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@HugsLibRecordKeeper
Created September 16, 2021 22:52
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Rimworld output log published using HugsLib
Log uploaded on Thursday, September 16, 2021, 7:52:27 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:1.1.1.0]: 0Harmony(2.1.1), HarmonyMod(1.1.1)
BetterLoading(me.samboycoding.betterloading)[mv:3.2.0.1]: 0Harmony(av:2.1.1,fv:2.1.0), BetterLoading(2.3.0)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:9.0.0]: 0Harmony(av:2.1.1,fv:1.2.0.1), HugsLib(av:1.0.0,fv:9.0.0)
Absolute Legends Hair(Absolute.Legends.Hair)[mv:1.0.89]: (no assemblies)
Doors Expanded (Dev)(jecrell.doorsexpanded)[mv:1.4.0.1]: DoorsExpanded(1.4.0.1)
Advanced Doors(Morph.AdvancedDoors): 0Harmony(2.1.1), AdvancedDoors(1.0.0), AdvancedDoorsDE(1.0.0)
Allies Spot(gguake.alliesspot): AlliesSpot(1.0.0)
Almost There!(roolo.AlmostThere): AlmostThere(1.0.0)
An Ominous Warning(sneaks.siren): (no assemblies)
Animal Flap Speed Fix(cucumpear.flap): (no assemblies)
Animal Tab(Fluffy.AnimalTab)[mv:4.7.272]: AnimalTab(av:5.0.0,fv:5.10.326)
Animals Logic(Oblitus.AnimalsLogic): AnimalsLogic(1.0.7856.17248)
Apparel Tab+(DimonSever000.ApparelTab.Specific): ApparelTab(1.0.0)
Architect Icons(com.bymarcin.ArchitectIcons): ArchitectIcons(1.2.0)
Architecture of the Rim(Aoba.Architecture): (no assemblies)
Armor Racks(khamenman.armorracks): ArmorRacks(1.0.0)
Arsenal of Ideology(4YDRA.ArsenalofIdeology): (no assemblies)
Assignment Copy(Haecriver.OutfitCopy): OutfitCopy(1.0.0)
Auto Seller(Supes.AutoSeller.Core): RWASFilterLib(1.0.0), RWASWidgets(1.0.0), RWAutoSell(2.0.4.7)
Auto Caravan Equip (Autoseller Extension)(Supes.AutoSeller.CaravanEquip): RWAutoCaravanEquip(1.0.2)
Auto links(automatic.autolinks): 0Harmony(av:2.1.1,fv:2.0.2), Autolinks(1.0.379.18)
Awesome Inventory (Unofficial)(NotooShabby.AwesomeInventoryUnofficial): AwesomeInventory.Base(av:1.0.7884.3439,fv:1.0.0), NotooShabby.RimWorldUtility(av:1.0.7579.37385,fv:1.0.0), AwesomeInventoryCommon1.3(av:1.0.7884.3439,fv:1.0.0), AwesomeInventoryVanilla1.3(av:1.0.7884.3439,fv:1.0.0)
Barely Restricted Spots(Owlchemist.BarelyRestrictedSpots): (no assemblies)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): CompOversizedWeapon(1.0.0), ExplosiveTrailsEffect(1.0.7140.31563), HeavyWeapons(1.0.0), KCSG(av:1.1.0,fv:1.0.0), MVCF(1.0.0), NoCamShakeExplosions(1.0.0), OPToxic(1.0.0), Outposts(1.0.0), RecipeInheritance(1.0.0), Reloading(1.1.0), RRO(1.0.0), SmokingGun(1.0.0), VanillaStorytellersExpanded(1.0.0), VanillaWeaponsExpandedLaser(1.0.0), VFECore(av:1.1.7,fv:1.1.9), VWEMakeshift(1.0.0)
Barely Visible Spots(Owlchemist.BarelyVisibleSpots): (no assemblies)
Begone, Message!(lbmaian.begonemessage)[mv:1.5]: Begone-Message(1.5.0)
Better Linkable Colors(drummeur.BetterLinkableColors): BetterLinkableColors(1.0.0)
Better ModMismatch Window(Madeline.ModMismatchFormatter)[mv:1.1.3]: ModMisMatchWindowPatch(1.0.0)
Better Pawn Control(VouLT.BetterPawnControl)[ov:2.3.6]: BetterPawnControl(av:1.9.2,fv:1.0.0)
Better Vanilla Masking(Owlchemist.BetterVanillaMasking): (no assemblies)
Better Workbench Management(falconne.BWM): $HugsLibChecker(0.5.0), ImprovedWorkbenches(1.3.28)
Bionic icons(automatic.bionicicons): BionicIcons(1.0.0)
Blueprint Totals Tooltip(ChippedChap.BlueprintTotalsTooltip): $HugsLibChecker(0.5.0), 0Harmony(av:2.1.1,fv:1.2.0.1), BlueprintTotalsTooltip(1.0.0)
Blueprints(Fluffy.Blueprints)[mv:2.17.133]: BetterKeybinding(1.0.0), Blueprints(av:3.0.0,fv:3.9.39)
Bodyparts Rot(Murmur.BodypartsRot): BodypartsRot(1.0.0)
Breach Logic Fix(breachlogicfix.1trickPonyta): BreachLogicFix(1.0.0)
Breachable Embrasures - An AI-Behaviour Change(calamabanana.breachableembrasures): Breachable Embrasures(1.0.0)
Brrr and Phew (Continued)(Mlie.BrrandPhew)[mv:1.0.5.0]: 0MultiplayerAPI(av:0.3.0,fv:0.3.0), Brrr(0.0.0)
Build From Inventory(Uuugggg.BuildFromInventory): Build_From_Inventory(1.0.0)
BuilderTweaks(InsertKey.BuilderTweaks): BuilderTweaks(1.0.0)
Bulk Smelting(neceros.bulksmelting): (no assemblies)
Camera+(brrainz.cameraplus)[mv:2.2.0.0]: 0Harmony(av:2.1.1,fv:1.2.0.1), CameraPlus(2.2.0)
Camping Tent(Aoba.Tent): CompGiveThought(1.0.0), Tent(2.1.1 [no FileVersionInfo])
Carry Capacity Fixed(smashphil.carrycapacityfixed)[mv:1.3.0.0]: CarryCapacityFixed(1.0.0)
Character Editor(void.charactereditor): 0Harmony(av:2.1.1,fv:1.1.0), CharacterEditor(1.3.842)
Chatting on Comms(5katz.CommsChat): (no assemblies)
CleaningArea(hatti.cleaningarea): CleaningArea(av:1.0.5,fv:1.0.5)
[LTO] Colony Groups(DerekBickley.LTOColonyGroupsFinal): CompatUtils(1.0.3), TacticalGroups(av:1.0.0,fv:1.0.6)
Colony Groups UI Rimworld(DerekBickley.LTOCGUIRimworld): (no assemblies)
Colony Manager(Fluffy.ColonyManager)[mv:4.33.649]: Manager(av:5.0.0,fv:5.1.666)
Common Sense(avilmask.CommonSense)[mv:1.1.32]: CommonSense(1.0.7900.29289)
Compact Hediffs(PeteTimesSix.CompactHediffs): PeteTimesSix.CompactHediffs(1.0.0)
Allow Tool(UnlimitedHugs.AllowTool): AllowTool(av:3.6.0,fv:3.11.1)
CorpseTab(tikubonn.CorpseTab): CorpseTab(0.0.0)
CorpseTabForAllowTool(tikubonn.CorpseTabForAllowTool): CorpseTabForAllowTool(0.0.0)
Crafting Quality Rebalanced(phomor.CraftingQualityRebalanced): 0Harmony(av:2.1.1,fv:2.0.0.8), CraftingQualityRebalanced(av:0.18.0,fv:1.0.0)
Crude Bionics 1.1-1.3(SK.CrudeBionics)[mv:1.0.0]: 0Harmony(av:2.1.1,fv:2.0.0.8), CrudeBionics(0.0.0)
Cryogenic Generator X(Damjdu.CryogenicGeneratorX): (no assemblies)
Curb Stone(SC.CurbStone): (no assemblies)
Custom Playstyle Presets(Pillowesque.CustomPlaystylePresets): 0Harmony(av:2.1.1,fv:2.1.0), CustomPlaystylePresets(1.0.0)
Death Rattle Continued [1.2+](Troopersmith1.DeathRattle): DeathRattle(1.0.0)
[KV] RimFridge(rimfridge.kv.rw)[ov:1.3.0.3]: RimFridge(1.2.1)
LWM's Deep Storage(LWM.DeepStorage)[mv:1.3.0.1]: IHoldMultipleThings(av:0.1.0,fv:1.0.0), LWM.DeepStorage(1.0.0.38163)
Deep Storage Plus (Continued)(Mlie.DeepStoragePlus)[mv:1.0.1.0]: deepstorageplus(0.0.0)
Defensive Positions(UnlimitedHugs.DefensivePositions): 0MultiplayerAPI(av:0.3.0,fv:0.3.0), DefensivePositions(av:1.7.0,fv:1.11.0)
Designator Shapes(Merthsoft.DesignatorShapes): Merthsoft.DesignatorShapes(1.0.0)
DragSelect(telardo.DragSelect): DragSelect(1.0.0)
Drug Policy Fix (Continued)(Mlie.DrugPolicyFix)[mv:1.0.2.0]: DrugPolicyFix(0.0.0)
Dub's Paint Shop(Dubwise.DubsPaintShop)[mv:1.1.569]: 0Harmony(2.1.1), DubsPaintShop(1.0.0)
Dubs Apparel Tweaks(Dubwise.DubsApparelTweaks): 0Harmony(2.1.1), QuickFast(1.0.0)
Dubs Mint Menus(Dubwise.DubsMintMenus)[mv:1.3.916]: 0Harmony(2.1.1), DubsMintMenus(av:1.2.7887.27515,fv:1.0.0)
Dubs Mint Minimap(dubwise.dubsmintminimap)[mv:1.3.767]: 0Harmony(av:2.1.1,fv:2.1.0), DubsMintMinimap(av:1.0.0,fv:1.0.0)
Dubs Performance Analyzer(Dubwise.DubsPerformanceAnalyzer): 0Harmony(av:2.1.1,fv:2.0.4), PerformanceAnalyzer(av:1.0.0,fv:1.0.0)
Dubs Rimkit(Dubwise.DubsRimkit)[mv:1.5.1643]: 0Harmony(av:2.1.1,fv:2.1.0), Dubs Rimkit(av:1.5.7856.22774,fv:1.0.0)
Dynamic Diplomacy(nilchei.dynamicdiplomacy): DynamicDiplomacy(1.0.0)
Faction Resources(Murmur.FactionResources): FactionResources(1.0.0)
Humanoid Alien Races(erdelf.HumanoidAlienRaces): 0Harmony(av:2.1.1,fv:2.1.0), AlienRace(1.0.0)
Fill backstories(Mlie.FillBackstories)[mv:1.0.1.0]: FillBackstories(0.0.0)
Flags and Banners (Continued)(Mlie.FlagsAndBanners)[mv:1.0.5.0]: (no assemblies)
Follow Me(Fluffy.FollowMe)[mv:4.9.95]: BetterKeybinding(av:1.0.0,fv:5.3.105), FollowMe(av:5.0.0,fv:5.3.105)
Fortifications - Neolithic(Aoba.Fortress.Neolithic): (no assemblies)
Functional Room(miyamiya.functionalroom.latest): FunctionalRoom(1.0.0)
Grab Your Tool!(CaptainMuscles.GrabYourTool)[mv:1.0.7]: CM_Grab_Your_Tool(1.0.0)
Grazing Lands(avilmask.GrazingLands): GrazingLands(1.0.0)
Ground Targeter(AncientGammoner.GroundTargeter): GroundTargeter(1.0.0)
Growing Zone Priorities (Continued)(Mlie.GrowingZonePriorities)[mv:1.0.6.0]: GrowingZonePriorities(0.0.0)
Gun Tab+(DimonSever000.GunTab.Specific): GunTab(1.0.0)
Heat Map(falconne.HeatMap): HeatMap(1.3.16)
Hold Open Opens Doors(Schalasoft.HoldOpenOpensDoors)[mv:1.0.0.12]: Hold_Open_Opens_Doors(1.0.0.13)
Home Mover(NotooShabby.HomeMover): MoveBase(1.0.0), NotooShabby.RimWorldUtility(av:1.0.7528.33837,fv:1.0.0)
Hotseat - Dynamic Storyteller Switcher(Arquebus.Hotseat)[mv:1.1.2.0]: 0Harmony(av:2.1.1,fv:2.0.4), Hotseat(1.0.7836.36399)
Hydroponics Growth Sync (Continued)(Mlie.HydroponicsGrowthSync)[mv:1.0.4.0]: HydroponicsGrowthSync(0.0.0)
Invisible Conduit(zzz.invisibleconduit): GoAwaySmallWire(0.0.0)
ItemListSelector(InsertKey.ItemListSelector): ItemListSelector(1.1.2)
Just Ignore Me Passing(brrainz.justignoremepassing)[mv:2.1.0.0]: 0Harmony(av:2.1.1,fv:1.2.0.1), JustIgnoreMePassing(2.1.0)
KanbanStockpile(ubergarm.kanbanstockpile)[mv:1.0.7]: 0Harmony(av:2.1.1,fv:2.0.4), 0MultiplayerAPI(av:0.3.0,fv:0.1.0), KanbanStockpile(1.0.7649.32352)
Less Arbitrary Surgery (Continued)(Mlie.LessArbitrarySurgery)[mv:1.0.5.0]: LessArbitrarySurgery(0.0.0)
Less Stupid Romance Attempt (Continued)(Mlie.LessStupidRomanceAttempt)[mv:1.0.4.0]: RipRomanceAttempt(0.0.0)
Level Up!(Krafs.LevelUp): LevelUp(1.0.0)
Loading In Progress(smashphil.loadinginprogress)[mv:1.0.0]: 0Harmony(av:2.1.1,fv:2.0.0.8), DropPodsInProgress(1.0.0)
Mad Skills(ratys.madskills)[mv:2.5.0.0]: 0Harmony(av:2.1.1,fv:1.2.0.1), MadSkills(1.0.0)
Map Reroll(UnlimitedHugs.MapReroll): MapReroll(av:2.4.0,fv:2.7.0)
Material Filter(KamiKatze.MaterialFilter): MaterialFilter(0.0.0)
Cybernetic Organism and Neural Network(kikohi.cybernetic)[mv:2.0.1.0]: CONN(1.0.0)
Medical System Expansion 2(MSE2.Core)[mv:4.8]: JPatchOperation(av:1.0.0,fv:1.0.0), MSE2-Core(2.4.8.1)
Medical Tab(Fluffy.MedicalTab)[mv:3.4.91]: 0MultiplayerAPI(av:0.3.0,fv:0.3.0), DynamicPawnTable(av:4.0.0,fv:4.4.110), MedicalTab(av:4.0.0,fv:4.4.110)
Metal Don't Burn (UNOFFICIAL 1.3 PATCH)(mario1.3patch.metaldontburn): (no assemblies)
MinifyEverything(erdelf.MinifyEverything): 0Harmony(av:2.1.1,fv:2.0.0.2), MinifyEverything(1.0.7393.34550)
More Faction Interaction (Continued)(Mlie.MoreFactionInteraction)[mv:1.0.11.0]: MoreFactionInteraction(0.0.0)
More Harvest Designators!(navyseal5.MoreHarvestDesignators): MoreHarvestDesignators(1.0.7872.19811)
More Planning 1.3(com.github.alandariva.moreplanning): 0MultiplayerAPI(av:0.3.0,fv:0.3.0), MorePlanning(av:7.0.0,fv:7.0.0)
More Vanilla Fences(Jiopaba.Fences): (no assemblies)
More Vanilla Fences - Fence Tab(Jiopaba.FenceTab): (no assemblies)
Mortar Accuracy(hobtook.mortaraccuracy)[mv:1.3.2]: 0Harmony(av:2.1.1,fv:2.0.4), 0MultiplayerAPI(av:0.3.0,fv:0.1.0), MortarAccuracy(1.0.0), UnityEngine.CoreModule(0.0.0)
Music Manager(Fluffy.MusicManager)[mv:1.2.196]: MusicManager(av:2.0.0,fv:2.3.224)
NamesGalore(wit.namesgalore)[mv:1.0.0]: 1SettingsHelper(av:0.19.1.36477,fv:0.19.1), NamesGalore(av:1.1.1.2266,fv:1.1.1)
[JDS] Simple Storage(JangoDsoul.SimpleStorage): (no assemblies)
Netrve's DeepStorage GUI(netrve.dsgui): DSGUI(1.4.0)
Non uno Pinata(avilmask.NonUnoPinata): 0MultiplayerAPI(av:0.3.0,fv:0.1.0), NonUnoPinata(1.0.0)
Numbers(Mehni.Numbers): 0Harmony(av:2.1.1,fv:1.2.0.1), Numbers(av:1.0.0,fv:1.1.0)
Numbers Trait AddOn(telardo.NumbersTraitAddOn): 1SettingsHelper(av:0.19.1.36477,fv:0.19.1), Numbers_Trait_AddOn(1.0.0)
Nurse Job(DarthSergeant.NurseJob): (no assemblies)
P-Music(Peppsen.PMusic): (no assemblies)
Pawn Name Variety(Murmur.PawnNameVariety): PawnNameVariety(0.0.0)
PawnTargetFix(fed1sPlay.PawnTargetFix): PawnTargetFix(1.0.0)
Perfect Pathfinding(jp.perfectpathing): PerfectPathing(1.0.0)
Simple Utilities: Wall(Owlchemist.WallUtilities): WallUtilities(0.0.0)
Perspective: Buildings(Owlchemist.PerspectiveBuildings): Perspective(0.0.0)
Perspective: Doors(Owlchemist.PerspectiveDoors): (no assemblies)
Perspective: Trees(Owlchemist.PerspectiveTrees): (no assemblies)
Pharmacist (Forked)(fluffy.pharmacist)[mv:3.0]: 0Harmony(2.1.1), Pharmacist(av:2.0.0,fv:2.9.140)
Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(av:0.1.0,fv:1.0.0), PickUpAndHaul(av:0.1.0.5,fv:0.1.1)
Power Indicators(erdelf.PowerIndicators): 0Harmony(av:2.1.1,fv:2.0.0.5), ShowMeThePower(1.0.7358.36488)
Prisoners Should Fear Turrets(Mlie.PrisonersShouldFearTurrets)[mv:1.0.1.0]: PrisonersShouldFearTurrets(0.0.0), VersionFromManifest(0.0.0)
Progress Renderer(neptimus7.progressrenderer)[mv:1.3.2]: Progress-Renderer(1.3.0)
QualityBuilder(hatti.qualitybuilder): 0Harmony(av:2.1.1,fv:1.2.0.1), QualityBuilder(av:1.0.15,fv:1.0.15)
QualitySurgeon(hatti.qualitysurgeon): 0Harmony(av:2.1.1,fv:2.0.2), QualitySurgeon(av:1.0.5,fv:1.0.5)
Quest Reward Rebalance(SGC.quests): (no assemblies)
RT Fuse(ratys.rtfuse)[mv:1.5.0.0]: 0Harmony(av:2.1.1,fv:1.2.0.1), RT_Fuse(1.0.0)
RaiderInfo(tammybee.raiderinfo): 0Harmony(av:2.1.1,fv:1.2.0.1), RaiderInfo(1.0.0)
ReGrowth: Core and Framework(ReGrowth.BOTR.Core): 0Harmony(av:2.1.1,fv:2.1.0), 0MultiplayerAPI(av:0.3.0,fv:0.3.0), ReGrowthCore(1.0.0)
ReGrowth: Aspen Forests(ReGrowth.BOTR.AspenForest): (no assemblies)
ReGrowth: Boreal Forest Expansion(ReGrowth.BOTR.BorealForestExpansion): (no assemblies)
ReGrowth: Cold Bog Expansion(ReGrowth.BOTR.ColdBogExpansion): (no assemblies)
ReGrowth: Desert Expansion(ReGrowth.BOTR.DesertExpansion): (no assemblies)
ReGrowth: Temperate Forest Expansion(ReGrowth.BOTR.TemperateForestExpansion): ReGrowthTemperateForest(1.0.0)
ReGrowth: Tundra Expansion(ReGrowth.BOTR.TundraExpansion): (no assemblies)
Realistic Human Sounds (Continued)(Mlie.RealisticHumanSounds)[mv:1.0.11.0]: 1SettingsHelper(av:0.19.1.36477,fv:1.3.0), RealisticHumanSounds(0.0.0)
Realistic Rooms Rewritten(Lucifer.RealisticRooms): RealisticRoomsRewritten(1.0.0)
RimHUD(Jaxe.RimHUD): RimHUD(1.8.0)
Recipe icons(automatic.recipeicons): 0Harmony(av:2.1.1,fv:2.0.2), RecipeIcons(1.0.379.18)
Recycle This(bustedbunny.recylethis): RecycleThis(1.0.0)
Refined Floors(AveryTheKitty.RefinedFloors): (no assemblies)
Reinstall-able Altars(xrushha.ReinstallableAltars): (no assemblies)
Release When Healthy(Mlie.ReleaseWhenHealthy)[mv:1.0.3.0]: ReleaseWhenHealthy(0.0.0), VersionFromManifest(0.0.0)
Remove Death Amnesia(sirrandoo.rda)[mv:2.0.1.0]: 0Harmony(av:2.1.1,fv:2.1.0), Remove Death Amnesia(av:1.0.0,fv:2.0.1)
Repairable Gear(SteveZero.RepairableGear): RepairableGear(0.0.0)
Replace Stuff(Uuugggg.ReplaceStuff): Replace_Stuff(1.0.0)
Research Spot(ShiningKakera191.ResearchHSpot): (no assemblies)
Restock Notification(tammybee.restocknotification): RestockNotification(1.0.0)
RimRPC - RichPresence(weilbyte.rimrpc): RimRPC(av:0.3.1,fv:0.3.1)
RimSaves(aRandomKiwi.RimSaves): RimSaves(av:2021.0.1.13,fv:2020.0.1.13)
Rimsenal - Rimhair(rimsenal.hair): (no assemblies)
Roads of the Rim (Continued)(Mlie.RoadsOfTheRim)[mv:1.0.8.0]: RoadsOfTheRim(0.0.0)
Roo's Accessory Hairstyles(Rooboid.Accessoryhair): (no assemblies)
Roo's Royalty Hairstyles(Rooboid.Royalhair): (no assemblies)
Room Food(Uuugggg.RoomFood): Room_Food(1.0.0)
Save On Incident(avilmask.SaveOnIncident): SaveOnIncident(1.0.0)
Search and Destroy(roolo.SearchAndDestroy)[ov:1.3.0]: SearchAndDestroy(1.1.0)
Selectable Sculpture Graphic(tammybee.selectablesculpturegraphic): 0Harmony(av:2.1.1,fv:1.2.0.1), SelectableSculptureGraphic(1.0.0)
Settlement Descriptions(dninemfive.settlementdescription): SettlementDesc(1.0.0)
Share The Load(Share.The.Load): Share_The_Load(1.0.0)
Short Circuit Blues(blues.shortcircuit): ShortCircuitBlues(2.3.0)
ShowModDesignators(erdelf.ShowModDesignators): ShowModDesignators(1.0.0)
Simple Utilities: Ceiling(Owlchemist.CeilingUtilities): CeilingUtilities(0.0.0)
Smarter Construction(dhultgren.smarterconstruction): SmarterConstruction(1.3.0)
Smarter Deconstruction and Mining(legodude17.smartdecon): 1ModBase(1.0.0), SmartDeconstruct(1.0.0)
Snap Out!(weilbyte.snapout): 0Harmony(av:2.1.1,fv:2.1.0), 0MultiplayerAPI(av:0.3.0,fv:0.3.0), SnapOut(av:0.7.5,fv:0.7.5)
Sparkling Worlds Addon - Chemical extraction - Standalone Addon(Albion.SparklingWorlds.Addon.Chemical)[mv:2.4.0]: (no assemblies)
Stack Stuff First(jelly.stackstufffirst): (no assemblies)
Stonecutting Extended(Scherub.StonecuttingExtended): StonecuttingExtended(1.1.0)
Stuff on Tables(Simmin.StuffonTables): (no assemblies)
Suppression (Continued)(Mlie.Suppression)[mv:1.0.3.0]: SuppressionMod(0.0.0)
Tables+(Karvinen390.TablesS): (no assemblies)
Trade Ships Drop Spot(smashphil.dropspot)[mv:1.0.0]: 0Harmony(av:2.1.1,fv:1.2.0.1), DropSpot(1.0.0)
TradeHelper(TimmyLiang.TradeHelper): TradeHelper(0.0.0)
Tribal Warrior Set!(Gunmar.TribalWarriorSet): (no assemblies)
Ugh You Got Me(marvinkosh.ughyougotme): UghYouGotMe(1.0.7468.14677)
Use Bedrolls(Uuugggg.UseBedrolls): UseBedrolls(1.0.0)
Use Minified Buildings(dhultgren.useminifiedbuildings): UseMinifiedBuildings(1.3.0)
Vanilla Weapons Expanded - Coilguns(VanillaExpanded.VWEC): 0Harmony(av:2.1.1,fv:2.0.0.7), CompOversizedWeapon(av:1.0.0,fv:1.1.2.2)
VWE Coilguns Compatibility Patch(tidal.coilstonepatch): (no assemblies)
Vanilla Animals Expanded — Arid Shrubland(VanillaExpanded.VAEAS)[mv:1.1.0]: VAEShrubland(1.0.0)
Vanilla Animals Expanded — Boreal Forest(VanillaExpanded.VAEBF)[mv:1.0.0]: (no assemblies)
Vanilla Animals Expanded — Cats and Dogs(VanillaExpanded.VAECD)[mv:1.0.1]: (no assemblies)
Vanilla Animals Expanded — Desert(VanillaExpanded.VAED)[mv:1.0.0]: (no assemblies)
Vanilla Animals Expanded — Extreme Desert(VanillaExpanded.VAEED)[mv:1.0.0]: (no assemblies)
Vanilla Animals Expanded — Ice Sheet(VanillaExpanded.VAEIS)[mv:1.0.1]: (no assemblies)
Vanilla Animals Expanded — Temperate Forest(VanillaExpanded.VAETF): VAEShrubland(1.0.0)
Vanilla Animals Expanded — Tropical Rainforest(VanillaExpanded.VAETR)[mv:1.0.2]: (no assemblies)
Vanilla Animals Expanded — Tropical Swamp(VanillaExpanded.VAETS)[mv:1.0.1]: (no assemblies)
Vanilla Animals Expanded — Tundra(VanillaExpanded.VAET)[mv:1.0.3]: (no assemblies)
Vanilla Apparel Expanded(VanillaExpanded.VAPPE)[mv:1.2.0]: AchievementsExpanded(1.3.7862.41411), VanillaApparelExpanded(1.0.0)
Vanilla Apparel Expanded — Accessories(VanillaExpanded.VAEAccessories): VAE Accessories(1.0.0)
Vanilla Armour Expanded(VanillaExpanded.VARME)[mv:1.2.0]: (no assemblies)
Vanilla Events Expanded(VanillaExpanded.VEE)[mv:1.1.0]: VEE(1.0.0)
Vanilla Expanded - Ideology Patches(OskarPotocki.VanillaExpanded.IdeologyPatches): VEIP(1.0.0)
Vanilla Expanded - Royalty Patches(OskarPotocki.VanillaExpanded.RoyaltyPatches)[mv:1.1.2.0]: (no assemblies)
Vanilla Furniture Expanded - Art(VanillaExpanded.VFEArt)[mv:1.0.3]: (no assemblies)
Vanilla Furniture Expanded - Farming(VanillaExpanded.VFEFarming)[mv:1.0.1.0]: VFEF(1.0.0)
Vanilla Furniture Expanded - Power(VanillaExpanded.VFEPower): VanillaPowerExpanded(1.0.0)
Vanilla Furniture Expanded - Production(VanillaExpanded.VFEProduction)[mv:1.0.3.0]: VFEProduction(1.0.0)
Vanilla Furniture Expanded - Props and Decor(VanillaExpanded.VFEPropsandDecor): (no assemblies)
Vanilla Furniture Expanded - Security(VanillaExpanded.VFESecurity)[mv:1.1.1.0]: VFESecurity(1.1.2.2)
Vanilla Hair Expanded(VanillaExpanded.VHE)[mv:1.0.3]: 0Harmony(av:2.1.1,fv:2.0.0.7), VanillaHairExpanded(1.2.0)
Vanilla Ideology Expanded - Hats and Rags(VanillaExpanded.VIEHAR): (no assemblies)
Vanilla Ideology Expanded - Relics and Artifacts(VanillaExpanded.Ideo.RelicsAndArtifacts): (no assemblies)
RT Solar Flare Shield(ratys.rtsolarflareshield)[mv:1.6.0.0]: 0Harmony(av:2.1.1,fv:1.2.0.1), RT_SolarFlareShield(1.0.0)
Vanilla RT Solar Flare Shield Retexture(Phoenix.VanillaSolarSheild): (no assemblies)
Vanilla Social Interactions Expanded(VanillaExpanded.VanillaSocialInteractionsExpanded): VanillaSocialInteractionsExpanded(1.0.0.1)
Vanilla Storytellers Expanded - Igor Invader(VSE.IgorInvader): (no assemblies)
Vanilla Storytellers Expanded - Perry Persistent(VSE.PerryPersistent): (no assemblies)
Vanilla Textures Expanded(VanillaExpanded.VTEXE)[mv:1.0.0]: VanillaTexturesExpanded(1.0.1)
Vanilla Furniture Expanded(VanillaExpanded.VFECore)[mv:1.1.0]: AOMoreFurniture(1.0.0), VFEProduction(1.0.0)
Vanilla Textures Expanded - Variations(VanillaExpanded.VTEXVariations): (no assemblies)
Vanilla Weapons Expanded(VanillaExpanded.VWE)[mv:1.0.5.0]: (no assemblies)
Vanilla Weapons Expanded - Heavy Weapons(VanillaExpanded.VWEHW): CompOversizedWeapon(av:1.0.0,fv:1.18.0)
Vanilla Weapons Expanded - Laser(VanillaExpanded.VWEL)[mv:1.1.0]: (no assemblies)
Vanilla Weapons Expanded - Quickdraw(VanillaExpanded.VWEQ)[mv:1.1.0]: (no assemblies)
Vanilla Weapons Expanded - Frontier(VanillaExpanded.VWEFT): CompOversizedWeapon(av:1.0.0,fv:1.1.2.2)
Vanilla Weapons Expanded - Grenades(VanillaExpanded.VWEG): (no assemblies)
Vanilla Weapons Expanded - Makeshift(VanillaExpanded.VWEMS): (no assemblies)
Vanilla Weapons Expanded - Tribal(VanillaExpanded.VWETB): (no assemblies)
Wall Decorations(ucp.WallDecorations): (no assemblies)
Wall Light(Murmur.WallLight): WallLight(av:1.3.7884.17582,fv:1.0.0)
Wall Mounted Turrets (Continued)(Mlie.WallMountedTurrets)[mv:1.0.9.0]: Honey Badger(0.0.0), Wall_Turret_NextToWall_Worker(0.0.0), WallMountedTurretSettings(0.0.0)
Wall Vitals Monitor(zzz.WallVitalsMonitor): (no assemblies)
Weapon Condition Matters, and so does Quality(Xaviien.WeaponConditionMattersAndSoDoesQuality): (no assemblies)
Weapon and Apparel Quality Indicators(CarnySenpai.WeaponQualityIndicators): WeaponQualityIndicators(1.0.0)
Wearing Armor Info(gguake.ui.armorinfo): 0Harmony(av:2.1.1,fv:1.2.0.2), ArmorInfo(1.0.0)
Wendigo Mask(RolloB312.WendMask): (no assemblies)
What's Missing?(Revolus.WhatsMissing)[mv:2020.4.25.1]: Revolus.WhatsMissing(2020.4.25.1)
What's for sale?(kikohi.whatsforsale): WDYS(1.1.0)
Windows(Owlchemist.Windows): OpenTheWindows(0.0.0)
Won hair_women (won2.hair): (no assemblies)
Work Tab(Fluffy.WorkTab)[mv:3.21.303]: 0MultiplayerAPI(av:0.3.0,fv:0.3.0), FluffyUI(av:4.0.0,fv:4.4.335), WorkTab(av:4.0.0,fv:4.4.335)
World Map Beautification Project(Odeum.WMBP): BiomesKit(1.3.60.5)
XML Extensions(imranfish.xmlextensions): XmlExtensions(av:1.3.0,fv:1.5.3)
[1.3] Odz Hairs(1.3.Odz.Hairs): (no assemblies)
[CP] Prisoner Outfit(CP.Prisoner.Outfit): (no assemblies)
[CZK] Textures - Enhanced Eyes(CZK.retextured.biotecheyes): (no assemblies)
[D] Arcane Technology(dame.arcanetechnology)[mv:1.3.0.3]: Arcane Technology(1.3.0.3)
[D] Ignorance Is Bliss(dame.ignorance)[mv:1.3.0.1]: IgnoranceIsBliss(1.3.0.1)
[ELIF] Flooring and Decorative Options(ELIF.FlooringAndDecorativeOptions): (no assemblies)
[FSF] Growable Grass(FrozenSnowFox.GrowableGrass): (no assemblies)
Vanilla Furniture Expanded - Spacer Module(VanillaExpanded.VFESpacer): MFSpacer(av:1.1.3,fv:1.0.0)
[HRK] VFE Spacer Module - Reinforced Embrasures(Harkon.CEAddOn.VFESpacerReinforcedEmbrasures): (no assemblies)
[JAIL] Prison Bed(DerekBickley.PrisonBed): (no assemblies)
[JAIL] Prison Walls(DerekBickley.PrisonWalls): PrisonWalls(1.0.0)
[KV] Don't stop the music(dontstopthemusic.kv.rw)[ov:1.3.0.0]: musicPauseOut(1.0.0)
Vanilla Traits Expanded(VanillaExpanded.VanillaTraitsExpanded): VanillaTraitsExpanded(1.0.0.1)
[KV] More Trait Slots(moretraitslots.kv.rw)[ov:1.3.0.0]: 0Harmony(av:2.1.1,fv:2.1.0), More Trait Slots(1.0.7862.37403)
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings(savestoragesettings.kv.rw)[ov:1.3.1.1]: 0Harmony(av:2.1.1,fv:1.2.0.1), SaveStorageSettings(1.0.0)
[KV] Trading Spot(tradingspot.kv.rw)[ov:1.3.0.2]: TradingSpot(1.0.0)
[LTS]Furnishing(LimeTreeSnake.Furnishing): Furnishing(1.0.0)
[O21] Extended Hair(neronix17.hairstyles): (no assemblies)
[SYR] Set Up Camp - 1.3(georodin.setupcamp): 0MultiplayerAPI(av:0.3.0,fv:0.1.0), SetUpCamp(1.0.0)
[T] MoreFloors(Telkir.TMods.MoreFloors): (no assemblies)
[WD] Expanded Floors(Wemd.ExpandedFloors): (no assemblies)
[WD] Partially-Passable Wind Turbines(Wemd.PartiallyPassableWindTurbines): (no assemblies)
RocketMan - Performance Mod(Krkr.RocketMan): Cosmodrome(0.6.3.2196), Proton(1.0.0 [no FileVersionInfo]), Soyuz(1.0.0 [no FileVersionInfo])
Active Harmony patches:
