonMashSyncGroupParameters") | |
+ActiveStructRedirects=(OldStructName="FRsAIPlayAnimationData", NewStructName="FRsCharacterAnimationData") | |
+ActiveStructRedirects=(OldStructName="FRsAIPlayAnimationSoftReferencingData", NewStructName="FRsCharacterAnimSoftReferencingData") | |
+ActiveStructRedirects=(OldStructName="FAsnycRayOutput", NewStructName="FAsyncRayOutput") | |
+ActiveStructRedirects=(OldStructName="/Script/SwEditor.EncounterCreatorGroupData", NewStructName="/Script/SwGame.EncounterCreatorGroupData") | |
+ActiveStructRedirects=(OldStructName="/Script/SwEditor.EncounterCreatorWaveData", NewStructName="/Script/SwGame.EncounterCreatorWaveData") | |
+ActiveStructRedirects=(OldStructName="/Script/SwEditor.RandomEventEncounterGroupStreamingAreaData", NewStructName="/Script/SwGame.RandomEventEncounterGroupStreamingAreaData") | |
+ActiveStructRedirects=(OldStructName="RsPoseMatchAssets", NewStructName="/Script/RsAnimTechRT.RsPoseMatchAssets") | |
+ActiveStructRedirects=(OldStructName="RsAnimNode_PoseMatchAssetPlayer", NewStructName="/Script/RsAnimTechRT.RsAnimNode_PoseMatchAssetPlayer") | |
+ActiveStructRedirects=(OldStructName="RsAnimNode_MotionMatchPlayer", NewStructName="/Script/RsAnimTechRT.RsAnimNode_MotionMatchPlayer") | |
+ActiveClassRedirects=(OldClassName="RsAnimGraphNode_PoseMatchAssetPlayer", NewClassName="/Script/RsAnimTechED.RsAnimGraphNode_PoseMatchAssetPlayer") | |
+ActiveClassRedirects=(OldClassName="RsAnimGraphNode_MotionMatchPlayer", NewClassName="/Script/RsAnimTechED.RsAnimGraphNode_MotionMatchPlayer") | |
+ActiveClassRedirects=(OldClassName="RsMotionMatchSkeletonUserData", NewClassName="/Script/RsAnimTechRT.RsMotionMatchSkeletonUserData") | |
+ActiveClassRedirects=(OldClassName="RsAnimMotionMetaData", NewClassName="/Script/RsAnimTechRT.RsAnimMotionMetaData") | |
+ActiveClassRedirects=(OldClassName="RsAnimMotionMetaDataGenerator", NewClassName="/Script/RsAnimTechED.RsAnimMotionMetaDataGenerator") | |
+ActiveStructRedirects=(OldStructName="RsAnimNode_BlendSpacePlayer", NewStructName="/Script/RsTechRT.RsAnimNode_BlendSpacePlayer") | |
+ActiveClassRedirects=(OldClassName="RsAnimGraphNode_BlendSpacePlayer", NewClassName="/Script/RsTechED.RsAnimGraphNode_BlendSpacePlayer") | |
+ActiveStructRedirects=(OldStructName="RsAnimNode_QuadrupedBodyIK", NewStructName="/Script/RsGameTechRT.RsAnimNode_QuadrupedBodyIK") | |
+ActiveClassRedirects=(OldClassName="RsAnimGraphNode_QuadrupedBodyIK", NewClassName="/Script/RsGameTechED.RsAnimGraphNode_QuadrupedBodyIK") | |
+ActiveClassRedirects=(OldClassName="RsQuadrupedIKAnimInstance", NewClassName="/Script/RsGameTechRT.RsQuadrupedIKAnimInstance") | |
+K2FieldRedirects=(OldFieldName="RsActorMotion.SetMotionParm_Deprecated",NewFieldName="RsActorMotion.SetMotionParm") | |
+K2FieldRedirects=(OldFieldName="RsActorMotion.PushMotionParm_Deprecated",NewFieldName="RsActorMotion.PushMotionParm") | |
+K2FieldRedirects=(OldFieldName="RsActorMotion.PopMotionParm_Deprecated",NewFieldName="RsActorMotion.PopMotionParm") | |
+K2FieldRedirects=(OldFieldName="RsActor.SetClampToNavMesh",NewFieldName="RsActor.SetClampToNavMesh_BluePrint") | |
+K2FieldRedirects=(OldFieldName="RsAICharacter.GetCombatState",NewFieldName="RsCharacter.GetCombatState") | |
+K2FieldRedirects=(OldFieldName="RsAICharacter.SetCombatState",NewFieldName="RsCharacter.SetCombatState") | |
+K2FieldRedirects=(OldFieldName="RsHero.OnAnyHeroStateChange",NewFieldName="RsCharacter.OnAnyNavStateChanged") | |
+K2FieldRedirects=(OldFieldName="RsHero.SetHeroState",NewFieldName="RsCharacter.SetNavState") | |
+K2FieldRedirects=(OldFieldName="RsHero.ResetToBestHeroState",NewFieldName="RsCharacter.ResetToBestNavState") | |
+K2FieldRedirects=(OldFieldName="RsHero.GetCurrentHeroState",NewFieldName="RsCharacter.GetCurrentNavState") | |
+K2FieldRedirects=(OldFieldName="RsHero.GetPreviousHeroState",NewFieldName="RsCharacter.GetPreviousNavState") | |
+K2FieldRedirects=(OldFieldName="RsHero.IsHeroState",NewFieldName="RsCharacter.IsNavState") | |
+K2FieldRedirects=(OldFieldName="RsHero.WasHeroState",NewFieldName="RsCharacter.WasNavState") | |
+K2FieldRedirects=(OldFieldName="RsHero.RegisterOnHeroStateEntered",NewFieldName="RsCharacter.RegisterOnNavStateEntered") | |
+K2FieldRedirects=(OldFieldName="RsHero.UnregisterOnHeroStateEntered",NewFieldName="RsCharacter.UnregisterOnNavStateEntered") | |
+K2FieldRedirects=(OldFieldName="RsHero.RegisterOnHeroStateExited",NewFieldName="RsCharacter.RegisterOnNavStateExited") | |
+K2FieldRedirects=(OldFieldName="RsHero.UnregisterOnHeroStateExited",NewFieldName="RsCharacter.UnregisterOnHeroStateExited") | |
+K2FieldRedirects=(OldFieldName="RsAbilityEffectVictimComponent.IsImmuneToEffect",NewFieldName="RsAbilityEffectVictimComponent.HasOverridenEffect") | |
+K2FieldRedirects=(OldFieldName="RsAbilityEffectVictimComponent.AddImmunityToEffect",NewFieldName="RsAbilityEffectVictimComponent.AddOverrideForEffect") | |
+K2FieldRedirects=(OldFieldName="RsAbilityEffectVictimComponent.RemoveImmunityToEffect",NewFieldName="RsAbilityEffectVictimComponent.RemoveOverrideForEffect") | |
+K2FieldRedirects=(OldFieldName="INT_Abilities.OnForcePushFailed",NewFieldName="INT_Abilities.OnForcePushOverriden") | |
+K2FieldRedirects=(OldFieldName="INT_Abilities.OnForcePullFailed",NewFieldName="INT_Abilities.OnForcePullOverriden") | |
+K2FieldRedirects=(OldFieldName="INT_Abilities.OnForceSlowFailed",NewFieldName="INT_Abilities.OnForceSlowOverriden") | |
+K2FieldRedirects=(OldFieldName="SwAICharacter.ReactionParried",NewFieldName="SwAICharacter.K2_ReactionParried") | |
+K2FieldRedirects=(OldFieldName="RsMapSectionTagUserData.WorldRegionTag",NewFieldName="RsMapSectionTagUserData.MapSectionTag") | |
+K2FieldRedirects=(OldFieldName="RsMapSectionVolume.WorldRegionTag",NewFieldName="RsMapSectionVolume.MapSectionTag") | |
+K2FieldRedirects=(OldFieldName="RsAIGameStateManager.OnAIGameStateChangedEvent",NewFieldName="RsAIGameStateManager.OnGameStateChangedEvent") | |
+K2FieldRedirects=(OldFieldName="notify_SetHitCollision.CollisionParts",NewFieldName="SwAnimNotifyState_SetHitCollision.CollisionParts") | |
+K2FieldRedirects=(OldFieldName="Actor.DistanceReducedTickRate",NewFieldName="Actor.DistanceReducedTickInterval") | |
+K2FieldRedirects=(OldFieldName="ActorComponent.DistanceReducedTickRate",NewFieldName="ActorComponent.DistanceReducedTickInterval") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsGameplayStatics.SetMapSectionExplored.WorldRegionTag", NewParamName="MapSectionTag") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsGameplayStatics.SetMapSectionHidden.WorldRegionTag", NewParamName="MapSectionTag") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsGameplayStatics.IsMapSectionExplored.WorldRegionTag", NewParamName="MapSectionTag") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsGameplayStatics.GetMapSectionCentroidPosition.WorldRegionTag", NewParamName="MapSectionTag") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsGameplayStatics.GetMapSectionInteriorLevel.WorldRegionTag", NewParamName="MapSectionTag") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsCharacter.TriggerReaction.OtherActor", NewParamName="Attacker") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="RsCharacter.AddPhysicalAnimationTickDependency.FacialRig", NewParamName="NewDependent") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SwHero.PlayerAttack.OverriderMeshComponent", NewParamName="OverrideMeshComponent") | |
+TaggedPropertyRedirects=(ClassName="AnimState_Hero",OldPropertyName="PreviousHeroState",NewPropertyName="PreviousNavState") | |
+TaggedPropertyRedirects=(ClassName="AnimState_Hero",OldPropertyName="CurrentHeroState",NewPropertyName="CurrentNavState") | |
+TaggedPropertyRedirects=(ClassName="RsCharacter",OldPropertyName="GameplayTags",NewPropertyName="InitialAttributeTags") | |
+TaggedPropertyRedirects=(ClassName="RsCharacter",OldPropertyName="AttributeTags",NewPropertyName="InitialAttributeTags") | |
+TaggedPropertyRedirects=(ClassName="SwAbilityEffectVictimData",OldPropertyName="ForcePushMaxDistance",NewPropertyName="ForcePushDistance") | |
+TaggedPropertyRedirects=(ClassName="SwAbilityEffectVictimData",OldPropertyName="ForcePushMaxTimeToDestination",NewPropertyName="ForcePushTimeToDestination") | |
+TaggedPropertyRedirects=(ClassName="SwForcePushAbility",OldPropertyName="GroundNavAnimation",NewPropertyName="GroundNavRightAnimation") | |
+TaggedPropertyRedirects=(ClassName="RsAbilityEffectVictimComponent",OldPropertyName="EffectImmunityList",NewPropertyName="EffectOverrideList") | |
+TaggedPropertyRedirects=(ClassName="RsAIPOI",OldPropertyName="OnInteractionBegin",NewPropertyName="OnApproachingPOI") | |
+TaggedPropertyRedirects=(ClassName="RsAIPOI",OldPropertyName="OnInteractionEnd",NewPropertyName="OnLeavingPOI") | |
+TaggedPropertyRedirects=(ClassName="RsAIPOI",OldPropertyName="RefractoryPeriod",NewPropertyName="CooldownDuration") | |
+TaggedPropertyRedirects=(ClassName="RsAIPOI",OldPropertyName="BroadcastRadius",NewPropertyName="Radius") | |
+TaggedPropertyRedirects=(ClassName="RsTargetableComponent",OldPropertyName="FactionTag",NewPropertyName="DefaultFactionTag") | |
+TaggedPropertyRedirects=(ClassName="RsAISenseComponent",OldPropertyName="SensorDefinitions",NewPropertyName="DefaultSensorDefinitions") | |
+TaggedPropertyRedirects=(ClassName="RsSurfaceEffect",OldPropertyName="NiagraParticleEffect",NewPropertyName="NiagaraParticleEffect") | |
+DynamicShadowCostColors=(R=0.0,G=0.0,B=0.0,A=1.0) | |
+DynamicShadowCostColors=(R=0.0,G=0.0,B=0.4,A=1.0) | |
+DynamicShadowCostColors=(R=0.0,G=0.3,B=1.0,A=1.0) | |
+DynamicShadowCostColors=(R=0.0,G=0.7,B=0.4,A=1.0) | |
+DynamicShadowCostColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
+DynamicShadowCostColors=(R=0.8,G=0.8,B=0.0,A=1.0) | |
+DynamicShadowCostColors=(R=1.0,G=0.3,B=0.0,A=1.0) | |
+DynamicShadowCostColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
+DynamicShadowCostColors=(R=0.5,G=0.0,B=0.5,A=1.0) | |
+DynamicShadowCostColors=(R=0.7,G=0.3,B=0.7,A=1.0) | |
+DynamicShadowCostColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
+ReflectionCostColors=(R=0.0,G=0.0,B=0.0,A=1.0) | |
+ReflectionCostColors=(R=0.0,G=0.0,B=0.4,A=1.0) | |
+ReflectionCostColors=(R=0.0,G=0.3,B=1.0,A=1.0) | |
+ReflectionCostColors=(R=0.0,G=0.7,B=0.4,A=1.0) | |
+ReflectionCostColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
+ReflectionCostColors=(R=0.8,G=0.8,B=0.0,A=1.0) | |
+ReflectionCostColors=(R=1.0,G=0.3,B=0.0,A=1.0) | |
+ReflectionCostColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
+ReflectionCostColors=(R=0.5,G=0.0,B=0.5,A=1.0) | |
+ReflectionCostColors=(R=0.7,G=0.3,B=0.7,A=1.0) | |
+ReflectionCostColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
-LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0) | |
-LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1) | |
-LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...) | |
-LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue | |
-LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow | |
-LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple) | |
-LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan | |
-LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple | |
+LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0) | |
+LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (LOD 1) | |
+LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (LOD 2) | |
+LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow(LOD 3) | |
+LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan (LOD 4) | |
+LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple(LOD 5) | |
+LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (No LODs) | |
MaxTextureAdditiveComplexityCount=18 | |
+TextureComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0) | |
+TextureComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0) | |
+TextureComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0) | |
+TextureComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
+TextureComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0) | |
+TextureComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0) | |
+TextureComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
+TextureComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0) | |
+TextureComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0) | |
+TextureComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
PhysicsCollisionHandlerClassName=/Game/GlobalData/SwPhysicsCollisionHandler.SwPhysicsCollisionHandler_C | |
FilmGrainTextureName=/Game/Lighting/LightTextures/Film_Grain/Kodak/Kodak_Vision3/Kodak_5203_FineGrain_512_Square_Crop.Kodak_5203_FineGrain_512_Square_Crop | |
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture | |
MeshDecalMasterMaterialName=/Game/MaterialsR8/Master/MasterMeshDecal/MasterMeshDecal.MasterMeshDecal | |
MaxPixelShaderAdditiveComplexityCount=8000 | |
bSubtitlesEnabled=True | |
MaxDeltaTime=0.0625 ; 16Hz | |
NearClipPlane=5.000000 | |
[Engine.StartupPackages] | |
-Package=/Engine/EngineMaterials/DefaultBloomKernel | |
[LandscapeRayTracing] | |
AllowedLODScalingPaths=/Jedha/ | |
[CoreRedirects] | |
+ClassRedirects=(OldName="RsActionDescription", NewName="RsCombatState") | |
+ClassRedirects=(OldName="RsActionStateMachine", NewName="RsCombatStateMachine") | |
+ClassRedirects=(OldName="RsReactionDescription", NewName="RsReactionState") | |
+ClassRedirects=(OldName="SwReactionDescription", NewName="SwReactionState") | |
+ClassRedirects=(OldName="SwDefenseDescription", NewName="SwDefenseState") | |
+ClassRedirects=(OldName="SwAttackDescription", NewName="SwAttackState") | |
+ClassRedirects=(OldName="SwPlayerReactionDescription", NewName="SwPlayerReactionState") | |
+ClassRedirects=(OldName="SwPlayerDefenseDescription", NewName="SwPlayerDefenseState") | |
+ClassRedirects=(OldName="notify_SetSkipReaction_C", NewName="/Script/SwGame.SwAnimNotify_SetSkipReaction", OverrideClassName="/Script/CoreUObject.Class") | |
+ClassRedirects=(OldName="notify_AI_DisableBlock_C", NewName="/Script/RsGameTechRT.RsAnimNotifyState_DisableBlock", OverrideClassName="/Script/CoreUObject.Class") | |
+ClassRedirects=(OldName="Shared_GrabWhiff_Description_C", NewName="/Script/SwGame.SwGrabWhiffAttackState", OverrideClassName="/Script/CoreUObject.Class", InstanceOnly=true) | |
