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@HugsLibRecordKeeper
Created August 28, 2018 04:12
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Rimworld output log published using HugsLib
Log uploaded on Monday, August 27, 2018, 11:12:17 PM
Loaded mods:
Core: (no assemblies)
HugsLib[5.0.2]: 0Harmony(1.1.0.0), HugsLib(1.0.0.0)
JecsTools: 0Harmony(1.1.0.0), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
Humanoid Alien Races 2.0: 0Harmony(1.1.1.0), AlienRace(1.0.0.0)
Miscellaneous 'CORE': ColonistKeys(0.19.0.0), CommonMisc(0.19.0.0)
Misc. Robots: AIRobot(0.19.0.0)
Misc. Robots++: (no assemblies)
FashionRIMsta: (no assemblies)
[SYR] Blueberries: 0Harmony(1.2.0.1), Bluciferum(1.0.0.0), UniversalFermenter(1.0.0.0)
Master of Crafting 1.0 test: (no assemblies)
Master of Cooking 1.0 test: (no assemblies)
Androids: Androids(1.0.0.0)
Meals On Wheels: 0Harmony(1.1.0.0), Meals_On_Wheels(1.0.0.0)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.4.0)
[1.0] UN-Colony: (no assemblies)
OgreStack: OgreStack(1.0.0.0)
[KV] Change Dresser - 1.0: 0Harmony(1.1.0.0), ChangeDresser(1.0.0.0), MendingChangeDresserPatch(1.0.0.0)
[FSF] Encounter Map Resources: (no assemblies)
More Slaves [1.0]: StockGenerator_Slaves_Patch(1.0.0.0)
Rimsenal - Rimhair: (no assemblies)
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(3.5.6.0)
Lolidrop's hairshop: (no assemblies)
[KV] Weapon Storage - 1.0: 0Harmony(1.1.0.0), MendingWeaponStoragePatch(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0), WeaponStorage(1.0.0.0)
[1.0] Project RimFactory 3.0 - Public Beta: 0Harmony(1.1.0.0), ProjectRimFactory(0.2.0.0)
ED-EnhancedOptions: 0Harmony(1.1.0.0), ED-EnhancedOptions(1.0.0.0)
Misc. Training: TrainingFacility(0.19.0.0)
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(0.1.0.4)
Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0)
[KV] Infinite Storage - 1.0: 0Harmony(1.1.0.0), InfiniteStorage(1.0.0.0)
DEVRIMMSqol: 0Harmony(1.1.0.0), Priority Queue(4.1.1.0), RIMMSqol(1.0.6814.4550)
Nano Repair Tech: NanoRepairTech(1.0.0.0)
[KV] RimFridge - 1.0: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
RunAndGun: RunAndGun(1.18.3.0)
Lesser mood debuffs: (no assemblies)
Dubs Mint Menus B19 test: 0Harmony(1.1.0.0), DubsMintMenus(0.0.0.0)
Table Diner: 0Harmony(1.0.9.1), Table Diner Configurable(1.21.0.0)
BetterVents: BetterVents(0.6.0.0)
BetterCoolers: BetterCoolers(0.6.0.0)
Search and Destroy: SearchAndDestroy(1.0.0.0)
Merp's Shotgun Pack [1.0]: (no assemblies)
Orassans: 0Harmony(1.1.0.0), BetharianPower(1.0.0.0), Orassans(1.0.0.0)
Advanced Shield Belts: 0Harmony(1.0.9.1), D9UsefulAI(1.0.0.0)
Vanilla Bionic Extensions: (no assemblies)
Archotech Expanded Prosthetics: (no assemblies)
Industrial Rollers: RimWorldIndustrialRollers(2.4.3.0)
Questionable Ethics: 0Harmony(1.1.1.0), QEthics(1.0.0.0)
Combat Readiness Check: 0Harmony(1.1.0.0), CRC_Revivified(1.0.6779.14987)
[SYR] Set Up Camp: 0Harmony(1.2.0.0), SetUpCamp(1.0.0.0)
Gunners - faction mod: (no assemblies)
What the hack?!: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0)
(0.19.0)Super SASS - Storyteller: (no assemblies)
Auto Recycling: $HugsLibChecker(0.5.0.0), 0Harmony(1.1.0.0), AutoRecycling(1.0.0.0)
Quarry: Quarry(0.19.0.0)
[TWC]Cupro's Stones: 0Harmony(1.0.9.1), CuprosStones(0.19.0.1)
Cupro's Alloys: CuprosAlloys(0.19.0.1)
More Vanilla Turrets [B19]: (no assemblies)
Blueprints: Blueprints(1.1.14.0)
Colony Manager: Fluffy_ColonyManager(3.9.344.0)
Fluffy Breakdowns: 0Harmony(1.2.0.1), Fluffy_Breakdowns(2.1.22.0)
Research Tree: 0Harmony(1.2.0.1), ResearchTree(0.10.450.0)
ED-Excalibur: 0Harmony(1.2.0.1), ED-Excalibur(1.0.0.0)
Misc. MapGenerator: MapGenerator(0.19.0.0)
Misc. MapGen Xtension 'Urban Biome': (no assemblies)
Misc. MapGen FactionBase: MapGeneratorFactionBase(0.19.0.0)
