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@Gro-Tsen
Last active May 3, 2022 17:34
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<!DOCTYPE html>
<html><head>
<title></title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body { margin: 0px; overflow: hidden; }
#menu-container { position: absolute; bottom: 30px; right: 40px; cursor: default; }
#menu-message { position: absolute; bottom: 0px; right: 0px; white-space: nowrap;
display: none; background-color: #F5F5F5; padding: 10px; }
#menu-content { position: absolute; bottom: 0px; right: 0px;
display: none; background-color: #F5F5F5; border-bottom: 1px solid black;
border-right: 1px solid black; border-left: 1px solid black; }
#menu-content div { border-top: 1px solid black; padding: 10px; white-space: nowrap; }
#menu-content div:hover { background-color: #FEFEFE;; }
</style>
</head>
<body>
<script src="three.min.js"></script>
<script src="OrbitControls.js"></script>
<script>
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer( { antialias: true, preserveDrawingBuffer: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0xffffff, 1 );
document.body.appendChild( renderer.domElement );
var options = {"animate": false, "animationControls": true, "aspectRatio": [1.0, 1.0, 1.0], "autoPlay": true, "axes": false, "axesLabels": ["x", "y", "z"], "decimals": 2, "delay": 20, "frame": true, "loop": true, "projection": "perspective", "viewpoint": false};
var animate = options.animate;
var b = [{"x":-4.0, "y":-6.0, "z":-4.0}, {"x":4.0, "y":6.0, "z":4.0}]; // bounds
if ( b[0].x === b[1].x ) {
b[0].x -= 1;
b[1].x += 1;
}
if ( b[0].y === b[1].y ) {
b[0].y -= 1;
b[1].y += 1;
}
if ( b[0].z === b[1].z ) {
b[0].z -= 1;
b[1].z += 1;
}
var rRange = Math.sqrt( Math.pow( b[1].x - b[0].x, 2 )
+ Math.pow( b[1].y - b[0].y, 2 ) );
var xRange = b[1].x - b[0].x;
var yRange = b[1].y - b[0].y;
var zRange = b[1].z - b[0].z;
var ar = options.aspectRatio;
var a = [ ar[0], ar[1], ar[2] ]; // aspect multipliers
var autoAspect = 2.5;
if ( zRange > autoAspect * rRange && a[2] === 1 ) a[2] = autoAspect * rRange / zRange;
// Distance from (xMid,yMid,zMid) to any corner of the bounding box, after applying aspectRatio
var midToCorner = Math.sqrt( a[0]*a[0]*xRange*xRange + a[1]*a[1]*yRange*yRange + a[2]*a[2]*zRange*zRange ) / 2;
var xMid = ( b[0].x + b[1].x ) / 2;
var yMid = ( b[0].y + b[1].y ) / 2;
var zMid = ( b[0].z + b[1].z ) / 2;
var box = new THREE.Geometry();
box.vertices.push( new THREE.Vector3( a[0]*b[0].x, a[1]*b[0].y, a[2]*b[0].z ) );
box.vertices.push( new THREE.Vector3( a[0]*b[1].x, a[1]*b[1].y, a[2]*b[1].z ) );
var boxMesh = new THREE.Line( box );
if ( options.frame ) scene.add( new THREE.BoxHelper( boxMesh, 'black' ) );
if ( options.axesLabels ) {
var d = options.decimals; // decimals
var offsetRatio = 0.1;
var al = options.axesLabels;
var offset = offsetRatio * a[1]*( b[1].y - b[0].y );
var xm = xMid.toFixed(d);
if ( /^-0.?0*$/.test(xm) ) xm = xm.substr(1);
addLabel( al[0] + '=' + xm, a[0]*xMid, a[1]*b[1].y+offset, a[2]*b[0].z );
addLabel( ( b[0].x ).toFixed(d), a[0]*b[0].x, a[1]*b[1].y+offset, a[2]*b[0].z );
addLabel( ( b[1].x ).toFixed(d), a[0]*b[1].x, a[1]*b[1].y+offset, a[2]*b[0].z );
var offset = offsetRatio * a[0]*( b[1].x - b[0].x );
var ym = yMid.toFixed(d);
if ( /^-0.?0*$/.test(ym) ) ym = ym.substr(1);
addLabel( al[1] + '=' + ym, a[0]*b[1].x+offset, a[1]*yMid, a[2]*b[0].z );
addLabel( ( b[0].y ).toFixed(d), a[0]*b[1].x+offset, a[1]*b[0].y, a[2]*b[0].z );
addLabel( ( b[1].y ).toFixed(d), a[0]*b[1].x+offset, a[1]*b[1].y, a[2]*b[0].z );
var offset = offsetRatio * a[1]*( b[1].y - b[0].y );
var zm = zMid.toFixed(d);
if ( /^-0.?0*$/.test(zm) ) zm = zm.substr(1);
addLabel( al[2] + '=' + zm, a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*zMid );
addLabel( ( b[0].z ).toFixed(d), a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*b[0].z );
addLabel( ( b[1].z ).toFixed(d), a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*b[1].z );
}
function addLabel( text, x, y, z, color='black', fontSize=14, fontFamily='monospace',
fontStyle='normal', fontWeight='normal', opacity=1 ) {
var canvas = document.createElement( 'canvas' );
var context = canvas.getContext( '2d' );
var pixelRatio = Math.round( window.devicePixelRatio );
var font = [fontStyle, fontWeight, fontSize + 'px', fontFamily].join(' ');
context.font = font;
var width = context.measureText( text ).width;
var height = fontSize;
// The dimensions of the canvas's underlying image data need to be powers
// of two in order for the resulting texture to support mipmapping.
canvas.width = THREE.MathUtils.ceilPowerOfTwo( width * pixelRatio );
canvas.height = THREE.MathUtils.ceilPowerOfTwo( height * pixelRatio );
// Re-compute the unscaled dimensions after the power of two conversion.
width = canvas.width / pixelRatio;
height = canvas.height / pixelRatio;
canvas.style.width = width + 'px';
canvas.style.height = height + 'px';
context.scale( pixelRatio, pixelRatio );
context.fillStyle = color;
context.font = font; // Must be set again after measureText.
context.textAlign = 'center';
context.textBaseline = 'middle';
context.fillText( text, width/2, height/2 );
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var materialOptions = { map: texture, sizeAttenuation: false };
if ( opacity < 1 ) {
// Setting opacity=1 would cause the texture's alpha component to be
// discarded, giving the text a black background instead of the
// background being transparent.
materialOptions.opacity = opacity;
}
var sprite = new THREE.Sprite( new THREE.SpriteMaterial( materialOptions ) );
sprite.position.set( x, y, z );
// Scaling factor, chosen somewhat arbitrarily so that the size of the text
// is consistent with previously generated plots.
var scale = 1/625;
if ( options.projection === 'orthographic' ) {
scale = midToCorner/256; // Needs to scale along with the plot itself.
}
sprite.scale.set( scale * width, scale * height, 1 );
scene.add( sprite );
return sprite;
}
if ( options.axes ) scene.add( new THREE.AxesHelper( Math.min( a[0]*b[1].x, a[1]*b[1].y, a[2]*b[1].z ) ) );
var camera = createCamera();
camera.up.set( 0, 0, 1 );
camera.position.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
var offset = new THREE.Vector3( a[0]*xRange, a[1]*yRange, a[2]*zRange );
if ( options.viewpoint ) {
var aa = options.viewpoint;
var axis = new THREE.Vector3( aa[0][0], aa[0][1], aa[0][2] ).normalize();
var angle = aa[1] * Math.PI / 180;
var q = new THREE.Quaternion().setFromAxisAngle( axis, angle ).inverse();
offset.set( 0, 0, offset.length() );
offset.applyQuaternion( q );
}
camera.position.add( offset );
function createCamera() {
var aspect = window.innerWidth / window.innerHeight;
if ( options.projection === 'orthographic' ) {
var camera = new THREE.OrthographicCamera( -1, 1, 1, -1, -1000, 1000 );
updateCameraAspect( camera, aspect );
return camera;
}
return new THREE.PerspectiveCamera( 45, aspect, 0.1, 1000 );
}
function updateCameraAspect( camera, aspect ) {
if ( camera.isPerspectiveCamera ) {
camera.aspect = aspect;
} else if ( camera.isOrthographicCamera ) {
// Fit the camera frustum to the bounding box's diagonal so that the entire plot fits
// within at the default zoom level and camera position.
if ( aspect > 1 ) { // Wide window
camera.top = midToCorner;
camera.right = midToCorner * aspect;
} else { // Tall or square window
camera.top = midToCorner / aspect;
camera.right = midToCorner;
}
camera.bottom = -camera.top;
camera.left = -camera.right;
}
camera.updateProjectionMatrix();
}
var lights = [{"x":-5, "y":3, "z":0, "color":"#7f7f7f", "parent":"camera"}];
for ( var i=0 ; i < lights.length ; i++ ) {
var light = new THREE.DirectionalLight( lights[i].color, 1 );
light.position.set( a[0]*lights[i].x, a[1]*lights[i].y, a[2]*lights[i].z );
if ( lights[i].parent === 'camera' ) {
light.target.position.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
scene.add( light.target );
camera.add( light );
} else scene.add( light );
}
scene.add( camera );
var ambient = {"color":"#7f7f7f"};
scene.add( new THREE.AmbientLight( ambient.color, 1 ) );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
controls.addEventListener( 'change', function() { if ( !animate ) render(); } );
window.addEventListener( 'resize', function() {
renderer.setSize( window.innerWidth, window.innerHeight );
updateCameraAspect( camera, window.innerWidth / window.innerHeight );
if ( !animate ) render();
} );
var texts = [];
for ( var i=0 ; i < texts.length ; i++ ) addText( texts[i] );
function addText( json ) {
json.fontFamily = json.fontFamily.map( function( f ) {
// Need to put quotes around fonts that have whitespace in their names.
return /\s/.test( f ) ? '"' + f + '"' : f;
}).join(', ');
var sprite = addLabel( json.text, a[0]*json.x, a[1]*json.y, a[2]*json.z, json.color,
json.fontSize, json.fontFamily, json.fontStyle, json.fontWeight,
json.opacity );
sprite.userData = json;
}
var points = [];
for ( var i=0 ; i < points.length ; i++ ) addPoint( points[i] );
function addPoint( json ) {
var geometry = new THREE.Geometry();
var v = json.point;
geometry.vertices.push( new THREE.Vector3( a[0]*v[0], a[1]*v[1], a[2]*v[2] ) );
var canvas = document.createElement( 'canvas' );
canvas.width = 128;
canvas.height = 128;
var context = canvas.getContext( '2d' );
context.arc( 64, 64, 64, 0, 2 * Math.PI );
context.fillStyle = json.color;
context.fill();
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var transparent = json.opacity < 1 ? true : false;
var size = camera.isOrthographicCamera ? json.size : json.size/100;
var material = new THREE.PointsMaterial( { size: size, map: texture,
transparent: transparent, opacity: json.opacity,
alphaTest: .1 } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Points( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
var lines = [{"points": [[4.0, 6.0, 0.0], [3.9819988029271167, 5.96402679778047, 0.0], [3.928260870952051, 5.856986711617585, 0.0], [3.839578925110773, 5.681494120189375, 1.6653345369377348e-16], [3.7172600470177937, 5.441826399559048, 5.551115123125783e-17], [3.563104738629254, 5.143806427556435, -3.3306690738754696e-16], [3.3793780817760464, 4.7946427934368385, -7.771561172376096e-16], [3.168773464069787, 4.402732254048301, 0.0], [2.934369458036632, 3.9774300486283325, 1.1102230246251565e-16], [2.679580551081004, 3.528794594301346, 0.0], [2.4081025233293727, 3.0673138072864052, -3.3306690738754696e-16], [2.1238533569428353, 2.6036208100554727, -2.220446049250313e-16], [1.8309106327146736, 2.1482070774791175, 1.1102230246251565e-16], [1.5334464265156034, 1.7111411370267715, 0.0], [1.2356607584962316, 1.3018007676515682, 2.220446049250313e-16], [0.9417146712497666, 0.9286262440654164, -5.551115123125783e-16], [0.6556640190015324, 0.5989015592151813, 1.3322676295501878e-15], [0.3813950382302571, 0.3185697456267592, 0.0], [0.1225627411288861, 0.09208742930724356, 1.1102230246251565e-16], [-0.11746687255035693, -0.07767738347734976, 0.0], [-0.3356698517075213, -0.18950153336075493, 0.0], [-0.5294117217078517, -0.24381552076772428, -1.6653345369377348e-16], [-0.6964885383135941, -0.2426648410407849, -2.7755575615628914e-16], [-0.8351609056201811, -0.18962514346966686, -3.885780586188048e-16], [-0.9441804099705888, -0.08967384224392072, 1.1102230246251565e-16], [-1.0228080447820933, 0.05097794325018856, 0.0], [-1.0708243310600705, 0.2250881048383243, 5.551115123125783e-17], [-1.0885309729905166, 0.42461491372607657, 0.0], [-1.0767440252156546, 0.640970218483244, -5.551115123125783e-17], [-1.036778685982508, 0.8652870313545693, 0.0], [-0.9704259660837804, 1.0886936570729282, 1.1102230246251565e-16], [-0.8799216151848444, 1.3025863407920832, 2.220446049250313e-16], [-0.7679078126171237, 1.4988924660038871, -1.1102230246251565e-16], [-0.6373882469835743, 1.6703166177147075, 0.0], [-0.49167731606686466, 1.8105623324553748, -1.1102230246251565e-16], [-0.33434427381923726, 1.9145230702267497, 0.0], [-0.16915323310146552, 1.9784368436103625, 0.0], [-5.662137425588298e-15, 2.0, 0.0], [0.1691532331014552, 1.9784368436103663, 0.0], [0.3343442738192254, 1.9145230702267544, 0.0], [0.49167731606685333, 1.8105623324553841, -1.1102230246251565e-16], [0.6373882469835646, 1.6703166177147168, -1.1102230246251565e-16], [0.7679078126171157, 1.4988924660038991, 0.0], [0.8799216151848375, 1.3025863407920968, 5.551115123125783e-16], [0.9704259660837747, 1.0886936570729442, 0.0], [1.036778685982505, 0.8652870313545858, 2.220446049250313e-16], [1.0767440252156533, 0.6409702184832593, 0.0], [1.0885309729905166, 0.42461491372609067, -1.1102230246251565e-16], [1.0708243310600722, 0.2250881048383373, 1.1102230246251565e-16], [1.0228080447820975, 0.050977943250199664, 5.551115123125783e-17], [0.9441804099705954, -0.08967384224391373, -5.551115123125783e-17], [0.8351609056201902, -0.18962514346966097, 5.551115123125783e-17], [0.6964885383136045, -0.24266484104078334, -1.6653345369377348e-16], [0.5294117217078651, -0.2438155207677264, 0.0], [0.33566985170753516, -0.18950153336076125, -1.1102230246251565e-16], [0.11746687255037136, -0.07767738347735875, -3.3306690738754696e-16], [-0.12256274112886756, 0.09208742930722846, -9.992007221626409e-16], [-0.3813950382302388, 0.31856974562674134, -1.1102230246251565e-16], [-0.6556640190015097, 0.5989015592151565, -1.1102230246251565e-16], [-0.9417146712497431, 0.9286262440653881, -7.771561172376096e-16], [-1.2356607584962058, 1.3018007676515342, 0.0], [-1.5334464265155794, 1.711141137026738, 0.0], [-1.8309106327146498, 2.1482070774790816, 0.0], [-2.123853356942809, 2.6036208100554306, -1.1102230246251565e-16], [-2.4081025233293483, 3.0673138072863644, 0.0], [-2.6795805510809783, 3.528794594301301, 1.1102230246251565e-16], [-2.934369458036609, 3.9774300486282907, 0.0], [-3.1687734640697656, 4.402732254048264, -1.1102230246251565e-16], [-3.379378081776027, 4.794642793436802, -4.440892098500626e-16], [-3.5631047386292374, 5.143806427556402, -4.440892098500626e-16], [-3.7172600470177795, 5.44182639955902, -4.996003610813204e-16], [-3.839578925110761, 5.681494120189351, -3.3306690738754696e-16], [-3.928260870952044, 5.856986711617571, -5.551115123125783e-17], [-3.9819988029271114, 5.964026797780461, 0.0], [-4.0, 6.0, -9.860761315262648e-32]], "color": "#008000", "opacity": 1.0, "linewidth": 1.0}, {"points": [[4.0, 6.0, 0.0], [3.997297203085121, 5.994593797228089, 3.824957540438101e-05], [3.9891973338729216, 5.978384931255159, 0.0003057898415661786], [3.975725923512627, 5.951402611553262, 0.0010308785889703853], [3.956925412561078, 5.913695462086251, 0.0024397120414023643], [3.9328549844172396, 5.8653314336861175, 0.004755404640025718], [3.90359033307314, 5.806397681600992, 0.00819698146032749], [3.8692233661193214, 5.737000408435506, 0.012978387393015933], [3.8298618442043137, 5.657264672766505, 0.01930751715191259], [3.7856289584043217, 5.567334163779056, 0.02738527008734981], [3.7366628472099994, 5.467370942328815, 0.03740463368289226], [3.6831160550810162, 5.3575551488974105, 0.04954979949678551], [3.6251549347550216, 5.238084678967129, 0.06399531517782919], [3.562958995724635, 5.109174826399867, 0.08090527603895636], [3.496720201513395, 4.971057895463053, 0.10043255951121155], [3.4266422185881438, 4.823982782201643, 0.12271810562678098], [3.352939619940484, 4.668214525910637, 0.14789024649286187], [3.275837046552723, 4.504033831516345, 0.17606408751929314], [3.195568330133521, 4.331736563727147, 0.20734094295278993], [3.1123755806645166, 4.151633213865277, 0.24180782805012924], [3.0265082424409577, 3.9640483403404883, 0.279537009992727], [2.9382221224160974, 3.769319983773855, 0.32058561940655994], [2.847778394770555, 3.56779905782572, 0.36499532410531144], [2.7554425857232445, 3.3598487168255735, 0.4127920664220077], 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[-1.1102230246251565e-16, -4.421358539991441, 3.11214301727375], [4.440892098500626e-16, -4.585645542553088, 3.215988521467754], [1.1102230246251565e-16, -4.745712955560604, 3.3140385969753603], [2.220446049250313e-16, -4.900407489635334, 3.4061165509332376], [0.0, -5.048614567114453, 3.4920564526447464], [2.7755575615628914e-16, -5.189266352608561, 3.571703432598267], [0.0, -5.321349446780152, 3.644913961552537], [-1.6653345369377348e-16, -5.443912187909037, 3.7115561091860316], [5.551115123125783e-17, -5.556071508636869, 3.7715097818443315], [-5.551115123125783e-17, -5.657019298487675, 3.824666938956999], [0.0, -5.746028226322369, 3.870931787733992], [-5.551115123125783e-17, -5.8224569807762645, 3.910220955790742], [0.0, -5.885754890922163, 3.9424636413908316], [5.551115123125783e-17, -5.935465893866992, 3.967601741035505], [0.0, -5.971231820695414, 3.9855899541701048], [6.938893903907228e-18, -5.99279497708505, 3.996395864818724], [2.465190328815662e-32, -6.0, 4.0]], "color": "#6666ff", "opacity": 1.0, "linewidth": 1.0}, {"points": [[0.0, -6.0, -4.0], [-3.824957540437407e-05, -5.99459379722809, -3.997297203085121], [-0.00030578984156616473, -5.978384931255159, -3.989197333872922], [-0.0010308785889704547, -5.951402611553262, -3.975725923512627], [-0.00243971204140242, -5.913695462086251, -3.956925412561078], [-0.004755404640025773, -5.865331433686118, -3.93285498441724], [-0.008196981460327601, -5.806397681600993, -3.90359033307314], [-0.012978387393016044, -5.737000408435506, -3.8692233661193214], [-0.019307517151912645, -5.657264672766505, -3.8298618442043137], [-0.02738527008734981, -5.567334163779057, -3.7856289584043217], [-0.03740463368289232, -5.467370942328815, -3.73666284721], [-0.04954979949678534, -5.357555148897411, -3.6831160550810162], [-0.06399531517782936, -5.23808467896713, -3.6251549347550216], [-0.08090527603895625, -5.109174826399867, -3.5629589957246344], [-0.10043255951121183, -4.971057895463053, -3.496720201513396], 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for ( var i=0 ; i < lines.length ; i++ ) addLine( lines[i] );
function addLine( json ) {
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.points.length ; i++ ) {
var v = json.points[i];
geometry.vertices.push( new THREE.Vector3( a[0]*v[0], a[1]*v[1], a[2]*v[2] ) );
}
var transparent = json.opacity < 1 ? true : false;
var material = new THREE.LineBasicMaterial( { color: json.color, linewidth: json.linewidth,
transparent: transparent, opacity: json.opacity } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Line( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
var surfaces = [];
for ( var i=0 ; i < surfaces.length ; i++ ) addSurface( surfaces[i] );
function addSurface( json ) {
var useFaceColors = 'faceColors' in json ? true : false;
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.vertices.length ; i++ ) {
var v = json.vertices[i];
geometry.vertices.push( new THREE.Vector3( a[0]*v.x, a[1]*v.y, a[2]*v.z ) );
}
for ( var i=0 ; i < json.faces.length ; i++ ) {
var f = json.faces[i];
for ( var j=0 ; j < f.length - 2 ; j++ ) {
var face = new THREE.Face3( f[0], f[j+1], f[j+2] );
if ( useFaceColors ) face.color.set( json.faceColors[i] );
geometry.faces.push( face );
}
}
geometry.computeVertexNormals();
var side = json.singleSide ? THREE.FrontSide : THREE.DoubleSide;
var transparent = json.opacity < 1 ? true : false;
var flatShading = json.useFlatShading ? json.useFlatShading : false;
var material = new THREE.MeshPhongMaterial( { side: side,
color: useFaceColors ? 'white' : json.color,
vertexColors: useFaceColors ? THREE.FaceColors : THREE.NoColors,
transparent: transparent, opacity: json.opacity,
shininess: 20, flatShading: flatShading } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( c.x, c.y, c.z );
if ( transparent && json.renderOrder ) mesh.renderOrder = json.renderOrder;
mesh.userData = json;
scene.add( mesh );
if ( json.showMeshGrid ) {
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.faces.length ; i++ ) {
var f = json.faces[i];
for ( var j=0 ; j < f.length ; j++ ) {
var k = j === f.length-1 ? 0 : j+1;
var v1 = json.vertices[f[j]];
var v2 = json.vertices[f[k]];
// vertices in opposite directions on neighboring faces
var nudge = f[j] < f[k] ? .0005*zRange : -.0005*zRange;
geometry.vertices.push( new THREE.Vector3( a[0]*v1.x, a[1]*v1.y, a[2]*(v1.z+nudge) ) );
geometry.vertices.push( new THREE.Vector3( a[0]*v2.x, a[1]*v2.y, a[2]*(v2.z+nudge) ) );
}
}
var material = new THREE.LineBasicMaterial( { color: 'black', linewidth: 1 } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.LineSegments( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
}
function render() {
if ( window.updateAnimation ) animate = updateAnimation();
if ( animate ) requestAnimationFrame( render );
renderer.render( scene, camera );
}
render();
controls.update();
if ( !animate ) render();
// menu functions
function toggleMenu() {
var m = document.getElementById( 'menu-content' );
if ( m.style.display === 'block' ) m.style.display = 'none'
else m.style.display = 'block';
}
function saveAsPNG() {
var a = document.body.appendChild( document.createElement( 'a' ) );
a.href = renderer.domElement.toDataURL( 'image/png' );
a.download = 'screenshot';
a.click();
}
function saveAsHTML() {
toggleMenu(); // otherwise visible in output
event.stopPropagation();
var blob = new Blob( [ '<!DOCTYPE html>\n' + document.documentElement.outerHTML ] );
var a = document.body.appendChild( document.createElement( 'a' ) );
a.href = window.URL.createObjectURL( blob );
a.download = 'graphic.html';
a.click();
}
function getViewpoint() {
function roundTo( x, n ) { return +x.toFixed(n); }
var v = camera.quaternion.inverse();
var r = Math.sqrt( v.x*v.x + v.y*v.y + v.z*v.z );
var axis = [ roundTo( v.x / r, 4 ), roundTo( v.y / r, 4 ), roundTo( v.z / r, 4 ) ];
var angle = roundTo( 2 * Math.atan2( r, v.w ) * 180 / Math.PI, 2 );
var textArea = document.createElement( 'textarea' );
textArea.textContent = JSON.stringify( axis ) + ',' + angle;
textArea.style.csstext = 'position: absolute; top: -100%';
document.body.append( textArea );
textArea.select();
document.execCommand( 'copy' );
var m = document.getElementById( 'menu-message' );
m.innerHTML = 'Viewpoint copied to clipboard';
m.style.display = 'block';
setTimeout( function() { m.style.display = 'none'; }, 2000 );
}
</script><canvas style="width: 1390px; height: 733px;" tabindex="0" width="1390" height="733"></canvas>
<div id="menu-container" onclick="toggleMenu()">ⓘ
<div id="menu-message"></div>
<div id="menu-content" style="display: none;">
<div onclick="saveAsPNG()">Save as PNG</div>
<div onclick="saveAsHTML()">Save as HTML</div>
<div onclick="getViewpoint()">Get Viewpoint</div>
<div>Close Menu</div>
</div></div>
</body></html>
<!DOCTYPE html>
<html><head>
<title></title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body { margin: 0px; overflow: hidden; }
#menu-container { position: absolute; bottom: 30px; right: 40px; cursor: default; }
#menu-message { position: absolute; bottom: 0px; right: 0px; white-space: nowrap;
display: none; background-color: #F5F5F5; padding: 10px; }
#menu-content { position: absolute; bottom: 0px; right: 0px;
display: none; background-color: #F5F5F5; border-bottom: 1px solid black;
border-right: 1px solid black; border-left: 1px solid black; }
#menu-content div { border-top: 1px solid black; padding: 10px; white-space: nowrap; }
#menu-content div:hover { background-color: #FEFEFE;; }
</style>
</head>
<body>
<script src="three.min.js"></script>
<script src="OrbitControls.js"></script>
<script>
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer( { antialias: true, preserveDrawingBuffer: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0xffffff, 1 );
document.body.appendChild( renderer.domElement );
var options = {"animate": false, "animationControls": true, "aspectRatio": [1.0, 1.0, 1.0], "autoPlay": true, "axes": false, "axesLabels": ["x", "y", "z"], "decimals": 2, "delay": 20, "frame": true, "loop": true, "projection": "perspective", "viewpoint": false};
var animate = options.animate;
var b = [{"x":-5.0, "y":-3.0, "z":-8.0}, {"x":7.0, "y":21.0, "z":8.0}]; // bounds
if ( b[0].x === b[1].x ) {
b[0].x -= 1;
b[1].x += 1;
}
if ( b[0].y === b[1].y ) {
b[0].y -= 1;
b[1].y += 1;
}
if ( b[0].z === b[1].z ) {
b[0].z -= 1;
b[1].z += 1;
}
var rRange = Math.sqrt( Math.pow( b[1].x - b[0].x, 2 )
+ Math.pow( b[1].y - b[0].y, 2 ) );
var xRange = b[1].x - b[0].x;
var yRange = b[1].y - b[0].y;
var zRange = b[1].z - b[0].z;
var ar = options.aspectRatio;
var a = [ ar[0], ar[1], ar[2] ]; // aspect multipliers
var autoAspect = 2.5;
if ( zRange > autoAspect * rRange && a[2] === 1 ) a[2] = autoAspect * rRange / zRange;
// Distance from (xMid,yMid,zMid) to any corner of the bounding box, after applying aspectRatio
var midToCorner = Math.sqrt( a[0]*a[0]*xRange*xRange + a[1]*a[1]*yRange*yRange + a[2]*a[2]*zRange*zRange ) / 2;
var xMid = ( b[0].x + b[1].x ) / 2;
var yMid = ( b[0].y + b[1].y ) / 2;
var zMid = ( b[0].z + b[1].z ) / 2;
var box = new THREE.Geometry();
box.vertices.push( new THREE.Vector3( a[0]*b[0].x, a[1]*b[0].y, a[2]*b[0].z ) );
box.vertices.push( new THREE.Vector3( a[0]*b[1].x, a[1]*b[1].y, a[2]*b[1].z ) );
var boxMesh = new THREE.Line( box );
if ( options.frame ) scene.add( new THREE.BoxHelper( boxMesh, 'black' ) );
if ( options.axesLabels ) {
var d = options.decimals; // decimals
var offsetRatio = 0.1;
var al = options.axesLabels;
var offset = offsetRatio * a[1]*( b[1].y - b[0].y );
var xm = xMid.toFixed(d);
if ( /^-0.?0*$/.test(xm) ) xm = xm.substr(1);
addLabel( al[0] + '=' + xm, a[0]*xMid, a[1]*b[1].y+offset, a[2]*b[0].z );
addLabel( ( b[0].x ).toFixed(d), a[0]*b[0].x, a[1]*b[1].y+offset, a[2]*b[0].z );
addLabel( ( b[1].x ).toFixed(d), a[0]*b[1].x, a[1]*b[1].y+offset, a[2]*b[0].z );
var offset = offsetRatio * a[0]*( b[1].x - b[0].x );
var ym = yMid.toFixed(d);
if ( /^-0.?0*$/.test(ym) ) ym = ym.substr(1);
addLabel( al[1] + '=' + ym, a[0]*b[1].x+offset, a[1]*yMid, a[2]*b[0].z );
addLabel( ( b[0].y ).toFixed(d), a[0]*b[1].x+offset, a[1]*b[0].y, a[2]*b[0].z );
addLabel( ( b[1].y ).toFixed(d), a[0]*b[1].x+offset, a[1]*b[1].y, a[2]*b[0].z );
var offset = offsetRatio * a[1]*( b[1].y - b[0].y );
var zm = zMid.toFixed(d);
if ( /^-0.?0*$/.test(zm) ) zm = zm.substr(1);
addLabel( al[2] + '=' + zm, a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*zMid );
addLabel( ( b[0].z ).toFixed(d), a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*b[0].z );
addLabel( ( b[1].z ).toFixed(d), a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*b[1].z );
}
function addLabel( text, x, y, z, color='black', fontSize=14, fontFamily='monospace',
fontStyle='normal', fontWeight='normal', opacity=1 ) {
var canvas = document.createElement( 'canvas' );
var context = canvas.getContext( '2d' );
var pixelRatio = Math.round( window.devicePixelRatio );
var font = [fontStyle, fontWeight, fontSize + 'px', fontFamily].join(' ');
context.font = font;
var width = context.measureText( text ).width;
var height = fontSize;
// The dimensions of the canvas's underlying image data need to be powers
// of two in order for the resulting texture to support mipmapping.
canvas.width = THREE.MathUtils.ceilPowerOfTwo( width * pixelRatio );
canvas.height = THREE.MathUtils.ceilPowerOfTwo( height * pixelRatio );
// Re-compute the unscaled dimensions after the power of two conversion.
width = canvas.width / pixelRatio;
height = canvas.height / pixelRatio;
canvas.style.width = width + 'px';
canvas.style.height = height + 'px';
context.scale( pixelRatio, pixelRatio );
context.fillStyle = color;
context.font = font; // Must be set again after measureText.
context.textAlign = 'center';
context.textBaseline = 'middle';
context.fillText( text, width/2, height/2 );
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var materialOptions = { map: texture, sizeAttenuation: false };
if ( opacity < 1 ) {
// Setting opacity=1 would cause the texture's alpha component to be
// discarded, giving the text a black background instead of the
// background being transparent.
materialOptions.opacity = opacity;
}
var sprite = new THREE.Sprite( new THREE.SpriteMaterial( materialOptions ) );
sprite.position.set( x, y, z );
// Scaling factor, chosen somewhat arbitrarily so that the size of the text
// is consistent with previously generated plots.
var scale = 1/625;
if ( options.projection === 'orthographic' ) {
scale = midToCorner/256; // Needs to scale along with the plot itself.
}
sprite.scale.set( scale * width, scale * height, 1 );
scene.add( sprite );
return sprite;
}
if ( options.axes ) scene.add( new THREE.AxesHelper( Math.min( a[0]*b[1].x, a[1]*b[1].y, a[2]*b[1].z ) ) );
var camera = createCamera();
camera.up.set( 0, 0, 1 );
camera.position.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
var offset = new THREE.Vector3( a[0]*xRange, a[1]*yRange, a[2]*zRange );
if ( options.viewpoint ) {
var aa = options.viewpoint;
var axis = new THREE.Vector3( aa[0][0], aa[0][1], aa[0][2] ).normalize();
var angle = aa[1] * Math.PI / 180;
var q = new THREE.Quaternion().setFromAxisAngle( axis, angle ).inverse();
offset.set( 0, 0, offset.length() );
offset.applyQuaternion( q );
}
camera.position.add( offset );
function createCamera() {
var aspect = window.innerWidth / window.innerHeight;
if ( options.projection === 'orthographic' ) {
var camera = new THREE.OrthographicCamera( -1, 1, 1, -1, -1000, 1000 );
updateCameraAspect( camera, aspect );
return camera;
}
return new THREE.PerspectiveCamera( 45, aspect, 0.1, 1000 );
}
function updateCameraAspect( camera, aspect ) {
if ( camera.isPerspectiveCamera ) {
camera.aspect = aspect;
} else if ( camera.isOrthographicCamera ) {
// Fit the camera frustum to the bounding box's diagonal so that the entire plot fits
// within at the default zoom level and camera position.
if ( aspect > 1 ) { // Wide window
camera.top = midToCorner;
camera.right = midToCorner * aspect;
} else { // Tall or square window
camera.top = midToCorner / aspect;
camera.right = midToCorner;
}
camera.bottom = -camera.top;
camera.left = -camera.right;
}
camera.updateProjectionMatrix();
}
var lights = [{"x":-5, "y":3, "z":0, "color":"#7f7f7f", "parent":"camera"}];
for ( var i=0 ; i < lights.length ; i++ ) {
var light = new THREE.DirectionalLight( lights[i].color, 1 );
light.position.set( a[0]*lights[i].x, a[1]*lights[i].y, a[2]*lights[i].z );
if ( lights[i].parent === 'camera' ) {
light.target.position.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
scene.add( light.target );
camera.add( light );
} else scene.add( light );
}
scene.add( camera );
var ambient = {"color":"#7f7f7f"};
scene.add( new THREE.AmbientLight( ambient.color, 1 ) );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
controls.addEventListener( 'change', function() { if ( !animate ) render(); } );
window.addEventListener( 'resize', function() {
renderer.setSize( window.innerWidth, window.innerHeight );
updateCameraAspect( camera, window.innerWidth / window.innerHeight );
if ( !animate ) render();
} );
var texts = [];
for ( var i=0 ; i < texts.length ; i++ ) addText( texts[i] );
function addText( json ) {
json.fontFamily = json.fontFamily.map( function( f ) {
// Need to put quotes around fonts that have whitespace in their names.
return /\s/.test( f ) ? '"' + f + '"' : f;
}).join(', ');
var sprite = addLabel( json.text, a[0]*json.x, a[1]*json.y, a[2]*json.z, json.color,
json.fontSize, json.fontFamily, json.fontStyle, json.fontWeight,
json.opacity );
sprite.userData = json;
}
var points = [];
for ( var i=0 ; i < points.length ; i++ ) addPoint( points[i] );
function addPoint( json ) {
var geometry = new THREE.Geometry();
var v = json.point;
geometry.vertices.push( new THREE.Vector3( a[0]*v[0], a[1]*v[1], a[2]*v[2] ) );
var canvas = document.createElement( 'canvas' );
canvas.width = 128;
canvas.height = 128;
var context = canvas.getContext( '2d' );
context.arc( 64, 64, 64, 0, 2 * Math.PI );
context.fillStyle = json.color;
context.fill();
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var transparent = json.opacity < 1 ? true : false;
var size = camera.isOrthographicCamera ? json.size : json.size/100;
var material = new THREE.PointsMaterial( { size: size, map: texture,
transparent: transparent, opacity: json.opacity,
alphaTest: .1 } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Points( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
var lines = [{"points": [[7.0, 21.0, 8.0], [6.899492691647468, 20.49999223207843, 7.899492691647467], [6.603014937939962, 19.054682651992376, 7.603014937939962], [6.125406308098422, 16.820538619731405, 7.125406308098422], [5.490440966673511, 14.033959724766886, 6.490440966673511], [4.729451970109535, 10.978710714387123, 5.729451970109535], [3.8795251998291373, 7.947651837857619, 4.879525199829136], [2.981373714056849, 5.204622717996916, 3.9813737140568484], [2.077022558992985, 2.9521937519795816, 3.0770225589929847], [1.2074451475211831, 1.3099359972294833, 2.2074451475211827], [0.410294508798721, 0.306065080875262, 1.410294508798721], [-0.28213408086669567, -0.11690351400480015, 0.7178659191333043], [-0.8445878996059362, -0.08411462914536538, 0.15541210039406395], [-1.2600906836686439, 0.23849276765400823, -0.26009068366864374], [-1.5206562131247026, 0.6750378266256754, -0.5206562131247024], [-1.6274452645714619, 1.0692629460558454, -0.6274452645714622], [-1.5903647933933924, 1.308006626307208, -0.590364793393392], [-1.4271432099338572, 1.335043798556992, -0.427143209933857], [-1.1619482101865133, 1.1535763467061377, -0.16194821018651334], [-0.8236417439835907, 0.8177073863444824, 0.17635825601640948], [-0.44378857780013803, 0.4151490786197696, 0.556211422199862], [-0.05454916815915167, 0.04486434414803375, 0.9454508318408484], [0.3134066675960932, -0.2059142288853475, 1.3134066675960931], [0.6328318373066031, -0.28092176547727865, 1.632831837306603], [0.8815579784514953, -0.166849263194503, 1.8815579784514953], [1.0437729203352415, 0.10395196538682805, 2.0437729203352415], [1.1108429957604935, 0.4602827468170236, 2.1108429957604935], [1.0816342122137645, 0.806860573415709, 2.081634212213765], [0.9623196652634132, 1.0440036741695957, 1.9623196652634127], [0.7656945209899249, 1.088326446433689, 1.7656945209899246], [0.5100521970643919, 0.8904047284274618, 1.5100521970643916], [0.2177039343997964, 0.4459914513295534, 1.2177039343997964], [-0.08675307654920222, -0.2013842062539679, 0.9132469234507973], [-0.3782979493997456, -0.9669566102364431, 0.6217020506002546], [-0.6333498554536637, -1.7391965802129543, 0.3666501445463364], [-0.8315051560956197, -2.399520071029933, 0.1684948439043802], [-0.9570290502566308, -2.843555167452413, 0.0429709497433689], [-1.0, -3.0, 0.0], [-0.9570290502566372, -2.8435551674524358, 0.042970949743362574], [-0.8315051560956315, -2.3995200710299733, 0.1684948439043683], [-0.63334985545368, -1.7391965802130072, 0.36665014454631983], [-0.3782979493997656, -0.9669566102364998, 0.6217020506002346], [-0.08675307654922193, -0.20138420625401465, 0.9132469234507781], [0.2177039343997766, 0.44599145132951684, 1.2177039343997766], [0.5100521970643723, 0.8904047284274393, 1.5100521970643723], [0.7656945209899084, 1.0883264464336835, 1.7656945209899084], [0.9623196652634021, 1.0440036741696073, 1.962319665263402], [1.0816342122137597, 0.8068605734157298, 2.08163421221376], [1.1108429957604955, 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-2.737000408435498, 3.3306690738754696e-16], [-1.0645341061330043, -2.8063976816009872, -2.220446049250313e-16], [-1.0448895221046297, -2.865331433686112, -2.220446049250313e-16], [-1.0287681793045849, -2.913695462086248, -6.661338147750939e-16], [-1.016199129482247, -2.951402611553257, 5.551115123125783e-16], [-1.0072050229149476, -2.9783849312551567, -4.440892098500626e-16], [-1.0018020675906367, -2.994593797228086, 5.551115123125783e-16], [-1.0, -3.0, 0.0]], "color": "#6666ff", "opacity": 1.0, "linewidth": 1.0}];
for ( var i=0 ; i < lines.length ; i++ ) addLine( lines[i] );
function addLine( json ) {
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.points.length ; i++ ) {
var v = json.points[i];
geometry.vertices.push( new THREE.Vector3( a[0]*v[0], a[1]*v[1], a[2]*v[2] ) );
}
var transparent = json.opacity < 1 ? true : false;
var material = new THREE.LineBasicMaterial( { color: json.color, linewidth: json.linewidth,
transparent: transparent, opacity: json.opacity } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Line( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
var surfaces = [];
for ( var i=0 ; i < surfaces.length ; i++ ) addSurface( surfaces[i] );
function addSurface( json ) {
var useFaceColors = 'faceColors' in json ? true : false;
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.vertices.length ; i++ ) {
var v = json.vertices[i];
geometry.vertices.push( new THREE.Vector3( a[0]*v.x, a[1]*v.y, a[2]*v.z ) );
}
for ( var i=0 ; i < json.faces.length ; i++ ) {
var f = json.faces[i];
for ( var j=0 ; j < f.length - 2 ; j++ ) {
var face = new THREE.Face3( f[0], f[j+1], f[j+2] );
if ( useFaceColors ) face.color.set( json.faceColors[i] );
geometry.faces.push( face );
}
}
geometry.computeVertexNormals();
var side = json.singleSide ? THREE.FrontSide : THREE.DoubleSide;
var transparent = json.opacity < 1 ? true : false;
var flatShading = json.useFlatShading ? json.useFlatShading : false;
var material = new THREE.MeshPhongMaterial( { side: side,
color: useFaceColors ? 'white' : json.color,
vertexColors: useFaceColors ? THREE.FaceColors : THREE.NoColors,
transparent: transparent, opacity: json.opacity,
shininess: 20, flatShading: flatShading } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( c.x, c.y, c.z );
if ( transparent && json.renderOrder ) mesh.renderOrder = json.renderOrder;
mesh.userData = json;
scene.add( mesh );
if ( json.showMeshGrid ) {
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.faces.length ; i++ ) {
var f = json.faces[i];
for ( var j=0 ; j < f.length ; j++ ) {
var k = j === f.length-1 ? 0 : j+1;
var v1 = json.vertices[f[j]];
var v2 = json.vertices[f[k]];
// vertices in opposite directions on neighboring faces
var nudge = f[j] < f[k] ? .0005*zRange : -.0005*zRange;
geometry.vertices.push( new THREE.Vector3( a[0]*v1.x, a[1]*v1.y, a[2]*(v1.z+nudge) ) );
geometry.vertices.push( new THREE.Vector3( a[0]*v2.x, a[1]*v2.y, a[2]*(v2.z+nudge) ) );
}
}
var material = new THREE.LineBasicMaterial( { color: 'black', linewidth: 1 } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.LineSegments( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
}
function render() {
if ( window.updateAnimation ) animate = updateAnimation();
if ( animate ) requestAnimationFrame( render );
renderer.render( scene, camera );
}
render();
controls.update();
if ( !animate ) render();
// menu functions
function toggleMenu() {
var m = document.getElementById( 'menu-content' );
if ( m.style.display === 'block' ) m.style.display = 'none'
else m.style.display = 'block';
}
function saveAsPNG() {
var a = document.body.appendChild( document.createElement( 'a' ) );
a.href = renderer.domElement.toDataURL( 'image/png' );
a.download = 'screenshot';
a.click();
}
function saveAsHTML() {
toggleMenu(); // otherwise visible in output
event.stopPropagation();
var blob = new Blob( [ '<!DOCTYPE html>\n' + document.documentElement.outerHTML ] );
var a = document.body.appendChild( document.createElement( 'a' ) );
a.href = window.URL.createObjectURL( blob );
a.download = 'graphic.html';
a.click();
}
function getViewpoint() {
function roundTo( x, n ) { return +x.toFixed(n); }
var v = camera.quaternion.inverse();
var r = Math.sqrt( v.x*v.x + v.y*v.y + v.z*v.z );
var axis = [ roundTo( v.x / r, 4 ), roundTo( v.y / r, 4 ), roundTo( v.z / r, 4 ) ];
var angle = roundTo( 2 * Math.atan2( r, v.w ) * 180 / Math.PI, 2 );
var textArea = document.createElement( 'textarea' );
textArea.textContent = JSON.stringify( axis ) + ',' + angle;
textArea.style.csstext = 'position: absolute; top: -100%';
document.body.append( textArea );
textArea.select();
document.execCommand( 'copy' );
var m = document.getElementById( 'menu-message' );
m.innerHTML = 'Viewpoint copied to clipboard';
m.style.display = 'block';
setTimeout( function() { m.style.display = 'none'; }, 2000 );
}
</script><canvas style="width: 1390px; height: 733px;" tabindex="0" width="1390" height="733"></canvas>
<div id="menu-container" onclick="toggleMenu()">ⓘ
<div id="menu-message"></div>
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<!DOCTYPE html>
<html><head>
<title></title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body { margin: 0px; overflow: hidden; }
#menu-container { position: absolute; bottom: 30px; right: 40px; cursor: default; }
#menu-message { position: absolute; bottom: 0px; right: 0px; white-space: nowrap;
display: none; background-color: #F5F5F5; padding: 10px; }
#menu-content { position: absolute; bottom: 0px; right: 0px;
display: none; background-color: #F5F5F5; border-bottom: 1px solid black;
border-right: 1px solid black; border-left: 1px solid black; }
#menu-content div { border-top: 1px solid black; padding: 10px; white-space: nowrap; }
#menu-content div:hover { background-color: #FEFEFE;; }
</style>
</head>
<body>
<script src="three.min.js"></script>
<script src="OrbitControls.js"></script>
<script>
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer( { antialias: true, preserveDrawingBuffer: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0xffffff, 1 );
document.body.appendChild( renderer.domElement );
var options = {"animate": false, "animationControls": true, "aspectRatio": [1.0, 1.0, 1.0], "autoPlay": true, "axes": false, "axesLabels": ["x", "y", "z"], "decimals": 2, "delay": 20, "frame": true, "loop": true, "projection": "perspective", "viewpoint": false};
var animate = options.animate;
var b = [{"x":-6.0, "y":-2.0000000000000018, "z":-14.0}, {"x":6.0, "y":14.0, "z":14.0}]; // bounds
if ( b[0].x === b[1].x ) {
b[0].x -= 1;
b[1].x += 1;
}
if ( b[0].y === b[1].y ) {
b[0].y -= 1;
b[1].y += 1;
}
if ( b[0].z === b[1].z ) {
b[0].z -= 1;
b[1].z += 1;
}
var rRange = Math.sqrt( Math.pow( b[1].x - b[0].x, 2 )
+ Math.pow( b[1].y - b[0].y, 2 ) );
var xRange = b[1].x - b[0].x;
var yRange = b[1].y - b[0].y;
var zRange = b[1].z - b[0].z;
var ar = options.aspectRatio;
var a = [ ar[0], ar[1], ar[2] ]; // aspect multipliers
var autoAspect = 2.5;
if ( zRange > autoAspect * rRange && a[2] === 1 ) a[2] = autoAspect * rRange / zRange;
// Distance from (xMid,yMid,zMid) to any corner of the bounding box, after applying aspectRatio
var midToCorner = Math.sqrt( a[0]*a[0]*xRange*xRange + a[1]*a[1]*yRange*yRange + a[2]*a[2]*zRange*zRange ) / 2;
var xMid = ( b[0].x + b[1].x ) / 2;
var yMid = ( b[0].y + b[1].y ) / 2;
var zMid = ( b[0].z + b[1].z ) / 2;
var box = new THREE.Geometry();
box.vertices.push( new THREE.Vector3( a[0]*b[0].x, a[1]*b[0].y, a[2]*b[0].z ) );
box.vertices.push( new THREE.Vector3( a[0]*b[1].x, a[1]*b[1].y, a[2]*b[1].z ) );
var boxMesh = new THREE.Line( box );
if ( options.frame ) scene.add( new THREE.BoxHelper( boxMesh, 'black' ) );
if ( options.axesLabels ) {
var d = options.decimals; // decimals
var offsetRatio = 0.1;
var al = options.axesLabels;
var offset = offsetRatio * a[1]*( b[1].y - b[0].y );
var xm = xMid.toFixed(d);
if ( /^-0.?0*$/.test(xm) ) xm = xm.substr(1);
addLabel( al[0] + '=' + xm, a[0]*xMid, a[1]*b[1].y+offset, a[2]*b[0].z );
addLabel( ( b[0].x ).toFixed(d), a[0]*b[0].x, a[1]*b[1].y+offset, a[2]*b[0].z );
addLabel( ( b[1].x ).toFixed(d), a[0]*b[1].x, a[1]*b[1].y+offset, a[2]*b[0].z );
var offset = offsetRatio * a[0]*( b[1].x - b[0].x );
var ym = yMid.toFixed(d);
if ( /^-0.?0*$/.test(ym) ) ym = ym.substr(1);
addLabel( al[1] + '=' + ym, a[0]*b[1].x+offset, a[1]*yMid, a[2]*b[0].z );
addLabel( ( b[0].y ).toFixed(d), a[0]*b[1].x+offset, a[1]*b[0].y, a[2]*b[0].z );
addLabel( ( b[1].y ).toFixed(d), a[0]*b[1].x+offset, a[1]*b[1].y, a[2]*b[0].z );
var offset = offsetRatio * a[1]*( b[1].y - b[0].y );
var zm = zMid.toFixed(d);
if ( /^-0.?0*$/.test(zm) ) zm = zm.substr(1);
addLabel( al[2] + '=' + zm, a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*zMid );
addLabel( ( b[0].z ).toFixed(d), a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*b[0].z );
addLabel( ( b[1].z ).toFixed(d), a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*b[1].z );
}
function addLabel( text, x, y, z, color='black', fontSize=14, fontFamily='monospace',
fontStyle='normal', fontWeight='normal', opacity=1 ) {
var canvas = document.createElement( 'canvas' );
var context = canvas.getContext( '2d' );
var pixelRatio = Math.round( window.devicePixelRatio );
var font = [fontStyle, fontWeight, fontSize + 'px', fontFamily].join(' ');
context.font = font;
var width = context.measureText( text ).width;
var height = fontSize;
// The dimensions of the canvas's underlying image data need to be powers
// of two in order for the resulting texture to support mipmapping.
canvas.width = THREE.MathUtils.ceilPowerOfTwo( width * pixelRatio );
canvas.height = THREE.MathUtils.ceilPowerOfTwo( height * pixelRatio );
// Re-compute the unscaled dimensions after the power of two conversion.
width = canvas.width / pixelRatio;
height = canvas.height / pixelRatio;
canvas.style.width = width + 'px';
canvas.style.height = height + 'px';
context.scale( pixelRatio, pixelRatio );
context.fillStyle = color;
context.font = font; // Must be set again after measureText.
context.textAlign = 'center';
context.textBaseline = 'middle';
context.fillText( text, width/2, height/2 );
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var materialOptions = { map: texture, sizeAttenuation: false };
if ( opacity < 1 ) {
// Setting opacity=1 would cause the texture's alpha component to be
// discarded, giving the text a black background instead of the
// background being transparent.
materialOptions.opacity = opacity;
}
var sprite = new THREE.Sprite( new THREE.SpriteMaterial( materialOptions ) );
sprite.position.set( x, y, z );
// Scaling factor, chosen somewhat arbitrarily so that the size of the text
// is consistent with previously generated plots.
var scale = 1/625;
if ( options.projection === 'orthographic' ) {
scale = midToCorner/256; // Needs to scale along with the plot itself.
