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@HugsLibRecordKeeper
Created March 28, 2018 06:26
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Rimworld output log published using HugsLib
Log uploaded on Wednesday, March 28, 2018, 2:26:28 AM
Loaded mods:
Core: (no assemblies)
HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Misc. Bees'n'Honey: BeeAndHoney(0.15.1.0)
EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
Defensive Positions: $HugsLibChecker(0.4.0.0), DefensivePositions(1.5.2.0)
Expanded Prosthetics and Organ Engineering: (no assemblies)
A Dog Said...: (no assemblies)
Megafauna: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
Glitter Tech: (no assemblies)
Colony Manager: 0Reloader(1.0.0.0), Fluffy_ColonyManager(18.3.6.323)
Misc. Robots: AIRobot(0.18.0.0)
Blueprints: Blueprints(18.1.0.7)
Various Space Ship Chunk [A18]: 0Harmony(1.0.9.1), ShipChunkTranspiler(0.17.0.0)
I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(18.1.5.106)
Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.0.16)
Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
Omni Core Drill B17: 0Harmony(1.0.9.0), OmniCoreDrill(2.2.0.24)
Path Avoid - A18: 0Harmony(1.0.9.1), PathAvoid(1.0.0.0)
[sd] bridges: 0Harmony(1.0.9.1), ModCheck(1.6.0.0), sd_bridges(1.0.6620.18856)
VGP Vegetable Garden: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
VGP More Veggies: (no assemblies)
VGP Garden Drinks: VGDrinks(1.0.0.0)
VGP Garden Gourmet: GG(1.0.0.0)
VGP Garden Tools: VGDrinks(1.0.0.0)
VGP Xtra Trees and Flowers: (no assemblies)
VGP Garden Resources: (no assemblies)
VGP Garden Medicine: ModFinder(1.0.0.0)
VGP Garden Fabrics: (no assemblies)
VGP_CoffeeTeaDrugs: ModFinder(1.0.0.0)
Bulk Stone Cutting: (no assemblies)
Raiderpedes: (no assemblies)
Beasts of the Rim: (no assemblies)
TAG Traits: (no assemblies)
Jecs Everlasting Apparel: 0Harmony(1.0.9.1), JecrellsEverlastingApparel(1.0.0.0)
[B18/A17] FuckFriendlyFire: 0Harmony(1.0.9.1), FuckFriendlyFire(1.0.0.0)
[sd] chicken nest: (no assemblies)
Therapy: $HugsLibChecker(0.3.0.0), Therapy(0.18.1.0)
While You're Up: WhileYoureUp(1.0.0.0)
Misc. Incidents: Incidents(1.0.0.0), TacticalComputer(1.0.0.0)
Prepare Landing[0.7.0]: PrepareLanding(0.7.0.0)
Rimatomics - Beta Test: 0Harmony(1.0.9.1), Rimatomics(1.0.0.0)
Furnace: (no assemblies)
Industrial Rollers: RimWorldIndustrialRollers(2.3.6.0), SaveStorageSettingsUtil(1.0.0.0)
Glass+Lights: (no assemblies)
Simple sidearms[1.2.5]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
Psychology: $HugsLibChecker(0.3.0.0), Psychology(18.3.18.0)
Artful Robots [B18]: $HugsLibChecker(0.4.0.0), artfulRobots(1.0.6539.37593)
Misc. Robots++: (no assemblies)
Feed The Colonists: (no assemblies)
Stack XXL[1.0.0]: $HugsLibChecker(0.4.0.0), StackXXL(1.0.0.0)
Static Quality Plus B18: static_quality_plus(18.0.0.0)
Realistic Rooms: (no assemblies)
ED-Embrasures: (no assemblies)
FishIndustry: FishIndustry(1.0.0.0)
Rimsenal: (no assemblies)
Rimsenal - Security pack: (no assemblies)
Rimsenal - Federation: (no assemblies)
Rimsenal - Feral: (no assemblies)
Rimsenal - Enhanced Vanilla Pack: (no assemblies)
Hospitality[0.18.7]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.7.0)
Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.4.12)
Huri: ModCheck(1.5.0.0)
Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
