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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="FrameCombatDisplay.lua" />
<Button name="PTButtonTemplate" virtual="true">
<Size>
<AbsDimension x="22" y="22" />
</Size>
</Button>
<Texture name="PTTextureBonusTemplate" file="Interface\PetBattles\BattleBar-AbilityBadge-Neutral" inherits="PTButtonTemplate" virtual="true" />
<Texture name="PTTextureSpeedTemplate" file="Interface\PetBattles\PetBattle-StatIcons" virtual="true">
<Size>
<AbsDimension x="11" y="11" />
</Size>
<TexCoords left="0" right="0.5" top="0.5" bottom="1" />
</Texture>
<Texture name="PTTextureModelShadow" file="Interface\Addons\PokemonTrainer\Images\Circle" virtual="true" >
<Size x="103" y="104"/>
</Texture>
<Button name="PTButtonEnemyTemplate" inherits="PTButtonTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="Icon" setAllPoints="true">
<TexCoords left="0.078125" right="0.921875" top="0.078125" bottom="0.921875" />
</Texture>
</Layer>
<Layer level="BORDER">
<Texture parentKey="Border" file="Interface\PetBattles\PetBattleHud">
<Size>
<AbsDimension x="26" y="26" />
</Size>
<TexCoords left="0.82519531" right="0.87109375" top="0.88085938" bottom="0.97265625" />
<Anchors>
<Anchor point="CENTER" />
</Anchors>
</Texture>
<Texture parentKey="Dead" file="Interface\PetBattles\PetBattleHud" hidden="true">
<Size x="26" y="26" />
<TexCoords left="0.77734375" right="0.82324219" top="0.88085938" bottom="0.97265625" />
<Anchors>
<Anchor point="CENTER" />
</Anchors>
</Texture>
</Layer>
</Layers>
</Button>
<Frame name="PTFrameRampingTemplate" virtual="true" hidden="true">
<Layers>
<Layer level="ARTWORK">
<Texture parentKey="bg" file="Interface\Addons\PokemonTrainer\Images\Ramping" setallpoints="true">
<Color r="0" g="0" b="0" a="1" />
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture parentKey="tex" file="Interface\Addons\PokemonTrainer\Images\Ramping">
<Size>
<AbsDimension x="6" y="6" />
</Size>
</Texture>
</Layer>
</Layers>
</Frame>
<Button name="PTButtonAbilityTemplate" inherits="PTButtonTemplate" virtual="true" hidden="true">
<Scripts>
<OnHide>
PT:GetModule("FrameCombatDisplay").BattleFrame_AbilityButton_Hide(self);
</OnHide>
<OnEnter>
local parent = self:GetParent();
local master = parent:GetParent();
if( master:GetID() == PT.ENEMY and PT:IsPVPBattle() ) then
_G.PetBattleAbilityTooltip_SetAbilityByID(
master:GetID(),
parent:GetID(),
master.player[parent:GetID()]["ab"..self:GetID()]
);
else
_G.PetBattleAbilityTooltip_SetAbility(master:GetID(), parent:GetID(), self:GetID());
end
if( PT:GetModule("FrameCombatDisplay").GetTooltipPosition() ) then
_G.PetBattleAbilityTooltip_Show("TOPLEFT", self, "RIGHT", 10, 0);
else
_G.PetBattleAbilityTooltip_Show("TOPRIGHT", self, "LEFT", -10, 0);
end
</OnEnter>
<OnLeave>
_G.PetBattlePrimaryAbilityTooltip:Hide();
</OnLeave>
</Scripts>
<Layers>
<Layer level="OVERLAY">
<Texture parentKey="CooldownBG" setallpoints="true" hidden="true">
</Texture>
<FontString parentKey="Cooldown" inherits="SystemFont_Outline" justifyH="CENTER" justifyV="CENTER">
<Anchors>
<Anchor point="CENTER" />
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<Texture parentKey="bg" setallpoints="true">
</Texture>
<Texture parentKey="Bonus1" inherits="PTTextureBonusTemplate">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" x="3" y="0" />
</Anchors>
</Texture>
<Texture parentKey="Bonus2" inherits="PTTextureBonusTemplate">
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.Bonus1" relativePoint="RIGHT" x="3" y="0" />
</Anchors>
</Texture>
<Texture parentKey="Bonus3" inherits="PTTextureBonusTemplate">