+ClassRedirects=(OldName="Shared_GrabButtonMash_Description_C", NewName="/Script/SwGame.SwGrabButtonMashState", OverrideClassName="/Script/CoreUObject.Class", InstanceOnly=true) | |
+ClassRedirects=(OldName="Croakodile_Tongue_Description_C", NewName="/Script/SwGame.SwGrabButtonMashState", OverrideClassName="/Script/CoreUObject.Class", InstanceOnly=true) | |
+ClassRedirects=(OldName="RsSingleDeathData", NewName="RsSingleAnimData") | |
+ClassRedirects=(OldName="RsSwingDirectionBasedDeathData", NewName="RsSwingDirectionBasedAnimData") | |
+ClassRedirects=(OldName="RsAttackerDirectionBasedDeathData", NewName="RsAttackerDirectionBasedAnimData") | |
+ClassRedirects=(OldName="RsSingleSyncDeathData", NewName="RsSingleSyncData") | |
+ClassRedirects=(OldName="RsAttackerDirectionBasedSyncDeathData", NewName="RsAttackerDirectionBasedSyncData") | |
+ClassRedirects=(OldName="RsSingleReactionData", NewName="RsSingleAnimData") | |
+ClassRedirects=(OldName="RsSwingDirectionBasedReactionData", NewName="RsSwingDirectionBasedAnimData") | |
+ClassRedirects=(OldName="RsAttackerDirectionBasedReactionData", NewName="RsAttackerDirectionBasedAnimData") | |
+ClassRedirects=(OldName="RsSingleSyncReactionData", NewName="RsSingleSyncData") | |
+ClassRedirects=(OldName="RsAttackerDirectionBasedSyncReactionData", NewName="RsAttackerDirectionBasedSyncData") | |
+ClassRedirects=(OldName="RsSwingDirectionBasedSyncReactionData", NewName="RsSwingDirectionBasedSyncData") | |
+ClassRedirects=(OldName="RsNestedAttackerDirectionReactionData", NewName="RsNestedAttackerDirectionAnimData") | |
+ClassRedirects=(OldName="RsAwarenessStateMachine", NewName="RsAIBehaviorStateMachine") | |
+ClassRedirects=(OldName="SwAIDefenseComponent", NewName="SwDefenseComponent") | |
+ClassRedirects=(OldName="SwSimpleDestructibleActor", NewName="SwGameDestructibleActor") | |
+StructRedirects=(OldName="RsCharacterAnimData", NewName="RsCharacterAnimationData") | |
+StructRedirects=(OldName="RsPlayAnimationDataBase", NewName="RsCharacterAnimDataBase") | |
+StructRedirects=(OldName="RsAIPlayAnimationData", NewName="RsCharacterAnimationData") | |
+StructRedirects=(OldName="RsAIPlayAnimationSoftReferencingData", NewName="RsCharacterAnimSoftReferencingData") | |
+EnumRedirects=(OldName="/Game/GlobalData/Enums/Enum_AI_CombatStates.Enum_AI_CombatStates",NewName="/Script/RsGameTechRT.ERsCombatState", ValueChanges=(("NewEnumerator4","ERsCombatState::Nuetral"),("NewEnumerator0","ERsCombatState::Attacking"),("NewEnumerator1","ERsCombatState::Reaction"),("NewEnumerator2","ERsCombatState::Blocking"),("NewEnumerator7","ERsCombatState::Parrying"),("NewEnumerator3","ERsCombatState::Evading"),("NewEnumerator6","ERsCombatState::Stunned"),("NewEnumerator8","ERsCombatState::Telekinesis")), OverrideClassName="/Script/CoreUObject.Enum") | |
+EnumRedirects=(OldName="/Game/GlobalData/Enums/Enum_DamageValues.Enum_DamageValues",NewName="/Script/RsGameTechRT.ERsDamageValueLevel", ValueChanges=(("NewEnumerator0","ERsDamageValueLevel::dmg_Small"), ("NewEnumerator1","ERsDamageValueLevel::dmg_Medium"), ("NewEnumerator2","ERsDamageValueLevel::dmg_Large"), ("NewEnumerator3","ERsDamageValueLevel::dmg_XLarge"), ("NewEnumerator4","ERsDamageValueLevel::dmg_Extreme")), OverrideClassName="/Script/CoreUObject.Enum") | |
+EnumRedirects=(OldName="Enum_CollisionParts",NewName="/Script/RsGameTechRT.ERsCharacterColliders", ValueChanges=(("NewEnumerator0","ERsCharacterColliders::weaponRight_Collision"),("NewEnumerator3","ERsCharacterColliders::weaponLeft_Collision"),("NewEnumerator4","ERsCharacterColliders::weaponOther_Collision"),("NewEnumerator10","ERsCharacterColliders::weaponOtherLeft_Collision"),("NewEnumerator5","ERsCharacterColliders::body_Collision"),("NewEnumerator6","ERsCharacterColliders::barehandedRight_Collision"),("NewEnumerator7","ERsCharacterColliders::barehandedLeft_Collision"),("NewEnumerator8","ERsCharacterColliders::barehandedRightFoot_Collision"),("NewEnumerator9","ERsCharacterColliders::barehandedLeftFoot_Collision")), OverrideClassName="/Script/CoreUObject.Enum") | |
+EnumRedirects=(OldName="EDefenseStates",NewName="EDefenseTypes") | |
+EnumRedirects=(OldName="ERsCharacterReaction",ValueChanges=(("Placeholder1", "Custom1"),("Placeholder2", "Custom2"),("Placeholder3", "Custom3"),("Placeholder4", "Custom4"),("Placeholder5", "Custom5"),("Placeholder6", "Custom6"),("Placeholder7", "Custom7"),("Placeholder8", "Custom8"),("Placeholder9", "Custom9"),("Placeholder10", "Custom10"),("Placeholder11", "Custom11"),("Placeholder12", "Custom12"),("Placeholder13", "Custom13"),("Placeholder14", "Custom14"),("Placeholder15", "Custom15"),("Placeholder16", "Custom16"))) | |
+EnumRedirects=(OldName="ERsAIScriptingMode",ValueChanges=(("IgnoreAll", "IgnoreOpponents"))) | |
+PackageRedirects=(OldName="/Game/Levels/VerticalSlice1/",NewName="/Game/Levels/Zeffo/VerticalSlice/",MatchSubstring=true) | |
+PackageRedirects=(OldName="/VirtualCamera/Textures/arrow_open",NewName="/Game/UI/Subtitles/arrow_open") | |
+PropertyRedirects=(OldName="SwBTTask_PlayAttackAnimation.AttackDescription",NewName="SwBTTask_PlayAttackAnimation.AttackTemplate") | |
+PropertyRedirects=(OldName="RsCharacterAnimDataBase.bBlendOutOnAbort", NewName="RsCharacterAnimDataBase.bStopAnimOnAbort") | |
+PropertyRedirects=(OldName="RsBTTask_PlayAnimationBase.bBlendOutOnAbort", NewName="RsBTTask_PlayAnimationBase.bStopAnimOnAbort") | |
+PropertyRedirects=(OldName="RsCharacterAnimDataBase.Animation", NewName="AnimAsset") | |
+PropertyRedirects=(OldName="RsCharacterAnimDataBase.AnimationSlot", NewName="SlotNodeName") | |
+PropertyRedirects=(OldName="RsCharacterAnimDataBase.StartPosition", NewName="StartTime") | |
+PropertyRedirects=(OldName="RsAIController.DefaultBehaviorStateMachine", NewName="BehaviorStateMachineClass") | |
+PropertyRedirects=(OldName="RsAIController.DefaultAwarenessStateMachine", NewName="AwarenessStateMachineClass") | |
+PropertyRedirects=(OldName="RsStreamingPortal.MaxStreamingDistance",NewName="FrontAreaLoadingDistance") | |
+FunctionRedirects=(OldName="RsCharacter.TriggerReaction", NewName="K2_TriggerReaction") | |
+FunctionRedirects=(OldName="RsCharacter.RegisterFacialRig", NewName="AddPhysicalAnimationTickDependency") | |
+FunctionRedirects=(OldName="RsCharacter.SetCustomizablePart", NewName="SetAnimAttachCmp") | |
+FunctionRedirects=(OldName="RsCharacter.RemoveCustomizablePart", NewName="RemoveAnimAttachCmp") | |
+FunctionRedirects=(OldName="RsCharacter.DetermineDefenseType", NewName="DetermineDefenseTypeLegacy") | |
+FunctionRedirects=(OldName="RsCharacter.IsOverCurrentBlockCountMarker", NewName="IsPastCurrentBlockCountMarker") | |
+FunctionRedirects=(OldName="RsCharacter.IsEqualOrOverCurrentBlockCountMarker", NewName="IsEqualOrPastCurrentBlockCountMarker") | |
+FunctionRedirects=(OldName="RsCharacter.IncrementBlockCount", NewName="DecreaseBlockMeter") | |
+FunctionRedirects=(OldName="RsCharacter.GetBlockMeter", NewName="GetBlockMeterPercentage") | |
+FunctionRedirects=(OldName="AIController.RunBehaviorTree", NewName="AIController.K2_RunBehaviorTree") | |
+FunctionRedirects=(OldName="RsAIController.StartWaiting", NewName="K2_StartWaiting") | |
+FunctionRedirects=(OldName="RsAIController.StopWaiting", NewName="K2_StopWaiting") | |
+FunctionRedirects=(OldName="RsActorSkeletalMeshComponent.SetCustomizablePart", NewName="SetAnimAttachCmp") | |
+FunctionRedirects=(OldName="RsActorSkeletalMeshComponent.RemoveCustomizablePart", NewName="RemoveAnimAttachCmp") | |
+FunctionRedirects=(OldName="RsActorSkeletalMeshComponent.RemoveCustomizationFromSlot", NewName="K2_RemoveCustomizationFromSlot") | |
+FunctionRedirects=(OldName="RsActorSkeletalMeshComponent.RemoveCustomization", NewName="K2_RemoveCustomization") | |
+FunctionRedirects=(OldName="SwCinematicCharacter.SetCustomizablePart", NewName="SetAnimAttachCmp") | |
+FunctionRedirects=(OldName="SwCinematicCharacter.RemoveCustomizablePart", NewName="RemoveAnimAttachCmp") | |
+FunctionRedirects=(OldName="SwRangedOffenseBaseComponent.SpawnAIProjectile", NewName="SpawnProjectile") | |
+FunctionRedirects=(OldName="RsSaveGameBlueprintLibrary.ClearAllSaves", NewName="ClearCurrentSavedProgress") | |
+FunctionRedirects=(OldName="RsSaveGameBlueprintLibrary.IsClearingAllSaves", NewName="IsClearingCurrentSavedProgress") | |
+FunctionRedirects=(OldName="RsHero.HasHeroUpgradeFlag", NewName="HasHeroUpgradeFlag_DEPRECATED") | |
+FunctionRedirects=(OldName="RsHero.HasHeroUpgradeFlags", NewName="HasHeroUpgradeFlags_DEPRECATED") | |
+FunctionRedirects=(OldName="RsHero.AddHeroUpgradeFlag", NewName="AddHeroUpgradeFlag_DEPRECATED") | |
+FunctionRedirects=(OldName="RsHero.AddAllHeroUpgradeFlags", NewName="AddAllHeroUpgradeFlags_DEPRECATED") | |
+FunctionRedirects=(OldName="RsHero.RemoveHeroUpgradeFlag", NewName="RemoveHeroUpgradeFlag_DEPRECATED") | |
+FunctionRedirects=(OldName="RsHero.DebugSetHeroUpgradeFlags", NewName="DebugSetHeroUpgradeFlags_DEPRECATED") | |
+FunctionRedirects=(OldName="RsHero.DebugGetHeroUpgradeFlagsText", NewName="DebugGetHeroUpgradeTagsText") | |
+PropertyRedirects=(OldName="RsMapSectionData.InteriorLevel", NewName="ElevationLevel") | |
+PropertyRedirects=(OldName="/Script/SwGame.SwWorldMapRumorStateData.RumorName",NewName="/Script/SwGame.SwWorldMapRumorStateData.RumorOrBountyName") | |
[AssetRegistry] | |
bSerializeAssetRegistry=false | |
[EnumRemap] | |
[EnumRemap] | |
TEXTUREGROUP_Project01.DisplayName=World Map | |
TEXTUREGROUP_Project01.ToolTip=Texture group for all world hologram map textures, uses point filtering | |
TEXTUREGROUP_Project02.DisplayName=Customization | |
TEXTUREGROUP_Project02.ToolTip=Texture group for bd1, blasters, lightsabers | |
TEXTUREGROUP_Project04.DisplayName=WorldSmall | |
TEXTUREGROUP_Project04.ToolTip=Texture Group small world assets | |
TEXTUREGROUP_Project05.DisplayName=WorldMedium | |
TEXTUREGROUP_Project05.ToolTip=Texture Group medium world assets | |
TEXTUREGROUP_Project06.DisplayName=WorldMaskSmall | |
TEXTUREGROUP_Project06.ToolTip=Texture Group small world mask assets | |
TEXTUREGROUP_Project07.DisplayName=WorldMaskMedium | |
TEXTUREGROUP_Project07.ToolTip=Texture Group medium world mask assets | |
TEXTUREGROUP_Project08.DisplayName=WorldMask | |
TEXTUREGROUP_Project08.ToolTip=Texture Group world mask assets | |
TEXTUREGROUP_Project09.DisplayName=WorldNormalMapSmall | |
TEXTUREGROUP_Project09.ToolTip=Texture Group small world NRM/normal assets | |
TEXTUREGROUP_Project10.DisplayName=WorldNormalMapMedium | |
TEXTUREGROUP_Project10.ToolTip=Texture Group medium world NRM/normal assets | |
TEXTUREGROUP_Project11.DisplayName=VehicleMask | |
TEXTUREGROUP_Project11.ToolTip=Texture Group vehicle mask assets | |
TEXTUREGROUP_Project12.DisplayName=WeaponMask | |
TEXTUREGROUP_Project12.ToolTip=Texture Group weapon mask assets | |
TEXTUREGROUP_Project13.DisplayName=WeaponEmissive | |
TEXTUREGROUP_Project13.ToolTip=Texture Group weapon emissive assets | |
TEXTUREGROUP_Project14.DisplayName=WorldEmissive | |
TEXTUREGROUP_Project14.ToolTip=Texture Group world emissive assets | |
TEXTUREGROUP_Project15.DisplayName=WorldSmallEmissive | |
TEXTUREGROUP_Project15.ToolTip=Texture Group small world emissive assets | |
TEXTUREGROUP_Project16.DisplayName=WorldMediumEmissive | |
TEXTUREGROUP_Project16.ToolTip=Texture Group medium world emissive assets | |
TEXTUREGROUP_Project17.DisplayName=CharacterMask | |
TEXTUREGROUP_Project17.ToolTip=Texture Group character mask assets | |
TEXTUREGROUP_Project18.DisplayName=CharacterEmissive | |
TEXTUREGROUP_Project18.ToolTip=Texture Group character emissive assets | |
TEXTUREGROUP_Project19.DisplayName=Item | |
TEXTUREGROUP_Project19.ToolTip=Texture Group item assets | |
TEXTUREGROUP_Project20.DisplayName=ItemNormalMap | |
TEXTUREGROUP_Project20.ToolTip=Texture Group item NRM/normal assets | |
TEXTUREGROUP_Project21.DisplayName=ItemMask | |
TEXTUREGROUP_Project21.ToolTip=Texture Group item mask assets | |
TEXTUREGROUP_Project22.DisplayName=ItemEmissive | |
TEXTUREGROUP_Project22.ToolTip=Texture Group item emissive assets | |
TEXTUREGROUP_Project23.DisplayName=VehicleEmissive | |
TEXTUREGROUP_Project23.ToolTip=Texture Group vehicle emissive assets | |
TEXTUREGROUP_Project24.DisplayName=CustomizationMask | |
TEXTUREGROUP_Project24.ToolTip=Texture group for bd1, blasters, lightsabers masks | |
TEXTUREGROUP_Project26.DisplayName=VehicleLegacy | |
TEXTUREGROUP_Project26.ToolTip=Texture Group for vehicle legacy texture types such as RMA textures | |
TEXTUREGROUP_Project27.DisplayName=CharacterLegacy | |
TEXTUREGROUP_Project27.ToolTip=Texture Group for item legacy texture types such as RMA textures | |
TEXTUREGROUP_Project28.DisplayName=ItemLegacy | |
TEXTUREGROUP_Project28.ToolTip=Texture Group for item legacy texture types such as RMA textures | |
TEXTUREGROUP_Project29.DisplayName=WeaponLegacy | |
TEXTUREGROUP_Project29.ToolTip=Texture Group for weapon legacy texture types such as RMA textures | |
TEXTUREGROUP_Project30.DisplayName=WorldLegacy | |
TEXTUREGROUP_Project30.ToolTip=Texture Group for world legacy texture types such as RMA textures | |
TEXTUREGROUP_Project31.DisplayName=Legacy | |
TEXTUREGROUP_Project31.ToolTip=Texture Group for all legacy texture types such as RMA textures | |
TEXTUREGROUP_Project32.DisplayName=WorldLowDeviation | |
TEXTUREGROUP_Project32.ToolTip=Texture Group for world textures with low deviation in their values | |
TEXTUREGROUP_Project33.DisplayName=WorldLowDeviationNormalMap | |
TEXTUREGROUP_Project33.ToolTip=Texture Group for world texture normal maps with low deviation in their values | |
TEXTUREGROUP_Project34.DisplayName=WorldLowDeviationMask | |
TEXTUREGROUP_Project34.ToolTip=Texture Group for world texture masks with low deviation in their values | |
TEXTUREGROUP_Project35.DisplayName=WorldLowDeviationEmissive | |
TEXTUREGROUP_Project35.ToolTip=Texture Group for world texture emissives with low deviation in their values | |
TEXTUREGROUP_Project36.DisplayName=Solid | |
TEXTUREGROUP_Project36.ToolTip=Texture Group for solid color texture | |
TEXTUREGROUP_Project37.DisplayName=FoliageSSS | |
TEXTUREGROUP_Project37.ToolTip=Texture Group foliage sss assets | |
TEXTUREGROUP_Project38.DisplayName=CharacterMedium | |
TEXTUREGROUP_Project38.ToolTip=Texture Group medium character assets | |
TEXTUREGROUP_Project39.DisplayName=CharacterNormalMapMedium | |