}
sprite.scale.set( scale * width, scale * height, 1 );
scene.add( sprite );
return sprite;
}
if ( options.axes ) scene.add( new THREE.AxesHelper( Math.min( a[0]*b[1].x, a[1]*b[1].y, a[2]*b[1].z ) ) );
var camera = createCamera();
camera.up.set( 0, 0, 1 );
camera.position.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
var offset = new THREE.Vector3( a[0]*xRange, a[1]*yRange, a[2]*zRange );
if ( options.viewpoint ) {
var aa = options.viewpoint;
var axis = new THREE.Vector3( aa[0][0], aa[0][1], aa[0][2] ).normalize();
var angle = aa[1] * Math.PI / 180;
var q = new THREE.Quaternion().setFromAxisAngle( axis, angle ).inverse();
offset.set( 0, 0, offset.length() );
offset.applyQuaternion( q );
}
camera.position.add( offset );
function createCamera() {
var aspect = window.innerWidth / window.innerHeight;
if ( options.projection === 'orthographic' ) {
var camera = new THREE.OrthographicCamera( -1, 1, 1, -1, -1000, 1000 );
updateCameraAspect( camera, aspect );
return camera;
}
return new THREE.PerspectiveCamera( 45, aspect, 0.1, 1000 );
}
function updateCameraAspect( camera, aspect ) {
if ( camera.isPerspectiveCamera ) {
camera.aspect = aspect;
} else if ( camera.isOrthographicCamera ) {
// Fit the camera frustum to the bounding box's diagonal so that the entire plot fits
// within at the default zoom level and camera position.
if ( aspect > 1 ) { // Wide window
camera.top = midToCorner;
camera.right = midToCorner * aspect;
} else { // Tall or square window
camera.top = midToCorner / aspect;
camera.right = midToCorner;
}
camera.bottom = -camera.top;
camera.left = -camera.right;
}
camera.updateProjectionMatrix();
}
var lights = [{"x":-5, "y":3, "z":0, "color":"#7f7f7f", "parent":"camera"}];
for ( var i=0 ; i < lights.length ; i++ ) {
var light = new THREE.DirectionalLight( lights[i].color, 1 );
light.position.set( a[0]*lights[i].x, a[1]*lights[i].y, a[2]*lights[i].z );
if ( lights[i].parent === 'camera' ) {
light.target.position.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
scene.add( light.target );
camera.add( light );
} else scene.add( light );
}
scene.add( camera );
var ambient = {"color":"#7f7f7f"};
scene.add( new THREE.AmbientLight( ambient.color, 1 ) );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
controls.addEventListener( 'change', function() { if ( !animate ) render(); } );
window.addEventListener( 'resize', function() {
renderer.setSize( window.innerWidth, window.innerHeight );
updateCameraAspect( camera, window.innerWidth / window.innerHeight );
if ( !animate ) render();
} );
var texts = [];
for ( var i=0 ; i < texts.length ; i++ ) addText( texts[i] );
function addText( json ) {
json.fontFamily = json.fontFamily.map( function( f ) {
// Need to put quotes around fonts that have whitespace in their names.
return /\s/.test( f ) ? '"' + f + '"' : f;
}).join(', ');
var sprite = addLabel( json.text, a[0]*json.x, a[1]*json.y, a[2]*json.z, json.color,
json.fontSize, json.fontFamily, json.fontStyle, json.fontWeight,
json.opacity );
sprite.userData = json;
}
var points = [];
for ( var i=0 ; i < points.length ; i++ ) addPoint( points[i] );
function addPoint( json ) {
var geometry = new THREE.Geometry();
var v = json.point;
geometry.vertices.push( new THREE.Vector3( a[0]*v[0], a[1]*v[1], a[2]*v[2] ) );
var canvas = document.createElement( 'canvas' );
canvas.width = 128;
canvas.height = 128;
var context = canvas.getContext( '2d' );
context.arc( 64, 64, 64, 0, 2 * Math.PI );
context.fillStyle = json.color;
context.fill();
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var transparent = json.opacity < 1 ? true : false;
var size = camera.isOrthographicCamera ? json.size : json.size/100;
var material = new THREE.PointsMaterial( { size: size, map: texture,
transparent: transparent, opacity: json.opacity,
alphaTest: .1 } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Points( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
var lines = [{"points": [[6.0, 14.0, 14.0], [5.937109280822489, 13.749274380350107, 13.687219607821127], [5.750717851728322, 13.016073158194427, 12.779910209077103], [5.447573185844653, 11.855514995402258, 11.367394602034695], [5.038609493797956, 10.35362590622401, 9.586464902768663], [4.538494626256523, 8.619222758172214, 7.604931624352679], [3.965023624329148, 6.773760503630632, 5.60169371933358], [3.338385313020805, 4.940193780196101, 3.745917173164185], [2.6803338185428736, 3.231995626845045, 2.1779961115854047], [2.0133009615968893, 1.743444764737476, 0.9946963269002546], [1.3594879562149087, 0.5421424222181289, 0.24028715021198555], [0.7399756189877431, -0.3355325692989075, -0.09536178221444547], [0.173891334226989, -0.8856471747353925, -0.07169065332836808], [-0.3223316280774148, -1.1345950891949712, 0.21372631070299103], [-0.7355710621991847, -1.1339730390808378, 0.6407414817911556], [-1.0564832611595965, -0.9531060649454285, 1.0843335627865411], [-1.2798018748654658, -0.6701137873980478, 1.4319763712237819], [-1.4044566780688792, -0.3625452379847207, 1.5983284275408667], [-1.4335087675079925, -0.09862896018385314, 1.53533962471715], [-1.3739068671416406, 0.06991269323447591, 1.2365700933170727], [-1.236077341342868, 0.11273811516148324, 0.735366237863232], [-1.0333678444781031, 0.02298475785328835, 0.09741672557971104], [-0.7813709447058923, -0.18354521788407258, -0.5910081562669504], [-0.49715926497648555, -0.4719108997707621, -1.2372561558639195], [-0.19846745440997515, -0.7937614063455205, -1.7567643114673934], [0.09714152749309357, -1.0945154890231374, -2.0856648913187636], [0.3730878568489757, -1.3210881978888613, -2.189729061039709], [0.6145273024761027, -1.4292167679271532, -2.068445305749397], [0.8090108657065117, -1.3895050933383968, -1.7537861916975936], [0.9470221845352442, -1.1914754284317826, -1.3040223904513444], [1.022369011001274, -0.84516633377174, -0.7936776917695447], [1.0324118542936607, -0.3801172144434793, -0.30127562828111465], [0.9781204137052573, 0.1581037499609121, 0.10317251492524215], [0.8639563635218818, 0.7133772083063963, 0.3689879943546467], [0.6975890365417192, 1.225827044116158, 0.47229719261424574], [0.4894582226687606, 1.6390894227679946, 0.419042114529427], [0.25220530688999915, 1.9071626842758924, 0.243119486796054], [8.360999817045333e-15, 2.0, 8.360999817045333e-15], [-0.25220530688998294, 1.9071626842759055, -0.24311948679603967], [-0.4894582226687448, 1.6390894227680195, -0.4190421145294187], [-0.6975890365417056, 1.2258270441161918, -0.4722971926142472], [-0.8639563635218712, 0.7133772083064356, -0.3689879943546599], [-0.978120413705252, 0.15810374996094856, -0.10317251492526502], [-1.032411854293659, -0.38011721444344587, 0.30127562828108456], [-1.0223690110012769, -0.8451663337717104, 0.7936776917695082], [-0.9470221845352517, -1.1914754284317635, 1.3040223904513097], [-0.8090108657065235, -1.3895050933383888, 1.753786191697566], [-0.6145273024761173, -1.4292167679271564, 2.0684453057493815], [-0.37308785684899415, -1.3210881978888747, 2.1897290610397095], [-0.09714152749311411, -1.0945154890231565, 2.0856648913187783], [0.19846745440995567, -0.793761406345541, 1.7567643114674212], [0.4971592649764644, -0.4719108997707845, 1.237256155863962], [0.7813709447058743, -0.18354521788408956, 0.5910081562669944], [1.0333678444780867, 0.02298475785327747, -0.09741672557966291], [1.2360773413428559, 0.11273811516148147, -0.7353662378631911], [1.3739068671416346, 0.06991269323448268, -1.2365700933170476], [1.4335087675079923, -0.09862896018383682, -1.535339624717138], [1.4044566780688843, -0.36254523798469995, -1.59832842754087], [1.279801874865479, -0.6701137873980234, -1.4319763712238012], [1.0564832611596184, -0.9531060649454096, -1.0843335627865731], [0.7355710621992174, -1.1339730390808302, -0.640741481791195], [0.32233162807745286, -1.1345950891949803, -0.2137263107030249], [-0.17389133422694514, -0.8856471747354252, 0.07169065332835309], [-0.7399756189876894, -0.33553256929897035, 0.09536178221445724], [-1.3594879562148519, 0.5421424222180355, -0.24028715021193725], [-2.0133009615968254, 1.7434447647373454, -0.994696326900161], [-2.6803338185428114, 3.2319956268448937, -2.177996111585273], [-3.338385313020746, 4.940193780195938, -3.745917173164027], [-3.9650236243290866, 6.773760503630443, -5.601693719333383], [-4.538494626256471, 8.619222758172036, -7.604931624352483], [-5.038609493797907, 10.353625906223833, -9.586464902768459], [-5.447573185844616, 11.85551499540212, -11.367394602034526], [-5.7507178517282975, 13.016073158194331, -12.779910209076988], [-5.937109280822476, 13.749274380350052, -13.687219607821062], [-6.0, 14.0, -14.0]], "color": "#008000", "opacity": 1.0, "linewidth": 1.0}, {"points": [[6.0, 14.0, 14.0], [5.998197932409363, 13.99279172963745, 13.990989662046811], [5.992794977085053, 13.971179908340215, 13.96397488542527], [5.983800870517754, 13.935203482071016, 13.919004352588772], [5.971231820695417, 13.884927282781664, 13.856159103477083], [5.9551104778953725, 13.820441911581494, 13.775552389476864], [5.935465893866997, 13.741863575467988, 13.677329469334985], [5.912333469478502, 13.649333877914007, 13.561667347392508], [5.885754890922168, 13.543019563688674, 13.428774454610842], [5.855778054593019, 13.423112218372072, 13.27889027296509], [5.822456980776272, 13.28982792310509, 13.11228490388136], [5.7858517162991365, 13.14340686519655, 12.929258581495688], [5.746028226322377, 12.984112905289507, 12.730141131611884], [5.703058275466622, 12.812233101866493, 12.515291377333114], [5.657019298487684, 12.628077193950734, 12.28509649243842], [5.607994260733882, 12.431977042935525, 12.039971303669407], [5.556071508636879, 12.224286034547516, 11.780357543184396], [5.501344610505448, 12.005378442021794, 11.506723052527242], [5.443912187909049, 11.775648751636197, 11.219560939545246], [5.383877737955093, 11.535510951820369, 10.919388689775461], 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[-2.028768179304585, -1.8849272827816619, 5.856159103477078], [-2.016199129482247, -1.935203482071011, 5.919004352588763], [-2.007205022914948, -1.9711799083402095, 5.963974885425261], [-2.0018020675906367, -1.9927917296374498, 5.990989662046813], [-2.0, -2.0, 6.0]], "color": "#6666ff", "opacity": 1.0, "linewidth": 1.0}];
for ( var i=0 ; i < lines.length ; i++ ) addLine( lines[i] );
function addLine( json ) {
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.points.length ; i++ ) {
var v = json.points[i];
geometry.vertices.push( new THREE.Vector3( a[0]*v[0], a[1]*v[1], a[2]*v[2] ) );
}
var transparent = json.opacity < 1 ? true : false;
var material = new THREE.LineBasicMaterial( { color: json.color, linewidth: json.linewidth,
transparent: transparent, opacity: json.opacity } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Line( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
var surfaces = [];
for ( var i=0 ; i < surfaces.length ; i++ ) addSurface( surfaces[i] );
function addSurface( json ) {
var useFaceColors = 'faceColors' in json ? true : false;
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.vertices.length ; i++ ) {
var v = json.vertices[i];
geometry.vertices.push( new THREE.Vector3( a[0]*v.x, a[1]*v.y, a[2]*v.z ) );
}
for ( var i=0 ; i < json.faces.length ; i++ ) {
var f = json.faces[i];
for ( var j=0 ; j < f.length - 2 ; j++ ) {
var face = new THREE.Face3( f[0], f[j+1], f[j+2] );
if ( useFaceColors ) face.color.set( json.faceColors[i] );
geometry.faces.push( face );
}
}
geometry.computeVertexNormals();
var side = json.singleSide ? THREE.FrontSide : THREE.DoubleSide;
var transparent = json.opacity < 1 ? true : false;
var flatShading = json.useFlatShading ? json.useFlatShading : false;
var material = new THREE.MeshPhongMaterial( { side: side,
color: useFaceColors ? 'white' : json.color,
vertexColors: useFaceColors ? THREE.FaceColors : THREE.NoColors,
transparent: transparent, opacity: json.opacity,
shininess: 20, flatShading: flatShading } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( c.x, c.y, c.z );
if ( transparent && json.renderOrder ) mesh.renderOrder = json.renderOrder;
mesh.userData = json;
scene.add( mesh );
if ( json.showMeshGrid ) {
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.faces.length ; i++ ) {
var f = json.faces[i];
for ( var j=0 ; j < f.length ; j++ ) {
var k = j === f.length-1 ? 0 : j+1;
var v1 = json.vertices[f[j]];
var v2 = json.vertices[f[k]];
// vertices in opposite directions on neighboring faces
var nudge = f[j] < f[k] ? .0005*zRange : -.0005*zRange;
geometry.vertices.push( new THREE.Vector3( a[0]*v1.x, a[1]*v1.y, a[2]*(v1.z+nudge) ) );
geometry.vertices.push( new THREE.Vector3( a[0]*v2.x, a[1]*v2.y, a[2]*(v2.z+nudge) ) );
}
}
var material = new THREE.LineBasicMaterial( { color: 'black', linewidth: 1 } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.LineSegments( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
}
function render() {
if ( window.updateAnimation ) animate = updateAnimation();
if ( animate ) requestAnimationFrame( render );
renderer.render( scene, camera );
}
render();
controls.update();
if ( !animate ) render();
// menu functions
function toggleMenu() {
var m = document.getElementById( 'menu-content' );
if ( m.style.display === 'block' ) m.style.display = 'none'
else m.style.display = 'block';
}
function saveAsPNG() {
var a = document.body.appendChild( document.createElement( 'a' ) );
a.href = renderer.domElement.toDataURL( 'image/png' );
a.download = 'screenshot';
a.click();
}
function saveAsHTML() {
toggleMenu(); // otherwise visible in output
event.stopPropagation();
var blob = new Blob( [ '<!DOCTYPE html>\n' + document.documentElement.outerHTML ] );
var a = document.body.appendChild( document.createElement( 'a' ) );
a.href = window.URL.createObjectURL( blob );
a.download = 'graphic.html';
a.click();
}
function getViewpoint() {
function roundTo( x, n ) { return +x.toFixed(n); }
var v = camera.quaternion.inverse();
var r = Math.sqrt( v.x*v.x + v.y*v.y + v.z*v.z );
var axis = [ roundTo( v.x / r, 4 ), roundTo( v.y / r, 4 ), roundTo( v.z / r, 4 ) ];
var angle = roundTo( 2 * Math.atan2( r, v.w ) * 180 / Math.PI, 2 );
var textArea = document.createElement( 'textarea' );
textArea.textContent = JSON.stringify( axis ) + ',' + angle;
textArea.style.csstext = 'position: absolute; top: -100%';
document.body.append( textArea );
textArea.select();
document.execCommand( 'copy' );
var m = document.getElementById( 'menu-message' );
m.innerHTML = 'Viewpoint copied to clipboard';
m.style.display = 'block';
setTimeout( function() { m.style.display = 'none'; }, 2000 );
}
</script><canvas style="width: 1390px; height: 733px;" tabindex="0" width="1390" height="733"></canvas>
<div id="menu-container" onclick="toggleMenu()">ⓘ
<div id="menu-message"></div>
<div id="menu-content" style="display: none;">
<div onclick="saveAsPNG()">Save as PNG</div>
<div onclick="saveAsHTML()">Save as HTML</div>
<div onclick="getViewpoint()">Get Viewpoint</div>
<div>Close Menu</div>
</div></div>
</body></html>
<!DOCTYPE html>
<html><head>
<title></title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body { margin: 0px; overflow: hidden; }
#menu-container { position: absolute; bottom: 30px; right: 40px; cursor: default; }
#menu-message { position: absolute; bottom: 0px; right: 0px; white-space: nowrap;
display: none; background-color: #F5F5F5; padding: 10px; }
#menu-content { position: absolute; bottom: 0px; right: 0px;
display: none; background-color: #F5F5F5; border-bottom: 1px solid black;
border-right: 1px solid black; border-left: 1px solid black; }
#menu-content div { border-top: 1px solid black; padding: 10px; white-space: nowrap; }
#menu-content div:hover { background-color: #FEFEFE;; }
</style>
</head>
<body>
<script src="three.min.js"></script>
<script src="OrbitControls.js"></script>
<script>
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer( { antialias: true, preserveDrawingBuffer: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0xffffff, 1 );
document.body.appendChild( renderer.domElement );
var options = {"animate": false, "animationControls": true, "aspectRatio": [1.0, 1.0, 1.0], "autoPlay": true, "axes": false, "axesLabels": ["x", "y", "z"], "decimals": 2, "delay": 20, "frame": true, "loop": true, "projection": "perspective", "viewpoint": false};
var animate = options.animate;
var b = [{"x":-8.0, "y":-8.0, "z":-8.0}, {"x":8.0, "y":8.0, "z":8.0}]; // bounds
if ( b[0].x === b[1].x ) {
b[0].x -= 1;
b[1].x += 1;
}
if ( b[0].y === b[1].y ) {
b[0].y -= 1;
b[1].y += 1;
}
if ( b[0].z === b[1].z ) {
b[0].z -= 1;
b[1].z += 1;
}
var rRange = Math.sqrt( Math.pow( b[1].x - b[0].x, 2 )
+ Math.pow( b[1].y - b[0].y, 2 ) );
var xRange = b[1].x - b[0].x;
var yRange = b[1].y - b[0].y;
var zRange = b[1].z - b[0].z;
var ar = options.aspectRatio;
var a = [ ar[0], ar[1], ar[2] ]; // aspect multipliers
var autoAspect = 2.5;
if ( zRange > autoAspect * rRange && a[2] === 1 ) a[2] = autoAspect * rRange / zRange;
// Distance from (xMid,yMid,zMid) to any corner of the bounding box, after applying aspectRatio
var midToCorner = Math.sqrt( a[0]*a[0]*xRange*xRange + a[1]*a[1]*yRange*yRange + a[2]*a[2]*zRange*zRange ) / 2;
var xMid = ( b[0].x + b[1].x ) / 2;
var yMid = ( b[0].y + b[1].y ) / 2;
var zMid = ( b[0].z + b[1].z ) / 2;
var box = new THREE.Geometry();
box.vertices.push( new THREE.Vector3( a[0]*b[0].x, a[1]*b[0].y, a[2]*b[0].z ) );
box.vertices.push( new THREE.Vector3( a[0]*b[1].x, a[1]*b[1].y, a[2]*b[1].z ) );
var boxMesh = new THREE.Line( box );
if ( options.frame ) scene.add( new THREE.BoxHelper( boxMesh, 'black' ) );
if ( options.axesLabels ) {
var d = options.decimals; // decimals
var offsetRatio = 0.1;
var al = options.axesLabels;
var offset = offsetRatio * a[1]*( b[1].y - b[0].y );
var xm = xMid.toFixed(d);
if ( /^-0.?0*$/.test(xm) ) xm = xm.substr(1);
addLabel( al[0] + '=' + xm, a[0]*xMid, a[1]*b[1].y+offset, a[2]*b[0].z );
addLabel( ( b[0].x ).toFixed(d), a[0]*b[0].x, a[1]*b[1].y+offset, a[2]*b[0].z );
addLabel( ( b[1].x ).toFixed(d), a[0]*b[1].x, a[1]*b[1].y+offset, a[2]*b[0].z );
var offset = offsetRatio * a[0]*( b[1].x - b[0].x );
var ym = yMid.toFixed(d);
if ( /^-0.?0*$/.test(ym) ) ym = ym.substr(1);
addLabel( al[1] + '=' + ym, a[0]*b[1].x+offset, a[1]*yMid, a[2]*b[0].z );
addLabel( ( b[0].y ).toFixed(d), a[0]*b[1].x+offset, a[1]*b[0].y, a[2]*b[0].z );
addLabel( ( b[1].y ).toFixed(d), a[0]*b[1].x+offset, a[1]*b[1].y, a[2]*b[0].z );
var offset = offsetRatio * a[1]*( b[1].y - b[0].y );
var zm = zMid.toFixed(d);
if ( /^-0.?0*$/.test(zm) ) zm = zm.substr(1);
addLabel( al[2] + '=' + zm, a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*zMid );
addLabel( ( b[0].z ).toFixed(d), a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*b[0].z );
addLabel( ( b[1].z ).toFixed(d), a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*b[1].z );
}
function addLabel( text, x, y, z, color='black', fontSize=14, fontFamily='monospace',
fontStyle='normal', fontWeight='normal', opacity=1 ) {
var canvas = document.createElement( 'canvas' );
var context = canvas.getContext( '2d' );
var pixelRatio = Math.round( window.devicePixelRatio );
var font = [fontStyle, fontWeight, fontSize + 'px', fontFamily].join(' ');
context.font = font;
var width = context.measureText( text ).width;
var height = fontSize;
// The dimensions of the canvas's underlying image data need to be powers
// of two in order for the resulting texture to support mipmapping.
canvas.width = THREE.MathUtils.ceilPowerOfTwo( width * pixelRatio );
canvas.height = THREE.MathUtils.ceilPowerOfTwo( height * pixelRatio );
// Re-compute the unscaled dimensions after the power of two conversion.
width = canvas.width / pixelRatio;
height = canvas.height / pixelRatio;
canvas.style.width = width + 'px';
canvas.style.height = height + 'px';
context.scale( pixelRatio, pixelRatio );
context.fillStyle = color;
context.font = font; // Must be set again after measureText.
context.textAlign = 'center';
context.textBaseline = 'middle';
context.fillText( text, width/2, height/2 );
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var materialOptions = { map: texture, sizeAttenuation: false };
if ( opacity < 1 ) {
// Setting opacity=1 would cause the texture's alpha component to be
// discarded, giving the text a black background instead of the
// background being transparent.
materialOptions.opacity = opacity;
}
var sprite = new THREE.Sprite( new THREE.SpriteMaterial( materialOptions ) );
sprite.position.set( x, y, z );
// Scaling factor, chosen somewhat arbitrarily so that the size of the text
// is consistent with previously generated plots.
var scale = 1/625;
if ( options.projection === 'orthographic' ) {
scale = midToCorner/256; // Needs to scale along with the plot itself.
}
sprite.scale.set( scale * width, scale * height, 1 );
scene.add( sprite );
return sprite;
}
if ( options.axes ) scene.add( new THREE.AxesHelper( Math.min( a[0]*b[1].x, a[1]*b[1].y, a[2]*b[1].z ) ) );
var camera = createCamera();
camera.up.set( 0, 0, 1 );
camera.position.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
var offset = new THREE.Vector3( a[0]*xRange, a[1]*yRange, a[2]*zRange );
if ( options.viewpoint ) {
var aa = options.viewpoint;
var axis = new THREE.Vector3( aa[0][0], aa[0][1], aa[0][2] ).normalize();
var angle = aa[1] * Math.PI / 180;
var q = new THREE.Quaternion().setFromAxisAngle( axis, angle ).inverse();
offset.set( 0, 0, offset.length() );
offset.applyQuaternion( q );
}
camera.position.add( offset );
function createCamera() {
var aspect = window.innerWidth / window.innerHeight;
if ( options.projection === 'orthographic' ) {
var camera = new THREE.OrthographicCamera( -1, 1, 1, -1, -1000, 1000 );
updateCameraAspect( camera, aspect );
return camera;
}
return new THREE.PerspectiveCamera( 45, aspect, 0.1, 1000 );
}
function updateCameraAspect( camera, aspect ) {
if ( camera.isPerspectiveCamera ) {
camera.aspect = aspect;
} else if ( camera.isOrthographicCamera ) {
// Fit the camera frustum to the bounding box's diagonal so that the entire plot fits
// within at the default zoom level and camera position.
if ( aspect > 1 ) { // Wide window
camera.top = midToCorner;
camera.right = midToCorner * aspect;
} else { // Tall or square window
camera.top = midToCorner / aspect;
camera.right = midToCorner;
}
camera.bottom = -camera.top;
camera.left = -camera.right;
}
camera.updateProjectionMatrix();
}
var lights = [{"x":-5, "y":3, "z":0, "color":"#7f7f7f", "parent":"camera"}];
for ( var i=0 ; i < lights.length ; i++ ) {
var light = new THREE.DirectionalLight( lights[i].color, 1 );
light.position.set( a[0]*lights[i].x, a[1]*lights[i].y, a[2]*lights[i].z );
if ( lights[i].parent === 'camera' ) {
light.target.position.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
scene.add( light.target );
camera.add( light );
} else scene.add( light );
}
scene.add( camera );
var ambient = {"color":"#7f7f7f"};
scene.add( new THREE.AmbientLight( ambient.color, 1 ) );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
controls.addEventListener( 'change', function() { if ( !animate ) render(); } );
window.addEventListener( 'resize', function() {
renderer.setSize( window.innerWidth, window.innerHeight );
updateCameraAspect( camera, window.innerWidth / window.innerHeight );
if ( !animate ) render();
} );
var texts = [];
for ( var i=0 ; i < texts.length ; i++ ) addText( texts[i] );
function addText( json ) {
json.fontFamily = json.fontFamily.map( function( f ) {
// Need to put quotes around fonts that have whitespace in their names.
return /\s/.test( f ) ? '"' + f + '"' : f;
}).join(', ');
var sprite = addLabel( json.text, a[0]*json.x, a[1]*json.y, a[2]*json.z, json.color,
json.fontSize, json.fontFamily, json.fontStyle, json.fontWeight,
json.opacity );
sprite.userData = json;
}
var points = [];
for ( var i=0 ; i < points.length ; i++ ) addPoint( points[i] );
function addPoint( json ) {
var geometry = new THREE.Geometry();
var v = json.point;
geometry.vertices.push( new THREE.Vector3( a[0]*v[0], a[1]*v[1], a[2]*v[2] ) );
var canvas = document.createElement( 'canvas' );
canvas.width = 128;
canvas.height = 128;
var context = canvas.getContext( '2d' );
context.arc( 64, 64, 64, 0, 2 * Math.PI );
context.fillStyle = json.color;
context.fill();
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var transparent = json.opacity < 1 ? true : false;
var size = camera.isOrthographicCamera ? json.size : json.size/100;
var material = new THREE.PointsMaterial( { size: size, map: texture,
transparent: transparent, opacity: json.opacity,
alphaTest: .1 } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Points( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
var lines = [{"points": [[8.0, 8.0, 8.0], [7.899492691647467, 7.899492691647467, 7.899492691647467], [7.603014937939962, 7.603014937939962, 7.603014937939962], [7.125406308098423, 7.125406308098423, 7.125406308098423], [6.490440966673511, 6.490440966673511, 6.490440966673511], [5.729451970109536, 5.729451970109535, 5.729451970109535], [4.879525199829135, 4.879525199829135, 4.879525199829135], [3.9813737140568484, 3.9813737140568484, 3.9813737140568484], [3.0770225589929847, 3.0770225589929843, 3.0770225589929843], [2.2074451475211823, 2.2074451475211823, 2.2074451475211827], [1.4102945087987209, 1.4102945087987209, 1.4102945087987209], [0.7178659191333044, 0.7178659191333044, 0.7178659191333043], [0.1554121003940634, 0.1554121003940635, 0.15541210039406406], [-0.26009068366864385, -0.26009068366864385, -0.26009068366864396], [-0.5206562131247041, -0.5206562131247036, -0.5206562131247041], [-0.6274452645714633, -0.6274452645714633, -0.6274452645714633], [-0.590364793393391, 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6.0053784420217795, 6.254035639493745], [6.2242860345475, 6.2242860345475, 6.42135853999144], [6.431977042935508, 6.431977042935508, 6.585645542553088], [6.628077193950722, 6.628077193950722, 6.745712955560605], [6.812233101866475, 6.812233101866475, 6.9004074896353345], [6.984112905289493, 6.984112905289493, 7.048614567114452], [7.143406865196535, 7.143406865196535, 7.189266352608562], [7.289827923105073, 7.289827923105073, 7.321349446780152], [7.423112218372062, 7.423112218372062, 7.443912187909039], [7.543019563688661, 7.543019563688661, 7.556071508636869], [7.649333877913997, 7.649333877913997, 7.6570192984876755], [7.741863575467982, 7.741863575467982, 7.746028226322369], [7.820441911581483, 7.820441911581483, 7.8224569807762645], [7.884927282781661, 7.884927282781661, 7.885754890922162], [7.93520348207101, 7.93520348207101, 7.9354658938669935], [7.97117990834021, 7.97117990834021, 7.971231820695414], [7.992791729637448, 7.992791729637448, 7.992794977085051], [8.0, 8.0, 8.0]], "color": "#6666ff", "opacity": 1.0, "linewidth": 1.0}];
for ( var i=0 ; i < lines.length ; i++ ) addLine( lines[i] );
function addLine( json ) {
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.points.length ; i++ ) {
var v = json.points[i];
geometry.vertices.push( new THREE.Vector3( a[0]*v[0], a[1]*v[1], a[2]*v[2] ) );
}
var transparent = json.opacity < 1 ? true : false;
var material = new THREE.LineBasicMaterial( { color: json.color, linewidth: json.linewidth,
transparent: transparent, opacity: json.opacity } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Line( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
var surfaces = [];
for ( var i=0 ; i < surfaces.length ; i++ ) addSurface( surfaces[i] );
function addSurface( json ) {
var useFaceColors = 'faceColors' in json ? true : false;
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.vertices.length ; i++ ) {
var v = json.vertices[i];
geometry.vertices.push( new THREE.Vector3( a[0]*v.x, a[1]*v.y, a[2]*v.z ) );
}
for ( var i=0 ; i < json.faces.length ; i++ ) {
var f = json.faces[i];
for ( var j=0 ; j < f.length - 2 ; j++ ) {
var face = new THREE.Face3( f[0], f[j+1], f[j+2] );
if ( useFaceColors ) face.color.set( json.faceColors[i] );
geometry.faces.push( face );
}
}
geometry.computeVertexNormals();
var side = json.singleSide ? THREE.FrontSide : THREE.DoubleSide;
var transparent = json.opacity < 1 ? true : false;
var flatShading = json.useFlatShading ? json.useFlatShading : false;
var material = new THREE.MeshPhongMaterial( { side: side,
color: useFaceColors ? 'white' : json.color,
vertexColors: useFaceColors ? THREE.FaceColors : THREE.NoColors,
transparent: transparent, opacity: json.opacity,
shininess: 20, flatShading: flatShading } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( c.x, c.y, c.z );
if ( transparent && json.renderOrder ) mesh.renderOrder = json.renderOrder;
mesh.userData = json;
scene.add( mesh );
if ( json.showMeshGrid ) {
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.faces.length ; i++ ) {
var f = json.faces[i];
for ( var j=0 ; j < f.length ; j++ ) {
var k = j === f.length-1 ? 0 : j+1;
var v1 = json.vertices[f[j]];
var v2 = json.vertices[f[k]];
// vertices in opposite directions on neighboring faces
var nudge = f[j] < f[k] ? .0005*zRange : -.0005*zRange;
geometry.vertices.push( new THREE.Vector3( a[0]*v1.x, a[1]*v1.y, a[2]*(v1.z+nudge) ) );
geometry.vertices.push( new THREE.Vector3( a[0]*v2.x, a[1]*v2.y, a[2]*(v2.z+nudge) ) );
}
}
var material = new THREE.LineBasicMaterial( { color: 'black', linewidth: 1 } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.LineSegments( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
}
function render() {
if ( window.updateAnimation ) animate = updateAnimation();
if ( animate ) requestAnimationFrame( render );
renderer.render( scene, camera );
}
render();
controls.update();
if ( !animate ) render();
// menu functions
function toggleMenu() {
var m = document.getElementById( 'menu-content' );
if ( m.style.display === 'block' ) m.style.display = 'none'
else m.style.display = 'block';
}
function saveAsPNG() {
var a = document.body.appendChild( document.createElement( 'a' ) );
a.href = renderer.domElement.toDataURL( 'image/png' );
a.download = 'screenshot';
a.click();
}
function saveAsHTML() {
toggleMenu(); // otherwise visible in output
event.stopPropagation();
var blob = new Blob( [ '<!DOCTYPE html>\n' + document.documentElement.outerHTML ] );
var a = document.body.appendChild( document.createElement( 'a' ) );
a.href = window.URL.createObjectURL( blob );
a.download = 'graphic.html';
a.click();
}
function getViewpoint() {
function roundTo( x, n ) { return +x.toFixed(n); }
var v = camera.quaternion.inverse();
var r = Math.sqrt( v.x*v.x + v.y*v.y + v.z*v.z );
var axis = [ roundTo( v.x / r, 4 ), roundTo( v.y / r, 4 ), roundTo( v.z / r, 4 ) ];
var angle = roundTo( 2 * Math.atan2( r, v.w ) * 180 / Math.PI, 2 );
var textArea = document.createElement( 'textarea' );
textArea.textContent = JSON.stringify( axis ) + ',' + angle;
textArea.style.csstext = 'position: absolute; top: -100%';
document.body.append( textArea );
textArea.select();
document.execCommand( 'copy' );
var m = document.getElementById( 'menu-message' );
m.innerHTML = 'Viewpoint copied to clipboard';
m.style.display = 'block';
setTimeout( function() { m.style.display = 'none'; }, 2000 );
}
</script><canvas style="width: 1390px; height: 733px;" tabindex="0" width="1390" height="733"></canvas>
<div id="menu-container" onclick="toggleMenu()">ⓘ
<div id="menu-message"></div>
<div id="menu-content" style="display: none;">
<div onclick="saveAsPNG()">Save as PNG</div>
<div onclick="saveAsHTML()">Save as HTML</div>
<div onclick="getViewpoint()">Get Viewpoint</div>
<div>Close Menu</div>
</div></div>
</body></html>
<!DOCTYPE html>
<html><head>
<title></title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body { margin: 0px; overflow: hidden; }
#menu-container { position: absolute; bottom: 30px; right: 40px; cursor: default; }
#menu-message { position: absolute; bottom: 0px; right: 0px; white-space: nowrap;
display: none; background-color: #F5F5F5; padding: 10px; }
#menu-content { position: absolute; bottom: 0px; right: 0px;
display: none; background-color: #F5F5F5; border-bottom: 1px solid black;
border-right: 1px solid black; border-left: 1px solid black; }
#menu-content div { border-top: 1px solid black; padding: 10px; white-space: nowrap; }
#menu-content div:hover { background-color: #FEFEFE;; }
</style>
</head>
<body>
<script src="three.min.js"></script>
<script src="OrbitControls.js"></script>
<script>
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer( { antialias: true, preserveDrawingBuffer: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0xffffff, 1 );
document.body.appendChild( renderer.domElement );
var options = {"animate": false, "animationControls": true, "aspectRatio": [1.0, 1.0, 1.0], "autoPlay": true, "axes": false, "axesLabels": ["x", "y", "z"], "decimals": 2, "delay": 20, "frame": true, "loop": true, "projection": "perspective", "viewpoint": false};
var animate = options.animate;
var b = [{"x":-8.0, "y":-4.0, "z":-8.0}, {"x":8.0, "y":28.0, "z":8.0}]; // bounds
if ( b[0].x === b[1].x ) {
b[0].x -= 1;
b[1].x += 1;
}
if ( b[0].y === b[1].y ) {
b[0].y -= 1;
b[1].y += 1;
}
if ( b[0].z === b[1].z ) {
b[0].z -= 1;
b[1].z += 1;
}
var rRange = Math.sqrt( Math.pow( b[1].x - b[0].x, 2 )
+ Math.pow( b[1].y - b[0].y, 2 ) );
var xRange = b[1].x - b[0].x;
var yRange = b[1].y - b[0].y;
var zRange = b[1].z - b[0].z;
var ar = options.aspectRatio;
var a = [ ar[0], ar[1], ar[2] ]; // aspect multipliers
var autoAspect = 2.5;
if ( zRange > autoAspect * rRange && a[2] === 1 ) a[2] = autoAspect * rRange / zRange;
// Distance from (xMid,yMid,zMid) to any corner of the bounding box, after applying aspectRatio
var midToCorner = Math.sqrt( a[0]*a[0]*xRange*xRange + a[1]*a[1]*yRange*yRange + a[2]*a[2]*zRange*zRange ) / 2;
var xMid = ( b[0].x + b[1].x ) / 2;
var yMid = ( b[0].y + b[1].y ) / 2;
var zMid = ( b[0].z + b[1].z ) / 2;
var box = new THREE.Geometry();
box.vertices.push( new THREE.Vector3( a[0]*b[0].x, a[1]*b[0].y, a[2]*b[0].z ) );
box.vertices.push( new THREE.Vector3( a[0]*b[1].x, a[1]*b[1].y, a[2]*b[1].z ) );
var boxMesh = new THREE.Line( box );
if ( options.frame ) scene.add( new THREE.BoxHelper( boxMesh, 'black' ) );
if ( options.axesLabels ) {
var d = options.decimals; // decimals
var offsetRatio = 0.1;
var al = options.axesLabels;
var offset = offsetRatio * a[1]*( b[1].y - b[0].y );
var xm = xMid.toFixed(d);
if ( /^-0.?0*$/.test(xm) ) xm = xm.substr(1);
addLabel( al[0] + '=' + xm, a[0]*xMid, a[1]*b[1].y+offset, a[2]*b[0].z );
addLabel( ( b[0].x ).toFixed(d), a[0]*b[0].x, a[1]*b[1].y+offset, a[2]*b[0].z );
addLabel( ( b[1].x ).toFixed(d), a[0]*b[1].x, a[1]*b[1].y+offset, a[2]*b[0].z );
var offset = offsetRatio * a[0]*( b[1].x - b[0].x );
var ym = yMid.toFixed(d);
if ( /^-0.?0*$/.test(ym) ) ym = ym.substr(1);
addLabel( al[1] + '=' + ym, a[0]*b[1].x+offset, a[1]*yMid, a[2]*b[0].z );
addLabel( ( b[0].y ).toFixed(d), a[0]*b[1].x+offset, a[1]*b[0].y, a[2]*b[0].z );
addLabel( ( b[1].y ).toFixed(d), a[0]*b[1].x+offset, a[1]*b[1].y, a[2]*b[0].z );
var offset = offsetRatio * a[1]*( b[1].y - b[0].y );
var zm = zMid.toFixed(d);
if ( /^-0.?0*$/.test(zm) ) zm = zm.substr(1);
addLabel( al[2] + '=' + zm, a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*zMid );
addLabel( ( b[0].z ).toFixed(d), a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*b[0].z );
addLabel( ( b[1].z ).toFixed(d), a[0]*b[1].x, a[1]*b[0].y-offset, a[2]*b[1].z );
}
function addLabel( text, x, y, z, color='black', fontSize=14, fontFamily='monospace',
fontStyle='normal', fontWeight='normal', opacity=1 ) {
var canvas = document.createElement( 'canvas' );
var context = canvas.getContext( '2d' );
var pixelRatio = Math.round( window.devicePixelRatio );
var font = [fontStyle, fontWeight, fontSize + 'px', fontFamily].join(' ');
context.font = font;
var width = context.measureText( text ).width;
var height = fontSize;
// The dimensions of the canvas's underlying image data need to be powers
// of two in order for the resulting texture to support mipmapping.
canvas.width = THREE.MathUtils.ceilPowerOfTwo( width * pixelRatio );
canvas.height = THREE.MathUtils.ceilPowerOfTwo( height * pixelRatio );
// Re-compute the unscaled dimensions after the power of two conversion.
width = canvas.width / pixelRatio;
height = canvas.height / pixelRatio;
canvas.style.width = width + 'px';
canvas.style.height = height + 'px';
context.scale( pixelRatio, pixelRatio );
context.fillStyle = color;
context.font = font; // Must be set again after measureText.
context.textAlign = 'center';
context.textBaseline = 'middle';
context.fillText( text, width/2, height/2 );
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var materialOptions = { map: texture, sizeAttenuation: false };
if ( opacity < 1 ) {
// Setting opacity=1 would cause the texture's alpha component to be
// discarded, giving the text a black background instead of the
// background being transparent.
materialOptions.opacity = opacity;
}
var sprite = new THREE.Sprite( new THREE.SpriteMaterial( materialOptions ) );
sprite.position.set( x, y, z );
// Scaling factor, chosen somewhat arbitrarily so that the size of the text
// is consistent with previously generated plots.
var scale = 1/625;
if ( options.projection === 'orthographic' ) {
scale = midToCorner/256; // Needs to scale along with the plot itself.