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.Bonus2" relativePoint="RIGHT" x="3" y="0" />
</Anchors>
</Texture>
<Texture parentKey="Approved">
<Size>
<AbsDimension x="12" y="12" />
</Size>
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" x="0" y="0" />
</Anchors>
</Texture>
</Layer>
</Layers>
</Button>
<Frame name="PTFrameHeaderTemplate" virtual="true">
<Frames>
<Button parentKey="Enemy1" inherits="PTButtonEnemyTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="25" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button parentKey="Enemy2" inherits="PTButtonEnemyTemplate">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" relativeKey="$parent.Enemy1">
<Offset>
<AbsDimension x="3" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button parentKey="Enemy3" inherits="PTButtonEnemyTemplate">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" relativeKey="$parent.Enemy2">
<Offset>
<AbsDimension x="3" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
</Frame>
<Frame name="PTFramePetTemplate" framestrata="LOW" virtual="true">
<Animations>
<AnimationGroup parentKey="animHide">
<Alpha change="-1" duration="0.5" order="1" step="0.02" />
<Scripts>
<OnFinished>
PT:GetModule("FrameCombatDisplay").BattleFrame_Pet_HideFinished(self);
</OnFinished>
</Scripts>
</AnimationGroup>
<AnimationGroup parentKey="animShow">
<Alpha change="1" duration="0.5" order="1" step="0.02" />
<Scripts>
<OnStop>
PT:GetModule("FrameCombatDisplay").BattleFrame_Pet_ShowFinished(self);
</OnStop>
<OnFinished>
PT:GetModule("FrameCombatDisplay").BattleFrame_Pet_ShowFinished(self);
</OnFinished>
<OnUpdate>
PT:GetModule("FrameCombatDisplay").BattleFrame_Pet_WhilePlaying(self);
</OnUpdate>
</Scripts>
</AnimationGroup>
</Animations>
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="activeBG" alpha="0">
<Anchors>
<Anchor point="LEFT" x="-4" y="0" />
<Anchor point="RIGHT" x="2" y="0" />
<Anchor point="TOP" x="0" y="4" />
<Anchor point="BOTTOM" x="0" y="-4" />
</Anchors>
<Animations>
<AnimationGroup parentKey="animActive">
<Alpha change="1" duration="3" order="1" step="0.02" smoothing="IN_OUT" />
<Alpha change="-1" duration="3" order="2" step="0.02" smoothing="IN_OUT" />
<Scripts>
<OnPlay>
self:GetParent():SetAlpha(0);
</OnPlay>
<OnFinished>
self:Play();
</OnFinished>
</Scripts>
</AnimationGroup>
</Animations>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString parentKey="Level" inherits="SystemFont_Outline" justifyH="LEFT" justifyV="TOP">
<!--<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" x="0" y="-2" />
</Anchors>-->
</FontString>
<FontString parentKey="BreedText" font="Fonts\FRIZQT__.TTF" outline="NORMAL" justifyH="LEFT" justifyV="TOP" hidden="true">
<FontHeight>
<AbsValue val="8"/>
</FontHeight>
</FontString>
<Texture parentKey="BreedTexture" file="Interface\PetBattles\PetBattle-StatIcons" hidden="true">
<Size>
<AbsDimension x="12" y="12" />
</Size>
</Texture>
</Layer>
</Layers>
<Frames>
<PlayerModel parentKey="Model" hidden="false">
<Size x="80" y="80" />
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="Shadow" hidden="false">
<Color r="0" g="0" b="0" a="0.6" />
<Size>
<AbsDimension x="56" y="56" />
</Size>
<Anchors>
<Anchor point="CENTER" x="0" y="0" />
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture parentKey="Border" file="Interface\PetBattles\PetBattleHud">
<Size>
<AbsDimension x="70" y="70" />
</Size>
<TexCoords left="0.82519531" right="0.87109375" top="0.88085938" bottom="0.97265625" />
<Anchors>
<Anchor point="CENTER" />
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self:SetFrameLevel(self:GetParent():GetFrameLevel() - 1);
</OnLoad>
<OnShow>
PT:GetModule("FrameCombatDisplay").BattleFrame_UpdateModel(self);