TEXTUREGROUP_Project39.ToolTip=Texture Group medium character NRM/normal assets | |
TEXTUREGROUP_Project40.DisplayName=CharacterMaskMedium | |
TEXTUREGROUP_Project40.ToolTip=Texture medium Group character mask assets | |
TEXTUREGROUP_Project41.DisplayName=CharacterEmissiveMedium | |
TEXTUREGROUP_Project41.ToolTip=Texture Group medium character emissive assets | |
TEXTUREGROUP_Project42.DisplayName=CharacterSmall | |
TEXTUREGROUP_Project42.ToolTip=Texture Group small character assets | |
TEXTUREGROUP_Project43.DisplayName=CharacterNormalMapSmall | |
TEXTUREGROUP_Project43.ToolTip=Texture Group small character NRM/normal assets | |
TEXTUREGROUP_Project44.DisplayName=CharacterMaskSmall | |
TEXTUREGROUP_Project44.ToolTip=Texture small Group character mask assets | |
TEXTUREGROUP_Project45.DisplayName=CharacterEmissiveSmall | |
TEXTUREGROUP_Project45.ToolTip=Texture Group small character emissive assets | |
TEXTUREGROUP_Project46.DisplayName=CustomizationNormalMap | |
TEXTUREGROUP_Project46.ToolTip=Texture group for bd1, blasters, lightsabers NRM/normal assets | |
TEXTUREGROUP_Project47.DisplayName=Foliage | |
TEXTUREGROUP_Project47.ToolTip=Texture Group foliage assets | |
TEXTUREGROUP_Project48.DisplayName=FoliageNormalMap | |
TEXTUREGROUP_Project48.ToolTip=Texture Group foliage NRM/normal assets | |
TEXTUREGROUP_Project49.DisplayName=FoliageMedium | |
TEXTUREGROUP_Project49.ToolTip=Texture Group medium foliage assets | |
TEXTUREGROUP_Project50.DisplayName=FoliageNormalMapMedium | |
TEXTUREGROUP_Project50.ToolTip=Texture Group medium foliage NRM/normal assets | |
TEXTUREGROUP_Project51.DisplayName=FoliageSSSMedium | |
TEXTUREGROUP_Project51.ToolTip=Texture Group medium foliage sss assets | |
TEXTUREGROUP_Project52.DisplayName=FoliageSmall | |
TEXTUREGROUP_Project52.ToolTip=Texture Group small foliage assets | |
TEXTUREGROUP_Project53.DisplayName=FoliageNormalMapSmall | |
TEXTUREGROUP_Project53.ToolTip=Texture Group small foliage NRM/normal assets | |
TEXTUREGROUP_Project54.DisplayName=FoliageSSSSmall | |
TEXTUREGROUP_Project54.ToolTip=Texture Group small foliage sss assets | |
TEXTUREGROUP_Project55.DisplayName=BD1 | |
TEXTUREGROUP_Project55.ToolTip=Texture Group bd1 customization assets | |
TEXTUREGROUP_Project56.DisplayName=BD1NormalMap | |
TEXTUREGROUP_Project56.ToolTip=Texture Group bd1 customization NRM/normal assets | |
TEXTUREGROUP_Project57.DisplayName=BD1Mask | |
TEXTUREGROUP_Project57.ToolTip=Texture Group bd1 customization mask assets | |
TEXTUREGROUP_Project58.DisplayName=Lightsaber | |
TEXTUREGROUP_Project58.ToolTip=Texture Group lightsaber customization assets | |
TEXTUREGROUP_Project59.DisplayName=LightsaberNormalMap | |
TEXTUREGROUP_Project59.ToolTip=Texture Group lightsaber customization NRM/normal assets | |
TEXTUREGROUP_Project60.DisplayName=LightsaberMask | |
TEXTUREGROUP_Project60.ToolTip=Texture Group lightsaber customization mask assets | |
TEXTUREGROUP_Project61.DisplayName=Blaster | |
TEXTUREGROUP_Project61.ToolTip=Texture Group blaster customization assets | |
TEXTUREGROUP_Project62.DisplayName=BlasterNormalMap | |
TEXTUREGROUP_Project62.ToolTip=Texture Group blaster customization NRM/normal assets | |
TEXTUREGROUP_Project63.DisplayName=BlasterMask | |
TEXTUREGROUP_Project63.ToolTip=Texture Group blaster customization mask assets | |
[/Script/Engine.AISystemBase] | |
AISystemClassName=/Script/SWGame.SwAISystem | |
[/Script/RsGameTechRT.RsAISystem] | |
ResourceSystemClassName=/Game/Characters/_Shared/Logic/Resources/BP_AIResourceSystem.BP_AIResourceSystem_C | |
[/Script/RsGameTechRT.RsCameraSettings] | |
CameraManagerDefinition=/Game/GlobalData/Camera/CameraManagerDefinition.CameraManagerDefinition | |
UICameraManagerDefinition=/Game/GlobalData/Camera/UICameraManagerDefinition.UICameraManagerDefinition | |
[UnrealEd.EditorEngine] | |
+EditPackages=SwGame | |
[/Script/UnrealEd.UnrealEdEngine] | |
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default") | |
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic") | |
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Game/zDoNotShip/Editor/Template_Default") | |
[Launch] | |
Module=SwGame | |
[/Script/Engine.UObjectPackages] | |
+NativePackages=SwGame | |
[/Script/Engine.UserInterfaceSettings] | |
RenderFocusRule=Never | |
DefaultCursor=None | |
TextEditBeamCursor=None | |
CrosshairsCursor=None | |
GrabHandCursor=None | |
GrabHandClosedCursor=None | |
SlashedCircleCursor=None | |
ApplicationScale=1.000000 | |
UIScaleRule=ShortestSide | |
CustomScalingRuleClass=None | |
bAllowHighDPIInGameMode=True | |
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000,Keys=((Time=360.000000,Value=0.250000),(Time=720.000000,Value=0.500000),(Time=1410.000000,Value=1.000000),(Time=1440.000000,Value=1.000000),(Time=2160.000000,Value=1.500000))),ExternalCurve=None) | |
[AlternateTextureCompression] | |
TextureCompressionFormat="TextureFormatOodle" | |
TextureFormatPrefix="OODLE_" | |
bEnableInEditor=False | |
[TextureFormatOodle] | |
bForceAllBC23ToBC7=False | |
bForceRDOOff=False | |
bDebugColor=False | |
GlobalLambdaMultiplier=1.000000 | |
DefaultRDOLambda=30 | |
[/Script/Engine.RendererSettings] | |
D3D12.LocalViewHeapSize=1000000 | |
D3D12.GlobalViewHeapSize=1000000 | |
r.ForceDebugViewModes=1 | |
r.AllowHDR=True | |
r.MobileHDR=True | |
r.AllowOcclusionQueries=True | |
r.MinScreenRadiusForLights=0.030000 | |
r.MinScreenRadiusForDepthPrepass=0.030000 | |
r.PrecomputedVisibilityWarning=False | |
r.TextureStreaming=True | |
r.Streaming.PoolSize=6000 | |
r.Streaming.UseAsyncRequestsForDDC=1 | |
r.Streaming.PrioritizeMeshLODRetention=1 | |
Compat.UseDXT5NormalMaps=False | |
r.AllowStaticLighting=False | |
r.NormalMapsForStaticLighting=False | |
r.GenerateMeshDistanceFields=False | |
r.GenerateLandscapeGIData=False | |
r.Shadow.DistanceFieldPenumbraSize=0.050000 | |
r.TessellationAdaptivePixelsPerTriangle=48.000000 | |
r.SeparateTranslucency=0 | |
r.TranslucentSortPolicy=0 | |
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) | |
r.CustomDepth=3 | |
r.DefaultFeature.Bloom=True | |
r.DefaultFeature.AmbientOcclusion=True | |
r.DefaultFeature.AmbientOcclusionStaticFraction=True | |
r.DefaultFeature.AutoExposure=True | |
r.DefaultFeature.MotionBlur=True | |
r.DefaultFeature.LensFlare=False | |
r.DefaultFeature.AntiAliasing=2 | |
r.EarlyZPass=1 | |
r.EarlyZPassOnlyMaterialMasking=0 | |
r.DBuffer=False | |
r.ClearSceneMethod=1 | |
r.BasePassOutputsVelocity=True | |
r.BasePassForceOutputsVelocity=True | |
r.WireframeCullThreshold=5.000000 | |
r.VolumetricFog.TemporalReprojection=1 | |
r.VolumetricFog.DepthDistributionScale=16 | |
r.VolumetricFog.HistoryWeight=0.97 | |
UIScaleRule=ShortestSide | |
UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None) | |
r.SkinCache.CompileShaders=True | |
r.SkinCache.Mode=2 | |
foliage.ASyncInstaneBufferConversion=0 | |
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True | |
r.SelectiveBasePassOutputs=0 | |
r.AmbientOcclusion.Compute=0 | |
r.GPUCrashDebugging=True | |
r.UsePreExposure=True | |
r.DefaultFeature.AutoExposure.Method=0 | |
r.DefaultFeature.AutoExposure.Bias=0 | |
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True | |
r.Shadow.Preshadows=0 | |
r.Shadow.FilterMethod=0 | |
r.ReflectionEnvironmentLightmapMixing=0 | |
r.ClearCoatNormal=True | |
r.TiledDeferredShading.MinimumCount=1 | |
r.Shadow.CacheWPOPrimitives=1 | |
r.Shadow.CSM.MaxCascades=4 | |
r.Shadow.CachedShadowsCastFromMovablePrimitives=0 | |
r.Shadow.WholeSceneShadowCacheMb=300 | |
respawn.Shadow.SoftShadowMode=1 | |
respawn.Lights.BatchShadowedLights=1 | |
r.TranslucentLightingVolume=1 | |
r.TranslucencyLightingVolumeInnerDistance=3000 | |
r.TranslucencyLightingVolumeOuterDistance=30000 | |
r.StencilForLODDither=0 | |
r.ParticleLightQuality=1 | |
r.AmbientOcclusionRadiusScale=2 | |
r.SupportReversedIndexBuffers=0 | |
r.SupportDepthOnlyIndexBuffers=0 | |
r.SupportLowQualityLightmaps=0 | |
r.IndirectLightingCache=0 | |
r.ReflectionEnvironment=0 | |
r.SupportMaterialLayers=True | |
r.SkinCache.CompileShaders=True | |
r.SkyAtmosphere.DebugText=0 | |
r.RayTracing=True | |
r.RayTracing.CompileMaterialAHS=0 | |
r.RayTracing.Translucency=0 | |
r.RayTracing.SkyLight=0 | |
r.RayTracing.GlobalIllumination=0 | |
r.RayTracing.Shadows=0 | |
r.RayTracing.Shadows.EnableMaterials=0 | |
r.RayTracing.AmbientOcclusion=0 | |
r.RayTracing.SkyLight=0 | |
r.RayTracing.Reflections=0 | |
r.RayTracing.Reflections.CookShaders=0 | |
r.RayTracing.LightingMissShader=0 | |
r.RayTracing.ExcludeDecals=0 | |
r.RayTracing.Landscape.DetectTextureStreaming=0 | |
r.RayTracing.Landscape.LODsUpdateEveryFrame=-1 | |
r.RayTracing.InstancedStaticMeshes.LowScaleRadiusThreshold=200 | |
r.RayTracing.InstancedStaticMeshes.LowScaleCullRadius=2000 | |
r.RayTracing.InstancedStaticMeshes.CullClusterRadius=7500 | |
r.SSGI.Enable=False | |
r.D3D12.GPUCrashDebuggingMode=0 | |
r.MSAA.CompositingSampleCount=1 | |
r.MeshStreaming=1 | |
respawn.MeshStreamingInEditor=1 | |
bStreamSkeletalMeshLODs=(Default=True,PerPlatform=()) | |
D3D12.AdjustTexturePoolSizeBasedOnBudget=0 | |
r.SkinCache.SceneMemoryLimitInMB=512 | |
r.Shadow.FilterMethod=1 | |
r.FidelityFX.FSR.PrimaryUpscale=0 | |
r.FidelityFX.FSR.Quality=0 | |
r.FidelityFX.FSR.RCAS.Sharpness=0.0 | |
r.FidelityFX.FSR2.CreateReactiveMask=0 | |
r.FidelityFX.FSR2.Sharpness=0.8 | |
r.FidelityFX.FSR2.AutoExposure=0 | |
r.TemporalAA.Upsampling=1 | |
r.MotionBlur.TargetFPS=0 | |
r.SupportSkyAtmosphereAffectsHeightFog=True | |
r.Water.SingleLayer.SSR=1 | |
r.Water.SingleLayer.RTR=0 | |
r.VirtualTextures=True | |
r.GPUSkin.Support16BitBoneIndex=True | |
[/Script/EngineSettings.GameMapsSettings] | |
EditorStartupMap=/Game/zDoNotShip/Testbeds/TB_Metrics.TB_Metrics | |
GameDefaultMap=/Game/Levels/TitleScreen/TTL_World.TTL_World | |
LocalMapOptions= | |
TransitionMap= | |
bUseSplitscreen=True | |
TwoPlayerSplitscreenLayout=Horizontal | |
ThreePlayerSplitscreenLayout=FavorTop | |
GameInstanceClass=/Game/GlobalData/r4GameInstance.r4GameInstance_C | |
ServerDefaultMap=/Engine/Maps/Entry | |
GlobalDefaultGameMode=/Game/GlobalData/SwGameMode.SwGameMode_C | |
GlobalDefaultServerGameMode=None | |
[/Script/Engine.GarbageCollectionSettings] | |
gc.NumRetriesBeforeForcingGC=0 | |
gc.MergeGCClusters=False | |
gc.CreateGCClusters=True | |
gc.TimeBetweenPurgingPendingKillObjects=60.000000 | |
gc.ActorClusteringEnabled=True | |
gc.BlueprintClusteringEnabled=False | |
gc.FlushStreamingOnGC=False | |
[/Script/NavigationSystem.RecastNavMesh] | |
AgentRadius=35.000000 | |
AgentHeight=144.000000 | |
RuntimeGeneration=DynamicModifiersOnly | |
bFixedTilePoolSize=True | |
TilePoolSize=8196 | |
bSortNavigationAreasByCost=True | |
[/Script/Engine.SkinnedMeshComponent] | |
VisibilityBasedAnimTickOption=OnlyTickPoseWhenRendered | |
[/Script/Engine.SkeletalMeshComponent] | |
VisibilityBasedAnimTickOption=OnlyTickPoseWhenRendered | |
[/Script/Engine.LocalPlayer] | |
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV | |
[/Script/RsDevNetRT.RsDevNetSettings] | |
ProjectName=R8 | |
BuildName= | |
DevNetHostname=devnet2-re.rspn.ad.ea.com | |
DevNetIP=10.65.4.198 | |
DevNetPort=20021 | |
DisableDevnet=False | |
DisableScreenshots=False | |
DebounceErrors=False | |
DebounceTimer=0.000000 | |
WhitelistedErrorsOnly=False | |
AskToReport=False | |
+ErrorFilterList=BlueprintLog | |
+ErrorFilterList=LogFbx | |
+ErrorFilterList=LogBlueprint | |
+ErrorFilterList=LogProperty | |
+ErrorFilterList=BlueprintEditorCompileResults | |
+ErrorFilterList=PIE | |
+ErrorFilterList=SourceControl | |
+ErrorFilterList=LogSourceControl | |
+ErrorFilterList=LogSavePackage | |
+ErrorFilterList=MaterialEditorStats | |
+ErrorFilterList=LogPackageName | |
+ErrorFilterList=LoadErrors | |
+Whitelist=RsCore | |
+Whitelist=RsTech | |
+Whitelist=RsDevNet | |
+Whitelist=RsGameTech | |
+Whitelist=Game\SW | |
[/Script/WindowsTargetPlatform.WindowsTargetSettings] | |
Compiler=Default | |
-TargetedRHIs=PCD3D_SM5 | |
-TargetedRHIs=PCD3D_SM4 | |
+TargetedRHIs=PCD3D_SM5 | |
MinimumOSVersion=MSOS_Vista | |
AudioDevice= | |
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 | |
[MemReportCommands] | |
+Cmd=rs.stat cpu_cross gpu_pc | |
+Cmd=rs.stat.export cpu_cross gpu_pc -filename=MemoryOverview.csv | |
[MemReportFullCommands] | |
+Cmd=DumpMaterialShaders -filename=MaterialShaders.csv | |
[DerivedDataBackendGraph] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Local, Inner=Shared) | |
Boot=(Type=Boot, Filename=%GAMEDIR%DerivedDataCache/Boot.ddc, MaxCacheSize=256) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=17, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) | |
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=15, FoldersToClean=-1, Path=\\rspra-fs1.rspn.ad.ea.com\ddc\r8, EnvPathOverride=UE-SharedDataCachePath) | |
[ReadOnlyDerivedDataBackendGraph] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Local, Inner=Shared) | |
Boot=(Type=Boot, Filename=%GAMEDIR%DerivedDataCache/Boot.ddc, MaxCacheSize=256) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=17, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) | |
Shared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=19, FoldersToClean=-1, Path=\\rspra-fs1.rspn.ad.ea.com\ddc\r8, EnvPathOverride=UE-SharedDataCachePath) | |
[HttpBackedDerivedDataBackendGraph] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Local, Inner=Shared) | |
Boot=(Type=Boot, Filename=%GAMEDIR%DerivedDataCache/Boot.ddc, MaxCacheSize=256) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=17, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) | |
Shared=(Type=RsHttp, ReadOnly=true, Namespace=r8, Host="https://rspn-r8-webddc.rspn.ad.ea.com") | |
[CleanupLocalDerivedDataBackendGraph] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Local) | |
Boot=(Type=Boot, Filename=%GAMEDIR%DerivedDataCache/Boot.ddc, MaxCacheSize=256) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=true, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) | |
[/Script/RenderDocPlugin.RenderDocPluginSettings] | |
renderdoc.CaptureAllActivity=False | |
renderdoc.CaptureCallstacks=True | |
renderdoc.ReferenceAllResources=False | |
renderdoc.SaveAllInitials=False | |
renderdoc.ShowHelpOnStartup=False | |
renderdoc.EnableCrashHandler=False | |
renderdoc.BinaryPath=C:\depot\tools\RenderDoc | |
renderdoc.Enabled=False | |
[/Script/AIModule.CrowdManager] | |
MaxAgents=1000 | |