Misc. TurretBase, Objects: WeaponBase(0.19.0.0)
Misc. Incidents: Incidents(0.19.0.0), TacticalComputer(1.0.0.0)
[KV] Impassable Map Maker - 1.0: 0Harmony(1.1.0.0), ImpassableMapMaker(1.0.0.0)
[KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
[SYR] Coffee and Tea: 0Harmony(1.2.0.1), CoffeeAndTea(1.0.0.0)
Sparkling Worlds - Full Mod [V1.0]: SparklingWorldsBlueMoon(1.0.0.0), SparklingWorldsCore(1.0.0.0), SparklingWorldsEvents(1.0.0.0), SparklingWorldsMAD(1.0.0.0), SparklingWorldsMechanites(1.0.0.0)
Underground Conduits: (no assemblies)
Auto Seller: RWASFilterLib(1.0.0.0), RWASWidgets(1.0.0.0), RWAutoSell(2.0.1.5)
Rimsenal: (no assemblies)
Rimsenal - Federation: (no assemblies)
Rimsenal - Feral: (no assemblies)
Rimsenal - Security pack: (no assemblies)
Rimsenal - Enhanced Vanilla Pack: (no assemblies)
There's not enough time!: (no assemblies)
[XND] Proper Shotguns: 0Harmony(1.2.0.0), ProperShotguns(1.0.0.0)
Project Armory 1.1 ["B19"]: (no assemblies)
Radio: (no assemblies)
Boots and Stuff[19]: (no assemblies)
[SYR] Metallic Batteries: (no assemblies)
Simple Loom[19]: (no assemblies)
Give Me A Moment: (no assemblies)
Buildable Terrain v1: (no assemblies)
Search and Destroy: SearchAndDestroy(1.0.0.0)
[MF] NoEdgeFade: (no assemblies)
HolyWasher: HolyWasher(1.0.0.0)
Polarisbloc - Core LAB: Polarisbloc(1.0.0.0)
Polarisbloc - Mechenemy: Vanya_Chaser(1.0.0.0)
Polarisbloc - Security Force: Polarisbloc_SecurityForce(1.0.0.0)
Polarisbloc - Storyteller incidents pack: Polarisbloc_Incidents(1.0.0.0)
Active Harmony patches:
<ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__2: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__8: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__9: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__E: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
<FlavorfulCombatTest>c__AnonStorey5.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<GetNotMissingParts>c__Iterator5.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<LayDown>c__AnonStorey0.<>m__0: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
<MakeNewToils>c__Iterator0.<>m__0: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
<Prosthetics>c__AnonStorey24.<>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
AddictionUtility.CanBingeOnNow: post: AlienRace.HarmonyPatches.CanBingeNowPostfix
AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
Alert_Boredom.BoredPawns: PRE: Androids.HarmonyPatches.CompatPatch_BoredPawns
Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Alert_ShieldUserHasRangedWeapon.GetReport: PRE: D9UsefulAI.ShieldHarmony+GenericFix.GenericPrefix
ApparelProperties.GetInterferingBodyPartGroups: TRANS: AlienRace.HarmonyPatches.GetInterferingBodyPartGroupsTranspiler
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
BackCompatibility.BillMedicalResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BackCompatibility.HediffResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix
Bill_Medical.ShouldDoNow: post: WhatTheHack.Harmony.Bill_Medical_ShouldDoNow.Postfix
Bill_Medical.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
Building_Bed.GetCurOccupant: PRE: WhatTheHack.Harmony.Building_Bed_GetCurOccupant.Prefix
Building_Bed.GetSleepingSlotPos: post: WhatTheHack.Harmony.Building_Bed_GetSleepingSlotPos.Postfix
Building_Bed.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
Building_Trap.CheckSpring: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchBuildingTrap.CheckSpringPrefix
Building_TurretGun.Tick: post: WhatTheHack.Harmony.Building_TurretGun_Tick.Postfix
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
Caravan.Tick: post: WhatTheHack.Harmony.Caravan_Tick.Postfix
Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: [800]ChangeDresser.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix, [800]WeaponStorage.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix, [800]InfiniteStorage.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix
CaravanFormingUtility.AllSendablePawns: TRANS: WhatTheHack.Harmony.CaravanFormingUtility_AllSendablePawns.Transpiler
CaravanFormingUtility.StopFormingCaravan: post: [800]ChangeDresser.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix, [800]WeaponStorage.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix, [800]InfiniteStorage.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix
CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix, WhatTheHack.Harmony.CaravanUIUtility_AddPawnsSections.Postfix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreasePreFix
CompSchedule.RecalculateAllowed: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchCompSchedule.RecalculateAllowedPrefix
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
CompUseEffect_FixWorstHealthCondition.get_HandCoverageAbsWithChildren: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompressibilityDeciderUtility.IsSaveCompressible: post: ProjectRimFactory.Common.HarmonyPatches.SaveCompressiblePatch.Postfix
Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DamageWorker_Blunt.<StunChances>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.<StunChances>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood: PRE: Androids.HarmonyPatches.Patch_DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood, WhatTheHack.Harmony.DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood.Prefix
DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: MoreFactionInteraction.HarmonyPatches.DebugWindowsOpener_ToggleDebugActionsMenu_Patch
DefMap`2.ExposeData: post: RIMMSqol.DefMapSaveStateFixWorkTypeDef.Postfix
DefMap`2.ExposeData: post: RIMMSqol.DefMapSaveStateFixRecordDef.Postfix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
Designator_Build.ProcessInput: PRE: InfiniteStorage.Patch_Designator_Build_ProcessInput.Prefix
Designator_Place.SelectedUpdate: post: Table_Diner_Configurable.SelectedUpdate._Postfix
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__5A: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_FormCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_FormCaravan_CountToTransferChanged.Postfix
Dialog_FormCaravan.DoBottomButtons: TRANS: WhatTheHack.Harmony.Dialog_FormCaravan_DoBottomButtons.Transpiler
Dialog_FormCaravan.PostOpen: PRE: ChangeDresser.Patch_Dialog_FormCaravan_PostOpen.Prefix, WeaponStorage.Patch_Dialog_FormCaravan_PostOpen.Prefix, InfiniteStorage.Patch_Dialog_FormCaravan_PostOpen.Prefix
Dialog_FormCaravan.TryFormAndSendCaravan: post: WhatTheHack.Harmony.Dialog_FormCaravan_TryFormAndSendCaravan.Postfix
Dialog_LoadTransporters.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_LoadTransporters_CountToTransferChanged.Postfix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
Dialog_SplitCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_SplitCaravan_CountToTransferChanged.Postfix
Dialog_Trade.Close: post: [800]InfiniteStorage.Patch_Window_PreClose.Postfix, ChangeDresser.Patch_Window_PreClose.Postfix, WeaponStorage.Patch_Window_PreClose.Postfix
DropPodIncoming.Impact: PRE: EnhancedDevelopment.Excalibur.Patch.Patches.PatchDropPodIncoming.ImpactPrefix
EdificeGrid.Register: PRE: WhatTheHack.Harmony.EdificeGrid_Register.Prefix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler
Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
FactionDialogMaker.AmountSendableSilver: PRE: InfiniteStorage.HarmonyPatches+Patch_FactionDialogMaker_AmountSendableSilver.Prefix
FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix
FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: WhatTheHack.Harmony.FloatMenuMakerMap_AddJobGiverWorkOrders.Prefix