Activator.CreateInstance: PRE: BetterLoading.Stage.InitialLoad.StageInitMods.OnActivatorCreateInstance
ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
AddictionUtility.CanBingeOnNow: post: AlienRace.HarmonyPatches.CanBingeNowPostfix
AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
Alert.DrawAt: PRE: RaiderInfo.Patch_Alert_DrawAt.Prefix post: RaiderInfo.Patch_Alert_DrawAt.Postfix
AlertManager.LoadState: post: OpenTheWindows.AlertManager_LoadState.LoadState_Postfix
Alert_ActivatorCountdown..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AgeReversalDemandNear..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimaLinkingReady..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalFilth..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalNeedsRescuing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalNeedsTend..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalPenNeeded..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalPenNotEnclosed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalRoaming..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AwaitingMedicalOperation..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BestowerWaiting..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BilliardsTableOnWall..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Boredom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BrawlerHasRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.Harmony.Brawlers.GetReport_Prefix
Alert_CannotBeUsedRoofed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CaravanIdle..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CaravanIdle.GetExplanation: post: RoadsOfTheRim.Patch_Alert_CaravanIdle_GetExplanation.Postfix
Alert_CaravanIdle.GetReport: post: RoadsOfTheRim.Patch_Alert_CaravanIdle_GetReport.Postfix
Alert_CasketOpening..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistLeftUnburied..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistNeedsRescuing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistNeedsTend..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistsIdle..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ConnectedPawnNotAssignedToPlantCutting..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DateRitualComing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DisallowedBuildingInsideMonument..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DormanyWakeUpDelay..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Exhaustion..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_FireInHomeArea..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_FuelNodeIgnition..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_GauranlenTreeWithoutProductionMode..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HandlerInvalid..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Heatstroke..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HunterHasShieldAndRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HunterLacksRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Hypothermia..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HypothermicAnimals..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_IdeoBuildingDisrespected..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_IdeoBuildingMissing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ImmobileCaravan..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_InfestationDelay..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LifeThreateningHediff..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Alert_LifeThreateningHediffAnimal..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowMedicine..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MajorOrExtremeBreakRisk..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MechAssembler..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MinifiedTreeAboutToDie..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MinorBreakRisk..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MonumentMarkerMissingBlueprints..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedBatteries..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedColonistBeds..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedDefenses..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedDoctor..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedJoySources..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMealSource..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMeditationSpot..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMiner..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedResearchProject..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedSlaveBeds..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedWarden..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedWarmClothes..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoHandlerInRange..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoManager..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoRecentSlaughter..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoTable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoUrgentStorage..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PasteDispenserNeedsHopper..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PasteDispenserNeedsHopper.get_BadDispensers: PRE: RimFridge.Patch_Alert_PasteDispenserNeedsHopper_BadDispensers_Getter.Prefix
Alert_PennedAnimalHungry..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PredatorInPen..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_QuestExpiresSoon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RaiderLeft..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RitualObligation..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RitualObligationMulti..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RolesEmpty..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RoyalNoAcceptableFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RoyalNoThroneAssigned..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ShieldUserHasRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ShuttleLandingBeaconUnusable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SlaveRebellionLikely..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SlavesUnattended..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SlavesUnsuppressed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StarvationAnimals..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StarvationColonists..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StatsLearning..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TatteredApparel..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ThroneroomInvalidConfiguration..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TimedMakeFactionHostile..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TimedRaidsArriving..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TitleRequiresBedroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UndignifiedBedroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UndignifiedThroneroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnhappyNudity..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnusableMeditationFocus..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnusableMeditationFocus.Alert_PermitAvailable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
AlertsReadout..ctor: post: Proton.AlertsReadout_Constructor_Patch.Postfix
AlertsReadout.AlertsReadoutOnGUI: PRE: Analyzer.Performance.H_AlertsReadoutUpdate.AlertsReadoutOnGUI TRANS: Proton.AlertsReadout_AlertsReadoutOnGUI_Patch.Transpiler
AlertsReadout.AlertsReadoutUpdate: TRANS: Proton.AlertsReadout_AlertsReadoutUpdate_Patch.Transpiler
AlertsReadout.CheckAddOrRemoveAlert: PRE: Analyzer.Performance.H_AlertsReadoutUpdate.CheckAddOrRemoveAlert
AnimalPenUtility.NeedsToBeManagedByRope: PRE: Syrchalis_SetUpCamp.Patch.Prefix
ApparelOptionUtility.CanWear: post: DArcaneTechnology.Patch_CanWear_Postfix.Postfix
ArchitectCategoryTab.DesignationTabOnGUI: TRANS: ArchitectIcons.ArchitectIconsMod.OffsetGizmos
AreaManager.AreaManagerUpdate: PRE: ProgressRenderer.Harmony_AreaManager_AreaManagerUpdate.Prefix
AreaManager.ExposeData: PRE: CleaningArea.AreaManager_AddStartingAreas_Patch.Prefix
ArmorRack.CanStoreApparel: post: DArcaneTechnology.ArmorRackPatches.Patch_CanStoreApparel_Postfix.Postfix
ArmorRack.CanStoreWeapon: post: DArcaneTechnology.ArmorRackPatches.Patch_CanStoreWeapon_Postfix.Postfix
ArmorUtility.ApplyArmor: TRANS: VFECore.Patch_ArmorUtility+ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VFECore.Patch_ArmorUtility+GetPostArmorDamage.Prefix
AttackTargetFinder.BestAttackTarget: TRANS: VFESecurity.Patch_AttackTargetFinder+manual_BestAttackTarget.Transpiler
AttackTargetFinder.BestShootTargetFromCurrentPosition: TRANS: VFESecurity.Patch_AttackTargetFinder+BestShootTargetFromCurrentPosition.Transpiler
AttackTargetFinder.GetShootingTargetScore: PRE: PawnTargetFix.AttackTargetFinder_GetShootingTargetScore.GetShootingTargetScoreFix
AutoHomeAreaMaker.Notify_BuildingSpawned: PRE: AlliesSpot.HarmonyPatches.AutoHomeAreaMaker_Notify_BuildingSpawnedPrefix
Autosaver.AutosaverTick: PRE: aRandomKiwi.ARS.Autosaver_Patch+AutosaverTick.Listener
Autosaver.NewAutosaveFileName: PRE: aRandomKiwi.ARS.Autosaver_Patch+SaveGame.Listener
BackCompatibility.BackCompatibleDefName: post: MSE2.BackCompatibility.ConvertDefNames.Convert
BackCompatibility.CheckSpawnBackCompatibleThingAfterLoading: PRE: [700]DoorsExpanded.HarmonyPatches.DoorExpandedCheckSpawnBackCompatibleThingAfterLoading
BackCompatibility.GetBackCompatibleType: PRE: [700]DoorsExpanded.HarmonyPatches.DoorExpandedGetBackCompatibleType
BackCompatibilityConverter_0_18.PostExposeData: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Base.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_RangedImpact..ctor: PRE: MVCF.Harmony.BatteLog.FixFakeCaster
BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
BeautyUtility.CellBeauty: PRE: LWM.DeepStorage.PatchBeautyUtilityCellBeauty.Prefix
BeautyUtility.FillBeautyRelevantCells: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedRoomNeighborRegionsTranspiler
Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
Bill.IsFixedOrAllowedIngredient: post: MSE2.HarmonyPatches.Bill_IsFixedOrAllowedIngredient.CheckForTargetLimb
Bill.PawnAllowedToStartAnew: PRE: TacticalGroups.HarmonyPatches_GroupBills.PawnAllowedToStartAnew, VanillaTraitsExpanded.PawnAllowedToStartAnew_Patch.Prefix post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
Bill.SetAnyPawnRestriction: PRE: TacticalGroups.HarmonyPatches_GroupBills.SetPawnRestriction
Bill.SetAnySlaveRestriction: PRE: TacticalGroups.HarmonyPatches_GroupBills.SetPawnRestriction
Bill.SetPawnRestriction: PRE: TacticalGroups.HarmonyPatches_GroupBills.SetPawnRestriction
Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
Bill_Production.Clone: post: ImprovedWorkbenches.ExtendedBillData_Clone.Postfix
Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
Bill_Production.ExposeData: post: ImprovedWorkbenches.ExtendedBillData_ExposeData.Postfix
Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
Blueprint.SpawnSetup: PRE: DoorsExpanded.HarmonyPatches.DoorExpandedBlueprintSpawnSetupPrefix
Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
Blueprint_Build.MakeSolidThing: post: BlueprintTotalsTooltip.BlueprintSelectionTransferer.Postfix
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
Blueprint_Install.TryReplaceWithSolidThing: post: MoveBase.Blueprint_Destroy_Patch.PostfixTryReplaceWithSolidThing, MinifyEverything.MinifyEverything.AfterInstall
BodyPartDef.GetMaxHealth: post: CONN.BodyPartDef_GetMaxHealthPatch.BodyPartDef_GetMaxHealth_PostFix
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.Harmony.MiscPatches.FindVerbToUseForBreaching
BuilderTweaksMod.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
Building.DeSpawn: PRE: [800]LWM.DeepStorage.Patch_Building_DeSpawn_For_Building_Storage.Prefix
Building.Destroy: PRE: VanillaFurnitureExpanded.Patch_BuildingDestroy.Prefix, ImprovedWorkbenches.Building_Destroy_Detour.Prefix
Building.GetGizmos: post: SaveStorageSettings.Patch_Building_GetGizmos.Postfix
Building.PreApplyDamage: post: VFESecurity.Patch_Building+PreApplyDamage.Postfix
Building.SpawnSetup: post: OpenTheWindows.Building_SpawnSetup.Postfix
Building_Bed.DeSpawn: PRE: UseBedrolls.BedDeSpawnRemove.Prefix
Building_Bed.GetGizmos: post: UseBedrolls.TempBedGizmo.Postfix, UseBedrolls.TravelerBedGizmo.Postfix
Building_Bed.RemoveAllOwners: post: UseBedrolls.RemoveAllOwners_Patch.Postfix
Building_Bed.get_DrawColorTwo: post: DubRoss.Harmony_BedColour.Postfix
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
Building_Door.CanPhysicallyPass: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorCanPhysicallyPassPrefix
Building_Door.CheckFriendlyTouched: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorCheckFriendlyTouchedPrefix
Building_Door.DoorOpen: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorDoorOpenPrefix
Building_Door.DoorTryClose: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorDoorTryClosePrefix
Building_Door.GetGizmos: post: HOOD.Patch_Building_GetGizmos.Postfix, HOOD.Patch_Building_GetGizmos.Postfix
Building_Door.Notify_PawnApproaching: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorNotifyPawnApproachingPrefix
Building_Door.SpawnSetup: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorSpawnSetupTranspiler
Building_Door.StartManualCloseBy: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorStartManualCloseByPrefix
Building_Door.StartManualOpenBy: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorStartManualOpenByPrefix
Building_Door.Tick: PRE: [700]DoorsExpanded.HarmonyPatches.BuildingDoorTickPrefix TRANS: DoorsExpanded.HarmonyPatches.InvisDoorTickTranspiler
Building_Door.get_BlockedOpenMomentary: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorBlockedOpenMomentaryPrefix
Building_Door.get_FreePassage: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorFreePassagePrefix
Building_Door.get_SlowsPawns: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorSlowsPawnsPrefix
Building_Door.get_TicksTillFullyOpened: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorTicksTillFullyOpenedPrefix
Building_Door.get_TicksToOpenNow: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorTicksToOpenNowPrefix
Building_Door.get_WillCloseSoon: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorWillCloseSoonPrefix
Building_DoorExpanded.GetGizmos: post: HOOD.Patch_Building_GetGizmos.Postfix, HOOD.Patch_Building_GetGizmos.Postfix
Building_DoorRegionHandler.GetGizmos: post: HOOD.Patch_Building_GetGizmos.Postfix, HOOD.Patch_Building_GetGizmos.Postfix
Building_DoorRemote.GetGizmos: post: HOOD.Patch_Building_GetGizmos.Postfix, HOOD.Patch_Building_GetGizmos.Postfix
Building_NutrientPasteDispenser.FindFeedInAnyHopper: PRE: RimFridge.Patch_Building_NutrientPasteDispenser_FindFeedInAnyHopper.Prefix
Building_NutrientPasteDispenser.HasEnoughFeedstockInHoppers: PRE: RimFridge.Patch_Building_NutrientPasteDispenser_HasEnoughFeedstockInHoppers.Prefix
Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
Building_PlantGrower.DeSpawn: post: GrowingZonePriorities.PlantBuilding.PlantBuildingDeSpawnListener.Postfix
Building_PlantGrower.ExposeData: post: GrowingZonePriorities.PlantBuildingExposeDataPatcher.Postfix
Building_PlantGrower.GetGizmos: post: GrowingZonePriorities.PlantBuildingGizmoPatcher.Postfix
Building_Storage.GetGizmos: post: SaveStorageSettings.Patch_BuildingStorage_GetGizmos.Postfix
Building_Storage.Notify_ReceivedThing: post: LWM.DeepStorage.PatchDisplay_Notify_ReceivedThing.Postfix
Building_Storage.SpawnSetup: post: LWM.DeepStorage.PatchDisplay_SpawnSetup.Postfix
Building_Trap.Spring: TRANS: VFESecurity.Patch_Building_Trap+Spring.Transpiler
Building_TurretGun.DrawExtraSelectionOverlays: post: VFESecurity.Patch_Building_TurretGun+DrawExtraSelectionOverlays.Postfix
Building_TurretGun.IsValidTarget: post: PrisonersShouldFearTurrets.Building_TurretGun_IsValidTarget.Postfix
Building_TurretGun.OrderAttack: post: VFESecurity.Patch_Building_TurretGun+OrderAttack.Postfix
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix, VFESecurity.Patch_Building_TurretGun+TryStartShootSomething.Prefix
Building_Window.GetGizmos: post: HOOD.Patch_Building_GetGizmos.Postfix, HOOD.Patch_Building_GetGizmos.Postfix
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
Bullet.Impact: PRE: SuppressionMod.Patch_Bullet_Impact.BulletImpactStuff
CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Transpiler
CameraDriver.CalculateCurInputDollyVect: post: CameraPlus.CameraDriver_CalculateCurInputDollyVect_Patch.Postfix
CameraDriver.Expose: post: BetterLoading.Stage.SaveLoad.LoadMaps.OnAllMapsLoaded
CameraDriver.Update: post: Soyuz.Patches.CameraDriver_Patch.Postfix TRANS: CameraPlus.CameraDriver_Update_Patch.Transpiler
CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.Transpiler
CameraDriver.get_CurrentZoom: PRE: CameraPlus.CameraDriver_CurrentZoom_Patch.Prefix
CameraJumper.TryHideWorld: post: TacticalGroups.HarmonyPatches.EntriesDirty
CameraJumper.TryJumpAndSelect: PRE: RaiderInfo.Patch_CameraJumper_TryJumpAndSelect.Prefix
CameraJumper.TryJumpInternal: post: TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.GetGizmos: post: RoadsOfTheRim.Patch_Caravan_GetGizmos.Postfix, Syrchalis_SetUpCamp.GetGizmosPatch.GetGizmosPostfix, AlmostThere.Harmony.Caravan_GetGizmos.Postfix
Caravan.GetInspectString: post: RoadsOfTheRim.Patch_Caravan_GetInspectString.Postfix
Caravan.Notify_PawnAdded: post: TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.Notify_PawnRemoved: post: TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.PostAdd: post: TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.PostRemove: post: TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.get_NightResting: post: AlmostThere.Harmony.Caravan_get_NightResting.Postfix
CaravanEnterMapUtility.Enter: PRE: UseBedrolls.CaravanBedrollSharer.Prefix, TacticalGroups.HarmonyPatches.CaravanEnter, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
CaravanExitMapUtility.ExitMapAndCreateCaravan: post: TacticalGroups.HarmonyPatches.ExitMapAndCreateCaravan, VanillaSocialInteractionsExpanded.ExitMapAndCreateCaravan_Patch.Postfix
CaravanFormingUtility.AllSendablePawns: post: VFE.Mechanoids.HarmonyPatches.MachinesCannotJoinCaravans.Postfix
CaravanTicksPerMoveUtility.GetTicksPerMove: post: VanillaTraitsExpanded.GetTicksPerMove_Patch.Postfix
CaravanUIUtility.AddPawnsSections: PRE: TacticalGroups.HarmonyPatches_CaravanSorting.AddPawnsSections post: RoadsOfTheRim.Patch_CaravanUIUtility_AddPawnsSections.Postfix
CaravanUIUtility.CreateCaravanTransferableWidgets: post: RoadsOfTheRim.Patch_CaravanUIUtility_CreateCaravanTransferableWidgets.Postfix
Caravan_NeedsTracker.TrySatisfyJoyNeed: TRANS: Soyuz.Patches.Caravan_NeedsTracker_TrySatisfyJoyNeed_Patch.Transpiler
CastPositionFinder.TryFindCastPosition: TRANS: VFESecurity.Patch_CastPositionFinder+TryFindCastPosition.Transpiler
ColonistBar.CaravanMemberCaravanAt: PRE: TacticalGroups.HarmonyPatches.CaravanMemberCaravanAt
ColonistBar.CaravanMembersCaravansInScreenRect: PRE: TacticalGroups.HarmonyPatches.CaravanMembersCaravansInScreenRect
ColonistBar.ColonistBarOnGUI: PRE: TacticalGroups.HarmonyPatches.ColonistBarOnGUI
ColonistBar.ColonistOrCorpseAt: PRE: TacticalGroups.HarmonyPatches.ColonistOrCorpseAt
ColonistBar.GetColonistsInOrder: PRE: TacticalGroups.HarmonyPatches.GetColonistsInOrder
ColonistBar.Highlight: PRE: TacticalGroups.HarmonyPatches.Highlight
ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: TacticalGroups.HarmonyPatches.MapColonistsOrCorpsesInScreenRect
ColonistBar.MarkColonistsDirty: post: TacticalGroups.HarmonyPatches.MarkColonistsDirty
Command.GizmoOnGUIInt: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon, MVCF.Harmony.Gizmos.GizmoOnGUI_Transpile
Command_SetPlantToGrow.ProcessInput: PRE: DubsMintMenus.Patch_Command_SetPlantToGrow.Prefix
CompAffectedByFacilities.DrawLinesToPotentialThingsToLinkTo: TRANS: drummeur.linkablecolors.CompAffectedByFacilities_DrawLinesToPotentialThingsToLinkTo_Patch.Transpiler
CompAffectedByFacilities.DrawRedLineToPotentiallySupplantedFacility: TRANS: drummeur.linkablecolors.CompAffectedByFacilities_DrawRedLineToPotentiallSupplantedFacility_Patch.Transpiler
CompAffectedByFacilities.PostDrawExtraSelectionOverlays: TRANS: drummeur.linkablecolors.CompAffectedByFacilities_PostDrawExtraSelectionOverlays_Patch.Transpiler
CompAssignableToPawn.<CompGetGizmosExtra>b__30_0: PRE: DubsMintMenus.Patch_CompAssignableToPawn.Prefix
CompAssignableToPawn.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
CompBiosculpterPod.CompGetGizmosExtra: post: SaveStorageSettings.Patch_CompBiosculpterPod_CompGetGizmosExtra.Postfix
CompBreakdownable.CheckForBreakdown: TRANS: DoorsExpanded.HarmonyPatches.CompBreakdownableCheckForBreakdownTranspiler
CompDeepStorage.CapacityToStoreThingAt: post: deepstorageplus.Patch_CompDeepStorage_CapacityToStoreThingAt.Postfix
CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
CompEquippable.GetVerbsCommands: post: VFECore.Patch_CompEquippable+GetVerbsCommands.Postfix
CompFacility.DrawLinesToPotentialThingsToLinkTo: TRANS: drummeur.linkablecolors.CompFacilities_DrawLinesToPotentialThingsToLinkTo_Patch.Transpiler
CompFacility.PostDrawExtraSelectionOverlays: TRANS: drummeur.linkablecolors.CompFacilities_PostDrawExtraSelectionOverlays_Patch.Transpiler
CompFlickable.PostExposeData: PRE: OpenTheWindows.CompFlickable_PostExposeData.Prefix
CompFlickable.set_SwitchIsOn: PRE: OpenTheWindows.CompFlickable_SwitchIsOn.Prefix
CompForbiddable.CompGetGizmosExtra: post: AllowTool.Patches.CompForbiddable_Gizmos_Patch.InjectDesignatorFunctionality
CompForbiddable.UpdateOverlayHandle: PRE: [700]DoorsExpanded.HarmonyPatches.InvisDoorCompForbiddableUpdateOverlayHandlePrefix
CompForbiddable.set_Forbidden: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedSetForbiddenTranspiler
CompGlower.ReceiveCompSignal: PRE: GasNetwork.CompGlower_ReceiveCompSignal.Prefix
CompGlower.get_ShouldBeLitNow: post: GasNetwork.CompGlower_ShouldBeLit.Postfix
CompLaunchable.TryLaunch: TRANS: GasNetwork.CompLaunchable_TryLaunch.Transpiler
CompLaunchable.get_FuelingPortSourceFuel: PRE: GasNetwork.CompLaunchable_FuelingPortSourceFuel.Prefix
CompLaunchable.get_FuelingPortSourceHasAnyFuel: PRE: GasNetwork.CompLaunchable_FuelingPortSourceHasAnyFuel.Prefix
CompPowerBattery.CompGetGizmosExtra: post: Serenity.SCB.GoShortCircuit.Gizzzt
CompQuality.CompInspectStringExtra: post: WeaponQualityIndicators.HarmonyPatch.CompInspectStringExtra_PostFix
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreaseDestructivePreFix
CompRottable.StageChanged: PRE: AlienRace.HarmonyPatches.RottableCompStageChangedPostfix
CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
CompTransporter.CompGetGizmosExtra: post: DropPodsInProgress.HarmonyPatches.BoardTransporterInProgress
CompUsable.FloatMenuOptionLabel: post: LWM.DeepStorage.MakeArtifactsActivateLabelNameArtifact.Postfix
CompUseEffect_FinishRandomResearchProject.CanBeUsedBy: post: VanillaStorytellersExpanded.Patch_CompUseEffect_FinishRandomResearchProject+CanBeUsedBy.Postfix
CompUseEffect_FinishRandomResearchProject.DoEffect: post: VanillaStorytellersExpanded.Patch_CompUseEffect_FinishRandomResearchProject+DoEffect.Postfix
CompUseEffect_InstallImplant.CanBeUsedBy: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompUseEffect_InstallImplant.DoEffect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompUseEffect_InstallImplant.GetExistingImplant: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompressibilityDeciderUtility.IsSaveCompressible: post: LWM.DeepStorage.Patch_IsSaveCompressible.Postfix
Corpse.ButcherProducts: PRE: VanillaSocialInteractionsExpanded.Patch_ButcherProducts.Prefix
Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CoverUtility.BaseBlockChance: post: VFESecurity.Patch_CoverUtility+BaseBlockChance_Thing.Postfix, OpenTheWindows.CoverUtility_BaseBlockChance.Postfix TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedBaseBlockChanceTranspiler
CoverUtility.BaseBlockChance: post: OpenTheWindows.CoverUtility_BaseBlockChance_Def.Postfix
CoverUtility.CalculateCoverGiverSet: post: VFESecurity.Patch_CoverUtility+CalculateCoverGiverSet.Postfix
CoverUtility.CalculateOverallBlockChance: post: VFESecurity.Patch_CoverUtility+CalculateOverallBlockChance.Postfix
Current.Notify_LoadedSceneChanged: post: aRandomKiwi.ARS.Notify_LoadedSceneChanged_Patch.Listener
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VanillaStorytellersExpanded.Patch_ApplyDamageToPart.Prefix, VanillaTraitsExpanded.Patch_ApplyDamageToPart.Prefix
DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DeathActionWorker_BigExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DeathActionWorker_SmallExplosion.PawnDied: PRE: AnimalsLogic.NoBoomSlaughter.Explosion_Prefix
DebugOutputsEconomy.CheapestProductsValue: post: MSE2.HarmonyPatches.LimbValueFix.AddSubpartValue
DebugToolsPawns.Do10DamageUntilDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugWindowsOpener..ctor: post: RocketMan.DebugWindowsOpener_Patch.Postfix TRANS: RocketMan.DebugWindowsOpener_Patch.Transpiler
DebugWindowsOpener.DevToolStarterOnGUI: PRE: Analyzer.DebugLogenabler.DebugKeysPatch post: RPG_Inventory_Remake_Common.UnitTest.UnitTestButton.Draw TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow, RocketMan.DebugWindowsOpener_Patch.Transpiler
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DeepResourceGrid.DeepResourceGridUpdate: PRE: ProgressRenderer.Harmony_DeepResourceGrid_DeepResourceGridUpdate.Prefix
DefGenerator.GenerateImpliedDefs_PostResolve: PRE: BetterLoading.Stage.InitialLoad.StageResolveDefDatabases.PreGenImplied post: RTMadSkills.ModSettingsDefJockey.Postfix, Perspective.Patch_DefGenerator.Postfix, CeilingUtilities.Patch_DefGenerator.Postfix
DefGenerator.GenerateImpliedDefs_PreResolve: post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Numbers.Numbers.Columndefs, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.EnsureInitializedInCtor: PRE: Share_The_Load.Mod.EnsureInitializedInCtorPrefix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration, AnimalTab.Patch_InjectTrainerSettingsComp.Postfix
DefensivePositionsManager.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
Designation.DesignationDraw: PRE: MorePlanning.Patches.HarmonyPatches.DesignationDraw_Prefix
Designation.ExposeData: PRE: MorePlanning.Patches.HarmonyPatches.DesignationPlanningExposeData_Prefix
Designation.Notify_Removing: PRE: NonUnoPinata.Patches.Designation_Notify_Removing_NonUnoPinataPatch.Prefix
DesignationCategoryDef.ResolveDesignators: post: AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch.InjectAllowToolDesignators
DesignationDragger.UpdateDragCellsIfNeeded: PRE: Merthsoft.DesignatorShapes.Patches.DesignationDragger_UpdateDragCellsIfNeeded.Prefix
DesignationManager.AddDesignation: post: Merthsoft.DesignatorShapes.Patches.DesignationManager_AddDesignation.Postfix
DesignationManager.DrawDesignations: PRE: ProgressRenderer.Harmony_DesignationManager_DrawDesignations.Prefix
Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
Designator.Finalize: post: Merthsoft.DesignatorShapes.Patches.Designator_Finalize.Postfix
DesignatorManager.Deselect: PRE: MoveBase.Designator_Deselect_Patch.Prefix
DesignatorManager.DesignatorManagerUpdate: PRE: ProgressRenderer.Harmony_DesignatorManager_DesignatorManagerUpdate.Prefix
DesignatorManager.ProcessInputEvents: PRE: Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents.Prefix, DubRoss.Harmony_ProcessInputEvents.Prefix, BuilderTweaks.Patch_DesignatorManager.Prefix post: Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents.Postfix
DesignatorManager.Select: PRE: Merthsoft.DesignatorShapes.Patches.DesignatorManager_Select.Prefix post: Merthsoft.DesignatorShapes.Patches.DesignatorManager_Select.Postfix
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix
Designator_Build.DrawPlaceMouseAttachments: post: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Postfix
Designator_Build.GizmoOnGUI: post: ShowMeThePower.ShowMeThePower.DesignatorShower
Designator_Build.SelectedUpdate: post: GasNetwork.Designator_Build_SelectedUpdate.Postfix
Designator_Build.get_Visible: post: Replace_Stuff.HideCoolerBuild.Postfix
Designator_Cancel.DesignateSingleCell: PRE: MoveBase.Designator_Patch.DesignateSingleCellPrefix
Designator_Cancel.DesignateThing: PRE: MoveBase.Designator_Patch.DesignateThingPrefix
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
Designator_Dropdown.GizmoOnGUI: post: ShowMeThePower.ShowMeThePower.DesignatorShower
Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
Designator_Install.SelectedUpdate: post: GasNetwork.Designator_Install_SelectedUpdate.Postfix
Designator_Place.<>c__DisplayClass18_0.<DoExtraGuiControls>b__0: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedDesignatorPlaceRotateAgainIfNeededTranspiler
Designator_Place.HandleRotationShortcuts: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedDesignatorPlaceRotateAgainIfNeededTranspiler
Designator_PlantsCut.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsCut_Patch.PreventAnimaTreeMassDesignation
Designator_PlantsHarvestWood.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsHarvestWood_Patch.PreventAnimaTreeMassDesignation
Designator_RemoveBridge.CanDesignateCell: post: RoadsOfTheRim.Patch_Designator_RemoveBridge_CanDesignateCell.Postfix
Dialog_AdvancedGameConfig.DoWindowContents: post: CharacterEditor.CEditor.AddMapSizeSlider
Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters, MaterialFilter.Dialog_BillConfig_DoWindowContents_Patch.drawFilterButton TRANS: Revolus.WhatsMissing.WhatsMissingMod.Patch__Dialog_BillConfig__DoWindowContents__Transpiler, TacticalGroups.HarmonyPatches_GroupBills.DoWindowContents_Transpiler
Dialog_BillConfig.GeneratePawnRestrictionOptions: post: TacticalGroups.HarmonyPatches_GroupBills.GeneratePawnRestrictionOptions
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_DebugSettingsMenu..ctor: TRANS: DoorsExpanded.DebugInspectorPatches.AddMoreDebugViewSettingsTranspiler
Dialog_DebugSettingsMenu.DoListingItems: post: DoorsExpanded.DebugInspectorPatches.AddMoreDebugViewSettingsPostfix TRANS: DoorsExpanded.DebugInspectorPatches.AddMoreDebugViewSettingsTranspiler
Dialog_FileList.DoWindowContents: PRE: aRandomKiwi.ARS.Dialog_FileList_Patch+DoWindowContents.Listener
Dialog_FileList.get_InitialSize: PRE: aRandomKiwi.ARS.Dialog_FileList_Patch+get_InitialSize.Listener
Dialog_FormCaravan.CalculateAndRecacheTransferables: post: TradeHelper.Main+CaravanPatch2.Postfix
Dialog_FormCaravan.DoWindowContents: PRE: TradeHelper.Main+CaravanPatch.Prefix post: TradeHelper.Main+CaravanPatch.Postfix
Dialog_FormCaravan.Notify_NoLongerChoosingRoute: post: RWAutoCaravanEquip.Patcher.FirstCar
Dialog_FormCaravan.PostClose: PRE: RWAutoCaravanEquip.Patcher.PreCarClose
Dialog_FormCaravan.PostOpen: PRE: RWAutoCaravanEquip.Patcher.PreCarOpen
Dialog_InfoCard.DoWindowContents: TRANS: ArmorInfo.HarmonyPatches.DialogDoWindowContentsTranspiler
Dialog_InfoCard.FillCard: PRE: AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix post: ArmorInfo.ArmorTab.DialogFillCardPostfix
Dialog_LoadTransporters.PostOpen: post: RWAutoCaravanEquip.Patcher.PostPod
Dialog_ManageDrugPolicies.DoWindowContents: PRE: AssignmentCopy.Patches+Dialog_ManageDrugPoliciesCopyAdder.Prefix post: SaveStorageSettings.Patch_Dialog_Dialog_ManageDrugPolicies.Postfix
Dialog_ManageFoodRestrictions.DoWindowContents: PRE: AssignmentCopy.Patches+Dialog_ManageFoodRestrictionsCopyAdder.Prefix post: SaveStorageSettings.Patch_Dialog_ManageFoodRestrictions.Postfix
Dialog_ManageOutfits.DoWindowContents: PRE: AssignmentCopy.Patches+Dialog_ManageOutfitsCopyAdder.Prefix post: SaveStorageSettings.Patch_Dialog_ManageOutfits_DoWindowContents.Postfix, MaterialFilter.Dialog_ManageOutfits_DoWindowContents_Patch.drawFilterButton
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton, XmlExtensions.Dialog_Options_patch.Transpiler
Dialog_RenameZone.SetName: PRE: KanbanStockpile.Dialog_RenameZone_SetName_Patch.Prefix
Dialog_SaveFileList_Save.DoFileInteraction: PRE: aRandomKiwi.ARS.Dialog_SaveFileList_Save_Patch+Dialog_SaveFileList_Save_DoFileInteraction.Listener
Dialog_SplitCaravan.PostOpen: post: RWAutoCaravanEquip.Patcher.PostSplitCar
Dialog_Trade.DoWindowContents: PRE: TradeHelper.Main+TradePatch.Prefix post: TradeHelper.Main+TradePatch.Postfix, RWAutoSell.DialogPatcher.PostDoWindowContents TRANS: RWAutoSell.DialogPatcher.DWCTranspiler
Dialog_Trade.FillMainRect: TRANS: RWAutoSell.DialogPatcher.Transpiler
Dialog_Trade.PostOpen: post: RWAutoSell.DialogPatcher.PostOpenTrade
DirectXmlLoader.DefFromNode: PRE: BetterLoading.Stage.InitialLoad.StageConstructDefs.PreDefFromNode
District.DebugString: post: DoorsExpanded.DebugInspectorPatches.DistrictMoreDebugString
DoorsDebugDrawer.DrawDebug: post: DoorsExpanded.DebugInspectorPatches.AddMoreDoorsDebugDrawer
DrawGearTabWorker.DrawThingRow: PRE: CommonSense.AwesomeInventory_CommonSensePatch.Prefix, NonUnoPinata.Patches.AwesomeInventory_NonUnoPinataPatch.Prefix
DropCellFinder.TradeDropSpot: PRE: DropSpot.DropSpotHarmony.CustomDropSpotTradeShips
DrugPolicy.ExposeData: PRE: VFECore.Patch_DrugPolicy+ExposeData.Prefix
DrugPolicyDatabase.MakeNewDrugPolicy: post: [0]DrugPolicyFix.MakeNewDrugPolicy_Patch.Postfix
EdificeGrid.Register: PRE: [700]DoorsExpanded.HarmonyPatches.DoorExpandedEdificeGridRegisterPrefix
EditWindow_DebugInspector.CurrentDebugString: TRANS: DoorsExpanded.DebugInspectorPatches.EditWindowDebugInspectorTranspiler
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons TRANS: RocketMan.EditWindow_Log_DoMessagesListing_Patch.Transpiler
EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler
EnvironmentStatsDrawer.DrawRoomOverlays: PRE: ProgressRenderer.Harmony_EnvironmentStatsDrawer_DrawRoomOverlays.Prefix
EquipmentUtility.CanEquip: post: DArcaneTechnology.CorePatches.Patch_CanEquip_Postfix.Postfix, AlienRace.HarmonyPatches.CanEquipPostfix
Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
Faction.Notify_MemberExitedMap: post: MURFactionResources.Faction_Notfiy_MemberExitedMap.Postfix
Faction.Notify_PawnJoined: post: BetterPawnControl.Faction_Notify_PawnJoined.Postfix
Faction.Notify_RelationKindChanged: post: MoreFactionInteraction.HarmonyPatches.Notify_RelationKindChanged
Faction.TryAffectGoodwillWith: PRE: VanillaTraitsExpanded.TryAffectGoodwillWith_Patch.Prefix
Faction.TryMakeInitialRelationsWith: post: VFECore.SetInitialRelationsBetweenNpcFactions.Postfix, AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
Faction.get_NaturalGoodwill: post: VanillaStorytellersExpanded.Patch_NaturalGoodwill.Postfix
FactionDialogMaker.FactionDialogFor: post: RoadsOfTheRim.Patch_FactionDialogMaker_FactionDialogFor.Postfix
FactionGenerator.GenerateFactionsIntoWorld: TRANS: VanillaStorytellersExpanded.Patch_FactionGenerator+GenerateFactionsIntoWorld.Transpiler
FactionUIUtility.DrawFactionRow: PRE: MURFactionResources.FactionUIUtility_DrawFactionRow.Prefix post: MURFactionResources.FactionUIUtility_DrawFactionRow.Postfix
FallingStructureArrival.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
FertilityGrid.CalculateFertilityAt: post: VEE.FertilityGrid_Patch.Postfix
FloatMenu.get_SizeMode: post: RecipeIcons.Patch.PatchFloatMenuFloatMenuSizeMode.Postfix
FloatMenuMakerMap.AddDraftedOrders: PRE: VFE.Mechanoids.HarmonyPatches.AddDraftedOrders_Patch.Prefix
FloatMenuMakerMap.AddHumanlikeOrders: post: MVCF.Harmony.Brawlers.AddHumanlikeOrders_Postfix, AwesomeInventory.Common.HarmonyPatches.AddHumanlikeOrders_AwesomeInventory_Patch.Postfix, AwesomeInventory.HarmonyPatches.AddPickupOption.Postfix, HeavyWeapons.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, VFECore.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix TRANS: CM_Grab_Your_Tool.FloatMenuMakerMapPatches+FloatMenuMakerMap_AddHumanlikeOrders.Transpiler
FloatMenuMakerMap.AddJobGiverWorkOrders: TRANS: DoorsExpanded.HarmonyPatches.DoorRemoteAddJobGiverWorkOrdersTranspiler
FloatMenuMakerMap.CanTakeOrder: post: VFE.Mechanoids.HarmonyPatches.MechanoidsObeyOrders.Postfix
FloatMenuOption.DoGUI: post: RecipeIcons.Patch.PatchFloatMenuOptionDoGUI.Postfix
FloodFillerFog.<>c__DisplayClass3_0.<FloodUnfog>b__0: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefMakeFogTranspiler
FogGrid.FloodUnfogAdjacent: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefMakeFogTranspiler
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
FoodUtility.AddFoodPoisoningHediff: PRE: VanillaTraitsExpanded.AddFoodPoisoningHediff_Patch.Prefix
FoodUtility.BestFoodSourceOnMap: PRE: Room_Food.FoodFinder.Prefix TRANS: AnimalsLogic.AnimalsUseDispenser.BestFoodSourcePatch
FoodUtility.FoodOptimality: post: CommonSense.IngredientPriority+FoodUtility_FoodOptimality.Postfix
FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
FoodUtility.GetMeatSourceCategory: PRE: VanillaCookingExpanded.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
FoodUtility.TryFindBestFoodSourceFor: post: RimFridge.Patch_FoodUtility_TryFindBestFoodSourceFor.Postfix TRANS: AnimalsLogic.AnimalsUseDispenser.BestFoodSourcePatch
FoodUtility.WillIngestFromInventoryNow: PRE: CommonSense.FoodUtility_WillIngestFromInventoryNow_CommonSensePatch.Prefix
Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler
Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
Game.AddMap: post: TacticalGroups.HarmonyPatches.EntriesDirty
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, TacticalGroups.HarmonyPatches.IsPlayingDirty_Postfix, [-2147483648]RocketMan.Patches.Game_DeinitAndRemoveMap_Patch.Postfix
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, Merthsoft.DesignatorShapes.Patches.Game_FinalizeInit.Postfix, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix, MSE2.BackCompatibility.PostLoad.FixProstheses, [-2147483648]RocketMan.Patches.Game_FinalizeInit_Patch.Postfix
Game.InitNewGame: post: FunctionalRoom.Game_Patch.InitNewGame_Postfix TRANS: VFECore.Patch_Game+InitNewGame.Transpiler
Game.LoadGame: PRE: BetterLoading.BetterLoadingMain.OnGameLoadStart post: FunctionalRoom.Game_Patch.LoadGame_Postfix
Game.UpdatePlay: post: [800]RocketMan.Patches.Game_UpdatePlay_Patch.Postfix
Game.set_CurrentMap: post: TacticalGroups.HarmonyPatches.EntriesDirty
GameComponentUtility.LoadedGame: post: VFECore.Patch_GameComponentUtility+LoadedGame.Postfix, RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GameConditionManager.GameConditionManagerDraw: PRE: ProgressRenderer.Harmony_GameConditionManager_GameConditionManagerDraw.Prefix
GameDataSaveLoader.SaveGame: PRE: [9999]ModMisMatchWindowPatch.HarmonyPatches.Prefix_SaveGame, aRandomKiwi.ARS.GameDataSaveLoader_Patch+SaveGame.Listener post: ModMisMatchWindowPatch.HarmonyPatches.Postfix_SaveGame
GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
GatheringsUtility.ShouldPawnKeepGathering: PRE: VanillaTraitsExpanded.ShouldPawnKeepGathering_Patch.Prefix
Gen.IsHashIntervalTick: TRANS: Soyuz.Patches.Gen_IsHashIntervalTick_Patch.Transpiler
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix, UseBedrolls.PawnBlockConstruction.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, VanillaFurnitureExpanded.Patch_BlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler, GasNetwork.Patches.GenConstruct_BlocksConstruction.Transpiler
GenConstruct.CanBuildOnTerrain: post: RoadsOfTheRim.Patch_GenConstruct_CanBuildOnTerrain.Postfix TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix, RoadsOfTheRim.Patch_GenConstruct_CanPlaceBlueprintAt.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler, MoveBase.GenConstruct_CanPlaceBlueprintAt_Patch.Transpiler
GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler, GasNetwork.Patches.GenConstruct_CanPlaceBlueprintOver.Transpiler
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, Share_The_Load.HandleAllBlockingThings.Transpiler
GenConstruct.PlaceBlueprintForBuild: post: Merthsoft.DesignatorShapes.Patches.GenConstruct_PlaceBlueprintForBuild.Postfix
GenConstruct.PlaceBlueprintForBuild_NewTemp: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix, UseMinifiedBuildings.Patches.Patch_PlaceBlueprintForBuild_NewTemp.Prefix post: Merthsoft.DesignatorShapes.Patches.GenConstruct_PlaceBlueprintForBuild_NewTemp.Postfix
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
GenDefDatabase.AllDefTypesWithDatabases: post: AchievementsExpanded.AssemblyHandler.DuplicateDefTypesPassthrough
GenDraw.DrawTargetingHighlight_Cell: PRE: GroundTargeter.GroundTargeterHighlight+GroundTargeter_DrawTargetingHighlight_Cell.Prefix
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryDropSpawn_NewTmp_CommonSensePatch.Postfix, NonUnoPinata.Patches.GenPlace_TryPlaceThing_NonUnoPinataPatch.Postfix
GenFilePaths.get_AllSavedGameFiles: PRE: aRandomKiwi.ARS.GenFilePaths_Patch+get_AllSavedGameFiles.Listener
GenGeneric.MethodOnGenericType: PRE: BetterLoading.Stage.InitialLoad.StageResolveDefDatabases.PreMOGT post: BetterLoading.Stage.InitialLoad.StageResolveDefDatabases.PostMOGT
GenGrid.CanBeSeenOver: post: OpenTheWindows.GenGrid_CanBeSeenOvercs.Postfix TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler, DoorsExpanded.HarmonyPatches.DoorExpandedCanBeSeenOverTranspiler
GenGrid.Impassable: TRANS: VFESecurity.Patch_GenGrid+Impassable.Transpiler
GenGrid.Standable: TRANS: VFESecurity.Patch_GenGrid+Standable.Transpiler
GenHostility.HostileTo: post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
GenMapUI.DrawPawnLabel: PRE: [10000]CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
GenMapUI.DrawThingLabel: PRE: [10000]CameraPlus.GenMapUI_DrawThingLabel_Patch.Prefix TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.Transpiler
GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
GenPlace.TryPlaceDirect: PRE: LWM.DeepStorage.Patch_TryPlaceDirect.Prefix post: LWM.DeepStorage.Patch_TryPlaceDirect.Postfix
GenRecipe.<MakeRecipeProducts>d__0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
GenRecipe.MakeRecipeProducts: post: VanillaSocialInteractionsExpanded.MakeRecipeProducts_Patch.Postfix, VanillaTraitsExpanded.MakeRecipeProducts_Patch.Postfix, MSE2.HarmonyPatches.AddSubpartsAfterUpgrading.AddSubparts
GenRecipe.PostProcessProduct: post: MSE2.HarmonyPatches.AddSubpartsAfterCreation.AddSubparts
GenReplace.PlaceReplaceFrame: post: QualityBuilder.Patch_ReplaceStuff.PostFix_PlaceReplaceFrame
GenScene.GoToMainMenu: post: RimRPC.RimRPC.GoToMainMenu_Postfix, RimRPC.RimRPC.GoToMainMenu_Postfix
GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
GenSpawn.Spawn: PRE: BetterLoading.Stage.SaveLoad.SpawnAllThings.OnThingAboutToSpawn, Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix TRANS: LWM.DeepStorage.Patch_GenSpawn_Spawn.Transpiler
GenSpawn.SpawnBuildingAsPossible: PRE: BetterLoading.Stage.SaveLoad.SpawnAllThings.OnThingAboutToSpawn
GenSpawn.SpawningWipes: PRE: [700]DoorsExpanded.HarmonyPatches.InvisDoorSpawningWipesPrefix, Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix TRANS: GasNetwork.Patches.GenSpawn_SpawningWipes.Transpiler
GenSpawn.WipeExistingThings: PRE: [700]DoorsExpanded.HarmonyPatches.InvisDoorWipeExistingThingsPrefix
GenStep_Power.Generate: PRE: KCSG.GenStep_Power_Patch.Prefix
GenStep_Settlement.ScatterAt: TRANS: VFECore.Patch_GenStep_Settlement+ScatterAt.Transpiler
GenStep_Terrain.Generate: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler
GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VFECore.RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VFECore.TryRandomStuffByCommonalityFor_Patch.Prefix
GenTemperature.EqualizeTemperaturesThroughBuilding: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedEqualizeTemperaturesThroughBuildingTranspiler
GenThing.TrueCenter: post: Perspective.Patch_TrueCenter.Postfix
GenTypes.GetTypeInAnyAssembly: PRE: BetterLoading.Utils.HarmonyPatchCancelMethod post: BetterLoading.Stage.InitialLoad.StageConstructDefs.ThreadSafeGetTypeInAnyAssembly
GenTypes.GetTypeNameWithoutIgnoredNamespaces: PRE: [700]DoorsExpanded.HarmonyPatches.DoorExpandedGetTypeNameWithoutIgnoredNamespacesPrefix
GenUI.TargetsAt: post: GroundTargeter.GroundTargeterPatches+GroundTargeter_TargetsAt_NewTemps.Postfix
GenUI.ThingsUnderMouse: TRANS: LWM.DeepStorage.Patch_GenUI_ThingsUnderMouse.Transpiler
GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedDrawGhostThingTranspiler
GhostUtility.GhostGraphicFor: post: VanillaFurnitureExpanded.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler, DoorsExpanded.HarmonyPatches.DoorExpandedGhostGraphicForTranspiler
Gizmo_EnergyShieldStatus.GizmoOnGUI: PRE: CONN.Gizmo_EnergyShieldStatus_GizmoOnGUI.Prefix
GlobalControlsUtility.DoDate: post: GasNetwork.Patches.GlobalControlsUtility.Postfix
GlobalControlsUtility.DoTimespeedControls: PRE: Analyzer.GUIElement_TPS.Prefix
GlobalTextureAtlasManager.TryGetPawnFrameSet: PRE: AlienRace.HarmonyPatches.GlobalTextureAtlasGetFrameSetPrefix
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty: PRE: VFECore.Patch_DisableAtlasCaching.Prefix
GlowFlooder.AddFloodGlowFor: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorBlockLightTranspiler
GlowGrid.GameGlowAt: post: OpenTheWindows.GlowGrid_GameGlowAt.Postfix
GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
Graphic.Print: PRE: Perspective.Patch_Print.Prefix
Graphic_Random.SubGraphicFor: PRE: SelectableSculptureGraphic.Graphic_Random_SubGraphicFor_Patch.SetGraphic
Graphic_Shadow.Print: PRE: Perspective.Patch_ShadowPrint.Prefix
GridsUtility.Filled: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler
HOODSettings.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
H_AlertsReadoutUpdate.AlertsReadoutOnGUI: TRANS: Proton.Analyzer_H_AlertsReadoutUpdate_Patch.Transpiler
H_AlertsReadoutUpdate.CheckAddOrRemoveAlert: TRANS: Proton.Analyzer_H_AlertsReadoutUpdate_Patch.Transpiler
HarmonyPatches.DrawAddons: PRE: QuickFast.H_HAR_Workaround.Pre post: QuickFast.H_HAR_Workaround.Post
HaulAIUtility.HaulToCellStorageJob: TRANS: LWM.DeepStorage.Patch_HaulToCellStorageJob.Transpiler
HaulAIUtility.HaulToStorageJob: post: KanbanStockpile.HaulAIUtility_HaulToStorageJob_Patch.Postfix
HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
HealthAIUtility.FindBestMedicine: PRE: Pharmacist.HealthAIUtility_FindBestMedicine.Prefix
HealthCardUtility.CreateSurgeryBill: TRANS: MSE2.MakeSurgeryBillLimbAware.Transpiler
HealthCardUtility.DrawHediffRow: PRE: PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawHediffRow.HealthCardUtility_DrawHediffRow_DestructivePrefix
HealthCardUtility.DrawOverviewTab: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthCardUtility.DrawPawnHealthCard: post: DubsMintMenus.Patch_HealthCardUtility.Postfix TRANS: PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawPawnHealthCard.HealthCardUtility_DrawPawnHealthCard_Transpiler
HealthCardUtility.GenerateSurgeryOption: post: RecipeIcons.Patch.PatchHealthCardUtility.Postfix, MVCF.Harmony.Brawlers.GenerateSurgeryOption_Postfix
HealthCardUtility.GetPawnCapacityTip: post: [100]MSE2.HarmonyPatches.SortAndGroupPawnCapacityTip.SortAndGroup
HealthCardUtility.VisibleHediffGroupsInOrder: post: PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_VisibleHediffGroupsInOrder.HealthCardUtility_VisibleHediffGroupsInOrder_Postfix
HealthCardUtility.VisibleHediffs: post: MSE2.HarmonyPatches.VisibleHediffs_patch.Postfix
HealthUtility.FixWorstHealthCondition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthUtility.GiveInjuriesOperationFailureCatastrophic: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityCatastrophicInjuriesPatch.FailureCatastrophicInjuries