}
sprite.scale.set( scale * width, scale * height, 1 );
scene.add( sprite );
return sprite;
}
if ( options.axes ) scene.add( new THREE.AxesHelper( Math.min( a[0]*b[1].x, a[1]*b[1].y, a[2]*b[1].z ) ) );
var camera = createCamera();
camera.up.set( 0, 0, 1 );
camera.position.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
var offset = new THREE.Vector3( a[0]*xRange, a[1]*yRange, a[2]*zRange );
if ( options.viewpoint ) {
var aa = options.viewpoint;
var axis = new THREE.Vector3( aa[0][0], aa[0][1], aa[0][2] ).normalize();
var angle = aa[1] * Math.PI / 180;
var q = new THREE.Quaternion().setFromAxisAngle( axis, angle ).inverse();
offset.set( 0, 0, offset.length() );
offset.applyQuaternion( q );
}
camera.position.add( offset );
function createCamera() {
var aspect = window.innerWidth / window.innerHeight;
if ( options.projection === 'orthographic' ) {
var camera = new THREE.OrthographicCamera( -1, 1, 1, -1, -1000, 1000 );
updateCameraAspect( camera, aspect );
return camera;
}
return new THREE.PerspectiveCamera( 45, aspect, 0.1, 1000 );
}
function updateCameraAspect( camera, aspect ) {
if ( camera.isPerspectiveCamera ) {
camera.aspect = aspect;
} else if ( camera.isOrthographicCamera ) {
// Fit the camera frustum to the bounding box's diagonal so that the entire plot fits
// within at the default zoom level and camera position.
if ( aspect > 1 ) { // Wide window
camera.top = midToCorner;
camera.right = midToCorner * aspect;
} else { // Tall or square window
camera.top = midToCorner / aspect;
camera.right = midToCorner;
}
camera.bottom = -camera.top;
camera.left = -camera.right;
}
camera.updateProjectionMatrix();
}
var lights = [{"x":-5, "y":3, "z":0, "color":"#7f7f7f", "parent":"camera"}];
for ( var i=0 ; i < lights.length ; i++ ) {
var light = new THREE.DirectionalLight( lights[i].color, 1 );
light.position.set( a[0]*lights[i].x, a[1]*lights[i].y, a[2]*lights[i].z );
if ( lights[i].parent === 'camera' ) {
light.target.position.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
scene.add( light.target );
camera.add( light );
} else scene.add( light );
}
scene.add( camera );
var ambient = {"color":"#7f7f7f"};
scene.add( new THREE.AmbientLight( ambient.color, 1 ) );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( a[0]*xMid, a[1]*yMid, a[2]*zMid );
controls.addEventListener( 'change', function() { if ( !animate ) render(); } );
window.addEventListener( 'resize', function() {
renderer.setSize( window.innerWidth, window.innerHeight );
updateCameraAspect( camera, window.innerWidth / window.innerHeight );
if ( !animate ) render();
} );
var texts = [];
for ( var i=0 ; i < texts.length ; i++ ) addText( texts[i] );
function addText( json ) {
json.fontFamily = json.fontFamily.map( function( f ) {
// Need to put quotes around fonts that have whitespace in their names.
return /\s/.test( f ) ? '"' + f + '"' : f;
}).join(', ');
var sprite = addLabel( json.text, a[0]*json.x, a[1]*json.y, a[2]*json.z, json.color,
json.fontSize, json.fontFamily, json.fontStyle, json.fontWeight,
json.opacity );
sprite.userData = json;
}
var points = [];
for ( var i=0 ; i < points.length ; i++ ) addPoint( points[i] );
function addPoint( json ) {
var geometry = new THREE.Geometry();
var v = json.point;
geometry.vertices.push( new THREE.Vector3( a[0]*v[0], a[1]*v[1], a[2]*v[2] ) );
var canvas = document.createElement( 'canvas' );
canvas.width = 128;
canvas.height = 128;
var context = canvas.getContext( '2d' );
context.arc( 64, 64, 64, 0, 2 * Math.PI );
context.fillStyle = json.color;
context.fill();
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var transparent = json.opacity < 1 ? true : false;
var size = camera.isOrthographicCamera ? json.size : json.size/100;
var material = new THREE.PointsMaterial( { size: size, map: texture,
transparent: transparent, opacity: json.opacity,
alphaTest: .1 } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Points( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
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27.612795363201947, 7.9354658938669935], [7.97117990834021, 27.827390924172487, 7.971231820695414], [7.992791729637448, 27.956769862510313, 7.992794977085051], [8.0, 28.0, 8.0]], "color": "#6666ff", "opacity": 1.0, "linewidth": 1.0}, {"points": [[-8.0, 28.0, -8.0], [-7.992791729637452, 27.95676986251032, -7.992791729637452], [-7.971179908340212, 27.827390924172498, -7.971179908340212], [-7.9352034820710164, 27.612795363201982, -7.9352034820710164], [-7.884927282781668, 27.314529345533018, -7.884927282781668], [-7.82044191158149, 26.934741884657633, -7.82044191158149], [-7.741863575467989, 26.476169357934246, -7.741863575467989], [-7.649333877914008, 25.942115790926096, -7.649333877914008], [-7.543019563688674, 25.336429051821266, -7.543019563688674], [-7.423112218372075, 24.663473127454296, -7.423112218372075], [-7.289827923105087, 23.928096680680977, -7.289827923105087], [-7.143406865196547, 23.135598115651426, -7.143406865196547], [-6.984112905289506, 22.29168740268678, 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for ( var i=0 ; i < lines.length ; i++ ) addLine( lines[i] );
function addLine( json ) {
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.points.length ; i++ ) {
var v = json.points[i];
geometry.vertices.push( new THREE.Vector3( a[0]*v[0], a[1]*v[1], a[2]*v[2] ) );
}
var transparent = json.opacity < 1 ? true : false;
var material = new THREE.LineBasicMaterial( { color: json.color, linewidth: json.linewidth,
transparent: transparent, opacity: json.opacity } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Line( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
var surfaces = [];
for ( var i=0 ; i < surfaces.length ; i++ ) addSurface( surfaces[i] );
function addSurface( json ) {
var useFaceColors = 'faceColors' in json ? true : false;
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.vertices.length ; i++ ) {
var v = json.vertices[i];
geometry.vertices.push( new THREE.Vector3( a[0]*v.x, a[1]*v.y, a[2]*v.z ) );
}
for ( var i=0 ; i < json.faces.length ; i++ ) {
var f = json.faces[i];
for ( var j=0 ; j < f.length - 2 ; j++ ) {
var face = new THREE.Face3( f[0], f[j+1], f[j+2] );
if ( useFaceColors ) face.color.set( json.faceColors[i] );
geometry.faces.push( face );
}
}
geometry.computeVertexNormals();
var side = json.singleSide ? THREE.FrontSide : THREE.DoubleSide;
var transparent = json.opacity < 1 ? true : false;
var flatShading = json.useFlatShading ? json.useFlatShading : false;
var material = new THREE.MeshPhongMaterial( { side: side,
color: useFaceColors ? 'white' : json.color,
vertexColors: useFaceColors ? THREE.FaceColors : THREE.NoColors,
transparent: transparent, opacity: json.opacity,
shininess: 20, flatShading: flatShading } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( c.x, c.y, c.z );
if ( transparent && json.renderOrder ) mesh.renderOrder = json.renderOrder;
mesh.userData = json;
scene.add( mesh );
if ( json.showMeshGrid ) {
var geometry = new THREE.Geometry();
for ( var i=0 ; i < json.faces.length ; i++ ) {
var f = json.faces[i];
for ( var j=0 ; j < f.length ; j++ ) {
var k = j === f.length-1 ? 0 : j+1;
var v1 = json.vertices[f[j]];
var v2 = json.vertices[f[k]];
// vertices in opposite directions on neighboring faces
var nudge = f[j] < f[k] ? .0005*zRange : -.0005*zRange;
geometry.vertices.push( new THREE.Vector3( a[0]*v1.x, a[1]*v1.y, a[2]*(v1.z+nudge) ) );
geometry.vertices.push( new THREE.Vector3( a[0]*v2.x, a[1]*v2.y, a[2]*(v2.z+nudge) ) );
}
}
var material = new THREE.LineBasicMaterial( { color: 'black', linewidth: 1 } );
var c = new THREE.Vector3();
geometry.computeBoundingBox();
geometry.boundingBox.getCenter( c );
geometry.translate( -c.x, -c.y, -c.z );
var mesh = new THREE.LineSegments( geometry, material );
mesh.position.set( c.x, c.y, c.z );
mesh.userData = json;
scene.add( mesh );
}
}
function render() {
if ( window.updateAnimation ) animate = updateAnimation();
if ( animate ) requestAnimationFrame( render );
renderer.render( scene, camera );
}
render();
controls.update();
if ( !animate ) render();
// menu functions
function toggleMenu() {
var m = document.getElementById( 'menu-content' );
if ( m.style.display === 'block' ) m.style.display = 'none'
else m.style.display = 'block';
}
function saveAsPNG() {
var a = document.body.appendChild( document.createElement( 'a' ) );
a.href = renderer.domElement.toDataURL( 'image/png' );
a.download = 'screenshot';
a.click();
}
function saveAsHTML() {
toggleMenu(); // otherwise visible in output
event.stopPropagation();
var blob = new Blob( [ '<!DOCTYPE html>\n' + document.documentElement.outerHTML ] );
var a = document.body.appendChild( document.createElement( 'a' ) );
a.href = window.URL.createObjectURL( blob );
a.download = 'graphic.html';
a.click();
}
function getViewpoint() {
function roundTo( x, n ) { return +x.toFixed(n); }
var v = camera.quaternion.inverse();
var r = Math.sqrt( v.x*v.x + v.y*v.y + v.z*v.z );
var axis = [ roundTo( v.x / r, 4 ), roundTo( v.y / r, 4 ), roundTo( v.z / r, 4 ) ];
var angle = roundTo( 2 * Math.atan2( r, v.w ) * 180 / Math.PI, 2 );
var textArea = document.createElement( 'textarea' );
textArea.textContent = JSON.stringify( axis ) + ',' + angle;
textArea.style.csstext = 'position: absolute; top: -100%';
document.body.append( textArea );
textArea.select();
document.execCommand( 'copy' );
var m = document.getElementById( 'menu-message' );
m.innerHTML = 'Viewpoint copied to clipboard';
m.style.display = 'block';
setTimeout( function() { m.style.display = 'none'; }, 2000 );
}
</script><canvas style="width: 1390px; height: 733px;" tabindex="0" width="1390" height="733"></canvas>
<div id="menu-container" onclick="toggleMenu()">ⓘ
<div id="menu-message"></div>
<div id="menu-content" style="display: none;">
<div onclick="saveAsPNG()">Save as PNG</div>
<div onclick="saveAsHTML()">Save as HTML</div>
<div onclick="getViewpoint()">Get Viewpoint</div>
<div>Close Menu</div>
</div></div>
</body></html>
console.warn( "THREE.OrbitControls: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
* @author ScieCode / http://github.com/sciecode
*/
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one-finger move
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
THREE.OrbitControls = function ( object, domElement ) {
if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
this.object = object;
this.domElement = domElement;
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
this.target = new THREE.Vector3();
// How far you can dolly in and out ( PerspectiveCamera only )
this.minDistance = 0;
this.maxDistance = Infinity;
// How far you can zoom in and out ( OrthographicCamera only )
this.minZoom = 0;
this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
this.minAzimuthAngle = - Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
this.enableDamping = false;
this.dampingFactor = 0.05;
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true;
this.zoomSpeed = 1.0;
// Set to false to disable rotating
this.enableRotate = true;
this.rotateSpeed = 1.0;
// Set to false to disable panning
this.enablePan = true;
this.panSpeed = 1.0;
this.screenSpacePanning = false; // if true, pan in screen-space
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
this.enableKeys = true;
// The four arrow keys
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// Mouse buttons
this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
// Touch fingers
this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.zoom0 = this.object.zoom;
//
// public methods
//
this.getPolarAngle = function () {
return spherical.phi;
};
this.getAzimuthalAngle = function () {
return spherical.theta;
};
this.saveState = function () {
scope.target0.copy( scope.target );
scope.position0.copy( scope.object.position );
scope.zoom0 = scope.object.zoom;
};
this.reset = function () {
scope.target.copy( scope.target0 );
scope.object.position.copy( scope.position0 );
scope.object.zoom = scope.zoom0;
scope.object.updateProjectionMatrix();
scope.dispatchEvent( changeEvent );
scope.update();
state = STATE.NONE;
};
// this method is exposed, but perhaps it would be better if we can make it private...
this.update = function () {
var offset = new THREE.Vector3();
// so camera.up is the orbit axis
var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
var quatInverse = quat.clone().inverse();
var lastPosition = new THREE.Vector3();
var lastQuaternion = new THREE.Quaternion();
return function update() {
var position = scope.object.position;
offset.copy( position ).sub( scope.target );
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion( quat );
// angle from z-axis around y-axis
spherical.setFromVector3( offset );
if ( scope.autoRotate && state === STATE.NONE ) {
rotateLeft( getAutoRotationAngle() );
}
if ( scope.enableDamping ) {
spherical.theta += sphericalDelta.theta * scope.dampingFactor;
spherical.phi += sphericalDelta.phi * scope.dampingFactor;
} else {
spherical.theta += sphericalDelta.theta;
spherical.phi += sphericalDelta.phi;
}
// restrict theta to be between desired limits
spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
// restrict phi to be between desired limits
spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
spherical.makeSafe();
spherical.radius *= scale;
// restrict radius to be between desired limits
spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
// move target to panned location
if ( scope.enableDamping === true ) {
scope.target.addScaledVector( panOffset, scope.dampingFactor );
} else {
scope.target.add( panOffset );
}
offset.setFromSpherical( spherical );
// rotate offset back to "camera-up-vector-is-up" space
offset.applyQuaternion( quatInverse );
position.copy( scope.target ).add( offset );
scope.object.lookAt( scope.target );
if ( scope.enableDamping === true ) {
sphericalDelta.theta *= ( 1 - scope.dampingFactor );
sphericalDelta.phi *= ( 1 - scope.dampingFactor );
panOffset.multiplyScalar( 1 - scope.dampingFactor );
} else {
sphericalDelta.set( 0, 0, 0 );
panOffset.set( 0, 0, 0 );
}
scale = 1;
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if ( zoomChanged ||
lastPosition.distanceToSquared( scope.object.position ) > EPS ||
8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
scope.dispatchEvent( changeEvent );
lastPosition.copy( scope.object.position );
lastQuaternion.copy( scope.object.quaternion );
zoomChanged = false;
return true;
}
return false;
};
}();
this.dispose = function () {
scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
document.removeEventListener( 'mousemove', onMouseMove, false );
document.removeEventListener( 'mouseup', onMouseUp, false );
scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
};
//
// internals
//
var scope = this;
var changeEvent = { type: 'change' };
var startEvent = { type: 'start' };
var endEvent = { type: 'end' };
var STATE = {
NONE: - 1,
ROTATE: 0,
DOLLY: 1,
PAN: 2,
TOUCH_ROTATE: 3,
TOUCH_PAN: 4,
TOUCH_DOLLY_PAN: 5,
TOUCH_DOLLY_ROTATE: 6
};
var state = STATE.NONE;
var EPS = 0.000001;
// current position in spherical coordinates
var spherical = new THREE.Spherical();
var sphericalDelta = new THREE.Spherical();
var scale = 1;
var panOffset = new THREE.Vector3();
var zoomChanged = false;
var rotateStart = new THREE.Vector2();
var rotateEnd = new THREE.Vector2();
var rotateDelta = new THREE.Vector2();
var panStart = new THREE.Vector2();
var panEnd = new THREE.Vector2();
var panDelta = new THREE.Vector2();
var dollyStart = new THREE.Vector2();
var dollyEnd = new THREE.Vector2();
var dollyDelta = new THREE.Vector2();
function getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
}
function getZoomScale() {
return Math.pow( 0.95, scope.zoomSpeed );
}
function rotateLeft( angle ) {
sphericalDelta.theta -= angle;
}
function rotateUp( angle ) {
sphericalDelta.phi -= angle;
}
var panLeft = function () {
var v = new THREE.Vector3();
return function panLeft( distance, objectMatrix ) {
v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
v.multiplyScalar( - distance );
panOffset.add( v );
};
}();
var panUp = function () {
var v = new THREE.Vector3();
return function panUp( distance, objectMatrix ) {
if ( scope.screenSpacePanning === true ) {
v.setFromMatrixColumn( objectMatrix, 1 );
} else {
v.setFromMatrixColumn( objectMatrix, 0 );
v.crossVectors( scope.object.up, v );
}
v.multiplyScalar( distance );
panOffset.add( v );
};
}();
// deltaX and deltaY are in pixels; right and down are positive
var pan = function () {
var offset = new THREE.Vector3();
return function pan( deltaX, deltaY ) {
var element = scope.domElement;
if ( scope.object.isPerspectiveCamera ) {
// perspective
var position = scope.object.position;
offset.copy( position ).sub( scope.target );
var targetDistance = offset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
// we use only clientHeight here so aspect ratio does not distort speed
panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
} else if ( scope.object.isOrthographicCamera ) {
// orthographic
panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
} else {
// camera neither orthographic nor perspective
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
scope.enablePan = false;
}
};
}();
function dollyOut( dollyScale ) {
if ( scope.object.isPerspectiveCamera ) {
scale /= dollyScale;
} else if ( scope.object.isOrthographicCamera ) {
scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
scope.enableZoom = false;
}
}
function dollyIn( dollyScale ) {
if ( scope.object.isPerspectiveCamera ) {
scale *= dollyScale;
} else if ( scope.object.isOrthographicCamera ) {
scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
scope.enableZoom = false;
}
}
//
// event callbacks - update the object state
//
function handleMouseDownRotate( event ) {
rotateStart.set( event.clientX, event.clientY );
}
function handleMouseDownDolly( event ) {
dollyStart.set( event.clientX, event.clientY );
}
function handleMouseDownPan( event ) {
panStart.set( event.clientX, event.clientY );
}
function handleMouseMoveRotate( event ) {
rotateEnd.set( event.clientX, event.clientY );
rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
var element = scope.domElement;
rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
rotateStart.copy( rotateEnd );
scope.update();
}
function handleMouseMoveDolly( event ) {
dollyEnd.set( event.clientX, event.clientY );
dollyDelta.subVectors( dollyEnd, dollyStart );
if ( dollyDelta.y > 0 ) {
dollyOut( getZoomScale() );
} else if ( dollyDelta.y < 0 ) {
dollyIn( getZoomScale() );
}
dollyStart.copy( dollyEnd );
scope.update();
}
function handleMouseMovePan( event ) {
panEnd.set( event.clientX, event.clientY );
panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
pan( panDelta.x, panDelta.y );
panStart.copy( panEnd );
scope.update();
}
function handleMouseUp( /*event*/ ) {
// no-op
}
function handleMouseWheel( event ) {
if ( event.deltaY < 0 ) {
dollyIn( getZoomScale() );
} else if ( event.deltaY > 0 ) {
dollyOut( getZoomScale() );
}
scope.update();
}
function handleKeyDown( event ) {
var needsUpdate = false;
switch ( event.keyCode ) {
case scope.keys.UP:
pan( 0, scope.keyPanSpeed );
needsUpdate = true;
break;
case scope.keys.BOTTOM:
pan( 0, - scope.keyPanSpeed );
needsUpdate = true;
break;
case scope.keys.LEFT:
pan( scope.keyPanSpeed, 0 );
needsUpdate = true;
break;
case scope.keys.RIGHT:
pan( - scope.keyPanSpeed, 0 );
needsUpdate = true;
break;
}
if ( needsUpdate ) {
// prevent the browser from scrolling on cursor keys
event.preventDefault();
scope.update();
}
}
function handleTouchStartRotate( event ) {
if ( event.touches.length == 1 ) {
rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
} else {
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
rotateStart.set( x, y );
}
}
function handleTouchStartPan( event ) {
if ( event.touches.length == 1 ) {
panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
} else {
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
panStart.set( x, y );
}
}
function handleTouchStartDolly( event ) {
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
var distance = Math.sqrt( dx * dx + dy * dy );
dollyStart.set( 0, distance );
}
function handleTouchStartDollyPan( event ) {
if ( scope.enableZoom ) handleTouchStartDolly( event );
if ( scope.enablePan ) handleTouchStartPan( event );
}
function handleTouchStartDollyRotate( event ) {
if ( scope.enableZoom ) handleTouchStartDolly( event );
if ( scope.enableRotate ) handleTouchStartRotate( event );
}
function handleTouchMoveRotate( event ) {
if ( event.touches.length == 1 ) {
rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
} else {
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
rotateEnd.set( x, y );
}
rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
var element = scope.domElement;
rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
rotateStart.copy( rotateEnd );
}
function handleTouchMovePan( event ) {
if ( event.touches.length == 1 ) {
panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
} else {
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
panEnd.set( x, y );
}
panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
pan( panDelta.x, panDelta.y );
panStart.copy( panEnd );
}
function handleTouchMoveDolly( event ) {
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
var distance = Math.sqrt( dx * dx + dy * dy );
dollyEnd.set( 0, distance );
dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
dollyOut( dollyDelta.y );
dollyStart.copy( dollyEnd );
}
function handleTouchMoveDollyPan( event ) {
if ( scope.enableZoom ) handleTouchMoveDolly( event );
if ( scope.enablePan ) handleTouchMovePan( event );
}
function handleTouchMoveDollyRotate( event ) {
if ( scope.enableZoom ) handleTouchMoveDolly( event );
if ( scope.enableRotate ) handleTouchMoveRotate( event );
}
function handleTouchEnd( /*event*/ ) {
// no-op
}
//
// event handlers - FSM: listen for events and reset state
//
function onMouseDown( event ) {
if ( scope.enabled === false ) return;
// Prevent the browser from scrolling.
event.preventDefault();
// Manually set the focus since calling preventDefault above
// prevents the browser from setting it automatically.
scope.domElement.focus ? scope.domElement.focus() : window.focus();
var mouseAction;
switch ( event.button ) {
case 0:
mouseAction = scope.mouseButtons.LEFT;
break;
case 1:
mouseAction = scope.mouseButtons.MIDDLE;
break;
case 2:
mouseAction = scope.mouseButtons.RIGHT;
break;
default:
mouseAction = - 1;
}
switch ( mouseAction ) {
case THREE.MOUSE.DOLLY:
if ( scope.enableZoom === false ) return;
handleMouseDownDolly( event );
state = STATE.DOLLY;
break;
case THREE.MOUSE.ROTATE:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( scope.enablePan === false ) return;
handleMouseDownPan( event );
state = STATE.PAN;
} else {
if ( scope.enableRotate === false ) return;
handleMouseDownRotate( event );
state = STATE.ROTATE;
}
break;
case THREE.MOUSE.PAN:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( scope.enableRotate === false ) return;
handleMouseDownRotate( event );
state = STATE.ROTATE;
} else {
if ( scope.enablePan === false ) return;
handleMouseDownPan( event );
state = STATE.PAN;
}
break;
default:
state = STATE.NONE;
}
if ( state !== STATE.NONE ) {
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'mouseup', onMouseUp, false );
scope.dispatchEvent( startEvent );
}
}
function onMouseMove( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
switch ( state ) {
case STATE.ROTATE:
if ( scope.enableRotate === false ) return;
handleMouseMoveRotate( event );
break;
case STATE.DOLLY:
if ( scope.enableZoom === false ) return;
handleMouseMoveDolly( event );
break;
case STATE.PAN:
if ( scope.enablePan === false ) return;
handleMouseMovePan( event );
break;
}
}
function onMouseUp( event ) {
if ( scope.enabled === false ) return;
handleMouseUp( event );
document.removeEventListener( 'mousemove', onMouseMove, false );
document.removeEventListener( 'mouseup', onMouseUp, false );
scope.dispatchEvent( endEvent );
state = STATE.NONE;
}
function onMouseWheel( event ) {
if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
event.preventDefault();
event.stopPropagation();
scope.dispatchEvent( startEvent );
handleMouseWheel( event );
scope.dispatchEvent( endEvent );
}
function onKeyDown( event ) {
if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
handleKeyDown( event );
}
function onTouchStart( event ) {
if ( scope.enabled === false ) return;
event.preventDefault(); // prevent scrolling
switch ( event.touches.length ) {
case 1:
switch ( scope.touches.ONE ) {
case THREE.TOUCH.ROTATE:
if ( scope.enableRotate === false ) return;
handleTouchStartRotate( event );
state = STATE.TOUCH_ROTATE;
break;
case THREE.TOUCH.PAN:
if ( scope.enablePan === false ) return;
handleTouchStartPan( event );
state = STATE.TOUCH_PAN;
break;
default:
state = STATE.NONE;
}
break;
case 2:
switch ( scope.touches.TWO ) {
case THREE.TOUCH.DOLLY_PAN:
if ( scope.enableZoom === false && scope.enablePan === false ) return;
handleTouchStartDollyPan( event );
state = STATE.TOUCH_DOLLY_PAN;
break;
case THREE.TOUCH.DOLLY_ROTATE:
if ( scope.enableZoom === false && scope.enableRotate === false ) return;
handleTouchStartDollyRotate( event );
state = STATE.TOUCH_DOLLY_ROTATE;
break;
default:
state = STATE.NONE;
}
break;
default:
state = STATE.NONE;
}
if ( state !== STATE.NONE ) {
scope.dispatchEvent( startEvent );
}
}
function onTouchMove( event ) {
if ( scope.enabled === false ) return;
event.preventDefault(); // prevent scrolling
event.stopPropagation();
switch ( state ) {
case STATE.TOUCH_ROTATE:
if ( scope.enableRotate === false ) return;
handleTouchMoveRotate( event );
scope.update();
break;
case STATE.TOUCH_PAN:
if ( scope.enablePan === false ) return;
handleTouchMovePan( event );
scope.update();
break;
case STATE.TOUCH_DOLLY_PAN:
if ( scope.enableZoom === false && scope.enablePan === false ) return;
handleTouchMoveDollyPan( event );
scope.update();
break;
case STATE.TOUCH_DOLLY_ROTATE:
if ( scope.enableZoom === false && scope.enableRotate === false ) return;
handleTouchMoveDollyRotate( event );
scope.update();
break;
default:
state = STATE.NONE;
}
}
function onTouchEnd( event ) {
if ( scope.enabled === false ) return;
handleTouchEnd( event );
scope.dispatchEvent( endEvent );
state = STATE.NONE;
}
function onContextMenu( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
}
//
scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
scope.domElement.addEventListener( 'keydown', onKeyDown, false );
// make sure element can receive keys.
if ( scope.domElement.tabIndex === - 1 ) {
scope.domElement.tabIndex = 0;
}
// force an update at start
this.update();
};
THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
// This is very similar to OrbitControls, another set of touch behavior
//
// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - left mouse, or arrow keys / touch: one-finger move
THREE.MapControls = function ( object, domElement ) {
THREE.OrbitControls.call( this, object, domElement );
this.mouseButtons.LEFT = THREE.MOUSE.PAN;
this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
this.touches.ONE = THREE.TOUCH.PAN;
this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
};
THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.MapControls.prototype.constructor = THREE.MapControls;
This file has been truncated, but you can view the full file.
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"#define TANGENTSPACE_NORMALMAP":"",c.clearcoatMap?"#define USE_CLEARCOATMAP":"",c.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",c.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.roughnessMap?"#define USE_ROUGHNESSMAP":"",c.metalnessMap?"#define USE_METALNESSMAP":"",c.alphaMap?"#define USE_ALPHAMAP":"",c.sheen?"#define USE_SHEEN":"",c.vertexTangents?"#define USE_TANGENT":"",c.vertexColors?"#define USE_COLOR":"",c.vertexUvs?"#define USE_UV":
"",c.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",c.gradientMap?"#define USE_GRADIENTMAP":"",c.flatShading?"#define FLAT_SHADED":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+h:"",c.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",c.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",c.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",c.logarithmicDepthBuffer&&c.rendererExtensionFragDepth?
"#define USE_LOGDEPTHBUF_EXT":"",(c.extensionShaderTextureLOD||c.envMap)&&c.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",0!==c.toneMapping?"#define TONE_MAPPING":"",0!==c.toneMapping?M.tonemapping_pars_fragment:"",0!==c.toneMapping?ek("toneMapping",c.toneMapping):"",c.dithering?"#define DITHERING":"",c.outputEncoding||c.mapEncoding||c.matcapEncoding||c.envMapEncoding||c.emissiveMapEncoding||
c.lightMapEncoding?M.encodings_pars_fragment:"",c.mapEncoding?Hd("mapTexelToLinear",c.mapEncoding):"",c.matcapEncoding?Hd("matcapTexelToLinear",c.matcapEncoding):"",c.envMapEncoding?Hd("envMapTexelToLinear",c.envMapEncoding):"",c.emissiveMapEncoding?Hd("emissiveMapTexelToLinear",c.emissiveMapEncoding):"",c.lightMapEncoding?Hd("lightMapTexelToLinear",c.lightMapEncoding):"",c.outputEncoding?dk("linearToOutputTexel",c.outputEncoding):"",c.depthPacking?"#define DEPTH_PACKING "+c.depthPacking:"","\n"].filter(Id).join("\n"));
f=f.replace(gg,fg);f=Ih(f,c);f=Jh(f,c);g=g.replace(gg,fg);g=Ih(g,c);g=Jh(g,c);f=f.replace(Mh,hg).replace(Nh,Kh);g=g.replace(Mh,hg).replace(Nh,Kh);c.isWebGL2&&!c.isRawShaderMaterial&&(l=!1,m=/^\s*#version\s+300\s+es\s*\n/,c.isShaderMaterial&&null!==f.match(m)&&null!==g.match(m)&&(l=!0,f=f.replace(m,""),g=g.replace(m,"")),e="#version 300 es\n\n#define attribute in\n#define varying out\n#define texture2D texture\n"+e,h=["#version 300 es\n\n#define varying in",l?"":"out highp vec4 pc_fragColor;",l?"":
"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+h);g=h+g;f=Fh(d,35633,e+f);g=Fh(d,35632,g);d.attachShader(q,f);d.attachShader(q,
g);void 0!==c.index0AttributeName?d.bindAttribLocation(q,0,c.index0AttributeName):!0===c.morphTargets&&d.bindAttribLocation(q,0,"position");d.linkProgram(q);if(a.debug.checkShaderErrors){a=d.getProgramInfoLog(q).trim();l=d.getShaderInfoLog(f).trim();m=d.getShaderInfoLog(g).trim();n=z=!0;if(!1===d.getProgramParameter(q,35714))z=!1,k=Hh(d,f,"vertex"),r=Hh(d,g,"fragment"),console.error("THREE.WebGLProgram: shader error: ",d.getError(),"35715",d.getProgramParameter(q,35715),"gl.getProgramInfoLog",a,k,
r);else if(""!==a)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",a);else if(""===l||""===m)n=!1;n&&(this.diagnostics={runnable:z,programLog:a,vertexShader:{log:l,prefix:e},fragmentShader:{log:m,prefix:h}})}d.deleteShader(f);d.deleteShader(g);var u;this.getUniforms=function(){void 0===u&&(u=new Gb(d,q));return u};var p;this.getAttributes=function(){if(void 0===p){for(var a={},b=d.getProgramParameter(q,35721),c=0;c<b;c++){var e=d.getActiveAttrib(q,c).name;a[e]=d.getAttribLocation(q,e)}p=
a}return p};this.destroy=function(){d.deleteProgram(q);this.program=void 0};this.name=c.shaderName;this.id=lk++;this.cacheKey=b;this.usedTimes=1;this.program=q;this.vertexShader=f;this.fragmentShader=g;return this}function mk(a,b,c){function d(a){if(a)a.isTexture?b=a.encoding:a.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),b=a.texture.encoding);else var b=3E3;return b}var e=[],f=c.isWebGL2,
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k="precision isWebGL2 supportsVertexTextures outputEncoding instancing map mapEncoding matcap matcapEncoding envMap envMapMode envMapEncoding envMapCubeUV lightMap lightMapEncoding aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap tangentSpaceNormalMap clearcoatMap clearcoatRoughnessMap clearcoatNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors vertexTangents vertexUvs uvsVertexOnly fog useFog fogExp2 flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights numDirLightShadows numPointLightShadows numSpotLightShadows shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering sheen".split(" ");
this.getParameters=function(e,k,t,p,x,w,ja){var q=p.fog;p=e.isMeshStandardMaterial?p.environment:null;p=e.envMap||p;var r=n[e.type];if(ja.isSkinnedMesh){var u=ja.skeleton.bones;if(h)u=1024;else{var E=Math.min(Math.floor((m-20)/4),u.length);E<u.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+u.length+" bones. This GPU supports "+E+"."),u=0):u=E}}else u=0;null!==e.precision&&(l=c.getMaxPrecision(e.precision),l!==e.precision&&console.warn("THREE.WebGLProgram.getParameters:",e.precision,"not supported, using",
l,"instead."));r?(E=gb[r],E={name:e.type,uniforms:Oh.clone(E.uniforms),vertexShader:E.vertexShader,fragmentShader:E.fragmentShader}):E={name:e.type,uniforms:e.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader};e.onBeforeCompile(E,a);var v=a.getRenderTarget();return{isWebGL2:f,shaderID:r,shaderName:E.name,uniforms:E.uniforms,vertexShader:E.vertexShader,fragmentShader:E.fragmentShader,defines:e.defines,isRawShaderMaterial:e.isRawShaderMaterial,isShaderMaterial:e.isShaderMaterial,
precision:l,instancing:!0===ja.isInstancedMesh,supportsVertexTextures:z,outputEncoding:null!==v?d(v.texture):a.outputEncoding,map:!!e.map,mapEncoding:d(e.map),matcap:!!e.matcap,matcapEncoding:d(e.matcap),envMap:!!p,envMapMode:p&&p.mapping,envMapEncoding:d(p),envMapCubeUV:!!p&&(306===p.mapping||307===p.mapping),lightMap:!!e.lightMap,lightMapEncoding:d(e.lightMap),aoMap:!!e.aoMap,emissiveMap:!!e.emissiveMap,emissiveMapEncoding:d(e.emissiveMap),bumpMap:!!e.bumpMap,normalMap:!!e.normalMap,objectSpaceNormalMap:1===
e.normalMapType,tangentSpaceNormalMap:0===e.normalMapType,clearcoatMap:!!e.clearcoatMap,clearcoatRoughnessMap:!!e.clearcoatRoughnessMap,clearcoatNormalMap:!!e.clearcoatNormalMap,displacementMap:!!e.displacementMap,roughnessMap:!!e.roughnessMap,metalnessMap:!!e.metalnessMap,specularMap:!!e.specularMap,alphaMap:!!e.alphaMap,gradientMap:!!e.gradientMap,sheen:!!e.sheen,combine:e.combine,vertexTangents:e.normalMap&&e.vertexTangents,vertexColors:e.vertexColors,vertexUvs:!!e.map||!!e.bumpMap||!!e.normalMap||
!!e.specularMap||!!e.alphaMap||!!e.emissiveMap||!!e.roughnessMap||!!e.metalnessMap||!!e.clearcoatMap||!!e.clearcoatRoughnessMap||!!e.clearcoatNormalMap||!!e.displacementMap,uvsVertexOnly:!(e.map||e.bumpMap||e.normalMap||e.specularMap||e.alphaMap||e.emissiveMap||e.roughnessMap||e.metalnessMap||e.clearcoatNormalMap)&&!!e.displacementMap,fog:!!q,useFog:e.fog,fogExp2:q&&q.isFogExp2,flatShading:e.flatShading,sizeAttenuation:e.sizeAttenuation,logarithmicDepthBuffer:g,skinning:e.skinning&&0<u,maxBones:u,
useVertexTexture:h,morphTargets:e.morphTargets,morphNormals:e.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:k.directional.length,numPointLights:k.point.length,numSpotLights:k.spot.length,numRectAreaLights:k.rectArea.length,numHemiLights:k.hemi.length,numDirLightShadows:k.directionalShadowMap.length,numPointLightShadows:k.pointShadowMap.length,numSpotLightShadows:k.spotShadowMap.length,numClippingPlanes:x,numClipIntersection:w,dithering:e.dithering,shadowMapEnabled:a.shadowMap.enabled&&
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extensionShaderTextureLOD:e.extensions&&e.extensions.shaderTextureLOD,rendererExtensionFragDepth:f||null!==b.get("EXT_frag_depth"),rendererExtensionDrawBuffers:f||null!==b.get("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:f||null!==b.get("EXT_shader_texture_lod"),onBeforeCompile:e.onBeforeCompile}};this.getProgramCacheKey=function(b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(b.fragmentShader),c.push(b.vertexShader));if(void 0!==b.defines)for(var d in b.defines)c.push(d),c.push(b.defines[d]);
if(void 0===b.isRawShaderMaterial){for(d=0;d<k.length;d++)c.push(b[k[d]]);c.push(a.outputEncoding);c.push(a.gammaFactor)}c.push(b.onBeforeCompile.toString());return c.join()};this.acquireProgram=function(b,c){for(var d,f=0,g=e.length;f<g;f++){var h=e[f];if(h.cacheKey===c){d=h;++d.usedTimes;break}}void 0===d&&(d=new kk(a,c,b),e.push(d));return d};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function nk(){var a=new WeakMap;
return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},update:function(b,c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}function ok(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function pk(a,b){return a.groupOrder!==b.groupOrder?