FloatMenuMakerMap.ChoicesAtFor: post: WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
FoodUtility.BestFoodSourceOnMap: PRE: RIMMSqol.ThinkResultContextFood2.Prefix post: RIMMSqol.ThinkResultContextFood2.Postfix
FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
FoodUtility.TryFindBestFoodSourceFor: PRE: RIMMSqol.ThinkResultContextFood1.Prefix post: RIMMSqol.ThinkResultContextFood1.Postfix, [200]Meals_On_Wheels.FoodGrabbing.Postfix
FoodUtility.WillIngestStackCountOf: PRE: Androids.HarmonyPatches.CompatPatch_WillIngestStackCountOf
ForbidUtility.IsForbidden: post: RIMMSqol.ThingForbiddenPredicatesFix.Postfix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Androids.HarmonyPatches.CompatPatch_ShouldGuestKeepAttendingGathering
GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
GenDraw.DrawInteractionCell: post: Table_Diner_Configurable.DrawInteractionCell._Postfix
GenGrid.Standable: post: WhatTheHack.Harmony.GenGrid_Standable.Postfix
GenSpawn.Spawn: PRE: WhatTheHack.Harmony.GenSpawn_Spawn.Prefix post: WhatTheHack.Harmony.GenSpawn_Spawn.Postfix TRANS: ProjectRimFactory.Common.HarmonyPatches.GenSpawnPatch.Transpiler, WhatTheHack.Harmony.GenSpawn_Spawn.Transpiler
GenStep_ElevationFertility.Generate: post: ImpassableMapMaker.Patch_GenStep_Terrain.Postfix
Gizmo_CaravanInfo.GizmoOnGUI: post: WhatTheHack.Harmony.Gizmo_CaravanInfo_GizmoOnGUI.Postfix
GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
HealthAIUtility.FindBestMedicine: PRE: [800]InfiniteStorage.HarmonyPatches+Patch_HealthAIUtility_FindBestMedicine.Prefix, Androids.HarmonyPatches.Patch_HealthAIUtility_FindBestMedicine
HealthCardUtility.DrawMedOperationsTab: PRE: [800]InfiniteStorage.HarmonyPatches+Patch_HealthCardUtility_DrawMedOperationsTab.Prefix post: InfiniteStorage.HarmonyPatches+Patch_HealthCardUtility_DrawMedOperationsTab.Postfix
HealthCardUtility.DrawOverviewTab: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthUtility.AdjustSeverity: PRE: Androids.HarmonyPatches.Patch_HealthUtility_AdjustSeverity
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CalculatePain: PRE: Androids.HarmonyPatches.CompatPatch_CalculatePain
HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
ILInstruction.GetSize: TRANS: AlienRace.HarmonyPatches.HarmonySizeBugFix
ITab_Bills.FillTab: PRE: DubsMintMenus.Patch_ITab_Bills_FillTab.Prefix
ITab_Pawn_Character.get_IsVisible: PRE: WhatTheHack.Harmony.ITab_Pawn_Character_IsVisible.Prefix
ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, WhatTheHack.Harmony.ITab_Pawn_Gear_InterfaceDrop.Prefix
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
ITab_Pawn_Needs.FillTab: post: Table_Diner_Configurable.FillTab._Postfix
IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
IncidentWorker_Raid.TryExecuteWorker: TRANS: WhatTheHack.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
InspectTabBase.TabUpdate: post: Table_Diner_Configurable.TabUpdate.__Postfix
InspirationHandler.InspirationHandlerTick: PRE: Androids.HarmonyPatches.CompatPatch_InspirationHandlerTick
InteractionUtility.CanInitiateInteraction: PRE: Androids.HarmonyPatches.CompatPatch_CanInitiateInteraction, Androids.HarmonyPatches.CompatPatch_CanDoInteraction
InteractionUtility.CanReceiveInteraction: PRE: Androids.HarmonyPatches.CompatPatch_CanDoInteraction
ItemAvailability.ThingsAvailableAnywhere: post: InfiniteStorage.Patch_ItemAvailability_ThingsAvailableAnywhere.Postfix
JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix
JobDriver_FoodDeliver.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch.Prefix
JobDriver_FoodFeedPatient.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch.Prefix
JobDriver_Ingest.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch.Prefix
JobDriver_ManTurret.FindAmmoForTurret: PRE: InfiniteStorage.JobDriver_ManTurret_FindAmmoForTurret.Prefix