[/Script/Engine.RsCharacterMarksSettings] | |
FadeTime=33.000000 | |
RenderTargetSize=512 | |
MinFadeValue=0.600000 | |
MaxMarksRenderTargets=8 | |
FadeTime4=30.000000 | |
FadeTime7=10.000000 | |
FadeTime6=40.000000 | |
[/Script/Engine.ProxyLODMeshSimplificationSettings] | |
r.ProxyLODMeshReductionModule=ProxyLODMeshReduction | |
[StaticMeshLODSettings] | |
LevelArchitecture=(NumLODs=4,MaxNumStreamedLODs=3,bSupportLODStreaming=1,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) | |
SmallProp=(NumLODs=4,MaxNumStreamedLODs=3,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop")) | |
LargeProp=(NumLODs=4,MaxNumStreamedLODs=3,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop")) | |
Deco=(NumLODs=4,MaxNumStreamedLODs=3,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco")) | |
Vista=(NumLODs=3,MaxNumStreamedLODs=2,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=64,SilhouetteImportance=4,Name=LOCTEXT("VistaLOD","Vista")) | |
Foliage=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("FoliageLOD","Foliage")) | |
HighDetail=(NumLODs=6,MaxNumStreamedLODs=5,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail")) | |
.Tree=(NumLODs=5,LODPercentTriangles=70,PixelError=10,Name=LOCTEXT("TreeLOD","Tree")) | |
.SplineMeshes=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SplineMeshLOD","Spline Mesh")) | |
.HLOD0=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("HLOD0","HLOD0")) | |
.HLOD1=(NumLODs=3,MaxNumStreamedLODs=2,bSupportLODStreaming=1,LODPercentTriangles=50,PixelError=64,SilhouetteImportance=4,Name=LOCTEXT("HLOD1","HLOD1")) | |
.NoLODS=(NumLODs=1,bSupportLODStreaming=0,Name=LOCTEXT("No LODs", "No LODs")) | |
[StaticMeshAutoLODSettings] | |
MinVertThreshold=150 | |
+PlatformsEnabled="PS4" | |
+PlatformsEnabled="XBOXONE" | |
+PlatformsEnabled="XSX" | |
+PlatformsEnabled="PS5" | |
+ExclusionList="/Game/Effects/" | |
+ExclusionList="/Game/Levels/" | |
+ExclusionList="/Game/ModelsR8/Skybox/" | |
+ExclusionList="/Game/ModelsR8/WorldMap/" | |
+ExclusionList="/Game/Models/WorldMap/" | |
+ExclusionList="/Game/WorldInteracts/" | |
+ExclusionList="/Game/UI/" | |
+ExclusionList="/Game/HoudiniEngine/" | |
ExcludeHLODs=True | |
+LODGroupExtent=(LODGroup="SmallProp",Extent=100) | |
+LODGroupExtent=(LODGroup="LargeProp",Extent=250) | |
+LODGroupExtent=(LODGroup="LevelArchitecture",Extent=2000) | |
+LODGroupExtent=(LODGroup="Vista",Extent=10000000000) | |
[SkeletalMeshAutoLODSettings] | |
DefaultNumberOfAutoLODs=4 | |
MinVertThreshold=150 | |
+PlatformsEnabled="PS4" | |
+PlatformsEnabled="XBOXONE" | |
+ExclusionList="/Game/Effects/" | |
+ExclusionList="/Game/UI/" | |
+ExclusionList="/Game/HoudiniEngine/" | |
+ExclusionList="/Game/ModelsR8/Cow_Valley_01/breakables/BeastTame_door/VAL_BeastTame_door" | |
+ExclusionList="/Game/Characters/Santari/Rig/Santari" | |
+ExclusionList="/Game/Characters/DahoSejan/Rig/DahoSejan" | |
+ExclusionList="/Game/Characters/BaseMale/Rig/BaseMale" | |
[/Script/Engine.RsProxyLODSettings] | |
PreviewProxySettings=(ScreenSize=300,bOverrideVoxelSize=False,VoxelSize=3.000000,MaterialSettings=(TextureSize=(X=512,Y=512),TextureSizingType=TextureSizingType_UseSingleTextureSize,GutterSpace=4.000000,bNormalMap=False,bMetallicMap=False,MetallicConstant=0.000000,bRoughnessMap=False,RoughnessConstant=0.500000,bSpecularMap=False,SpecularConstant=0.500000,bEmissiveMap=False,bOpacityMap=False,OpacityConstant=1.000000,bOpacityMaskMap=False,OpacityMaskConstant=1.000000,bAmbientOcclusionMap=False,AmbientOcclusionConstant=1.000000,DiffuseTextureSize=(X=1024,Y=1024),NormalTextureSize=(X=1024,Y=1024),MetallicTextureSize=(X=1024,Y=1024),RoughnessTextureSize=(X=1024,Y=1024),SpecularTextureSize=(X=1024,Y=1024),EmissiveTextureSize=(X=1024,Y=1024),OpacityTextureSize=(X=1024,Y=1024),OpacityMaskTextureSize=(X=1024,Y=1024),AmbientOcclusionTextureSize=(X=1024,Y=1024),MaterialMergeType=MaterialMergeType_Simplygon,BlendMode=BLEND_Opaque),TextureWidth=512,TextureHeight=512,bExportNormalMap=True,bExportMetallicMap=False,bExportRoughnessMap=False,bExportSpecularMap=False,bCalculateCorrectLODModel=True,MergeDistance=8.000000,HardAngleThreshold=80.000000,LightMapResolution=64,bComputeLightMapResolution=True,bRecalculateNormals=True,bBakeVertexData=False,bUseLandscapeCulling=False,LandscapeCullingPrecision=High,bAllowAdjacency=False,bAllowDistanceField=False) | |
ProductionProxySettings=(ScreenSize=300,bOverrideVoxelSize=False,VoxelSize=3.000000,MaterialSettings=(TextureSize=(X=2048,Y=2048),TextureSizingType=TextureSizingType_UseAutomaticBiasedSizes,GutterSpace=4.000000,bNormalMap=True,bMetallicMap=True,MetallicConstant=0.000000,bRoughnessMap=True,RoughnessConstant=0.500000,bSpecularMap=True,SpecularConstant=0.500000,bEmissiveMap=False,bOpacityMap=False,OpacityConstant=1.000000,bOpacityMaskMap=False,OpacityMaskConstant=1.000000,bAmbientOcclusionMap=False,AmbientOcclusionConstant=1.000000,DiffuseTextureSize=(X=1024,Y=1024),NormalTextureSize=(X=1024,Y=1024),MetallicTextureSize=(X=1024,Y=1024),RoughnessTextureSize=(X=1024,Y=1024),SpecularTextureSize=(X=1024,Y=1024),EmissiveTextureSize=(X=1024,Y=1024),OpacityTextureSize=(X=1024,Y=1024),OpacityMaskTextureSize=(X=1024,Y=1024),AmbientOcclusionTextureSize=(X=1024,Y=1024),MaterialMergeType=MaterialMergeType_Simplygon,BlendMode=BLEND_Opaque),TextureWidth=512,TextureHeight=512,bExportNormalMap=True,bExportMetallicMap=False,bExportRoughnessMap=False,bExportSpecularMap=False,bCalculateCorrectLODModel=True,MergeDistance=8.000000,UnresolvedGeometryColor=(B=0,G=0,R=0,A=255),bOverrideTransferDistance=False,MaxRayCastDist=20.000000,bUseHardAngleThreshold=False,HardAngleThreshold=80.000000,NormalCalculationMethod=AngleWeighted,LightMapResolution=64,bComputeLightMapResolution=True,bRecalculateNormals=True,bBakeVertexData=False,bUseLandscapeCulling=False,LandscapeCullingPrecision=High,bAllowAdjacency=False,bAllowDistanceField=False,bReuseMeshLightmapUVs=False,bCreateCollision=False,bAllowVertexColors=False,bGenerateLightmapUVs=True) | |
ProxyMinDrawDistance=2000.000000 | |
[/Script/Engine.StreamingSettings] | |
s.AsyncLoadingThreadEnabled=True | |
s.PriorityAsyncLoadingExtraTime=7.5 | |
s.LevelStreamingActorsUpdateTimeLimit=2.5 | |
s.PriorityLevelStreamingActorsUpdateExtraTime=2.5 | |
[/Script/Engine.RsStreamingSettings] | |
GlobalStreamingLevel=/Game/Levels/Global/AlwaysLoaded_Streaming.AlwaysLoaded_Streaming | |
[/Script/RsGameTechRT.RsSyncSettings] | |
VelocityCurveAsset=/Game/GlobalData/Curve/SyncVelocityCurve.SyncVelocityCurve | |
AngularVelocityScale=80.000000 | |
AngularVelocityCloseness=0.500000 | |
AngularVelocityCurveAsset=/Game/GlobalData/Curve/SyncAngularVelocityCurve.SyncAngularVelocityCurve | |
VelocityAcceleration=4500.000000 | |
AngularVelocityBlendCurveAsset=/Game/GlobalData/Curve/SyncAngularVelocityBlendCurve.SyncAngularVelocityBlendCurve | |
NonCharacterChannel=ECC_ActorTopologyQuery | |
DefaultSyncHeroStateModifierAssetRef=/Game/Characters/Hero/Logic/Definitions/HeroStateModifiers/HSM_AnimSync.HSM_AnimSync | |
DefaultSyncNavHeroStateModifierAssetRef=/Game/Characters/Hero/Logic/Definitions/HeroStateModifiers/HSM_NavToSync.HSM_NavToSync | |
[/Script/Engine.RsTelemetrySettings] | |
TelemetryLogExtension=tlog | |
TelemetryUploadLocation=(Path="C:/TelemetryLogs") | |
bTelemetryLoggingEnabled=False | |
bTelemetryLoggingEnabledInPIE=False | |
bUploadTelemetryLogs=True | |
[/Script/MovieScene.MovieScene] | |
HeroClassName=/Game/Characters/Hero/Logic/BP_Hero.BP_Hero_C | |
BuddyDroidClassName=/Game/Characters/BuddyDroid_01/Logic/BP_BuddyDroid.BP_BuddyDroid_C | |
MantisClassName=/Game/Vehicles/Mantis/BP_Mantis.BP_Mantis_C | |
HeroSequenceIdentifier=Hero_rig | |
BuddyDroidSequenceIdentifier=BuddyDroid_01_rig | |
MantisSequenceIdentifier=Mantis_rig | |
[/Script/Engine.RsDynamicDeformationSettings] | |
RenderTargetSize=2048 | |
HeightDisplacementScale=30.000000 | |
UVFalloff=5.000000 | |
[CrashReportClient] | |
CrashReportClientVersion=1.0 | |
DataRouterUrl="https://unreal.backtrace.io/post/birddog/d94167fcb977bf44de0b1e6b7a8a9333d71bd82877949aceed250c248efb9568" | |
[/Script/RsGameTechRT.RsNavigationSystem] | |
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=16.000000,CellHeight=10.000000,AgentMaxSlope=60.000000,MinRegionArea=200.000000,MergeRegionSize=4000.000000,MaxSimplificationError=1.800000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=50.000000,AgentHeight=176.000000,AgentStepHeight=45.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Default",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False) | |
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=25.000000,CellHeight=10.000000,AgentMaxSlope=40.000000,MinRegionArea=10000.000000,MergeRegionSize=5000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=250.000000,AgentHeight=500.000000,AgentStepHeight=60.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Rhippo",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False) | |
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=25.000000,CellHeight=10.000000,AgentMaxSlope=46.000000,MinRegionArea=10000.000000,MergeRegionSize=6000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=250.000000,AgentHeight=540.000000,AgentStepHeight=75.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Rancor",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False) | |
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=16.000000,CellHeight=10.000000,AgentMaxSlope=46.000000,MinRegionArea=10000.000000,MergeRegionSize=6000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=140.000000,AgentHeight=280.000000,AgentStepHeight=46.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Large",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False) | |
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=25.000000,CellHeight=10.000000,AgentMaxSlope=44.000000,MinRegionArea=10000.000000,MergeRegionSize=6000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=250.000000,AgentHeight=1008.000000,AgentStepHeight=60.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="ATST",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False) | |
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=25.000000,CellHeight=10.000000,AgentMaxSlope=50.000000,MinRegionArea=10000.000000,MergeRegionSize=6000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=100.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=280.000000,AgentHeight=600.000000,AgentStepHeight=70.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Scrab",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False) | |
+SupportedAgents=(NavDataClass=/Script/NavigationSystem.RecastNavMesh,GenerationParams=(TileSizeUU=1000.000000,CellSize=16.000000,CellHeight=10.000000,AgentMaxSlope=46.000000,MinRegionArea=10000.000000,MergeRegionSize=6000.000000,MaxSimplificationError=1.600000,bSortNavigationAreasByCost=False,bPerformVoxelFiltering=True,bMarkLowHeightAreas=True,bUseExtraTopCellWhenMarkingAreas=True,bFilterLowSpanSequences=True,bFilterLowSpanFromTileCache=True,bDoFullyAsyncNavDataGathering=True,bUseBetterOffsetsFromCorners=True,bStoreEmptyTileLayers=False,bAllowNavLinkAsPathEnd=False,bUseVoxelCache=True,RegionPartitioning=Watershed,LayerPartitioning=Watershed,RegionChunkSplits=2,LayerChunkSplits=2,MaxSimultaneousTileGenerationJobsCount=1024,TileSetUpdateInterval=1.000000),QueryParams=(HeuristicScale=0.999000,VerticalDeviationFromGroundCompensation=40.000000,DefaultMaxSearchNodes=2048.000000,DefaultMaxHierarchicalSearchNodes=2048.000000,bUseVirtualFilters=True),AgentRadius=80.000000,AgentHeight=360.000000,AgentStepHeight=46.000000,NavWalkingSearchHeightScale=1.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,Name="Wampa",bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False) | |
[/Script/RsGameTechRT.RsAchievementSettings] | |
AchievementEnumClass=/Game/GlobalData/Enums/Enum_Achievements.Enum_Achievements | |
PS4Config=(AchievementMapPath="Platforms/PS4/Config/OSS/Achievements.json",StartIndex=1,IgnoredAchievementIds="TheJediSurvivor",bUsePS5Format=False) | |
OriginConfig=(AchievementMapPath="Platforms/Eadp/Config/OSS/Achievements.json",StartIndex=1,IgnoredAchievementIds="TheJediSurvivor",bUsePS5Format=False) | |
PS5Config=(AchievementMapPath="Platforms/PS5/Config/OSS/Achievements.json",StartIndex=0,IgnoredAchievementIds="",bUsePS5Format=True) | |
GDKConfig=(AchievementMapPath="Platforms/GDK/Config/OSS/Achievements.json",StartIndex=1,IgnoredAchievementIds="TheJediSurvivor",bUsePS5Format=False) | |
+AchievementNames=TheJediSurvivor | |
+AchievementNames=RooftopDuel | |
+AchievementNames=ForSawGerrera | |
+AchievementNames=GrabSomeSeat | |
+AchievementNames=ThePastMadePresent | |
+AchievementNames=SurvivorsWeAdapt | |
+AchievementNames=AmongtheMasters | |
+AchievementNames=ForthePath | |
+AchievementNames=OutofBedlam | |
+AchievementNames=TanalorrBound | |
+AchievementNames=Tragedy | |
+AchievementNames=AtthePrecipice | |
+AchievementNames=IntotheAbyss | |
+AchievementNames=APlaceYouCouldCallHome | |
+AchievementNames=HanSlowlo | |
+AchievementNames="SoUncivilized " | |
+AchievementNames=You'veGotAFriend | |
+AchievementNames=Catch | |
+AchievementNames=TheyNeverSawItComing | |
+AchievementNames=ThisIsCanon | |
+AchievementNames=ImALivingLegend | |
+AchievementNames=GetDownFromThere | |
+AchievementNames=OneWiththeForce | |
+AchievementNames=MirrorMatch | |
+AchievementNames=Pinpoint | |
+AchievementNames=SlamDunk | |
+AchievementNames=Riposte | |
+AchievementNames=StarTours | |
+AchievementNames=KingoftheWorld | |
+AchievementNames=ThereIsNoTry | |
+AchievementNames=NowThisIsntPodracing | |
+AchievementNames=CleaningUp | |
+AchievementNames=TheyreProbablyFine | |
+AchievementNames=Skywalker | |
+AchievementNames=ItsATrap | |
+AchievementNames=MaxCapacity | |
+AchievementNames=CanYouPetTheBogling | |
+AchievementNames=CaijMatch | |
+AchievementNames=WhoGivesAPuck | |
+AchievementNames=LuckyCharms | |
+AchievementNames=GreezyMoney | |
+AchievementNames=CobraCal | |
+AchievementNames=APresenceIveNotFeltSince | |
+AchievementNames=HeyLukeAtUs | |
+AchievementNames=RoadHouse | |
+AchievementNames=KittedOut | |
+AchievementNames=SkoovaDiving | |
+AchievementNames=GrowthSpurt | |
+AchievementNames=Gambler | |
+AchievementNames=IntergalacticGeographic | |
+AchievementNames=Reconnaissance | |
+AchievementNames=Splurgle | |
+AchievementNames=TheJediPath | |