a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function Ph(){function a(a,d,e,m,z,n){var g=b[c];void 0===g?(g={id:a.id,object:a,geometry:d,material:e,program:e.program||f,groupOrder:m,renderOrder:a.renderOrder,z:z,group:n},b[c]=g):(g.id=a.id,g.object=a,g.geometry=d,g.material=e,g.program=e.program||f,g.groupOrder=m,g.renderOrder=a.renderOrder,g.z=z,g.group=n);c++;return g}var b=[],c=0,d=[],e=[],f={id:-1};return{opaque:d,transparent:e,
init:function(){c=0;d.length=0;e.length=0},push:function(b,c,f,m,z,n){b=a(b,c,f,m,z,n);(!0===f.transparent?e:d).push(b)},unshift:function(b,c,f,m,z,n){b=a(b,c,f,m,z,n);(!0===f.transparent?e:d).unshift(b)},finish:function(){for(var a=c,d=b.length;a<d;a++){var e=b[a];if(null===e.id)break;e.id=null;e.object=null;e.geometry=null;e.material=null;e.program=null;e.group=null}},sort:function(a,b){1<d.length&&d.sort(a||ok);1<e.length&&e.sort(b||pk)}}}function qk(){function a(c){c=c.target;c.removeEventListener("dispose",
a);b.delete(c)}var b=new WeakMap;return{get:function(c,d){var e=b.get(c);if(void 0===e){var f=new Ph;b.set(c,new WeakMap);b.get(c).set(d,f);c.addEventListener("dispose",a)}else f=e.get(d),void 0===f&&(f=new Ph,e.set(d,f));return f},dispose:function(){b=new WeakMap}}}function rk(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case "DirectionalLight":var c={direction:new p,color:new D};break;case "SpotLight":c={position:new p,direction:new p,color:new D,distance:0,
coneCos:0,penumbraCos:0,decay:0};break;case "PointLight":c={position:new p,color:new D,distance:0,decay:0};break;case "HemisphereLight":c={direction:new p,skyColor:new D,groundColor:new D};break;case "RectAreaLight":c={color:new D,position:new p,halfWidth:new p,halfHeight:new p}}return a[b.id]=c}}}function sk(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case "DirectionalLight":var c={shadowBias:0,shadowRadius:1,shadowMapSize:new v};break;case "SpotLight":c={shadowBias:0,
shadowRadius:1,shadowMapSize:new v};break;case "PointLight":c={shadowBias:0,shadowRadius:1,shadowMapSize:new v,shadowCameraNear:1,shadowCameraFar:1E3}}return a[b.id]=c}}}function tk(a,b){return(b.castShadow?1:0)-(a.castShadow?1:0)}function uk(){for(var a=new rk,b=sk(),c={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],
directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},d=0;9>d;d++)c.probe.push(new p);var e=new p,f=new N,g=new N;return{setup:function(d,l,m){for(var h=0,n=0,k=0,r=0;9>r;r++)c.probe[r].set(0,0,0);var q=l=0,u=0,p=0,x=0,w=0,ja=0,T=0;m=m.matrixWorldInverse;d.sort(tk);r=0;for(var Z=d.length;r<Z;r++){var C=d[r],v=C.color,Q=C.intensity,Da=C.distance,Ka=C.shadow&&C.shadow.map?C.shadow.map.texture:
null;if(C.isAmbientLight)h+=v.r*Q,n+=v.g*Q,k+=v.b*Q;else if(C.isLightProbe)for(Ka=0;9>Ka;Ka++)c.probe[Ka].addScaledVector(C.sh.coefficients[Ka],Q);else if(C.isDirectionalLight){var U=a.get(C);U.color.copy(C.color).multiplyScalar(C.intensity);U.direction.setFromMatrixPosition(C.matrixWorld);e.setFromMatrixPosition(C.target.matrixWorld);U.direction.sub(e);U.direction.transformDirection(m);C.castShadow&&(Q=C.shadow,v=b.get(C),v.shadowBias=Q.bias,v.shadowRadius=Q.radius,v.shadowMapSize=Q.mapSize,c.directionalShadow[l]=
v,c.directionalShadowMap[l]=Ka,c.directionalShadowMatrix[l]=C.shadow.matrix,w++);c.directional[l]=U;l++}else C.isSpotLight?(U=a.get(C),U.position.setFromMatrixPosition(C.matrixWorld),U.position.applyMatrix4(m),U.color.copy(v).multiplyScalar(Q),U.distance=Da,U.direction.setFromMatrixPosition(C.matrixWorld),e.setFromMatrixPosition(C.target.matrixWorld),U.direction.sub(e),U.direction.transformDirection(m),U.coneCos=Math.cos(C.angle),U.penumbraCos=Math.cos(C.angle*(1-C.penumbra)),U.decay=C.decay,C.castShadow&&
(Q=C.shadow,v=b.get(C),v.shadowBias=Q.bias,v.shadowRadius=Q.radius,v.shadowMapSize=Q.mapSize,c.spotShadow[u]=v,c.spotShadowMap[u]=Ka,c.spotShadowMatrix[u]=C.shadow.matrix,T++),c.spot[u]=U,u++):C.isRectAreaLight?(U=a.get(C),U.color.copy(v).multiplyScalar(Q),U.position.setFromMatrixPosition(C.matrixWorld),U.position.applyMatrix4(m),g.identity(),f.copy(C.matrixWorld),f.premultiply(m),g.extractRotation(f),U.halfWidth.set(.5*C.width,0,0),U.halfHeight.set(0,.5*C.height,0),U.halfWidth.applyMatrix4(g),U.halfHeight.applyMatrix4(g),
c.rectArea[p]=U,p++):C.isPointLight?(U=a.get(C),U.position.setFromMatrixPosition(C.matrixWorld),U.position.applyMatrix4(m),U.color.copy(C.color).multiplyScalar(C.intensity),U.distance=C.distance,U.decay=C.decay,C.castShadow&&(Q=C.shadow,v=b.get(C),v.shadowBias=Q.bias,v.shadowRadius=Q.radius,v.shadowMapSize=Q.mapSize,v.shadowCameraNear=Q.camera.near,v.shadowCameraFar=Q.camera.far,c.pointShadow[q]=v,c.pointShadowMap[q]=Ka,c.pointShadowMatrix[q]=C.shadow.matrix,ja++),c.point[q]=U,q++):C.isHemisphereLight&&
(U=a.get(C),U.direction.setFromMatrixPosition(C.matrixWorld),U.direction.transformDirection(m),U.direction.normalize(),U.skyColor.copy(C.color).multiplyScalar(Q),U.groundColor.copy(C.groundColor).multiplyScalar(Q),c.hemi[x]=U,x++)}c.ambient[0]=h;c.ambient[1]=n;c.ambient[2]=k;d=c.hash;if(d.directionalLength!==l||d.pointLength!==q||d.spotLength!==u||d.rectAreaLength!==p||d.hemiLength!==x||d.numDirectionalShadows!==w||d.numPointShadows!==ja||d.numSpotShadows!==T)c.directional.length=l,c.spot.length=
u,c.rectArea.length=p,c.point.length=q,c.hemi.length=x,c.directionalShadow.length=w,c.directionalShadowMap.length=w,c.pointShadow.length=ja,c.pointShadowMap.length=ja,c.spotShadow.length=T,c.spotShadowMap.length=T,c.directionalShadowMatrix.length=w,c.pointShadowMatrix.length=ja,c.spotShadowMatrix.length=T,d.directionalLength=l,d.pointLength=q,d.spotLength=u,d.rectAreaLength=p,d.hemiLength=x,d.numDirectionalShadows=w,d.numPointShadows=ja,d.numSpotShadows=T,c.version=vk++},state:c}}function Qh(){var a=
new uk,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function wk(){function a(c){c=c.target;c.removeEventListener("dispose",a);b.delete(c)}var b=new WeakMap;return{get:function(c,d){if(!1===b.has(c)){var e=new Qh;b.set(c,new WeakMap);b.get(c).set(d,e);c.addEventListener("dispose",a)}else!1===b.get(c).has(d)?(e=new Qh,b.get(c).set(d,e)):
e=b.get(c).get(d);return e},dispose:function(){b=new WeakMap}}}function Hb(a){K.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.fog=!1;this.setValues(a)}function Ib(a){K.call(this);this.type="MeshDistanceMaterial";this.referencePosition=new p;this.nearDistance=1;this.farDistance=1E3;this.morphTargets=this.skinning=
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a.texParameteri(c,10240,N[f.magFilter]),a.texParameteri(c,10241,N[f.minFilter])):(a.texParameteri(c,10242,33071),a.texParameteri(c,10243,33071),32879!==c&&35866!==c||a.texParameteri(c,32882,33071),1001===f.wrapS&&1001===f.wrapT||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),a.texParameteri(c,10240,r(f.magFilter)),a.texParameteri(c,10241,r(f.minFilter)),1003!==f.minFilter&&1006!==f.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));
!(g=b.get("EXT_texture_filter_anisotropic"))||1015===f.type&&null===b.get("OES_texture_float_linear")||1016===f.type&&null===(Da||b.get("OES_texture_half_float_linear"))||!(1<f.anisotropy||d.get(f).__currentAnisotropy)||(a.texParameterf(c,g.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(f.anisotropy,e.getMaxAnisotropy())),d.get(f).__currentAnisotropy=f.anisotropy)}function T(b,c){void 0===b.__webglInit&&(b.__webglInit=!0,c.addEventListener("dispose",q),b.__webglTexture=a.createTexture(),g.memory.textures++)}
function Z(b,d,e){var g=3553;d.isDataTexture2DArray&&(g=35866);d.isDataTexture3D&&(g=32879);T(b,d);c.activeTexture(33984+e);c.bindTexture(g,b.__webglTexture);a.pixelStorei(37440,d.flipY);a.pixelStorei(37441,d.premultiplyAlpha);a.pixelStorei(3317,d.unpackAlignment);e=Da?!1:1001!==d.wrapS||1001!==d.wrapT||1003!==d.minFilter&&1006!==d.minFilter;e=e&&!1===m(d.image);e=l(d.image,e,!1,y);var h=m(e)||Da,z=f.convert(d.format),q=f.convert(d.type),r=t(d.internalFormat,z,q);v(g,d,h);var u=d.mipmaps;if(d.isDepthTexture)r=
6402,Da?r=1015===d.type?36012:1014===d.type?33190:1020===d.type?35056:33189:1015===d.type&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),1026===d.format&&6402===r&&1012!==d.type&&1014!==d.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),d.type=1012,q=f.convert(d.type)),1027===d.format&&6402===r&&(r=34041,1020!==d.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),
d.type=1020,q=f.convert(d.type))),c.texImage2D(3553,0,r,e.width,e.height,0,z,q,null);else if(d.isDataTexture)if(0<u.length&&h){for(var p=0,E=u.length;p<E;p++){var w=u[p];c.texImage2D(3553,p,r,w.width,w.height,0,z,q,w.data)}d.generateMipmaps=!1;b.__maxMipLevel=u.length-1}else c.texImage2D(3553,0,r,e.width,e.height,0,z,q,e.data),b.__maxMipLevel=0;else if(d.isCompressedTexture){p=0;for(E=u.length;p<E;p++)w=u[p],1023!==d.format&&1022!==d.format?null!==z?c.compressedTexImage2D(3553,p,r,w.width,w.height,
0,w.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):c.texImage2D(3553,p,r,w.width,w.height,0,z,q,w.data);b.__maxMipLevel=u.length-1}else if(d.isDataTexture2DArray)c.texImage3D(35866,0,r,e.width,e.height,e.depth,0,z,q,e.data),b.__maxMipLevel=0;else if(d.isDataTexture3D)c.texImage3D(32879,0,r,e.width,e.height,e.depth,0,z,q,e.data),b.__maxMipLevel=0;else if(0<u.length&&h){p=0;for(E=u.length;p<E;p++)w=u[p],c.texImage2D(3553,p,r,z,q,
w);d.generateMipmaps=!1;b.__maxMipLevel=u.length-1}else c.texImage2D(3553,0,r,z,q,e),b.__maxMipLevel=0;k(d,h)&&n(g,d,e.width,e.height);b.__version=d.version;if(d.onUpdate)d.onUpdate(d)}function C(b,e,g,h){var l=f.convert(e.texture.format),m=f.convert(e.texture.type),n=t(e.texture.internalFormat,l,m);c.texImage2D(h,0,n,e.width,e.height,0,l,m,null);a.bindFramebuffer(36160,b);a.framebufferTexture2D(36160,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(36160,null)}function B(b,c,d){a.bindRenderbuffer(36161,
b);if(c.depthBuffer&&!c.stencilBuffer){var e=33189;d?((d=c.depthTexture)&&d.isDepthTexture&&(1015===d.type?e=36012:1014===d.type&&(e=33190)),d=Q(c),a.renderbufferStorageMultisample(36161,d,e,c.width,c.height)):a.renderbufferStorage(36161,e,c.width,c.height);a.framebufferRenderbuffer(36160,36096,36161,b)}else c.depthBuffer&&c.stencilBuffer?(d?(d=Q(c),a.renderbufferStorageMultisample(36161,d,35056,c.width,c.height)):a.renderbufferStorage(36161,34041,c.width,c.height),a.framebufferRenderbuffer(36160,
33306,36161,b)):(b=f.convert(c.texture.format),e=f.convert(c.texture.type),e=t(c.texture.internalFormat,b,e),d?(d=Q(c),a.renderbufferStorageMultisample(36161,d,e,c.width,c.height)):a.renderbufferStorage(36161,e,c.width,c.height));a.bindRenderbuffer(36161,null)}function Q(a){return Da&&a.isWebGLMultisampleRenderTarget?Math.min(D,a.samples):0}var Da=e.isWebGL2,A=e.maxTextures,U=e.maxCubemapSize,y=e.maxTextureSize,D=e.maxSamples,F=new WeakMap,H,G=!1;try{G="undefined"!==typeof OffscreenCanvas&&null!==
(new OffscreenCanvas(1,1)).getContext("2d")}catch(Jd){}var K=0,L={1E3:10497,1001:33071,1002:33648},N={1003:9728,1004:9984,1005:9986,1006:9729,1007:9985,1008:9987},M=!1,R=!1;this.allocateTextureUnit=function(){var a=K;a>=A&&console.warn("THREE.WebGLTextures: Trying to use "+a+" texture units while this GPU supports only "+A);K+=1;return a};this.resetTextureUnits=function(){K=0};this.setTexture2D=p;this.setTexture2DArray=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?Z(e,a,b):(c.activeTexture(33984+
b),c.bindTexture(35866,e.__webglTexture))};this.setTexture3D=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?Z(e,a,b):(c.activeTexture(33984+b),c.bindTexture(32879,e.__webglTexture))};this.setTextureCube=x;this.setTextureCubeDynamic=w;this.setupRenderTarget=function(b){var e=d.get(b),h=d.get(b.texture);b.addEventListener("dispose",u);h.__webglTexture=a.createTexture();g.memory.textures++;var l=!0===b.isWebGLCubeRenderTarget,z=!0===b.isWebGLMultisampleRenderTarget,q=m(b)||Da;!Da||
1022!==b.texture.format||1015!==b.texture.type&&1016!==b.texture.type||(b.texture.format=1023,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead."));if(l)for(e.__webglFramebuffer=[],z=0;6>z;z++)e.__webglFramebuffer[z]=a.createFramebuffer();else if(e.__webglFramebuffer=a.createFramebuffer(),z)if(Da){e.__webglMultisampledFramebuffer=a.createFramebuffer();e.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161,e.__webglColorRenderbuffer);
z=f.convert(b.texture.format);var r=f.convert(b.texture.type);z=t(b.texture.internalFormat,z,r);r=Q(b);a.renderbufferStorageMultisample(36161,r,z,b.width,b.height);a.bindFramebuffer(36160,e.__webglMultisampledFramebuffer);a.framebufferRenderbuffer(36160,36064,36161,e.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);b.depthBuffer&&(e.__webglDepthRenderbuffer=a.createRenderbuffer(),B(e.__webglDepthRenderbuffer,b,!0));a.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");
if(l){c.bindTexture(34067,h.__webglTexture);v(34067,b.texture,q);for(z=0;6>z;z++)C(e.__webglFramebuffer[z],b,36064,34069+z);k(b.texture,q)&&n(34067,b.texture,b.width,b.height);c.bindTexture(34067,null)}else c.bindTexture(3553,h.__webglTexture),v(3553,b.texture,q),C(e.__webglFramebuffer,b,36064,3553),k(b.texture,q)&&n(3553,b.texture,b.width,b.height),c.bindTexture(3553,null);if(b.depthBuffer){e=d.get(b);h=!0===b.isWebGLCubeRenderTarget;if(b.depthTexture){if(h)throw Error("target.depthTexture not supported in Cube render targets");
if(b&&b.isWebGLCubeRenderTarget)throw Error("Depth Texture with cube render targets is not supported");a.bindFramebuffer(36160,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);
p(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(36160,36096,3553,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,e,0);else throw Error("Unknown depthTexture format");}else if(h)for(e.__webglDepthbuffer=[],h=0;6>h;h++)a.bindFramebuffer(36160,e.__webglFramebuffer[h]),e.__webglDepthbuffer[h]=a.createRenderbuffer(),B(e.__webglDepthbuffer[h],b,!1);else a.bindFramebuffer(36160,e.__webglFramebuffer),e.__webglDepthbuffer=
a.createRenderbuffer(),B(e.__webglDepthbuffer,b,!1);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap=function(a){var b=a.texture,e=m(a)||Da;if(k(b,e)){e=a.isWebGLCubeRenderTarget?34067:3553;var f=d.get(b).__webglTexture;c.bindTexture(e,f);n(e,b,a.width,a.height);c.bindTexture(e,null)}};this.updateMultisampleRenderTarget=function(b){if(b.isWebGLMultisampleRenderTarget)if(Da){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);
var e=b.width,f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0,0,e,f,0,0,e,f,g,9728);a.bindFramebuffer(36160,c.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")};this.safeSetTexture2D=function(a,b){a&&a.isWebGLRenderTarget&&(!1===M&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),M=!0),a=a.texture);
p(a,b)};this.safeSetTextureCube=function(a,b){a&&a.isWebGLCubeRenderTarget&&(!1===R&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),R=!0),a=a.texture);a&&a.isCubeTexture||Array.isArray(a.image)&&6===a.image.length?x(a,b):w(a,b)}}function Th(a,b,c){var d=c.isWebGL2;return{convert:function(a){if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120;
if(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(d)return 5131;var c=b.get("OES_texture_half_float");return null!==c?c.HALF_FLOAT_OES:null}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410;if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(1029===a)return 36244;if(1030===a)return 33319;if(1031===a)return 33320;if(1032===
a)return 36248;if(1033===a)return 36249;if(33776===a||33777===a||33778===a||33779===a)if(c=b.get("WEBGL_compressed_texture_s3tc"),null!==c){if(33776===a)return c.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return c.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===a)return c.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return c.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(35840===a||35841===a||35842===a||35843===a)if(c=b.get("WEBGL_compressed_texture_pvrtc"),null!==c){if(35840===a)return c.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
if(35841===a)return c.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return c.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return c.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(36196===a)return c=b.get("WEBGL_compressed_texture_etc1"),null!==c?c.COMPRESSED_RGB_ETC1_WEBGL:null;if(37492===a||37496===a)if(c=b.get("WEBGL_compressed_texture_etc"),null!==c){if(37492===a)return c.COMPRESSED_RGB8_ETC2;if(37496===a)return c.COMPRESSED_RGBA8_ETC2_EAC}if(37808===a||37809===a||37810===a||37811===a||37812===
a||37813===a||37814===a||37815===a||37816===a||37817===a||37818===a||37819===a||37820===a||37821===a||37840===a||37841===a||37842===a||37843===a||37844===a||37845===a||37846===a||37847===a||37848===a||37849===a||37850===a||37851===a||37852===a||37853===a)return c=b.get("WEBGL_compressed_texture_astc"),null!==c?a:null;if(36492===a)return c=b.get("EXT_texture_compression_bptc"),null!==c?a:null;if(1020===a){if(d)return 34042;c=b.get("WEBGL_depth_texture");return null!==c?c.UNSIGNED_INT_24_8_WEBGL:null}}}}
function Le(a){P.call(this);this.cameras=a||[]}function Kc(){y.call(this);this.type="Group"}function Me(){this._grip=this._targetRay=null}function Uh(a,b){function c(a){var b=q.get(a.inputSource);b&&b.dispatchEvent({type:a.type})}function d(){q.forEach(function(a,b){a.disconnect(b)});q.clear();a.setFramebuffer(null);a.setRenderTarget(a.getRenderTarget());Q.stop();h.isPresenting=!1;h.dispatchEvent({type:"sessionend"})}function e(a){k=a;Q.setContext(l);Q.start();h.isPresenting=!0;h.dispatchEvent({type:"sessionstart"})}
function f(a){for(var b=l.inputSources,c=0;c<r.length;c++)q.set(b[c],r[c]);for(c=0;c<a.removed.length;c++){b=a.removed[c];var d=q.get(b);d&&(d.dispatchEvent({type:"disconnected",data:b}),q.delete(b))}for(c=0;c<a.added.length;c++)b=a.added[c],(d=q.get(b))&&d.dispatchEvent({type:"connected",data:b})}function g(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var h=this,l=null,m=1,k=null,n="local-floor",t=
null,r=[],q=new Map,u=new P;u.layers.enable(1);u.viewport=new R;var E=new P;E.layers.enable(2);E.viewport=new R;var x=[u,E],w=new Le;w.layers.enable(1);w.layers.enable(2);var v=null,T=null;this.isPresenting=this.enabled=!1;this.getController=function(a){var b=r[a];void 0===b&&(b=new Me,r[a]=b);return b.getTargetRaySpace()};this.getControllerGrip=function(a){var b=r[a];void 0===b&&(b=new Me,r[a]=b);return b.getGripSpace()};this.setFramebufferScaleFactor=function(a){m=a;!0===h.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")};
this.setReferenceSpaceType=function(a){n=a;!0===h.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")};this.getReferenceSpace=function(){return k};this.getSession=function(){return l};this.setSession=function(a){l=a;null!==l&&(l.addEventListener("select",c),l.addEventListener("selectstart",c),l.addEventListener("selectend",c),l.addEventListener("squeeze",c),l.addEventListener("squeezestart",c),l.addEventListener("squeezeend",c),l.addEventListener("end",
d),a=b.getContextAttributes(),!0!==a.xrCompatible&&b.makeXRCompatible(),a=new XRWebGLLayer(l,b,{antialias:a.antialias,alpha:a.alpha,depth:a.depth,stencil:a.stencil,framebufferScaleFactor:m}),l.updateRenderState({baseLayer:a}),l.requestReferenceSpace(n).then(e),l.addEventListener("inputsourceschange",f))};var Z=new p,C=new p;this.getCamera=function(a){w.near=E.near=u.near=a.near;w.far=E.far=u.far=a.far;if(v!==w.near||T!==w.far)l.updateRenderState({depthNear:w.near,depthFar:w.far}),v=w.near,T=w.far;
var b=a.parent,c=w.cameras;g(w,b);for(var d=0;d<c.length;d++)g(c[d],b);a.matrixWorld.copy(w.matrixWorld);a=a.children;d=0;for(b=a.length;d<b;d++)a[d].updateMatrixWorld(!0);if(2===c.length){Z.setFromMatrixPosition(u.matrixWorld);C.setFromMatrixPosition(E.matrixWorld);c=Z.distanceTo(C);var e=u.projectionMatrix.elements,f=E.projectionMatrix.elements,h=e[14]/(e[10]-1);d=e[14]/(e[10]+1);a=(e[9]+1)/e[5];b=(e[9]-1)/e[5];var m=(e[8]-1)/e[0],n=(f[8]+1)/f[0];f=h*m;e=h*n;n=c/(-m+n);m=n*-m;u.matrixWorld.decompose(w.position,
w.quaternion,w.scale);w.translateX(m);w.translateZ(n);w.matrixWorld.compose(w.position,w.quaternion,w.scale);w.matrixWorldInverse.getInverse(w.matrixWorld);h+=n;n=d+n;w.projectionMatrix.makePerspective(f-m,e+(c-m),a*d/n*h,b*d/n*h,h,n)}else w.projectionMatrix.copy(u.projectionMatrix);return w};var B=null,Q=new uh;Q.setAnimationLoop(function(b,c){t=c.getViewerPose(k);if(null!==t){var d=t.views,e=l.renderState.baseLayer;a.setFramebuffer(e.framebuffer);var f=!1;d.length!==w.cameras.length&&(w.cameras.length=
0,f=!0);for(var g=0;g<d.length;g++){var h=d[g],m=e.getViewport(h),n=x[g];n.matrix.fromArray(h.transform.matrix);n.projectionMatrix.fromArray(h.projectionMatrix);n.viewport.set(m.x,m.y,m.width,m.height);0===g&&w.matrix.copy(n.matrix);!0===f&&w.cameras.push(n)}}d=l.inputSources;for(g=0;g<r.length;g++)r[g].update(d[g],c,k);B&&B(b,c)});this.setAnimationLoop=function(a){B=a};this.dispose=function(){}}function zk(a){function b(b,c,f){b.opacity.value=c.opacity;c.color&&b.diffuse.value.copy(c.color);c.emissive&&
b.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);c.map&&(b.map.value=c.map);c.alphaMap&&(b.alphaMap.value=c.alphaMap);c.specularMap&&(b.specularMap.value=c.specularMap);if(f=c.envMap||f)b.envMap.value=f,b.flipEnvMap.value=f.isCubeTexture?-1:1,b.reflectivity.value=c.reflectivity,b.refractionRatio.value=c.refractionRatio,b.maxMipLevel.value=a.get(f).__maxMipLevel;c.lightMap&&(b.lightMap.value=c.lightMap,b.lightMapIntensity.value=c.lightMapIntensity);c.aoMap&&(b.aoMap.value=c.aoMap,
b.aoMapIntensity.value=c.aoMapIntensity);if(c.map)var d=c.map;else c.specularMap?d=c.specularMap:c.displacementMap?d=c.displacementMap:c.normalMap?d=c.normalMap:c.bumpMap?d=c.bumpMap:c.roughnessMap?d=c.roughnessMap:c.metalnessMap?d=c.metalnessMap:c.alphaMap?d=c.alphaMap:c.emissiveMap&&(d=c.emissiveMap);void 0!==d&&(d.isWebGLRenderTarget&&(d=d.texture),!0===d.matrixAutoUpdate&&d.updateMatrix(),b.uvTransform.value.copy(d.matrix));if(c.aoMap)var e=c.aoMap;else c.lightMap&&(e=c.lightMap);void 0!==e&&
(e.isWebGLRenderTarget&&(e=e.texture),!0===e.matrixAutoUpdate&&e.updateMatrix(),b.uv2Transform.value.copy(e.matrix))}function c(a,b,c){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,
a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);if(b.envMap||c)a.envMapIntensity.value=b.envMapIntensity}return{refreshFogUniforms:function(a,b){a.fogColor.value.copy(b.color);b.isFog?(a.fogNear.value=b.near,a.fogFar.value=b.far):b.isFogExp2&&(a.fogDensity.value=b.density)},refreshMaterialUniforms:function(a,e,f,
g,h){if(e.isMeshBasicMaterial)b(a,e);else if(e.isMeshLambertMaterial)b(a,e),e.emissiveMap&&(a.emissiveMap.value=e.emissiveMap);else if(e.isMeshToonMaterial)b(a,e),a.specular.value.copy(e.specular),a.shininess.value=Math.max(e.shininess,1E-4),e.gradientMap&&(a.gradientMap.value=e.gradientMap),e.emissiveMap&&(a.emissiveMap.value=e.emissiveMap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),
1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshPhongMaterial)b(a,e),a.specular.value.copy(e.specular),a.shininess.value=Math.max(e.shininess,1E-4),e.emissiveMap&&(a.emissiveMap.value=e.emissiveMap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,
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e.clearcoatMap),e.clearcoatRoughnessMap&&(a.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(a.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),a.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&a.clearcoatNormalScale.value.negate()),a.transparency.value=e.transparency):c(a,e,f);else if(e.isMeshMatcapMaterial)b(a,e),e.matcap&&(a.matcap.value=e.matcap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),
e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshDepthMaterial)b(a,e),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshDistanceMaterial)b(a,
e),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias),a.referencePosition.value.copy(e.referencePosition),a.nearDistance.value=e.nearDistance,a.farDistance.value=e.farDistance;else if(e.isMeshNormalMaterial)b(a,e),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),
1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isLineBasicMaterial)a.diffuse.value.copy(e.color),a.opacity.value=e.opacity,e.isLineDashedMaterial&&(a.dashSize.value=e.dashSize,a.totalSize.value=e.dashSize+e.gapSize,a.scale.value=e.scale);else if(e.isPointsMaterial){a.diffuse.value.copy(e.color);a.opacity.value=e.opacity;a.size.value=e.size*g;
a.scale.value=.5*h;e.map&&(a.map.value=e.map);e.alphaMap&&(a.alphaMap.value=e.alphaMap);if(e.map)var d=e.map;else e.alphaMap&&(d=e.alphaMap);void 0!==d&&(!0===d.matrixAutoUpdate&&d.updateMatrix(),a.uvTransform.value.copy(d.matrix))}else if(e.isSpriteMaterial){a.diffuse.value.copy(e.color);a.opacity.value=e.opacity;a.rotation.value=e.rotation;e.map&&(a.map.value=e.map);e.alphaMap&&(a.alphaMap.value=e.alphaMap);if(e.map)var m=e.map;else e.alphaMap&&(m=e.alphaMap);void 0!==m&&(!0===m.matrixAutoUpdate&&
m.updateMatrix(),a.uvTransform.value.copy(m.matrix))}else e.isShadowMaterial?(a.color.value.copy(e.color),a.opacity.value=e.opacity):e.isShaderMaterial&&(e.uniformsNeedUpdate=!1)}}}function jg(a){var b;function c(){sa=new oj(I);Ha=new mj(I,sa,a);!1===Ha.isWebGL2&&(sa.get("WEBGL_depth_texture"),sa.get("OES_texture_float"),sa.get("OES_texture_half_float"),sa.get("OES_texture_half_float_linear"),sa.get("OES_standard_derivatives"),sa.get("OES_element_index_uint"),sa.get("ANGLE_instanced_arrays"));sa.get("OES_texture_float_linear");
ra=new Th(I,sa,Ha);X=new xk(I,sa,Ha);X.scissor(S.copy(ka).multiplyScalar(xa).floor());X.viewport(Y.copy(da).multiplyScalar(xa).floor());fa=new rj(I);P=new nk;ba=new yk(I,sa,X,P,Ha,ra,fa);oa=new jj(I,Ha);va=new pj(I,oa,fa);pa=new uj(I,va,oa,fa);Aa=new tj(I);ta=new mk(y,sa,Ha);za=new zk(P);ya=new qk;wa=new wk;qa=new kj(y,X,pa,ja);Ca=new lj(I,sa,fa,Ha);Ea=new qj(I,sa,fa,Ha);fa.programs=ta.programs;y.capabilities=Ha;y.extensions=sa;y.properties=P;y.renderLists=ya;y.state=X;y.info=fa}function d(a){a.preventDefault();
console.log("THREE.WebGLRenderer: Context Lost.");F=!0}function e(){console.log("THREE.WebGLRenderer: Context Restored.");F=!1;c()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);P.remove(a)}function g(a){var b=P.get(a).program;a.program=void 0;void 0!==b&&ta.releaseProgram(b)}function h(a,b){a.render(function(a){y.renderBufferImmediate(a,b)})}function l(a,b,c,d){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isGroup)c=a.renderOrder;else if(a.isLOD)!0===a.autoUpdate&&a.update(b);
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c,e,f,a,g);a.onAfterRender(y,c,d,e,f,g);Q=wa.get(c,W||d)}function n(a,b,c){var d=P.get(a),e=Q.state.lights,h=e.state.version;c=ta.getParameters(a,e.state,Q.state.shadowsArray,b,ha.numPlanes,ha.numIntersection,c);var l=ta.getProgramCacheKey(c),m=d.program,n=!0;if(void 0===m)a.addEventListener("dispose",f);else if(m.cacheKey!==l)g(a);else{if(d.lightsStateVersion!==h)d.lightsStateVersion=h;else if(void 0!==c.shaderID)return;n=!1}n&&(m=ta.acquireProgram(c,l),d.program=m,d.uniforms=c.uniforms,d.outputEncoding=
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e.state.rectArea,c.pointLights.value=e.state.point,c.pointLightShadows.value=e.state.pointShadow,c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);a=d.program.getUniforms();a=Gb.seqWithValue(a.seq,c);
d.uniformsList=a}function t(a,b,c,d){ba.resetTextureUnits();var e=b.fog,f=c.isMeshStandardMaterial?b.environment:null,g=null===G?y.outputEncoding:G.texture.encoding,h=P.get(c),l=Q.state.lights;Je&&(ig||a!==ia)&&ha.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,h,a===ia&&c.id===M);c.version===h.__version?void 0===h.program?n(c,b,d):c.fog&&h.fog!==e?n(c,b,d):h.environment!==f?n(c,b,d):h.needsLights&&h.lightsStateVersion!==l.state.version?n(c,b,d):void 0===h.numClippingPlanes||h.numClippingPlanes===
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c.envMap)m=g.map.cameraPosition,void 0!==m&&m.setValue(I,Jb.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial)&&g.setValue(I,"isOrthographic",!0===a.isOrthographicCamera);(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&g.setValue(I,"viewMatrix",a.matrixWorldInverse)}if(c.skinning&&
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a.failIfMajorPerformanceCaveat:!1,B=null,Q=null;this.domElement=r;this.debug={checkShaderErrors:!0};this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.outputEncoding=3E3;this.physicallyCorrectLights=!1;this.toneMapping=0;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var y=this,F=!1,D=null,H=0,K=0,G=null,L=null,M=-1;var V=b=
null;var Ke=!1;var ia=null,W=null,Y=new R,S=new R,aa=null,ea=r.width,Ra=r.height,xa=1,J=null,ca=null,da=new R(0,0,ea,Ra),ka=new R(0,0,ea,Ra),ma=!1,na=new Gc,ha=new nj,Je=!1,ig=!1,la=new N,Jb=new p;try{u={alpha:u,depth:E,stencil:x,antialias:w,premultipliedAlpha:ja,preserveDrawingBuffer:T,powerPreference:Z,failIfMajorPerformanceCaveat:C};r.addEventListener("webglcontextlost",d,!1);r.addEventListener("webglcontextrestored",e,!1);var I=q||r.getContext("webgl",u)||r.getContext("experimental-webgl",u);
if(null===I){if(null!==r.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");throw Error("Error creating WebGL context.");}void 0===I.getShaderPrecisionFormat&&(I.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Vh){throw console.error("THREE.WebGLRenderer: "+Vh.message),Vh;}var sa,Ha,X,fa,P,ba,oa,va,pa,ta,za,ya,wa,qa,Aa,Ca,Ea,ra;c();var ua=new Uh(y,I);this.xr=ua;var Ga=new Rh(y,pa,Ha.maxTextureSize);this.shadowMap=Ga;
this.getContext=function(){return I};this.getContextAttributes=function(){return I.getContextAttributes()};this.forceContextLoss=function(){var a=sa.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=sa.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return xa};this.setPixelRatio=function(a){void 0!==a&&(xa=a,this.setSize(ea,Ra,!1))};this.getSize=function(a){void 0===a&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),
a=new v);return a.set(ea,Ra)};this.setSize=function(a,b,c){ua.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(ea=a,Ra=b,r.width=Math.floor(a*xa),r.height=Math.floor(b*xa),!1!==c&&(r.style.width=a+"px",r.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(a){void 0===a&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),a=new v);return a.set(ea*xa,Ra*xa).floor()};this.setDrawingBufferSize=
function(a,b,c){ea=a;Ra=b;xa=c;r.width=Math.floor(a*c);r.height=Math.floor(b*c);this.setViewport(0,0,a,b)};this.getCurrentViewport=function(a){void 0===a&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),a=new R);return a.copy(Y)};this.getViewport=function(a){return a.copy(da)};this.setViewport=function(a,b,c,d){a.isVector4?da.set(a.x,a.y,a.z,a.w):da.set(a,b,c,d);X.viewport(Y.copy(da).multiplyScalar(xa).floor())};this.getScissor=function(a){return a.copy(ka)};
this.setScissor=function(a,b,c,d){a.isVector4?ka.set(a.x,a.y,a.z,a.w):ka.set(a,b,c,d);X.scissor(S.copy(ka).multiplyScalar(xa).floor())};this.getScissorTest=function(){return ma};this.setScissorTest=function(a){X.setScissorTest(ma=a)};this.setOpaqueSort=function(a){J=a};this.setTransparentSort=function(a){ca=a};this.getClearColor=function(){return qa.getClearColor()};this.setClearColor=function(){qa.setClearColor.apply(qa,arguments)};this.getClearAlpha=function(){return qa.getClearAlpha()};this.setClearAlpha=
function(){qa.setClearAlpha.apply(qa,arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=16384;if(void 0===b||b)d|=256;if(void 0===c||c)d|=1024;I.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.dispose=function(){r.removeEventListener("webglcontextlost",d,!1);r.removeEventListener("webglcontextrestored",e,!1);ya.dispose();wa.dispose();P.dispose();pa.dispose();ua.dispose();
Ba.stop()};this.renderBufferImmediate=function(a,b){X.initAttributes();var c=P.get(a);a.hasPositions&&!c.position&&(c.position=I.createBuffer());a.hasNormals&&!c.normal&&(c.normal=I.createBuffer());a.hasUvs&&!c.uv&&(c.uv=I.createBuffer());a.hasColors&&!c.color&&(c.color=I.createBuffer());b=b.getAttributes();a.hasPositions&&(I.bindBuffer(34962,c.position),I.bufferData(34962,a.positionArray,35048),X.enableAttribute(b.position),I.vertexAttribPointer(b.position,3,5126,!1,0,0));a.hasNormals&&(I.bindBuffer(34962,
c.normal),I.bufferData(34962,a.normalArray,35048),X.enableAttribute(b.normal),I.vertexAttribPointer(b.normal,3,5126,!1,0,0));a.hasUvs&&(I.bindBuffer(34962,c.uv),I.bufferData(34962,a.uvArray,35048),X.enableAttribute(b.uv),I.vertexAttribPointer(b.uv,2,5126,!1,0,0));a.hasColors&&(I.bindBuffer(34962,c.color),I.bufferData(34962,a.colorArray,35048),X.enableAttribute(b.color),I.vertexAttribPointer(b.color,3,5126,!1,0,0));X.disableUnusedAttributes();I.drawArrays(4,0,a.count);a.count=0};var Ia=new zc;this.renderBufferDirect=
function(a,c,d,e,f,g){null===c&&(c=Ia);var h=f.isMesh&&0>f.matrixWorld.determinant(),l=t(a,c,e,f);X.setMaterial(e,h);var m=!1;if(b!==d.id||V!==l.id||Ke!==(!0===e.wireframe))b=d.id,V=l.id,Ke=!0===e.wireframe,m=!0;if(e.morphTargets||e.morphNormals)Aa.update(f,d,e,l),m=!0;!0===f.isInstancedMesh&&(m=!0);a=d.index;c=d.attributes.position;if(null===a){if(void 0===c||0===c.count)return}else if(0===a.count)return;var n=1;!0===e.wireframe&&(a=va.getWireframeAttribute(d),n=2);h=Ca;if(null!==a){var k=oa.get(a);
h=Ea;h.setIndex(k)}if(m){if(!1!==Ha.isWebGL2||!f.isInstancedMesh&&!d.isInstancedBufferGeometry||null!==sa.get("ANGLE_instanced_arrays")){X.initAttributes();m=d.attributes;l=l.getAttributes();var z=e.defaultAttributeValues;for(ja in l){var q=l[ja];if(0<=q){var r=m[ja];if(void 0!==r){var u=r.normalized,p=r.itemSize,w=oa.get(r);if(void 0!==w){var E=w.buffer,x=w.type;w=w.bytesPerElement;if(r.isInterleavedBufferAttribute){var v=r.data,C=v.stride;r=r.offset;v&&v.isInstancedInterleavedBuffer?(X.enableAttributeAndDivisor(q,
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this.copyFramebufferToTexture=function(a,b,c){void 0===c&&(c=0);var d=Math.pow(2,-c),e=Math.floor(b.image.width*d);d=Math.floor(b.image.height*d);var f=ra.convert(b.format);ba.setTexture2D(b,0);I.copyTexImage2D(3553,c,f,a.x,a.y,e,d,0);X.unbindTexture()};this.copyTextureToTexture=function(a,b,c,d){void 0===d&&(d=0);var e=b.image.width,f=b.image.height,g=ra.convert(c.format),h=ra.convert(c.type);ba.setTexture2D(c,0);b.isDataTexture?I.texSubImage2D(3553,d,a.x,a.y,e,f,g,h,b.image.data):b.isCompressedTexture?