JobDriver_Vomit.MakeNewToils: PRE: Androids.HarmonyPatches.CompatPatch_VomitJob
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_EatInPartyArea.TryGiveJob: PRE: Androids.HarmonyPatches.CompatPatch_EatInPartyAreaTryGiveJob
JobGiver_GetJoy.TryGiveJob: PRE: Androids.HarmonyPatches.CompatPatch_GetJoyTryGiveJob
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_OptimizeApparel.TryGiveJob: post: ChangeDresser.Patch_JobGiver_OptimizeApparel.Postfix
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
JoyGiver_Ingest.CanIngestForJoy: post: CoffeeAndTea.CoffeeAndTea.CanIngestForJoy_Postfix
LanguageDatabase.LoadAllMetadata: post: RIMMSqol.LanguageChangeListener.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LetterStack.ReceiveLetter: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchLetterStack.ReceiveLetterPrefix
ListerThings.ThingsInGroup: post: InfiniteStorage.HarmonyPatches+Patch_ListerThings_ThingsInGroup.Postfix
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
LordToil_Siege.CanBeBuilder: PRE: WhatTheHack.Harmony.LordToil_Siege_CanBeBuilder.Prefix
LovePartnerRelationUtility.HasAnyLovePartner: PRE: WhatTheHack.Harmony.LovePartnerRelationUtility_HasAnyLovePartner.Prefix
MainTabWindow_Architect.CacheDesPanels: PRE: RIMMSqol.ArchitectButtonFix.Prefix
MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsMapWealthForStoryTeller.Prefix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, WhatTheHack.Harmony.MassUtility_Capacity.Postfix
MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix
MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
MinifyUtility.Uninstall: PRE: WhatTheHack.Harmony.MinifyUtility_Uninstall.Prefix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
Need_Food.get_Starving: post: Androids.HarmonyPatches.Patch_Need_Food_Starving_Get
OutfitDatabase.TryDelete: post: ChangeDresser.Patch_OutfitDatabase_TryDelete.Postfix
Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
PartyUtility.EnoughPotentialGuestsToStartParty: PRE: Androids.HarmonyPatches.Patch_PartyUtility_EnoughPotentialGuestsToStartParty
PartyUtility.ShouldPawnKeepPartying: PRE: Androids.HarmonyPatches.Patch_PartyUtility_ShouldPawnKeepPartying
PathFinder.FindPath: PRE: RIMMSqol.pathfinding.PathfindingFix.Prefix
PathGrid.CalculatedCostAt: TRANS: ProjectRimFactory.Common.HarmonyPatches.PathGridPatch.Transpiler
Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles, WhatTheHack.Harmony.Pawn_CurrentlyUsableForBills.Postfix
Pawn.DropAndForbidEverything: PRE: WhatTheHack.Harmony.Pawn_DropAndForbidEverything.Prefix
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.ExposeData: post: Table_Diner_Configurable.ExposeDataPawn._Postfix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, Androids.HarmonyPatches.Patch_Pawn_GetGizmos, ChangeDresser.Patch_Pawn_GetGizmos.Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, WhatTheHack.Harmony.Pawn_GetGizmos.Postfix
Pawn.Kill: PRE: [800]ChangeDresser.Patch_Pawn_Kill.Prefix, [800]WeaponStorage.Patch_Pawn_Kill.Prefix, WhatTheHack.Harmony.Pawn_Kill.Prefix post: [800]ChangeDresser.Patch_Pawn_Kill.Postfix, [800]WeaponStorage.Patch_Pawn_Kill.Postfix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.SetFaction: post: AlienRace.HarmonyPatches.SetFactionPostfix
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix
Pawn.get_IsColonistPlayerControlled: PRE: WhatTheHack.Harmony.Pawn_get_IsColonistPlayerControlled.Prefix post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
PawnCapacitiesHandler.CapableOf: post: WhatTheHack.Harmony.PawnCapacitiesHandler_CapableOf.Postfix
PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: WhatTheHack.Harmony.PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: PRE: Androids.HarmonyPatches.CompatPatch_AppendThoughts_ForHumanlike