Relations Tab: Fluffy_Relations(18.1.1.28)
Faction Discovery: Faction Discovery(0.6.0.0)
Architect Icons: ArchitectIcons(1.2.0.0)
Hand Me That Brick: Hand Me That Brick(2.8.18.0)
Rimsenal - Rimhair: (no assemblies)
Rimsenal - Storyteller pack: (no assemblies)
Griffins for Rimworld: (no assemblies)
Griffins for Rimworld + A Dog Said: (no assemblies)
MiningCo. Spaceship: MiningCo. Spaceship(1.0.0.0)
Predator Hunt Alert: 0Harmony(1.0.9.1), PredatorHuntAlert(1.0.0.0)
Sometimes Raids Go Wrong: RaidersCanBeUnlucky(1.0.6580.21336)
Borderlands UI Mod: (no assemblies)
A RimWorld of Magic: CompDeflector(1.18.0.0), TorannMagic(1.9.6.0)
Tilled Soil: (no assemblies)
Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
[sd] prepareforfishing: 0Harmony(1.0.9.1), ModCheck(1.6.0.0), sd_prepareforfishing(1.0.6608.23248)
Craftable Glitter Tech Weapons and Apparels: (no assemblies)
Extreme Chicken Eggs: (no assemblies)
Ultra Moisture Pump: (no assemblies)
Weather Disruptor: TornadoStopper(1.0.0.0)
Exotic Joy: (no assemblies)
Repair Workbench: RepairBench(1.0.0.0)
Smart Medicine: 0Harmony(1.0.9.1), SmartMedicine(1.0.0.0)
Pick Up And Haul: 0Harmony(1.0.9.1), PickUpAndHaul(0.18.1.8)
Frilleus: 0Harmony(1.0.9.1), AnimalRangeUnlocker(1.0.6595.39397), IncidentWorker_Frilleus(1.0.0.0), ModCheck(1.5.0.0)
Regenerator Nanohive: RepairingAura(1.0.0.0)
Firefoam Grenades: (no assemblies)
Firefoam Belt: 0Harmony(1.0.9.1), FirefoamBelt(1.0.0.0)
Children: Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0)
Age Matters: (no assemblies)
Project Armory 20th Century: (no assemblies)
DeepRim: 0Harmony(1.0.9.1), DeepRim(0.0.0.0)
ModSync Ninja: 0Harmony(1.0.9.1), ModSyncNinjaApiBridge(1.0.0.0), RimWorld_ModSyncNinja(1.1.0.2)
More Mechanoids: MoreMechanoids(0.17.1.0)
Mechanoids Extraordinaire: (no assemblies)
[B18] Wild Animal Sex V2.2: WildAnimalSex(1.0.0.0)
[RF] More Trait Slots [b18]: 0Harmony(1.0.9.1), More Trait Slots(1.0.6525.17126)
[RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6575.26320)
[RF] Pawns are Capable! [b18]: 0Harmony(1.0.9.1), Pawns are Capable!(1.0.6546.38321)
[RF] Faction Control [b18]: 0Harmony(1.0.9.1), Rainbeau's Faction Control(1.0.6567.694)
[RF] Configurable Maps [b18]: 0Harmony(1.0.9.1), Rainbeau's Configurable Maps(1.0.6595.17859)
[RF] Archipelagos [b18]: 0Harmony(1.0.9.1), Rainbeau's Archipelagos(1.0.6548.37067)
Grand Rivers: (no assemblies)
[KV] Refugee Stats - B18: 0Harmony(1.0.9.1), RefugeeStats(1.0.0.0)
[KV] Change Dresser - B18: 0Harmony(1.0.9.1), ChangeDresser(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
Better Workbench Management: $HugsLibChecker(0.4.0.0), ImprovedWorkbenches(18.14.0.0)
Mechanite Forge: 0Harmony(1.0.9.1), MechaniteForge(1.0.0.0)
Tech Advancing: 0Harmony(1.0.9.1), TechAdvancing(1.0.0.0)
Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
Misc. Training: TrainingFacility(1.0.0.0)
NutritiousKibble: (no assemblies)
Supply and Demand: TradeScalar(0.1.2.40009)
Rimworld Search Agency: 0Harmony(1.0.9.1), RSA.Core(0.1.0.0), RSA(2.1.0.0), _harmonycheck(1.0.0.0)
Follow Me: FollowMe!(18.2.4.17)
Range Finder: 0Harmony(1.0.9.1), RangeFinder(1.0.1.0)
Active Harmony patches:
An exception occurred while collating patch data:
System.TypeLoadException: Could not load type 'PrisonLabor.JobDriver_Mine_Tweak' from assembly 'PrisonLabor, Version=0.8.0.0, Culture=neutral, PublicKeyToken=null'.