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function Ld(a){y.call(this);this.type="Sprite";if(void 0===Lc){Lc=new F;var b=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]);b=new rb(b,5);Lc.setIndex([0,1,2,0,2,3]);Lc.setAttribute("position",new Kd(b,3,0,!1));Lc.setAttribute("uv",new Kd(b,2,3,!1))}this.geometry=Lc;this.material=void 0!==a?a:new Kb;this.center=new v(.5,.5)}function Pe(a,b,c,d,e,f){Mc.subVectors(a,c).addScalar(.5).multiply(d);void 0!==e?(Md.x=f*Mc.x-e*Mc.y,Md.y=e*Mc.x+f*Mc.y):Md.copy(Mc);a.copy(b);a.x+=Md.x;
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"LineLoop"}function Xa(a){K.call(this);this.type="PointsMaterial";this.color=new D(16777215);this.alphaMap=this.map=null;this.size=1;this.sizeAttenuation=!0;this.morphTargets=!1;this.setValues(a)}function Nc(a,b){y.call(this);this.type="Points";this.geometry=void 0!==a?a:new F;this.material=void 0!==b?b:new Xa;this.updateMorphTargets()}function lg(a,b,c,d,e,f,g){var h=mg.distanceSqToPoint(a);h<c&&(c=new p,mg.closestPointToPoint(a,c),c.applyMatrix4(d),a=e.ray.origin.distanceTo(c),a<e.near||a>e.far||
f.push({distance:a,distanceToRay:Math.sqrt(h),point:c,index:b,face:null,object:g}))}function ng(a,b,c,d,e,f,g,h,l){W.call(this,a,b,c,d,e,f,g,h,l);this.format=void 0!==g?g:1022;this.minFilter=void 0!==f?f:1006;this.magFilter=void 0!==e?e:1006;this.generateMipmaps=!1}function Oc(a,b,c,d,e,f,g,h,l,m,k,n){W.call(this,null,f,g,h,l,m,d,e,k,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Od(a,b,c,d,e,f,g,h,l){W.call(this,a,b,c,d,e,f,g,h,l);this.needsUpdate=!0}
function Pd(a,b,c,d,e,f,g,h,l,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);W.call(this,null,d,e,f,g,h,m,c,l);this.image={width:a,height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Pc(a){F.call(this);this.type="WireframeGeometry";var b=[],c,d,e,f=[0,0],g={},h=["a","b","c"];if(a&&
a.isGeometry){var l=a.faces;var m=0;for(d=l.length;m<d;m++){var k=l[m];for(c=0;3>c;c++){var n=k[h[c]];var t=k[h[(c+1)%3]];f[0]=Math.min(n,t);f[1]=Math.max(n,t);n=f[0]+","+f[1];void 0===g[n]&&(g[n]={index1:f[0],index2:f[1]})}}for(n in g)m=g[n],h=a.vertices[m.index1],b.push(h.x,h.y,h.z),h=a.vertices[m.index2],b.push(h.x,h.y,h.z)}else if(a&&a.isBufferGeometry)if(h=new p,null!==a.index){l=a.attributes.position;k=a.index;var r=a.groups;0===r.length&&(r=[{start:0,count:k.count,materialIndex:0}]);a=0;for(e=
r.length;a<e;++a)for(m=r[a],c=m.start,d=m.count,m=c,d=c+d;m<d;m+=3)for(c=0;3>c;c++)n=k.getX(m+c),t=k.getX(m+(c+1)%3),f[0]=Math.min(n,t),f[1]=Math.max(n,t),n=f[0]+","+f[1],void 0===g[n]&&(g[n]={index1:f[0],index2:f[1]});for(n in g)m=g[n],h.fromBufferAttribute(l,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(l,m.index2),b.push(h.x,h.y,h.z)}else for(l=a.attributes.position,m=0,d=l.count/3;m<d;m++)for(c=0;3>c;c++)g=3*m+c,h.fromBufferAttribute(l,g),b.push(h.x,h.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(l,
g),b.push(h.x,h.y,h.z);this.setAttribute("position",new B(b,3))}function Qd(a,b,c){L.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Qc(a,b,c));this.mergeVertices()}function Qc(a,b,c){F.call(this);this.type="ParametricBufferGeometry";this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new p,l=new p,m=new p,k=new p,n=new p,t,r;3>a.length&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");
var q=b+1;for(t=0;t<=c;t++){var u=t/c;for(r=0;r<=b;r++){var E=r/b;a(E,u,l);e.push(l.x,l.y,l.z);0<=E-1E-5?(a(E-1E-5,u,m),k.subVectors(l,m)):(a(E+1E-5,u,m),k.subVectors(m,l));0<=u-1E-5?(a(E,u-1E-5,m),n.subVectors(l,m)):(a(E,u+1E-5,m),n.subVectors(m,l));h.crossVectors(k,n).normalize();f.push(h.x,h.y,h.z);g.push(E,u)}}for(t=0;t<c;t++)for(r=0;r<b;r++)a=t*q+r+1,h=(t+1)*q+r+1,l=(t+1)*q+r,d.push(t*q+r,a,l),d.push(a,h,l);this.setIndex(d);this.setAttribute("position",new B(e,3));this.setAttribute("normal",
new B(f,3));this.setAttribute("uv",new B(g,2))}function Rd(a,b,c,d){L.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};this.fromBufferGeometry(new Ga(a,b,c,d));this.mergeVertices()}function Ga(a,b,c,d){function e(a){h.push(a.x,a.y,a.z)}function f(b,c){b*=3;c.x=a[b+0];c.y=a[b+1];c.z=a[b+2]}function g(a,b,c,d){0>d&&1===a.x&&(l[b]=a.x-1);0===c.x&&0===c.z&&(l[b]=d/2/Math.PI+.5)}F.call(this);this.type="PolyhedronBufferGeometry";this.parameters={vertices:a,
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function jd(a,b,c){y.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;a=new bc(b);a.rotateY(.5*Math.PI);this.material=new Pa({wireframe:!0,fog:!1,toneMapped:!1});void 0===this.color&&(this.material.vertexColors=!0);b=a.getAttribute("position");b=new Float32Array(3*b.count);a.setAttribute("color",new G(b,3));this.add(new ea(a,this.material));this.update()}function vf(a,b,c,d){a=a||10;b=b||10;c=new D(void 0!==c?c:4473924);d=new D(void 0!==
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[],h=[],l;for(l=0;l<=b;l++){var m=l/b*2*Math.PI;var k=Math.sin(m)*a;m=Math.cos(m)*a;g.push(0,0,0);g.push(k,0,m);var n=l&1?e:f;h.push(n.r,n.g,n.b);h.push(n.r,n.g,n.b)}for(l=0;l<=c;l++){n=l&1?e:f;var t=a-a/c*l;for(b=0;b<d;b++)m=b/d*2*Math.PI,k=Math.sin(m)*t,m=Math.cos(m)*t,g.push(k,0,m),h.push(n.r,n.g,n.b),m=(b+1)/d*2*Math.PI,k=Math.sin(m)*t,m=Math.cos(m)*t,g.push(k,0,m),h.push(n.r,n.g,n.b)}a=new F;a.setAttribute("position",new B(g,3));a.setAttribute("color",new B(h,3));g=new da({vertexColors:!0,toneMapped:!1});
ma.call(this,a,g);this.type="PolarGridHelper"}function kd(a,b,c){y.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;void 0===b&&(b=1);a=new F;a.setAttribute("position",new B([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));b=new da({fog:!1,toneMapped:!1});this.lightPlane=new La(a,b);this.add(this.lightPlane);a=new F;a.setAttribute("position",new B([0,0,0,0,0,1],3));this.targetLine=new La(a,b);this.add(this.targetLine);this.update()}function oe(a){function b(a,
b,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/3-1)}var d=new F,e=new da({color:16777215,vertexColors:!0,toneMapped:!1}),f=[],g=[],h={},l=new D(16755200),m=new D(16711680),k=new D(43775),n=new D(16777215),t=new D(3355443);b("n1","n2",l);b("n2","n4",l);b("n4","n3",l);b("n3","n1",l);b("f1","f2",l);b("f2","f4",l);b("f4","f3",l);b("f3","f1",l);b("n1","f1",l);b("n2","f2",l);b("n3","f3",l);b("n4","f4",l);b("p","n1",m);b("p","n2",m);b("p",
"n3",m);b("p","n4",m);b("u1","u2",k);b("u2","u3",k);b("u3","u1",k);b("c","t",n);b("p","c",t);b("cn1","cn2",t);b("cn3","cn4",t);b("cf1","cf2",t);b("cf3","cf4",t);d.setAttribute("position",new B(f,3));d.setAttribute("color",new B(g,3));ma.call(this,d,e);this.type="CameraHelper";this.camera=a;this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=h;this.update()}function fa(a,b,c,d,e,f,g){xf.set(e,f,g).unproject(d);a=
b[a];if(void 0!==a)for(c=c.getAttribute("position"),b=0,d=a.length;b<d;b++)c.setXYZ(a[b],xf.x,xf.y,xf.z)}function wb(a,b){this.object=a;void 0===b&&(b=16776960);a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new Float32Array(24),d=new F;d.setIndex(new G(a,1));d.setAttribute("position",new G(c,3));ma.call(this,d,new da({color:b,toneMapped:!1}));this.type="BoxHelper";this.matrixAutoUpdate=!1;this.update()}function pe(a,b){this.type="Box3Helper";this.box=a;b=b||16776960;a=
new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new F;c.setIndex(new G(a,1));c.setAttribute("position",new B([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3));ma.call(this,c,new da({color:b,toneMapped:!1}));this.type="Box3Helper";this.geometry.computeBoundingSphere()}function qe(a,b,c){this.plane=a;this.size=void 0===b?1:b;a=void 0!==c?c:16776960;b=new F;b.setAttribute("position",new B([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3));
b.computeBoundingSphere();La.call(this,b,new da({color:a,toneMapped:!1}));this.type="PlaneHelper";b=new F;b.setAttribute("position",new B([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3));b.computeBoundingSphere();this.add(new ea(b,new Pa({color:a,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}function xb(a,b,c,d,e,f){y.call(this);this.type="ArrowHelper";void 0===a&&(a=new p(0,0,1));void 0===b&&(b=new p(0,0,0));void 0===c&&(c=1);void 0===d&&(d=16776960);void 0===e&&(e=.2*c);void 0===f&&(f=
.2*e);void 0===yf&&(yf=new F,yf.setAttribute("position",new B([0,0,0,0,1,0],3)),Ng=new tb(0,.5,1,5,1),Ng.translate(0,-.5,0));this.position.copy(b);this.line=new La(yf,new da({color:d,toneMapped:!1}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new ea(Ng,new Pa({color:d,toneMapped:!1}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function re(a){a=a||1;var b=[0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a];a=new F;a.setAttribute("position",new B(b,
3));a.setAttribute("color",new B([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));b=new da({vertexColors:!0,toneMapped:!1});ma.call(this,a,b);this.type="AxesHelper"}function Og(a){this._renderer=a;this._pingPongRenderTarget=null;a=new Float32Array(20);var b=new p(0,1,0);a=new ub({defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:a},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:b},inputEncoding:{value:mb[3E3]},outputEncoding:{value:mb[3E3]}},vertexShader:Pg(),
fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n"+Qg()+"\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",
blending:0,depthTest:!1,depthWrite:!1});a.type="SphericalGaussianBlur";this._blurMaterial=a;this._cubemapShader=this._equirectShader=null;this._compileMaterial(this._blurMaterial)}function oi(a){a=new Ba(3*nb,3*nb,a);a.texture.mapping=306;a.texture.name="PMREM.cubeUv";a.scissorTest=!0;return a}function Rg(a,b,c,d,e){a.viewport.set(b,c,d,e);a.scissor.set(b,c,d,e)}function pi(){var a=new v(1,1);a=new ub({uniforms:{envMap:{value:null},texelSize:{value:a},inputEncoding:{value:mb[3E3]},outputEncoding:{value:mb[3E3]}},
vertexShader:Pg(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n"+Qg()+"\n\n#include <common>\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv = equirectUv( outputDirection );\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",
blending:0,depthTest:!1,depthWrite:!1});a.type="EquirectangularToCubeUV";return a}function qi(){var a=new ub({uniforms:{envMap:{value:null},inputEncoding:{value:mb[3E3]},outputEncoding:{value:mb[3E3]}},vertexShader:Pg(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n"+Qg()+"\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",
blending:0,depthTest:!1,depthWrite:!1});a.type="CubemapToCubeUV";return a}function Pg(){return"\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\n\n// RH coordinate system; PMREM face-indexing convention\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\t} else if (face == 2.0) {\n\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\t} else if (face == 5.0) {\n\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\t}\n\treturn direction;\n}\n\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t"}
function Qg(){return"\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t"}
function ri(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.");qa.call(this,a);this.type="catmullrom";this.closed=!0}function si(a){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.");qa.call(this,a);this.type="catmullrom"}function Sg(a){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.");qa.call(this,a);this.type="catmullrom"}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,
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Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b});Object.assign(ua.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,
b){void 0!==this._listeners&&(a=this._listeners[a],void 0!==a&&(b=a.indexOf(b),-1!==b&&a.splice(b,1)))},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;b=b.slice(0);for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}});for(var za=[],se=0;256>se;se++)za[se]=(16>se?"0":"")+se.toString(16);var O={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){var a=4294967295*Math.random()|0,b=4294967295*Math.random()|0,c=4294967295*Math.random()|
0,d=4294967295*Math.random()|0;return(za[a&255]+za[a>>8&255]+za[a>>16&255]+za[a>>24&255]+"-"+za[b&255]+za[b>>8&255]+"-"+za[b>>16&15|64]+za[b>>24&255]+"-"+za[c&63|128]+za[c>>8&255]+"-"+za[c>>16&255]+za[c>>24&255]+za[d&255]+za[d>>8&255]+za[d>>16&255]+za[d>>24&255]).toUpperCase()},clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,
b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*O.DEG2RAD},radToDeg:function(a){return a*O.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},ceilPowerOfTwo:function(a){return Math.pow(2,
Math.ceil(Math.log(a)/Math.LN2))},floorPowerOfTwo:function(a){return Math.pow(2,Math.floor(Math.log(a)/Math.LN2))},setQuaternionFromProperEuler:function(a,b,c,d,e){var f=Math.cos,g=Math.sin,h=f(c/2);c=g(c/2);var l=f((b+d)/2),m=g((b+d)/2),k=f((b-d)/2),n=g((b-d)/2);f=f((d-b)/2);b=g((d-b)/2);switch(e){case "XYX":a.set(h*m,c*k,c*n,h*l);break;case "YZY":a.set(c*n,h*m,c*k,h*l);break;case "ZXZ":a.set(c*k,c*n,h*m,h*l);break;case "XZX":a.set(h*m,c*b,c*f,h*l);break;case "YXY":a.set(c*f,h*m,c*b,h*l);break;case "ZYZ":a.set(c*
b,c*f,h*m,h*l);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+e)}}};Object.defineProperties(v.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(v.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=
a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},
subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y=a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},
max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);
return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*
this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){return Math.atan2(-this.y,-this.x)+Math.PI},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-
a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){this.x=a.x+(b.x-a.x)*c;this.y=a.y+(b.y-a.y)*c;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==
c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this},random:function(){this.x=Math.random();this.y=Math.random();return this}});Object.assign(ya.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,l){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=
l;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},extractBasis:function(a,b,c){a.setFromMatrix3Column(this,0);b.setFromMatrix3Column(this,1);c.setFromMatrix3Column(this,2);return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],
a[5],a[9],a[2],a[6],a[10]);return this},multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],l=c[7],m=c[2],k=c[5];c=c[8];var n=d[0],t=d[3],p=d[6],q=d[1],u=d[4],v=d[7],x=d[2],w=d[5];d=d[8];b[0]=a*n+e*q+f*x;b[3]=a*t+e*u+f*w;b[6]=a*p+e*v+f*d;b[1]=g*n+h*q+l*x;b[4]=g*t+h*u+l*w;b[7]=g*p+h*v+l*d;b[2]=m*n+k*q+c*x;b[5]=m*t+k*
u+c*w;b[8]=m*p+k*v+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],l=a[7];a=a[8];return b*f*a-b*g*l-c*e*a+c*g*h+d*e*l-d*f*h},getInverse:function(a,b){void 0!==b&&console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.");var c=a.elements;a=this.elements;b=c[0];var d=c[1],
e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7];c=c[8];var k=c*g-h*m,n=h*l-c*f,p=m*f-g*l,r=b*k+d*n+e*p;if(0===r)return this.set(0,0,0,0,0,0,0,0,0);r=1/r;a[0]=k*r;a[1]=(e*m-c*d)*r;a[2]=(h*d-e*g)*r;a[3]=n*r;a[4]=(c*b-e*l)*r;a[5]=(e*f-h*b)*r;a[6]=p*r;a[7]=(d*l-m*b)*r;a[8]=(g*b-d*f)*r;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},
transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c*h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],
l=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*l;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*l;return this},translate:function(a,b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=
this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});var ld,Ob={getDataURL:function(a){if("undefined"==typeof HTMLCanvasElement)return a.src;if(!(a instanceof HTMLCanvasElement)){void 0===ld&&(ld=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"));ld.width=a.width;ld.height=a.height;var b=ld.getContext("2d");a instanceof ImageData?b.putImageData(a,0,0):b.drawImage(a,0,0,a.width,a.height);a=ld}return 2048<
a.width||2048<a.height?a.toDataURL("image/jpeg",.6):a.toDataURL("image/png")}},ej=0;W.DEFAULT_IMAGE=void 0;W.DEFAULT_MAPPING=300;W.prototype=Object.assign(Object.create(ua.prototype),{constructor:W,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);
this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.internalFormat=a.internalFormat;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=
a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){var b=void 0===a||"string"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,
minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=O.generateUUID());if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<g;f++)e.push(Ob.getDataURL(d[f]))}else e=Ob.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:"dispose"})},
transformUv:function(a){if(300!==this.mapping)return a;a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(W.prototype,
"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.defineProperties(R.prototype,{width:{get:function(){return this.z},set:function(a){this.z=a}},height:{get:function(){return this.w},set:function(a){this.w=a}}});Object.assign(R.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=
a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=
a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*
b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=
a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=
a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var l=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-l)){if(.1>Math.abs(c+e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+l)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+l)/4;b>f&&b>m?.01>b?(l=0,c=h=.707106781):(l=Math.sqrt(b),h=c/l,c=d/l):f>m?.01>f?(l=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),l=c/h,c=g/h):.01>m?(h=l=.707106781,c=0):(c=
Math.sqrt(m),l=d/c,h=g/c);this.set(l,h,c,a);return this}a=Math.sqrt((l-g)*(l-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(l-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,
b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));this.w=Math.max(a,Math.min(b,this.w));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=
Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);
this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+
Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){this.x=a.x+(b.x-a.x)*c;this.y=a.y+(b.y-a.y)*c;this.z=a.z+(b.z-a.z)*c;this.w=a.w+(b.w-a.w)*c;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&
a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this},random:function(){this.x=Math.random();this.y=
Math.random();this.z=Math.random();this.w=Math.random();return this}});Ba.prototype=Object.assign(Object.create(ua.prototype),{constructor:Ba,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.texture.image.width=a,this.texture.image.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);
this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Xf.prototype=Object.assign(Object.create(Ba.prototype),{constructor:Xf,isWebGLMultisampleRenderTarget:!0,copy:function(a){Ba.prototype.copy.call(this,a);this.samples=a.samples;return this}});Object.assign(va,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=
c[d+0],l=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var k=e[f+1],n=e[f+2];e=e[f+3];if(c!==e||h!==d||l!==k||m!==n){f=1-g;var p=h*d+l*k+m*n+c*e,r=0<=p?1:-1,q=1-p*p;q>Number.EPSILON&&(q=Math.sqrt(q),p=Math.atan2(q,p*r),f=Math.sin(f*p)/q,g=Math.sin(g*p)/q);r*=g;h=h*f+d*r;l=l*f+k*r;m=m*f+n*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+l*l+m*m+c*c),h*=g,l*=g,m*=g,c*=g)}a[b]=h;a[b+1]=l;a[b+2]=m;a[b+3]=c},multiplyQuaternionsFlat:function(a,b,c,d,e,f){var g=c[d],h=c[d+1],l=c[d+2];c=c[d+3];d=e[f];var m=e[f+1],k=e[f+2];e=
e[f+3];a[b]=g*e+c*d+h*k-l*m;a[b+1]=h*e+c*m+l*d-g*k;a[b+2]=l*e+c*k+g*m-h*d;a[b+3]=c*e-g*d-h*m-l*k;return a}});Object.defineProperties(va.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this._onChangeCallback()}}});Object.assign(va.prototype,
{isQuaternion:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this._onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,
g=Math.sin,h=f(c/2),l=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);switch(a){case "XYZ":this._x=c*l*f+h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f-c*d*e;break;case "YXZ":this._x=c*l*f+h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f+c*d*e;break;case "ZXY":this._x=c*l*f-h*d*e;this._y=h*d*f+c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f-c*d*e;break;case "ZYX":this._x=c*l*f-h*d*e;this._y=h*d*f+c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f+c*d*e;break;case "YZX":this._x=c*l*f+h*d*e;this._y=
h*d*f+c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f-c*d*e;break;case "XZY":this._x=c*l*f-h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f+c*d*e;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}!1!==b&&this._onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this._onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];
a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],l=b[6];b=b[10];var m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(l-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(l-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+l)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+l)/c,this._z=.25*c);this._onChangeCallback();return this},setFromUnitVectors:function(a,
b){var c=a.dot(b)+1;1E-6>c?(c=0,Math.abs(a.x)>Math.abs(a.z)?(this._x=-a.y,this._y=a.x,this._z=0):(this._x=0,this._y=-a.z,this._z=a.y)):(this._x=a.y*b.z-a.z*b.y,this._y=a.z*b.x-a.x*b.z,this._z=a.x*b.y-a.y*b.x);this._w=c;return this.normalize()},angleTo:function(a){return 2*Math.acos(Math.abs(O.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=
-1;this._y*=-1;this._z*=-1;this._onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this._onChangeCallback();return this},
multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this._onChangeCallback();
return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize(),this._onChangeCallback(),this;a=Math.sqrt(a);var h=Math.atan2(a,
g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this._onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+
3]=this._w;return a},fromBufferAttribute:function(a,b){this._x=a.getX(b);this._y=a.getY(b);this._z=a.getZ(b);this._w=a.getW(b);return this},_onChange:function(a){this._onChangeCallback=a;return this},_onChangeCallback:function(){}});var Tg=new p,ti=new va;Object.assign(p.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=
a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;
return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(a){a&&a.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(ti.setFromEuler(a))},applyAxisAngle:function(a,b){return this.applyQuaternion(ti.setFromAxisAngle(a,b))},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyNormalMatrix:function(a){return this.applyMatrix3(a).normalize()},
applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,l=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+l*-g-m*-f;this.y=l*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-l*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},
unproject:function(a){return this.applyMatrix4(a.projectionMatrixInverse).applyMatrix4(a.matrixWorld)},transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,
a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||
1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=
0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},
lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){this.x=a.x+(b.x-a.x)*c;this.y=a.y+(b.y-a.y)*c;this.z=a.z+(b.z-a.z)*c;return this},cross:function(a,b){return void 0!==b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*
e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.lengthSq();if(0===b)return this.set(0,0,0);b=a.dot(this)/b;return this.copy(a).multiplyScalar(b)},projectOnPlane:function(a){Tg.copy(this).projectOnVector(a);return this.sub(Tg)},reflect:function(a){return this.sub(Tg.copy(a).multiplyScalar(2*this.dot(a)))},angleTo:function(a){var b=Math.sqrt(this.lengthSq()*a.lengthSq());if(0===b)return Math.PI/2;a=this.dot(a)/b;return Math.acos(O.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x=d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,
a.y)},setFromCylindricalCoords:function(a,b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},setFromMatrix3Column:function(a,
b){return this.fromArray(a.elements,3*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this},
random:function(){this.x=Math.random();this.y=Math.random();this.z=Math.random();return this}});var md=new p,ba=new N,Hk=new p(0,0,0),Ik=new p(1,1,1),Pb=new p,zf=new p,Ea=new p;Object.assign(N.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,l,m,k,n,p,r,q,u){var z=this.elements;z[0]=a;z[4]=b;z[8]=c;z[12]=d;z[1]=e;z[5]=f;z[9]=g;z[13]=h;z[2]=l;z[6]=m;z[10]=k;z[14]=n;z[3]=p;z[7]=r;z[11]=q;z[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new N).fromArray(this.elements)},
copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,
b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(a){var b=this.elements,c=a.elements,d=1/md.setFromMatrixColumn(a,0).length(),e=1/md.setFromMatrixColumn(a,1).length();a=1/md.setFromMatrixColumn(a,2).length();b[0]=c[0]*d;b[1]=c[1]*d;b[2]=c[2]*d;b[3]=0;b[4]=c[4]*e;b[5]=c[5]*e;b[6]=c[6]*e;b[7]=0;b[8]=c[8]*a;b[9]=c[9]*a;b[10]=c[10]*a;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");
var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if("XYZ"===a.order){a=f*h;var l=f*e,m=c*h,k=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=l+m*d;b[5]=a-k*d;b[9]=-c*g;b[2]=k-a*d;b[6]=m+l*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a+k*c,b[4]=m*c-l,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=l*c-m,b[6]=k+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a-k*c,b[4]=-f*e,b[8]=m+l*c,b[1]=l+m*c,b[5]=f*h,b[9]=
k-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,l=f*e,m=c*h,k=c*e,b[0]=g*h,b[4]=m*d-l,b[8]=a*d+k,b[1]=g*e,b[5]=k*d+a,b[9]=l*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=k-a*e,b[8]=m*e+l,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+m,b[10]=a-k*e):"XZY"===a.order&&(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+k,b[5]=f*h,b[9]=l*e-m,b[2]=m*e-l,b[6]=c*h,b[10]=k*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){return this.compose(Hk,
a,Ik)},lookAt:function(a,b,c){var d=this.elements;Ea.subVectors(a,b);0===Ea.lengthSq()&&(Ea.z=1);Ea.normalize();Pb.crossVectors(c,Ea);0===Pb.lengthSq()&&(1===Math.abs(c.z)?Ea.x+=1E-4:Ea.z+=1E-4,Ea.normalize(),Pb.crossVectors(c,Ea));Pb.normalize();zf.crossVectors(Ea,Pb);d[0]=Pb.x;d[4]=zf.x;d[8]=Ea.x;d[1]=Pb.y;d[5]=zf.y;d[9]=Ea.y;d[2]=Pb.z;d[6]=zf.z;d[10]=Ea.z;return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),
this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],l=c[5],m=c[9],k=c[13],n=c[2],p=c[6],r=c[10],q=c[14],u=c[3],v=c[7],x=c[11];c=c[15];var w=d[0],y=d[4],B=d[8],Z=d[12],C=d[1],A=d[5],D=d[9],F=d[13],G=d[2],H=d[6],K=d[10],L=d[14],M=d[3],N=d[7],O=d[11];d=d[15];b[0]=a*w+e*C+f*G+g*M;b[4]=a*y+e*A+f*H+g*N;b[8]=a*B+e*D+f*K+
g*O;b[12]=a*Z+e*F+f*L+g*d;b[1]=h*w+l*C+m*G+k*M;b[5]=h*y+l*A+m*H+k*N;b[9]=h*B+l*D+m*K+k*O;b[13]=h*Z+l*F+m*L+k*d;b[2]=n*w+p*C+r*G+q*M;b[6]=n*y+p*A+r*H+q*N;b[10]=n*B+p*D+r*K+q*O;b[14]=n*Z+p*F+r*L+q*d;b[3]=u*w+v*C+x*G+c*M;b[7]=u*y+v*A+x*H+c*N;b[11]=u*B+v*D+x*K+c*O;b[15]=u*Z+v*F+x*L+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},determinant:function(){var a=
this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],l=a[13],m=a[2],k=a[6],n=a[10],p=a[14];return a[3]*(+e*h*k-d*l*k-e*g*n+c*l*n+d*g*p-c*h*p)+a[7]*(+b*h*p-b*l*n+e*f*n-d*f*p+d*l*m-e*h*m)+a[11]*(+b*l*k-b*g*p-e*f*k+c*f*p+e*g*m-c*l*m)+a[15]*(-d*g*m-b*h*k+b*g*n+d*f*k-c*f*n+c*h*m)},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a,
b,c){var d=this.elements;a.isVector3?(d[12]=a.x,d[13]=a.y,d[14]=a.z):(d[12]=a,d[13]=b,d[14]=c);return this},getInverse:function(a,b){void 0!==b&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");b=this.elements;var c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],n=c[9],p=c[10],r=c[11],q=c[12],u=c[13],v=c[14];c=c[15];var x=n*v*m-u*p*m+u*l*r-h*v*r-n*l*c+h*p*c,w=q*p*m-k*v*m-q*l*r+g*v*r+k*l*c-g*p*c,y=k*u*m-q*n*m+q*h*r-g*u*
r-k*h*c+g*n*c,B=q*n*l-k*u*l-q*h*p+g*u*p+k*h*v-g*n*v,A=a*x+d*w+e*y+f*B;if(0===A)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);A=1/A;b[0]=x*A;b[1]=(u*p*f-n*v*f-u*e*r+d*v*r+n*e*c-d*p*c)*A;b[2]=(h*v*f-u*l*f+u*e*m-d*v*m-h*e*c+d*l*c)*A;b[3]=(n*l*f-h*p*f-n*e*m+d*p*m+h*e*r-d*l*r)*A;b[4]=w*A;b[5]=(k*v*f-q*p*f+q*e*r-a*v*r-k*e*c+a*p*c)*A;b[6]=(q*l*f-g*v*f-q*e*m+a*v*m+g*e*c-a*l*c)*A;b[7]=(g*p*f-k*l*f+k*e*m-a*p*m-g*e*r+a*l*r)*A;b[8]=y*A;b[9]=(q*n*f-k*u*f-q*d*r+a*u*r+k*d*c-a*n*c)*A;b[10]=(g*u*f-q*h*f+q*d*m-
a*u*m-g*d*c+a*h*c)*A;b[11]=(k*h*f-g*n*f-k*d*m+a*n*m+g*d*r-a*h*r)*A;b[12]=B*A;b[13]=(k*u*e-q*n*e+q*d*p-a*u*p-k*d*v+a*n*v)*A;b[14]=(q*h*e-g*u*e-q*d*l+a*u*l+g*d*v-a*h*v)*A;b[15]=(g*n*e-k*h*e+k*d*l-a*n*l-g*d*p+a*h*p)*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*
a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,
b){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,l=e+e,m=f+f,k=g+g;b=e*l;var n=e*m;e*=k;var p=f*m;f*=k;g*=k;l*=h;m*=h;h*=k;k=c.x;var r=
c.y;c=c.z;d[0]=(1-(p+g))*k;d[1]=(n+h)*k;d[2]=(e-m)*k;d[3]=0;d[4]=(n-h)*r;d[5]=(1-(b+g))*r;d[6]=(f+l)*r;d[7]=0;d[8]=(e+m)*c;d[9]=(f-l)*c;d[10]=(1-(b+p))*c;d[11]=0;d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(a,b,c){var d=this.elements,e=md.set(d[0],d[1],d[2]).length(),f=md.set(d[4],d[5],d[6]).length(),g=md.set(d[8],d[9],d[10]).length();0>this.determinant()&&(e=-e);a.x=d[12];a.y=d[13];a.z=d[14];ba.copy(this);a=1/e;d=1/f;var h=1/g;ba.elements[0]*=a;ba.elements[1]*=a;ba.elements[2]*=
a;ba.elements[4]*=d;ba.elements[5]*=d;ba.elements[6]*=d;ba.elements[8]*=h;ba.elements[9]*=h;ba.elements[10]*=h;b.setFromRotationMatrix(ba);c.x=e;c.y=f;c.z=g;return this},makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);
g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),l=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*l;g[9]=0;g[13]=-((c+d)*l);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},
toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});var ui=new N,vi=new va;Ub.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");Ub.DefaultOrder="XYZ";Object.defineProperties(Ub.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},
y:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this._onChangeCallback()}}});Object.assign(Ub.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},
copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=O.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],l=e[5],m=e[9],k=e[2],n=e[6];e=e[10];b=b||this._order;switch(b){case "XYZ":this._y=Math.asin(d(g,-1,1));.9999999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(n,l),this._z=0);break;case "YXZ":this._x=Math.asin(-d(m,-1,1));.9999999>Math.abs(m)?(this._y=
Math.atan2(g,e),this._z=Math.atan2(h,l)):(this._y=Math.atan2(-k,a),this._z=0);break;case "ZXY":this._x=Math.asin(d(n,-1,1));.9999999>Math.abs(n)?(this._y=Math.atan2(-k,e),this._z=Math.atan2(-f,l)):(this._y=0,this._z=Math.atan2(h,a));break;case "ZYX":this._y=Math.asin(-d(k,-1,1));.9999999>Math.abs(k)?(this._x=Math.atan2(n,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,l));break;case "YZX":this._z=Math.asin(d(h,-1,1));.9999999>Math.abs(h)?(this._x=Math.atan2(-m,l),this._y=Math.atan2(-k,
a)):(this._x=0,this._y=Math.atan2(g,e));break;case "XZY":this._z=Math.asin(-d(f,-1,1));.9999999>Math.abs(f)?(this._x=Math.atan2(n,l),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+b)}this._order=b;!1!==c&&this._onChangeCallback();return this},setFromQuaternion:function(a,b,c){ui.makeRotationFromQuaternion(a);return this.setFromRotationMatrix(ui,b,c)},setFromVector3:function(a,b){return this.set(a.x,
a.y,a.z,b||this._order)},reorder:function(a){vi.setFromEuler(this);return this.setFromQuaternion(vi,a)},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,
this._y,this._z):new p(this._x,this._y,this._z)},_onChange:function(a){this._onChangeCallback=a;return this},_onChangeCallback:function(){}});Object.assign(De.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=this.mask|1<<a|0},enableAll:function(){this.mask=-1},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},disableAll:function(){this.mask=0},test:function(a){return 0!==(this.mask&a.mask)}});var fj=0,wi=new p,nd=new va,yb=new N,Af=new p,te=new p,
Jk=new p,Kk=new va,xi=new p(1,0,0),yi=new p(0,1,0),zi=new p(0,0,1),Lk={type:"added"},Mk={type:"removed"};y.DefaultUp=new p(0,1,0);y.DefaultMatrixAutoUpdate=!0;y.prototype=Object.assign(Object.create(ua.prototype),{constructor:y,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(a){this.matrixAutoUpdate&&this.updateMatrix();this.matrix.premultiply(a);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);
return this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(a,b){nd.setFromAxisAngle(a,b);this.quaternion.multiply(nd);return this},rotateOnWorldAxis:function(a,b){nd.setFromAxisAngle(a,b);this.quaternion.premultiply(nd);return this},rotateX:function(a){return this.rotateOnAxis(xi,
a)},rotateY:function(a){return this.rotateOnAxis(yi,a)},rotateZ:function(a){return this.rotateOnAxis(zi,a)},translateOnAxis:function(a,b){wi.copy(a).applyQuaternion(this.quaternion);this.position.add(wi.multiplyScalar(b));return this},translateX:function(a){return this.translateOnAxis(xi,a)},translateY:function(a){return this.translateOnAxis(yi,a)},translateZ:function(a){return this.translateOnAxis(zi,a)},localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(a){return a.applyMatrix4(yb.getInverse(this.matrixWorld))},
lookAt:function(a,b,c){a.isVector3?Af.copy(a):Af.set(a,b,c);a=this.parent;this.updateWorldMatrix(!0,!1);te.setFromMatrixPosition(this.matrixWorld);this.isCamera||this.isLight?yb.lookAt(te,Af,this.up):yb.lookAt(Af,te,this.up);this.quaternion.setFromRotationMatrix(yb);a&&(yb.extractRotation(a.matrixWorld),nd.setFromRotationMatrix(yb),this.quaternion.premultiply(nd.inverse()))},add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.",
a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,this.children.push(a),a.dispatchEvent(Lk)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,this.children.splice(b,1),a.dispatchEvent(Mk));return this},attach:function(a){this.updateWorldMatrix(!0,!1);yb.getInverse(this.matrixWorld);
null!==a.parent&&(a.parent.updateWorldMatrix(!0,!1),yb.multiply(a.parent.matrixWorld));a.applyMatrix4(yb);a.updateWorldMatrix(!1,!1);this.add(a);return this},getObjectById:function(a){return this.getObjectByProperty("id",a)},getObjectByName:function(a){return this.getObjectByProperty("name",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0===
a&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),a=new p);this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),a=new va);this.updateMatrixWorld(!0);this.matrixWorld.decompose(te,a,Jk);return a},getWorldScale:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),a=new p);this.updateMatrixWorld(!0);
this.matrixWorld.decompose(te,Kk,a);return a},getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),a=new p);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(b[8],b[9],b[10]).normalize()},raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},
traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=
0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},updateWorldMatrix:function(a,b){var c=this.parent;!0===a&&null!==c&&c.updateWorldMatrix(!0,!1);this.matrixAutoUpdate&&this.updateMatrix();null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);if(!0===b)for(a=this.children,b=0,c=a.length;b<c;b++)a[b].updateWorldMatrix(!1,!0)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=
[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||"string"===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},shapes:{}},e.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var f={};f.uuid=this.uuid;f.type=this.type;""!==this.name&&(f.name=this.name);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&&
(f.renderOrder=this.renderOrder);"{}"!==JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===this.matrixAutoUpdate&&(f.matrixAutoUpdate=!1);this.isInstancedMesh&&(f.type="InstancedMesh",f.count=this.count,f.instanceMatrix=this.instanceMatrix.toJSON());if(this.isMesh||this.isLine||this.isPoints){f.geometry=b(a.geometries,this.geometry);var g=this.geometry.parameters;if(void 0!==g&&void 0!==g.shapes)if(g=g.shapes,Array.isArray(g))for(var h=
0,l=g.length;h<l;h++)b(a.shapes,g[h]);else b(a.shapes,g)}if(void 0!==this.material)if(Array.isArray(this.material)){g=[];h=0;for(l=this.material.length;h<l;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);l=c(a.textures);var m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d);
0<h.length&&(e.materials=h);0<l.length&&(e.textures=l);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;
this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});zc.prototype=Object.assign(Object.create(y.prototype),{constructor:zc,isScene:!0,copy:function(a,b){y.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());
null!==a.environment&&(this.environment=a.environment.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=y.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.environment&&(b.object.environment=this.environment.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());
return b},dispose:function(){this.dispatchEvent({type:"dispose"})}});var zb=[new p,new p,new p,new p,new p,new p,new p,new p],ue=new p,Ug=new Va,od=new p,pd=new p,qd=new p,Qb=new p,Rb=new p,qc=new p,ve=new p,Bf=new p,Cf=new p,Vb=new p;Object.assign(Va.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.length;h<l;h+=3){var m=a[h],k=a[h+1],n=a[h+2];m<b&&(b=
m);k<c&&(c=k);n<d&&(d=n);m>e&&(e=m);k>f&&(f=k);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.count;h<l;h++){var m=a.getX(h),k=a.getY(h),n=a.getZ(h);m<b&&(b=m);k<c&&(c=k);n<d&&(d=n);m>e&&(e=m);k>f&&(f=k);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);
return this},setFromCenterAndSize:function(a,b){b=ue.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<
this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===a&&(console.warn("THREE.Box3: .getCenter() target is now required"),a=new p);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box3: .getSize() target is now required"),a=new p);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(a){a.updateWorldMatrix(!1,!1);var b=a.geometry;void 0!==b&&(null===b.boundingBox&&b.computeBoundingBox(),Ug.copy(b.boundingBox),Ug.applyMatrix4(a.matrixWorld),this.union(Ug));a=a.children;b=0;for(var c=a.length;b<c;b++)this.expandByObject(a[b]);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||
a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box3: .getParameter() target is now required"),b=new p);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||
a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(a){this.clampPoint(a.center,ue);return ue.distanceToSquared(a.center)<=a.radius*a.radius},intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*
this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=-a.constant&&c>=-a.constant},intersectsTriangle:function(a){if(this.isEmpty())return!1;this.getCenter(ve);Bf.subVectors(this.max,ve);od.subVectors(a.a,ve);pd.subVectors(a.b,ve);qd.subVectors(a.c,ve);Qb.subVectors(pd,od);Rb.subVectors(qd,pd);qc.subVectors(od,qd);a=[0,-Qb.z,Qb.y,0,-Rb.z,Rb.y,0,-qc.z,qc.y,Qb.z,0,-Qb.x,Rb.z,0,-Rb.x,qc.z,0,-qc.x,-Qb.y,Qb.x,0,-Rb.y,Rb.x,0,-qc.y,qc.x,0];if(!Yf(a,od,pd,qd,Bf))return!1;
a=[1,0,0,0,1,0,0,0,1];if(!Yf(a,od,pd,qd,Bf))return!1;Cf.crossVectors(Qb,Rb);a=[Cf.x,Cf.y,Cf.z];return Yf(a,od,pd,qd,Bf)},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box3: .clampPoint() target is now required"),b=new p);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return ue.copy(a).clamp(this.min,this.max).sub(a).length()},getBoundingSphere:function(a){void 0===a&&console.error("THREE.Box3: .getBoundingSphere() target is now required");this.getCenter(a.center);
a.radius=.5*this.getSize(ue).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(a){if(this.isEmpty())return this;zb[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(a);zb[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(a);zb[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(a);zb[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(a);
zb[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(a);zb[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(a);zb[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(a);zb[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(a);this.setFromPoints(zb);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Nk=new Va;Object.assign(eb.prototype,{set:function(a,b){this.center.copy(a);this.radius=
b;return this},setFromPoints:function(a,b){var c=this.center;void 0!==b?c.copy(b):Nk.setFromPoints(a).getCenter(c);for(var d=b=0,e=a.length;d<e;d++)b=Math.max(b,c.distanceToSquared(a[d]));this.radius=Math.sqrt(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},isEmpty:function(){return 0>this.radius},makeEmpty:function(){this.center.set(0,0,0);this.radius=-1;return this},containsPoint:function(a){return a.distanceToSquared(this.center)<=
this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),
b=new p);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));return b},getBoundingBox:function(a){void 0===a&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),a=new Va);if(this.isEmpty())return a.makeEmpty(),a;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);
return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});var Ab=new p,Vg=new p,Df=new p,Sb=new p,Wg=new p,Ef=new p,Xg=new p;Object.assign(Wb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn("THREE.Ray: .at() target is now required"),b=new p);
return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(a){this.origin.copy(this.at(a,Ab));return this},closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),b=new p);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},
distanceSqToPoint:function(a){var b=Ab.subVectors(a,this.origin).dot(this.direction);if(0>b)return this.origin.distanceToSquared(a);Ab.copy(this.direction).multiplyScalar(b).add(this.origin);return Ab.distanceToSquared(a)},distanceSqToSegment:function(a,b,c,d){Vg.copy(a).add(b).multiplyScalar(.5);Df.copy(b).sub(a).normalize();Sb.copy(this.origin).sub(Vg);var e=.5*a.distanceTo(b),f=-this.direction.dot(Df),g=Sb.dot(this.direction),h=-Sb.dot(Df),l=Sb.lengthSq(),m=Math.abs(1-f*f);if(0<m){a=f*h-g;b=f*
g-h;var k=e*m;0<=a?b>=-k?b<=k?(e=1/m,a*=e,b*=e,f=a*(a+f*b+2*g)+b*(f*a+b+2*h)+l):(b=e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):(b=-e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):b<=-k?(a=Math.max(0,-(-f*e+g)),b=0<a?-e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l):b<=k?(a=0,b=Math.min(Math.max(-e,-h),e),f=b*(b+2*h)+l):(a=Math.max(0,-(f*e+g)),b=0<a?e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l)}else b=0<f?-e:e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l;c&&c.copy(this.direction).multiplyScalar(a).add(this.origin);
d&&d.copy(Df).multiplyScalar(b).add(Vg);return f},intersectSphere:function(a,b){Ab.subVectors(a.center,this.origin);var c=Ab.dot(this.direction),d=Ab.dot(Ab)-c*c;a=a.radius*a.radius;if(d>a)return null;a=Math.sqrt(a-d);d=c-a;c+=a;return 0>d&&0>c?null:0>d?this.at(c,b):this.at(d,b)},intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+
a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-
f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(a){return null!==this.intersectBox(a,Ab)},intersectTriangle:function(a,b,c,d,e){Wg.subVectors(b,a);Ef.subVectors(c,a);Xg.crossVectors(Wg,Ef);b=this.direction.dot(Xg);if(0<b){if(d)return null;d=1}else if(0>b)d=-1,b=-b;else return null;
Sb.subVectors(this.origin,a);a=d*this.direction.dot(Ef.crossVectors(Sb,Ef));if(0>a)return null;c=d*this.direction.dot(Wg.cross(Sb));if(0>c||a+c>b)return null;a=-d*Sb.dot(Xg);return 0>a?null:this.at(a/b,e)},applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});var Yg=new p,Ok=new p,Pk=new ya;Object.assign(Wa.prototype,{isPlane:!0,set:function(a,b){this.normal.copy(a);
this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(a,b,c){b=Yg.subVectors(c,b).cross(Ok.subVectors(a,b)).normalize();this.setFromNormalAndCoplanarPoint(b,a);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;
return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){void 0===b&&(console.warn("THREE.Plane: .projectPoint() target is now required"),b=new p);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},
intersectLine:function(a,b){void 0===b&&(console.warn("THREE.Plane: .intersectLine() target is now required"),b=new p);var c=a.delta(Yg),d=this.normal.dot(c);if(0===d){if(0===this.distanceToPoint(a.start))return b.copy(a.start)}else if(d=-(a.start.dot(this.normal)+this.constant)/d,!(0>d||1<d))return b.copy(c).multiplyScalar(d).add(a.start)},intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},
intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),a=new p);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(a,b){b=b||Pk.getNormalMatrix(a);a=this.coplanarPoint(Yg).applyMatrix4(a);b=this.normal.applyMatrix3(b).normalize();this.constant=-a.dot(b);return this},translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
a.constant===this.constant}});var cb=new p,Bb=new p,Zg=new p,Cb=new p,rd=new p,sd=new p,Ai=new p,$g=new p,ah=new p,bh=new p;Object.assign(pa,{getNormal:function(a,b,c,d){void 0===d&&(console.warn("THREE.Triangle: .getNormal() target is now required"),d=new p);d.subVectors(c,b);cb.subVectors(a,b);d.cross(cb);a=d.lengthSq();return 0<a?d.multiplyScalar(1/Math.sqrt(a)):d.set(0,0,0)},getBarycoord:function(a,b,c,d,e){cb.subVectors(d,b);Bb.subVectors(c,b);Zg.subVectors(a,b);a=cb.dot(cb);b=cb.dot(Bb);c=cb.dot(Zg);
var f=Bb.dot(Bb);d=Bb.dot(Zg);var g=a*f-b*b;void 0===e&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),e=new p);if(0===g)return e.set(-2,-1,-1);g=1/g;f=(f*c-b*d)*g;a=(a*d-b*c)*g;return e.set(1-f-a,a,f)},containsPoint:function(a,b,c,d){pa.getBarycoord(a,b,c,d,Cb);return 0<=Cb.x&&0<=Cb.y&&1>=Cb.x+Cb.y},getUV:function(a,b,c,d,e,f,g,h){this.getBarycoord(a,b,c,d,Cb);h.set(0,0);h.addScaledVector(e,Cb.x);h.addScaledVector(f,Cb.y);h.addScaledVector(g,Cb.z);return h},isFrontFacing:function(a,
b,c,d){cb.subVectors(c,b);Bb.subVectors(a,b);return 0>cb.cross(Bb).dot(d)?!0:!1}});Object.assign(pa.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){cb.subVectors(this.c,this.b);Bb.subVectors(this.a,
this.b);return.5*cb.cross(Bb).length()},getMidpoint:function(a){void 0===a&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),a=new p);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return pa.getNormal(this.a,this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn("THREE.Triangle: .getPlane() target is now required"),a=new Wa);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return pa.getBarycoord(a,
this.a,this.b,this.c,b)},getUV:function(a,b,c,d,e){return pa.getUV(a,this.a,this.b,this.c,b,c,d,e)},containsPoint:function(a){return pa.containsPoint(a,this.a,this.b,this.c)},isFrontFacing:function(a){return pa.isFrontFacing(this.a,this.b,this.c,a)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),b=new p);var c=this.a,d=this.b,e=this.c;rd.subVectors(d,c);sd.subVectors(e,
c);$g.subVectors(a,c);var f=rd.dot($g),g=sd.dot($g);if(0>=f&&0>=g)return b.copy(c);ah.subVectors(a,d);var h=rd.dot(ah),l=sd.dot(ah);if(0<=h&&l<=h)return b.copy(d);var m=f*l-h*g;if(0>=m&&0<=f&&0>=h)return d=f/(f-h),b.copy(c).addScaledVector(rd,d);bh.subVectors(a,e);a=rd.dot(bh);var k=sd.dot(bh);if(0<=k&&a<=k)return b.copy(e);f=a*g-f*k;if(0>=f&&0<=g&&0>=k)return m=g/(g-k),b.copy(c).addScaledVector(sd,m);g=h*k-a*l;if(0>=g&&0<=l-h&&0<=a-k)return Ai.subVectors(e,d),m=(l-h)/(l-h+(a-k)),b.copy(d).addScaledVector(Ai,
m);e=1/(g+f+m);d=f*e;m*=e;return b.copy(c).addScaledVector(rd,d).addScaledVector(sd,m)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});var Bi={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,
crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,
floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,
lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,
moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,
sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Fa={h:0,s:0,l:0},Ff={h:0,s:0,l:0};Object.assign(D.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===
typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){a=O.euclideanModulo(a,1);b=O.clamp(b,0,1);c=O.clamp(c,0,1);0===b?this.r=this.g=this.b=c:(b=.5>=c?c*(1+b):c+b-c*b,c=2*c-b,this.r=Zf(c,b,a+1/3),this.g=Zf(c,b,a),this.b=Zf(c,b,a-1/3));return this},setStyle:function(a){function b(b){void 0!==
b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=
Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+
c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}return a&&0<a.length?this.setColorName(a):this},setColorName:function(a){var b=Bi[a];void 0!==b?this.setHex(b):console.warn("THREE.Color: Unknown color "+a);return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;
this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,a);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(a){this.r=
$f(a.r);this.g=$f(a.g);this.b=$f(a.b);return this},copyLinearToSRGB:function(a){this.r=ag(a.r);this.g=ag(a.g);this.b=ag(a.b);return this},convertSRGBToLinear:function(){this.copySRGBToLinear(this);return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===a&&(console.warn("THREE.Color: .getHSL() target is now required"),
