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@HugsLibRecordKeeper
Created August 16, 2017 17:35
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Rimworld output log published using HugsLib
Log uploaded on Wednesday, August 16, 2017, 10:35:47 PM
Loaded mods:
Core: (no assemblies)
HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
QualityBuilder: QualityBuilder(0.17.3.0)
Prison Labor (Alpha): 0Harmony(1.0.9.1), PrisonLabor(0.7.0.0)
Therapy: $HugsLibChecker(0.3.0.0), Therapy(0.17.2.0)
Active Harmony patches:
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
ForbidUtility.IsForbidden: TRANS: PrisonLabor.FoodReservingPatch.Transpiler
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
HaulAIUtility.PawnCanAutomaticallyHaulBasicChecks: TRANS: PrisonLabor.ReservedByPrisonerPatch.Transpiler
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
MainTabWindow_PawnTable.get_Pawns: TRANS: PrisonLabor.WorkTabPatch.Transpiler
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
NeedsCardUtility.DrawThoughtGroup: PRE: Therapy.Patches.NeedsCardUtility_Patch+DrawThoughtGroup.Prefix
Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.disableAreaRestrictionsForPrisoners.Transpiler
PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.changeWorkTabPrisonerLabelColor.Prefix
PawnRenderer.LayingFacing: PRE: Therapy.Patches.PawnRenderer_Patch+LayingFacing.Replacement
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.ForibiddenDropPatch.Postfix
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.ForibiddenDropPatch.Postfix2
Pawn_NeedsTracker.ShouldHaveNeed: TRANS: PrisonLabor.NeedOnlyByPrisonersPatch.Transpiler
Pawn_WorkSettings.ExposeData: post: Therapy.Patches.Pawn_WorkSettings_Patch+ExposeData.Postfix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PrisonerInteractionModeUtility.GetLabel: TRANS: PrisonLabor.PrisonInteractionPatch.Transpiler
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.WorkDisablePatch.Transpiler
WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.WorkDisablePatch2.Transpiler
Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, Harmony_PrisonLabor:1.0.9.1, HugsLib.Therapy:1.0.9.1
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
desktop: 1280x1024 85Hz; virtual: 1280x1024 at 0,0
RimWorld 0.17.1557 rev1153
Duplicate def-linked translation key: ShutDown.label
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
Setting up 1 worker threads for Enlighten.
Thread -> id: f5c -> priority: 1
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.697]
Renderer: NVIDIA GeForce 210
Vendor: NVIDIA
VRAM: 849 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
desktop: 1280x1024 85Hz; virtual: 1280x1024 at 0,0
RimWorld 0.17.1557 rev1153
ReflectionTypeLoadException getting types in assembly Therapy: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
Could not find a type named Therapy.JobDriver_ReceiveTherapy
Could not find a type named Therapy.JobDriver_Therapize
Could not find a type named Therapy.JoyGiver_ReceiveTherapy
Could not find a type named Therapy.RoomRoleWorker_TherapyOffice
Could not find a type named Therapy.Building_Couch
Could not find a type named Therapy.WorkGiver_Therapist
Duplicate def-linked translation key: ShutDown.label
Knowledge data was missing key PrisonLabor_Indroduction. Adding it...
Knowledge data was missing key PrisonLabor_Motivation. Adding it...
Knowledge data was missing key PrisonLabor_Growing. Adding it...
Knowledge data was missing key PrisonLabor_Management. Adding it...
Knowledge data was missing key PrisonLabor_Timetable. Adding it...
Knowledge data was missing key PrisonLabor_Indroduction. Adding it...
Knowledge data was missing key PrisonLabor_Motivation. Adding it...
Knowledge data was missing key PrisonLabor_Growing. Adding it...
Knowledge data was missing key PrisonLabor_Management. Adding it...
Knowledge data was missing key PrisonLabor_Timetable. Adding it...
Config error in Couch: Couch has null thingClass.
Config error in Couch: Couch has components but it's thingClass is not a ThingWithComps
Config error in Couch: Couch has null thingClass.
Config error in Couch: Couch has components but it's thingClass is not a ThingWithComps
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Duplicate code-linked translation key: QualityBuilder.Nothing in language English
Loaded PrisonLabor v7
Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
Setting up 1 worker threads for Enlighten.
Thread -> id: c5c -> priority: 1
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.697]
Renderer: NVIDIA GeForce 210
Vendor: NVIDIA
VRAM: 849 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
desktop: 1280x1024 85Hz; virtual: 1280x1024 at 0,0
RimWorld 0.17.1557 rev1153
Duplicate def-linked translation key: ShutDown.label
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Duplicate code-linked translation key: QualityBuilder.Nothing in language English
Loaded PrisonLabor v7
Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
Type ModBaseTherapy probably needs a StaticConstructorOnStartup attribute, because it has a field symbolTherapist1 of type Texture2D. All assets must be loaded in the main thread.
Type NeedsCardUtility_Patch probably needs a StaticConstructorOnStartup attribute, because it has a field TherapyIcon of type Texture2D. All assets must be loaded in the main thread.
[HugsLib] v3.1.2 initialized Therapy
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 6957.
Total: 62.094223 ms (FindLiveObjects: 0.988637 ms CreateObjectMapping: 1.219541 ms MarkObjects: 59.697632 ms DeleteObjects: 0.186361 ms)
Loading game from file MaxTown with mods Core, HugsLib, QualityBuilder, Prison_Labor, и Therapy
QualityBuilder added property to '54' things
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13177.
Total: 329.235260 ms (FindLiveObjects: 2.812830 ms CreateObjectMapping: 2.633124 ms MarkObjects: 323.660278 ms DeleteObjects: 0.127483 ms)
QualityBuilder added to приказы category.
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