at (wrapper managed-to-native) System.Reflection.MonoMethodInfo:get_method_info (intptr,System.Reflection.MonoMethodInfo&)
at System.Reflection.MonoMethodInfo.GetMethodInfo (IntPtr handle) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethodInfo.GetReturnType (IntPtr handle) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.get_ReturnType () [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.ToString () [0x00000] in <filename unknown>:0
at System.Reflection.MemberInfoSerializationHolder.GetRealObject (StreamingContext context) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.ObjectRecord.LoadData (System.Runtime.Serialization.ObjectManager manager, ISurrogateSelector selector, StreamingContext context) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
at Harmony.PatchInfoSerialization.Deserialize (System.Byte[] bytes) [0x00000] in <filename unknown>:0
at Harmony.HarmonySharedState.GetPatchInfo (System.Reflection.MethodBase method) [0x00000] in <filename unknown>:0
at Harmony.PatchProcessor.IsPatched (System.Reflection.MethodBase method) [0x00000] in <filename unknown>:0
at Harmony.HarmonyInstance.IsPatched (System.Reflection.MethodBase method) [0x00000] in <filename unknown>:0
at HugsLib.Utils.HarmonyUtility.DescribePatchedMethods (Harmony.HarmonyInstance instance) [0x00000] in <filename unknown>:0
An exception occurred while collating Harmony version data:
System.TypeLoadException: Could not load type 'PrisonLabor.JobDriver_Mine_Tweak' from assembly 'PrisonLabor, Version=0.8.0.0, Culture=neutral, PublicKeyToken=null'.
at (wrapper managed-to-native) System.Reflection.MonoMethodInfo:get_method_info (intptr,System.Reflection.MonoMethodInfo&)
at System.Reflection.MonoMethodInfo.GetMethodInfo (IntPtr handle) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethodInfo.GetReturnType (IntPtr handle) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.get_ReturnType () [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.ToString () [0x00000] in <filename unknown>:0
at System.Reflection.MemberInfoSerializationHolder.GetRealObject (StreamingContext context) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.ObjectRecord.LoadData (System.Runtime.Serialization.ObjectManager manager, ISurrogateSelector selector, StreamingContext context) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
at Harmony.PatchInfoSerialization.Deserialize (System.Byte[] bytes) [0x00000] in <filename unknown>:0
at Harmony.HarmonySharedState.GetPatchInfo (System.Reflection.MethodBase method) [0x00000] in <filename unknown>:0
at Harmony.HarmonyInstance+<>c__DisplayClass10_0.<VersionInfo>b__0 (System.Reflection.MethodBase method) [0x00000] in <filename unknown>:0
at Harmony.CollectionExtensions.Do[MethodBase] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
at Harmony.HarmonyInstance.VersionInfo (System.Version& currentVersion) [0x00000] in <filename unknown>:0
at HugsLib.Utils.HarmonyUtility.DescribeHarmonyVersions (Harmony.HarmonyInstance instance) [0x00000] in <filename unknown>:0
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
RimWorld 0.18.1722 rev1198
Initialized OmniCoreDrill patches
Rimatomics is up and running.
ZLJ's Static Quality Plus :: Initialized
RSA Core loaded...
RSA Main injected ...
A Dog Said... has been detected, enjoy using it with Megafauna!