a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var l=e-f;f=.5>=h?l/(e+f):l/(2-e-f);switch(e){case b:g=(c-d)/l+(c<d?6:0);break;case c:g=(d-b)/l+2;break;case d:g=(b-c)/l+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,b,c){this.getHSL(Fa);Fa.h+=a;Fa.s+=b;Fa.l+=c;this.setHSL(Fa.h,Fa.s,Fa.l);return this},add:function(a){this.r+=a.r;this.g+=
a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=
(a.b-this.b)*b;return this},lerpHSL:function(a,b){this.getHSL(Fa);a.getHSL(Ff);a=O.lerp(Fa.h,Ff.h,b);var c=O.lerp(Fa.s,Ff.s,b);b=O.lerp(Fa.l,Ff.l,b);this.setHSL(a,c,b);return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});D.NAMES=
Bi;Object.assign(Ac.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});var gj=0;K.prototype=Object.assign(Object.create(ua.prototype),{constructor:K,isMaterial:!0,
onBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if("shading"===b)console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=
c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a||"string"===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.sheen&&
this.sheen.isColor&&(d.sheen=this.sheen.getHex());this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());this.emissiveIntensity&&1!==this.emissiveIntensity&&(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearcoat&&(d.clearcoat=this.clearcoat);void 0!==this.clearcoatRoughness&&(d.clearcoatRoughness=this.clearcoatRoughness);this.clearcoatMap&&
this.clearcoatMap.isTexture&&(d.clearcoatMap=this.clearcoatMap.toJSON(a).uuid);this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(d.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(a).uuid);this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(d.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(a).uuid,d.clearcoatNormalScale=this.clearcoatNormalScale.toArray());this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.matcap&&this.matcap.isTexture&&(d.matcap=
this.matcap.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=
this.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=
this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity,d.refractionRatio=this.refractionRatio,void 0!==this.combine&&(d.combine=this.combine),void 0!==this.envMapIntensity&&(d.envMapIntensity=this.envMapIntensity));this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&
(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==this.side&&(d.side=this.side);this.vertexColors&&(d.vertexColors=!0);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;d.stencilWrite=this.stencilWrite;d.stencilWriteMask=this.stencilWriteMask;
d.stencilFunc=this.stencilFunc;d.stencilRef=this.stencilRef;d.stencilFuncMask=this.stencilFuncMask;d.stencilFail=this.stencilFail;d.stencilZFail=this.stencilZFail;d.stencilZPass=this.stencilZPass;this.rotation&&0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);this.linewidth&&1!==this.linewidth&&(d.linewidth=
this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&(d.gapSize=this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);
"round"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);!0===this.morphTargets&&(d.morphTargets=!0);!0===this.morphNormals&&(d.morphNormals=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);!1===this.toneMapped&&(d.toneMapped=!1);"{}"!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=
a.name;this.fog=a.fog;this.blending=a.blending;this.side=a.side;this.flatShading=a.flatShading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.stencilWriteMask=a.stencilWriteMask;
this.stencilFunc=a.stencilFunc;this.stencilRef=a.stencilRef;this.stencilFuncMask=a.stencilFuncMask;this.stencilFail=a.stencilFail;this.stencilZFail=a.stencilZFail;this.stencilZPass=a.stencilZPass;this.stencilWrite=a.stencilWrite;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=c;this.clipIntersection=a.clipIntersection;this.clipShadows=a.clipShadows;this.shadowSide=a.shadowSide;this.colorWrite=a.colorWrite;this.precision=
a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.visible=a.visible;this.toneMapped=a.toneMapped;this.userData=JSON.parse(JSON.stringify(a.userData));return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(K.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});
Pa.prototype=Object.create(K.prototype);Pa.prototype.constructor=Pa;Pa.prototype.isMeshBasicMaterial=!0;Pa.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=
a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};var Y=new p;Object.defineProperty(G.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(G.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);
this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new D);b[c++]=f.r;b[c++]=f.g;b[c++]=
f.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",d),f=new v);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new p);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=
this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new R);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},applyMatrix3:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.applyMatrix3(a),this.setXYZ(b,Y.x,Y.y,Y.z);return this},applyMatrix4:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.applyMatrix4(a),
this.setXYZ(b,Y.x,Y.y,Y.z);return this},applyNormalMatrix:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.applyNormalMatrix(a),this.setXYZ(b,Y.x,Y.y,Y.z);return this},transformDirection:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.transformDirection(a),this.setXYZ(b,Y.x,Y.y,Y.z);return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*
this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+
1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,this.itemSize)).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),
normalized:this.normalized}}});yd.prototype=Object.create(G.prototype);yd.prototype.constructor=yd;zd.prototype=Object.create(G.prototype);zd.prototype.constructor=zd;Ad.prototype=Object.create(G.prototype);Ad.prototype.constructor=Ad;Bd.prototype=Object.create(G.prototype);Bd.prototype.constructor=Bd;Xb.prototype=Object.create(G.prototype);Xb.prototype.constructor=Xb;Cd.prototype=Object.create(G.prototype);Cd.prototype.constructor=Cd;Yb.prototype=Object.create(G.prototype);Yb.prototype.constructor=
Yb;B.prototype=Object.create(G.prototype);B.prototype.constructor=B;Dd.prototype=Object.create(G.prototype);Dd.prototype.constructor=Dd;Object.assign(rh.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start,b.push(f));var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,
e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length;if(0<h){var l=[];for(var m=0;m<h;m++)l[m]={name:g[m].name,data:[]};this.morphTargets.position=l}var k=a.morphNormals,n=k.length;if(0<n){var p=[];for(m=0;m<n;m++)p[m]={name:k[m].name,data:[]};this.morphTargets.normal=p}var r=a.skinIndices,q=a.skinWeights,u=r.length===c.length,E=q.length===c.length;0<c.length&&0===b.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(m=0;m<b.length;m++){var x=
b[m];this.vertices.push(c[x.a],c[x.b],c[x.c]);var w=x.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=x.normal,this.normals.push(w,w,w));w=x.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=x.color,this.colors.push(w,w,w));!0===e&&(w=d[0][m],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",m),this.uvs.push(new v,new v,new v)));!0===f&&(w=d[1][m],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",
m),this.uvs2.push(new v,new v,new v)));for(w=0;w<h;w++){var y=g[w].vertices;l[w].data.push(y[x.a],y[x.b],y[x.c])}for(w=0;w<n;w++)y=k[w].vertexNormals[m],p[w].data.push(y.a,y.b,y.c);u&&this.skinIndices.push(r[x.a],r[x.b],r[x.c]);E&&this.skinWeights.push(q[x.a],q[x.b],q[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;
null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this}});var hj=1,ob=new N,ch=new y,td=new p,Oa=new Va,we=new Va,oa=new p;F.prototype=Object.assign(Object.create(ua.prototype),{constructor:F,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<sh(a)?Yb:Xb)(a,1):this.index=a},getAttribute:function(a){return this.attributes[a]},setAttribute:function(a,
b){this.attributes[a]=b;return this},deleteAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix4:function(a){var b=this.attributes.position;void 0!==b&&(b.applyMatrix4(a),b.needsUpdate=!0);b=this.attributes.normal;if(void 0!==b){var c=(new ya).getNormalMatrix(a);b.applyNormalMatrix(c);
b.needsUpdate=!0}b=this.attributes.tangent;void 0!==b&&(b.transformDirection(a),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(a){ob.makeRotationX(a);this.applyMatrix4(ob);return this},rotateY:function(a){ob.makeRotationY(a);this.applyMatrix4(ob);return this},rotateZ:function(a){ob.makeRotationZ(a);this.applyMatrix4(ob);return this},translate:function(a,b,c){ob.makeTranslation(a,b,c);this.applyMatrix4(ob);
return this},scale:function(a,b,c){ob.makeScale(a,b,c);this.applyMatrix4(ob);return this},lookAt:function(a){ch.lookAt(a);ch.updateMatrix();this.applyMatrix4(ch.matrix);return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(td).negate();this.translate(td.x,td.y,td.z);return this},setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new B(3*b.vertices.length,3);var c=new B(3*b.colors.length,3);this.setAttribute("position",a.copyVector3sArray(b.vertices));
this.setAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new B(b.lineDistances.length,1),this.setAttribute("lineDistance",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,
e.y,e.z||0)}this.setAttribute("position",new B(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=
!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==
c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new rh).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*
a.vertices.length);this.setAttribute("position",(new G(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.setAttribute("normal",(new G(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.setAttribute("color",(new G(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.setAttribute("uv",(new G(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*
a.uvs2.length),this.setAttribute("uv2",(new G(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new B(3*g.data.length,3);h.name=g.name;b.push(h.copyVector3sArray(g.data))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new B(4*a.skinIndices.length,4),this.setAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new B(4*a.skinWeights.length,4),this.setAttribute("skinWeight",
c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Va);var a=this.attributes.position,b=this.morphAttributes.position;if(void 0!==a){if(this.boundingBox.setFromBufferAttribute(a),b){a=0;for(var c=b.length;a<c;a++)Oa.setFromBufferAttribute(b[a]),this.morphTargetsRelative?(oa.addVectors(this.boundingBox.min,
Oa.min),this.boundingBox.expandByPoint(oa),oa.addVectors(this.boundingBox.max,Oa.max),this.boundingBox.expandByPoint(oa)):(this.boundingBox.expandByPoint(Oa.min),this.boundingBox.expandByPoint(Oa.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===
this.boundingSphere&&(this.boundingSphere=new eb);var a=this.attributes.position,b=this.morphAttributes.position;if(a){var c=this.boundingSphere.center;Oa.setFromBufferAttribute(a);if(b)for(var d=0,e=b.length;d<e;d++){var f=b[d];we.setFromBufferAttribute(f);this.morphTargetsRelative?(oa.addVectors(Oa.min,we.min),Oa.expandByPoint(oa),oa.addVectors(Oa.max,we.max),Oa.expandByPoint(oa)):(Oa.expandByPoint(we.min),Oa.expandByPoint(we.max))}Oa.getCenter(c);var g=0;d=0;for(e=a.count;d<e;d++)oa.fromBufferAttribute(a,
d),g=Math.max(g,c.distanceToSquared(oa));if(b)for(d=0,e=b.length;d<e;d++){f=b[d];for(var h=this.morphTargetsRelative,l=0,m=f.count;l<m;l++)oa.fromBufferAttribute(f,l),h&&(td.fromBufferAttribute(a,l),oa.add(td)),g=Math.max(g,c.distanceToSquared(oa))}this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},
computeVertexNormals:function(){var a=this.index,b=this.attributes;if(b.position){var c=b.position.array;if(void 0===b.normal)this.setAttribute("normal",new G(new Float32Array(c.length),3));else for(var d=b.normal.array,e=0,f=d.length;e<f;e++)d[e]=0;d=b.normal.array;var g=new p,h=new p,l=new p,m=new p,k=new p;if(a){var n=a.array;e=0;for(f=a.count;e<f;e+=3){a=3*n[e+0];var t=3*n[e+1];var r=3*n[e+2];g.fromArray(c,a);h.fromArray(c,t);l.fromArray(c,r);m.subVectors(l,h);k.subVectors(g,h);m.cross(k);d[a]+=
m.x;d[a+1]+=m.y;d[a+2]+=m.z;d[t]+=m.x;d[t+1]+=m.y;d[t+2]+=m.z;d[r]+=m.x;d[r+1]+=m.y;d[r+2]+=m.z}}else for(e=0,f=c.length;e<f;e+=9)g.fromArray(c,e),h.fromArray(c,e+3),l.fromArray(c,e+6),m.subVectors(l,h),k.subVectors(g,h),m.cross(k),d[e]=m.x,d[e+1]=m.y,d[e+2]=m.z,d[e+3]=m.x,d[e+4]=m.y,d[e+5]=m.z,d[e+6]=m.x,d[e+7]=m.y,d[e+8]=m.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));
var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=f.itemSize*b;f=Math.min(g.length,e.length-h);for(var l=0;l<f;l++,h++)e[h]=g[l]}return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a)},normalizeNormals:function(){for(var a=this.attributes.normal,b=0,c=a.count;b<c;b++)oa.x=a.getX(b),oa.y=a.getY(b),oa.z=a.getZ(b),oa.normalize(),a.setXYZ(b,oa.x,oa.y,oa.z)},toNonIndexed:function(){function a(a,
b){var c=a.array,d=a.itemSize;a=a.normalized;for(var e=new c.constructor(b.length*d),f,g=0,h=0,l=b.length;h<l;h++){f=b[h]*d;for(var m=0;m<d;m++)e[g++]=c[f++]}return new G(e,d,a)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var b=new F,c=this.index.array,d=this.attributes,e;for(e in d){var f=d[e];f=a(f,c);b.setAttribute(e,f)}var g=this.morphAttributes;for(e in g){var h=[],l=g[e];d=0;for(var m=l.length;d<m;d++)f=l[d],f=a(f,c),
h.push(f);b.morphAttributes[e]=h}b.morphTargetsRelative=this.morphTargetsRelative;c=this.groups;d=0;for(e=c.length;d<e;d++)f=c[d],b.addGroup(f.start,f.count,f.materialIndex);return b},toJSON:function(){var a={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(m in b)void 0!==b[m]&&(a[m]=
b[m]);return a}a.data={attributes:{}};b=this.index;null!==b&&(a.data.index={type:b.array.constructor.name,array:Array.prototype.slice.call(b.array)});var c=this.attributes;for(m in c){b=c[m];var d=b.toJSON();""!==b.name&&(d.name=b.name);a.data.attributes[m]=d}c={};var e=!1;for(m in this.morphAttributes){for(var f=this.morphAttributes[m],g=[],h=0,l=f.length;h<l;h++)b=f[h],d=b.toJSON(),""!==b.name&&(d.name=b.name),g.push(d);0<g.length&&(c[m]=g,e=!0)}e&&(a.data.morphAttributes=c,a.data.morphTargetsRelative=
this.morphTargetsRelative);var m=this.groups;0<m.length&&(a.data.groups=JSON.parse(JSON.stringify(m)));m=this.boundingSphere;null!==m&&(a.data.boundingSphere={center:m.center.toArray(),radius:m.radius});return a},clone:function(){return(new F).copy(this)},copy:function(a){var b;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());c=a.attributes;for(g in c)this.setAttribute(g,
c[g].clone());var d=a.morphAttributes;for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}this.morphTargetsRelative=a.morphTargetsRelative;var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.boundingBox;null!==g&&(this.boundingBox=g.clone());g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;
return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var Ci=new N,rc=new Wb,dh=new eb,Db=new p,Eb=new p,Fb=new p,bg=new p,cg=new p,dg=new p,Ge=new p,He=new p,Ie=new p,Bc=new v,Cc=new v,Dc=new v,Ed=new p,Ee=new p;ea.prototype=Object.assign(Object.create(y.prototype),{constructor:ea,isMesh:!0,copy:function(a){y.prototype.copy.call(this,a);void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=
Object.assign({},a.morphTargetDictionary));return this},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")},
raycast:function(a,b){var c=this.geometry,d=this.material,e=this.matrixWorld;if(void 0!==d&&(null===c.boundingSphere&&c.computeBoundingSphere(),dh.copy(c.boundingSphere),dh.applyMatrix4(e),!1!==a.ray.intersectsSphere(dh)&&(Ci.getInverse(e),rc.copy(a.ray).applyMatrix4(Ci),null===c.boundingBox||!1!==rc.intersectsBox(c.boundingBox))))if(c.isBufferGeometry){var f=c.index;e=c.attributes.position;var g=c.morphAttributes.position,h=c.morphTargetsRelative,l=c.attributes.uv,m=c.attributes.uv2,k=c.groups,n=
c.drawRange,p,r;if(null!==f)if(Array.isArray(d)){var q=0;for(p=k.length;q<p;q++){var u=k[q];var E=d[u.materialIndex];var x=Math.max(u.start,n.start);for(r=c=Math.min(u.start+u.count,n.start+n.count);x<r;x+=3){c=f.getX(x);var w=f.getX(x+1);var y=f.getX(x+2);if(c=Fe(this,E,a,rc,e,g,h,l,m,c,w,y))c.faceIndex=Math.floor(x/3),c.face.materialIndex=u.materialIndex,b.push(c)}}}else for(x=Math.max(0,n.start),c=Math.min(f.count,n.start+n.count),q=x,p=c;q<p;q+=3){if(c=f.getX(q),w=f.getX(q+1),y=f.getX(q+2),c=
Fe(this,d,a,rc,e,g,h,l,m,c,w,y))c.faceIndex=Math.floor(q/3),b.push(c)}else if(void 0!==e)if(Array.isArray(d))for(q=0,p=k.length;q<p;q++)for(u=k[q],E=d[u.materialIndex],x=Math.max(u.start,n.start),r=c=Math.min(u.start+u.count,n.start+n.count);x<r;x+=3){if(c=x,w=x+1,y=x+2,c=Fe(this,E,a,rc,e,g,h,l,m,c,w,y))c.faceIndex=Math.floor(x/3),c.face.materialIndex=u.materialIndex,b.push(c)}else for(x=Math.max(0,n.start),c=Math.min(e.count,n.start+n.count),q=x,p=c;q<p;q+=3)if(c=q,w=q+1,y=q+2,c=Fe(this,d,a,rc,e,
g,h,l,m,c,w,y))c.faceIndex=Math.floor(q/3),b.push(c)}else if(c.isGeometry)for(e=Array.isArray(d),g=c.vertices,h=c.faces,c=c.faceVertexUvs[0],0<c.length&&(f=c),n=0,q=h.length;n<q;n++)if(p=h[n],c=e?d[p.materialIndex]:d,void 0!==c&&(l=g[p.a],m=g[p.b],k=g[p.c],c=th(this,c,a,rc,l,m,k,Ed)))f&&f[n]&&(u=f[n],Bc.copy(u[0]),Cc.copy(u[1]),Dc.copy(u[2]),c.uv=pa.getUV(Ed,l,m,k,Bc,Cc,Dc,new v)),c.face=p,c.faceIndex=n,b.push(c)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});
var ij=0,pb=new N,eh=new y,Gf=new p;L.prototype=Object.assign(Object.create(ua.prototype),{constructor:L,isGeometry:!0,applyMatrix4:function(a){for(var b=(new ya).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&
this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(a){pb.makeRotationX(a);this.applyMatrix4(pb);return this},rotateY:function(a){pb.makeRotationY(a);this.applyMatrix4(pb);return this},rotateZ:function(a){pb.makeRotationZ(a);this.applyMatrix4(pb);return this},translate:function(a,b,c){pb.makeTranslation(a,b,c);this.applyMatrix4(pb);return this},scale:function(a,b,c){pb.makeScale(a,b,c);this.applyMatrix4(pb);return this},lookAt:function(a){eh.lookAt(a);
eh.updateMatrix();this.applyMatrix4(eh.matrix);return this},fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0===h?[]:[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()],k=void 0===g?[]:[(new p).fromArray(g,3*a),(new p).fromArray(g,3*b),(new p).fromArray(g,3*d)];e=new Ac(a,b,d,k,f,e);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([(new v).fromArray(l,2*a),(new v).fromArray(l,2*b),(new v).fromArray(l,2*d)]);void 0!==m&&c.faceVertexUvs[1].push([(new v).fromArray(m,2*a),(new v).fromArray(m,
2*b),(new v).fromArray(m,2*d)])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes;if(void 0===e.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;var f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,l=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(e=0;e<f.length;e+=3)c.vertices.push((new p).fromArray(f,
e)),void 0!==h&&c.colors.push((new D).fromArray(h,e));var k=a.groups;if(0<k.length)for(e=0;e<k.length;e++){f=k[e];var n=f.start,t=n;for(n+=f.count;t<n;t+=3)void 0!==d?b(d[t],d[t+1],d[t+2],f.materialIndex):b(t,t+1,t+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());
return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(Gf).negate();this.translate(Gf.x,Gf.y,Gf.z);return this},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new N;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix4(c);return this},computeFaceNormals:function(){for(var a=new p,b=new p,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];
a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b;var c=Array(this.vertices.length);var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new p;if(a){var e=new p,f=new p;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=this.vertices[b.b];var l=this.vertices[b.c];e.subVectors(l,h);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),
a=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),c[b.c].add(b.normal);d=0;for(b=this.vertices.length;d<b;d++)c[d].normalize();a=0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<
a;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):d.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);
var e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]):d.__originalVertexNormals[e]=d.vertexNormals[e].clone()}var f=new L;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;var g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=
new p;var l={a:new p,b:new p,c:new p};d.push(h);g.push(l)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],l=g.vertexNormals[c],h.copy(d.normal),l.a.copy(d.vertexNormals[0]),l.b.copy(d.vertexNormals[1]),l.c.copy(d.vertexNormals[2])}c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],d.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===
this.boundingBox&&(this.boundingBox=new Va);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new eb);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,l=a.faces,m=this.colors,k=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new ya).getNormalMatrix(b));for(var n=0,p=g.length;n<p;n++){var r=g[n].clone();void 0!==
b&&r.applyMatrix4(b);f.push(r)}n=0;for(p=k.length;n<p;n++)m.push(k[n].clone());n=0;for(p=l.length;n<p;n++){g=l[n];var q=g.vertexNormals;k=g.vertexColors;m=new Ac(g.a+e,g.b+e,g.c+e);m.normal.copy(g.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(f=q.length;b<f;b++)r=q[b].clone(),void 0!==d&&r.applyMatrix3(d).normalize(),m.vertexNormals.push(r);m.color.copy(g.color);b=0;for(f=k.length;b<f;b++)r=k[b],m.vertexColors.push(r.clone());m.materialIndex=g.materialIndex+c;h.push(m)}n=0;for(p=
a.faceVertexUvs.length;n<p;n++)for(c=a.faceVertexUvs[n],void 0===this.faceVertexUvs[n]&&(this.faceVertexUvs[n]=[]),b=0,f=c.length;b<f;b++){d=c[b];e=[];h=0;for(l=d.length;h<l;h++)e.push(d[h].clone());this.faceVertexUvs[n].push(e)}}else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",
a)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f];g=Math.round(g.x*d)+"_"+Math.round(g.y*d)+"_"+Math.round(g.z*d);void 0===a[g]?(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.length;f<e;f++)for(d=this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=
this.faceVertexUvs.length;c<e;c++)this.faceVertexUvs[c].splice(d,1);f=this.vertices.length-b.length;this.vertices=b;return f},setFromPoints:function(a){this.vertices=[];for(var b=0,c=a.length;b<c;b++){var d=a[b];this.vertices.push(new p(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&
e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=l.length/3;l.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==n[b])return n[b];n[b]=k.length;k.push(a.getHex());return n[b]}function d(a){var b=
a.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=p.length/2;p.push(a.x,a.y);return r[b]}var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var l=[],m={},k=[],n={},p=[],r={};for(g=0;g<this.faces.length;g++){var q=
this.faces[g],u=void 0!==this.faceVertexUvs[0][g],v=0<q.normal.length(),x=0<q.vertexNormals.length,w=1!==q.color.r||1!==q.color.g||1!==q.color.b,y=0<q.vertexColors.length,A=0;A=a(A,0,0);A=a(A,1,!0);A=a(A,2,!1);A=a(A,3,u);A=a(A,4,v);A=a(A,5,x);A=a(A,6,w);A=a(A,7,y);h.push(A);h.push(q.a,q.b,q.c);h.push(q.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));v&&h.push(b(q.normal));x&&(v=q.vertexNormals,h.push(b(v[0]),b(v[1]),b(v[2])));w&&h.push(c(q.color));y&&(q=q.vertexColors,
h.push(c(q[0]),c(q[1]),c(q[2])))}e.data={};e.data.vertices=f;e.data.normals=l;0<k.length&&(e.data.colors=k);0<p.length&&(e.data.uvs=[p]);e.data.faces=h;return e},clone:function(){return(new L).copy(this)},copy:function(a){var b,c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<
b;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f<b;f++){var g=a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0;for(c=g.length;e<c;e++){var h=g[e],l=[];var m=0;for(d=h.length;m<d;m++)l.push(h[m].clone());this.faceVertexUvs[f].push(l)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==
m[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone());this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(void 0!==m[f].vertexNormals)for(d.vertexNormals=[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==
m[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone());e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b=e.length;f<b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=
a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var fh=function(a){function b(b,d,e,f,g,h){a.call(this);this.type="BoxGeometry";this.parameters={width:b,height:d,depth:e,widthSegments:f,heightSegments:g,
depthSegments:h};this.fromBufferGeometry(new Gd(b,d,e,f,g,h));this.mergeVertices()}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(L),Gd=function(a){function b(b,d,e,f,g,h){function c(a,b,c,d,e,f,g,h,l,z,v){var w=f/l,x=g/z,y=f/2,A=g/2,E=h/2;g=l+1;for(var C=z+1,B=f=0,D=new p,F=0;F<C;F++)for(var G=F*x-A,H=0;H<g;H++)D[a]=(H*w-y)*d,D[b]=G*e,D[c]=E,n.push(D.x,D.y,D.z),D[a]=0,D[b]=0,D[c]=0<h?1:-1,t.push(D.x,D.y,D.z),r.push(H/l),r.push(1-F/z),f+=1;for(a=0;a<
z;a++)for(b=0;b<l;b++)c=q+b+g*(a+1),d=q+(b+1)+g*(a+1),e=q+(b+1)+g*a,k.push(q+b+g*a,c,e),k.push(c,d,e),B+=6;m.addGroup(u,B,v);u+=B;q+=f}a.call(this);this.type="BoxBufferGeometry";this.parameters={width:b,height:d,depth:e,widthSegments:f,heightSegments:g,depthSegments:h};var m=this;b=b||1;d=d||1;e=e||1;f=Math.floor(f)||1;g=Math.floor(g)||1;h=Math.floor(h)||1;var k=[],n=[],t=[],r=[],q=0,u=0;c("z","y","x",-1,-1,e,d,b,h,g,0);c("z","y","x",1,-1,e,d,-b,h,g,1);c("x","z","y",1,1,b,e,d,f,h,2);c("x","z","y",
1,-1,b,e,-d,f,h,3);c("x","y","z",1,-1,b,d,e,f,g,4);c("x","y","z",-1,-1,b,d,-e,f,g,5);this.setIndex(k);this.setAttribute("position",new B(n,3));this.setAttribute("normal",new B(t,3));this.setAttribute("uv",new B(r,2))}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(F),Oh={clone:Ec,merge:wa};Ca.prototype=Object.create(K.prototype);Ca.prototype.constructor=Ca;Ca.prototype.isShaderMaterial=!0;Ca.prototype.copy=function(a){K.prototype.copy.call(this,a);this.fragmentShader=
a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Ec(a.uniforms);this.defines=Object.assign({},a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=Object.assign({},a.extensions);return this};Ca.prototype.toJSON=function(a){var b=K.prototype.toJSON.call(this,a);b.uniforms={};for(var c in this.uniforms){var d=
this.uniforms[c].value;b.uniforms[c]=d&&d.isTexture?{type:"t",value:d.toJSON(a).uuid}:d&&d.isColor?{type:"c",value:d.getHex()}:d&&d.isVector2?{type:"v2",value:d.toArray()}:d&&d.isVector3?{type:"v3",value:d.toArray()}:d&&d.isVector4?{type:"v4",value:d.toArray()}:d&&d.isMatrix3?{type:"m3",value:d.toArray()}:d&&d.isMatrix4?{type:"m4",value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;a={};for(var e in this.extensions)!0===
this.extensions[e]&&(a[e]=!0);0<Object.keys(a).length&&(b.extensions=a);return b};fb.prototype=Object.assign(Object.create(y.prototype),{constructor:fb,isCamera:!0,copy:function(a,b){y.prototype.copy.call(this,a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);this.projectionMatrixInverse.copy(a.projectionMatrixInverse);return this},getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),
a=new p);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(-b[8],-b[9],-b[10]).normalize()},updateMatrixWorld:function(a){y.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(a,b){y.prototype.updateWorldMatrix.call(this,a,b);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});P.prototype=Object.assign(Object.create(fb.prototype),{constructor:P,
isPerspectiveCamera:!0,copy:function(a,b){fb.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*O.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*O.DEG2RAD*this.fov);return.5*this.getFilmHeight()/
a},getEffectiveFOV:function(){return 2*O.RAD2DEG*Math.atan(Math.tan(.5*O.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=
d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*O.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,
e+d,b,b-c,a,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=y.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Fc.prototype=Object.create(y.prototype);Fc.prototype.constructor=Fc;Zb.prototype=
Object.create(Ba.prototype);Zb.prototype.constructor=Zb;Zb.prototype.isWebGLCubeRenderTarget=!0;Zb.prototype.fromEquirectangularTexture=function(a,b){this.texture.type=b.type;this.texture.format=b.format;this.texture.encoding=b.encoding;var c=new zc,d=new Ca({type:"CubemapFromEquirect",uniforms:Ec({tEquirect:{value:null}}),vertexShader:"varying vec3 vWorldDirection;\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",
fragmentShader:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}",side:1,blending:0});d.uniforms.tEquirect.value=b;b=new ea(new Gd(5,5,5),d);c.add(b);(new Fc(1,10,this)).update(a,c);b.geometry.dispose();b.material.dispose();return this};$b.prototype=Object.create(W.prototype);$b.prototype.constructor=$b;$b.prototype.isDataTexture=
!0;var ud=new eb,Hf=new p;Object.assign(Gc.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromProjectionMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],n=c[9],p=c[10],r=c[11],q=c[12],u=
c[13],v=c[14];c=c[15];b[0].setComponents(f-a,m-g,r-k,c-q).normalize();b[1].setComponents(f+a,m+g,r+k,c+q).normalize();b[2].setComponents(f+d,m+h,r+n,c+u).normalize();b[3].setComponents(f-d,m-h,r-n,c-u).normalize();b[4].setComponents(f-e,m-l,r-p,c-v).normalize();b[5].setComponents(f+e,m+l,r+p,c+v).normalize();return this},intersectsObject:function(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();ud.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);return this.intersectsSphere(ud)},
intersectsSprite:function(a){ud.center.set(0,0,0);ud.radius=.7071067811865476;ud.applyMatrix4(a.matrixWorld);return this.intersectsSphere(ud)},intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(a){for(var b=this.planes,c=0;6>c;c++){var d=b[c];Hf.x=0<d.normal.x?a.max.x:a.min.x;Hf.y=0<d.normal.y?a.max.y:a.min.y;Hf.z=0<d.normal.z?a.max.z:a.min.z;if(0>d.distanceToPoint(Hf))return!1}return!0},
containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var A={common:{diffuse:{value:new D(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new ya},uv2Transform:{value:new ya},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},
lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new v(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new D(16777215)}},
lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},
spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new D(15658734)},opacity:{value:1},
size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ya}},sprite:{diffuse:{value:new D(15658734)},opacity:{value:1},center:{value:new v(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ya}}};Fd.prototype=Object.create(L.prototype);Fd.prototype.constructor=Fd;ac.prototype=Object.create(F.prototype);ac.prototype.constructor=ac;var M={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",
alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",
aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",
bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",
clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",
clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",
color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",
cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x); } else if (face == 1.0) {\n uv = vec2(-direction.x, -direction.z) / abs(direction.y); } else if (face == 2.0) {\n uv = vec2(-direction.x, direction.y) / abs(direction.z); } else if (face == 3.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x); } else if (face == 4.0) {\n uv = vec2(-direction.x, direction.z) / abs(direction.y); } else {\n uv = vec2(direction.x, direction.y) / abs(direction.z); }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif",
defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",
displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",
emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",
envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",
envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",
envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",
envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",
fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",
gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",
lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",
lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",
lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",
lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",
lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",
lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",
lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",
lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",
lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",
logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",
map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",
map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",
morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",
morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",
normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",
normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",
clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",
packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",
premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",
roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",
shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",
shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",
shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",
skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",
skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",
specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}",
uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",
uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",
depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",
distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",
distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",
equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",
linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",
linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",
meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",
meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",
meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",
normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",
points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",
points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",
shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},
gb={basic:{uniforms:wa([A.common,A.specularmap,A.envmap,A.aomap,A.lightmap,A.fog]),vertexShader:M.meshbasic_vert,fragmentShader:M.meshbasic_frag},lambert:{uniforms:wa([A.common,A.specularmap,A.envmap,A.aomap,A.lightmap,A.emissivemap,A.fog,A.lights,{emissive:{value:new D(0)}}]),vertexShader:M.meshlambert_vert,fragmentShader:M.meshlambert_frag},phong:{uniforms:wa([A.common,A.specularmap,A.envmap,A.aomap,A.lightmap,A.emissivemap,A.bumpmap,A.normalmap,A.displacementmap,A.fog,A.lights,{emissive:{value:new D(0)},
specular:{value:new D(1118481)},shininess:{value:30}}]),vertexShader:M.meshphong_vert,fragmentShader:M.meshphong_frag},standard:{uniforms:wa([A.common,A.envmap,A.aomap,A.lightmap,A.emissivemap,A.bumpmap,A.normalmap,A.displacementmap,A.roughnessmap,A.metalnessmap,A.fog,A.lights,{emissive:{value:new D(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:M.meshphysical_vert,fragmentShader:M.meshphysical_frag},toon:{uniforms:wa([A.common,A.specularmap,A.aomap,A.lightmap,
A.emissivemap,A.bumpmap,A.normalmap,A.displacementmap,A.gradientmap,A.fog,A.lights,{emissive:{value:new D(0)},specular:{value:new D(1118481)},shininess:{value:30}}]),vertexShader:M.meshtoon_vert,fragmentShader:M.meshtoon_frag},matcap:{uniforms:wa([A.common,A.bumpmap,A.normalmap,A.displacementmap,A.fog,{matcap:{value:null}}]),vertexShader:M.meshmatcap_vert,fragmentShader:M.meshmatcap_frag},points:{uniforms:wa([A.points,A.fog]),vertexShader:M.points_vert,fragmentShader:M.points_frag},dashed:{uniforms:wa([A.common,
A.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:M.linedashed_vert,fragmentShader:M.linedashed_frag},depth:{uniforms:wa([A.common,A.displacementmap]),vertexShader:M.depth_vert,fragmentShader:M.depth_frag},normal:{uniforms:wa([A.common,A.bumpmap,A.normalmap,A.displacementmap,{opacity:{value:1}}]),vertexShader:M.normal_vert,fragmentShader:M.normal_frag},sprite:{uniforms:wa([A.sprite,A.fog]),vertexShader:M.sprite_vert,fragmentShader:M.sprite_frag},background:{uniforms:{uvTransform:{value:new ya},
t2D:{value:null}},vertexShader:M.background_vert,fragmentShader:M.background_frag},cube:{uniforms:wa([A.envmap,{opacity:{value:1}}]),vertexShader:M.cube_vert,fragmentShader:M.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:M.equirect_vert,fragmentShader:M.equirect_frag},distanceRGBA:{uniforms:wa([A.common,A.displacementmap,{referencePosition:{value:new p},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:M.distanceRGBA_vert,fragmentShader:M.distanceRGBA_frag},shadow:{uniforms:wa([A.lights,
A.fog,{color:{value:new D(0)},opacity:{value:1}}]),vertexShader:M.shadow_vert,fragmentShader:M.shadow_frag}};gb.physical={uniforms:wa([gb.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new v(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new D(0)},transparency:{value:0}}]),vertexShader:M.meshphysical_vert,fragmentShader:M.meshphysical_frag};qb.prototype=Object.create(W.prototype);qb.prototype.constructor=
qb;qb.prototype.isCubeTexture=!0;Object.defineProperty(qb.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});Hc.prototype=Object.create(W.prototype);Hc.prototype.constructor=Hc;Hc.prototype.isDataTexture2DArray=!0;Ic.prototype=Object.create(W.prototype);Ic.prototype.constructor=Ic;Ic.prototype.isDataTexture3D=!0;var Bh=new W,Ej=new Hc,Gj=new Ic,Ch=new qb,vh=[],xh=[],Ah=new Float32Array(16),zh=new Float32Array(9),yh=new Float32Array(4);Dh.prototype.updateCache=function(a){var b=
this.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));Ja(b,a)};Eh.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var eg=/([\w\d_]+)(\])?(\[|\.)?/g;Gb.prototype.setValue=function(a,b,c,d){b=this.map[b];void 0!==b&&b.setValue(a,c,d)};Gb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Gb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],
h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Gb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var lk=0,gg=/^[ \t]*#include +<([\w\d./]+)>/gm,Nh=/#pragma unroll_loop[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Mh=/#pragma unroll_loop_start[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g,vk=0;Hb.prototype=Object.create(K.prototype);Hb.prototype.constructor=
Hb;Hb.prototype.isMeshDepthMaterial=!0;Hb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Ib.prototype=Object.create(K.prototype);Ib.prototype.constructor=
Ib;Ib.prototype.isMeshDistanceMaterial=!0;Ib.prototype.copy=function(a){K.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Le.prototype=Object.assign(Object.create(P.prototype),
{constructor:Le,isArrayCamera:!0});Kc.prototype=Object.assign(Object.create(y.prototype),{constructor:Kc,isGroup:!0});Object.assign(Me.prototype,{constructor:Me,getTargetRaySpace:function(){null===this._targetRay&&(this._targetRay=new Kc,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1);return this._targetRay},getGripSpace:function(){null===this._grip&&(this._grip=new Kc,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1);return this._grip},dispatchEvent:function(a){null!==this._targetRay&&
this._targetRay.dispatchEvent(a);null!==this._grip&&this._grip.dispatchEvent(a);return this},disconnect:function(a){this.dispatchEvent({type:"disconnected",data:a});null!==this._targetRay&&(this._targetRay.visible=!1);null!==this._grip&&(this._grip.visible=!1);return this},update:function(a,b,c){var d=null,e=null,f=this._targetRay,g=this._grip;a&&(null!==f&&(d=b.getPose(a.targetRaySpace,c),null!==d&&(f.matrix.fromArray(d.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale))),null!==
g&&a.gripSpace&&(e=b.getPose(a.gripSpace,c),null!==e&&(g.matrix.fromArray(e.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale))));null!==f&&(f.visible=null!==d);null!==g&&(g.visible=null!==e);return this}});Object.assign(Uh.prototype,ua.prototype);Object.assign(Ne.prototype,{isFogExp2:!0,clone:function(){return new Ne(this.color,this.density)},toJSON:function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}});Object.assign(Oe.prototype,{isFog:!0,clone:function(){return new Oe(this.color,
this.near,this.far)},toJSON:function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}});Object.defineProperty(rb.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(rb.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.stride;
c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});var sc=new p;Object.defineProperties(Kd.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(Kd.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(a){for(var b=
0,c=this.data.count;b<c;b++)sc.x=this.getX(b),sc.y=this.getY(b),sc.z=this.getZ(b),sc.applyMatrix4(a),this.setXYZ(b,sc.x,sc.y,sc.z);return this},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*
this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},
setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this},clone:function(){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");for(var a=[],b=0;b<this.count;b++)for(var c=b*this.data.stride+this.offset,d=0;d<this.itemSize;d++)a.push(this.data.array[c+d]);return new G(new this.array.constructor(a),this.itemSize,this.normalized)},
toJSON:function(){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");for(var a=[],b=0;b<this.count;b++)for(var c=b*this.data.stride+this.offset,d=0;d<this.itemSize;d++)a.push(this.data.array[c+d]);return{itemSize:this.itemSize,type:this.array.constructor.name,array:a,normalized:this.normalized}}});Kb.prototype=Object.create(K.prototype);Kb.prototype.constructor=Kb;Kb.prototype.isSpriteMaterial=!0;Kb.prototype.copy=function(a){K.prototype.copy.call(this,
a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.rotation=a.rotation;this.sizeAttenuation=a.sizeAttenuation;return this};var Lc,xe=new p,vd=new p,wd=new p,Mc=new v,Md=new v,Wh=new N,If=new p,ye=new p,Jf=new p,Di=new v,gh=new v,Ei=new v;Ld.prototype=Object.assign(Object.create(y.prototype),{constructor:Ld,isSprite:!0,raycast:function(a,b){null===a.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.');vd.setFromMatrixScale(this.matrixWorld);
Wh.copy(a.camera.matrixWorld);this.modelViewMatrix.multiplyMatrices(a.camera.matrixWorldInverse,this.matrixWorld);wd.setFromMatrixPosition(this.modelViewMatrix);a.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&vd.multiplyScalar(-wd.z);var c=this.material.rotation;if(0!==c){var d=Math.cos(c);var e=Math.sin(c)}c=this.center;Pe(If.set(-.5,-.5,0),wd,c,vd,e,d);Pe(ye.set(.5,-.5,0),wd,c,vd,e,d);Pe(Jf.set(.5,.5,0),wd,c,vd,e,d);Di.set(0,0);gh.set(1,0);Ei.set(1,1);var f=a.ray.intersectTriangle(If,
ye,Jf,!1,xe);if(null===f&&(Pe(ye.set(-.5,.5,0),wd,c,vd,e,d),gh.set(0,1),f=a.ray.intersectTriangle(If,Jf,ye,!1,xe),null===f))return;e=a.ray.origin.distanceTo(xe);e<a.near||e>a.far||b.push({distance:e,point:xe.clone(),uv:pa.getUV(xe,If,ye,Jf,Di,gh,Ei,new v),face:null,object:this})},clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){y.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});var Kf=new p,Fi=new p;Nd.prototype=Object.assign(Object.create(y.prototype),
{constructor:Nd,isLOD:!0,copy:function(a){y.prototype.copy.call(this,a,!1);for(var b=a.levels,c=0,d=b.length;c<d;c++){var e=b[c];this.addLevel(e.object.clone(),e.distance)}this.autoUpdate=a.autoUpdate;return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a);return this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(a){var b=this.levels;if(0<
b.length){for(var c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object}return null},raycast:function(a,b){if(0<this.levels.length){Kf.setFromMatrixPosition(this.matrixWorld);var c=a.ray.origin.distanceTo(Kf);this.getObjectForDistance(c).raycast(a,b)}},update:function(a){var b=this.levels;if(1<b.length){Kf.setFromMatrixPosition(a.matrixWorld);Fi.setFromMatrixPosition(this.matrixWorld);a=Kf.distanceTo(Fi)/a.zoom;b[0].object.visible=!0;for(var c=1,d=b.length;c<d;c++)if(a>=b[c].distance)b[c-
1].object.visible=!1,b[c].object.visible=!0;else break;for(this._currentLevel=c-1;c<d;c++)b[c].object.visible=!1}},toJSON:function(a){a=y.prototype.toJSON.call(this,a);!1===this.autoUpdate&&(a.object.autoUpdate=!1);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Qe.prototype=Object.assign(Object.create(ea.prototype),{constructor:Qe,isSkinnedMesh:!0,bind:function(a,b){this.skeleton=a;void 0===b&&
(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){for(var a=new R,b=this.geometry.attributes.skinWeight,c=0,d=b.count;c<d;c++){a.x=b.getX(c);a.y=b.getY(c);a.z=b.getZ(c);a.w=b.getW(c);var e=1/a.manhattanLength();Infinity!==e?a.multiplyScalar(e):a.set(1,0,0,0);b.setXYZW(c,a.x,a.y,a.z,a.w)}},updateMatrixWorld:function(a){ea.prototype.updateMatrixWorld.call(this,
a);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)},boneTransform:function(){var a=new p,b=new R,c=new R,d=new p,e=new N;return function(f,g){var h=this.skeleton,l=this.geometry;b.fromBufferAttribute(l.attributes.skinIndex,f);c.fromBufferAttribute(l.attributes.skinWeight,
f);a.fromBufferAttribute(l.attributes.position,f).applyMatrix4(this.bindMatrix);g.set(0,0,0);for(f=0;4>f;f++)if(l=c.getComponent(f),0!==l){var m=b.getComponent(f);e.multiplyMatrices(h.bones[m].matrixWorld,h.boneInverses[m]);g.addScaledVector(d.copy(a).applyMatrix4(e),l)}return g.applyMatrix4(this.bindMatrixInverse)}}()});var Gi=new N,Qk=new N;Object.assign(Re.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new N;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);
this.boneInverses.push(c)}},pose:function(){var a,b;var c=0;for(b=this.bones.length;c<b;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);c=0;for(b=this.bones.length;c<b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){for(var a=this.bones,b=this.boneInverses,c=this.boneMatrices,d=this.boneTexture,e=0,f=
a.length;e<f;e++)Gi.multiplyMatrices(a[e]?a[e].matrixWorld:Qk,b[e]),Gi.toArray(c,16*e);void 0!==d&&(d.needsUpdate=!0)},clone:function(){return new Re(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b=0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}},dispose:function(){this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=void 0)}});kg.prototype=Object.assign(Object.create(y.prototype),{constructor:kg,isBone:!0});var Hi=new N,Ii=new N,Lf=[],ze=new ea;
Se.prototype=Object.assign(Object.create(ea.prototype),{constructor:Se,isInstancedMesh:!0,getMatrixAt:function(a,b){b.fromArray(this.instanceMatrix.array,16*a)},raycast:function(a,b){var c=this.matrixWorld,d=this.count;ze.geometry=this.geometry;ze.material=this.material;if(void 0!==ze.material)for(var e=0;e<d;e++){this.getMatrixAt(e,Hi);Ii.multiplyMatrices(c,Hi);ze.matrixWorld=Ii;ze.raycast(a,Lf);for(var f=0,g=Lf.length;f<g;f++){var h=Lf[f];h.instanceId=e;h.object=this;b.push(h)}Lf.length=0}},setMatrixAt:function(a,
b){b.toArray(this.instanceMatrix.array,16*a)},updateMorphTargets:function(){}});da.prototype=Object.create(K.prototype);da.prototype.constructor=da;da.prototype.isLineBasicMaterial=!0;da.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;this.morphTargets=a.morphTargets;return this};var Ji=new p,Ki=new p,Li=new N,Mf=new Wb,Ae=new eb;La.prototype=Object.assign(Object.create(y.prototype),{constructor:La,
isLine:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[0],d=1,e=b.count;d<e;d++)Ji.fromBufferAttribute(b,d-1),Ki.fromBufferAttribute(b,d),c[d]=c[d-1],c[d]+=Ji.distanceTo(Ki);a.setAttribute("lineDistance",new B(c,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,c[0]=0,d=1,e=b.length;d<e;d++)c[d]=
c[d-1],c[d]+=b[d-1].distanceTo(b[d]);return this},raycast:function(a,b){var c=this.geometry,d=this.matrixWorld,e=a.params.Line.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Ae.copy(c.boundingSphere);Ae.applyMatrix4(d);Ae.radius+=e;if(!1!==a.ray.intersectsSphere(Ae)){Li.getInverse(d);Mf.copy(a.ray).applyMatrix4(Li);d=e/((this.scale.x+this.scale.y+this.scale.z)/3);d*=d;var f=new p,g=new p;e=new p;var h=new p,l=this&&this.isLineSegments?2:1;if(c.isBufferGeometry){var m=c.index,k=c.attributes.position.array;
if(null!==m){m=m.array;c=0;for(var n=m.length-1;c<n;c+=l){var t=m[c+1];f.fromArray(k,3*m[c]);g.fromArray(k,3*t);t=Mf.distanceSqToSegment(f,g,h,e);t>d||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),t<a.near||t>a.far||b.push({distance:t,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}}else for(c=0,n=k.length/3-1;c<n;c+=l)f.fromArray(k,3*c),g.fromArray(k,3*c+3),t=Mf.distanceSqToSegment(f,g,h,e),t>d||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),
t<a.near||t>a.far||b.push({distance:t,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}else if(c.isGeometry)for(f=c.vertices,g=f.length,c=0;c<g-1;c+=l)t=Mf.distanceSqToSegment(f[c],f[c+1],h,e),t>d||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),t<a.near||t>a.far||b.push({distance:t,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=
a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});
var Nf=new p,Of=new p;ma.prototype=Object.assign(Object.create(La.prototype),{constructor:ma,isLineSegments:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[],d=0,e=b.count;d<e;d+=2)Nf.fromBufferAttribute(b,d),Of.fromBufferAttribute(b,d+1),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Nf.distanceTo(Of);a.setAttribute("lineDistance",new B(c,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");
