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using UnityEngine; | |
using System.Collections.Generic; | |
public class NightLight : MonoBehaviour | |
{ | |
[SerializeField] public List<GameObject> objects; | |
public bool isNight = false; | |
private void Awake() | |
{ |
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//Perfect Door/Chest/DrawBridge Animation Script | |
//Author: HolyFot | |
//License: CC0 | |
using UnityEngine; | |
using System.Collections; | |
public class Door : MonoBehaviour | |
{ | |
[SerializeField] public GameObject doorObj; | |
[SerializeField] public GameObject pivot; |
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//Displays: Accurate FPS Counter + Hardware Info | |
//Author: HolyFot | |
//License: CC0 | |
using UnityEngine; | |
using System; | |
using System.Collections; | |
public class FPSInfo : MonoBehaviour | |
{ | |
public KeyCode openFPS = KeyCode.P; |
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using BeardedManStudios; | |
using BeardedManStudios.Forge.Networking; | |
using BeardedManStudios.Forge.Networking.Unity; | |
using BeardedManStudios.Forge.Networking.Lobby; | |
using BeardedManStudios.Forge.Networking.Frame; | |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; |
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