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Native iOS device vibration
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| #if TARGET_OS_IOS | |
| static CHHapticEngine* hapticEngine = nil; | |
| void Native_PlayHaptic(float intensity, float duration) | |
| { | |
| // Core Haptics available? | |
| if (@available(iOS 13.0,*)) { | |
| NSError *error = nil; | |
| if (!hapticEngine) { | |
| hapticEngine = [[CHHapticEngine alloc] initAndReturnError:&error]; | |
| if (!error) | |
| [hapticEngine startAndReturnError:&error]; | |
| if (error) { | |
| NSLog(@"Error creating haptic engine: %@", error.localizedDescription); | |
| return; | |
| } | |
| } | |
| // Clamp input | |
| intensity = fmaxf(0.0f, fminf(intensity, 1.0f)); | |
| duration = fmaxf(0.02f, duration); | |
| // vibration "rumble" event | |
| CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous | |
| parameters:@[ | |
| [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:intensity], | |
| [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticSharpness value:0.2] | |
| ] | |
| relativeTime:0 | |
| duration:duration]; | |
| CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:@[event] | |
| parameters:@[] | |
| error:&error]; | |
| if (error) | |
| NSLog(@"Error creating haptic pattern: %@", error.localizedDescription); | |
| else { | |
| id<CHHapticPatternPlayer> player = [hapticEngine createPlayerWithPattern:pattern error:&error]; | |
| if (!error) | |
| [player startAtTime:0 error:&error]; | |
| if (error) | |
| NSLog(@"Error playing haptic pattern: %@", error.localizedDescription); | |
| } | |
| return; | |
| } | |
| // Fallback for older devices -> classic vibration | |
| AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); | |
| } | |
| #endif |
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