else if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,d=0,e=b.length;d<e;d+=2)Nf.copy(b[d]),Of.copy(b[d+1]),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Nf.distanceTo(Of);return this}});Te.prototype=Object.assign(Object.create(La.prototype),{constructor:Te,isLineLoop:!0});Xa.prototype=Object.create(K.prototype);Xa.prototype.constructor=Xa;Xa.prototype.isPointsMaterial=!0;Xa.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.size=a.size;
this.sizeAttenuation=a.sizeAttenuation;this.morphTargets=a.morphTargets;return this};var Mi=new N,mg=new Wb,Be=new eb,Pf=new p;Nc.prototype=Object.assign(Object.create(y.prototype),{constructor:Nc,isPoints:!0,raycast:function(a,b){var c=this.geometry,d=this.matrixWorld,e=a.params.Points.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Be.copy(c.boundingSphere);Be.applyMatrix4(d);Be.radius+=e;if(!1!==a.ray.intersectsSphere(Be))if(Mi.getInverse(d),mg.copy(a.ray).applyMatrix4(Mi),e/=(this.scale.x+
this.scale.y+this.scale.z)/3,e*=e,c.isBufferGeometry){var f=c.index;c=c.attributes.position.array;if(null!==f){var g=f.array;f=0;for(var h=g.length;f<h;f++){var l=g[f];Pf.fromArray(c,3*l);lg(Pf,l,e,d,a,b,this)}}else for(f=0,g=c.length/3;f<g;f++)Pf.fromArray(c,3*f),lg(Pf,f,e,d,a,b,this)}else for(c=c.vertices,f=0,g=c.length;f<g;f++)lg(c[f],f,e,d,a,b,this)},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==
c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});ng.prototype=Object.assign(Object.create(W.prototype),{constructor:ng,
isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Oc.prototype=Object.create(W.prototype);Oc.prototype.constructor=Oc;Oc.prototype.isCompressedTexture=!0;Od.prototype=Object.create(W.prototype);Od.prototype.constructor=Od;Od.prototype.isCanvasTexture=!0;Pd.prototype=Object.create(W.prototype);Pd.prototype.constructor=Pd;Pd.prototype.isDepthTexture=!0;Pc.prototype=Object.create(F.prototype);Pc.prototype.constructor=Pc;Qd.prototype=Object.create(L.prototype);
Qd.prototype.constructor=Qd;Qc.prototype=Object.create(F.prototype);Qc.prototype.constructor=Qc;Rd.prototype=Object.create(L.prototype);Rd.prototype.constructor=Rd;Ga.prototype=Object.create(F.prototype);Ga.prototype.constructor=Ga;Sd.prototype=Object.create(L.prototype);Sd.prototype.constructor=Sd;Rc.prototype=Object.create(Ga.prototype);Rc.prototype.constructor=Rc;Td.prototype=Object.create(L.prototype);Td.prototype.constructor=Td;bc.prototype=Object.create(Ga.prototype);bc.prototype.constructor=
bc;Ud.prototype=Object.create(L.prototype);Ud.prototype.constructor=Ud;Sc.prototype=Object.create(Ga.prototype);Sc.prototype.constructor=Sc;Vd.prototype=Object.create(L.prototype);Vd.prototype.constructor=Vd;Tc.prototype=Object.create(Ga.prototype);Tc.prototype.constructor=Tc;Wd.prototype=Object.create(L.prototype);Wd.prototype.constructor=Wd;cc.prototype=Object.create(F.prototype);cc.prototype.constructor=cc;cc.prototype.toJSON=function(){var a=F.prototype.toJSON.call(this);a.path=this.parameters.path.toJSON();
return a};Xd.prototype=Object.create(L.prototype);Xd.prototype.constructor=Xd;Uc.prototype=Object.create(F.prototype);Uc.prototype.constructor=Uc;Yd.prototype=Object.create(L.prototype);Yd.prototype.constructor=Yd;Vc.prototype=Object.create(F.prototype);Vc.prototype.constructor=Vc;var Rk={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=Xh(a,0,e,c,!0),g=[];if(!f||f.next===f.prev)return g;var h;if(d){var l=c;d=[];var m;var k=0;for(m=b.length;k<m;k++){var n=b[k]*l;var p=k<
m-1?b[k+1]*l:a.length;n=Xh(a,n,p,l,!1);n===n.next&&(n.steiner=!0);d.push(Dk(n))}d.sort(Bk);for(k=0;k<d.length;k++){l=d[k];b=f;if(b=Ck(l,b))l=$h(b,l),Lb(b,b.next),Lb(l,l.next);f=Lb(f,f.next)}}if(a.length>80*c){var r=h=a[0];var q=d=a[1];for(l=c;l<e;l+=c)k=a[l],b=a[l+1],k<r&&(r=k),b<q&&(q=b),k>h&&(h=k),b>d&&(d=b);h=Math.max(h-r,d-q);h=0!==h?1/h:0}$d(f,g,c,r,q,h);return g}},sb={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},isClockWise:function(a){return 0>
sb.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];ai(a);bi(c,a);var f=a.length;b.forEach(ai);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,bi(c,b[a]);b=Rk.triangulate(c,d);for(a=0;a<b.length;a+=3)e.push(b.slice(a,a+3));return e}};dc.prototype=Object.create(L.prototype);dc.prototype.constructor=dc;dc.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);return ci(this.parameters.shapes,this.parameters.options,a)};hb.prototype=Object.create(F.prototype);hb.prototype.constructor=
hb;hb.prototype.toJSON=function(){var a=F.prototype.toJSON.call(this);return ci(this.parameters.shapes,this.parameters.options,a)};var Ek={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new v(b[3*c],b[3*c+1]),new v(a,d),new v(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],l=b[3*d+1];d=b[3*d+2];var k=b[3*e],p=b[3*e+1];e=b[3*e+2];var n=b[3*f],t=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-l)?[new v(a,1-c),new v(h,1-d),
new v(k,1-e),new v(n,1-b)]:[new v(g,1-c),new v(l,1-d),new v(p,1-e),new v(t,1-b)]}};be.prototype=Object.create(L.prototype);be.prototype.constructor=be;Xc.prototype=Object.create(hb.prototype);Xc.prototype.constructor=Xc;ce.prototype=Object.create(L.prototype);ce.prototype.constructor=ce;ec.prototype=Object.create(F.prototype);ec.prototype.constructor=ec;de.prototype=Object.create(L.prototype);de.prototype.constructor=de;Yc.prototype=Object.create(F.prototype);Yc.prototype.constructor=Yc;ee.prototype=
Object.create(L.prototype);ee.prototype.constructor=ee;Zc.prototype=Object.create(F.prototype);Zc.prototype.constructor=Zc;fc.prototype=Object.create(L.prototype);fc.prototype.constructor=fc;fc.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);return di(this.parameters.shapes,a)};gc.prototype=Object.create(F.prototype);gc.prototype.constructor=gc;gc.prototype.toJSON=function(){var a=F.prototype.toJSON.call(this);return di(this.parameters.shapes,a)};$c.prototype=Object.create(F.prototype);
$c.prototype.constructor=$c;hc.prototype=Object.create(L.prototype);hc.prototype.constructor=hc;tb.prototype=Object.create(F.prototype);tb.prototype.constructor=tb;fe.prototype=Object.create(hc.prototype);fe.prototype.constructor=fe;ge.prototype=Object.create(tb.prototype);ge.prototype.constructor=ge;he.prototype=Object.create(L.prototype);he.prototype.constructor=he;ad.prototype=Object.create(F.prototype);ad.prototype.constructor=ad;var ra=Object.freeze({__proto__:null,WireframeGeometry:Pc,ParametricGeometry:Qd,
ParametricBufferGeometry:Qc,TetrahedronGeometry:Sd,TetrahedronBufferGeometry:Rc,OctahedronGeometry:Td,OctahedronBufferGeometry:bc,IcosahedronGeometry:Ud,IcosahedronBufferGeometry:Sc,DodecahedronGeometry:Vd,DodecahedronBufferGeometry:Tc,PolyhedronGeometry:Rd,PolyhedronBufferGeometry:Ga,TubeGeometry:Wd,TubeBufferGeometry:cc,TorusKnotGeometry:Xd,TorusKnotBufferGeometry:Uc,TorusGeometry:Yd,TorusBufferGeometry:Vc,TextGeometry:be,TextBufferGeometry:Xc,SphereGeometry:ce,SphereBufferGeometry:ec,RingGeometry:de,
RingBufferGeometry:Yc,PlaneGeometry:Fd,PlaneBufferGeometry:ac,LatheGeometry:ee,LatheBufferGeometry:Zc,ShapeGeometry:fc,ShapeBufferGeometry:gc,ExtrudeGeometry:dc,ExtrudeBufferGeometry:hb,EdgesGeometry:$c,ConeGeometry:fe,ConeBufferGeometry:ge,CylinderGeometry:hc,CylinderBufferGeometry:tb,CircleGeometry:he,CircleBufferGeometry:ad,BoxGeometry:fh,BoxBufferGeometry:Gd});ic.prototype=Object.create(K.prototype);ic.prototype.constructor=ic;ic.prototype.isShadowMaterial=!0;ic.prototype.copy=function(a){K.prototype.copy.call(this,
a);this.color.copy(a.color);return this};ub.prototype=Object.create(Ca.prototype);ub.prototype.constructor=ub;ub.prototype.isRawShaderMaterial=!0;ib.prototype=Object.create(K.prototype);ib.prototype.constructor=ib;ib.prototype.isMeshStandardMaterial=!0;ib.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;
this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=
a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.vertexTangents=a.vertexTangents;return this};jc.prototype=Object.create(ib.prototype);jc.prototype.constructor=jc;jc.prototype.isMeshPhysicalMaterial=
!0;jc.prototype.copy=function(a){ib.prototype.copy.call(this,a);this.defines={STANDARD:"",PHYSICAL:""};this.clearcoat=a.clearcoat;this.clearcoatMap=a.clearcoatMap;this.clearcoatRoughness=a.clearcoatRoughness;this.clearcoatRoughnessMap=a.clearcoatRoughnessMap;this.clearcoatNormalMap=a.clearcoatNormalMap;this.clearcoatNormalScale.copy(a.clearcoatNormalScale);this.reflectivity=a.reflectivity;this.sheen=a.sheen?(this.sheen||new D).copy(a.sheen):null;this.transparency=a.transparency;return this};Mb.prototype=
Object.create(K.prototype);Mb.prototype.constructor=Mb;Mb.prototype.isMeshPhongMaterial=!0;Mb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;
this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=
a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};kc.prototype=Object.create(K.prototype);kc.prototype.constructor=kc;kc.prototype.isMeshToonMaterial=!0;kc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.gradientMap=a.gradientMap;this.lightMap=a.lightMap;this.lightMapIntensity=
a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;
this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};lc.prototype=Object.create(K.prototype);lc.prototype.constructor=lc;lc.prototype.isMeshNormalMaterial=!0;lc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;
this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};mc.prototype=Object.create(K.prototype);mc.prototype.constructor=mc;mc.prototype.isMeshLambertMaterial=!0;mc.prototype.copy=function(a){K.prototype.copy.call(this,
a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;
this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};nc.prototype=Object.create(K.prototype);nc.prototype.constructor=nc;nc.prototype.isMeshMatcapMaterial=!0;nc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={MATCAP:""};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=
a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.alphaMap=a.alphaMap;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};oc.prototype=Object.create(da.prototype);oc.prototype.constructor=oc;oc.prototype.isLineDashedMaterial=!0;oc.prototype.copy=function(a){da.prototype.copy.call(this,a);
this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var Sk=Object.freeze({__proto__:null,ShadowMaterial:ic,SpriteMaterial:Kb,RawShaderMaterial:ub,ShaderMaterial:Ca,PointsMaterial:Xa,MeshPhysicalMaterial:jc,MeshStandardMaterial:ib,MeshPhongMaterial:Mb,MeshToonMaterial:kc,MeshNormalMaterial:lc,MeshLambertMaterial:mc,MeshDepthMaterial:Hb,MeshDistanceMaterial:Ib,MeshBasicMaterial:Pa,MeshMatcapMaterial:nc,LineDashedMaterial:oc,LineBasicMaterial:da,Material:K}),ka={arraySlice:function(a,
b,c){return ka.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=
new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,l=0;l!==b;++l)e[g++]=a[h+l];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];
while(void 0!==f)}}},subclip:function(a,b,c,d,e){e=e||30;a=a.clone();a.name=b;var f=[];for(b=0;b<a.tracks.length;++b){for(var g=a.tracks[b],h=g.getValueSize(),l=[],k=[],p=0;p<g.times.length;++p){var n=g.times[p]*e;if(!(n<c||n>=d))for(l.push(g.times[p]),n=0;n<h;++n)k.push(g.values[p*h+n])}0!==l.length&&(g.times=ka.convertArray(l,g.times.constructor),g.values=ka.convertArray(k,g.values.constructor),f.push(g))}a.tracks=f;c=Infinity;for(b=0;b<a.tracks.length;++b)c>a.tracks[b].times[0]&&(c=a.tracks[b].times[0]);
for(b=0;b<a.tracks.length;++b)a.tracks[b].shift(-1*c);a.resetDuration();return a},makeClipAdditive:function(a,b,c,d){void 0===b&&(b=0);void 0===c&&(c=a);if(void 0===d||0>=d)d=30;var e=a.tracks.length;b/=d;for(d=0;d<e;++d){var f=c.tracks[d],g=f.ValueTypeName;if("bool"!==g&&"string"!==g){var h=a.tracks.find(function(a){return a.name===f.name&&a.ValueTypeName===g});if(void 0!==h){var l=f.getValueSize(),k=f.times.length-1;b<=f.times[0]?k=ka.arraySlice(f.values,0,f.valueSize):b>=f.times[k]?k=ka.arraySlice(f.values,
k*l):(k=f.createInterpolant(),k.evaluate(b),k=k.resultBuffer);"quaternion"===g&&(new va(k[0],k[1],k[2],k[3])).normalize().conjugate().toArray(k);for(var p=h.times.length,n=0;n<p;++n){var t=n*l;if("quaternion"===g)va.multiplyQuaternionsFlat(h.values,t,k,0,h.values,t);else for(var r=0;r<l;++r)h.values[t+r]-=k[r]}}}}a.blendMode=2501;return a}};Object.assign(Ma.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===
d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-
1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(){throw Error("call to abstract method");},intervalChanged_:function(){}});Object.assign(Ma.prototype,{beforeStart_:Ma.prototype.copySampleValue_,
afterEnd_:Ma.prototype.copySampleValue_});Xe.prototype=Object.assign(Object.create(Ma.prototype),{constructor:Xe,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];
break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,l=this._offsetPrev,k=this._offsetNext,p=this._weightPrev,n=this._weightNext,t=(c-b)/(d-b);c=t*t;d=c*t;b=-p*d+2*p*c-p*t;p=(1+p)*d+(-1.5-2*p)*c+(-.5+p)*t+1;t=(-1-n)*d+(1.5+n)*c+.5*t;n=n*d-n*c;for(c=0;c!==g;++c)e[c]=b*f[l+c]+p*f[h+c]+t*f[a+c]+n*f[k+c];
return e}});ie.prototype=Object.assign(Object.create(Ma.prototype),{constructor:ie,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Ye.prototype=Object.assign(Object.create(Ma.prototype),{constructor:Ye,interpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(ta,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,
times:ka.convertArray(a.times,Array),values:ka.convertArray(a.values,Array)};var c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b}});Object.assign(ta.prototype,{constructor:ta,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Ye(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new ie(this.times,this.values,this.getValueSize(),
a)},InterpolantFactoryMethodSmooth:function(a){return new Xe(this.times,this.values,this.getValueSize(),a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);
else throw Error(b);console.warn("THREE.KeyframeTrack:",b);return this}this.createInterpolant=b;return this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==
a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=ka.arraySlice(c,e,f),this.values=ka.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;
b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&ka.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",
this,f,d);a=!1;break}return a},optimize:function(){for(var a=ka.arraySlice(this.times),b=ka.arraySlice(this.values),c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,l=a[g];if(l!==a[g+1]&&(1!==g||l!==l[0]))if(d)h=!0;else{var k=g*c,p=k-c,n=k+c;for(l=0;l!==c;++l){var t=b[k+l];if(t!==b[p+l]||t!==b[n+l]){h=!0;break}}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,k=e*c,l=0;l!==c;++l)b[k+l]=b[h+l];++e}}if(0<f){a[e]=a[f];h=f*c;k=e*c;for(l=0;l!==c;++l)b[k+l]=b[h+l];++e}e!==
a.length?(this.times=ka.arraySlice(a,0,e),this.values=ka.arraySlice(b,0,e*c)):(this.times=a,this.values=b);return this},clone:function(){var a=ka.arraySlice(this.times,0),b=ka.arraySlice(this.values,0);a=new this.constructor(this.name,a,b);a.createInterpolant=this.createInterpolant;return a}});Ze.prototype=Object.assign(Object.create(ta.prototype),{constructor:Ze,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});
$e.prototype=Object.assign(Object.create(ta.prototype),{constructor:$e,ValueTypeName:"color"});bd.prototype=Object.assign(Object.create(ta.prototype),{constructor:bd,ValueTypeName:"number"});af.prototype=Object.assign(Object.create(Ma.prototype),{constructor:af,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)va.slerpFlat(e,0,f,a-g,f,a,b);return e}});je.prototype=Object.assign(Object.create(ta.prototype),{constructor:je,
ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new af(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});bf.prototype=Object.assign(Object.create(ta.prototype),{constructor:bf,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});cd.prototype=Object.assign(Object.create(ta.prototype),{constructor:cd,ValueTypeName:"vector"});
Object.assign(Sa,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(Gk(c[e]).scale(d));return new Sa(a.name,a.duration,b,a.blendMode)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid,blendMode:a.blendMode};for(var d=0,e=c.length;d!==e;++d)b.push(ta.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],l=[];h.push((g+e-1)%e,g,(g+1)%e);l.push(0,1,0);var k=
ka.getKeyframeOrder(h);h=ka.sortedArray(h,1,k);l=ka.sortedArray(l,1,k);d||0!==h[0]||(h.push(e),l.push(l[0]));f.push((new bd(".morphTargetInfluences["+b[g].name+"]",h,l)).scale(1/c))}return new Sa(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(a=0;a<c.length;a++)if(c[a].name===b)return c[a];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],l=h.name.match(e);
if(l&&1<l.length){var k=l[1];(l=d[k])||(d[k]=l=[]);l.push(h)}}a=[];for(k in d)a.push(Sa.CreateFromMorphTargetSequence(k,d[k],b,c));return a},parseAnimation:function(a,b){if(!a)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];ka.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||"default",f=a.length||-1,g=a.fps||30,h=a.blendMode;a=a.hierarchy||[];for(var l=0;l<a.length;l++){var k=a[l].keys;
if(k&&0!==k.length)if(k[0].morphTargets){f={};for(var p=0;p<k.length;p++)if(k[p].morphTargets)for(var n=0;n<k[p].morphTargets.length;n++)f[k[p].morphTargets[n]]=-1;for(var t in f){var r=[],q=[];for(n=0;n!==k[p].morphTargets.length;++n){var u=k[p];r.push(u.time);q.push(u.morphTarget===t?1:0)}d.push(new bd(".morphTargetInfluence["+t+"]",r,q))}f=f.length*(g||1)}else p=".bones["+b[l].name+"]",c(cd,p+".position",k,"pos",d),c(je,p+".quaternion",k,"rot",d),c(cd,p+".scale",k,"scl",d)}return 0===d.length?
null:new Sa(e,f,d,h)}});Object.assign(Sa.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b){var d=this.tracks[b];a=Math.max(a,d.times[d.times.length-1])}this.duration=a;return this},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},validate:function(){for(var a=!0,b=0;b<this.tracks.length;b++)a=a&&this.tracks[b].validate();return a},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();
return this},clone:function(){for(var a=[],b=0;b<this.tracks.length;b++)a.push(this.tracks[b].clone());return new Sa(this.name,this.duration,a,this.blendMode)}});var tc={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},ei=new qg;Object.assign(V.prototype,{load:function(){},loadAsync:function(a,b){var c=this;return new Promise(function(d,e){c.load(a,
d,b,e)})},parse:function(){},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this},setResourcePath:function(a){this.resourcePath=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});var db={};Ta.prototype=Object.assign(Object.create(V.prototype),{constructor:Ta,load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=tc.get(a);if(void 0!==f)return e.manager.itemStart(a),
setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==db[a])db[a].push({onLoad:b,onProgress:c,onError:d});else{var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){c=g[1];var h=!!g[2];g=g[3];g=decodeURIComponent(g);h&&(g=atob(g));try{var l=(this.responseType||"").toLowerCase();switch(l){case "arraybuffer":case "blob":var k=new Uint8Array(g.length);for(h=0;h<g.length;h++)k[h]=g.charCodeAt(h);var p="blob"===l?new Blob([k.buffer],{type:c}):k.buffer;break;case "document":p=(new DOMParser).parseFromString(g,
c);break;case "json":p=JSON.parse(g);break;default:p=g}setTimeout(function(){b&&b(p);e.manager.itemEnd(a)},0)}catch(t){setTimeout(function(){d&&d(t);e.manager.itemError(a);e.manager.itemEnd(a)},0)}}else{db[a]=[];db[a].push({onLoad:b,onProgress:c,onError:d});var n=new XMLHttpRequest;n.open("GET",a,!0);n.addEventListener("load",function(b){var c=this.response,d=db[a];delete db[a];if(200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received.");tc.add(a,
c);for(var f=0,g=d.length;f<g;f++){var h=d[f];if(h.onLoad)h.onLoad(c)}}else{f=0;for(g=d.length;f<g;f++)if(h=d[f],h.onError)h.onError(b);e.manager.itemError(a)}e.manager.itemEnd(a)},!1);n.addEventListener("progress",function(b){for(var c=db[a],d=0,e=c.length;d<e;d++){var f=c[d];if(f.onProgress)f.onProgress(b)}},!1);n.addEventListener("error",function(b){var c=db[a];delete db[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);n.addEventListener("abort",
function(b){var c=db[a];delete db[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);void 0!==this.responseType&&(n.responseType=this.responseType);void 0!==this.withCredentials&&(n.withCredentials=this.withCredentials);n.overrideMimeType&&n.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(h in this.requestHeader)n.setRequestHeader(h,this.requestHeader[h]);n.send(null)}e.manager.itemStart(a);return n}},setResponseType:function(a){this.responseType=
a;return this},setWithCredentials:function(a){this.withCredentials=a;return this},setMimeType:function(a){this.mimeType=a;return this}});rg.prototype=Object.assign(Object.create(V.prototype),{constructor:rg,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setPath(e.path);f.load(a,function(c){try{b(e.parse(JSON.parse(c)))}catch(h){d?d(h):console.error(h),e.manager.itemError(a)}},c,d)},parse:function(a){for(var b=[],c=0;c<a.length;c++){var d=Sa.parse(a[c]);b.push(d)}return b}});sg.prototype=
Object.assign(Object.create(V.prototype),{constructor:sg,load:function(a,b,c,d){function e(e){l.load(a[e],function(a){a=f.parse(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};k+=1;6===k&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},c,d)}var f=this,g=[],h=new Oc;h.image=g;var l=new Ta(this.manager);l.setPath(this.path);l.setResponseType("arraybuffer");if(Array.isArray(a))for(var k=0,p=0,n=a.length;p<n;++p)e(p);else l.load(a,function(a){a=
f.parse(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h}});cf.prototype=Object.assign(Object.create(V.prototype),{constructor:cf,load:function(a,b,c,
d){var e=this,f=new $b,g=new Ta(this.manager);g.setResponseType("arraybuffer");g.setPath(this.path);g.load(a,function(a){if(a=e.parse(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1006,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=
a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps,f.minFilter=1008),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});dd.prototype=Object.assign(Object.create(V.prototype),{constructor:dd,load:function(a,b,c,d){function e(){l.removeEventListener("load",e,!1);l.removeEventListener("error",f,!1);tc.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){l.removeEventListener("load",e,!1);l.removeEventListener("error",f,!1);d&&d(b);
g.manager.itemError(a);g.manager.itemEnd(a)}void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var g=this,h=tc.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var l=document.createElementNS("http://www.w3.org/1999/xhtml","img");l.addEventListener("load",e,!1);l.addEventListener("error",f,!1);"data:"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(l.crossOrigin=this.crossOrigin);g.manager.itemStart(a);l.src=a;return l}});df.prototype=
Object.assign(Object.create(V.prototype),{constructor:df,load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new qb,g=new dd(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f}});ef.prototype=Object.assign(Object.create(V.prototype),{constructor:ef,load:function(a,b,c,d){var e=new W,f=new dd(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);
f.load(a,function(c){e.image=c;c=0<a.search(/\.jpe?g($|\?)/i)||0===a.search(/^data:image\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e}});Object.assign(H.prototype,{getPoint:function(){console.warn("THREE.Curve: .getPoint() not implemented.");return null},getPointAt:function(a,b){a=this.getUtoTmapping(a);return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===
a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=
!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a,b){var c=a-1E-4;a+=1E-4;0>c&&(c=0);1<a&&(a=1);c=this.getPoint(c);a=this.getPoint(a);b=b||(c.isVector2?new v:new p);b.copy(a).sub(c).normalize();return b},getTangentAt:function(a,b){a=this.getUtoTmapping(a);
return this.getTangent(a,b)},computeFrenetFrames:function(a,b){var c=new p,d=[],e=[],f=[],g=new p,h=new N,l;for(l=0;l<=a;l++){var k=l/a;d[l]=this.getTangentAt(k,new p);d[l].normalize()}e[0]=new p;f[0]=new p;l=Number.MAX_VALUE;k=Math.abs(d[0].x);var v=Math.abs(d[0].y),n=Math.abs(d[0].z);k<=l&&(l=k,c.set(1,0,0));v<=l&&(l=v,c.set(0,1,0));n<=l&&c.set(0,0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(l=1;l<=a;l++)e[l]=e[l-1].clone(),f[l]=f[l-1].clone(),
g.crossVectors(d[l-1],d[l]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(O.clamp(d[l-1].dot(d[l]),-1,1)),e[l].applyMatrix4(h.makeRotationAxis(g,c))),f[l].crossVectors(d[l],e[l]);if(!0===b)for(c=Math.acos(O.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),l=1;l<=a;l++)e[l].applyMatrix4(h.makeRotationAxis(d[l],c*l)),f[l].crossVectors(d[l],e[l]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=
a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});Na.prototype=Object.create(H.prototype);Na.prototype.constructor=Na;Na.prototype.isEllipseCurve=!0;Na.prototype.getPoint=function(a,b){b=b||new v;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>
d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,f)};Na.prototype.copy=function(a){H.prototype.copy.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;
this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};Na.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=this.aRotation;return a};Na.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=
a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};ed.prototype=Object.create(Na.prototype);ed.prototype.constructor=ed;ed.prototype.isArcCurve=!0;var Qf=new p,hh=new tg,ih=new tg,jh=new tg;qa.prototype=Object.create(H.prototype);qa.prototype.constructor=qa;qa.prototype.isCatmullRomCurve3=!0;qa.prototype.getPoint=function(a,b){b=b||new p;var c=this.points,d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/
d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Qf.subVectors(c[0],c[1]).add(c[0]),f=Qf;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Qf.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Qf);if("centripetal"===this.curveType||"chordal"===this.curveType){var l="chordal"===this.curveType?.5:.25;d=Math.pow(f.distanceToSquared(g),l);e=Math.pow(g.distanceToSquared(h),l);l=Math.pow(h.distanceToSquared(c),l);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>l&&(l=e);hh.initNonuniformCatmullRom(f.x,
g.x,h.x,c.x,d,e,l);ih.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,l);jh.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,l)}else"catmullrom"===this.curveType&&(hh.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),ih.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),jh.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(hh.calc(a),ih.calc(a),jh.calc(a));return b};qa.prototype.copy=function(a){H.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());
this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};qa.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};qa.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new p).fromArray(d))}this.closed=
a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};Ya.prototype=Object.create(H.prototype);Ya.prototype.constructor=Ya;Ya.prototype.isCubicBezierCurve=!0;Ya.prototype.getPoint=function(a,b){b=b||new v;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(le(a,c.x,d.x,e.x,f.x),le(a,c.y,d.y,e.y,f.y));return b};Ya.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Ya.prototype.toJSON=function(){var a=
H.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Ya.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};jb.prototype=Object.create(H.prototype);jb.prototype.constructor=jb;jb.prototype.isCubicBezierCurve3=!0;jb.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;
b.set(le(a,c.x,d.x,e.x,f.x),le(a,c.y,d.y,e.y,f.y),le(a,c.z,d.z,e.z,f.z));return b};jb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};jb.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};jb.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);
this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};Ia.prototype=Object.create(H.prototype);Ia.prototype.constructor=Ia;Ia.prototype.isLineCurve=!0;Ia.prototype.getPoint=function(a,b){b=b||new v;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Ia.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Ia.prototype.getTangent=function(a,b){a=b||new v;return a=a.copy(this.v2).sub(this.v1).normalize()};Ia.prototype.copy=function(a){H.prototype.copy.call(this,
a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ia.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Ia.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Za.prototype=Object.create(H.prototype);Za.prototype.constructor=Za;Za.prototype.isLineCurve3=!0;Za.prototype.getPoint=function(a,b){b=b||new p;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),
b.multiplyScalar(a).add(this.v1));return b};Za.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Za.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Za.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Za.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};$a.prototype=Object.create(H.prototype);
$a.prototype.constructor=$a;$a.prototype.isQuadraticBezierCurve=!0;$a.prototype.getPoint=function(a,b){b=b||new v;var c=this.v0,d=this.v1,e=this.v2;b.set(ke(a,c.x,d.x,e.x),ke(a,c.y,d.y,e.y));return b};$a.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};$a.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};$a.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,
a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};kb.prototype=Object.create(H.prototype);kb.prototype.constructor=kb;kb.prototype.isQuadraticBezierCurve3=!0;kb.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2;b.set(ke(a,c.x,d.x,e.x),ke(a,c.y,d.y,e.y),ke(a,c.z,d.z,e.z));return b};kb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};kb.prototype.toJSON=function(){var a=
H.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};kb.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};ab.prototype=Object.create(H.prototype);ab.prototype.constructor=ab;ab.prototype.isSplineCurve=!0;ab.prototype.getPoint=function(a,b){b=b||new v;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-
2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(fi(d,e.x,f.x,g.x,c.x),fi(d,e.y,f.y,g.y,c.y));return b};ab.prototype.copy=function(a){H.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};ab.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());return a};ab.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,
a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new v).fromArray(d))}return this};var kh=Object.freeze({__proto__:null,ArcCurve:ed,CatmullRomCurve3:qa,CubicBezierCurve:Ya,CubicBezierCurve3:jb,EllipseCurve:Na,LineCurve:Ia,LineCurve3:Za,QuadraticBezierCurve:$a,QuadraticBezierCurve3:kb,SplineCurve:ab});vb.prototype=Object.assign(Object.create(H.prototype),{constructor:vb,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),
b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new Ia(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&
this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?
a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){H.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},toJSON:function(){var a=H.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());
return a},fromJSON:function(a){H.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new kh[d.type]).fromJSON(d))}return this}});bb.prototype=Object.assign(Object.create(vb.prototype),{constructor:bb,setFromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y);return this},moveTo:function(a,b){this.currentPoint.set(a,b);return this},lineTo:function(a,b){var c=
new Ia(this.currentPoint.clone(),new v(a,b));this.curves.push(c);this.currentPoint.set(a,b);return this},quadraticCurveTo:function(a,b,c,d){a=new $a(this.currentPoint.clone(),new v(a,b),new v(c,d));this.curves.push(a);this.currentPoint.set(c,d);return this},bezierCurveTo:function(a,b,c,d,e,f){a=new Ya(this.currentPoint.clone(),new v(a,b),new v(c,d),new v(e,f));this.curves.push(a);this.currentPoint.set(e,f);return this},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new ab(b);
this.curves.push(b);this.currentPoint.copy(a[a.length-1]);return this},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f);return this},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f);return this},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h);return this},absellipse:function(a,b,c,d,e,f,g,h){a=new Na(a,b,c,d,e,f,g,h);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,
b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a);return this},copy:function(a){vb.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=vb.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){vb.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});Nb.prototype=Object.assign(Object.create(bb.prototype),{constructor:Nb,getPointsHoles:function(a){for(var b=
[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){bb.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=bb.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());return a},fromJSON:function(a){bb.prototype.fromJSON.call(this,
a);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new bb).fromJSON(d))}return this}});S.prototype=Object.assign(Object.create(y.prototype),{constructor:S,isLight:!0,copy:function(a){y.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=y.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;void 0!==this.groundColor&&(a.object.groundColor=
this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});ff.prototype=Object.assign(Object.create(S.prototype),{constructor:ff,isHemisphereLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);return this}});
Object.assign(lb.prototype,{_projScreenMatrix:new N,_lightPositionWorld:new p,_lookTarget:new p,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(a){var b=this.camera,c=this.matrix,d=this._projScreenMatrix,e=this._lookTarget,f=this._lightPositionWorld;f.setFromMatrixPosition(a.matrixWorld);b.position.copy(f);e.setFromMatrixPosition(a.target.matrixWorld);b.lookAt(e);b.updateMatrixWorld();d.multiplyMatrices(b.projectionMatrix,
b.matrixWorldInverse);this._frustum.setFromProjectionMatrix(d);c.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);c.multiply(b.projectionMatrix);c.multiply(b.matrixWorldInverse)},getViewport:function(a){return this._viewports[a]},getFrameExtents:function(){return this._frameExtents},copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&
(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;return a}});gf.prototype=Object.assign(Object.create(lb.prototype),{constructor:gf,isSpotLightShadow:!0,updateMatrices:function(a){var b=this.camera,c=2*O.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height,e=a.distance||b.far;if(c!==b.fov||d!==b.aspect||e!==b.far)b.fov=c,b.aspect=d,b.far=e,b.updateProjectionMatrix();
lb.prototype.updateMatrices.call(this,a)}});hf.prototype=Object.assign(Object.create(S.prototype),{constructor:hf,isSpotLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});ug.prototype=Object.assign(Object.create(lb.prototype),{constructor:ug,isPointLightShadow:!0,updateMatrices:function(a,b){void 0===b&&(b=0);var c=this.camera,d=this.matrix,
e=this._lightPositionWorld,f=this._lookTarget,g=this._projScreenMatrix;e.setFromMatrixPosition(a.matrixWorld);c.position.copy(e);f.copy(c.position);f.add(this._cubeDirections[b]);c.up.copy(this._cubeUps[b]);c.lookAt(f);c.updateMatrixWorld();d.makeTranslation(-e.x,-e.y,-e.z);g.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);this._frustum.setFromProjectionMatrix(g)}});jf.prototype=Object.assign(Object.create(S.prototype),{constructor:jf,isPointLight:!0,copy:function(a){S.prototype.copy.call(this,
a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});fd.prototype=Object.assign(Object.create(fb.prototype),{constructor:fd,isOrthographicCamera:!0,copy:function(a,b){fb.prototype.copy.call(this,a,b);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,
fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/
2,e=c-a;c+=a;a=d+b;b=d-b;null!==this.view&&this.view.enabled&&(d=(this.right-this.left)/this.view.fullWidth/this.zoom,b=(this.top-this.bottom)/this.view.fullHeight/this.zoom,e+=d*this.view.offsetX,c=e+d*this.view.width,a-=b*this.view.offsetY,b=a-b*this.view.height);this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=y.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=
this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});kf.prototype=Object.assign(Object.create(lb.prototype),{constructor:kf,isDirectionalLightShadow:!0,updateMatrices:function(a){lb.prototype.updateMatrices.call(this,a)}});lf.prototype=Object.assign(Object.create(S.prototype),{constructor:lf,isDirectionalLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.target=
a.target.clone();this.shadow=a.shadow.clone();return this}});mf.prototype=Object.assign(Object.create(S.prototype),{constructor:mf,isAmbientLight:!0});nf.prototype=Object.assign(Object.create(S.prototype),{constructor:nf,isRectAreaLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=S.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});Object.assign(of.prototype,{isSphericalHarmonics3:!0,
set:function(a){for(var b=0;9>b;b++)this.coefficients[b].copy(a[b]);return this},zero:function(){for(var a=0;9>a;a++)this.coefficients[a].set(0,0,0);return this},getAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.282095);b.addScaledVector(e[1],.488603*d);b.addScaledVector(e[2],.488603*a);b.addScaledVector(e[3],.488603*c);b.addScaledVector(e[4],1.092548*c*d);b.addScaledVector(e[5],1.092548*d*a);b.addScaledVector(e[6],.315392*(3*a*a-1));b.addScaledVector(e[7],
1.092548*c*a);b.addScaledVector(e[8],.546274*(c*c-d*d));return b},getIrradianceAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.886227);b.addScaledVector(e[1],1.023328*d);b.addScaledVector(e[2],1.023328*a);b.addScaledVector(e[3],1.023328*c);b.addScaledVector(e[4],.858086*c*d);b.addScaledVector(e[5],.858086*d*a);b.addScaledVector(e[6],.743125*a*a-.247708);b.addScaledVector(e[7],.858086*c*a);b.addScaledVector(e[8],.429043*(c*c-d*d));return b},add:function(a){for(var b=
0;9>b;b++)this.coefficients[b].add(a.coefficients[b]);return this},addScaledSH:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].addScaledVector(a.coefficients[c],b);return this},scale:function(a){for(var b=0;9>b;b++)this.coefficients[b].multiplyScalar(a);return this},lerp:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].lerp(a.coefficients[c],b);return this},equals:function(a){for(var b=0;9>b;b++)if(!this.coefficients[b].equals(a.coefficients[b]))return!1;return!0},copy:function(a){return this.set(a.coefficients)},
clone:function(){return(new this.constructor).copy(this)},fromArray:function(a,b){void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].fromArray(a,b+3*d);return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].toArray(a,b+3*d);return a}});Object.assign(of,{getBasisAt:function(a,b){var c=a.x,d=a.y;a=a.z;b[0]=.282095;b[1]=.488603*d;b[2]=.488603*a;b[3]=.488603*c;b[4]=1.092548*c*d;b[5]=1.092548*d*a;b[6]=.315392*(3*a*a-1);b[7]=1.092548*
c*a;b[8]=.546274*(c*c-d*d)}});Ua.prototype=Object.assign(Object.create(S.prototype),{constructor:Ua,isLightProbe:!0,copy:function(a){S.prototype.copy.call(this,a);this.sh.copy(a.sh);return this},fromJSON:function(a){this.intensity=a.intensity;this.sh.fromArray(a.sh);return this},toJSON:function(a){a=S.prototype.toJSON.call(this,a);a.object.sh=this.sh.toArray();return a}});pf.prototype=Object.assign(Object.create(V.prototype),{constructor:pf,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setPath(e.path);
f.load(a,function(c){try{b(e.parse(JSON.parse(c)))}catch(h){d?d(h):console.error(h),e.manager.itemError(a)}},c,d)},parse:function(a){function b(a){void 0===c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new Sk[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.sheen&&(d.sheen=(new D).setHex(a.sheen));
void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearcoat&&(d.clearcoat=a.clearcoat);void 0!==a.clearcoatRoughness&&(d.clearcoatRoughness=a.clearcoatRoughness);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.combine&&(d.combine=a.combine);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=
a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.stencilWrite&&(d.stencilWrite=a.stencilWrite);void 0!==a.stencilWriteMask&&(d.stencilWriteMask=a.stencilWriteMask);void 0!==a.stencilFunc&&(d.stencilFunc=a.stencilFunc);void 0!==a.stencilRef&&(d.stencilRef=a.stencilRef);void 0!==
a.stencilFuncMask&&(d.stencilFuncMask=a.stencilFuncMask);void 0!==a.stencilFail&&(d.stencilFail=a.stencilFail);void 0!==a.stencilZFail&&(d.stencilZFail=a.stencilZFail);void 0!==a.stencilZPass&&(d.stencilZPass=a.stencilZPass);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.rotation&&
(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits=a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);
void 0!==a.morphNormals&&(d.morphNormals=a.morphNormals);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.vertexTangents&&(d.vertexTangents=a.vertexTangents);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.toneMapped&&(d.toneMapped=a.toneMapped);void 0!==a.userData&&(d.userData=a.userData);void 0!==a.vertexColors&&(d.vertexColors="number"===typeof a.vertexColors?0<a.vertexColors?!0:!1:a.vertexColors);if(void 0!==a.uniforms)for(var e in a.uniforms){var f=a.uniforms[e];d.uniforms[e]=
{};switch(f.type){case "t":d.uniforms[e].value=b(f.value);break;case "c":d.uniforms[e].value=(new D).setHex(f.value);break;case "v2":d.uniforms[e].value=(new v).fromArray(f.value);break;case "v3":d.uniforms[e].value=(new p).fromArray(f.value);break;case "v4":d.uniforms[e].value=(new R).fromArray(f.value);break;case "m3":d.uniforms[e].value=(new ya).fromArray(f.value);case "m4":d.uniforms[e].value=(new N).fromArray(f.value);break;default:d.uniforms[e].value=f.value}}void 0!==a.defines&&(d.defines=
a.defines);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);if(void 0!==a.extensions)for(var g in a.extensions)d.extensions[g]=a.extensions[g];void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.matcap&&(d.matcap=b(a.matcap));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap));void 0!==a.bumpMap&&
(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);void 0!==a.normalScale&&(e=a.normalScale,!1===Array.isArray(e)&&(e=[e,e]),d.normalScale=(new v).fromArray(e));void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);
void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.envMapIntensity&&(d.envMapIntensity=a.envMapIntensity);void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.refractionRatio&&(d.refractionRatio=
a.refractionRatio);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));void 0!==a.clearcoatMap&&(d.clearcoatMap=b(a.clearcoatMap));void 0!==a.clearcoatRoughnessMap&&(d.clearcoatRoughnessMap=b(a.clearcoatRoughnessMap));void 0!==a.clearcoatNormalMap&&(d.clearcoatNormalMap=b(a.clearcoatNormalMap));
void 0!==a.clearcoatNormalScale&&(d.clearcoatNormalScale=(new v).fromArray(a.clearcoatNormalScale));return d},setTextures:function(a){this.textures=a;return this}});var lh={decodeText:function(a){if("undefined"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b="",c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);try{return decodeURIComponent(escape(b))}catch(e){return b}},extractUrlBase:function(a){var b=a.lastIndexOf("/");return-1===b?"./":a.substr(0,b+1)}};me.prototype=Object.assign(Object.create(F.prototype),
{constructor:me,isInstancedBufferGeometry:!0,copy:function(a){F.prototype.copy.call(this,a);this.instanceCount=a.instanceCount;return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a=F.prototype.toJSON.call(this);a.instanceCount=this.instanceCount;a.isInstancedBufferGeometry=!0;return a}});qf.prototype=Object.assign(Object.create(G.prototype),{constructor:qf,isInstancedBufferAttribute:!0,copy:function(a){G.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;
return this},toJSON:function(){var a=G.prototype.toJSON.call(this);a.meshPerAttribute=this.meshPerAttribute;a.isInstancedBufferAttribute=!0;return a}});rf.prototype=Object.assign(Object.create(V.prototype),{constructor:rf,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setPath(e.path);f.load(a,function(c){try{b(e.parse(JSON.parse(c)))}catch(h){d?d(h):console.error(h),e.manager.itemError(a)}},c,d)},parse:function(a){var b=a.isInstancedBufferGeometry?new me:new F,c=a.data.index;if(void 0!==
c){var d=new mh[c.type](c.array);b.setIndex(new G(d,1))}c=a.data.attributes;for(var e in c){var f=c[e];d=new mh[f.type](f.array);d=new (f.isInstancedBufferAttribute?qf:G)(d,f.itemSize,f.normalized);void 0!==f.name&&(d.name=f.name);b.setAttribute(e,d)}var g=a.data.morphAttributes;if(g)for(e in g){var h=g[e],l=[];c=0;for(var k=h.length;c<k;c++)f=h[c],d=new mh[f.type](f.array),d=new G(d,f.itemSize,f.normalized),void 0!==f.name&&(d.name=f.name),l.push(d);b.morphAttributes[e]=l}a.data.morphTargetsRelative&&
(b.morphTargetsRelative=!0);e=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==e)for(c=0,f=e.length;c!==f;++c)d=e[c],b.addGroup(d.start,d.count,d.materialIndex);c=a.data.boundingSphere;void 0!==c&&(e=new p,void 0!==c.center&&e.fromArray(c.center),b.boundingSphere=new eb(e,c.radius));a.name&&(b.name=a.name);a.userData&&(b.userData=a.userData);return b}});var mh={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,
Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};sf.prototype=Object.assign(Object.create(V.prototype),{constructor:sf,load:function(a,b,c,d){var e=this,f=""===this.path?lh.extractUrlBase(a):this.path;this.resourcePath=this.resourcePath||f;f=new Ta(e.manager);f.setPath(this.path);f.load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(l){void 0!==d&&d(l);console.error("THREE:ObjectLoader: Can't parse "+
a+".",l.message);return}c=f.metadata;void 0===c||void 0===c.type||"geometry"===c.type.toLowerCase()?console.error("THREE.ObjectLoader: Can't load "+a):e.parse(f,b)},c,d)},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==
a.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new Nb).fromJSON(a[c]);b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new rf,e=0,f=a.length;e<f;e++){var g=a[e];switch(g.type){case "PlaneGeometry":case "PlaneBufferGeometry":var h=new ra[g.type](g.width,g.height,g.widthSegments,g.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":h=new ra[g.type](g.width,
g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":h=new ra[g.type](g.radius,g.segments,g.thetaStart,g.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":h=new ra[g.type](g.radiusTop,g.radiusBottom,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case "ConeGeometry":case "ConeBufferGeometry":h=new ra[g.type](g.radius,g.height,g.radialSegments,g.heightSegments,g.openEnded,
g.thetaStart,g.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":h=new ra[g.type](g.radius,g.widthSegments,g.heightSegments,g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case "DodecahedronGeometry":case "DodecahedronBufferGeometry":case "IcosahedronGeometry":case "IcosahedronBufferGeometry":case "OctahedronGeometry":case "OctahedronBufferGeometry":case "TetrahedronGeometry":case "TetrahedronBufferGeometry":h=new ra[g.type](g.radius,g.detail);break;case "RingGeometry":case "RingBufferGeometry":h=
new ra[g.type](g.innerRadius,g.outerRadius,g.thetaSegments,g.phiSegments,g.thetaStart,g.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":h=new ra[g.type](g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":h=new ra[g.type](g.radius,g.tube,g.tubularSegments,g.radialSegments,g.p,g.q);break;case "TubeGeometry":case "TubeBufferGeometry":h=new ra[g.type]((new kh[g.path.type]).fromJSON(g.path),g.tubularSegments,g.radius,
g.radialSegments,g.closed);break;case "LatheGeometry":case "LatheBufferGeometry":h=new ra[g.type](g.points,g.segments,g.phiStart,g.phiLength);break;case "PolyhedronGeometry":case "PolyhedronBufferGeometry":h=new ra[g.type](g.vertices,g.indices,g.radius,g.details);break;case "ShapeGeometry":case "ShapeBufferGeometry":h=[];for(var l=0,k=g.shapes.length;l<k;l++){var p=b[g.shapes[l]];h.push(p)}h=new ra[g.type](h,g.curveSegments);break;case "ExtrudeGeometry":case "ExtrudeBufferGeometry":h=[];l=0;for(k=
g.shapes.length;l<k;l++)p=b[g.shapes[l]],h.push(p);l=g.options.extrudePath;void 0!==l&&(g.options.extrudePath=(new kh[l.type]).fromJSON(l));h=new ra[g.type](h,g.options);break;case "BufferGeometry":case "InstancedBufferGeometry":h=d.parse(g);break;case "Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+g.type+'"');continue}h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);!0===h.isBufferGeometry&&
void 0!==g.userData&&(h.userData=g.userData);c[g.uuid]=h}return c},parseMaterials:function(a,b){var c={},d={};if(void 0!==a){var e=new pf;e.setTextures(b);b=0;for(var f=a.length;b<f;b++){var g=a[b];if("MultiMaterial"===g.type){for(var h=[],l=0;l<g.materials.length;l++){var k=g.materials[l];void 0===c[k.uuid]&&(c[k.uuid]=e.parse(k));h.push(c[k.uuid])}d[g.uuid]=h}else void 0===c[g.uuid]&&(c[g.uuid]=e.parse(g)),d[g.uuid]=c[g.uuid]}}return d},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=
a[c],e=Sa.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a);d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){b=new qg(b);var f=new dd(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],l=h.url;if(Array.isArray(l)){e[h.uuid]=[];for(var k=0,p=l.length;k<p;k++){var n=l[k];n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?