+AchievementNames=BloodSweatAndTears | |
[Core.Log] | |
LogTelemetry=all off | |
[/Script/Engine.AudioSettings] | |
ComponentTicksPerFrame=1000 | |
VolumeTicksPerFrame=10 | |
MusicDelayDistanceAfterRespawn=256.000000 | |
ListenerType=ListenerSplit | |
DebugSurfaceEffectType=SurfaceType_Default | |
MaxAudioPhysicsVelocity=1000.000000 | |
MaxAudioPhysicsAngularVelocity=360.000000 | |
MaxAudioPhysicsAcceleration=5000.000000 | |
MaxAudioPhysicsAngularAcceleration=1000.000000 | |
MinAudioPhysicsImpactVelocity=30.000000 | |
MaxAudioPhysicsImpactVelocity=500.000000 | |
DebugDrawImpact=False | |
MinimumTimeBetweenSmallerRagdollImpactSounds=0.500000 | |
MinimumTimeBetweenLargerRagdollImpactSounds=0.100000 | |
MinimumTimeBetweenImpactSounds=0.100000 | |
FoliageClusterSize=666.000000 | |
MultiplePositionsClusterDistance=222.000000 | |
FoliageUpdatePositionsPerFrame=500 | |
FoliageEmitterMaxPerQueue=1000 | |
FoliageAmbienceLoopEvent=/Game/Audio/Audiokinetic/Level/_Global/Foliage/Obj_Foliage_Ambience_Loop.Obj_Foliage_Ambience_Loop | |
ForceTargetSizeSmall=150.000000 | |
ForceTargetSizeMedium=500.000000 | |
GlobalUIStringTable=/Game/Narrative/LocalisedStrings/UI_Strings.UI_Strings | |
NarrativeHardRefDatabase=/Game/GlobalData/Narrative/NarrativeHardRefDatabase.NarrativeHardRefDatabase | |
GlobalRAPDatabase=/Game/GlobalData/Narrative/GlobalRAPDatabase.GlobalRAPDatabase | |
GlobalGestureDatabase=/Game/GlobalData/Narrative/GlobalGestureDatabase.GlobalGestureDatabase | |
DialogueGestures=/Game/GlobalData/Narrative/GlobalDialogueGestures.GlobalDialogueGestures | |
LogNarrativeDebugToFileOnPackaged=True | |
GlobalBAFTADatabase=/Game/GlobalData/Narrative/GlobalBAFTADatabase.GlobalBAFTADatabase | |
GlobalNarrativeMetadata=/Game/GlobalData/Narrative/GlobalNarrativeMetadata.GlobalNarrativeMetadata | |
MissingDialogueConsolidationAsset=/Game/Narrative/Dialogue/Gameplay/Global/do_not_delete_placeholder_dialogue_for_deleted_redirects_hdlg40.do_not_delete_placeholder_dialogue_for_deleted_redirects_hdlg40 | |
SilenceUID=66 | |
SurfaceTypeOverrides=(("Grass", "Grass_Tall"),("Metal_Ship", "Metal_Vehicle"),("Forest", "Grass")) | |
SurfaceEffectBoneMapping=(("Hmn_Cal_Foley_Climb_Foot_Jump_L", "l_ball"),("Hmn_Cal_Foley_Climb_Foot_Land_L", "l_ball"),("Hmn_Cal_Foley_Climb_Foot_Move_L", "l_ball"),("Hmn_Cal_Foley_Climb_Foot_Toe_L", "l_ball"),("Hmn_Cal_Foley_Climb_Foot_Jump_R", "r_ball"),("Hmn_Cal_Foley_Climb_Foot_Land_R", "r_ball"),("Hmn_Cal_Foley_Climb_Foot_Move_R", "r_ball"),("Hmn_Cal_Foley_Climb_Foot_Toe_R", "r_ball"),("Hmn_Cal_Foley_Climb_Hand_Grab_L", "l_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Lift_L", "l_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Pat_L", "l_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Slip_L", "l_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Grab_R", "r_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Lift_R", "r_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Pat_R", "r_wristEndSocket"),("Hmn_Cal_Foley_Climb_Hand_Slip_R", "r_wristEndSocket"),("Hmn_Cal_Foley_Footstep_Backward_R", "r_footSocket"),("Hmn_Cal_Foley_Footstep_Scuff_R", "r_footSocket"),("Hmn_Cal_Foley_Footstep_Settle_R", "r_footSocket"),("Hmn_Cal_Foley_Footstep_SideStep_R", "r_footSocket"),("Hmn_Cal_Foley_Footstep_Turn_R", "r_footSocket"),("Hmn_Cal_Foley_Footstep_Backward_L", "l_footSocket"),("Hmn_Cal_Foley_Footstep_Scuff_L", "l_footSocket"),("Hmn_Cal_Foley_Footstep_Settle_L", "l_footSocket"),("Hmn_Cal_Foley_Footstep_SideStep_L", "l_footSocket"),("Hmn_Cal_Foley_Footstep_Turn_L", "l_footSocket")) | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO.VO | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_BedlamRaiders.VO_BedlamRaiders | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Bode.VO_Bode | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Bounty.VO_Bounty | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_COR.VO_COR | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Cow.VO_COW | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Droid.VO_Droid | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_HYP.VO_HYP | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_ISB.VO_ISB | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_JED.VO_JED | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_LSMB.VO_LSMB | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Merrin.VO_Merrin | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Rayvis.VO_Rayvis | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_SHA.VO_SHA | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_TAN.VO_TAN | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_Trooper.VO_Trooper | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_TST.VO_TST | |
+LocalizedVOBanks=/Game/Audio/Audiokinetic/_SoundBanks/VO_TTS.VO_TTS | |
HighlightEvent=/Game/Audio/Audiokinetic/UI/Game/UI_BlockWarning_Unblockable_Red.UI_BlockWarning_Unblockable_Red | |
DefaultSoundClassName=/Engine/EngineSounds/Master.Master | |
DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master | |
DefaultSoundConcurrencyName=None | |
DefaultBaseSoundMix=None | |
VoiPSoundClass=None | |
MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault | |
ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault | |
EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault | |
VoiPSampleRate=Low16000Hz | |
MaximumConcurrentStreams=2 | |
GlobalMinPitchScale=0.400000 | |
GlobalMaxPitchScale=2.000000 | |
+QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=32) | |
bAllowPlayWhenSilent=True | |
bDisableMasterEQ=False | |
bAllowCenterChannel3DPanning=False | |
NumStoppingSources=8 | |
PanningMethod=Linear | |
MonoChannelUpmixMethod=Linear | |
DialogueFilenameFormat="{DialogueGuid}_{ContextId}" | |
FoliageForceInteractionAudioDuration=0.600000 | |
FoliageForceInteractionOneShotDuration=0.200000 | |
SpeakerFadeInTimeMSOnCinematicSeek=40 | |
[RsPinTelemetry] | |
PinTelemetryClass=/Script/SwGame.RsPinTelemetrySystem | |
[Animation.DefaultObjectSettings] | |
BoneCompressionSettings="/ACLPlugin/ACLAnimBoneCompressionSettings" | |
CurveCompressionSettings="/ACLPlugin/ACLAnimCurveCompressionSettings" | |
[/Script/Engine.AnimationSettings] | |
CompressCommandletVersion=2 | |
+KeyEndEffectorsMatchNameArray=IK | |
+KeyEndEffectorsMatchNameArray=eye | |
+KeyEndEffectorsMatchNameArray=weapon | |
+KeyEndEffectorsMatchNameArray=hand | |
+KeyEndEffectorsMatchNameArray=attach | |
+KeyEndEffectorsMatchNameArray=camera | |
DefaultCompressionAlgorithm=Class'/Script/Engine.AnimCompress_Automatic' | |
RotationCompressionFormat=ACF_Float96NoW | |
TranslationCompressionFormat=ACF_None | |
MaxCurveError=0.000000 | |
AlternativeCompressionThreshold=1.000000 | |
ForceRecompression=False | |
bOnlyCheckForMissingSkeletalMeshes=False | |
bForceBelowThreshold=False | |
bFirstRecompressUsingCurrentOrDefault=True | |
bRaiseMaxErrorToExisting=False | |
bTryExhaustiveSearch=False | |
bEnableSegmenting=True | |
bEnablePerformanceLog=False | |
bStripAnimationDataOnDedicatedServer=False | |
bTickAnimationOnSkeletalMeshInit=False | |
bAnimationCompressCommandletUseRespawnExtensions=True | |
+RespawnAnimCompressCommandletAlgorithmParametersProfiles=(ProfileName="face",PerTrackAlgorithmParameters=(MaxZeroingThreshold=0.000200,MaxPosDiffBitwise=0.007000,MaxAngleDiffBitwise=0.002000,MaxScaleDiffBitwise=0.000700,AllowedRotationFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),AllowedTranslationFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),AllowedScaleFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),bResampleAnimation=True,ResampledFramerate=30.000000,MinKeysForResampling=10,bUseAdaptiveError=True,bUseOverrideForEndEffectors=False,TrackHeightBias=1,ParentingDivisor=2.000000,ParentingDivisorExponent=1.000000,bUseAdaptiveError2=False,RotationErrorSourceRatio=0.800000,TranslationErrorSourceRatio=0.800000,ScaleErrorSourceRatio=0.001000,MaxErrorPerTrackRatio=0.300000,PerturbationProbeSize=0.001000),RemoveLinearKeysAlgorithmParameters=(MaxPosDiff=0.100000,MaxAngleDiff=0.050000,MaxScaleDiff=0.100000,MaxEffectorDiff=0.001000,MinEffectorDiff=0.010000,EffectorDiffSocket=0.010000,ParentKeyScale=10.000000,bRetarget=False,bActuallyFilterLinearKeys=True)) | |
+RespawnAnimCompressCommandletAlgorithmParametersProfiles=(ProfileName="body",PerTrackAlgorithmParameters=(MaxZeroingThreshold=0.010000,MaxPosDiffBitwise=0.010000,MaxAngleDiffBitwise=0.002000,MaxScaleDiffBitwise=0.010000,AllowedRotationFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),AllowedTranslationFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),AllowedScaleFormats=(ACF_Identity,ACF_IntervalFixed32NoW,ACF_Fixed48NoW),bResampleAnimation=True,ResampledFramerate=30.000000,MinKeysForResampling=10,bUseAdaptiveError=False,bUseOverrideForEndEffectors=False,TrackHeightBias=1,ParentingDivisor=2.000000,ParentingDivisorExponent=1.000000,bUseAdaptiveError2=False,RotationErrorSourceRatio=0.800000,TranslationErrorSourceRatio=0.800000,ScaleErrorSourceRatio=0.001000,MaxErrorPerTrackRatio=0.300000,PerturbationProbeSize=0.001000),RemoveLinearKeysAlgorithmParameters=(MaxPosDiff=0.100000,MaxAngleDiff=0.050000,MaxScaleDiff=0.100000,MaxEffectorDiff=0.001000,MinEffectorDiff=0.010000,EffectorDiffSocket=0.010000,ParentKeyScale=2.000000,bRetarget=False,bActuallyFilterLinearKeys=True)) | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsBoganoFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Bogano/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsBoganoAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Bogano/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsBraccaFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Bracca/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsBraccaAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Bracca/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsDathomirFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Dathomir/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsDathomirAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Dathomir/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsFightClubFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/FightClub/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsFightClubAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/FightClub/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsFortressFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Fortress/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsFortressAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Fortress/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsGlobalFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Global/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsGlobalAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Global/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsIlumFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Ilum/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsIlumAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Ilum/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsKashyyykFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Kashyyyk/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsKashyyykAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Kashyyyk/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsPlanet_TravelFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Planet_Travel/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsPlanet_TravelAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Planet_Travel/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsVaultVoidFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/VaultVoid/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsVaultVoidAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/VaultVoid/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsZeffoFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Zeffo/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CinematicsZeffoAllExceptFaces",bActivate=True,PathTokensRequired=("Content/Cinematics/Zeffo/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CharactersHeroAnimationFace",bActivate=True,PathTokensRequired=("Content/Characters/Hero/Animation/Face/","face"),PathTokensProhibited=,ProfileNameWithAlgorithmParameters="face") | |
+RespawnAnimCompressCommandletGroups=(GroupName="CharactersHeroAnimationIdles",bActivate=True,PathTokensRequired=("Content/Characters/Hero/Animation/Idles/"),PathTokensProhibited=("face"),ProfileNameWithAlgorithmParameters="body") | |
[/Script/Engine.RsWorldWidgetPoolSettings] | |
+WidgetPoolInit=(InitAmount=5,WidgetToInit=/Game/UI/InWorld/UI_interact_icon.UI_interact_icon_C) | |
+WidgetPoolInit=(InitAmount=5,WidgetToInit=/Game/UI/UI_HUD_EnemyHealth.UI_HUD_EnemyHealth_C) | |
+WidgetPoolInit=(InitAmount=5,WidgetToInit=/Game/UI/UI_PromptHolder.UI_PromptHolder_C) | |
MaxPerfFrameBudgetForSpawnMS=2.000000 | |
[/Script/Engine.CollisionProfile] | |
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="ActorTopology_HeroOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="ActorTopologyQuery and Hero.") | |
+Profiles=(Name="AIAwakeVolume",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="Same as RsNavVolume, except that Visibility is ignored and ObjectType is Pawn") | |
+Profiles=(Name="AILimbs",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore)),HelpMessage="For characters with mulitple body parts that take damage") | |
+Profiles=(Name="AudioObstructionOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Used for obstructing audio, should only be used on trigger boxes within audio levels") | |
+Profiles=(Name="AudioVolume",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Audio volume trigger") | |
+Profiles=(Name="BlockAIOnly",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Only blocks AI") | |
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Blocks all Unreal channels, only use for level blockouts") | |
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as BlockAll for dynamic objects") | |
+Profiles=(Name="BlockAllDynamicForceVisibility",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="BinocularsHighlightable"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision"),(Channel="ForceVisibility")),HelpMessage="Same as BlockAllDynamic except that ForceVisibility is blocked") | |