HealthUtility.GiveInjuriesOperationFailureMinor: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityMinorInjuriesPatch.FailureMinorInjuries
HealthUtility.GiveRandomSurgeryInjuries: TRANS: LessArbitrarySurgery.Harmony.HealthUtilitySurgeryPatch.ReplaceDefaultSurgeryConsequences
HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HeddifComp_MightJoin.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HeddifComp_StandOff.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HeddifComp_Traitor.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff.PostRemoved: post: MVCF.Harmony.Trackers.PostRemoved_Postfix
Hediff.Tick: TRANS: Soyuz.Patches.Hediff_Tick_Patch.Transpiler, Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.get_BleedRate: post: Soyuz.Patches.Hediff_BleedRate_Patch.Postfix
Hediff.get_ShouldRemove: post: VanillaTraitsExpanded.ShouldRemove_Patch.Postfix
HediffComp_CauseMentalState.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChanceToRemove.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_ChanceToRemove_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChangeImplantLevel.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChangeNeed.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_ChangeNeed_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DamageBrain.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Disappears.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Disappears_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Discoverable.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Discoverable_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Disorientation.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DissolveGearOnDeath.Notify_PawnDied: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffComp_GiveHediffsInRange.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveNeurocharge.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GrowthMode.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HealPermanentWounds.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_HealPermanentWounds_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Infecter.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Infecter_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_KillAfterDays.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_HediffComp_KillAfterDays_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Link.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_MessageAfterTicks.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PsychicHarmonizer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ReactOnDamage.React: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffComp_RemoveUponGettingUp.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SelfHeal.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_SelfHeal_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromEntropy.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityPerDay.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SkillDecay.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Spreadable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_TendDuration.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_TendDuration_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ThoughtEffecter.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_VerbGiver.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_WhileHavingThoughts.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffDef.SpecialDisplayStats: post: MSE2.AddSpecialDisplayStatsForHediffComps.AddCompStats
HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.<>c.<get_HasHead>b__11_0: post: AlienRace.HarmonyPatches.HasHeadPostfix
HediffSet.AddDirect: PRE: MSE2.HarmonyPatches.Hediff_AddDirect+AddDirect.ErrorOnIgnoredPart post: MSE2.HarmonyPatches.PastAddHediffCheckForEffectors.AddPotentialEffectors TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, MSE2.HarmonyPatches.CacheMissingPartsCommonAncestors_Patch.Transpiler
HediffSet.ExposeData: post: MSE2.BackCompatibility.HediffClassLoading.ReinstallWrongClassed
HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
HediffThoughtsRemoverComp.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffUtility.CountAddedAndImplantedParts: TRANS: MSE2.HarmonyPatches.ThoughtFixCountParts.Transpiler
Hediff_AcidBuildup.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_AddedPart.PostAdd: TRANS: MSE2.HarmonyPatches.AddedPart_PostAdd.Transpiler
Hediff_Alcohol.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_HeartAttack.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Injury.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Level.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_MissingPart.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Pregnant.Tick: PRE: Soyuz.Patches.Hediff_Pregnant_Tick_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Suppressed.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HugsLibController.EnumerateChildMods: post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostEnumerateChildren
HugsLibController.LoadReloadInitialize: post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostLRI
ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
ITab_Pawn_Character.get_IsVisible: post: VFE.Mechanoids.HarmonyPatches.NoBioForMachines.Postfix
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix, NonUnoPinata.Patches.ITab_Pawn_Gear_DrawThingRow_NonUnoPinataPatch.Prefix TRANS: PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VFECore.Patch_ITab_Pawn_Gear+TryDrawOverallArmor.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
ITab_Pawn_Health..ctor: post: PeteTimesSix.CompactHediffs.HarmonyPatches.ITab_Pawn_Health_Patches.ITab_Pawn_Health_Patches_ctor_Postifx
ITab_Pawn_Visitor.FillTab: TRANS: ReleaseWhenHealthy.ITab_Pawn_Visitor_FillTab.Transpiler
ITab_Storage.FillTab: post: MaterialFilter.ITab_Storage_FillTab_Patch.drawFilterButton TRANS: KanbanStockpile.ITab_Storage_FillTab_Patch.Transpiler
ITab_Storage.get_TopAreaHeight: post: KanbanStockpile.ITab_Storage_TopAreaHeight_Patch.Postfix
IdeoUIUtility.DoPreceptsInt: TRANS: VFECore.OptionalFeatures.Dialog_FloatMenuOptions.Transpiler
IdeoUtility.GetJoinedRooms: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedRoomNeighborRegionsTranspiler
ImmunityRecord.ImmunityChangePerTick: post: Soyuz.Patches.ImmunityRecord_ImmunityChangePerTick_Patch.Postfix
ImmunityRecord.ImmunityTick: post: VanillaSocialInteractionsExpanded.ImmunityTick_Patch.Postfix
IncidentWorker.TryExecute: PRE: Hotseat.PatchStorytellerPrefix.Prefix, VanillaStorytellersExpanded.Patch_TryExecute.Prefix post: Hotseat.PatchStoryteller.Postfix, SaveOnIncident.Patches.IncidentWorker_TryExecute_SaveOnIncidentPatch.Postfix
IncidentWorker_PawnsArrive.CanFireNowSub: post: DIgnoranceIsBliss.Core_Patches.Patch_PawnsArriveCanFireNowSub_Postfix.Postfix
IncidentWorker_PawnsArrive.FactionCanBeGroupSource: post: DIgnoranceIsBliss.Core_Patches.Patch_FactionCanBeGroupSource_Postfix.Postfix, MURFactionResources.IncidentWorker_PawnsArrive_FactionCanBeGroupSource.Postfix
IncidentWorker_Raid.AdjustedRaidPoints: post: MURFactionResources.IncidentWorker_Raid_AdjustedRaidPoints.Postfix
IncidentWorker_Raid.TryExecuteWorker: PRE: VanillaStorytellersExpanded.Patch_TryExecuteWorker.Prefix
IncidentWorker_RaidEnemy.GetLetterText: post: MURFactionResources.IncidentWorker_RaidEnemy_GetLetterText.Postfix, RaiderInfo.Patch_IncidentWorker_RaidEnemy_GetLetterText.AppendCountOfRaiders
IncidentWorker_SelfTame.Candidates: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_TraderCaravanArrival.FactionCanBeGroupSource: post: MURFactionResources.IncidentWorker_TraderCaravanArrival_FactionCanBeGroupSource.Postfix
IncidentWorker_WandererJoin.TryExecuteWorker: TRANS: VFECore.Patch_IncidentWorker_WandererJoin+TryExecuteWorker.Transpiler
IndividualThoughtToAdd.Add: post: VanillaSocialInteractionsExpanded.IndividualThoughtToAdd_Patch.Postfix, VanillaTraitsExpanded.Add_Patch.Postfix
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair, Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor.Transpiler, Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor.Transpiler, Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor.Transpiler, Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor.Transpiler, Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor.Transpiler
InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
InspectTabBase.get_TabRect: post: DubsMintMenus.HarmonyPatches.TabSizeAdjuster
InspirationHandler.EndInspiration: post: VanillaSocialInteractionsExpanded.EndInspiration_Patch.Postfix
InspirationHandler.TryStartInspiration: post: VanillaSocialInteractionsExpanded.TryStartInspiration_Patch.Postfix
IntGrid.set_Item: PRE: BreachLogicFix.Patch_IntGrid_set_Item.Prefix
InteractionWorker_Breakup.Interacted: post: VanillaSocialInteractionsExpanded.Interacted_Patch.Postfix
InteractionWorker_Breakup.RandomSelectionWeight: post: RipRomanceAttempt.HarmonyPatches.RRA_B_RandomSelectionWeight.Postfix, VanillaTraitsExpanded.RandomSelectionWeight_Patch.Postfix
InteractionWorker_DeepTalk.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_DeepTalk_RandomSelectionWeight_Patch.Postfix
InteractionWorker_KindWords.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_KindWords_RandomSelectionWeight_Patch.Postfix
InteractionWorker_MarriageProposal.AcceptanceChance: post: RipRomanceAttempt.HarmonyPatches.RRA_MP_AcceptanceChance.Postfix
InteractionWorker_MarriageProposal.RandomSelectionWeight: post: RipRomanceAttempt.HarmonyPatches.RRA_MP_RandomSelectionWeight.Postfix
InteractionWorker_RecruitAttempt.DoRecruit: PRE: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Prefix post: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Postfix
InteractionWorker_RecruitAttempt.Interacted: TRANS: AnimalsLogic.Patches.GetThemYoung.Interacted_Transpiler, VanillaSocialInteractionsExpanded.InteractionWorker_RecruitAttempt_Interacted_Patch.Transpiler
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: RipRomanceAttempt.HarmonyPatches.RRA_RA_RandomSelectionWeight.Postfix, VanillaSocialInteractionsExpanded.InteractionWorker_RomanceAttempt_RandomSelectionWeight_Patch.Postfix, VanillaTraitsExpanded.InteractionWorker_RomanceAttempt_RandomSelectionWeight_Patch.Postfix
InteractionWorker_RomanceAttempt.SuccessChance: post: RipRomanceAttempt.HarmonyPatches.RRA_RA_SuccessChance.Postfix, VanillaSocialInteractionsExpanded.SuccessChance_Patch.Postfix
ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
JobDriver.DriverTick: TRANS: Soyuz.Patches.JobDriver_DriverTick_Patch.Transpiler
JobDriver_BaseRackJob.TryMakePreToilReservations: PRE: DArcaneTechnology.Patch_BaseRackJob_Prefix.Prefix
JobDriver_BestowingCeremony.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_BestowingCeremony_MakeNewToils.Postfix
JobDriver_ConstructFinishFrame.<>c__DisplayClass4_0.<MakeNewToils>b__1: TRANS: SmarterConstruction.Patches.Patch_JobDriver_MakeNewToils.Transpiler, BlueprintTotalsTooltip.FrameChangeNotifiers.FrameWorkedOnDetector.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix, SmarterConstruction.Patches.Patch_PawnsGettingStuck.Postfix
JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
JobDriver_Goto.<MakeNewToils>d__1.MoveNext: TRANS: CommonSense.JobDriver_Goto_MoveNext_CommonSensePatch.Transpiler
JobDriver_HaulCorpseToPublicPlace.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_HaulCorpseToPublicPlace_MakeNewToils.Postfix
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_HaulToContainer.MakeNewToils: post: Build_From_Inventory.JobTargetDrop.Postfix
JobDriver_Hunt.MakeNewToils: post: MVCF.Harmony.Hunting.MakeNewToils
JobDriver_Ingest.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Ingest_MakeNewToils.Postfix
JobDriver_Ingest.PrepareToIngestToils_Dispenser: PRE: AnimalsLogic.AnimalsUseDispenser.PrepareToIngestToils_DispenserPrefix, CommonSense.JobDriver_PrepareToIngestToils_Dispenser_CommonSensePatch.Prefix
JobDriver_Ingest.PrepareToIngestToils_ToolUser: PRE: CommonSense.JobDriver_PrepareToIngestToils_ToolUser_CommonSensePatch.Prefix
JobDriver_LayDown.TryMakePreToilReservations: PRE: VFE.Mechanoids.HarmonyPatches.MechanoidsDoNotReserveBeds.Prefix post: VFE.Mechanoids.HarmonyPatches.MechanoidsDoNotReserveBeds.Postfix
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VanillaTraitsExpanded.GenerateRandomMinTicksToNextLovin_Patch.Postfix
JobDriver_Lovin.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Lovin_MakeNewToils.Postfix
JobDriver_ManTurret.FindAmmoForTurret: PRE: VFESecurity.Patch_TryFindRandomShellDef.Prefix
JobDriver_Mine.MakeNewToils: post: SmartDeconstruct.SmartDeconstructMod.CheckForRoofsBeforeJob
JobDriver_RemoveApparel.Notify_Starting: post: QuickFast.h_JobDriver_RemoveApparel.Postfix
JobDriver_RemoveBuilding.MakeNewToils: post: SmartDeconstruct.SmartDeconstructMod.CheckForRoofsBeforeJob
JobDriver_Resurrect.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Resurrect_MakeNewToils.Postfix
JobDriver_SocialRelax.MakeNewToils: PRE: CommonSense.JobDriver_SocialRelax_MakeNewToils_CommonSensePatch.Prefix
JobDriver_Strip.MakeNewToils: post: NonUnoPinata.Patches.JobDriver_Strip_MakeNewToilsIterator_NonUnoPinataPatch.Postfix
JobDriver_TakeToBed.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_TakeToBed_MakeNewToils.Postfix
JobDriver_Uninstall.FinishedRemoving: post: MoveBase.JobDriver_Uninstall_FinishedRemoving_Patch.Postfix
JobDriver_ViewArt.WaitTickAction: post: VanillaTraitsExpanded.WaitTickAction_Patch.Postfix
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
JobDriver_WatchBuilding.MakeNewToils: post: VanillaTraitsExpanded.MakeNewToils_Patch.Postfix
JobDriver_Wear.Notify_Starting: post: QuickFast.h_JobDriver_Wear.Postfix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_AIDefendPawn.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPawn+TryFindShootingPosition.Transpiler
JobGiver_AIDefendPoint.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPoint+TryFindShootingPosition.Transpiler
JobGiver_AIFightEnemies.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIFightEnemies+TryFindShootingPosition.Transpiler
JobGiver_AITrashBuildingsDistant.TryGiveJob: PRE: Breachable_Embrasures.BE_AITrashBuildingsDistant.Prefix
JobGiver_AITrashColonyClose.TryGiveJob: PRE: Breachable_Embrasures.BE_AITrashColonyClose.Prefix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: VFESecurity.Patch_JobGiver_ConfigurableHostilityResponse+TryGetAttackNearbyEnemyJob.Transpiler
JobGiver_DoLovin.TryGiveJob: PRE: VanillaTraitsExpanded.JobGiver_DoLovin_TryGiveJob_Patch.Prefix
JobGiver_DropUnusedInventory.Drop: PRE: AwesomeInventory.HarmonyPatches.JobGiver_DropUnusedInventory_Patch.Prefix, PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_DyeHair.TryGiveJob: PRE: TacticalGroups.HarmonyPatches.JobGiver_DyeHair_TryGiveJobPrefix
JobGiver_EatInGatheringArea.TryGiveJob: post: VanillaSocialInteractionsExpanded.TryGiveJob_Patch.Postfix
JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
JobGiver_GetFood.TryGiveJob: PRE: AnimalBehaviours.AnimalBehaviours_JobGiver_GetFood_GetPriority_Patch.StopEatingThings
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
JobGiver_GetJoyInGatheringArea.TryGiveJobFromJoyGiverDefDirect: post: VanillaSocialInteractionsExpanded.TryGiveJobFromJoyGiverDefDirect_Patch.Postfix
JobGiver_GetRest.GetPriority: TRANS: NocturnalAnimals.JobGiver_GetRest_Patch+AnimalBehaviours_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_GetRest.TryGiveJob: PRE: VanillaTraitsExpanded.TryGiveJob_Patch.Prefix post: UseBedrolls.InterceptRest.Postfix TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: DArcaneTechnology.CorePatches.Patch_ApparelScoreGain_Prefix.Prefix post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_OptimizeApparel.TryCreateRecolorJob: PRE: TacticalGroups.HarmonyPatches.TryCreateRecolorJobPrefix
JobGiver_OptimizeApparel.TryGiveJob: PRE: DArcaneTechnology.CorePatches.Patch_OptimizeApparel_Prefix.Prefix post: AwesomeInventory.HarmonyPatches.JobGiver_OptimizeApparel_TryGiveJob_Patch.Postfix
JobGiver_PackFood.TryGiveJob: PRE: CommonSense.JoyPriority+JobGiver_PackFood_TryGiveJob_CommonSensePatch.Prefix
JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix
JobGiver_StandAndBeSociallyActive.TryGiveJob: post: VanillaSocialInteractionsExpanded.JobGiver_StandAndBeSociallyActive_TryGiveJob_Patch.Postfix
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix
JobGiver_Wander.TryGiveJob: PRE: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Prefix post: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Postfix
JobGiver_Work.PawnCanUseWorkGiver: post: VFE.Mechanoids.HarmonyPatches.MechanoidsAreCapable.Postfix
JobGiver_Work.TryIssueJobPackage: TRANS: SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized.Transpiler
JoyGiver.GetChance: post: VanillaTraitsExpanded.GetChance_Patch.Postfix
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Postfix
JoyGiver_VisitGrave.TryGiveJob: PRE: VanillaTraitsExpanded.JoyGiver_VisitGrave_TryGiveJob_Patch.Prefix
JoyUtility.JoyTickCheckEnd: PRE: VanillaSocialInteractionsExpanded.JoyUtility_JoyTickCheckEnd.Prefix
LWM_Hug.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
LetterStack.ReceiveLetter: post: aRandomKiwi.ARS.ReceiveLetter_Patch.Listener
LightEffectComp.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
ListerFilthInHomeArea.Notify_FilthSpawned: PRE: CleaningArea.ListerFilthInCleaningArea_Patch+NotifyFilthSpawnedPath.Prefix
ListerFilthInHomeArea.Notify_HomeAreaChanged: PRE: CleaningArea.ListerFilthInCleaningArea_Patch+NotifyHomeAreaChangedPatch.Prefix
ListerHaulables.ListerHaulablesTick: TRANS: LWM.DeepStorage.Patch_ListerHaulablesTick.Transpiler
ListerThings.Add: post: BlueprintTotalsTooltip.LTChangeNotifiers.LTAddNotifier.Postfix
ListerThings.Remove: post: BlueprintTotalsTooltip.LTChangeNotifiers.LTRemoveNotifier.Postfix
Listing_ResourceReadout.DoCategory: TRANS: DubsMintMenus.PinningSys+Patch_DoCategory.Transpiler, ItemListSelector.Patch_DoCategory1.Transpiler
Listing_ResourceReadout.DoThingDef: post: ItemListSelector.Patch_RecourceReadout.Postfix TRANS: DubsMintMenus.PinningSys+Patch_DoThingDef.Transpiler, ItemListSelector.Patch_DoCategory2.Transpiler
Listing_TreeThingFilter.DoThingDef: PRE: RecipeIcons.Patch.PatchListing_TreeThingFilter.Prefix, DubsMintMenus.HarmonyPatches+Harmony_DoThingDef.Prefix
LoadedModManager.ApplyPatches: PRE: BetterLoading.Stage.InitialLoad.StageApplyPatches.PreApplyPatches post: XmlExtensions.ApplyPatches_Patch.Postfix
LoadedModManager.CombineIntoUnifiedXML: PRE: BetterLoading.Stage.InitialLoad.StageUnifyXML.PreUnifyXML
LoadedModManager.LoadModXML: PRE: BetterLoading.Utils.HarmonyPatchCancelMethod post: BetterLoading.Stage.InitialLoad.StageReadXML.AlternativeLoadModXml
LoadedModManager.ParseAndProcessXML: PRE: BetterLoading.Stage.InitialLoad.StageRegisterDefs.PreParseProcXml, BetterLoading.Stage.InitialLoad.StageConstructDefs.PreParseProcXml post: BetterLoading.Stage.InitialLoad.StageConstructDefs.PostParseProcessXml
Log.Error: PRE: Analyzer.DebugLogenabler.ErrorPrefix post: Analyzer.DebugLogenabler.ErrorPostfix
LongEventHandler.ExecuteToExecuteWhenFinished: PRE: BetterLoading.Stage.InitialLoad.StageRunPostLoadPreFinalizeCallbacks.PreExecToExecWhenFinished, BetterLoading.Stage.InitialLoad.StageRunPostFinalizeCallbacks.PreExecToExecWhenFinished
LongEventHandler.LongEventsOnGUI: PRE: BetterLoading.BetterLoadingMain.DisableVanillaLoadScreen, KCSG.LongEventHandler_Patches+LongEventsOnGUI_Prefix.Prefix
LongEventHandler.UpdateCurrentSynchronousEvent: PRE: BetterLoading.Stage.InitialLoad.StageRunPostLoadPreFinalizeCallbacks.PreUpdateCurrentSynchronousEvent, BetterLoading.Stage.InitialLoad.StageRunPostFinalizeCallbacks.PreUpdateCurrentSynchronousEvent
Lord.AddPawn: PRE: VanillaTraitsExpanded.AddPawn_Patch.Prefix post: VanillaStorytellersExpanded.Patch_AddPawn.Postfix, VanillaSocialInteractionsExpanded.Patch_AddPawn.Postfix
Lord.Cleanup: PRE: VanillaStorytellersExpanded.Patch_Cleanup.Prefix, VanillaSocialInteractionsExpanded.Patch_Cleanup.Prefix
LordJob_Joinable_MarriageCeremony.AddAttendedWeddingThoughts: post: VanillaSocialInteractionsExpanded.AddAttendedWeddingThoughts_Patch.Postfix
LordToil_HuntEnemies.UpdateAllDuties: TRANS: AlliesSpot.HarmonyPatches.LordToil_HuntEnemies_UpdateAllDutiesTranspiler
Main.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
Main.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
MainButtonDef.get_Icon: post: VanillaTexturesExpanded.Patch_MainButtonDef+get_Icon.Postfix
MainButtonWorker.DoButton: TRANS: VanillaTexturesExpanded.Patch_MainButtonWorker+DoButton.Transpiler
MainButtonWorker_ToggleWorld.Activate: post: TacticalGroups.HarmonyPatches.EntriesDirty
MainButtonsRoot.HandleLowPriorityShortcuts: TRANS: TacticalGroups.HarmonyPatches.HandleLowPriorityShortcuts_Transpiler
MainButtonsRoot.MainButtonsOnGUI: PRE: DubsMintMenus.HarmonyPatches+Patch_MainButtonsOnGUI.Prefix
MainMenuDrawer.DoMainMenuControls: PRE: RocketMan.MainMenuDrawer_DoMainMenuControls_Patch.Prefix
MainMenuDrawer.Init: post: CharacterEditor.CEditor.OnMainMenuInit, aRandomKiwi.ARS.MainMenuDrawer_Patch+MainMenuDrawer_Init.Listener
MainMod.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
MainTabWindow.get_InitialSize: PRE: RimHUD.Patch.RimWorld_MainTabWindow_InitialSize.Prefix post: RimHUD.Patch.RimWorld_MainTabWindow_InitialSize.Postfix
MainTabWindow_Architect.CacheDesPanels: post: MorePlanning.Patches.HarmonyPatches.CacheDesPanels_Postfix
MainTabWindow_Architect.DoWindowContents: TRANS: ArchitectIcons.ArchitectIconsMod.ReplaceArchitectButton
MainTabWindow_Architect.get_RequestedTabSize: post: ArchitectIcons.ArchitectIconsMod.AddWidth
MainTabWindow_Corpses..ctor: post: CorpseTabForAllowTool.PatchForConstructor.Postfix
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
MainTabWindow_MintArchitect.get_CacheDesPanels: TRANS: MorePlanning.Patches.HarmonyPatches.CacheDesPanelsDubs_Transpiler
MainTabWindow_PawnTable.PostOpen: post: BetterPawnControl.MainTabWindow_PawnTable_OnPostOpen.Postfix
MainTabWindow_Research.DrawRightRect: TRANS: VanillaStorytellersExpanded.Patch_MainTabWindow_Research+DrawRightRect.Transpiler, AlienRace.HarmonyPatches.ResearchScreenTranspiler
MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
MainTabsRoot.HandleLowPriorityShortcuts: PRE: DubsMintMenus.HarmonyPatches+Patch_InterfaceTryActivate.Prefix
MainTabsRoot.ToggleTab: PRE: DubsMintMenus.HarmonyPatches+Patch_MainTabsRoot.Prefix post: TacticalGroups.HarmonyPatches.EntriesDirty
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook, [-2147483648]RocketMan.Patches.Map_ConstructComponents_Patch.Postfix
Map.ExposeComponents: PRE: BetterLoading.Stage.SaveLoad.LoadMaps.OnMapComponentsLoadStart
Map.ExposeData: PRE: BetterLoading.Stage.SaveLoad.LoadMaps.OnMapLoadStart, KCSG.Map_ExposeData_Patch.Prefix
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, CharacterEditor.CEditor.OnMapLoaded, [-2147483648]RocketMan.Patches.Map_FinalizeInit_Patch.Postfix
Map.FinalizeLoading: PRE: BetterLoading.Stage.SaveLoad.SpawnAllThings.OnMapStartFinalizing post: BetterLoading.Stage.SaveLoad.SpawnAllThings.OnMapFinishFinalizing, aRandomKiwi.ARS.MapFinalizeLoadPatch.Postfix
Map.MapPostTick: post: FunctionalRoom.Map_Patch.MapPostTick_Postfix
MapComponent.MapRemoved: post: BetterPawnControl.Patches.MapComponent_OnRemove.Postfix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapEdgeClipDrawer.DrawClippers: PRE: ProgressRenderer.Harmony_MapEdgeClipDrawer_DrawClippers.Prefix
MapFileCompressor.ExposeData: PRE: BetterLoading.Stage.SaveLoad.LoadMaps.OnMapCompressedDataLoadStart post: BetterLoading.Stage.SaveLoad.LoadMaps.OnMapCompressedDataLoadEnd
MapGenerator.GenerateMap: PRE: RocketMan.MapGenerator_Patch+GenerateMap_Patch.Prefix TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix post: Merthsoft.DesignatorShapes.Patches.MapInterface_MapInterfaceOnGUI_AfterMainTabs.Postfix