Found Mod potentially causing errors: Grand Rivers (reason: overriding vanilla defs). doing false patching from [sd] bridges side...
Found [sd] bridges.
Config error in Lich: TraitDef Lich has 0 commonality.
Config error in Undead: TraitDef Undead has 0 commonality.
Config error in ChildrenWerewolfChild: TraitDef ChildrenWerewolfChild has 0 commonality.
Config error in TM_Poppi: is animal but wildness is not defined
Config error in RepairingAura: RepairingAura is madeFromStuff but has a defined constructEffect (which will always be overridden by stuff's construct animation).
Config error in TM_Undead: Humanlike needs backstoryCategory.
Config error in TM_Poppi: is animal but wildness is not defined
Config error in RepairingAura: RepairingAura is madeFromStuff but has a defined constructEffect (which will always be overridden by stuff's construct animation).
Config error in RepairingAura_Frame: RepairingAura_Frame is madeFromStuff but has a defined constructEffect (which will always be overridden by stuff's construct animation).
d3d: failed to create 2D texture id=6851 w=7 h=4 mips=4 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=6853 w=7 h=4 mips=4 d3dfmt=21 [invalid call]
Could not load UnityEngine.Texture2D at UI/Designators/ZoneCreate_Fishing in any active mod or in base resources.
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.label
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.description
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.label
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_MC to match Bullet_MC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_BC to match Bullet_BC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.description
Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
[PrepareLanding] MonoController Initialization
Initialized Faction Discovery.
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
PickUpAndHaul v0.18.1.8 welcomes you to RimWorld with pointless logspam.
Patching FirefoamBelt
_RimWorld_CompExplosive_Detonate Is Not NULL.
Detonate_Prefix Is Not NULL.
Patching FirefoamBelt Complete
DeepRim: Adding Harmony patch
ERROR: ciasocket.dll not found, fall back to nonsecure address https://www.cia.gov.
RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
ChangeDresser Harmony Patches:
Prefix:
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
Postfix:
Pawn.GetGizmos
Pawn_ApparelTracker.Notify_ApparelAdded
Pawn_DraftController.Drafted { set }
Pawn_DraftController.GetGizmos
JobGiver_OptimizeApparel.TryGiveJob
ReservationManager.CanReserve
OutfitDatabase.TryDelete
CaravanFormingUtility.StopFormingCaravan
[PrepareLanding] MonoController Start
Reloader: analyzing Fluffy_ColonyManager, Version=18.3.6.323, Culture=neutral, PublicKeyToken=null
[PrepareLanding] In constructor.
[HugsLib][ERR] Failed to apply Harmony patches for HugsLib.Psychology. Exception was: System.TypeLoadException: Could not load type 'PrisonLabor.JobDriver_Mine_Tweak' from assembly 'PrisonLabor, Version=0.8.0.0, Culture=neutral, PublicKeyToken=null'.
at (wrapper managed-to-native) System.Reflection.MonoMethodInfo:get_method_info (intptr,System.Reflection.MonoMethodInfo&)
at System.Reflection.MonoMethodInfo.GetMethodInfo (IntPtr handle) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethodInfo.GetReturnType (IntPtr handle) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.get_ReturnType () [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.ToString () [0x00000] in <filename unknown>:0
at System.Reflection.MemberInfoSerializationHolder.GetRealObject (StreamingContext context) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.ObjectRecord.LoadData (System.Runtime.Serialization.ObjectManager manager, ISurrogateSelector selector, StreamingContext context) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
at Harmony.PatchInfoSerialization.Deserialize (System.Byte[] bytes) [0x00000] in <filename unknown>:0
at Harmony.HarmonySharedState.GetPatchInfo (System.Reflection.MethodBase method) [0x00000] in <filename unknown>:0
at Harmony.PatchProcessor.Patch () [0x00000] in <filename unknown>:0
at Harmony.HarmonyInstance.<PatchAll>b__6_0 (System.Type type) [0x00000] in <filename unknown>:0
at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
at HugsLib.ModBase.ApplyHarmonyPatches () [0x00000] in <filename unknown>:0
[PrepareLanding] Initializing.