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix
PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix post: JecsTools.HarmonyPatches.Post_GeneratePawn
PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
PawnGenerator.GenerateTraits: PRE: AlienRace.HarmonyPatches.GenerateTraitsPrefix TRANS: AlienRace.HarmonyPatches.GenerateTraitsTranspiler
PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix
PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
PawnRenderer.RenderPawnInternal: post: Androids.HarmonyPatches.Patch_PawnRenderer_RenderPawnInternal TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
PawnUtility.HumanFilthChancePerCell: PRE: Androids.HarmonyPatches.Patch_PawnUtility_HumanFilthChancePerCell
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix
Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.Notify_ApparelAdded: PRE: ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Prefix post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix, ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix
Pawn_ApparelTracker.Wear: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_DraftController.GetGizmos: post: ChangeDresser.Patch_Pawn_DraftController_GetGizmos.Postfix, WeaponStorage.HarmonyPatches+Patch_Pawn_DraftController_GetGizmos.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix, WhatTheHack.Harmony.Pawn_DraftController_GetGizmos.Postfix
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, ChangeDresser.Patch_Pawn_DraftController.Postfix, WeaponStorage.Patch_Pawn_DraftController.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix, WhatTheHack.Harmony.Pawn_Draftcontroller_set_Drafted.Postfix
Pawn_EquipmentTracker.DropAllEquipment: PRE: QEthics.HarmonyPatches.Patch_DropAllEquipment
Pawn_EquipmentTracker.MakeRoomFor: PRE: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_MakeRoomFor.Prefix post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
Pawn_HealthTracker.AddHediff: post: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_AddHediff
Pawn_HealthTracker.CheckForStateChange: post: AlienRace.HarmonyPatches.CheckForStateChangePostfix TRANS: WhatTheHack.Harmony.Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.DropBloodFilth: PRE: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_DropBloodFilth
Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WhatTheHack.Harmony.Pawn_HealthTracker_HasHediffsNeedingTend.Prefix
Pawn_HealthTracker.HealthTick: post: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_HealthTick, WhatTheHack.Harmony.Pawn_HealthTracker_HealthTick.Postfix
Pawn_HealthTracker.MakeDowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: WhatTheHack.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
Pawn_HealthTracker.MakeUndowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeUndowned.Prefix
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: PRE: Androids.HarmonyPatches.CompatPatch_ShouldBeDeadFromRequiredCapacity, QEthics.HarmonyPatches.Patch_ShouldBeDeadFromRequiredCapacity
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
Pawn_InteractionsTracker.CanInteractNowWith: PRE: Androids.HarmonyPatches.CompatPatch_CanInteractNowWith
Pawn_InteractionsTracker.InteractionsTrackerTick: PRE: Androids.HarmonyPatches.CompatPatch_InteractionsTrackerTick
Pawn_InteractionsTracker.SocialFightChance: PRE: Androids.HarmonyPatches.CompatPatch_SocialFightChance
Pawn_JobTracker.DetermineNextJob: post: WhatTheHack.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
Pawn_JobTracker.StartJob: PRE: WhatTheHack.Harmony.Pawn_JobTracker_StartJob.Prefix
Pawn_NeedsTracker.ShouldHaveNeed: post: Androids.HarmonyPatches.Patch_Pawn_NeedsTracker_ShouldHaveNeed
Pawn_PathFollower.StartPath: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