+Profiles=(Name="BlockAllDynamicNoAudioObstruction",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Same as BlockAllDynamic except that audio is not obstructed") | |
+Profiles=(Name="BlockAll_IgnoreVisibility",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Ignores Visibility to prevent incorrect physical materials being passed in") | |
+Profiles=(Name="BlockCameraAndAudio",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Only blocks camera and audio") | |
+Profiles=(Name="BlockPhysicsBodyOnly",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Only blocks PhysicsBody") | |
+Profiles=(Name="BodyParts",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="BodyParts",CustomResponses=((Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore)),HelpMessage="Use for BodyParts colliding with Hero") | |
+Profiles=(Name="BreakableNoCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Destructible",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="ForceTrace")),HelpMessage="No camera collision on breakables") | |
+Profiles=(Name="BuddyDroid",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="ForceTrace")),HelpMessage="For the buddy droid") | |
+Profiles=(Name="BulletProjectiles",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Bullets",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap),(Channel="ForceTrace",Response=ECR_Overlap)),HelpMessage="For bullet projectiles") | |
+Profiles=(Name="CharacterMesh",CollisionEnabled=PhysicsOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="Pawn object that is used for Character Mesh") | |
+Profiles=(Name="Chemistry_ForceObj",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="Chemistry",Response=ECR_Overlap),(Channel="BinocularsHighlightable"),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Needs description") | |
+Profiles=(Name="Chemistry_Water",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Chemistry",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Chemistry",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Needs description") | |
+Profiles=(Name="Debris",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Debris",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore)),HelpMessage="Visual debris and clutter that can be pushed around") | |
+Profiles=(Name="Debris_IgnoreHero",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Debris",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore)),HelpMessage="For debris that should not collide with the Hero") | |
+Profiles=(Name="DebrisOnly",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore)),HelpMessage="Only interacts with debris, useful for feet") | |
+Profiles=(Name="DecalsAndCamera",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Lightsaber marks and bullets appear on object, camera and audio is blocked") | |
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=((Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Destructible actors") | |
+Profiles=(Name="DestructibleNoCameraNoForce",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Destructible",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as DestructibleNoForce, except that Camera is ignored") | |
+Profiles=(Name="DestructibleNoForce",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Destructible",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Destructible Actors that cannot be affected by Force") | |
+Profiles=(Name="FlytrapBlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as BlockAllDynamic except that ActorTopologyQuery is ignored") | |
+Profiles=(Name="ForceObj",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Force object player can interact with") | |
+Profiles=(Name="ForceObjNoAudioObstruction",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Exactly the same as ForceObj except that audio is not obstructed") | |
+Profiles=(Name="ForceObjNoCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Force object player can interact with that doesn\'t block Camera") | |
+Profiles=(Name="ForceObjNoCollision",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="ForceTrace")),HelpMessage="An object that will interact with Force powers but will ignore everything else, primarily used for blueprints") | |
+Profiles=(Name="ForceOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="ForceTrace",Response=ECR_Overlap)),HelpMessage="Only ForceTrace") | |
+Profiles=(Name="ForceVisibilityOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="ForceVisibility")),HelpMessage="Only blocks ForceVisibility") | |
+Profiles=(Name="Hazard",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Chemistry",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Chemistry",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore)),HelpMessage="For hazard spreading") | |
+Profiles=(Name="Hero",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Hero",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Chemistry",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts"),(Channel="ForceTrace")),HelpMessage="The Hero") | |
+Profiles=(Name="HeroIgnoresPawns",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts"),(Channel="ForceTrace")),HelpMessage="Ignores Pawn and Hero objects") | |
+Profiles=(Name="HitCollider_AI",CollisionEnabled=NoCollision,bCanModify=True,ObjectTypeName="HitCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="For hit colliders on AI") | |
+Profiles=(Name="HitCollider_Hero",CollisionEnabled=NoCollision,bCanModify=True,ObjectTypeName="HitCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="For hit colliders on the Hero") | |
+Profiles=(Name="HitCollisionOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision"),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Only interacts with the lightsaber, for gameplay only (no LightsaberMarks!)") | |
+Profiles=(Name="IgnoreActorTopologyQuery",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as BlockAll but ignores ActorTopologyQuery, used on elevators and the Mantis") | |
+Profiles=(Name="IgnoreActorTopologyQueryDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as BlockAll but ignores ActorTopologyQuery, used on elevators and the Mantis") | |
+Profiles=(Name="IgnoreCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Same as BlockAll but ignores Camera") | |
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle, all other channels will be set to default") | |
+Profiles=(Name="IKComplexGeo",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="IKComplexGeoQuery")),HelpMessage="For complex geo whose only collision should be with IK queries") | |
+Profiles=(Name="IKComplexGeo_IgnoreCameraAndVisibility",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="IKComplexGeoQuery")),HelpMessage="For complex geo whose only collision should be with IK queries") | |
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="WorldStatic object that is invisible") | |
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="WorldDynamic object that is invisible") | |
+Profiles=(Name="InvisibleWallIgnoreActorTopologyQuery",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="WorldStatic object that is invisible and ignores ActorTopologyQuery, used for elevators and mantis") | |
+Profiles=(Name="InvisibleWallIgnoreActorTopologyQueryDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="WorldDynamic object that is invisible and ignores ActorTopologyQuery, used for elevators and mantis") | |
+Profiles=(Name="InvisibleWallHeroOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Invisible wall hero only") | |
+Profiles=(Name="LightsaberMarksGeo",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="LightsaberMarks traces only") | |
+Profiles=(Name="MantisInterior",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="IKComplexGeoQuery")),HelpMessage="Mantis interior collision for specific areas.") | |
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="No collision") | |
+Profiles=(Name="OverlapAI",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Trigger to only check for AI enemies") | |
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all Unreal channels") | |
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all Unreal channels") | |
+Profiles=(Name="OverlapHero",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Trigger object that overlaps only the Hero") | |
+Profiles=(Name="OverlapHeroDynamic",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Dynamic object that only overlaps the Hero") | |
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Trigger that only overlaps Pawn and Hero") | |
+Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="ForceTrace"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Pawn object") | |
+Profiles=(Name="PawnBlockGeoOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="For special-case geo blocking.") | |
+Profiles=(Name="PawnBlockHeroOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Pawn collision. Only blocks hero.") | |
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Simulating actors") | |
+Profiles=(Name="PhysicsActorForce",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="BinocularsHighlightable"),(Channel="ForceTrace")),HelpMessage="Physics actor that blocks ForceTraces") | |
+Profiles=(Name="PhysicsActorNoCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Blocks PhysicsBody, but not the Camera") | |
+Profiles=(Name="PhysicsAnimation",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsAnimation",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="PhysicsAnimation")),HelpMessage="Collision profile for PhysicsAnimation assets / visual ragdoll") | |
+Profiles=(Name="PhysMat",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Used for PhysMats, direct usage can be found on Puddle01 and Puddle02") | |
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Simulating Skeletal Mesh Component") | |
+Profiles=(Name="RsNavVolume",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="For RsNavVolume, same as OverlapAll except that Visibility is blocked") | |
+Profiles=(Name="RsNavVolume_IgnoreVisibility",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="Same as RsNavVolume, except that Visibility is ignored") | |
+Profiles=(Name="Spectator",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic") | |
+Profiles=(Name="TraceTarget",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore)),HelpMessage="Manual trace target object, ignores all") | |
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Overlap trigger for the Hero") | |
+Profiles=(Name="TriggerOnAllObjectTypes",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Overlap),(Channel="Chemistry",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Same functionality as Trigger, except this will overlap all object types, for example, the RATAT_Head on KAS_World") | |
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore)),HelpMessage="UI channel") | |
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=((Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap)),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic, all other channels will be set to default") | |
+Profiles=(Name="VisiblityOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Visibility collision only.") | |
+Profiles=(Name="WallOnlyInvisible",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision")),HelpMessage="Only to be used as Invisible Wall. Hero cannot stand on!") | |
+Profiles=(Name="WindPush",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="ForceTrace")),HelpMessage="Wind that can be Force manipulated") | |
+Profiles=(Name="WorldMapGeo",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="WorldMap",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="WorldMap StaticMeshes that support multi-hit raycast queries using WorldMap trace channel") | |
+Profiles=(Name="HeroPhaseWalk",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Hero",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Chemistry",Response=ECR_Overlap),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts"),(Channel="ForceTrace")),HelpMessage="The Hero but cooler") | |
+Profiles=(Name="PawnBlockHeroPawnOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Pawn blocks Hero and other Pawns only") | |
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") | |
+Profiles=(Name="RagdollAsTopologyCollisionProfile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="RopeCollision")),HelpMessage="Same as Ragdoll but with topology influence") | |
+Profiles=(Name="BinocularsHighlightable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BinocularsHighlightable"),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="For being traced by the BD-1 Binoculars") | |
+Profiles=(Name="RsNavVolume_IgnoreVisAndBullets",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BodyParts",Response=ECR_Overlap),(Channel="Debris",Response=ECR_Overlap)),HelpMessage="Same as RsNavVolume_IgnoreVisibility, except that Bullets are also ignored") | |
+Profiles=(Name="ShallowWater",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="HitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore)),HelpMessage="Use for shallow water that blocks a camera from going under") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Bullets") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Chemistry") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Hero") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="LightsaberMarks") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="BinocularsHighlightable") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Trigger") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="HitCollision") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="BodyParts") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="WorldMap") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Debris") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="ForceTrace") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PhysicsAnimation") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="IKComplexGeoQuery") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="RopeCollision") | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="ForceVisibility") | |