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
[PrepareLanding] Preset template folder is at: D:\SteamLibrary\steamapps\workshop\content\294100\1095331978\Presets
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, ChangeDresser, ChangeMirror
Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, ambTable
[HugsLib] v4.1.1 initialized DefensivePositions, AllowTool, Therapy, WhileYoureUp, PrepareLanding, SimpleSidearms, Psychology, artfulRobots, StackXXL, Hospitality, HandMeThatBrick, ARimWorldOfMagic, Children, ImprovedWorkbenches, Supply_And_Demand
[PrepareLanding] OnDefsLoaded
[StackXXL] Loaded
static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
static_quality_Injector: _SkillRecord _Learn injected successfully!
static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
static_quality_Injector: _Plant _Resting injected successfully!
static_quality_plus injected.
Faction Discovery injected.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 14039.
Total: 206.577377 ms (FindLiveObjects: 0.851474 ms CreateObjectMapping: 1.411870 ms MarkObjects: 204.183060 ms DeleteObjects: 0.130143 ms)
Loading game from file Autosave-5 with mods Core, HugsLib, JecsTools, Miscellaneous 'CORE', Misc. Bees'n'Honey, EdB Prepare Carefully, Defensive Positions, Expanded Prosthetics and Organ Engineering, A Dog Said..., Megafauna, Glitter Tech, Colony Manager, Misc. Robots, Blueprints, Various Space Ship Chunk [A18], I Can Fix It!, Work Tab, Animal Tab, Allow Tool, Omni Core Drill B17, Path Avoid - A18, [sd] bridges, VGP Vegetable Garden, VGP More Veggies, VGP Garden Drinks, VGP Garden Gourmet, VGP Garden Tools, VGP Xtra Trees and Flowers, VGP Garden Resources, VGP Garden Medicine, VGP Garden Fabrics, VGP_CoffeeTeaDrugs, Bulk Stone Cutting, Raiderpedes, Beasts of the Rim, TAG Traits, Jecs Everlasting Apparel, [B18/A17] FuckFriendlyFire, [sd] chicken nest, Therapy, While You're Up, Misc. Incidents, Prepare Landing, Rimatomics - Beta Test, Furnace, Industrial Rollers, Glass+Lights, Simple sidearms, Psychology, Artful Robots [B18], Misc. Robots++, Feed The Colonists, Stack XXL, Static Quality Plus B18, Realistic Rooms, ED-Embrasures, FishIndustry, Rimsenal, Rimsenal - Security pack, Rimsenal - Federation, Rimsenal - Feral, Rimsenal - Enhanced Vanilla Pack, Hospitality, Medical Tab, Huri, Stack Merger, Relations Tab, Faction Discovery, Architect Icons, Hand Me That Brick, Rimsenal - Rimhair, Rimsenal - Storyteller pack, Griffins for Rimworld, Griffins for Rimworld + A Dog Said, MiningCo. Spaceship, Predator Hunt Alert, Sometimes Raids Go Wrong, Borderlands UI Mod, A RimWorld of Magic, Tilled Soil, Doors Expanded, [sd] prepareforfishing, Craftable Glitter Tech Weapons and Apparels, Extreme Chicken Eggs, Ultra Moisture Pump, Weather Disruptor, Exotic Joy, Repair Workbench, Smart Medicine, Pick Up And Haul, Frilleus, Regenerator Nanohive, Firefoam Grenades, Firefoam Belt, Children, Age Matters, Project Armory 20th Century, DeepRim, ModSync Ninja, More Mechanoids, Mechanoids Extraordinaire, [B18] Wild Animal Sex V2.2, [RF] More Trait Slots [b18], [RF] Smooth Stone Walls [b18], [RF] Pawns are Capable! [b18], [RF] Faction Control [b18], [RF] Configurable Maps [b18], [RF] Archipelagos [b18], Grand Rivers, [KV] Refugee Stats - B18, [KV] Change Dresser - B18, Better Workbench Management, Mechanite Forge, Tech Advancing, Locks, Misc. Training, NutritiousKibble, Supply and Demand, Rimworld Search Agency, Follow Me, and Range Finder
SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.DataSerializeUtility.DeserializeInt (System.Byte[] data) [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldGrid.RawDataToTiles () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldGrid.ExposeData () [0x00000] in <filename unknown>:0
at Verse.ScribeExtractor.SaveableFromNode[WorldGrid] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<grid />
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
[Tech Advancing] [Information] Loading finished.