</OnShow>
</Scripts>
</PlayerModel>
<Button parentKey="Button" framestrata="BACKGROUND" hidden="false">
<Size>
<AbsDimension x="30" y="30" />
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="Icon" setAllPoints="true">
<TexCoords left="0.078125" right="0.921875" top="0.078125" bottom="0.921875" />
</Texture>
</Layer>
<Layer level="BORDER">
<Texture parentKey="Border" file="Interface\PetBattles\PetBattleHud">
<Size>
<AbsDimension x="36" y="36" />
</Size>
<TexCoords left="0.82519531" right="0.87109375" top="0.88085938" bottom="0.97265625" />
<Anchors>
<Anchor point="CENTER" />
</Anchors>
</Texture>
<Texture parentKey="Dead" file="Interface\PetBattles\PetBattleHud" hidden="true">
<Size x="36" y="36" />
<TexCoords left="0.77734375" right="0.82324219" top="0.88085938" bottom="0.97265625" />
<Anchors>
<Anchor point="CENTER" />
</Anchors>
</Texture>
</Layer>
<!--<Layer level="OVERLAY">
<FontString parentKey="Level" inherits="SystemFont_Outline" justifyH="LEFT" justifyV="TOP">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" x="0" y="-2" />
</Anchors>
</FontString>
<FontString parentKey="BreedText" font="Fonts\FRIZQT__.TTF" outline="NORMAL" justifyH="LEFT" justifyV="TOP" hidden="true">
<FontHeight>
<AbsValue val="8"/>
</FontHeight>
</FontString>
<Texture parentKey="BreedTexture" file="Interface\PetBattles\PetBattle-StatIcons" hidden="true">
<Size>
<AbsDimension x="12" y="12" />
</Size>
</Texture>
</Layer>-->
</Layers>
</Button>
<Button parentKey="Type" inherits="PTButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="1" />
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture parentKey="Icon" setallpoints="true">
<TexCoords left="0.79687500" right="0.49218750" top="0.50390625" bottom="0.65625000" />
</Texture>
<Texture parentKey="SpeedBG1" inherits="PTTextureBonusTemplate">
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.Type" relativePoint="RIGHT" x="3" y="0" />
</Anchors>
</Texture>
<Texture parentKey="SpeedBG2" inherits="PTTextureBonusTemplate">
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.SpeedBG1" relativePoint="RIGHT" x="3" y="0" />
</Anchors>
</Texture>
<Texture parentKey="SpeedBG3" inherits="PTTextureBonusTemplate">
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.SpeedBG2" relativePoint="RIGHT" x="3" y="0" />
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture parentKey="Speed1" inherits="PTTextureSpeedTemplate">
<Anchors>
<Anchor point="CENTER" relativeKey="$parent.SpeedBG1" />
</Anchors>
</Texture>
<Texture parentKey="Speed2" inherits="PTTextureSpeedTemplate">
<Anchors>
<Anchor point="CENTER" relativeKey="$parent.SpeedBG2" />
</Anchors>
</Texture>
<Texture parentKey="Speed3" inherits="PTTextureSpeedTemplate">
<Anchors>
<Anchor point="CENTER" relativeKey="$parent.SpeedBG3" />
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEnter>
local parent = self:GetParent();
local master = parent:GetParent();
local aura = _G.PET_BATTLE_PET_TYPE_PASSIVES[master.player[parent:GetID()].type];
if( aura ) then
_G.PetBattleAbilityTooltip_SetAuraID(master:GetID(), parent:GetID(), aura);
if( PT:GetModule("FrameCombatDisplay").GetTooltipPosition() ) then
_G.PetBattleAbilityTooltip_Show("TOPLEFT", self, "RIGHT", 10, 0);
else
_G.PetBattleAbilityTooltip_Show("TOPRIGHT", self, "LEFT", -10, 0);
end
end
</OnEnter>
<OnLeave>
_G.PetBattlePrimaryAbilityTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button parentKey="Ability1" id="1" inherits="PTButtonAbilityTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeKey="$parent.Type">
<Offset>