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Ignore),(Channel="hero",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="hitCollision",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Ignore),(Channel="RopeCollision",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore))) | |
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Overlap),(Channel="hero",Response=ECR_Overlap),(Channel="BodyParts",Response=ECR_Overlap),(Channel="forceTrace",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Overlap))) | |
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Overlap),(Channel="hero",Response=ECR_Overlap),(Channel="BodyParts",Response=ECR_Overlap),(Channel="forceTrace",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Overlap))) | |
+EditProfiles=(Name="UI",CustomResponses=((Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="hitCollision",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Bullets",Response=ECR_Ignore),(Channel="Hero",Response=ECR_Ignore))) | |
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="forceTrace",Response=ECR_Ignore),(Channel="Debris"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision"))) | |
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="forceTrace"),(Channel="Camera",Response=ECR_Overlap),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="BinocularsHighlightable"))) | |
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Visibility"),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Ignore),(Channel="hero",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="hitCollision",Response=ECR_Ignore),(Channel="forceTrace",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision"),(Channel="BinocularsHighlightable"))) | |
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Ignore),(Channel="RopeCollision"))) | |
+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision"))) | |
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="forceTrace",Response=ECR_Ignore),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision"),(Channel="Visibility",Response=ECR_Ignore))) | |
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Ignore),(Channel="hero",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="hitCollision",Response=ECR_Ignore),(Channel="WorldMap",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="RopeCollision",Response=ECR_Ignore))) | |
+EditProfiles=(Name="Spectator",CustomResponses=((Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore))) | |
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="AudioObstructionQuery",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="bullets",Response=ECR_Ignore),(Channel="hero",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="hitCollision",Response=ECR_Ignore),(Channel="WorldMap",Response=ECR_Ignore),(Channel="Debris",Response=ECR_Ignore),(Channel="RopeCollision",Response=ECR_Ignore))) | |
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="Camera"),(Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="forceTrace"),(Channel="LightsaberMarks",Response=ECR_Ignore),(Channel="RopeCollision"))) | |
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore))) | |
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="LightsaberMarks"),(Channel="RopeCollision"))) | |
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="LightsaberMarks"),(Channel="RopeCollision"),(Channel="BinocularsHighlightable"))) | |
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="IKComplexGeoQuery",Response=ECR_Overlap),(Channel="LightsaberMarks",Response=ECR_Ignore))) | |
+EditProfiles=(Name="InvisibleWallIgnoreActorTopologyQuery",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore))) | |
+EditProfiles=(Name="InvisibleWallIgnoreActorTopologyQueryDynamic",CustomResponses=((Channel="ActorTopologyQuery",Response=ECR_Ignore))) | |
+EditProfiles=(Name="WaterBodyCollision",CustomResponses=((Channel="Visibility"),(Channel="ActorCollisionQuery",Response=ECR_Ignore),(Channel="ActorTopologyQuery",Response=ECR_Ignore),(Channel="LightsaberMarks",Response=ECR_Ignore))) | |
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
+ProfileRedirects=(OldName="largeTarget",NewName="TraceTarget") | |
+ProfileRedirects=(OldName="verlapHeroDynamic",NewName="OverlapHeroDynamic") | |
+ProfileRedirects=(OldName="verlapHero",NewName="OverlapHero") | |
+ProfileRedirects=(OldName="limbs",NewName="AILimbs") | |
+ProfileRedirects=(OldName="lightsaberOnly",NewName="HitCollisionOnly") | |
+ProfileRedirects=(OldName="BlockCamera",NewName="BlockCameraAndAudio") | |
+ProfileRedirects=(OldName="LightsaberMarksAndCamera",NewName="DecalsAndCamera") | |
+ProfileRedirects=(OldName="onlyDebris",NewName="DebrisOnly") | |
+ProfileRedirects=(OldName="bullets",NewName="BulletProjectiles") | |
+ProfileRedirects=(OldName="ForceObject",NewName="ForceObj") | |
+ProfileRedirects=(OldName="ForceObjectNoCamera",NewName="ForceObjNoCamera") | |
+ProfileRedirects=(OldName="onlyForce",NewName="ForceOnly") | |
+ProfileRedirects=(OldName="BreakableNoCam",NewName="BreakableNoCamera") | |
+ProfileRedirects=(OldName="BlockVisibilityOnly",NewName="PhysMat") | |
+ProfileRedirects=(OldName="HitCollider",NewName="HitCollider_AI") | |
+ProfileRedirects=(OldName="BlockPhysicsBody",NewName="BlockPhysicsBodyOnly") | |
+ProfileRedirects=(OldName="BlockCameraOnly",NewName="BlockCameraAndAudio") | |
+ProfileRedirects=(OldName="Chemistry",NewName="Chemistry_Water") | |
+ProfileRedirects=(OldName="RagdollTopology",NewName="RagdollAsTopologyCollisionProfile") | |
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
+CollisionChannelRedirects=(OldName="fire",NewName="Hazard") | |
+CollisionChannelRedirects=(OldName="mesh",NewName="BodyParts") | |
+CollisionChannelRedirects=(OldName="item",NewName="largeTarget") | |
+CollisionChannelRedirects=(OldName="largeTarget",NewName="forceTrace") | |
+CollisionChannelRedirects=(OldName="cosmetic",NewName="Debris") | |
+CollisionChannelRedirects=(OldName="IKComplexGeo",NewName="IKComplexGeoQuery") | |
+CollisionChannelRedirects=(OldName="saber",NewName="hitCollision") | |
+CollisionChannelRedirects=(OldName="Hazard",NewName="Chemistry") | |
+CollisionChannelRedirects=(OldName="HeroDash",NewName="BinocularsHighlightable") | |
[/Script/Engine.RsEngineSettings] | |
DeprecatedBitfieldEnumNames=("ERsHeroLoadoutFlags::ZeffoCompassUnlocked","ERsHeroLoadoutFlags::ZeffoChargedCompassUnlocked","ERsHeroLoadoutFlags::HolocronUnlocked","ERsHeroLoadoutFlags::ZeffoGlyphsUnlocked","ERsNavPermissionFlags::NPF_WALL_RUN","ERsNavPermissionFlags::NPF_NO_WALL_NAVIGATION","ERsHeroUpgradeFlags::BlockUpgrade","ERsHeroUpgradeFlags::BlockDamage","ERsHeroUpgradeFlags::ForceMeterHeal","ERsHeroUpgradeFlags::PerfectEvadeForce","ERsHeroUpgradeFlags::LeapUnlock","ERsHeroUpgradeFlags::SprintAttackUnlock","ERsHeroUpgradeFlags::HeavyFocusUpgrade","ERsHeroUpgradeFlags::SpawnTKObject","ERsHeroUpgradeFlags::LeapDistance","ERsHeroUpgradeFlags::ThrowDistance","ERsHeroUpgradeFlags::TransformAttackUnlock","ERsHeroUpgradeFlags::EvadeAttackUnlock","ERsHeroUpgradeFlags::LeapBranches","ERsHeroUpgradeFlags::ThrowTwin","ERsHeroUpgradeFlags::PerfectPush","ERsHeroUpgradeFlags::PerfectEvadeCombo, ERsHeroFlagSet::NewGamePlusForcePushUnlocked, ERsHeroFlagSet::NewGamePlusForcePullUnlocked, ERsHeroUpgradeFlags::PerfectEvadeCombo") | |
[/Script/Engine.RsTelemetry2Settings] | |
bTelemetryEnabled=True | |
TelemetryEndpoint="https://elastic-r8.log.ccm.ea.com:9200" | |
TelemetryBasicAuth="v1Si40RUs3rR8T#4M!:Jn2MfdsafgGv#^dUXxC@" | |
TelemetryELKBaseIndex="r8-game" | |
bTelemetryELKUseProdIndex=True | |
TelemetryVersion="2.0.0" | |
[/Script/PythonScriptPlugin.PythonScriptPluginSettings] | |
+StartupScripts="../../../SW/Python/sw_userSetup.py" | |
bDeveloperMode=False | |
bRemoteExecution=False | |
RemoteExecutionMulticastGroupEndpoint=239.0.0.1:6766 | |
RemoteExecutionMulticastBindAddress=0.0.0.0 | |
RemoteExecutionSendBufferSizeBytes=2097152 | |
RemoteExecutionReceiveBufferSizeBytes=2097152 | |
RemoteExecutionMulticastTtl=0 | |
[/Script/Engine.PhysicsSettings] | |
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) | |
DefaultDegreesOfFreedom=Full3D | |
bSuppressFaceRemapTable=False | |
bSupportUVFromHitResults=False | |
bDisableActiveActors=False | |
bDisableKinematicStaticPairs=False | |
bDisableKinematicKinematicPairs=False | |
bDisableCCD=False | |
bEnableEnhancedDeterminism=False | |
AnimPhysicsMinDeltaTime=0.000000 | |
bSimulateAnimPhysicsAfterReset=False | |
MaxPhysicsDeltaTime=0.033333 | |
bSubstepping=False | |
bSubsteppingAsync=False | |
MaxSubstepDeltaTime=0.016667 | |
MaxSubsteps=6 | |
SyncSceneSmoothingFactor=0.000000 | |
InitialAverageFrameRate=0.016667 | |
PhysXTreeRebuildRate=10 | |
+PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete") | |
+PhysicalSurfaces=(Type=SurfaceType2,Name="Cloth") | |
+PhysicalSurfaces=(Type=SurfaceType3,Name="Snow_Thin") | |
+PhysicalSurfaces=(Type=SurfaceType4,Name="Grass") | |
+PhysicalSurfaces=(Type=SurfaceType5,Name="Metal_Solid") | |
+PhysicalSurfaces=(Type=SurfaceType6,Name="Gravel") | |
+PhysicalSurfaces=(Type=SurfaceType7,Name="Water_Puddle") | |
+PhysicalSurfaces=(Type=SurfaceType8,Name="Water_Shallow") | |
+PhysicalSurfaces=(Type=SurfaceType9,Name="Wood_Thick") | |
+PhysicalSurfaces=(Type=SurfaceType10,Name="Metal_Hollow") | |
+PhysicalSurfaces=(Type=SurfaceType11,Name="Dirt") | |
+PhysicalSurfaces=(Type=SurfaceType12,Name="Flesh") | |
+PhysicalSurfaces=(Type=SurfaceType13,Name="Mud") | |
+PhysicalSurfaces=(Type=SurfaceType14,Name="Water_Deep") | |
+PhysicalSurfaces=(Type=SurfaceType15,Name="Sand_Dry") | |
+PhysicalSurfaces=(Type=SurfaceType16,Name="Sand_Wet") | |
+PhysicalSurfaces=(Type=SurfaceType17,Name="Forest") | |
+PhysicalSurfaces=(Type=SurfaceType18,Name="Water_Rocky") | |
+PhysicalSurfaces=(Type=SurfaceType19,Name="Drivable_Vehicle") | |
+PhysicalSurfaces=(Type=SurfaceType20,Name="Rock") | |
+PhysicalSurfaces=(Type=SurfaceType21,Name="Snow_Thick") | |
+PhysicalSurfaces=(Type=SurfaceType22,Name="Wood_Thin") | |
+PhysicalSurfaces=(Type=SurfaceType23,Name="Wood_Rotted") | |
+PhysicalSurfaces=(Type=SurfaceType24,Name="Ice") | |
+PhysicalSurfaces=(Type=SurfaceType25,Name="Metal_Beam") | |
+PhysicalSurfaces=(Type=SurfaceType26,Name="Metal_Pipe") | |
+PhysicalSurfaces=(Type=SurfaceType27,Name="Metal_Grate") | |
+PhysicalSurfaces=(Type=SurfaceType28,Name="Metal_Rusted") | |
+PhysicalSurfaces=(Type=SurfaceType29,Name="Metal_Ship") | |
+PhysicalSurfaces=(Type=SurfaceType30,Name="Grass_Tall") | |
+PhysicalSurfaces=(Type=SurfaceType31,Name="Rubber") | |
+PhysicalSurfaces=(Type=SurfaceType32,Name="Glass") | |
+PhysicalSurfaces=(Type=SurfaceType33,Name="Web") | |
+PhysicalSurfaces=(Type=SurfaceType34,Name="Metal_Vehicle") | |
+PhysicalSurfaces=(Type=SurfaceType35,Name="Snow_Deep") | |
+PhysicalSurfaces=(Type=SurfaceType36,Name="Tar") | |
+PhysicalSurfaces=(Type=SurfaceType37,Name="Quicksand") | |
+PhysicalSurfaces=(Type=SurfaceType38,Name="KobohTech") | |
+PhysicalSurfaces=(Type=SurfaceType39,Name="Tile") | |
+PhysicalSurfaces=(Type=SurfaceType40,Name="Dirt_LooseStone") | |
+PhysicalSurfaces=(Type=SurfaceType41,Name="Dirt_Loose") | |
+PhysicalSurfaces=(Type=SurfaceType42,Name="Dirt_SoftDamp") | |
+PhysicalSurfaces=(Type=SurfaceType43,Name="Grass_Dead") | |
+PhysicalSurfaces=(Type=SurfaceType44,Name="Metal_Diamond") | |
+PhysicalSurfaces=(Type=SurfaceType45,Name="Wood_Hollow") | |
+PhysicalSurfaces=(Type=SurfaceType46,Name="Wood_Creaky") | |
+PhysicalSurfaces=(Type=SurfaceType47,Name="Rope") | |
+PhysicalSurfaces=(Type=SurfaceType48,Name="Stone_Rubble") | |
+PhysicalSurfaces=(Type=SurfaceType49,Name="Hologram") | |
+PhysicalSurfaces=(Type=SurfaceType50,Name="Rug") | |
+PhysicalSurfaces=(Type=SurfaceType51,Name="Meat") | |
+PhysicalSurfaces=(Type=SurfaceType52,Name="Junk") | |
DefaultBroadphaseSettings=(bUseMBPOnClient=True,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=-1048576.000000,Y=-1048576.000000,Z=-1048576.000000),Max=(X=1048576.000000,Y=1048576.000000,Z=1048576.000000),IsValid=1),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) | |
MinDeltaVelocityForHitEvents=0.000000 | |
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) | |
DamageFromPhysicsCollision=/Game/GlobalData/Damage/DamageCategoriesPhysicsCollision.DamageCategoriesPhysicsCollision | |
DebugLogDamageFromPhysicsCollision=False | |
DebugDisablePhysicalAnimation=False | |
AllowDebugDrawForPhysicalAnimation=False | |
DebugShowPoseFromAnimationWithoutPhysics=False | |
DebugShowPoseFromAnimationWithoutPhysicsSolid=False | |
DebugShowPoseFromPhysicalAnimationAfterPhysics=False | |
DebugShowPhysicalAnimationActiveProfileName=False | |
DebugShowPoseFromAnimationFromMotionAnalyzer=False | |
DebugDrawPhysicalAnimationRootMotion=False | |
DebugLogMatchingResultsForPhysicalAnimation=False | |
DebugDisableCustomKickstartForRagdolls=False | |
DefaultPhysicalMaterialForPhysicalAnimation=/Game/MaterialsR8/PhysicsMaterials/R4_PM_RagdollPhysAnimDefault.R4_PM_RagdollPhysAnimDefault | |
DebugPhysAnimEnableFrameTimeSpikes=False | |
DebugPhysAnimFrameTimeSpikesTimeBetween=2.000000 | |
DebugPhysAnimFrameTimeSpikesLength=1.000000 | |
DebugPhysAnimDisablePrediction=False | |
DebugPhysAnimVisualizeDifferenceAnimationAndPhysics=False | |
DebugPhysAnimVisualizeAnimationAndPhysicsBlendWeight=False | |
DebugPhysicsAssetDebugRenderingScale=1.000000 | |
EnableDebugLogWithMaximumVelocitiesForAllRagdollBodies=False | |
RagdollMaximumLinearVelocity=1000.000000 | |
RagdollMaximumAngularVelocity=80.000000 | |
EnableDebugLogForSleepingForAllRagdollBodies=False | |
EnableValidationForRespawnDestructibleActors=False | |
EnableDebugLogForSleepingForAllDestructionBodies=False | |
+WeightClassEntries=(Type=WeightClass1,Name="Small",Weight=100.000000) | |
+WeightClassEntries=(Type=WeightClass2,Name="Medium",Weight=200.000000) | |
+WeightClassEntries=(Type=WeightClass3,Name="Large",Weight=300.000000) | |
DefaultGravityZ=-1225.000000 | |
bEnablePCM=False | |
MaxAngularVelocity=720.000000 | |
ContactOffsetMultiplier=0.010000 | |
MinContactOffset=0.000100 | |
MaxContactOffset=1.000000 | |
DefaultShapeComplexity=CTF_UseSimpleAsComplex | |
[/Script/DialoguePlugin.DialogueDeveloperSettings] | |
LethalDamageType=None | |
CSVDatabasePath=(FilePath="../../../SW/Content/GlobalData/Narrative/Heckle_Lines.csv") | |
FacialAnimCharListCSVPath=(FilePath="../../../SW/Content/GlobalData/Narrative/FacialAnimCharList.csv") | |
HeckleRulesCSVPath=(FilePath="../../../SW/Content/GlobalData/Narrative/Heckle_Rules.csv") | |