Tried to register the same load ID twice: null, pathRelToParent=/instigator, parent=CMissileTurret6108099
Tried to register the same load ID twice: null, pathRelToParent=/instigator, parent=CMissileTurret6108104
Tried to register the same load ID twice: null, pathRelToParent=/instigator, parent=CMissileTurret6108078
Tried to register the same load ID twice: null, pathRelToParent=/instigator, parent=CMissileTurret6837081
SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Map.FillComponents () [0x00000] in <filename unknown>:0
at Verse.Map.ExposeComponents () [0x00000] in <filename unknown>:0
at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
at Verse.ScribeExtractor.SaveableFromNode[Map] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<li><uniqueID>2</uniqueID><mapInfo><size>(400, 1, 400)</size><parent>WorldObject_468</parent></mapInfo></li>
[Tech Advancing] [Information] Loading finished.
Could not resolve reference to object with loadID Thing_undergroundlift896032 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=miningshaft731336 curPathRelToParent=
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/instigator, parent=CMissileTurret6108099
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/instigator, parent=CMissileTurret6108104
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/instigator, parent=CMissileTurret6108078
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/instigator, parent=CMissileTurret6837081
Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Map.FillComponents () [0x00000] in <filename unknown>:0
at Verse.Map.ExposeComponents () [0x00000] in <filename unknown>:0
at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
[Tech Advancing] [Information] Loading finished.
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.AI.Group.LordUtility.GetLord (Verse.Pawn) <0x0002f>
at RimWorld.PrisonBreakUtility.IsPrisonBreaking (Verse.Pawn) <0x00014>
at RimWorld.GenHostility.HostileTo (Verse.Thing,RimWorld.Faction) <0x00130>
at Verse.AI.AttackTargetsCache.RegisterTarget (Verse.AI.IAttackTarget) <0x00228>
at Verse.AI.AttackTargetsCache.Notify_ThingSpawned (Verse.Thing) <0x000a8>
at Verse.Thing.SpawnSetup (Verse.Map,bool) <0x00651>
at Verse.ThingWithComps.SpawnSetup (Verse.Map,bool) <0x00018>
at (wrapper dynamic-method) Verse.Pawn.SpawnSetup_Patch1 (object,Verse.Map,bool) <0x000de>
at Psychology.PsychologyPawn.SpawnSetup (Verse.Map,bool) <0x00035>
at Verse.GenSpawn.Spawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,bool) <0x0023c>
at (wrapper dynamic-method) Verse.Map.FinalizeLoading_Patch1 (object) <0x00204>
at Verse.Game.LoadGame () <0x002ec>
at Verse.SavedGameLoader.LoadGameFromSaveFile (string) <0x00178>
at Verse.Root_Play.<Start>m__0 () <0x00016>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14317.
Total: 437.329376 ms (FindLiveObjects: 0.878570 ms CreateObjectMapping: 0.893760 ms MarkObjects: 435.511505 ms DeleteObjects: 0.044339 ms)
Exception from asynchronous event: System.Reflection.TargetException: Non-static field requires a target
at System.Reflection.MonoField.SetValue (System.Object obj, System.Object val, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) [0x00000] in <filename unknown>:0
at Verse.Profile.MemoryUtility.ClearAllMapsAndWorld () [0x00000] in <filename unknown>:0
at Verse.GenScene.<GoToMainMenu>m__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 14389.
Total: 426.505341 ms (FindLiveObjects: 0.832178 ms CreateObjectMapping: 1.619607 ms MarkObjects: 423.999756 ms DeleteObjects: 0.053371 ms)
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