MapInterface.MapInterfaceOnGUI_BeforeMainTabs: PRE: DubRoss.Harmony_MapInterfaceOnGUI_BeforeMainTabs.Prefix, DubsMintMinimap.Harmony_MapInterfaceOnGUI_BeforeMainTabs.Prefix
MapInterface.MapInterfaceUpdate: post: HeatMap.MapInterface_MapInterfaceUpdate_Detour.Postfix
MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix, HeatMap.MapInterface_Notify_SwitchedMap_Detour.Postfix
MapParent.get_MapGeneratorDef: post: KCSG.MapGeneratorDef_Patches+MapParent_MapGeneratorDef_Patch.Postfix
MapPawns.get_AllPawns: post: KCSG.FixCaravanThreadingPatch.Postfix
MapRerollController.Initialize: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreChildInit post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostChildInit
MassUtility.Capacity: PRE: CarryCapacityFixed.CCFHarmonyPatch.CarryCapacityChange post: AnimalBehaviours.VanillaExpandedFramework_MassUtility_Capacity_Patch.MakeGigantelopesCarryMore, VAE_Accessories.HarmonyPatches.ApparelMassCapacity
MaterialFilter.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
MaterialFilter.Initialize: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreChildInit post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostChildInit
MedicalRecipesUtility.IsClean: post: MSE2.HarmonyPatches.IsClean_Patch.PostFix
MedicalRecipesUtility.SpawnThingsFromHediffs: PRE: [0]MSE2.HarmonyPatches.MedicalRecipesUtility_SpawnThingsFromHediffs_Patch+SpawnThingsFromHediffs.ReplaceWithCustom
MedicalSystemExpansion.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
MedicalSystemExpansion.Initialize: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreChildInit post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostChildInit
MemoryThoughtHandler.GetFirstMemoryOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.NumMemoriesOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.OldestMemoryOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDefIf: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDefWhereOtherPawnIs: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryPrefix, VanillaTraitsExpanded.TryGainMemory_Patch.Prefix post: ReGrowthCore.TryGainMemory_Patch.Postfix, VanillaSocialInteractionsExpanded.TryGainMemory_Patch.Postfix
MemoryUtility.ClearAllMapsAndWorld: PRE: DubsMintMenus.HarmonyPatches+Patch_ClearAllMapsAndWorld.Prefix, RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
MentalBreakWorker_Catatonic.TryStart: post: VanillaSocialInteractionsExpanded.MentalBreakWorker_Catatonic_Patch.Postfix
MentalBreakWorker_RunWild.TryStart: post: VanillaSocialInteractionsExpanded.MentalBreakWorker_RunWild_Patch.Postfix
MentalState.MentalStateTick: TRANS: Soyuz.Patches.MentalBreaker_MentalStateTick_Patch.Transpiler, Soyuz.Patches.MentalState_MentalStateTick_Patch.Transpiler
MentalState.RecoverFromState: PRE: VanillaSocialInteractionsExpanded.RecoverFromState_Patch.Prefix
MentalStateHandler.TryStartMentalState: PRE: VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Prefix, VanillaTraitsExpanded.Patch_TryStartMentalState.Prefix post: VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Postfix
MentalState_Jailbreaker.Notify_InducedPrisonerToEscape: post: VanillaSocialInteractionsExpanded.Notify_InducedPrisonerToEscape_Patch.Postfix
MentalState_Slaughterer.Notify_SlaughteredAnimal: post: VanillaSocialInteractionsExpanded.Notify_SlaughteredAnimal_Patch.Postfix
MentalState_SocialFighting.PostEnd: post: VanillaSocialInteractionsExpanded.PostEnd_Patch.Postfix
MentalState_SocialFighting.get_IsOtherPawnSocialFightingWithMe: post: VanillaSocialInteractionsExpanded.IsOtherPawnSocialFightingWithMe_Patch.Postfix
MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix
Message.<>c__DisplayClass42_0.<Draw>b__0: PRE: BegoneMessage.Messages_Draw_Patch.Prefix
Messages.MessagesDoGUI: PRE: TacticalGroups.HarmonyPatches_DynamicMessages.MessagesDoGUI
Mineable.DestroyMined: post: VanillaSocialInteractionsExpanded.DestroyMined_Patch.Postfix
Mineable.TrySpawnYield: TRANS: VanillaSocialInteractionsExpanded.MineableYield_Patch.Transpiler
MinifyUtility.MakeMinified: PRE: MoveBase.MinifyUtility_MakeMinified.Prefix post: MoveBase.MinifyUtility_MakeMinified.Postfix
ModContentPack.LoadDefs: post: BetterLoading.Stage.InitialLoad.StageReadXML.OnLoadDefsComplete
ModContentPack.get_Patches: PRE: BetterLoading.Stage.InitialLoad.StageApplyPatches.PreLoadPatches post: BetterLoading.Stage.InitialLoad.StageApplyPatches.PostLoadPatches
ModLister.RebuildModList: post: CrossPromotionModule.CrossPromotion.ModLister_RebuildModList_Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
ModsConfig.TrySortMods: (no patches)
MorePlanningMod.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
MouseoverReadout.MouseoverReadoutOnGUI: TRANS: DoorsExpanded.HarmonyPatches.MouseoverReadoutTranspiler, VEE.MouseoverReadout_Patch.Transpiler
MusicManagerPlay.ForceStartSong: PRE: MusicManager.Patches.MusicManagerPlay_ForceStartSong.Prefix
MusicManagerPlay.StartNewSong: PRE: MusicManager.Patches.MusicManagerPlay_StartNewSong.Prefix post: MusicManager.Patches.MusicManagerPlay_StartNewSong.Postfix
Need_Beauty.LevelFromBeauty: post: OpenTheWindows.NeedBeauty_LevelFromBeauty.LevelFromBeauty
Need_Beauty.get_CurCategory: PRE: VanillaTraitsExpanded.CurCategory_Patch.Prefix
Need_Joy.GainJoy: PRE: VanillaSocialInteractionsExpanded.GainJoy_Patch.Prefix
Need_Joy.get_FallPerInterval: post: VanillaTraitsExpanded.FallPerInterval_Patch.Postfix
Need_Mood.NeedInterval: post: CommonSense.Need_NeedInterval_CommonSensePatch.Postfix
Need_Outdoors.NeedInterval: PRE: OpenTheWindows.NeedOutdoors_NeedInterval.Prefix
Need_Rest.TickResting: post: Soyuz.Patches.Need_Rest_TickResting_Patch.Postfix
NeedsCardUtility.DrawThoughtGroup: PRE: VanillaTraitsExpanded.DrawThoughtGroup_Patch.Prefix
Open_DS_Tab_On_Select.Postfix: PRE: [800]DSGUI.HarmonyPatches+Patch_DeepStorage.Prefix
OptionListingUtility.DrawOptionListing: PRE: aRandomKiwi.ARS.OptionListingUtility_Patch.Listener
Outfit.ExposeData: post: AwesomeInventory.HarmonyPatches.Outfit_ExposeData.Postfix
OutfitDatabase.TryDelete: post: AwesomeInventory.Common.HarmonyPatches.OutfitDatabase_TryDelete.Postfix
OverlayDrawHandler.get_ShouldDrawPowerGrid: PRE: ProgressRenderer.Harmony_OverlayDrawHandler_ShouldDrawPowerGrid.Prefix
OverlayDrawer.DrawAllOverlays: PRE: ProgressRenderer.Harmony_OverlayDrawer_DrawAllOverlays.Prefix TRANS: GasNetwork.Patches.OverlayDrawer_DrawAllOverlays.Transpiler
PDCBase.Initialize: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreChildInit post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostChildInit
Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
Page_ConfigureStartingPawns.DrawPortraitArea: post: CharacterEditor.CEditor.AddCharacterEditorButton
Page_ConfigureStartingPawns.PreOpen: post: KCSG.PrepareCarefully_Fix.Postfix
Page_ModsConfig.DoWindowContents: TRANS: CrossPromotionModule.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
PatchOperation.Apply: PRE: XmlExtensions.PatchOperationApply_Patch.Prefix post: BetterLoading.Stage.InitialLoad.StageApplyPatches.PostApplyPatch, XmlExtensions.PatchOperationApply_Patch.Postfix
PatchOperationAdd.ApplyWorker: post: XmlExtensions.PatchOperationAdd_Patch.Postfix
PatchOperationAddModExtension.ApplyWorker: post: XmlExtensions.PatchOperationAddModExtension_Patch.Postfix
PatchOperationAttributeAdd.ApplyWorker: post: XmlExtensions.PatchOperationAttributeAdd_Patch.Postfix
PatchOperationAttributeRemove.ApplyWorker: post: XmlExtensions.PatchOperationAttributeRemove_Patch.Postfix
PatchOperationAttributeSet.ApplyWorker: post: XmlExtensions.PatchOperationAttributeSet_Patch.Postfix
PatchOperationConditional.ApplyWorker: post: XmlExtensions.PatchOperationConditional_Patch.Postfix
PatchOperationFindMod.ApplyWorker: post: XmlExtensions.PatchOperationFindMod_Patch.Postfix
PatchOperationInsert.ApplyWorker: post: XmlExtensions.PatchOperationInsert_Patch.Postfix
PatchOperationRemove.ApplyWorker: post: XmlExtensions.PatchOperationRemove_Patch.Postfix
PatchOperationReplace.ApplyWorker: post: XmlExtensions.PatchOperationReplace_Patch.Postfix
PatchOperationSequence.ApplyWorker: post: XmlExtensions.PatchOperationSequence_Patch.Postfix
PatchOperationSetName.ApplyWorker: post: XmlExtensions.PatchOperationSetName_Patch.Postfix
PathFinder.DetermineHeuristicStrength: post: PerfectPathing.PathFinderPatch.DetermineHeuristicStrengthPatch
PathFinder.FindPath: TRANS: VFESecurity.Patch_PathFinder+FindPath.Transpiler
PathFinder.GetBuildingCost: post: OpenTheWindows.PathFinder_GetBuildingCost.Postfix
PathFinder.IsDestroyable: post: DoorsExpanded.HarmonyPatches.InvisDoorIsDestroyablePostfix
PathGrid.CalculatedCostAt: post: GasNetwork.HarmonyPatches.PathGrid.Postfix, OpenTheWindows.PathGrid_CalculatedCostAt.Postfix TRANS: [800]VFESecurity.Patch_PathGrid+CalculatedCostAt.Transpiler, DoorsExpanded.HarmonyPatches.InvisDoorCalculatedCostAtTranspiler
Pawn.<GetDisabledWorkTypes>g__FillList|260_0: PRE: VanillaApparelExpanded.Pawn_GetDisabledWorkTypes_Patch.Prefix
Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix, SirRandoo.RDA.Patches.PawnChangeKindPatch.WildManCheck
Pawn.DeSpawn: PRE: UseBedrolls.ExitMapSaver.Prefix, ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix post: MVCF.Harmony.IndependentVerbs.Postfix_Pawn_DeSpawn
Pawn.Destroy: PRE: TacticalGroups.HarmonyPatches.Pawn_Destroy_Prefix, VanillaSocialInteractionsExpanded.Destroy_Patch.Prefix, VanillaTraitsExpanded.Destroy_Patch.Prefix post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix
Pawn.DrawAt: post: MVCF.Harmony.MiscPatches.Postfix_Pawn_DrawAt
Pawn.ExitMap: post: VanillaTraitsExpanded.ExitMap_Patch.Postfix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, AnimalTab.Patch_InjectTrainerSettingsGizmo.Postfix, UseBedrolls.PickBackUpBedGizmo.Postfix, VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Pawn_GetGizmos_WeaponGizmoGetter_Patch.GetGizmos_PostFix, VFE.Mechanoids.HarmonyPatches.MechanoidsCanBeDrafted.Postfix, CONN.PatchHediffGizmos.Postfix, SaveStorageSettings.Patch_Pawn_GetGizmos.Postfix
Pawn.Kill: PRE: VanillaStorytellersExpanded.Patch_Kill.Prefix, SirRandoo.RDA.Patches.PawnKillPatch.StoreMemoriesOnDeath, VAE_Accessories.HarmonyPatches.BeltsOnDeath, VanillaSocialInteractionsExpanded.Pawn_Kill_Patch.Prefix post: AllowTool.Patches.Pawn_Kill_Patch.UnforbidDraftedHuntBody, SaveOnIncident.Patches.Pawn_Kill_SaveOnIncidentPatch.Postfix, VFE.Mechanoids.HarmonyPatches.MachinesDie.Postfix TRANS: AnimalsLogic.NoToxicRot.KillPatch, NonUnoPinata.Patches.Pawn_Kill_NonUnoPinataPatch.Transpiler, SirRandoo.RDA.Patches.PawnKillPatch.PreserveBillsOnDeath
Pawn.Notify_BulletImpactNearby: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix
Pawn.Notify_Teleported: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix
Pawn.SetFaction: PRE: VanillaSocialInteractionsExpanded.SetFaction_Patch.Prefix post: VFECore.Patch_Pawn+SetFaction.Postfix, TacticalGroups.HarmonyPatches.SetFaction_Postfix, AlienRace.HarmonyPatches.SetFactionPostfix, SirRandoo.RDA.Patches.PawnSetFactionPatch.RestorePlayerColonist TRANS: SirRandoo.RDA.Patches.PawnSetFactionPatch.SetFaction
Pawn.SpawnSetup: post: UseBedrolls.SpawnClaimHomeBed.Postfix, MVCF.Harmony.IndependentVerbs.Postfix_Pawn_SpawnSetup, TacticalGroups.HarmonyPatches.Pawn_SpawnSetup_Postfix, VanillaSocialInteractionsExpanded.SpawnSetup_Patch.Postfix, VanillaTraitsExpanded.SpawnSetup_Patch.Postfix, ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
Pawn.Strip: PRE: NonUnoPinata.Patches.Pawn_Strip_NonUnoPinataPatch.Prefix
Pawn.Tick: TRANS: Soyuz.Patches.Pawn_Tick_Patch.Transpiler
Pawn.TryGetAttackVerb: PRE: MVCF.Harmony.Pawn_TryGetAttackVerb.Prefix, VFECore.Abilities.TryGetAttackVerb_Patch.Prefix post: MVCF.Harmony.Pawn_TryGetAttackVerb.Postfix
PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+GenerateStartingApparelFor.Postfix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnApparelGenerator.PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnAttackGizmoUtility.GetAttackGizmos: post: MVCF.Harmony.Gizmos.GetAttackGizmos_Postfix
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix TRANS: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledTranspiler
PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix TRANS: NamesGalore.Patcher.ReduceSolidNameChance
PawnBioAndNameGenerator.GeneratePawnName_Shuffled: TRANS: NamesGalore.Patcher.AdjustNicknameChance
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
PawnBioAndNameGenerator.GiveShuffledBioTo: TRANS: AlienRace.HarmonyPatches.MinAgeForAdulthood
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix, MUR_PawnNameVariety.PawnBioAndNameGenerator_TryGetRandomUnusedSolidBioFor.Postfix
PawnBioAndNameGenerator.TryGetRandomUnusedSolidName: post: MUR_PawnNameVariety.PawnBioAndNameGenerator_TryGetRandomUnusedSolidName.Postfix
PawnBioAndNameGenerator.TryGiveSolidBioTo: TRANS: AlienRace.HarmonyPatches.MinAgeForAdulthood
PawnCacheRenderer.RenderPawn: PRE: AlienRace.HarmonyPatches.CacheRenderPawnPrefix
PawnCapacityUtility.CalculateImmediatePartEfficiencyAndRecord: TRANS: MSE2.HarmonyPatches.CalculateImmediatePartEfficiencyAndRecord_Patch.Transpiler
PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, MSE2.HarmonyPatches.LimbEfficiencyFix.ReplaceLimbCalculation
PawnCapacityUtility.CalculatePartEfficiency: PRE: MSE2.HarmonyPatches.CalculatePartEfficiency_Patch.ParentWhenShouldIgnore post: MSE2.HarmonyPatches.CalculatePartEfficiency_Patch.CheckForMultiplyByParent TRANS: [200]MSE2.HarmonyPatches.CalculatePartEfficiency_Patch.Transpiler
PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnColumnWorker.DoHeader: TRANS: Numbers.Numbers.UseWordWrapOnHeaders
PawnColumnWorker.HeaderClicked: PRE: Numbers.Numbers.RightClickToRemoveHeader
PawnColumnWorker_Label.DoCell: post: Numbers.Numbers.AddHighlightToLabel_PostFix TRANS: Numbers.Numbers.AddHighlightToLabel_Transpiler
PawnColumnWorker_Text.DoCell: TRANS: Numbers.Numbers.CentreCell
PawnColumnWorker_WorkType.HeaderInteractions: PRE: Numbers.Numbers.RightClickToRemoveHeader
PawnComponentsUtility.RemoveComponentsOnKilled: TRANS: SirRandoo.RDA.Patches.PawnComponentsUtility__RemoveComponentsOnKilled.RemoveComponentsOnKilled
PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: post: VanillaTraitsExpanded.TryGiveThoughts_Patch.Postfix
PawnGenerator.AddBlindness: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
PawnGenerator.GenerateGearFor: post: VFECore.Patch_PawnGenerator+GenerateGearFor.Postfix, AlienRace.HarmonyPatches.GenerateGearForPostfix
PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
PawnGenerator.GenerateNewPawnInternal: post: VFECore.Abilities.PawnGen_Patch.Postfix
PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix
PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
PawnGenerator.GenerateTraits: post: AlienRace.HarmonyPatches.GenerateTraitsPostfix TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler, AlienRace.HarmonyPatches.GenerateTraitsTranspiler
PawnGenerator.TryGenerateNewPawnInternal: TRANS: AlienRace.HarmonyPatches.TryGenerateNewPawnTranspiler
PawnGraphicSet.MatsBodyBaseAt: TRANS: [800]VFECore.Patch_PawnRenderer+MatsBodyBaseAt.Transpile
PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix post: VFECore.Patch_PawnGraphicSet+ResolveAllGraphics.Postfix
PawnGroupMaker.GeneratePawns: post: MURFactionResources.PawnGroupMaker_GeneratePawns.Postfix
PawnGroupMakerUtility.TryGetRandomFactionForCombatPawnGroup: PRE: DIgnoranceIsBliss.Patch_TryGetRandomFactionForCombatPawnGroup_Prefix.Prefix
PawnObserver.<ObserveSurroundingThings>g__TryCreateObservedThought|7_0: post: PrisonersShouldFearTurrets.PawnObserver_ObserveSurroundingThings_TryCreateObservedThought.Postfix
PawnObserver.ObserveSurroundingThings: post: VanillaTraitsExpanded.ObserveSurroundingThings_Patch.Postfix
PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
PawnRenderer.<DrawHeadHair>g__DrawApparel|39_0: TRANS: QuickFast.H_RenderPawn.DrawHeadgearTranspiler, AlienRace.HarmonyPatches.DrawHeadHairApparelTranspiler
PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix, SuppressionMod.Patch_Verse_PawnRenderer_BaseHeadOffsetAt.OffsetSuppressedHead TRANS: AlienRace.HarmonyPatches.BaseHeadOffsetAtTranspiler
PawnRenderer.BodyAngle: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.CarryWeaponOpenly: post: CM_Grab_Your_Tool.PawnRendererPatches+PawnRenderer_CarryWeaponOpenly.Postfix, VFE.Mechanoids.HarmonyPatches.MobileTurretsShowTurrets.Postfix
PawnRenderer.DrawBodyApparel: TRANS: [800]VFECore.Patch_PawnRenderer+DrawBodyApparel.Transpile
PawnRenderer.DrawEquipmentAiming: PRE: CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Prefix post: VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Postfix
PawnRenderer.DrawHeadHair: TRANS: QuickFast.H_RenderPawn.DrawHeadHairTranspiler, AlienRace.HarmonyPatches.DrawHeadHairTranspiler, VanillaHairExpanded.Patch_PawnRenderer+RenderPawnInternal.Transpiler
PawnRenderer.DrawPawnBody: TRANS: AlienRace.HarmonyPatches.DrawPawnBodyTranspiler
PawnRenderer.GetBodyPos: post: Perspective.Patch_SubPrints.Postfix
PawnRenderer.LayingFacing: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.RenderPawnAt: PRE: [10000]CameraPlus.PawnRenderer_RenderPawnAt_Patch.Prefix post: CameraPlus.PawnRenderer_RenderPawnAt_Patch.Postfix TRANS: VFECore.Patch_RenderPawnAt.Transpiler, AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.RenderPawnInternal: PRE: Tent.PawnRenderer_RenderPawnInternal.Prefix, SuppressionMod.Patch_Verse_PawnRenderer_RenderPawnInternal.TestMethod TRANS: NonUnoPinata.Patches.PawnRenderer_RenderPawnInternal_NonUnoPinataPatch.Transpiler, AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
PawnStyleItemChooser.TotalStyleItemLikelihood: post: AlienRace.HarmonyPatches.TotalStyleItemLikelihoodPostfix
PawnStyleItemChooser.WantsToUseStyle: PRE: AlienRace.HarmonyPatches.WantsToUseStylePrefix post: AlienRace.HarmonyPatches.WantsToUseStylePostfix
PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix post: BetterPawnControl.Patches.PawnTable_PawnTableOnGUI.Postfix, TacticalGroups.HarmonyPatches.PawnTableOnGUI TRANS: Numbers.Numbers.MakeHeadersReOrderable
PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
PawnTechHediffsGenerator.<>c__DisplayClass2_0.<GenerateTechHediffsFor>b__0: TRANS: MSE2.HarmonyPatches.CorrectHediffCostOnGenerationLambda.Transpiler
PawnTechHediffsGenerator.GenerateTechHediffsFor: TRANS: MSE2.HarmonyPatches.CorrectHediffCostOnGeneration.Transpiler
PawnTextureAtlas..ctor: TRANS: AlienRace.HarmonyPatches.PawnTextureAtlasConstructorTranspiler
PawnTextureAtlas.<>c.<.ctor>b__12_0: TRANS: AlienRace.HarmonyPatches.PawnTextureAtlasConstructorFuncTranspiler
PawnTextureAtlas.TryGetFrameSet: TRANS: AlienRace.HarmonyPatches.PawnTextureAtlasGetFrameSetTranspiler
PawnUIOverlay.DrawPawnGUIOverlay: PRE: [10000]CameraPlus.PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix, VanillaApparelExpanded.VAE_PawnUIOverlay_Patch.GhillieException TRANS: CameraPlus.PawnUIOverlay_DrawPawnGUIOverlay_Patch.Transpiler
PawnUtility.CanPickUp: PRE: PickUpAndHaul.HarmonyPatches.CanBeMadeToDropStuff
PawnUtility.GetMaxAllowedToPickUp: PRE: PickUpAndHaul.HarmonyPatches.MaxAllowedToPickUpPrefix
PawnUtility.Mated: PRE: AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
PawnWoundDrawer.<WriteCache>g__CalcAnchorData|16_3: post: AlienRace.HarmonyPatches.CalcAnchorDataPostfix
PawnWoundDrawer.<WriteCache>g__FindAnchors|16_1: post: AlienRace.HarmonyPatches.FindAnchorsPostfix
PawnWoundDrawer.RenderOverBody: PRE: AlienRace.HarmonyPatches.RenderOverBodyPrefix TRANS: AlienRace.HarmonyPatches.RenderOverBodyTranspiler
PawnWoundDrawer.WoundDebug: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_AgeTracker.AgeTick: TRANS: Soyuz.Patches.Pawn_AgeTracker_AgeTick_Patch.Transpiler
Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix TRANS: VanillaSocialInteractionsExpanded.BirthdayBiological_Patch.Transpiler
Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.Notify_ApparelAdded: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, MVCF.Harmony.Trackers.ApparelAdded_Postfix, DubRoss.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Postfix
Pawn_ApparelTracker.Notify_ApparelChanged: post: AwesomeInventory.HarmonyPatches.Pawn_ApparelTracker_ApparelChanged_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, MVCF.Harmony.Trackers.ApparelRemoved_Postfix, DubRoss.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix
Pawn_ApparelTracker.Notify_LostBodyPart: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix
Pawn_ApparelTracker.Remove: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix
Pawn_ApparelTracker.TryDrop: post: VanillaApparelExpanded.Patch_TryDrop.Postfix, VFECore.Patch_Pawn_ApparelTracker+TryDrop_Patch.Postfix
Pawn_ApparelTracker.Wear: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VanillaApparelExpanded.ApparelTracker_Wear.Postfix, VFECore.Patch_Pawn_ApparelTracker+Wear_Patch.Postfix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.WouldReplaceLockedApparel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.get_WornApparel: PRE: QuickFast.H_HAR_Workaround.WornApparelPrefix
Pawn_CallTracker.CallTrackerTick: TRANS: Soyuz.Patches.Pawn_CallTracker_CallTrackerTick_Patch.Transpiler
Pawn_CarryTracker.get_CarriedThing: post: AwesomeInventory.HarmonyPatches.Pawn_CarryTracker_CarriedThing_AwesomeInventory_Patch.Postfix
Pawn_DraftController.GetGizmos: post: MVCF.Harmony.Gizmos.GetGizmos_Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix
Pawn_DraftController.set_Drafted: PRE: VanillaTraitsExpanded.Drafted_Patch.Prefix post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, AwesomeInventory.HarmonyPatches.Pawn_DraftController_Drafted.Postfix, QuickFast.H_Drafted.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
Pawn_EquipmentTracker.DropAllEquipment: PRE: CrudeBionics.HarmonyPatches.Patch_DropAllEquipment
Pawn_EquipmentTracker.Notify_EquipmentAdded: PRE: NonUnoPinata.Patches.Pawn_EquipmentTracker_Notify_EquipmentAdded_NonUnoPinataPatch.Prefix post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_EquipmentTracker_Dirty.Postfix, MVCF.Harmony.Trackers.EquipmentAdded_Postfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: NonUnoPinata.Patches.Pawn_EquipmentTracker_Notify_EquipmentRemoved_NonUnoPinataPatch.Prefix post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_EquipmentTracker_Dirty.Postfix, MVCF.Harmony.Trackers.EquipmentRemoved_Postfix
Pawn_EquipmentTracker.Notify_PawnSpawned: TRANS: NonUnoPinata.Patches.Pawn_EquipmentTracker_Notify_PawnSpawned_NonUnoPinataPatch.Transpiler
Pawn_FilthTracker.TryDropFilth: PRE: VanillaTraitsExpanded.TryDropFilth_Patch.Prefix
Pawn_FilthTracker.TryPickupFilth: PRE: VanillaTraitsExpanded.TryPickupFilth_Patch.Prefix
Pawn_GuestTracker.GuestTrackerTick: post: ReleaseWhenHealthy.Pawn_GuestTracker_GuestTrackerTick.Postfix
Pawn_GuestTracker.SetGuestStatus: post: BetterPawnControl.Pawn_GuestTracker_SetGuestStatus.Postfix, ReleaseWhenHealthy.Pawn_GuestTracker_SetGuestStatus.Postfix
Pawn_HealthTracker.AddHediff: post: MVCF.Harmony.Trackers.AddHediff_Postfix
Pawn_HealthTracker.CalculateMissingPartHediffsFromInjury: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.CheckForStateChange: post: VFECore.Patch_Pawn_HealthTracker+CheckForStateChange.Postfix, AlienRace.HarmonyPatches.CheckForStateChangePostfix
Pawn_HealthTracker.HealthTick: TRANS: Soyuz.Patches.Pawn_HealthTracker_Tick_Patch.Transpiler
Pawn_HealthTracker.MakeDowned: PRE: VanillaSocialInteractionsExpanded.MakeDowned_Patch.Prefix TRANS: NonUnoPinata.Patches.Pawn_HealthTracker_MakeDowned_NonUnoPinataPatch.Transpiler
Pawn_HealthTracker.Notify_HediffChanged: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_HealthTracker_Dirty.Postfix
Pawn_HealthTracker.Notify_Resurrected: post: TacticalGroups.HarmonyPatches.EntriesDirty