<AbsDimension x="0" y="-2" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button parentKey="Ability2" id="2" inherits="PTButtonAbilityTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeKey="$parent.Ability1">
<Offset>
<AbsDimension x="0" y="-2" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button parentKey="Ability3" id="3" inherits="PTButtonAbilityTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeKey="$parent.Ability2">
<Offset>
<AbsDimension x="0" y="-2" />
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
</Frame>
<Frame name="PTFrameTemplate" frameStrata="LOW" enablemouse="true" movable="true" clampedtoscreen="true" hidden="true" virtual="true">
<Size>
<AbsDimension x="98" y="319" />
</Size>
<Animations>
<AnimationGroup parentKey="animHide">
<Alpha change="-1" duration="1" order="1" step="0.02" />
<Scripts>
<OnFinished>
self:GetParent():Hide();
</OnFinished>
</Scripts>
</AnimationGroup>
<AnimationGroup parentKey="animShow">
<Alpha change="1" duration="1" order="1" step="0.02" />
<Scripts>
<OnFinished>
self:GetParent():SetAlpha(1);
</OnFinished>
</Scripts>
</AnimationGroup>
</Animations>
<Layers>
<Layer level="ARTWORK">
<Texture parentKey="bg">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" x="-4" y="0" />
<Anchor point="RIGHT" relativeTo="$parent" x="2" y="0" />
<Anchor point="TOP" relativeTo="$parent" x="0" y="-23" />
<Anchor point="BOTTOM" relativeTo="$parent" x="0" y="-4" />
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
PT:GetModule("FrameCombatDisplay").BattleFrame_OnLoad(self);
</OnLoad>
<OnShow>
self.dragElapsed = 0;
self.firstRound = 1;
self.animDone = 0;
local module = PT:GetModule("FrameCombatDisplay");
module.BattleFrame_Resize(self);
module.BattleFrame_Initialize(self);
module.BattleFrame_UpdateSpeedButtons(self);
module.BattleFrame_UpdateActivePetHighlight(self);
module.BattleFrame_Pets_Reorganize_Init(self, false);
module.BattleFrame_Options_Apply(self);
</OnShow>
<OnHide>
PT:GetModule("FrameCombatDisplay").glowing_hideall(self);
</OnHide>
<OnDragStart>
PT:GetModule("FrameCombatDisplay").BattleFrame_StartDrag(self);
</OnDragStart>
<OnDragStop>
PT:GetModule("FrameCombatDisplay").BattleFrame_StopDrag(self);
</OnDragStop>
</Scripts>
<Frames>
<Frame parentKey="EnemyActive" frameLevel="6" inherits="BackdropTemplate">
<Size>
<AbsDimension x="26" />
</Size>
<KeyValues>
<KeyValue key="backdropInfo" value="BACKDROP_TOOLTIP_8_8_1111" type="global" />
</KeyValues>
<Scripts>
<OnLoad>
self:Raise(); -- makes it overlay the parent and all other frames
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentHeader" inherits="PTFrameHeaderTemplate">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="1" />
</Anchors>
<Size>
<AbsDimension x="98" y="22" />
</Size>
</Frame>
<Frame name="$parentPet1" id="1" inherits="PTFramePetTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentHeader">
<Offset>
<AbsDimension x="0" y="-6" />
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="98" y="94" />
</Size>
</Frame>
<Frame name="$parentPet2" id="2" inherits="PTFramePetTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentPet1">
<Offset>
<AbsDimension x="0" y="-5" />
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="98" y="94" />
</Size>
</Frame>
<Frame name="$parentPet3" id="3" inherits="PTFramePetTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentPet2">
<Offset>
<AbsDimension x="0" y="-5" />
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="98" y="94" />
</Size>
</Frame>
</Frames>
</Frame>
<!-- Player Frame -->
<Frame name="PTPlayer" id="1" inherits="PTFrameTemplate" />
<!-- Enemy Frame -->
<Frame name="PTEnemy" id="2" inherits="PTFrameTemplate" />
</Ui>
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