View main.lua
--[[ [Awaxx]'s endless cascading dots ]]--
shader = {}
shader.randRGB = [[
uniform number time;
vec4 effect( vec4 rgba, Image texture, vec2 texture_coords, vec2 screen_coords ) {
rgba.r = cos( time );
rgba.g = sin( time );
rgba.b = 0xf;
return rgba;