Pawn_HealthTracker.Notify_UsedVerb: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_HealthTracker_Dirty.Postfix
Pawn_HealthTracker.PreApplyDamage: post: CONN.Pawn_HealthTracker_PreApplyDamagePatch.Pawn_HealthTracker_PreApplyDamagePostfix
Pawn_HealthTracker.SetDead: post: BetterPawnControl.Patches.Pawn_HealthTracker_OnDead.Postfix
Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
Pawn_InteractionsTracker.TryInteractRandomly: PRE: VanillaSocialInteractionsExpanded.TryInteractRandomly_Patch.Prefix
Pawn_InteractionsTracker.TryInteractWith: post: VFECore.TryInteractWith_Patch.Postfix, VanillaSocialInteractionsExpanded.TryInteractWith_Patch.Postfix
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: AwesomeInventory.HarmonyPatches.Pawn_InventoryTracker_FirstUnloadableThing_Patch.Transpiler
Pawn_JobTracker.CleanupCurrentJob: TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
Pawn_JobTracker.ClearQueuedJobs: PRE: AwesomeInventory.HarmonyPatches.Pawn_JobTracker_CleanQueuedJobs.Prefix
Pawn_JobTracker.DetermineNextJob: post: SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix, TacticalGroups.HarmonyPatches.EndCurrentJobPrefix, VanillaTraitsExpanded.EndCurrentJobPatch.Prefix post: TacticalGroups.HarmonyPatches.EndCurrentJobPostfix
Pawn_JobTracker.JobTrackerTick: TRANS: Soyuz.Patches.Pawn_JobTracker_JobTrackerTick_Patch.Transpiler
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, VanillaTraitsExpanded.StartJob_Patch.Prefix
Pawn_JobTracker.TryTakeOrderedJob: PRE: VanillaTraitsExpanded.TryTakeOrderedJob_Patch.Prefix post: VanillaTraitsExpanded.TryTakeOrderedJob_Patch.Postfix
Pawn_MeleeVerbs.TryMeleeAttack: post: VanillaTraitsExpanded.TryMeleeAttack_Patch.Postfix
Pawn_MindState.MindStateTick: post: Tent.Pawn_MindState_MindStateTick.Postfix TRANS: Soyuz.Patches.Pawn_MindState_MindStateTick_Patch.Transpiler
Pawn_NeedsTracker.NeedsTrackerTick: TRANS: Soyuz.Patches.Pawn_NeedsTracker_NeedTrackerTick_Patch.Transpiler
Pawn_NeedsTracker.ShouldHaveNeed: PRE: VFEMech.ShouldHaveNeed_Patch.Prefix
Pawn_OutfitTracker.set_CurrentOutfit: post: AwesomeInventory.HarmonyPatches.Pawn_OutfitTracker_CurrentOutfit.Postfix
Pawn_PathFollower.CostToMoveIntoCell: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures
Pawn_PathFollower.CostToPayThisTick: post: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_CostToPayThisTick_Patch.Postfix
Pawn_PathFollower.PatherTick: PRE: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_PatherTick.Prefix post: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_PatherTick.Postfix
Pawn_PathFollower.StartPath: post: QuickFast.H_StartPath.Postfix
Pawn_PathFollower.TryEnterNextPathCell: post: QuickFast.H_TryEnterNextPathCell.Postfix
Pawn_PsychicEntropyTracker.PsychicEntropyTrackerTick: TRANS: Soyuz.Patches.Pawn_PsychicEntropyTracker_PsychicEntropyTrackerTick_Patch.Transpiler
Pawn_RecordsTracker.RecordsTick: TRANS: Soyuz.Patches.Pawn_RecordsTracker_Patch.Transpiler
Pawn_RelationsTracker.AddDirectRelation: PRE: VanillaSocialInteractionsExpanded.AddDirectRelation_Patch.Prefix
Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
Pawn_SkillTracker.SkillsTick: TRANS: Soyuz.Patches.Pawn_SkillsTracker_SkillsTick_Patch.Transpiler
Pawn_StanceTracker.SetStance: PRE: MVCF.Harmony.IndependentVerbs.Pawn_StanceTracker_SetStance
Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
Pawn_TimetableTracker.GetAssignment: (no patches)
Pawn_TrainingTracker.TrainingTrackerTickRare: TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
Pawn_WorkSettings.EnableAndInitialize: TRANS: WorkTab.Pawn_WorkSettings_EnableAndInitialize.Transpiler
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: PRE: AlliesSpot.HarmonyPatches.TryResolveRaidSpawnCenterPostfix
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: PRE: AlliesSpot.HarmonyPatches.TryResolveRaidSpawnCenterPostfix
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
PlaceWorker_PreventInteractionSpotOverlap.AllowsPlacing: TRANS: Replace_Stuff.NewThing.IgnoreInteractionSpotOverlap.Transpiler
PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
Plant.IngestedCalculateAmounts: PRE: GrazingLands.PlantPropertiesPatch+Plant_IngestedCalculateAmounts_GrazingLandsPatch.Prefix
Plant.PostMapInit: post: VEE.Plant_PostMapInit_Patch.Postfix
Plant.TickLong: post: VEE.Plant_TickLong_Patch.Postfix
Plant.get_GrowthRate: post: VEE.Plant_GrowthRate_Patch.Postfix
PlantFallColors.GetFallColorFactor: post: ReGrowthCore.GetFallColorFactor.Postfix
PlayDataLoader.ClearAllPlayData: PRE: BetterLoading.BetterLoadingMain.OnClearPlayData
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayLog.ReduceToCapacity: TRANS: RocketMan.Optimizations.PlayLog_ReduceToCapacity_Patch.Transpiler
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.Harmony.BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, CeilingUtilities.Patch_DoPlaySettingsGlobalControls.Postfix, BetterPawnControl.Patches.PlaySettings_DoPlaySettingsGlobalControls.Postfix, CleaningArea.PlaySettingsPatch.Postfix, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, OpenTheWindows.PlaySettings_DoPlaySettingsGlobalControls.Postfix, BlueprintTotalsTooltip.TooltipToggleAdder.Postfix, HeatMap.PlaySettings_Detour.PostFix, FollowMe.Patch_DoPlaySettingsGlobalControls.Postfix TRANS: ItemListSelector.Patch_PlaySettings.Transpiler
PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
PowerNetGraphics.PrintWirePieceConnecting: PRE: CeilingUtilities.Patch_PrintWirePieceConnecting.Prefix, GoAwaySmallWire.Patch_ThatSmallWire.Prefix
PreLoadUtility.CheckVersionAndLoad: PRE: Madeline.ModMismatchFormatter.MetaHeaderUtility.UpdateLastAccessedSaveFileInLoadSelection
PreceptComp_Apparel_Desired.Notify_MemberGenerated: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PreceptComp_KnowsMemoryThought.Notify_MemberWitnessedAction: TRANS: AlienRace.HarmonyPatches.KnowsMemoryThoughtTranspiler
PreceptComp_SelfTookMemoryThought.Notify_MemberTookAction: TRANS: AlienRace.HarmonyPatches.SelfTookMemoryThoughtTranspiler
Prefs.get_DevMode: PRE: Analyzer.DebugLogenabler.DevModePrefix
PrisonBreakUtility.InitiatePrisonBreakMtbDays: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedInitiatePrisonBreakMtbDaysTranspiler
Projectile.CheckForFreeIntercept: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedProjectileCheckForFreeIntercept
Projectile.ImpactSomething: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler
Projectile.Launch: post: VFECore.Projectile_Launch_Patch.Postfix
QualityUtility.GenerateQualityCreatedByPawn: PRE: VanillaTraitsExpanded.GenerateQualityCreatedByPawn_Patch.Prefix post: VanillaTraitsExpanded.GenerateQualityCreatedByPawn_Patch.Postfix TRANS: VanillaSocialInteractionsExpanded.GenerateQualityCreatedByPawn_Patch.Transpiler
QualityUtility.GenerateQualityCreatedByPawn: post: CraftingQualityRebalanced.HarmonyPatches.Postfix
QualityUtility.GetLabelShort: post: WeaponQualityIndicators.HarmonyPatch.GetLabelShort_PostFix
QualityUtility.SendCraftNotification: PRE: CraftingQualityRebalanced.HarmonyPatches.Prefix
Quest.End: PRE: VanillaStorytellersExpanded.Patch_End.Prefix
QuestGen.AddSlateQuestTags: post: VanillaStorytellersExpanded.Patch_AddSlateQuestTags.Postfix
QuestGen.Generate: post: VFECore.Patch_QuestGen_Generate.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass5_1.<SetVars>g__CanHandle|1: post: AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestScriptDef.CanRun: PRE: DIgnoranceIsBliss.Core_Patches.Patch_CanRun_Prefix.Prefix
RCellFinder.CanWanderToCell: post: CommonSense.RCellFinder_CanWanderToCell_CommonSensePatch.Postfix
RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEatPostfix
RaceProperties.SpecialDisplayStats: post: AnimalsLogic.AnimalProductionInfo.ProductionInfo
RaidStrategyWorker_ImmediateAttack.MakeLordJob: TRANS: AlliesSpot.HarmonyPatches.RaidStrategyWorker_ImmediateAttack_MakeLordJobTranspiler
RaidStrategyWorker_Siege.MakeLordJob: PRE: VFECore.Patch_RaidStrategyWorker_Siege+MakeLordJob.Prefix
Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
RealisticRoomsSettings.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
RecipeWorkerCounter.CountProducts: post: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
Recipe_RemoveBodyPart.ApplyOnPawn: PRE: VanillaSocialInteractionsExpanded.Recipe_Patch.Prefix, VanillaSocialInteractionsExpanded.Recipe_Patch.Postfix, VanillaTraitsExpanded.ApplyOnPawn_Patch.Prefix post: VanillaTraitsExpanded.ApplyOnPawn_Patch.Postfix
Recipe_Surgery.CheckSurgeryFail: PRE: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Prefix, LessArbitrarySurgery.Harmony.Recipe_SurgeryFailPatch.CheckSurgeryFail post: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Postfix
RecreationGiverHediffComp.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Region.DangerFor: post: GasNetwork.Patches.Region.Postfix
RegionAndRoomUpdater.ShouldBeInTheSameRoom: post: DoorsExpanded.HarmonyPatches.DoorExpandedShouldBeInTheSameRoomPostfix
RegionTypeUtility.GetExpectedRegionType: post: PrisonWalls.GetExpectedRegionTypePatch.Postfix
RelationsUtility.TryDevelopBondRelation: PRE: VanillaTraitsExpanded.TryDevelopBondRelation_Patch.Prefix
ReorderableWidget.Reorderable: TRANS: Numbers.Numbers.ReorderWidgetFromEventToInputTranspiler
ReorderableWidget.ReorderableWidgetOnGUI_AfterWindowStack: post: TacticalGroups.HarmonyPatches.ReorderableWidgetOnGUI_AfterWindowStack
ResearchManager.ExposeData: PRE: DubsMintMenus.HarmonyPatches+Patch_ResearchManager.Prefix
ResearchManager.FinishProject: PRE: DubsMintMenus.HarmonyPatches+Patch_FinishProject.Prefix post: DArcaneTechnology.CorePatches.Patch_FinishProject_Postfix.Postfix, DIgnoranceIsBliss.Core_Patches.Patch_FinishProject_Postfix.Postfix, DubsMintMenus.HarmonyPatches+Patch_FinishProject.Postfix, VanillaSocialInteractionsExpanded.FinishProject_Patch.Postfix
ResearchProjectDef.HasTag: post: VFECore.Patch_ResearchProjectDef+HasTag.Postfix
ResearchProjectDef.get_CanStartNow: post: VanillaStorytellersExpanded.Patch_ResearchProjectDef+get_CanStartNow.Postfix
ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ResourceReadout.DoReadoutCategorized: PRE: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Prefix TRANS: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Transpiler
ResourceReadout.DoReadoutSimple: TRANS: ItemListSelector.Patch_ReadoutSimple.Transpiler
ResourceReadout.DrawIcon: post: ItemListSelector.Patch_DrawIcon.Postfix
RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
ResurrectionUtility.Resurrect: post: SirRandoo.RDA.Patches.ResurrectPatch.RestoreOnResurrect TRANS: SirRandoo.RDA.Patches.ResurrectPatch.Resurrect
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, RecycleThis.Patch.Postfix, VFESecurity.Patch_ReverseDesignatorDatabase+InitDesignators.Postfix
RitualPosition_ThingDef.IsUsableThing: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler
RoadDefGenStep_Place.Place: post: RoadsOfTheRim.Patch_RoadDefGenStep_Place_Place.Postfix
RoofGrid.RoofGridUpdate: PRE: ProgressRenderer.Harmony_RoofGrid_RoofGridUpdate.Prefix
RoofGrid.SetRoof: PRE: OpenTheWindows.RoofGrid_SetRoof.Prefix post: MoveBase.RoofGrid_SetRoof_Patch.Postfix, OpenTheWindows.RoofGrid_SetRoof.Postfix
Room.DebugString: post: DoorsExpanded.DebugInspectorPatches.RoomMoreDebugString
Room.MakeNew: post: [100]FunctionalRoom.Room_Patch.MakeNew_Postfix
Room.Notify_ContainedThingSpawnedOrDespawned: PRE: [700]DoorsExpanded.HarmonyPatches.InvisDoorRoomNotifyContainedThingSpawnedOrDespawnedPrefix post: [100]FunctionalRoom.Room_Patch.Notify_ContainedThingSpawnedOrDespawned_Postfix
Room.get_IsDoorway: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedRoomIsDoorwayTranspiler
RoomStatWorker_Beauty.GetScore: PRE: RocketMan.Patches.RoomStatWorker_Patch.Prefix post: RocketMan.Patches.RoomStatWorker_Patch.Postfix
RoomStatWorker_Cleanliness.GetScore: PRE: RocketMan.Patches.RoomStatWorker_Patch.Prefix post: RocketMan.Patches.RoomStatWorker_Patch.Postfix
RoomStatWorker_FromStatByCurve.GetScore: PRE: RocketMan.Patches.RoomStatWorker_Patch.Prefix post: RocketMan.Patches.RoomStatWorker_Patch.Postfix
RoomStatWorker_Impressiveness.GetScore: PRE: RocketMan.Patches.RoomStatWorker_Patch.Prefix post: RocketMan.Patches.RoomStatWorker_Patch.Postfix
RoomStatWorker_Space.GetScore: PRE: [700]FunctionalRoom.RoomStatWorker_Space_Patch.GetScore_Prefix, RocketMan.Patches.RoomStatWorker_Patch.Prefix post: RocketMan.Patches.RoomStatWorker_Patch.Postfix
RoomStatWorker_Wealth.GetScore: PRE: RocketMan.Patches.RoomStatWorker_Patch.Prefix post: RocketMan.Patches.RoomStatWorker_Patch.Postfix
RoomTempTracker.EqualizeTemperature: PRE: OpenTheWindows.RoomGroupTempTracker_EqualizeTemperature.Prefix
RoomTempTracker.RegenerateEqualizationData: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedRegenerateEqualizationDataTranspiler
Root.CheckGlobalInit: post: DubRoss.HarmonyCallAll.Postfix
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
Root_Play.Update: (no patches)
ScreenshotModeHandler.ScreenshotModesOnGUI: post: ProgressRenderer.Harmony_ScreenshotModeHandler_ScreenshotModesOnGUI.Postfix
ScribeLoader.FinalizeLoading: post: BetterLoading.Stage.SaveLoad.FinalizeScribeLoad.OnResolvingComplete
ScribeMetaHeaderUtility.TryCreateDialogsForVersionMismatchWarnings: PRE: [9999]ModMisMatchWindowPatch.HarmonyPatches.Prefix_TryCreateDialogForVersionMismatchWarnings
Section.RegenerateLayers: post: DubsMintMinimap.Harmony_RegenerateLayers.Postfix
SectionLayer_IndoorMask.HideRainPrimary: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler
SectionLayer_LightingOverlay.Regenerate: PRE: OpenTheWindows.LightingOverlay_Regenerate.Prefix post: OpenTheWindows.LightingOverlay_Regenerate.Postfix TRANS: DoorsExpanded.HarmonyPatches.InvisDoorBlockLightTranspiler
SectionLayer_SunShadows.Regenerate: TRANS: [800]VFESecurity.Patch_SectionLayer_SunShadows+manual_Regenerate.Transpiler
SectionLayer_Terrain.Regenerate: PRE: DubRoss.HarmonyPatches.Regenerate
SectionLayer_Things.Regenerate: TRANS: LWM.DeepStorage.PatchDisplay_SectionLayer_Things_Regenerate.Transpiler
SelectionDrawer.DrawSelectionOverlays: PRE: ProgressRenderer.Harmony_SelectionDrawer_DrawSelectionOverlays.Prefix
Selector.ClearSelection: post: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorClearNotifier.Postfix
Selector.Deselect: PRE: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorDeselectNotifier.Prefix post: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorDeselectNotifier.Postfix
Selector.HandleMapClicks: PRE: DSGUI.HarmonyPatches+Selector_HandleMapClicks_Patch.Prefix, LWM.DeepStorage.Patch_HandleMapClicks.Prefix
Selector.Select: PRE: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorSelectNotifier.Prefix post: [800]DSGUI.HarmonyPatches+Patch_Select.Postfix, ImprovedWorkbenches.Open_Bills_Tab_On_Select.Postfix, BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorSelectNotifier.Postfix, LWM.DeepStorage.Open_DS_Tab_On_Select.Postfix
Selector.SelectAllMatchingObjectUnderMouseOnScreen: PRE: LWM.DeepStorage.Make_DoubleClick_Work.Prefix post: LWM.DeepStorage.Make_DoubleClick_Work.Postfix
Selector.SelectUnderMouse: PRE: LWM.DeepStorage.Make_Select_Under_Mouse_Use_SortForDeepStorage.Prefix post: LWM.DeepStorage.Make_Select_Under_Mouse_Use_SortForDeepStorage.Postfix
SettleInExistingMapUtility.Settle: post: TacticalGroups.HarmonyPatches.Settle
Settlement.GetGizmos: post: WDYS.Settlement_Gizmo_Patch.Postfix
Settlement.PostRemove: post: MURFactionResources.Settlement_PostRemove.Postfix
Settlement.get_MapGeneratorDef: post: KCSG.MapGeneratorDef_Patches+Settlement_MapGeneratorDef_Patch.Postfix
SettlementDefeatUtility.IsDefeated: post: VanillaStorytellersExpanded.Patch_IsDefeated.Postfix
SettlementUtility.AffectRelationsOnAttacked: PRE: MoreFactionInteraction.Patch_AffectRelationsOnAttacked.Prefix
SettlementUtility.Attack: PRE: KCSG.SettlementUtility_Attack_Patch.Prefix
Settlement_TraderTracker.TryDestroyStock: PRE: RestockNotification.Settlement_TraderTracker_TryDestroyStock_Patch.AlertRestock
ShieldBelt.get_EnergyGainPerTick: post: CONN.ShieldBelt_EnergyGainPerTick.Postfix
ShieldBelt.get_EnergyMax: post: CONN.ShieldBelt_EnergyMax.Postfix
ShortCircuitUtility.DoShortCircuit: PRE: [500]Serenity.SCB.PatchShortCircuits.DoShortCircuit, RT_Fuse.Patch_DoShortCircuit.Prefix
ShotReport.HitReportFor: post: SuppressionMod.Patch_Verse_ShotReport_HitReportFor.ApplySuppressionFactors
SiegeBlueprintPlacer.PlaceArtilleryBlueprints: post: VFESecurity.Patch_PlaceArtilleryBlueprints.Postfix
SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateThoughtPrefix
SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix, VanillaTraitsExpanded.Interval_Patch.Prefix
SkillRecord.Learn: PRE: Soyuz.Patches.SkillRecord_Patch+Learn_Patch.Prefix, VanillaApparelExpanded.SkillRecord_Learn_Patch.Prefix, VanillaSocialInteractionsExpanded.Learn_Patch.Prefix post: VanillaSocialInteractionsExpanded.Learn_Patch.Postfix TRANS: LevelUp.Patcher.LearnTranspilerPatch
SkillRecord.LearnRateFactor: TRANS: RTMadSkills.Patch_SkillRecordLearnRateFactor.Transpiler
SkillRecord.get_LearningSaturatedToday: PRE: RTMadSkills.Patch_SkillRecordLearningSaturatedToday.Prefix
SkillUI.GetSkillDescription: TRANS: RTMadSkills.Patch_LearningSaturationUI.Transpiler
Skyfaller.Tick: PRE: VFESecurity.Patch_Skyfaller+Patch_Tick.Prefix
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.Harmony.MiscPatches.CanApplyWeaponFactor
SnowGrid.CanHaveSnow: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorCanHaveSnowTranspiler
SocialCardUtility.ShouldShowPawnRelations: post: AnimalsLogic.ShowAnimalRelations.ShouldShowPawnRelations_Postfix
SoundStarter.PlayOneShot: PRE: RealisticHumanSounds.HarmonyPatches+Patch.Prefix
StageRunStaticCctors.PreCallAll: post: NonUnoPinata.Patches.StaticConstructorOnStartupUtility_CallAll_NonUnoPinataPatch.Postfix
StartingPawnUtility.NewGeneratedStartingPawn: TRANS: AlienRace.HarmonyPatches.NewGeneratedStartingPawnTranspiler
StatExtension.GetStatValue: post: VanillaSocialInteractionsExpanded.GetStatValue_Patch.Postfix
StatPart_ApparelStatOffset.TransformValue: PRE: RocketMan.Optimizations.StatPart_ApparelStatOffSet_Skipper_Patch.Prefix post: RocketMan.Optimizations.StatPart_ApparelStatOffSet_Skipper_Patch.Postfix
StatPart_BlindPsychicSensitivityOffset.ConsideredBlind: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
StatWorker.GetValue: TRANS: RocketMan.Optimizations.StatWorker_Patch.Transpiler
StatWorker.GetValueUnfinalized: post: SuppressionMod.Patch_StatWorker_GetValueUnfinalized.ApplySuppressionFactors
StatWorker_MarketValue.CalculatedBaseMarketValue: TRANS: MSE2.HarmonyPatches.FixBulkCraftingValue.Transpiler
StaticConstructorOnStartupUtility.CallAll: PRE: BetterLoading.Stage.InitialLoad.StageRunStaticCctors.PreCallAll
StatsReportUtility.DrawStatsReport: TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler
StatsReportUtility.FinalizeCachedDrawEntries: post: MSE2.RemoveStatDrawDuplicates.RemoveDupes
StockGeneratorUtility.TryMakeForStockSingle: post: MSE2.HarmonyPatches.RandomInitializeOnStockGeneration.RandInit
StorageSettings.CopyFrom: TRANS: KanbanStockpile.StorageSettings_CopyFrom_Patch.Transpiler
StorageSettings.ExposeData: post: KanbanStockpile.StorageSettings_ExposeData_Patch.Postfix
StoreUtility.IsGoodStoreCell: post: LWM.DeepStorage.Patch_IsGoodStoreCell.Postfix
StoreUtility.NoStorageBlockersIn: PRE: LWM.DeepStorage.Patch_NoStorageBlockersIn.Prefix post: KanbanStockpile.StoreUtility_NoStorageBlockersIn_Patch.Postfix
StoreUtility.TryFindBestBetterStoreCellFor: TRANS: LWM.DeepStorage.Patch_TryFindBestBetterStoreCellFor.Transpiler
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
Storyteller.TryFire: PRE: VanillaStorytellersExpanded.Patch_MakeIncidentsForInterval.Prefix
StorytellerComp.IncidentChanceFinal: post: VanillaStorytellersExpanded.Patch_IncidentChanceFinal.Postfix
StorytellerComp.UsableIncidentsInCategory: post: DIgnoranceIsBliss.Core_Patches.Patch_UsableIncidentsInCategory_Postfix.Postfix
StorytellerUI.DrawCustomRight: PRE: CustomPlaystylePresets.DrawCustomRight_Patch.Prefix
StorytellerUI.DrawStorytellerSelectionInterface: post: CustomPlaystylePresets.DrawStorytellerSelectionInterface_Patch.Postfix TRANS: CustomPlaystylePresets.DrawStorytellerSelectionInterface_Patch.Transpiler
Sustainer.SustainerUpdate: PRE: Soyuz.Patches.Sustainer_Update_Patch.Prefix
TantrumMentalStateUtility.CanSmash: post: LWM.DeepStorage.Patch_TantrumMentalStateUtility_CanSmash.AfterCanSmash
Targeter.TargeterUpdate: PRE: ProgressRenderer.Harmony_Targeter_TargeterUpdate.Prefix
TendUtility.DoTend: PRE: VanillaSocialInteractionsExpanded.DoTend_Patch.Prefix post: VanillaSocialInteractionsExpanded.DoTend_Patch.Postfix
TerrainGrid.CanRemoveTopLayerAt: post: VFESecurity.Patch_TerrainGrid+CanRemoveTopLayerAt.Postfix
TerrainGrid.RemoveTopLayer: PRE: Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix, DubRoss.HarmonyPatches.RemoveTopLayer, ReGrowthCore.__TerrainGrid.Prefix
TerrainGrid.SetTerrain: PRE: DubRoss.HarmonyPatches.RemoveTopLayer, ReGrowthCore._TerrainGrid.Prefix post: ReGrowthCore._TerrainGrid.Postfix
TerrainGrid.SetUnderTerrain: PRE: DubRoss.HarmonyPatches.RemoveTopLayer
TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
Text.get_Anchor: PRE: [-2147483648]RocketMan.Text_Patch+Text_Anchor_Getter_Patch.Prefix
Text.get_CurFontStyle: PRE: [-2147483648]RocketMan.Text_Patch+Text_CurFontStyle_Patch.Prefix
Text.get_CurTextAreaReadOnlyStyle: PRE: [-2147483648]RocketMan.Text_Patch+Text_CurTextAreaReadOnlyStyle_Patch.Prefix
Text.get_CurTextAreaStyle: PRE: [-2147483648]RocketMan.Text_Patch+Text_CurTextAreaStyle_Patch.Prefix
Text.get_CurTextFieldStyle: PRE: [-2147483648]RocketMan.Text_Patch+Text_CurTextFieldStyle_Patch.Prefix
Text.get_Font: PRE: [-2147483648]RocketMan.Text_Patch+Text_Font_Getter_Patch.Prefix
Text.get_WordWrap: PRE: [-2147483648]RocketMan.Text_Patch+Text_WordWrap_Getter_Patch.Prefix
Text.set_Anchor: PRE: [-2147483648]RocketMan.Text_Patch+Text_Anchor_Setter_Patch.Prefix
Text.set_Font: PRE: [-2147483648]RocketMan.Text_Patch+Text_Font_Setter_Patch.Prefix
Text.set_WordWrap: PRE: [-2147483648]RocketMan.Text_Patch+Text_WordWrap_Setter_Patch.Prefix
Thing.BlocksPawn: post: VFESecurity.Patch_Thing+BlocksPawn.Postfix
Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix
Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix, LWM.DeepStorage.Cleanup_For_DeepStorage_Thing_At_DeSpawn.Prefix TRANS: VFESecurity.Patch_Thing+DeSpawn.Transpiler
Thing.DrawAt: PRE: DoorsExpanded.HarmonyPatches.DoorExpandedThingDrawAtPrefix
Thing.DrawGUIOverlay: PRE: LWM.DeepStorage.Add_DSU_GUI_Overlay.Prefix
Thing.GetInspectTabs: post: AwesomeInventory.HarmonyPatches.Thing_GetInspectTabs_Patch.Postfix
Thing.Ingested: post: VanillaSocialInteractionsExpanded.Thing_Ingested.Postfix
Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
Thing.SetFactionDirect: PRE: [700]DoorsExpanded.HarmonyPatches.DoorExpandedSetFactionDirectPrefix post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
Thing.SpawnSetup: post: CeilingUtilities.Patch_SpawnSetup.Postfix TRANS: VFESecurity.Patch_Thing+SpawnSetup.Transpiler
Thing.SplitOff: post: AwesomeInventory.Common.HarmonyPatches.Thing_RPGI_Patch.SplitOff_Postfix TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList
Thing.TakeDamage: post: VanillaTraitsExpanded.TakeDamage_Patch.Postfix
Thing.get_AmbientTemperature: PRE: RimFridge.Patch_Thing_AmbientTemperature.Prefix
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_DefaultGraphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
Thing.get_DrawPos: post: LWM.DeepStorage.Ensure_Top_Item_In_DSU_Draws_Correctly.Postfix
Thing.get_Graphic: post: [0]VFESecurity.Patch_Thing+get_Graphic.Postfix
ThingDef.SpecialDisplayStats: post: NocturnalAnimals.ThingDef_Patch+AnimalBehaviours_ThingDef_SpecialDisplayStats_Patch.Postfix, AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VFECore.Patch_ThingDef+SetFaction.Postfix, OpenTheWindows.ThingDef_SpecialDisplayStats.Postfix