HeckleDialogueMetadataCSVPath=(FilePath="../../../SW/Content/GlobalData/Narrative/Heckle_DialogueMetadata.csv") | |
ConversationTimeout=25.000000 | |
ConversationAnimsTimeout=4.000000 | |
SystemicCombatBreatheInChance=0.100000 | |
SystemicCombatBreatheOutChance=0.100000 | |
SystemicDialogueCookVersion=5 | |
GameplayDialogueCookVersion=5 | |
SpeakersToPreviewMeshes=(((TagName="Narrative.SpeakerCharacters.Greez"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Greeze/Rig/Greez_rig.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Greeze/Rig/FaceAJK/Greez_faceAJK.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Greeze/Rig/FaceAJK/AB_Greez_faceAJK.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Greeze/Logic/AB_Greez.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/Greeze/Animation/Navigation/Greeze_NAV_Idle03.uasset"))),((TagName="Narrative.SpeakerCharacters.Bode"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Bode/Rig/Bode.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Bode/Rig/Face/Bode_face.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Bode/Rig/Face/AB_Bode_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Bode/Logic/AB_CigBode.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/Bode/Animations/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.Cal"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Hero/Rig/Skeleton/Hero_rig.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Hero/Rig/FaceAJK/Hero_faceAJK.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Hero/Logic/Customization/FaceAJK/AB_Hero_FaceAJK.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Narrative/GesturesAndIdles/AB_Hero_GesturesAndIdles.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/Hero/Animation/Idles/Hero_Idle_CasualQuiet.uasset"))),((TagName="Narrative.SpeakerCharacters.Monk"), (BodyMesh=(FilePath="../../../SW/Content/Characters/BartenderDroid/Rig/BartenderDroid.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Narrative/GesturesAndIdles/AB_Bartender_GesturesAndIdles.uasset"))),((TagName="Narrative.SpeakerCharacters.DomaDendra"), (BodyMesh=(FilePath="../../../SW/Content/Characters/DomaDendra/Rig/DomaDendra.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/DomaDendra/Rig/Face/DomaDendra_face.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/DomaDendra/Rig/Face/AB_DomaDendra_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/DomaDendra/Logic/AB_DomaDendra.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/DomaDendra/Animations/Narrative/Gestures/DomeDendra_NAR_idle.uasset"))),((TagName="Narrative.SpeakerCharacters.BaseMale"), (BodyMesh=(FilePath="../../../SW/Content/Characters/BaseMale/Rig/BaseMale.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/BaseMale/Logic/AB_BaseMale.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/BaseMale/Animation/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.BaseFemale"), (BodyMesh=(FilePath="../../../SW/Content/Characters/BaseFemale/Rig/BaseFemale_rig.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/BaseFemale/Logic/AB_BaseFemale.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/BaseFemale/Animation/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.Zee"), (BodyMesh=(FilePath="../../../SW/Content/Characters/ZN0Droid/Rig/ZN0Droid.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/ZN0Droid/Logic/AB_ZN0Droid.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/ZN0Droid/Animation/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.SkoovaStev"), (BodyMesh=(FilePath="../../../SW/Content/Characters/AquariumAlien/Rig/AquariumAlien.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/AquariumAlien/Logic/AB_AquariumAlien.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/AquariumAlien/Anim/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.Merrin"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Merrin/Rig/Customization/MainBody/MerrinAJK.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Merrin/Rig/FaceAJK/Merrin_faceAJK.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Merrin/Rig/Face/AB_Merrin_rig_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Merrin/Logic/AB_Merrin.uasset"))),((TagName="Narrative.SpeakerCharacters.Caij"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Caij/Rig/Caij.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Caij/Rig/Face/Caij_face.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Caij/Rig/Face/AB_Caij_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Caij/Logic/AB_Caij_Chump.uasset"))),((TagName="Narrative.SpeakerCharacters.Bhima"), (BodyMesh=(FilePath="../../../SW/Content/Characters/BhimaOok/Rig/BhimaOok.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/BhimaOok/Logic/AB_BhimaOok.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/BhimaOok/Anim/Narrative/Conversation/Default/idle.uasset"))),((TagName="Narrative.SpeakerCharacters.TulliMu"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Snailien/Rig/Snailien.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Snailien/Logic/AB_Snailien.uasset"))),((TagName="Narrative.SpeakerCharacters.Gido"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Gido/Rig/Gido.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Gido/Logic/AB_Gido.uasset"),DefaultIdle=(FilePath="../../../SW/Content/Characters/Gido/Anim/Narrative/Conversation/Default/Idle.uasset"))),((TagName="Narrative.SpeakerCharacters.PiliWalde"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Botanist/Rig/Botanist.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Botanist/Logic/AB_Botanist.uasset"))),((TagName="Narrative.SpeakerCharacters.T-1N8"), (BodyMesh=(FilePath="../../../SW/Content/Characters/K8ClinicDroid/Rig/K8ClinicDroid.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/K8ClinicDroid/Logic/AB_K8ClinicDroid.uasset"))),((TagName="Narrative.SpeakerCharacters.Tulakt"), (BodyMesh=(FilePath="../../../SW/Content/Characters/LeatherHead/Rig/LeatherHead.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/LeatherHead/Logic/AB_LeatherHead.uasset"))),((TagName="Narrative.SpeakerCharacters.Cere"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Cere/Rig/Cere_rig.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Cere/Rig/FaceAJK/Cere_faceAJK.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Cere/Rig/FaceAJK/AB_Cere_faceAJK.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/BaseFemale/Logic/AB_BaseFemale.uasset"))),((TagName="Narrative.SpeakerCharacters.Turgle"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Turgle/Rig/Turgle.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Turgle/Logic/AB_Turgle.uasset"))),((TagName="Narrative.SpeakerCharacters.Jawa"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Jawa/Rig/Jawa.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Jawa/Logic/AB_Jawa.uasset"))),((TagName="Narrative.SpeakerCharacters.Kata"), (BodyMesh=(FilePath="../../../SW/Content/Characters/Kata/Rig/Kata.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/Kata/Rig/Face/Kata_face.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/Kata/Rig/Face/AB_Kata_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/Kata/Logic/AB_Kata.uasset"))),((TagName="Narrative.SpeakerCharacters.EnoCordova"), (BodyMesh=(FilePath="../../../SW/Content/Characters/EnoCordova/Rig/EnoCordova_rig.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/EnoCordova/Rig/FaceAJK/Eno_faceAJK.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/EnoCordova/Rig/FaceAJK/AB_Eno_faceAJK.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/EnoCordova/Logic/AB_EnoCordova.uasset"))),((TagName="Narrative.SpeakerCharacters.SecurityDroid"), (BodyMesh=(FilePath="../../../SW/Content/Characters/BrawlerDroid00/Rig/Skeleton/BrawlerDroid.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/BrawlerDroid00/Logic/AB_BrawlerDroid00_Chump.uasset"))),((TagName="Narrative.SpeakerCharacters.SenatorSejan"), (BodyMesh=(FilePath="../../../SW/Content/Characters/DahoSejan/Rig/DahoSejan.uasset"),FaceMesh=(FilePath="../../../SW/Content/Characters/DahoSejan/Rig/Face/DahoSejan_face.uasset"),FaceBlueprint=(FilePath="../../../SW/Content/Characters/DahoSejan/Rig/Face/AB_DahoSejan_face.uasset"),BodyBlueprint=(FilePath="../../../SW/Content/Characters/DahoSejan/Logic/AB_DahoSejan.uasset")))) | |
RsActorSkeletalMeshComponentSubclass=Class'/Script/RsTechRT.RsActorSkeletalMeshComponent' | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.AM1529") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Aungur") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.BA3412") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Boxy") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.CR6520") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.DT9811") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Dylok") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ER0198") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.FB4528") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.GN7173") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Jaren") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.JO4879") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Lorge") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Martus") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Merrin") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.NinthSister") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Payne") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.PT0008") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Raje") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Rane") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Reena") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Scroobius") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.SecurityDroid") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Stayb") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.TaronMalicos") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Trilla") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Vario") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ZK8880") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.SorcTormo") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.JaroTapal") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.Vader") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ISBBevan") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ISBCarlyle") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ISBHorace") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.ISBJavits") | |
+SystemicCombatSpeakerTags=(TagName="Narrative.SpeakerCharacters.SoontMadas") | |
CoreIdleNames=("default","seated") | |
CoreGestureNames=("shrug","nod_yes","nod_thoughtful","headshake_no","headshake_disgust","arms_out_helpless","point_forward_r","arm_expansive_r","arm_expansive_l","arm_subtle_r","arm_subtle_l","arm_forward_r","wave_r","hands_front_explain","wave_away_l","massage_shoulder_r","neck_stretch_r") | |
AssetCharacterNameToSpeakerTag=(("Bode", (TagName="Narrative.SpeakerCharacters.Bode")),("BaseMale", (TagName="Narrative.SpeakerCharacters.BaseMale")),("BaseFemale", (TagName="Narrative.SpeakerCharacters.BaseFemale")),("DomaDendra", (TagName="Narrative.SpeakerCharacters.DomaDendra")),("Greeze", (TagName="Narrative.SpeakerCharacters.Greez")),("ZN0Droid", (TagName="Narrative.SpeakerCharacters.Zee")),("AquariumAlien", (TagName="Narrative.SpeakerCharacters.SkoovaStev")),("Merrin", (TagName="Narrative.SpeakerCharacters.Merrin")),("Turgle", (TagName="Narrative.SpeakerCharacters.Turgle")),("Caij", (TagName="Narrative.SpeakerCharacters.Caij")),("BhimaOok", (TagName="Narrative.SpeakerCharacters.Bhima")),("Snailien", (TagName="Narrative.SpeakerCharacters.TulliMu")),("Gido", (TagName="Narrative.SpeakerCharacters.Gido")),("Cere", (TagName="Narrative.SpeakerCharacters.Cere")),("K8ClinicDroid", (TagName="Narrative.SpeakerCharacters.T-1N8")),("Botanist", (TagName="Narrative.SpeakerCharacters.PiliWalde")),("Leatherhead", (TagName="Narrative.SpeakerCharacters.Tulakt")),("BartenderDroid", (TagName="Narrative.SpeakerCharacters.Monk")),("Hero", (TagName="Narrative.SpeakerCharacters.Cal")),("Jawa", (TagName="Narrative.SpeakerCharacters.Jawa")),("Kata", (TagName="Narrative.SpeakerCharacters.Kata")),("PitDroid", (TagName="Narrative.SpeakerCharacters.PitDroid1")),("EnoCordova", (TagName="Narrative.SpeakerCharacters.EnoCordova")),("BrawlerDroid00", (TagName="Narrative.SpeakerCharacters.SecurityDroid")),("DahoSejan", (TagName="Narrative.SpeakerCharacters.SenatorSejan")),("Bravo", (TagName="Narrative.SpeakerCharacters.Bravo")),("BobaFett", (TagName="Narrative.SpeakerCharacters.BobaFett")),("GonkDroid", (TagName="Narrative.SpeakerCharacters.GonkDroid")),("Denvik", (TagName="Narrative.SpeakerCharacters.Denvik"))) | |
+CharactersSupportingBespokeAnims=AquariumAlien | |
+CharactersSupportingBespokeAnims=Greeze | |
+CharactersSupportingBespokeAnims=Hero | |
+CharactersSupportingBespokeAnims=ZN0Droid | |
+CharactersSupportingBespokeAnims=Caij | |
+CharactersSupportingBespokeAnims=BaseMale | |
+CharactersSupportingBespokeAnims=BaseFemale | |
+CharactersSupportingBespokeAnims=Jawa | |
+CharactersSupportingBespokeAnims=Bode | |
+CharactersSupportingBespokeAnims=Bravo | |
+CharactersSupportingBespokeAnims=Denvik | |
+CharactersSupportingBespokeAnims=DahoSejan | |
+CharactersSupportingBespokeAnims=EnoCordova | |
RecentSetTagsWindow=60.000000 | |
[/Script/SwGame.RsPinTelemetrySettings] | |
HeartbeatInterval=10 | |
[/Script/RsAnimTechRT.RsMotionMatchSettings] | |
DataProviderClass=/Script/RsTechRT.RsTechMotionMatchDataProvider | |
[/Script/Engine.AutomationTestSettings] | |
+EngineTestModules=RsTestsRT | |
+EditorTestModules=RsTestsED | |
[/Script/AutomationController.AutomationControllerSettings] | |
GameInstanceLostTimerSeconds=1800.000000 | |
[/Script/UnrealEd.CookerSettings] | |
bIgnoreIniSettingsOutOfDateForIteration=False | |
[OnlineSubsystem] | |
bHasVoiceEnabled=False | |
[DevOptions.Shaders] | |
ShaderPDBRoot=C:\depot\r8\SW\Saved\ShaderPDBs | |
[ConsoleVariables] | |
rs.UI.ScalingEnabled=True | |
rs.UI.ScalingDefaultAlpha=0.5 | |
rs.AllowHiddenCharacterSKMSignificance=True | |
respawn.OptimizeHiddenSKMs=True | |
[/Script/Engine.CameraComponent] | |
MaxAspectRatio=2.33333 | |
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