n:d.resourcePath+n;e[h.uuid].push(c(n))}}else n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?h.url:d.resourcePath+h.url,e[h.uuid]=c(n)}}return e},parseTextures:function(a,b){function c(a,b){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for',g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",
g.image);var h=Array.isArray(b[g.image])?new qb(b[g.image]):new W(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,Tk));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],Ni),h.wrapT=c(g.wrap[1],Ni));void 0!==g.format&&(h.format=g.format);void 0!==g.type&&
(h.type=g.type);void 0!==g.encoding&&(h.encoding=g.encoding);void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,Oi));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,Oi));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);void 0!==g.premultiplyAlpha&&(h.premultiplyAlpha=g.premultiplyAlpha);void 0!==g.unpackAlignment&&(h.unpackAlignment=g.unpackAlignment);d[g.uuid]=h}return d},parseObject:function(a,b,c){function d(a){void 0===b[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",
a);return b[a]}function e(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn("THREE.ObjectLoader: Undefined material",f);b.push(c[f])}return b}void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined material",a);return c[a]}}switch(a.type){case "Scene":var f=new zc;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new D(a.background));void 0!==a.fog&&("Fog"===a.fog.type?f.fog=new Oe(a.fog.color,a.fog.near,a.fog.far):
"FogExp2"===a.fog.type&&(f.fog=new Ne(a.fog.color,a.fog.density)));break;case "PerspectiveCamera":f=new P(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "OrthographicCamera":f=new fd(a.left,a.right,a.top,a.bottom,a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},
a.view));break;case "AmbientLight":f=new mf(a.color,a.intensity);break;case "DirectionalLight":f=new lf(a.color,a.intensity);break;case "PointLight":f=new jf(a.color,a.intensity,a.distance,a.decay);break;case "RectAreaLight":f=new nf(a.color,a.intensity,a.width,a.height);break;case "SpotLight":f=new hf(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case "HemisphereLight":f=new ff(a.color,a.groundColor,a.intensity);break;case "LightProbe":f=(new Ua).fromJSON(a);break;case "SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");
case "Mesh":f=d(a.geometry);var g=e(a.material);f=new ea(f,g);break;case "InstancedMesh":f=d(a.geometry);g=e(a.material);var h=a.instanceMatrix;f=new Se(f,g,a.count);f.instanceMatrix=new G(new Float32Array(h.array),16);break;case "LOD":f=new Nd;break;case "Line":f=new La(d(a.geometry),e(a.material),a.mode);break;case "LineLoop":f=new Te(d(a.geometry),e(a.material));break;case "LineSegments":f=new ma(d(a.geometry),e(a.material));break;case "PointCloud":case "Points":f=new Nc(d(a.geometry),e(a.material));
break;case "Sprite":f=new Ld(e(a.material));break;case "Group":f=new Kc;break;default:f=new y}f.uuid=a.uuid;void 0!==a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!==a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==
a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=a.castShadow);void 0!==a.receiveShadow&&(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera=this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=
a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);void 0!==a.userData&&(f.userData=a.userData);void 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children)for(h=a.children,g=0;g<h.length;g++)f.add(this.parseObject(h[g],b,c));if("LOD"===a.type)for(void 0!==a.autoUpdate&&(f.autoUpdate=a.autoUpdate),a=a.levels,h=0;h<a.length;h++){g=a[h];var l=f.getObjectByProperty("uuid",g.object);void 0!==l&&f.addLevel(l,g.distance)}return f}});var Tk={UVMapping:300,CubeReflectionMapping:301,
CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},Ni={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Oi={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,LinearMipmapLinearFilter:1008};vg.prototype=Object.assign(Object.create(V.prototype),{constructor:vg,
setOptions:function(a){this.options=a;return this},load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=tc.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return void 0===e.options?createImageBitmap(a):createImageBitmap(a,e.options)}).then(function(c){tc.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&
d(b);e.manager.itemError(a);e.manager.itemEnd(a)});e.manager.itemStart(a)}});Object.assign(wg.prototype,{moveTo:function(a,b){this.currentPath=new bb;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b);return this},lineTo:function(a,b){this.currentPath.lineTo(a,b);return this},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d);return this},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f);return this},splineThru:function(a){this.currentPath.splineThru(a);
return this},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new Nb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],l=h.x-g.x,k=h.y-g.y;if(Math.abs(k)>Number.EPSILON){if(0>k&&(g=b[f],l=-l,h=b[e],k=-k),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=k*(a.x-g.x)-l*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}
var e=sb.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new Nb;h.curves=g.curves;b.push(h);return b}var l=!e(f[0].getPoints());l=a?!l:l;h=[];var k=[],p=[],n=0;k[n]=void 0;p[n]=[];for(var t=0,r=f.length;t<r;t++){g=f[t];var q=g.getPoints();var u=e(q);(u=a?!u:u)?(!l&&k[n]&&n++,k[n]={s:new Nb,p:q},k[n].s.curves=g.curves,l&&n++,p[n]=[]):p[n].push({h:g,p:q[0]})}if(!k[0])return c(f);if(1<k.length){t=!1;a=[];e=0;for(f=k.length;e<f;e++)h[e]=
[];e=0;for(f=k.length;e<f;e++)for(g=p[e],u=0;u<g.length;u++){l=g[u];n=!0;for(q=0;q<k.length;q++)d(l.p,k[q].p)&&(e!==q&&a.push({froms:e,tos:q,hole:u}),n?(n=!1,h[q].push(l)):t=!0);n&&h[e].push(l)}0<a.length&&(t||(p=h))}t=0;for(e=k.length;t<e;t++)for(h=k[t].s,b.push(h),a=p[t],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(xg.prototype,{isFont:!0,generateShapes:function(a,b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split("");d/=b.resolution;
var f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,l=0;l<e.length;l++){var k=e[l];if("\n"===k)g=0,h-=f;else{var p=k;k=d;var n=g,t=h,r=b,q=r.glyphs[p]||r.glyphs["?"];if(q){p=new wg;if(q.o){r=q._cachedOutline||(q._cachedOutline=q.o.split(" "));for(var u=0,v=r.length;u<v;)switch(r[u++]){case "m":var x=r[u++]*k+n;var w=r[u++]*k+t;p.moveTo(x,w);break;case "l":x=r[u++]*k+n;w=r[u++]*k+t;p.lineTo(x,w);break;case "q":var y=r[u++]*k+n;var A=r[u++]*k+t;var B=r[u++]*k+n;
var C=r[u++]*k+t;p.quadraticCurveTo(B,C,y,A);break;case "b":y=r[u++]*k+n,A=r[u++]*k+t,B=r[u++]*k+n,C=r[u++]*k+t,x=r[u++]*k+n,w=r[u++]*k+t,p.bezierCurveTo(B,C,x,w,y,A)}}k={offsetX:q.ha*k,path:p}}else console.error('THREE.Font: character "'+p+'" does not exists in font family '+r.familyName+"."),k=void 0;g+=k.offsetX;a.push(k.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,a[b].toShapes());return c}});yg.prototype=Object.assign(Object.create(V.prototype),{constructor:yg,load:function(a,
b,c,d){var e=this,f=new Ta(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(l){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new xg(a)}});var Rf,Dg={getContext:function(){void 0===Rf&&(Rf=new (window.AudioContext||window.webkitAudioContext));return Rf},setContext:function(a){Rf=a}};tf.prototype=Object.assign(Object.create(V.prototype),
{constructor:tf,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setResponseType("arraybuffer");f.setPath(e.path);f.load(a,function(c){try{var f=c.slice(0);Dg.getContext().decodeAudioData(f,function(a){b(a)})}catch(l){d?d(l):console.error(l),e.manager.itemError(a)}},c,d)}});zg.prototype=Object.assign(Object.create(Ua.prototype),{constructor:zg,isHemisphereLightProbe:!0,copy:function(a){Ua.prototype.copy.call(this,a);return this},toJSON:function(a){return Ua.prototype.toJSON.call(this,a)}});
Ag.prototype=Object.assign(Object.create(Ua.prototype),{constructor:Ag,isAmbientLightProbe:!0,copy:function(a){Ua.prototype.copy.call(this,a);return this},toJSON:function(a){return Ua.prototype.toJSON.call(this,a)}});var Pi=new N,Qi=new N;Object.assign(gi.prototype,{update:function(a){var b=this._cache;if(b.focus!==a.focus||b.fov!==a.fov||b.aspect!==a.aspect*this.aspect||b.near!==a.near||b.far!==a.far||b.zoom!==a.zoom||b.eyeSep!==this.eyeSep){b.focus=a.focus;b.fov=a.fov;b.aspect=a.aspect*this.aspect;
b.near=a.near;b.far=a.far;b.zoom=a.zoom;b.eyeSep=this.eyeSep;var c=a.projectionMatrix.clone(),d=b.eyeSep/2,e=d*b.near/b.focus,f=b.near*Math.tan(O.DEG2RAD*b.fov*.5)/b.zoom;Qi.elements[12]=-d;Pi.elements[12]=d;d=-f*b.aspect+e;var g=f*b.aspect+e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraL.projectionMatrix.copy(c);d=-f*b.aspect-e;g=f*b.aspect-e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraR.projectionMatrix.copy(c)}this.cameraL.matrixWorld.copy(a.matrixWorld).multiply(Qi);
this.cameraR.matrixWorld.copy(a.matrixWorld).multiply(Pi)}});Object.assign(Bg.prototype,{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?
Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});var uc=new p,Ri=new va,Uk=new p,vc=new p;Cg.prototype=Object.assign(Object.create(y.prototype),{constructor:Cg,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==
this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(a){y.prototype.updateMatrixWorld.call(this,a);a=this.context.listener;
var b=this.up;this.timeDelta=this._clock.getDelta();this.matrixWorld.decompose(uc,Ri,Uk);vc.set(0,0,-1).applyQuaternion(Ri);if(a.positionX){var c=this.context.currentTime+this.timeDelta;a.positionX.linearRampToValueAtTime(uc.x,c);a.positionY.linearRampToValueAtTime(uc.y,c);a.positionZ.linearRampToValueAtTime(uc.z,c);a.forwardX.linearRampToValueAtTime(vc.x,c);a.forwardY.linearRampToValueAtTime(vc.y,c);a.forwardZ.linearRampToValueAtTime(vc.z,c);a.upX.linearRampToValueAtTime(b.x,c);a.upY.linearRampToValueAtTime(b.y,
c);a.upZ.linearRampToValueAtTime(b.z,c)}else a.setPosition(uc.x,uc.y,uc.z),a.setOrientation(vc.x,vc.y,vc.z,b.x,b.y,b.z)}});gd.prototype=Object.assign(Object.create(y.prototype),{constructor:gd,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();
return this},setMediaStreamSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaStreamNode";this.source=this.context.createMediaStreamSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(a){void 0===a&&(a=0);if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
else return this._startedAt=this.context.currentTime+a,a=this.context.createBufferSource(),a.buffer=this.buffer,a.loop=this.loop,a.loopStart=this.loopStart,a.loopEnd=this.loopEnd,a.onended=this.onEnded.bind(this),a.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=a,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
else return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress%=this.duration||this.buffer.duration),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);
for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},
getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},setDetune:function(a){this.detune=a;if(void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===
this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.playbackRate=a,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
else return this.loop=a,!0===this.isPlaying&&(this.source.loop=this.loop),this},setLoopStart:function(a){this.loopStart=a;return this},setLoopEnd:function(a){this.loopEnd=a;return this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});var wc=new p,Si=new va,Vk=new p,xc=new p;Eg.prototype=Object.assign(Object.create(gd.prototype),{constructor:Eg,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},
setRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle=
a;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(a){y.prototype.updateMatrixWorld.call(this,a);if(!0!==this.hasPlaybackControl||!1!==this.isPlaying)if(this.matrixWorld.decompose(wc,Si,Vk),xc.set(0,0,1).applyQuaternion(Si),a=this.panner,a.positionX){var b=this.context.currentTime+this.listener.timeDelta;a.positionX.linearRampToValueAtTime(wc.x,b);a.positionY.linearRampToValueAtTime(wc.y,b);a.positionZ.linearRampToValueAtTime(wc.z,b);a.orientationX.linearRampToValueAtTime(xc.x,
b);a.orientationY.linearRampToValueAtTime(xc.y,b);a.orientationZ.linearRampToValueAtTime(xc.z,b)}else a.setPosition(wc.x,wc.y,wc.z),a.setOrientation(xc.x,xc.y,xc.z)}});Object.assign(Fg.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(Gg.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize;a=a*d+d;
var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=e},accumulateAdditive:function(a){var b=this.buffer,c=this.valueSize,d=c*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity();this._mixBufferRegionAdditive(b,d,0,a,c);this.cumulativeWeightAdditive+=a},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.cumulativeWeightAdditive,f=this.binding;this.cumulativeWeightAdditive=
this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,b*this._origIndex,1-d,b);0<e&&this._mixBufferRegionAdditive(c,a,this._addIndex*b,1,b);d=b;for(e=b+b;d!==e;++d)if(c[d]!==c[d+b]){f.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=b*this._origIndex;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this._setIdentity();this.cumulativeWeightAdditive=this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},
_setAdditiveIdentityNumeric:function(){for(var a=this._addIndex*this.valueSize,b=a+this.valueSize;a<b;a++)this.buffer[a]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric();this.buffer[4*this._addIndex+3]=1},_setAdditiveIdentityOther:function(){for(var a=this._origIndex*this.valueSize,b=this._addIndex*this.valueSize,c=0;c<this.valueSize;c++)this.buffer[b+c]=this.buffer[a+c]},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){va.slerpFlat(a,
b,a,b,a,c,d)},_slerpAdditive:function(a,b,c,d,e){e*=this._workIndex;va.multiplyQuaternionsFlat(a,e,a,b,a,c);va.slerpFlat(a,b,a,b,a,e,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}},_lerpAdditive:function(a,b,c,d,e){for(var f=0;f!==e;++f){var g=b+f;a[g]+=a[c+f]*d}}});var Wk=/[\[\]\.:\/]/g,Xk="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",Yk=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),Zk=/(WCOD+)?/.source.replace("WCOD",Xk),$k=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",
"[^\\[\\]\\.:\\/]"),al=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),bl=new RegExp("^"+Yk+Zk+$k+al+"$"),cl=["material","materials","bones"];Object.assign(hi.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,
c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(Aa,{Composite:hi,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new Aa.Composite(a,b,c):new Aa(a,b,c)},sanitizeNodeName:function(a){return a.replace(/\s/g,"_").replace(Wk,"")},parseTrackName:function(a){var b=bl.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],
propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(".");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==cl.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b},findNode:function(a,b){if(!b||""===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==
c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(Aa.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=
this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,
d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];
this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=
a=Aa.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!a.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}a=a.material.materials;
break;case "bones":if(!a.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,a);return}a=
a[f]}}f=a[d];if(void 0===f)console.error("THREE.PropertyBinding: Trying to update property for track: "+b.nodeName+"."+d+" but it wasn't found.",a);else{b=this.Versioning.None;this.targetObject=a;void 0!==a.needsUpdate?b=this.Versioning.NeedsUpdate:void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",
this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}void 0!==a.morphTargetDictionary[e]&&(e=a.morphTargetDictionary[e])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=
e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=
this._setValue_unbound}});Object.assign(Aa.prototype,{_getValue_unbound:Aa.prototype.getValue,_setValue_unbound:Aa.prototype.setValue});Object.assign(ii.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,k=void 0,m=0,p=arguments.length;m!==p;++m){var n=arguments[m],t=n.uuid,r=d[t];if(void 0===r){r=b++;d[t]=r;a.push(n);t=0;for(var q=h;t!==q;++t)g[t].push(new Aa(n,
e[t],f[t]))}else if(r<c){k=a[r];var u=--c;q=a[u];d[q.uuid]=r;a[r]=q;d[t]=u;a[u]=n;t=0;for(q=h;t!==q;++t){var v=g[t],x=v[r];v[r]=v[u];void 0===x&&(x=new Aa(n,e[t],f[t]));v[u]=x}}else a[r]!==k&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=
arguments.length;f!==g;++f){var h=arguments[f],k=h.uuid,m=c[k];if(void 0!==m&&m>=b){var p=b++,n=a[p];c[n.uuid]=m;a[m]=n;c[k]=p;a[p]=h;h=0;for(k=e;h!==k;++h){n=d[h];var t=n[m];n[m]=n[p];n[p]=t}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g].uuid,m=d[k];if(void 0!==m)if(delete d[k],m<c){k=--c;var p=a[k],n=--b,t=a[n];d[p.uuid]=m;a[m]=p;d[t.uuid]=
k;a[k]=t;a.pop();p=0;for(t=f;p!==t;++p){var r=e[p],q=r[n];r[m]=r[k];r[k]=q;r.pop()}}else for(n=--b,t=a[n],d[t.uuid]=m,a[m]=t,a.pop(),p=0,t=f;p!==t;++p)r=e[p],r[m]=r[n],r.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,m=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(m);c=k;for(d=h.length;c!==d;++c)m[c]=new Aa(h[c],a,b);
return m},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(ji.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},
isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,
0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=
this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());
d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=
null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a)switch(b=this._interpolants,e=this._propertyBindings,this.blendMode){case 2501:for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulateAdditive(a);break;default:for(f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&
(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===e?b:f&&1===(e&1)?c-b:b;if(2200===
d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else{this.time=b;break a}this.clampWhenFinished?this.paused=!0:this.enabled=!1;this.time=b;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:this.enabled=
!1,this.time=b=0<a?c:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this.time=b,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:d}))}else this.time=b;if(f&&1===(e&1))return c-b}return b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?
2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Hg.prototype=Object.assign(Object.create(ua.prototype),{constructor:Hg,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0===
k&&(k={},h[g]=k);for(h=0;h!==e;++h){var m=d[h],p=m.name,n=k[p];if(void 0===n){n=f[h];if(void 0!==n){null===n._cacheIndex&&(++n.referenceCount,this._addInactiveBinding(n,g,p));continue}n=new Gg(Aa.create(c,p,b&&b._propertyBindings[h].binding.parsedPath),m.ValueTypeName,m.getValueSize());++n.referenceCount;this._addInactiveBinding(n,g,p)}f[h]=n;a[h].resultBuffer=n.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,
d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=
[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},
_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;
c=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,
d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,
f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];0===Object.keys(f).length&&delete e[d]},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,
c=a[b];void 0===c&&(c=new ie(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b,c){var d=b||this._root,e=d.uuid;d="string"===typeof a?Sa.findByName(d,a):a;a=null!==d?d.uuid:a;var f=
this._actionsByClip[a],g=null;void 0===c&&(c=null!==d?d.blendMode:2500);if(void 0!==f){g=f.actionByRoot[e];if(void 0!==g&&g.blendMode===c)return g;g=f.knownActions[0];null===d&&(d=g._clip)}if(null===d)return null;b=new ji(this,d,b,c);this._bindAction(b,g);this._addInactiveAction(b,a,e);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c="string"===typeof a?Sa.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=
this._actions,b=this._nActiveActions-1;0<=b;--b)a[b].stop();return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},setTime:function(a){for(var b=this.time=0;b<this._actions.length;b++)this._actions[b].time=0;return this.update(a)},getRoot:function(){return this._root},uncacheClip:function(a){var b=
this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];
if(void 0!==d)for(var e in d)a=d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});uf.prototype.clone=function(){return new uf(void 0===this.value.clone?this.value:this.value.clone())};Ig.prototype=Object.assign(Object.create(rb.prototype),{constructor:Ig,isInstancedInterleavedBuffer:!0,copy:function(a){rb.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;
return this}});Object.assign(Jg.prototype,{set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize(),this.camera=b):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld),this.camera=b):console.error("THREE.Raycaster: Unsupported camera type.")},
intersectObject:function(a,b,c){c=c||[];Kg(a,this,c,b);c.sort(ki);return c},intersectObjects:function(a,b,c){c=c||[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<e;d++)Kg(a[d],this,c,b);c.sort(ki);return c}});Object.assign(li.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=
a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+b*b+c*c);0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a,c),this.phi=Math.acos(O.clamp(b/this.radius,-1,1)));return this}});Object.assign(mi.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},
clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+c*c);this.theta=Math.atan2(a,c);this.y=b;return this}});var Ti=new v;Object.assign(Lg.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<
c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(a,b){b=Ti.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0===
a&&(console.warn("THREE.Box2: .getCenter() target is now required"),a=new v);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box2: .getSize() target is now required"),a=new v);return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new v);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<
this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new v);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return Ti.copy(a).clamp(this.min,this.max).sub(a).length()},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);
this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Ui=new p,Sf=new p;Object.assign(Mg.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new p);return a.addVectors(this.start,this.end).multiplyScalar(.5)},
delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"),a=new p);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn("THREE.Line3: .at() target is now required"),b=new p);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(a,b){Ui.subVectors(a,this.start);Sf.subVectors(this.end,
this.start);a=Sf.dot(Sf);a=Sf.dot(Ui)/a;b&&(a=O.clamp(a,0,1));return a},closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new p);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});ne.prototype=Object.create(y.prototype);
ne.prototype.constructor=ne;ne.prototype.isImmediateRenderObject=!0;var Vi=new p;hd.prototype=Object.create(y.prototype);hd.prototype.constructor=hd;hd.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};hd.prototype.update=function(){this.light.updateMatrixWorld();var a=this.light.distance?this.light.distance:1E3,b=a*Math.tan(this.light.angle);this.cone.scale.set(b,b,a);Vi.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(Vi);void 0!==this.color?
this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)};var Tb=new p,Tf=new N,nh=new N;pc.prototype=Object.create(ma.prototype);pc.prototype.constructor=pc;pc.prototype.isSkeletonHelper=!0;pc.prototype.updateMatrixWorld=function(a){var b=this.bones,c=this.geometry,d=c.getAttribute("position");nh.getInverse(this.root.matrixWorld);for(var e=0,f=0;e<b.length;e++){var g=b[e];g.parent&&g.parent.isBone&&(Tf.multiplyMatrices(nh,g.matrixWorld),Tb.setFromMatrixPosition(Tf),
d.setXYZ(f,Tb.x,Tb.y,Tb.z),Tf.multiplyMatrices(nh,g.parent.matrixWorld),Tb.setFromMatrixPosition(Tf),d.setXYZ(f+1,Tb.x,Tb.y,Tb.z),f+=2)}c.getAttribute("position").needsUpdate=!0;y.prototype.updateMatrixWorld.call(this,a)};id.prototype=Object.create(ea.prototype);id.prototype.constructor=id;id.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};id.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};
var dl=new p,Wi=new D,Xi=new D;jd.prototype=Object.create(y.prototype);jd.prototype.constructor=jd;jd.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};jd.prototype.update=function(){var a=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var b=a.geometry.getAttribute("color");Wi.copy(this.light.color);Xi.copy(this.light.groundColor);for(var c=0,d=b.count;c<d;c++){var e=c<d/2?Wi:Xi;b.setXYZ(c,e.r,e.g,e.b)}b.needsUpdate=
!0}a.lookAt(dl.setFromMatrixPosition(this.light.matrixWorld).negate())};vf.prototype=Object.assign(Object.create(ma.prototype),{constructor:vf,copy:function(a){ma.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);return this},clone:function(){return(new this.constructor).copy(this)}});wf.prototype=Object.create(ma.prototype);wf.prototype.constructor=wf;var Yi=new p,Uf=new p,Zi=new p;kd.prototype=Object.create(y.prototype);kd.prototype.constructor=kd;kd.prototype.dispose=
function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};kd.prototype.update=function(){Yi.setFromMatrixPosition(this.light.matrixWorld);Uf.setFromMatrixPosition(this.light.target.matrixWorld);Zi.subVectors(Uf,Yi);this.lightPlane.lookAt(Uf);void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),
this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(Uf);this.targetLine.scale.z=Zi.length()};var xf=new p,la=new fb;oe.prototype=Object.create(ma.prototype);oe.prototype.constructor=oe;oe.prototype.update=function(){var a=this.geometry,b=this.pointMap;la.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse);fa("c",b,a,la,0,0,-1);fa("t",b,a,la,0,0,1);fa("n1",b,a,la,-1,-1,-1);fa("n2",b,a,la,1,-1,-1);fa("n3",b,a,la,-1,1,-1);fa("n4",b,a,la,1,1,-1);fa("f1",b,a,la,
-1,-1,1);fa("f2",b,a,la,1,-1,1);fa("f3",b,a,la,-1,1,1);fa("f4",b,a,la,1,1,1);fa("u1",b,a,la,.7,1.1,-1);fa("u2",b,a,la,-.7,1.1,-1);fa("u3",b,a,la,0,2,-1);fa("cf1",b,a,la,-1,0,1);fa("cf2",b,a,la,1,0,1);fa("cf3",b,a,la,0,-1,1);fa("cf4",b,a,la,0,1,1);fa("cn1",b,a,la,-1,0,-1);fa("cn2",b,a,la,1,0,-1);fa("cn3",b,a,la,0,-1,-1);fa("cn4",b,a,la,0,1,-1);a.getAttribute("position").needsUpdate=!0};var Vf=new Va;wb.prototype=Object.create(ma.prototype);wb.prototype.constructor=wb;wb.prototype.update=function(a){void 0!==
a&&console.warn("THREE.BoxHelper: .update() has no longer arguments.");void 0!==this.object&&Vf.setFromObject(this.object);if(!Vf.isEmpty()){a=Vf.min;var b=Vf.max,c=this.geometry.attributes.position,d=c.array;d[0]=b.x;d[1]=b.y;d[2]=b.z;d[3]=a.x;d[4]=b.y;d[5]=b.z;d[6]=a.x;d[7]=a.y;d[8]=b.z;d[9]=b.x;d[10]=a.y;d[11]=b.z;d[12]=b.x;d[13]=b.y;d[14]=a.z;d[15]=a.x;d[16]=b.y;d[17]=a.z;d[18]=a.x;d[19]=a.y;d[20]=a.z;d[21]=b.x;d[22]=a.y;d[23]=a.z;c.needsUpdate=!0;this.geometry.computeBoundingSphere()}};wb.prototype.setFromObject=
function(a){this.object=a;this.update();return this};wb.prototype.copy=function(a){ma.prototype.copy.call(this,a);this.object=a.object;return this};wb.prototype.clone=function(){return(new this.constructor).copy(this)};pe.prototype=Object.create(ma.prototype);pe.prototype.constructor=pe;pe.prototype.updateMatrixWorld=function(a){var b=this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),y.prototype.updateMatrixWorld.call(this,a))};qe.prototype=Object.create(La.prototype);
qe.prototype.constructor=qe;qe.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);y.prototype.updateMatrixWorld.call(this,a)};var $i=new p,yf,Ng;xb.prototype=Object.create(y.prototype);xb.prototype.constructor=xb;xb.prototype.setDirection=function(a){.99999<a.y?this.quaternion.set(0,0,0,1):-.99999>a.y?this.quaternion.set(1,0,0,0):($i.set(a.z,
0,-a.x).normalize(),this.quaternion.setFromAxisAngle($i,Math.acos(a.y)))};xb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(1E-4,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};xb.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};xb.prototype.copy=function(a){y.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);
return this};xb.prototype.clone=function(){return(new this.constructor).copy(this)};re.prototype=Object.create(ma.prototype);re.prototype.constructor=re;var nb=Math.pow(2,8),aj=[.125,.215,.35,.446,.526,.582],bj=5+aj.length,mb={3E3:0,3001:1,3002:2,3004:3,3005:4,3006:5,3007:6},oh=new fd,ph=function(){for(var a=[],b=[],c=[],d=8,e=0;e<bj;e++){var f=Math.pow(2,d);b.push(f);var g=1/f;4<e?g=aj[e-8+4-1]:0==e&&(g=0);c.push(g);g=1/(f-1);f=-g/2;g=1+g/2;var h=[f,f,g,f,g,g,f,f,g,g,f,g];f=new Float32Array(108);
g=new Float32Array(72);for(var k=new Float32Array(36),m=0;6>m;m++){var p=m%3*2/3-1,n=2<m?0:-1;f.set([p,n,0,p+2/3,n,0,p+2/3,n+1,0,p,n,0,p+2/3,n+1,0,p,n+1,0],18*m);g.set(h,12*m);k.set([m,m,m,m,m,m],6*m)}h=new F;h.setAttribute("position",new G(f,3));h.setAttribute("uv",new G(g,2));h.setAttribute("faceIndex",new G(k,1));a.push(h);4<d&&d--}return{_lodPlanes:a,_sizeLods:b,_sigmas:c}}(),Ce=ph._lodPlanes,cj=ph._sizeLods,Wf=ph._sigmas,qh=null,yc=(1+Math.sqrt(5))/2,xd=1/yc,dj=[new p(1,1,1),new p(-1,1,1),new p(1,
1,-1),new p(-1,1,-1),new p(0,yc,xd),new p(0,yc,-xd),new p(xd,0,yc),new p(-xd,0,yc),new p(yc,xd,0),new p(-yc,xd,0)];Og.prototype={constructor:Og,fromScene:function(a,b,c,d){void 0===b&&(b=0);void 0===c&&(c=.1);void 0===d&&(d=100);qh=this._renderer.getRenderTarget();var e=this._allocateTargets();this._sceneToCubeUV(a,c,d,e);0<b&&this._blur(e,0,0,b);this._applyPMREM(e);this._cleanup(e);return e},fromEquirectangular:function(a){a.magFilter=1003;a.minFilter=1003;a.generateMipmaps=!1;return this.fromCubemap(a)},
fromCubemap:function(a){qh=this._renderer.getRenderTarget();var b=this._allocateTargets(a);this._textureToCubeUV(a,b);this._applyPMREM(b);this._cleanup(b);return b},compileCubemapShader:function(){null===this._cubemapShader&&(this._cubemapShader=qi(),this._compileMaterial(this._cubemapShader))},compileEquirectangularShader:function(){null===this._equirectShader&&(this._equirectShader=pi(),this._compileMaterial(this._equirectShader))},dispose:function(){this._blurMaterial.dispose();null!==this._cubemapShader&&
this._cubemapShader.dispose();null!==this._equirectShader&&this._equirectShader.dispose();for(var a=0;a<Ce.length;a++)Ce[a].dispose()},_cleanup:function(a){this._pingPongRenderTarget.dispose();this._renderer.setRenderTarget(qh);a.scissorTest=!1;a.setSize(a.width,a.height)},_allocateTargets:function(a){var b=void 0===a||1009!==a.type?!1:3E3===a.encoding||3001===a.encoding||3007===a.encoding;b={magFilter:1003,minFilter:1003,generateMipmaps:!1,type:1009,format:1023,encoding:b?a.encoding:3002,depthBuffer:!1,
stencilBuffer:!1};var c=oi(b);c.depthBuffer=a?!1:!0;this._pingPongRenderTarget=oi(b);return c},_compileMaterial:function(a){a=new ea(Ce[0],a);this._renderer.compile(a,oh)},_sceneToCubeUV:function(a,b,c,d){b=new P(90,1,b,c);c=[1,-1,1,1,1,1];var e=[1,1,1,-1,-1,-1],f=this._renderer,g=f.outputEncoding,h=f.toneMapping,k=f.toneMappingExposure,m=f.getClearColor(),p=f.getClearAlpha();f.toneMapping=1;f.toneMappingExposure=1;f.outputEncoding=3E3;var n=a.background;if(n&&n.isColor){n.convertSRGBToLinear();var t=
Math.min(Math.max(Math.ceil(Math.log2(Math.max(n.r,n.g,n.b))),-128),127);n=n.multiplyScalar(Math.pow(2,-t));f.setClearColor(n,(t+128)/255);a.background=null}for(n=0;6>n;n++)t=n%3,0==t?(b.up.set(0,c[n],0),b.lookAt(e[n],0,0)):1==t?(b.up.set(0,0,c[n]),b.lookAt(0,e[n],0)):(b.up.set(0,c[n],0),b.lookAt(0,0,e[n])),Rg(d,t*nb,2<n?nb:0,nb,nb),f.setRenderTarget(d),f.render(a,b);f.toneMapping=h;f.toneMappingExposure=k;f.outputEncoding=g;f.setClearColor(m,p)},_textureToCubeUV:function(a,b){var c=this._renderer;
a.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=qi()):null==this._equirectShader&&(this._equirectShader=pi());var d=a.isCubeTexture?this._cubemapShader:this._equirectShader,e=new ea(Ce[0],d);d=d.uniforms;d.envMap.value=a;a.isCubeTexture||d.texelSize.value.set(1/a.image.width,1/a.image.height);d.inputEncoding.value=mb[a.encoding];d.outputEncoding.value=mb[b.texture.encoding];Rg(b,0,0,3*nb,2*nb);c.setRenderTarget(b);c.render(e,oh)},_applyPMREM:function(a){var b=this._renderer,c=b.autoClear;
b.autoClear=!1;for(var d=1;d<bj;d++)this._blur(a,d-1,d,Math.sqrt(Wf[d]*Wf[d]-Wf[d-1]*Wf[d-1]),dj[(d-1)%dj.length]);b.autoClear=c},_blur:function(a,b,c,d,e){var f=this._pingPongRenderTarget;this._halfBlur(a,f,b,c,d,"latitudinal",e);this._halfBlur(f,a,c,c,d,"longitudinal",e)},_halfBlur:function(a,b,c,d,e,f,g){var h=this._renderer,k=this._blurMaterial;"latitudinal"!==f&&"longitudinal"!==f&&console.error("blur direction must be either latitudinal or longitudinal!");var m=new ea(Ce[d],k);k=k.uniforms;
var p=cj[c]-1;p=isFinite(e)?Math.PI/(2*p):2*Math.PI/39;var n=e/p,t=isFinite(e)?1+Math.floor(3*n):20;20<t&&console.warn("sigmaRadians, "+e+", is too large and will clip, as it requested "+t+" samples when the maximum is set to 20");e=[];for(var r=0,q=0;20>q;++q){var u=q/n;u=Math.exp(-u*u/2);e.push(u);0==q?r+=u:q<t&&(r+=2*u)}for(q=0;q<e.length;q++)e[q]/=r;k.envMap.value=a.texture;k.samples.value=t;k.weights.value=e;k.latitudinal.value="latitudinal"===f;g&&(k.poleAxis.value=g);k.dTheta.value=p;k.mipInt.value=
8-c;k.inputEncoding.value=mb[a.texture.encoding];k.outputEncoding.value=mb[a.texture.encoding];a=cj[d];u=3*Math.max(0,nb-2*a);Rg(b,u,(0===d?0:2*nb)+2*a*(4<d?d-8+4:0),3*a,2*a);h.setRenderTarget(b);h.render(m,oh)}};H.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(H.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(vb.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");
a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new L,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new p(e.x,
e.y,e.z||0))}return b}});Object.assign(bb.prototype,{fromPoints:function(a){console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints().");return this.setFromPoints(a)}});ri.prototype=Object.create(qa.prototype);si.prototype=Object.create(qa.prototype);Sg.prototype=Object.create(qa.prototype);Object.assign(Sg.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},
reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}});vf.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};pc.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Object.assign(V.prototype,{extractUrlBase:function(a){console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.");
return lh.extractUrlBase(a)}});V.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};Object.assign(sf.prototype,{setTexturePath:function(a){console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().");return this.setResourcePath(a)}});Object.assign(Lg.prototype,{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter().");
return this.getCenter(a)},empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize().");return this.getSize(a)}});Object.assign(Va.prototype,{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter().");
return this.getCenter(a)},empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)},size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize().");
return this.getSize(a)}});Object.assign(eb.prototype,{empty:function(){console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty().");return this.isEmpty()}});Gc.prototype.setFromMatrix=function(a){console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().");return this.setFromProjectionMatrix(a)};Mg.prototype.center=function(a){console.warn("THREE.Line3: .center() has been renamed to .getCenter().");return this.getCenter(a)};Object.assign(O,{random16:function(){console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead.");
return Math.random()},nearestPowerOfTwo:function(a){console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().");return O.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().");return O.ceilPowerOfTwo(a)}});Object.assign(ya.prototype,{flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},
multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(a){console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}});
Object.assign(N.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},getPosition:function(){console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return(new p).setFromMatrixColumn(this,
3)},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");
return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},
rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(a){console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},
applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(a,b,c,d,e,f){console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.");return this.makePerspective(a,b,d,c,e,f)}});Wa.prototype.isIntersectionLine=function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)};va.prototype.multiplyVector3=
function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)};Object.assign(Wb.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");
return this.intersectsSphere(a)}});Object.assign(pa.prototype,{area:function(){console.warn("THREE.Triangle: .area() has been renamed to .getArea().");return this.getArea()},barycoordFromPoint:function(a,b){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return this.getBarycoord(a,b)},midpoint:function(a){console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint().");return this.getMidpoint(a)},normal:function(a){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");
return this.getNormal(a)},plane:function(a){console.warn("THREE.Triangle: .plane() has been renamed to .getPlane().");return this.getPlane(a)}});Object.assign(pa,{barycoordFromPoint:function(a,b,c,d,e){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return pa.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return pa.getNormal(a,b,c,d)}});Object.assign(Nb.prototype,{extractAllPoints:function(a){console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.");
return this.extractPoints(a)},extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.");return new dc(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new fc(this,a)}});Object.assign(v.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");
return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(p.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},
getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,
a)},applyProjection:function(a){console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.");return this.applyMatrix4(a)},fromAttribute:function(a,b,c){console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().");
return this.manhattanLength()}});Object.assign(R.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},lengthManhattan:function(){console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(L.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},
applyMatrix:function(a){console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}});Object.assign(y.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");
return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(a){console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}});Object.defineProperties(y.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");
this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});Object.assign(ea.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}});
Object.defineProperties(ea.prototype,{drawMode:{get:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.");return 0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}});Object.defineProperties(Nd.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");
return this.levels}}});Object.defineProperty(Re.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}});Qe.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")};Object.defineProperty(H.prototype,"__arcLengthDivisions",{get:function(){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");return this.arcLengthDivisions},
set:function(a){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");this.arcLengthDivisions=a}});P.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(S.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");
this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");
this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");
this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(G.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead.");
return this.array.length}},dynamic:{get:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.");return 35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.");this.setUsage(35048)}}});Object.assign(G.prototype,{setDynamic:function(a){console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.");this.setUsage(!0===a?35048:35044);return this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},
setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}});Object.assign(F.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addAttribute:function(a,b,c){console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().");return b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute?"index"===
a?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(b),this):this.setAttribute(a,b):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(a,new G(b,c)))},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");
this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(a){console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().");return this.deleteAttribute(a)},applyMatrix:function(a){console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}});
Object.defineProperties(F.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});Object.defineProperties(me.prototype,{maxInstancedCount:{get:function(){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.");return this.instanceCount},set:function(a){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.");
this.instanceCount=a}}});Object.defineProperties(Jg.prototype,{linePrecision:{get:function(){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.");return this.params.Line.threshold},set:function(a){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.");this.params.Line.threshold=a}}});Object.defineProperties(rb.prototype,{dynamic:{get:function(){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.");
return 35048===this.usage},set:function(a){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.");this.setUsage(a)}}});Object.assign(rb.prototype,{setDynamic:function(a){console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.");this.setUsage(!0===a?35048:35044);return this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}});
Object.assign(hb.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}});Object.defineProperties(uf.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.");
return this}}});Object.defineProperties(K.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){console.warn("THREE.Material: .wrapRGB has been removed.");return new D}},shading:{get:function(){console.error("THREE."+
this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(a){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.");this.flatShading=1===a}},stencilMask:{get:function(){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead.");return this.stencilFuncMask},set:function(a){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead.");this.stencilFuncMask=
a}}});Object.defineProperties(Mb.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});Object.defineProperties(Ca.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},
set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});Object.assign(jg.prototype,{clearTarget:function(a,b,c,d){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.");this.setRenderTarget(a);this.clear(b,c,d)},animate:function(a){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop().");this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().");
return this.getRenderTarget()},getMaxAnisotropy:function(){console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().");return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.");return this.capabilities.precision},resetGLState:function(){console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset().");return this.state.reset()},supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");
return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.");
return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},
addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},
setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().");return this.getActiveMipmapLevel()}});Object.defineProperties(jg.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},
set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.");return this.getContext()}},
vr:{get:function(){console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr");return this.xr}},gammaInput:{get:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.");return!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.");
return!1},set:function(a){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.");this.outputEncoding=!0===a?3001:3E3}}});Object.defineProperties(Rh.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},
set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(Ba.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");
return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},
set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},
set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");
this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");
return this.texture.generateMipmaps},set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=a}}});Object.defineProperties(gd.prototype,{load:{value:function(a){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var b=this;(new tf).load(a,function(a){b.setBuffer(a)});return this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}});Fg.prototype.getData=
function(){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()};Fc.prototype.updateCubeMap=function(a,b){console.warn("THREE.CubeCamera: .updateCubeMap() is now .update().");return this.update(a,b)};Ob.crossOrigin=void 0;Ob.loadTexture=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var e=new ef;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};
Ob.loadTextureCube=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var e=new df;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};Ob.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};Ob.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};
"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"117"}}));k.ACESFilmicToneMapping=5;k.AddEquation=100;k.AddOperation=2;k.AdditiveAnimationBlendMode=2501;k.AdditiveBlending=2;k.AlphaFormat=1021;k.AlwaysDepth=1;k.AlwaysStencilFunc=519;k.AmbientLight=mf;k.AmbientLightProbe=Ag;k.AnimationClip=Sa;k.AnimationLoader=rg;k.AnimationMixer=Hg;k.AnimationObjectGroup=ii;k.AnimationUtils=ka;k.ArcCurve=ed;k.ArrayCamera=Le;k.ArrowHelper=xb;k.Audio=
gd;k.AudioAnalyser=Fg;k.AudioContext=Dg;k.AudioListener=Cg;k.AudioLoader=tf;k.AxesHelper=re;k.AxisHelper=function(a){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper.");return new re(a)};k.BackSide=1;k.BasicDepthPacking=3200;k.BasicShadowMap=0;k.BinaryTextureLoader=function(a){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.");return new cf(a)};k.Bone=kg;k.BooleanKeyframeTrack=Ze;k.BoundingBoxHelper=function(a,b){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.");
return new wb(a,b)};k.Box2=Lg;k.Box3=Va;k.Box3Helper=pe;k.BoxBufferGeometry=Gd;k.BoxGeometry=fh;k.BoxHelper=wb;k.BufferAttribute=G;k.BufferGeometry=F;k.BufferGeometryLoader=rf;k.ByteType=1010;k.Cache=tc;k.Camera=fb;k.CameraHelper=oe;k.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")};k.CanvasTexture=Od;k.CatmullRomCurve3=qa;k.CineonToneMapping=4;k.CircleBufferGeometry=ad;k.CircleGeometry=he;k.ClampToEdgeWrapping=1001;k.Clock=Bg;k.ClosedSplineCurve3=ri;k.Color=D;k.ColorKeyframeTrack=
$e;k.CompressedTexture=Oc;k.CompressedTextureLoader=sg;k.ConeBufferGeometry=ge;k.ConeGeometry=fe;k.CubeCamera=Fc;k.CubeGeometry=fh;k.CubeReflectionMapping=301;k.CubeRefractionMapping=302;k.CubeTexture=qb;k.CubeTextureLoader=df;k.CubeUVReflectionMapping=
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