ThingDef.get_AllRecipes: PRE: MSE2.HarmonyPatches.SortThingDefAllRecipes.CheckIfDirty post: MSE2.HarmonyPatches.SortThingDefAllRecipes.SortList
ThingDef.get_IsDoor: post: DoorsExpanded.HarmonyPatches.DoorExpandedThingDefIsDoorPostfix
ThingDef.get_IsShell: post: VFESecurity.Patch_IsShell.Postfix
ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: DoorsExpanded.HarmonyPatches.InvisDoorNewBlueprintDefThingPostfix
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
ThingFilter.SetFromPreset: post: RoadsOfTheRim.Patch_ThingFilter_SetFromPreset.Postfix
ThingFilter.get_Summary: PRE: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Prefix
ThingFilterUI.DoThingFilterConfigWindow: PRE: MaterialFilter.ThingFilterUI_DoThingFilterConfigWindow_Patch.addHiddenFilters
ThingGrid.DeregisterInCell: post: OpenTheWindows.ThingGrid_Deregister.Postfix
ThingGrid.RegisterInCell: post: OpenTheWindows.ThingGrid_Register.Postfix
ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix
ThingOwner.NotifyAdded: post: AwesomeInventory.HarmonyPatches.ThingOwner_RPGI_Patch.NotifyAdded_Postfix, BlueprintTotalsTooltip.FrameChangeNotifiers.FrameAddNotifier.Postfix
ThingOwner.NotifyAddedAndMergedWith: post: AwesomeInventory.HarmonyPatches.ThingOwner_RPGI_Patch.NotifyAddedAndMergedWith_Postfix
ThingOwner.NotifyRemoved: post: AwesomeInventory.HarmonyPatches.ThingOwner_RPGI_Patch.NotifyRemoved_Postfix, BlueprintTotalsTooltip.FrameChangeNotifiers.FrameRemoveNotifier.Postfix
ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix post: VanillaApparelExpanded.VAE_ThingSelectionUtility_Patch.GhillieException
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
ThingStuffPair.get_Commonality: post: VFECore.Commonality_Patch.Postfix
ThingStuffPairWithQuality.GetStatValue: PRE: MSE2.HarmonyPatches.TSPWQGetValue.MaxOfConfiguration
ThingStuffPairWithQuality.MakeThing: post: MSE2.HarmonyPatches.TSPWQMakeThing.InitAverage
ThingUtility.CheckAutoRebuildOnDestroyed: post: QualityBuilder.Patch_ThingUtillity.Postfix TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
ThingWithComps.Destroy: PRE: MoveBase.Blueprint_Destroy_Patch.Postfix
ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix, NonUnoPinata.Patches.ThingWithComps_ExposeData_NonUnoPinataPatch.Postfix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.JoyPriority+ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler
Thought.MoodOffset: post: VanillaTraitsExpanded.MoodOffset_Patch.Postfix
ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
ThoughtUtility.GiveThoughtsForPawnOrganHarvested: PRE: VanillaSocialInteractionsExpanded.GiveThoughtsForPawnOrganHarvested_Patch.Prefix
ThoughtWorker_Dark.CurrentStateInternal: post: CONN.ThoughtWorker_Dark_CurrentStateInternal.Postfix
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.Harmony.Brawlers.CurrentStateInternal_Prefix
ThoughtWorker_Man.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogynyTranspiler
ThoughtWorker_MissingTongue.CurrentStateInternal: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
ThoughtWorker_PsychicDrone.CurrentStateInternal: post: VFESecurity.Patch_ThoughtWorker_PsychicDrone+CurrentStateInternal.Postfix
ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: TRANS: MoreFactionInteraction.HarmonyPatches.PsychicEmanatorSoothe_Transpiler
ThoughtWorker_Woman.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogynyTranspiler
Thought_Memory.get_ShouldDiscard: PRE: VanillaTraitsExpanded.ShouldDiscard_Patch.Prefix
TickManager.DoSingleTick: PRE: [800]RocketMan.Patches.TickManager_DoSingleTick_Context_Patch.Prefix, ReGrowthCore.DoSingleTick_Patch.Prefix post: ReGrowthCore.DoSingleTick_Patch.Postfix TRANS: [2147483647]RocketMan.Patches.TickManager_DoSingleTick_Patch.Transpiler
TickManager.Notify_GeneratedPotentiallyHostileMap: post: SaveOnIncident.Patches.TickManagerPatches+StoryState_Notify_IncidentFired_SaveOnIncidentPatch.Postfix
Tile.get_Roads: post: RoadsOfTheRim.Patch_Tile_Roads.Postfix
TileFinder.RandomSettlementTileFor: PRE: VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Prefix
TimeControls.DoTimeControlsGUI: PRE: CameraPlus.TimeControls_DoTimeControlsGUI_Patch.Prefix
Toil..ctor: post: CM_Grab_Your_Tool.ToilPatches+Toil_Constructor.Postfix
ToilEffects.WithEffect: post: VanillaSocialInteractionsExpanded.WithEffect_Patch.Postfix
ToilEffects.WithProgressBar: post: VanillaSocialInteractionsExpanded.WithProgressBar_Patch.Postfix, VanillaTraitsExpanded.WithProgressBar_Patch.Postfix
Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VFESecurity.Patch_Toils_Combat+manual_GoToCastPosition_initAction.Transpiler
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.Harmony.Hunting.TrySetJobToUseAttackVerb
Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
Toils_Haul.<>c.<JumpToCarryToNextContainerIfPossible>b__9_2: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
Toils_Haul.<>c__DisplayClass1_0.<StartCarryThing>b__0: TRANS: LWM.DeepStorage.Patch_StartCarryThing_Delegate.Transpiler
Toils_Haul.<>c__DisplayClass9_0.<JumpToCarryToNextContainerIfPossible>b__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
Toils_Haul.<>c__DisplayClass9_1.<JumpToCarryToNextContainerIfPossible>b__4: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
Toils_Haul.<>c__DisplayClass9_2.<JumpToCarryToNextContainerIfPossible>b__1: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
Toils_Haul.<>c__DisplayClass9_2.<JumpToCarryToNextContainerIfPossible>b__3: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently, LWM.DeepStorage.Patch_PlaceHauledThingInCell_Toil.Postfix
Toils_LayDown.<>c__DisplayClass3_0.<LayDown>b__0: post: QuickFast.bs.fix_0
Toils_LayDown.<>c__DisplayClass3_0.<LayDown>b__2: post: QuickFast.bs.fix_2
Toils_LayDown.ApplyBedThoughts: post: Tent.Toils_LayDown_ApplyBedThoughts.Postfix
Toils_Recipe.CalculateIngredients: TRANS: NonUnoPinata.Patches.Toils_Recipe_CalculateIngredients_NonUnoPinataPatch.Transpiler
Tornado.CellImmuneToDamage: post: VFESecurity.Patch_Tornado+CellImmuneToDamage.Postfix
TotalsTooltipMod.DefsLoaded: PRE: BetterLoading.Compat.HugsLib.StageHugsLibInit.PreDefsLoaded post: BetterLoading.Compat.HugsLib.StageHugsLibInit.PostDefsLoaded
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
TradeDeal.TryExecute: TRANS: VanillaSocialInteractionsExpanded.TryExecute_Patch.Transpiler
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
TradeUI.DrawTradeableRow: post: TradeHelper.Main+TradePatch4.Postfix
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
TraderCaravanUtility.GetTraderCaravanRole: post: VFECore.Patch_TraderCaravanUtility+GetTraderCaravanRole.Postfix TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix post: VanillaTraitsExpanded.GainTrait_Patch.Postfix
TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
TransferableOneWayWidget.DoRow: post: TradeHelper.Main+CaravanPatch3.Postfix
TransferableUIUtility.DoCountAdjustInterfaceInternal: TRANS: DragSelect.TransferableUIUtility_DoCountAdjustInterfaceInternal_Transpiler.Transpiler
TransferableUtility.TransferAsOne: post: RWAutoSell.MergePatcher.MergeAllowedTradeableMatching
Transition.Execute: PRE: VanillaStorytellersExpanded.Patch_Execute.Prefix, VanillaSocialInteractionsExpanded.Patch_Execute.Prefix
TransportPodsArrivalAction_VisitSite.Arrived: PRE: MoreFactionInteraction.Patch_Arrived.Prefix
TrashUtility.TrashJob: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedTrashJobTranspiler
TravelingTransportPods.Arrived: PRE: MURFactionResources.TravelingTransportPods_Arrived.Prefix
TurretTop.DrawTurret: PRE: VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_TuretTop_DrawTurret_LaserTurret_Patch.Prefix, [0]VFESecurity.Patch_TurretTop+DrawTurret.Prefix
Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook, BetterPawnControl.Patches.UIRoot_OnGUI_onKeyPress.Postfix
UIRoot_Entry.DoMainMenu: post: CharacterEditor.CEditor.OnDoingMainMenu
UIRoot_Entry.UIRootOnGUI: PRE: Analyzer.H_KeyPresses.OnGUI
UIRoot_Play.UIRootOnGUI: PRE: Analyzer.H_KeyPresses.OnGUI post: RocketMan.KeyBinder.OnGUI
UIRoot_Play.UIRootUpdate: post: QuickFast.h_UIRootOnGUI.Postfix
Verb.Available: post: VFECore.Patch_Verb+Available.Postfix, VFESecurity.Patch_Verb+Available.Postfix
Verb.DrawHighlightFieldRadiusAroundTarget: PRE: MortarAccuracy.Patches+Harmony_Verb_DrawHighlightFieldRadiusAroundTarget.Prefix
Verb.OrderForceTarget: PRE: MVCF.Harmony.VerbPatches.Prefix_OrderForceTarget
Verb.TryFindShootLineFromTo: TRANS: VFESecurity.Patch_Verb+TryFindShootLineFromTo.Transpiler
Verb.TryStartCastOn: PRE: [100]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Postfix
Verb.WarmupComplete: post: DubsMintMinimap.Harmony_WarmupComplete.Postfix
Verb.get_Caster: post: MVCF.Harmony.VerbPatches.Postfix_get_Caster
Verb.get_CasterIsPawn: post: MVCF.Harmony.VerbPatches.Postfix_get_CasterIsPawn
Verb.get_CasterPawn: post: MVCF.Harmony.VerbPatches.Postfix_get_CasterPawn
Verb.get_EquipmentSource: PRE: MVCF.Harmony.VerbPatches.Prefix_EquipmentSource
VerbProperties.DrawRadiusRing: TRANS: VFESecurity.Patch_VerbProperties+DrawRadiusRing.Transpiler
VerbUtility.HarmsHealth: PRE: MVCF.Harmony.VerbUtilityPatches.HarmsHealth_Prefix
VerbUtility.IsEMP: PRE: MVCF.Harmony.VerbUtilityPatches.IsEMP_Prefix
VerbUtility.IsIncendiary: PRE: MVCF.Harmony.VerbUtilityPatches.IsIncendiary_Prefix
VerbUtility.ProjectileFliesOverhead: PRE: MVCF.Harmony.VerbUtilityPatches.ProjectileFliesOverhead_Prefix
VerbUtility.UsesExplosiveProjectiles: PRE: MVCF.Harmony.VerbUtilityPatches.UsesExplosiveProjectiles_Prefix
Verb_LaunchProjectile.TryCastShot: PRE: MortarAccuracy.Patches+Harmony_Verb_LaunchProjectile_TryCastShot.Prefix
Verb_MeleeAttackDamage.DamageInfosToApply: post: AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WanderUtility.GetColonyWanderRoot: post: VFE.Mechanoids.HarmonyPatches.GetColonyWanderRoot_Patch.Postfix
WeatherManager.get_CurWeatherPerceived: post: ReGrowthCore.CurWeatherPerceived_Patch.Postfix
WidgetRow.ToggleableIcon: TRANS: ItemListSelector.Patch_WidgetRow.Transpiler
Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
Widgets.DefIcon: PRE: RecipeIcons.Patch.PatchWidgetsDefIcon.Prefix
WildAnimalSpawner.<SpawnRandomWildAnimalAt>b__13_0: TRANS: VAEShrubland.Patch_WildAnimalSpawner+manual_SpawnWildAnimalAt_predicate.Transpiler
WildAnimalSpawner.SpawnRandomWildAnimalAt: TRANS: AnimalBehaviours.VanillaExpandedFramework_WildAnimalSpawner_SpawnRandomWildAnimalAt_Patch.Transpiler
Window.Notify_ResolutionChanged: post: TacticalGroups.HarmonyPatches.IsPlayingDirty_Postfix
Window.PostClose: post: CrossPromotionModule.CrossPromotion.Page_ModsConfig_PostClose_Postfix
Window.PreClose: post: BetterPawnControl.Patches.Window_PreClose.Postfix
WorkGiver_ClearSnow.ShouldSkip: PRE: CommonSense.WorkGiver_ClearSnow_Patch+WorkGiver_ClearSnow_ShouldSkip_CommonSensePatch.Prefix
WorkGiver_ConstructDeliverResources.FindAvailableNearbyResources: PRE: Build_From_Inventory.NothingNearbyDummy.Prefix
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Build_From_Inventory.UseInventory.Transpiler, Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix post: MoveBase.WorkGiver_ConstructDeliverResourcesToBlueprints_Patch.Postfix
WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix, SmarterConstruction.Patches.WorkGiver_ConstructFinishFrames_JobOnThing.Postfix
WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix
WorkGiver_DoBill.JobOnThing: post: QualitySurgeon.QualitySurgeon.Postfix
WorkGiver_DoBill.TryFindBestBillIngredients: post: CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: TRANS: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.AddSort
WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
WorkGiver_GrowerSow.JobOnCell: TRANS: VanillaSocialInteractionsExpanded.WorkGiver_Patches.JobOnCellTranspiler
WorkGiver_HaulToInventory.CapacityAt: post: KanbanStockpile.PickUpAndHaul_WorkGiver_HaulToInventory_Patch.CapacityAtPostfix
WorkGiver_HaulToInventory.HasJobOnThing: post: VFEM.HarmonyPatches.PickUpAndHaul_Patch.Postfix
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: [0]MVCF.Harmony.Hunting.HasHuntingWeapon
WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix, VanillaTraitsExpanded.ShouldSkip_Patch.Postfix
WorkGiver_Scanner.GetPriority: post: GrowingZonePriorities.GetPriorityPatcher.Postfix, SmarterConstruction.Patches.Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix
WorkGiver_Scanner.get_Prioritized: PRE: GrowingZonePriorities.GetIsPrioritizedPatcher.Prefix
WorkGiver_Tame.JobOnThing: post: AnimalTab.Patch_WorkGiver_Tame_JobOnThing.Postfix
WorkGiver_Tend.JobOnThing: PRE: Dubs_Rimkit.H_WorkGiver_Tend.Prefix
WorkGiver_Train.JobOnThing: post: AnimalTab.Patch_WorkGiver_Train_JobOnThing.Postfix
WorkGiver_VisitSickPawn.JobOnThing: PRE: CommonSense.WorkGiver_VisitSickPawn_JobOnThing_CommonSensePatch.Prefix
WorkshopItems.Notify_Subscribed: post: CrossPromotionModule.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
World.ExposeData: PRE: BetterLoading.Stage.SaveLoad.LoadSmallComponents.OnLoadWorldStart post: BetterLoading.Stage.SaveLoad.LoadWorldMap.OnLoadWorldEnd
World.FinalizeInit: post: BetterLoading.Stage.SaveLoad.LoadWorldMap.OnFinalizeWorldInitEnd
World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
WorldCameraDriver.JumpTo: PRE: TacticalGroups.HarmonyPatches.EntriesDirty
WorldFactionsUIUtility.DoRow: TRANS: VFECore.Patch_WorldFactionsUIUtility_DoRow.Transpiler
WorldFactionsUIUtility.DoWindowContents: post: VFECore.Patch_WorldFactionsUIUtility.Postfix
WorldGenerator.GenerateFromScribe: PRE: BetterLoading.Stage.SaveLoad.LoadWorldMap.OnStartLoadGeneratedData
WorldGenerator.GenerateWithoutWorldData: PRE: BetterLoading.Stage.SaveLoad.LoadWorldMap.OnStartGenerateFreshData
WorldGrid.GetRoadMovementDifficultyMultiplier: post: RoadsOfTheRim.Patch_WorldGrid_GetRoadMovementDifficultyMultiplier.Postifx
WorldLayer_Hills.Regenerate: PRE: BiomesKitPatches.WorldLayer.Prefix
WorldObject.Destroy: PRE: TacticalGroups.HarmonyPatches.Caravan_Destroy_Prefix
WorldObject.PostAdd: post: MURFactionResources.WorldObject_PostAdd.Postfix
WorldObjectsHolder.Add: PRE: KCSG.HideSettlementsForNomadicFactionsPatch.Prefix
WorldObjectsHolder.Remove: post: VFESecurity.Patch_WorldObjectsHolder+Remove.Postfix
WorldPathGrid.CalculatedMovementDifficultyAt: post: RoadsOfTheRim.Patch_WorldPathGrid_CalculatedMovementDifficultyAt.PostFix
WorldPawns.AddPawn: PRE: Soyuz.Patches.WorldPawns_Patch+WorldPawns_AddPawn_Patch.Prefix
WorldPawns.DoMothballProcessing: PRE: Soyuz.Patches.WorldPawns_Patch+WorldPawns_DoMothballProcessing_Patch.Prefix post: Soyuz.Patches.WorldPawns_Patch+WorldPawns_DoMothballProcessing_Patch.Postfix
WorldPawns.ExposeData: post: Soyuz.Patches.WorldPawns_Patch+WorldPawns_ExposeData_Patch.Postfix
WorldPawns.Notify_PawnDestroyed: PRE: Soyuz.Patches.WorldPawns_Patch+WorldPawns_Notify_PawnDestroyed_Patch.Prefix
WorldPawns.RemovePawn: PRE: Soyuz.Patches.WorldPawns_Patch+WorldPawns_RemovePawn_Patch.Prefix
WorldPawns.ShouldAutoTendTo: TRANS: Soyuz.Patches.WorldPawns_Patch+WorldPawns_ShouldAutoTendTo_Patch.Transpiler
WorldPawns.WorldPawnsTick: PRE: Soyuz.Patches.WorldPawns_Patch+WorldPawns_WorldPawnsTick_Patch.Prefix post: Soyuz.Patches.WorldPawns_Patch+WorldPawns_WorldPawnsTick_Patch.Postfix TRANS: Soyuz.Patches.WorldPawns_Patch+WorldPawns_WorldPawnsTick_Patch.Transpiler
WorldReachability.CanReach: PRE: RocketMan.Optimizations.WorldReachability_Patch+WorldReachability_CanReach_Patch.Prefix
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
WorldTargeter.StopTargeting: PRE: RoadsOfTheRim.Patch_WorldTargeter_StopTargeting.Prefix
XmlDocument.get_DocumentElement: post: BetterLoading.Stage.InitialLoad.StageUnifyXML.PostGetDocumentElement
XmlInheritance.TryRegister: PRE: BetterLoading.Stage.InitialLoad.StageRegisterDefs.PreRegisterDef
Zone.Deregister: post: GrowingZonePriorities.GrowingZoneDeleteListener.Postfix
Zone_Growing.ExposeData: post: GrowingZonePriorities.GrowingZoneExposeDataPatcher.Postfix
Zone_Growing.GetGizmos: post: GrowingZonePriorities.GrowingZoneGizmoPatcher.Postfix
Zone_Stockpile.GetGizmos: post: SaveStorageSettings.Patch_Zone_Stockpile_GetGizmos.Postfix
Zone_Stockpile.PostDeregister: post: KanbanStockpile.Zone_Stockpile_PostDeregister_Patch.Postfix
Harmony versions present: 2.1.1.0: net.pardeike.rimworld.lib.harmony, com.github.15adhami.xmlextensions, Owlchemist.PerspectiveBuildings, Owlchemist.CeilingUtilities, NotooShabby.Rimworld.UnitTest, Krkr.RocketMan, Troy_Alias.TacticalGroups, MSE2.Core, rimworld.mod.charactereditor, OskarPotocki.VanillaSocialInteractionsExpanded, OskarPotocki.VFECore, OskarPotocki.VanillaTraitsExpanded, NotoShabby.rimworld.mod.RPGInventoryRemake, Quickfast, Fluffy.AnimalTab, legodude17.mvcf, com.example.patch, rimworld.jecrell.doorsexpanded, fluffy.medicaltab, mehni.rimworld.numbers, fluffy.worktab, com.bymarcin.architecticons, Dubwise.DubsPaintShop, Krkr.RocketMan.Soyuz, net.pardeike.rimworld.mod.camera+, Mlie.Suppression, Dubwise.DubsMintMenus, im.skye.rimworld.deepstorageplus, UseMinifiedBuildings, Fluffy.GameComp_MusicManager, fluffy.pharmacist, net.pardeike.rimworld.mod.just-ignore-me-passing, Loconeko.Rimworld.RoadsOfTheRim, NotooShabby.MoveBase, JPT.OpenTheWindows, Fluffy.FollowMe, legodude17.smartdecon, falconne.BWM, KamiKatze.MaterialFilter, Krkr.RocketMan.PROTON, Krafs.LevelUp, rimworld.gguake.alliesspot, BreachableEmbrasures, brrainz-crosspromotion, Telardo.DragSelect, mehni.rimworld.MFI.main, net.netrve.dsgui, PerfectPathingPatch, Mlie.PrisonersShouldFearTurrets, mlie.RealisticHumanSounds, Troopersmith1.DeathRattle; 2.1.0.0: me.samboycoding.blm, io.github.ratysz.madskills, Kikohi.KCSG, Uuugggg.rimworld.Replace_Stuff.main, LWM.DeepStorage, miyamiya.functionalroom.latest, UnlimitedHugs.HugsLib, VouLT.BetterPawnControl, UnlimitedHugs.AllowTool, com.sirrandoo.rda, net.avilmask.rimworld.mod.SaveOnIncident, net.avilmask.rimworld.mod.NonUnoPinata, Uuugggg.rimworld.UseBedrolls.main, com.savestoragesettings.rimworld.mod, fluffy.blueprints, OskarPotocki.VanillaFurnitureExpanded.Security, Uuugggg.rimworld.Room_Food.main, com.rimfridge.rimworld.mod, net.avilmask.rimworld.mod.CommonSense, breachlogicfix.1trickPonyta, Uuugggg.rimworld.Build_From_Inventory.main, rimworld.erdelf.alien_race.main, com.otters.rimworld.mod.Tents, mehni.rimworld.pickupandhaul.main, PeteTimesSix.CompactHediffs, CustomPlaystylePresets.Mod, InsertKey.BuilderTweaks, Dubwise.DubsMintMinimap, CM_Grab_Your_Tool, net.avilmask.rimworld.mod.GrazingLands, GroundTargeterMod, Ilyaki.GrowingZonePriorities, fed1s.rimworld.PawnTargetFix, patchfuse, Helixien.ReGrowthCore, ChippedChap.BlueprintTotalsTooltip, falconne.HeatMap, InsertKey.ItemListSelector, UnlimitedHugs.MapReroll, rimworld.neptimus7.progressrenderer, io.github.ratysz.rt_solarflareshield, WhatsMissingMod, io.github.dametri.arcanetechnology, io.github.dametri.ignorance, rimworld.murmur.factionresources, UnlimitedHugs.DefensivePositions, Kikohi.VanillaEventExpanded, rimworld.gguake.armorinfo, Begone_Message, drummeur.linkablecolors, Mlie.ReleaseWhenHealthy, net.avilmask.rimworld.mod.CommonSense.AwesomeInventory, net.avilmask.rimworld.mod.NonUnoPinata.AwesomeInventory, com.Pelador.Rimworld.DrugPolicyFix, rimworld.murmur.pnv, com.rimworld.mod.moretraitslots, Dubwise.Dubs_Rimkit, Harmony_RipRomanceAttempt, com.github.alandariva.moreplanning, Syrchalis.Rimworld.SetUpCamp, Mlie.LessArbitrarySurgery, rimworld.carnysenpai.weaponqualityindicators, kikohi.WhatsForSale; 2.0.4.0: Dubwise.PerformanceAnalyzer, Merthsoft.DesignatorShapes, RimHUD, OskarPotocki.VanillaStorytellersExpanded, VanillaApparelExpanded.Accessories, net.quicksilverfox.rimworld.mod.animalslogic, com.ogliss.rimworld.mod.VanillaWeaponsExpandedLaser, OskarPotocki.HeavyWeapons, com.arquebus.rimworld.mod.hotseat, jecstools.jecrell.comps.oversized, vanillaexpanded.achievements_preloaded, net.ubergarm.rimworld.mods.kanbanstockpile, rimworld.hobtook.mortaraccuracy; 2.0.2.0: Uuugggg.rimworld.Share_The_Load.main, SmarterConstruction, de.hatti.rimworld.mod.qualitybuilder, com.github.automatic1111.recipeicons, VFE.Power, de.hatti.rimworld.mod.cleaningarea, weilbyte.rimworld.rimrpc, Haecriver.OutfitCopy, smashphil.ccfbutbetter.rimworld, com.github.harmony.rimworld.mod.Hold_Open_Opens_Doors, Schalasoft.HoldOpenOpensDoors, de.hatti.rimworld.mod.qualitysurgeron, OskarPotocki.VanillaTexturesExpanded; 2.0.1.0: net.biomes.terrainkit, TimmyLiang.TradeHelper; 2.0.0.10: KongMD.CrudeBionics, com.tammybee.restocknotification; 2.0.0.8: rimworld.randomKiwi.FFM, kikohi.conn, com.SupesSolutions.TradeUnMergerPatcher, rimworld.phomor.craftingqualityrebalanced, net.marvinkosh.rimworld.mod.ughyougotme, com.SupesSolutions.PodWindowPatcher, tikubonn.CorpseTabForAllowTool, rimworld.whyisthat.namesgalore.patcher, com.tammybee.raiderinfo, rimworld.droppodsinprogress.smashphil, com.tammybee.selectablesculpturegraphic, rimworld.dropspottradeships.smashphil, com.SupesSolutions.TradeWindowPatcher; 2.0.0.7: roolo.SearchAndDestroy, OskarPotocki.VanillaHairExpanded, roolo.AlmostThere; 2.0.0.6: zzz.invisibleconduit; 2.0.0.5: rimworld.erdelf.powerShower; 2.0.0.3: Madeline.ModMismatchWindowPatch; 2.0.0.2: rimworld.erdelf.minify_everything, OskarPotocki.VAEShrubland
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.30f1 (e8c891080a1f)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
D3D11 device created for Microsoft Media Foundation video decoding.
RimWorld 1.3.3117 rev669
Parsed 2287142613 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parsed 2287142613 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[9/16/2021 4:15:42 PM] [BetterLoading] Verifying all mods loaded properly...
[BetterLoading] Injecting into main UI.
[BetterLoading] Injected into main UI.
[HugsLib] version 9.0.0
[HugsLib] early-initializing AllowTool
[Breach Logic Fix] Loaded.
DubsPaintShop 1.1.569
DubsMintMenus v1.3.916
Dubs Mint Minimap 1.3.767
Growing Zone Priorities loaded
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[NonUnoPinata] BetterLoading detected, workaround initiated
QualityBuilder successfully patched Replace Stuff
Repairable Gear :: initialized
RichPresence :: Patched
RichPresence :: Running
RichPresence :: Patched
RichPresence :: Running
RimSaves NX
Short Circuit Blues patched RT Fuse.
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
UseBedrolls tried to create HugsLibs news, but failed: C:\SteamSSD\steamapps\workshop\content\294100\1353625821\About\UpdateNews.xml, Exception: System.NullReferenceException: Object reference not set to an instance of an object
at TD.Utilities.HugsLibUpdateNews.MakeNews (Verse.Mod mod) [0x0025e] in <33232521c28f456fa7138e8b61336c3d>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UseMinifiedBuildings - QualityBuilder integration activated
[VanillaAchievementsExpanded] version 1.3.7862
[WhatsMissing] Patched Dialog_BillConfig
Running HarmonyPatches
[BetterLoading] Finished stage Initializing Mods at 4:15:52 PM.
[BetterLoading] HugsLib detected, adding HugsLib support.
[BetterLoading:HugsLib Compat] Resolved required HugsLib types as follows: Controller: HugsLib.HugsLibController / Mod Identifier (Property): ModIdentifier
[BetterLoading:HugsLib Compat] Successfully blind-patched HugsLib.
[BetterLoading] Starting stage Reading Mod Content Files.
ROCKETMAN: config path C:\Users\Dietrich\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\rocketeer.0102.txt
<color=orange>ROCKETMAN</color>: Loaded <color=red>Proton, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</color>
<color=orange>ROCKETMAN</color>: Loaded <color=red>Soyuz, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</color>
<color=orange>ROCKETMAN:</color> Version 0.6.3.2196
SOYUZ: Created _transformationCache
[BetterLoading] Finished stage Reading Mod Content Files at 4:16:10 PM.
[BetterLoading] Starting stage Injecting Mod XML.
[BetterLoading] [Enhanced XML Load] Loaded 1609 loadable assets.
[BetterLoading] Finished stage Injecting Mod XML at 4:16:10 PM.
[BetterLoading] Starting stage Applying Patches.
LWM Deep Storage: activated compatibility patch for Sparkling Worlds
[BetterLoading] Finished stage Applying Patches at 4:16:14 PM.
[BetterLoading] Starting stage Registering Defs.
[BetterLoading] Finished stage Registering Defs at 4:16:14 PM.
[BetterLoading] Starting stage Constructing Defs.
[BetterLoading] Finished stage Constructing Defs at 4:16:26 PM.
[BetterLoading] Starting stage Reloading Def Databases.
[MadSkills]: changed behavior of Great Memory trait.
[BetterLoading] Finished stage Reloading Def Databases at 4:16:32 PM.
[BetterLoading] Tips should now be available. Showing...
[BetterLoading] Starting stage Running Post Content Load Callbacks.
Key binding conflict: MainTab_MedicalTab and Misc7 are both bound to M.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Key binding conflict: Misc7 and MainTab_MedicalTab are both bound to M.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[BetterLoading] Processing 14984 post-load tasks.
d3d11: failed to create 2D texture id=3290 width=25 height=31 mips=6 dxgifmt=28 [D3D error was 80070057]
(Filename: Line: 587)
d3d11: failed to create 2D texture shader resource view id=3290 [D3D error was 80070057]
(Filename: Line: 537)
d3d11: failed to create 2D texture id=3336 width=62 height=50 mips=7 dxgifmt=28 [D3D error was 80070057]
(Filename: Line: 587)
d3d11: failed to create 2D texture shader resource view id=3336 [D3D error was 80070057]
(Filename: Line: 537)
Translation data for language English has 1 errors. Generate translation report for more info.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CharacterEditor v1.3.842 initializing...
updating labels for english...
loading/updating slots...
loading/updating customs...
instance created
allowing apparel to be colorable...
checking editor settings...
CharacterEditor v1.3.842 ...done
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
ROCKETMAN: RocketMan settings are stored in <color=red>C:\Users\Dietrich\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\RocketMan\Mod_2479389928_RocketMod.xml</color>
ROCKETMAN: Defs loaded!
ROCKETMAN: Patched KeyBinder!
PROTON: Analyzer patched!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PROTON: Analyzer patched!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PROTON: Patching finished
SOYUZ: Patching finished
ROCKETMAN: XMLParser started
ROCKETRULES: IgnoreMeRule for OskarPotocki.VFE.Mechanoid
ROCKETRULES: IgnoreMeRule for Alaestor.MiscRobots.PlusPlus
ROCKETRULES: IgnoreMeRule for Haplo.Miscellaneous.Robots
ROCKETRULES: IgnoreMeRule for ChJees.Androids
ROCKETRULES: IgnoreMeRule for automatic.autocleaner
ROCKETRULES: IgnoreMeRule for neronix17.mechadroids
ROCKETRULES: IgnoreMeRule for neronix17.outerrim.galaxies
ROCKETRULES: IgnoreMeRule for spdskatr.projectrimfactory.drones
ROCKETRULES: IgnoreMeRule for spdskatr.projectrimfactory.legacy
ROCKETRULES: IgnoreMeRule for spdskatr.projectrimfactory
[0.001074 seconds] ROCKETMAN: <color=red>IgnoreMe report</color>
ROCKETMAN: Hijacking ([REFLECTED] RimWorld.StatWorker:GetValue, [DECLARING] RimWorld.StatWorker:GetValue, [ISSTATIC] False, [ISPUBLIC] False, [ISVIRTUAL] StatWorker, [ABSTRACT] False)
[BetterLoading] Obtained synclock, assuming post-load actions are complete and starting static constructors.
[BetterLoading] Starting Antifreeze(tm) StaticConstructorCaller. Synchronizing retransmission chronicity...
[BetterLoading] Finished stage Running Post Content Load Callbacks at 4:18:06 PM.
[BetterLoading] Starting stage Finalizing Mods.
Patching Madeline.ModMismatchWindow
'Bodyparts Rot' added rottable comp to: Heart, Lung, Kidney, Liver... Enjoy!
[WhatsMissing] Patched Dialog_BillConfig
Alien race successfully completed 155 patches with harmony.
Dubs Rimkit 1.5.1644
Fill Backstories: Generated 0 backstory-copies
[KanbanStockpile] Detected LWM Deep Storage is loaded!
[KanbanStockpile] Detected Mehni or Mlie PickUpAndHaul is loaded!
[KanbanStockpile] Patching Mehni/Mlie PickUpAndHaul mod!
Medical Tab :: Tag Tongue is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
NamesGalore: Injecting Names
[DSGUI] Ready.
JP_PP: v.1.3.3 Loading..
PickUpAndHaul v0.1.3.1⅓ welcomes you to RimWorld with pointless logspam.
[RimHUD v1.8.0] Initialized
[TradeHelper] Loaded.
Wall Light: v1.3.7884.17582
[OpenTheWindows] Landscape beautification mod detected! Integrating...
[OpenTheWindows] Better Pawn Control detected! Integrating...
[XML Extensions] Finished initializing 0 SettingsMenuDefs
[XML Extensions] Found 0 extra keys from 0 unloaded mods
Arcane Technology: Armor Racks running, attempting to patch
Arcane Technology: Awesome Inventory running, attempting to patch
Arcane Technology: Awesome Inventory patched
[BetterLoading] Finished stage Finalizing Mods at 4:18:41 PM.
[BetterLoading] Starting stage Running Post-Finalize Callbacks.
[BetterLoading] Finished calling static constructors at 4:18:41 PM.
[BetterLoading] Processing 1617 post-finalize tasks.
[Merthsoft.DesignatorShapes] Patches on methods annotated as Obsolete were detected by HugsLib: RimWorld.GenConstruct.PlaceBlueprintForBuild
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[WhatsMissing] Patched Dialog_BillConfig
[Doors Expanded] Detected minifiedDef for def HeronInvisibleDoor with installBlueprintDef Blueprint_Install_HeronInvisibleDoor, likely added by MinifyEverything mod - removed to avoid minifiable invisible doors
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
[BetterLoading] Finished stage Running Post-Finalize Callbacks at 4:18:43 PM.
[BetterLoading] Starting stage Initializing HugsLib.
[WhatsMissing] Patched Dialog_BillConfig
[HugsLib] initializing AlmostThere, ImprovedWorkbenches, BlueprintTotalsTooltip, BuilderTweaks, DeathRattle, LWM_DeepStorage, DefensivePositions, HeatMap, Hold_Open_Opens_Doors, ItemListSelector, LessArbitrarySurgery, MapReroll, MaterialFilter, MSE2, com.github.alandariva.moreplanning, RealisticRoomsRewritten, SearchAndDestroy, da_SuppressionMod
[BetterLoading:HugsLib Compat] HugsLib has enumerated child mods, it has found 19 of them.
[MaterialFilter] Init
[MaterialFilter] specialThingFilterDefs generated
[MSE2] Some prostheses that have not been patched were detected in mods: Core, Crude Bionics 1.1-1.3, Cybernetic Organism and Neural Network. They will default to vanilla behaviour.
<Denture> from "Core": tongue
<QE_CrudeBionicArm> from "Crude Bionics 1.1-1.3": clavicle, arm, humerus, radius, hand, finger
<QE_CrudeBionicLeg> from "Crude Bionics 1.1-1.3": femur, tibia, foot, toe
<QE_CrudeBionicHand> from "Crude Bionics 1.1-1.3": finger
<QE_CrudeBionicFoot> from "Crude Bionics 1.1-1.3": toe
<QE_CrudeBionicArm_Bludgeon> from "Crude Bionics 1.1-1.3": clavicle, arm, humerus, radius, hand, finger
<QE_CrudeBionicArm_Spike> from "Crude Bionics 1.1-1.3": clavicle, arm, humerus, radius, hand, finger
<QE_CrudeBionicArm_RangedWeaponPlatform> from "Crude Bionics 1.1-1.3": clavicle, arm, humerus, radius, hand, finger
<Trunken_hediff_ElasticAchilles> from "Cybernetic Organism and Neural Network": toe
<Trunken_hediff_CompressionJaw> from "Cybernetic Organism and Neural Network": tongue
[MSE2] Ignoring unsupported sub-parts:
SimpleProstheticArm: Clavicle
SimpleProstheticForearm: Humerus, Radius
SimpleProstheticLeg: Femur, Tibia
[BetterLoading:HugsLib Compat] HugsLib has Loaded, Reloaded, and Initialized. Marking as done.
[BetterLoading] Finished processing load list, hiding.
[BetterLoading] Game load has finished. Timing data follows:
Spent 31319.6927ms reading, building, and patching XML tree.
Spent 12794.5934ms turning XML into def instances.
Spent 82659.9311ms resolving cross-references and running post-load, pre-finalize callbacks.
Spent 53499.1499ms running static constructors (initializing mods).
Spent -63767416723032.9ms running post-finalize callbacks.
In total, spent 182498.8688ms launching the game.
[Merthsoft.DesignatorShapes] Patches on methods annotated as Obsolete were detected by HugsLib: RimWorld.GenConstruct.PlaceBlueprintForBuild
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Doors Expanded] Detected minifiedDef for def HeronInvisibleDoor with installBlueprintDef Blueprint_Install_HeronInvisibleDoor, likely added by MinifyEverything mod - removed to avoid minifiable invisible doors
[BetterLoading] Obtained lock, assuming we're done with post-finalize.
xdoc is still open. force-closing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 5 Unused Serialized files (Serialized files now loaded: 2)
Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 34120.
Total: 493.389200 ms (FindLiveObjects: 1.422400 ms CreateObjectMapping: 1.305200 ms MarkObjects: 490.254500 ms DeleteObjects: 0.406800 ms)
QualityBuilder added property to '316' things
Loading game from file Tribal#§#New Tribe24 with mods:
- brrainz.harmony
- me.samboycoding.betterloading
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- UnlimitedHugs.HugsLib
- Absolute.Legends.Hair
- jecrell.doorsexpanded
- Morph.AdvancedDoors
- gguake.alliesspot
- roolo.AlmostThere
- sneaks.siren
- cucumpear.flap
- Fluffy.AnimalTab
- Oblitus.AnimalsLogic
- DimonSever000.ApparelTab.Specific
- com.bymarcin.ArchitectIcons
- Aoba.Architecture
- khamenman.armorracks
- 4YDRA.ArsenalofIdeology
- Haecriver.OutfitCopy
- Supes.AutoSeller.Core
- Supes.AutoSeller.CaravanEquip
- automatic.autolinks
- NotooShabby.AwesomeInventoryUnofficial
- Owlchemist.BarelyRestrictedSpots
- OskarPotocki.VanillaFactionsExpanded.Core
- Owlchemist.BarelyVisibleSpots
- lbmaian.begonemessage
- drummeur.BetterLinkableColors
- Madeline.ModMismatchFormatter
- VouLT.BetterPawnControl
- Owlchemist.BetterVanillaMasking
- falconne.BWM
- automatic.bionicicons
- ChippedChap.BlueprintTotalsTooltip
- Fluffy.Blueprints
- Murmur.BodypartsRot
- breachlogicfix.1trickPonyta
- calamabanana.breachableembrasures
- Mlie.BrrandPhew
- Uuugggg.BuildFromInventory
- InsertKey.BuilderTweaks
- neceros.bulksmelting
- brrainz.cameraplus
- Aoba.Tent
- smashphil.carrycapacityfixed
- void.charactereditor
- 5katz.CommsChat
- hatti.cleaningarea
- DerekBickley.LTOColonyGroupsFinal
- DerekBickley.LTOCGUIRimworld
- Fluffy.ColonyManager
- avilmask.CommonSense
- PeteTimesSix.CompactHediffs
- UnlimitedHugs.AllowTool
- tikubonn.CorpseTab
- tikubonn.CorpseTabForAllowTool
- phomor.CraftingQualityRebalanced
- SK.CrudeBionics
- Damjdu.CryogenicGeneratorX
- SC.CurbStone
- Pillowesque.CustomPlaystylePresets
- Troopersmith1.DeathRattle
- rimfridge.kv.rw
- LWM.DeepStorage
- Mlie.DeepStoragePlus
- UnlimitedHugs.DefensivePositions
- Merthsoft.DesignatorShapes
- telardo.DragSelect
- Mlie.DrugPolicyFix
- Dubwise.DubsPaintShop
- Dubwise.DubsApparelTweaks
- Dubwise.DubsMintMenus
- dubwise.dubsmintminimap
- Dubwise.DubsPerformanceAnalyzer
- Dubwise.DubsRimkit
- nilchei.dynamicdiplomacy
- Murmur.FactionResources
- erdelf.HumanoidAlienRaces
- Mlie.FillBackstories
- Mlie.FlagsAndBanners
- Fluffy.FollowMe
- Aoba.Fortress.Neolithic
- miyamiya.functionalroom.latest
- CaptainMuscles.GrabYourTool
- avilmask.GrazingLands
- AncientGammoner.GroundTargeter
- Mlie.GrowingZonePriorities
- DimonSever000.GunTab.Specific
- falconne.HeatMap
- Schalasoft.HoldOpenOpensDoors
- NotooShabby.HomeMover
- Arquebus.Hotseat
- Mlie.HydroponicsGrowthSync
- zzz.invisibleconduit
- InsertKey.ItemListSelector
- brrainz.justignoremepassing
- ubergarm.kanbanstockpile
- Mlie.LessArbitrarySurgery
- Mlie.LessStupidRomanceAttempt
- Krafs.LevelUp
- smashphil.loadinginprogress
- ratys.madskills
- UnlimitedHugs.MapReroll
- KamiKatze.MaterialFilter
- kikohi.cybernetic
- MSE2.Core
- Fluffy.MedicalTab
- mario1.3patch.metaldontburn
- erdelf.MinifyEverything
- Mlie.MoreFactionInteraction
- navyseal5.MoreHarvestDesignators
- com.github.alandariva.moreplanning
- Jiopaba.Fences
- Jiopaba.FenceTab
- hobtook.mortaraccuracy
- Fluffy.MusicManager
- wit.namesgalore
- JangoDsoul.SimpleStorage
- netrve.dsgui
- avilmask.NonUnoPinata
- Mehni.Numbers
- telardo.NumbersTraitAddOn
- DarthSergeant.NurseJob
- Peppsen.PMusic
- Murmur.PawnNameVariety
- fed1sPlay.PawnTargetFix
- jp.perfectpathing
- Owlchemist.WallUtilities
- Owlchemist.PerspectiveBuildings
- Owlchemist.PerspectiveDoors
- Owlchemist.PerspectiveTrees
- fluffy.pharmacist
- Mehni.PickUpAndHaul
- erdelf.PowerIndicators
- Mlie.PrisonersShouldFearTurrets
- neptimus7.progressrenderer
- hatti.qualitybuilder
- hatti.qualitysurgeon
- SGC.quests
- ratys.rtfuse
- tammybee.raiderinfo
- ReGrowth.BOTR.Core
- ReGrowth.BOTR.AspenForest
- ReGrowth.BOTR.BorealForestExpansion
- ReGrowth.BOTR.ColdBogExpansion
- ReGrowth.BOTR.DesertExpansion
- ReGrowth.BOTR.TemperateForestExpansion
- ReGrowth.BOTR.TundraExpansion
- Mlie.RealisticHumanSounds
- Lucifer.RealisticRooms
- Jaxe.RimHUD
- automatic.recipeicons
- bustedbunny.recylethis
- AveryTheKitty.RefinedFloors
- xrushha.ReinstallableAltars
- Mlie.ReleaseWhenHealthy
- sirrandoo.rda
- SteveZero.RepairableGear
- Uuugggg.ReplaceStuff
- ShiningKakera191.ResearchHSpot
- tammybee.restocknotification
- weilbyte.rimrpc
- aRandomKiwi.RimSaves
- rimsenal.hair
- Mlie.RoadsOfTheRim
- Rooboid.Accessoryhair
- Rooboid.Royalhair
- Uuugggg.RoomFood
- avilmask.SaveOnIncident
- roolo.SearchAndDestroy
- tammybee.selectablesculpturegraphic
- dninemfive.settlementdescription
- Share.The.Load
- blues.shortcircuit
- erdelf.ShowModDesignators
- Owlchemist.CeilingUtilities
- dhultgren.smarterconstruction
- legodude17.smartdecon
- weilbyte.snapout
- Albion.SparklingWorlds.Addon.Chemical
- jelly.stackstufffirst
- Scherub.StonecuttingExtended
- Simmin.StuffonTables
- Mlie.Suppression
- Karvinen390.TablesS
- smashphil.dropspot
- TimmyLiang.TradeHelper
- Gunmar.TribalWarriorSet
- marvinkosh.ughyougotme
- Uuugggg.UseBedrolls
- dhultgren.useminifiedbuildings
- VanillaExpanded.VWEC
- tidal.coilstonepatch
- VanillaExpanded.VAEAS
- VanillaExpanded.VAEBF
- VanillaExpanded.VAECD
- VanillaExpanded.VAED
- VanillaExpanded.VAEED
- VanillaExpanded.VAEIS
- VanillaExpanded.VAETF
- VanillaExpanded.VAETR
- VanillaExpanded.VAETS
- VanillaExpanded.VAET
- VanillaExpanded.VAPPE
- VanillaExpanded.VAEAccessories
- VanillaExpanded.VARME
- VanillaExpanded.VEE
- OskarPotocki.VanillaExpanded.IdeologyPatches
- OskarPotocki.VanillaExpanded.RoyaltyPatches
- VanillaExpanded.VFEArt
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEPower
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFEPropsandDecor
- VanillaExpanded.VFESecurity
- VanillaExpanded.VHE
- VanillaExpanded.VIEHAR
- VanillaExpanded.Ideo.RelicsAndArtifacts
- ratys.rtsolarflareshield
- Phoenix.VanillaSolarSheild
- VanillaExpanded.VanillaSocialInteractionsExpanded
- VSE.IgorInvader
- VSE.PerryPersistent
- VanillaExpanded.VTEXE
- VanillaExpanded.VFECore
- VanillaExpanded.VTEXVariations
- VanillaExpanded.VWE
- VanillaExpanded.VWEHW
- VanillaExpanded.VWEL
- VanillaExpanded.VWEQ
- VanillaExpanded.VWEFT
- VanillaExpanded.VWEG
- VanillaExpanded.VWEMS
- VanillaExpanded.VWETB
- ucp.WallDecorations
- Murmur.WallLight
- Mlie.WallMountedTurrets
- zzz.WallVitalsMonitor
- Xaviien.WeaponConditionMattersAndSoDoesQuality
- CarnySenpai.WeaponQualityIndicators
- gguake.ui.armorinfo
- RolloB312.WendMask
- Revolus.WhatsMissing
- kikohi.whatsforsale
- Owlchemist.Windows
- won2.hair
- Fluffy.WorkTab
- Odeum.WMBP
- imranfish.xmlextensions
- 1.3.Odz.Hairs
- CP.Prisoner.Outfit
- CZK.retextured.biotecheyes
- dame.arcanetechnology
- dame.ignorance
- ELIF.FlooringAndDecorativeOptions
- FrozenSnowFox.GrowableGrass
- VanillaExpanded.VFESpacer
- Harkon.CEAddOn.VFESpacerReinforcedEmbrasures
- DerekBickley.PrisonBed
- DerekBickley.PrisonWalls
- dontstopthemusic.kv.rw
- VanillaExpanded.VanillaTraitsExpanded
- moretraitslots.kv.rw
- savestoragesettings.kv.rw
- tradingspot.kv.rw
- LimeTreeSnake.Furnishing
- neronix17.hairstyles
- georodin.setupcamp
- Telkir.TMods.MoreFloors
- Wemd.ExpandedFloors
- Wemd.PartiallyPassableWindTurbines
- Krkr.RocketMan
[BetterLoading] Injected into main UI.
[BetterLoading] This save file contains 1 map(s).
[BetterLoading] Game Load detected, re-showing for save-load screen.
ROCKETMAN: <color=red>Warm up</color> started for new map!
ROCKETMAN: <color=red>Warm up ABORTED!</color> for new map!
ROCKETMAN: <color=red>Warm up</color> started for new map!
Could not find class CeilingUtilities.MapCompont_CeilingUtilities while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="CeilingUtilities.MapCompont_CeilingUtilities" />
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00129] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
Subnode:
<li Class="CeilingUtilities.MapCompont_CeilingUtilities" />
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Null key while loading dictionary of Verse.Pawn and RimWorld.Building_Bed. label=homeBeds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not do PostLoadInit on RimWorld.IdeoBuildingPresenceDemand: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.IdeoBuildingPresenceDemand.ExposeData () [0x00057] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00032] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
checking editor settings...
SOYUZ: Preset loaded!
Drug Policy Fix: Has checked all policies and found no new additions needed.
Drug Policy Fix: Sorted 4 drug policies.
QualityBuilder added to orders category.
Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Could not execute post-long-event action. Exception: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModContentHolder`1[T].Get (System.String path) [0x00000] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.ContentFinder`1[T].Get (System.String itemPath, System.Boolean reportFailure) [0x0004b] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.Graphic_Multi.Init (Verse.GraphicRequest req) [0x0011f] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.GraphicDatabase.GetInner[T] (Verse.GraphicRequest req) [0x00072] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.GraphicDatabase.Get[T] (System.String path, UnityEngine.Shader shader, UnityEngine.Vector2 drawSize, UnityEngine.Color color) [0x0001c] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at VanillaFurnitureExpanded.CompRandomBuildingGraphic.ChangeGraphic () [0x00209] in <f919821dd3034f1ea494e82c8b743117>:0
at (wrapper dynamic-method) Verse.LongEventHandler.Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch2()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[BetterLoading] Finished stage Loading Small Components at 4:20:49 PM.
[BetterLoading] Starting stage Initializing World Map.
[BetterLoading] Finished stage Initializing World Map at 4:20:49 PM.
[BetterLoading] Starting stage Loading Maps.
[BetterLoading] Finished stage Loading Maps at 4:20:49 PM.
[BetterLoading] Starting stage Finishing file load and cleaning up....
[BetterLoading] Finished stage Finishing file load and cleaning up... at 4:20:49 PM.
[BetterLoading] Starting stage Spawning all things.
[BetterLoading] Finished stage Spawning all things at 4:20:49 PM.
[BetterLoading] Starting stage Setting up final game controllers.
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 40679.
Total: 664.389000 ms (FindLiveObjects: 1.734800 ms CreateObjectMapping: 1.547400 ms MarkObjects: 660.979800 ms DeleteObjects: 0.126600 ms)
[BetterLoading] Long event has finished, hiding loading screen.
ROCKETMAN: <color=red>Warm up</color> Finished for new map!
ROCKETMAN: Position verfication started!
[DSGUI] Found no valid target. Handing execution to vanilla again.
[DSGUI] Building List is empty. Handing execution to vanilla again.
ROCKETMAN: Found a new tab Alert managmenet
ROCKETMAN: Found a new tab Time dilation control
ROCKETMAN: Found a new tab Grapher
ROCKETMAN: Found a new tab World Pawns
[DSGUI] Building List is empty. Handing execution to vanilla again.
[Hotseat]: Event NPC_DiploChange fired
Verse.Pawn_CarryTracker container tried to drop VWE_MeleeWeapon_Pickaxe313298 which it didn't contain.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[DSGUI] Thing List is empty. Handing execution to vanilla again.
ROCKETMAN: Found a new tab Alert managmenet
ROCKETMAN: Found a new tab Time dilation control
ROCKETMAN: Found a new tab Grapher
ROCKETMAN: Found a new tab World Pawns
Could not instantiate or initialize a ThingComp: System.ArgumentException: An item with the same key has already been added. Key: -1
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Perspective.CompOffsetter.Initialize (Verse.CompProperties props) [0x00007] in <87aa68b01acc4cc5bd2f961239e43c04>:0
at Verse.ThingWithComps.InitializeComps () [0x0006c] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Exception filling window for AwesomeInventory.UI.Dialog_InventoryOverview: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.LoadoutTab.DrawLoadoutView (UnityEngine.Rect rect) [0x0007b] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.LoadoutTab.DoTabContent (UnityEngine.Rect rect) [0x00039] in <41341fa34dc04bd88628f3768802c623>:0
at AwesomeInventory.UI.Dialog_InventoryOverview.DoWindowContents (UnityEngine.Rect inRect) [0x00131] in <41341fa34dc04bd88628f3768802c623>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Reached max messages limit. Stopping logging to avoid spam.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Message logging is now once again on.
[DSGUI] Building List is empty. Handing execution to vanilla again.
Could not instantiate or initialize a ThingComp: System.ArgumentException: An item with the same key has already been added. Key: -1
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Perspective.CompOffsetter.Initialize (Verse.CompProperties props) [0x00007] in <87aa68b01acc4cc5bd2f961239e43c04>:0
at Verse.ThingWithComps.InitializeComps () [0x0006c] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Resource ID out of range in GetResource: 1048577 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048577 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048577 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048577 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048577 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048577 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048577 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048577 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048577 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048577 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048579 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048579 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048579 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048579 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048579 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048579 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048579 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048579 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048579 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048579 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048581 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048581 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048581 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048581 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048581 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048581 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048581 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048581 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048581 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048581 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048583 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048583 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048583 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048583 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048583 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048583 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048583 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048583 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048583 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048583 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048585 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048585 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048585 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048585 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048585 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048585 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048585 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048585 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048585 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048585 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048587 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048587 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048587 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048587 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048587 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048587 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048587 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048587 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048587 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048587 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048589 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048589 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048589 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048589 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048589 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048589 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048589 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048589 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048589 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048589 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048591 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048591 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048591 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048591 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048591 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048591 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048591 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048591 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048591 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048591 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048593 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048593 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048593 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048593 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048593 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048593 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048593 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048593 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048593 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048593 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048595 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048595 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048595 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048595 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048595 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048595 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048595 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048595 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048595 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048595 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048597 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048597 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048597 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048597 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048597 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048597 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048597 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048597 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048597 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048597 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048599 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048599 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048599 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048599 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048599 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048599 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048599 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048599 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048599 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048599 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048601 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048601 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048601 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048601 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048601 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048601 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048601 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048601 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048601 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048601 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048603 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048603 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048603 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048603 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048603 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048603 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048603 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048603 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048603 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048603 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048605 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048605 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048605 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048605 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048605 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048605 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048605 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048605 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048605 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048605 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048607 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048607 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048607 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048607 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048607 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048607 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048607 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048607 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048607 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048607 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048609 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048609 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048609 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048609 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048609 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048609 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048609 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048609 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048609 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048609 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048611 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048611 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048611 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048611 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048611 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048611 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048611 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048611 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048611 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048611 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048613 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048613 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048613 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048613 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048613 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048613 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048613 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048613 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048613 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048613 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048615 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048615 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048615 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048615 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048615 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048615 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048615 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048615 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048615 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048615 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048617 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048617 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048617 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048617 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048617 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048617 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048617 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048617 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048617 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048617 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048619 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048619 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048619 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048619 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048619 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048619 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048619 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048619 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048619 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048619 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048621 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048621 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048621 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048621 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048621 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048621 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048621 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048621 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048621 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048621 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048623 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048623 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048623 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048623 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048623 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048623 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048623 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048623 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048623 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048623 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048625 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048625 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048625 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048625 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048625 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048625 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048625 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048625 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048625 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048625 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048627 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048627 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048627 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048627 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048627 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048627 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048627 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048627 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048627 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048627 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048629 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048629 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048629 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048629 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048629 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048629 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048629 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048629 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048629 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048629 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048631 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048631 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048631 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048631 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048631 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048631 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048631 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048631 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048631 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048631 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048633 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048633 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048633 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048633 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048633 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048633 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048633 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048633 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048633 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048633 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048635 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048635 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048635 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048635 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048635 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048635 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048635 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048635 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048635 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048635 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048637 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048637 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048637 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048637 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048637 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048637 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in SetResource: 1048637 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048637 (max is 1048575)
(Filename: Line: 109)
Resource ID out of range in GetResource: 1048637 (max is 1048575)
(log trimmed to 10,000 lines. Use publishing options to upload the full log)
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