Pawn_RelationsTracker.AddDirectRelation: PRE: RIMMSqol.PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation.Prefix
Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
Pawn_RotationTracker.Face: PRE: RIMMSqol.performance.pawn_rotationtracker.Pawn_RotationTracker_Face.Prefix
Pawn_RotationTracker.FaceCell: PRE: RIMMSqol.performance.pawn_rotationtracker.Pawn_RotationTracker_FaceCell.Prefix
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
Pawn_TraderTracker.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix, WeaponStorage.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix, InfiniteStorage.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
Plant.get_GrowthRateFactor_Temperature: PRE: Orassan.Injector.Patch_Plant_GrowthRateFactor_Temperature_get
Plant.get_Resting: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchPlant.RestingGetterPrefix
PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
PlantUtility.GrowthSeasonNow: PRE: Orassan.Injector.Patch_GrowthSeasonNow
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PowerConnectionMaker.TryConnectToAnyPowerNet: PRE: WhatTheHack.Harmony.PowerConnectionMaker_TryConnectToAnyPowerNet.Prefix
Projectile.Tick: PRE: EnhancedDevelopment.Excalibur.Patch.Patches.PatchProjectile.ProjectileTickPrefix
Projectile.get_DamageAmount: post: ProperShotguns.HarmonyPatches.PostfixDamageAmount
RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
RaceProperties.get_IsFlesh: post: ProjectRimFactory.Common.HarmonyPatches.RacePropertiesPatch.Postfix
RecipeWorkerCounter.CountProducts: post: ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix, WeaponStorage.Patch_RecipeWorkerCounter_CountProducts.Postfix, InfiniteStorage.Patch_RecipeWorkerCounter_CountProducts.Postfix
RecordWorker_TimeInBedForMedicalReasons.ShouldMeasureTimeNow: PRE: Androids.HarmonyPatches.CompatPatch_ShouldMeasureTimeNow
RefuelWorkGiverUtility.FindAllFuel: PRE: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindAllFuel.Prefix post: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindAllFuel.Postfix
RefuelWorkGiverUtility.FindBestFuel: PRE: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindBestFuel.Prefix post: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindBestFuel.Postfix
ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix
ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix post: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix
ReservationManager.CanReserve: PRE: InfiniteStorage.Patch_ReservationManager_CanReserve.Prefix post: ChangeDresser.Patch_ReservationManager_CanReserve.Postfix, WeaponStorage.Patch_ReservationManager_CanReserve.Postfix
ReservationManager.Release: PRE: InfiniteStorage.Patch_ReservationManager_Release.Prefix
ReservationManager.Reserve: PRE: InfiniteStorage.Patch_ReservationManager_Reserve.Prefix
ResourceCounter.UpdateResourceCounts: post: InfiniteStorage.Patch_ResourceCounter_UpdateResourceCounts.Postfix
RestUtility.CanUseBedEver: PRE: WhatTheHack.Harmony.RestUtility_CanUseBedEver.Prefix post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
RestUtility.CurrentBed: PRE: WhatTheHack.Harmony.RestUtility_CurrentBed.Prefix
RestUtility.FindBedFor: PRE: WhatTheHack.Harmony.RestUtility_FindBedFor.Prefix post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
RestUtility.GetBedSleepingSlotPosFor: PRE: WhatTheHack.Harmony.RestUtility_GetBedSleepingSlotPosFor.Prefix
RestUtility.TimetablePreventsLayDown: PRE: Androids.HarmonyPatches.CompatPatch_TimetablePreventsLayDown
RestUtility.WakeUp: post: WhatTheHack.Harmony.RestUtility_WakeUp.Postfix
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
RockNoises.Init: PRE: CuprosStones.RockNoises_Init.Prefix
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
Selector.<SelectInsideDragBox>m__0: TRANS: WhatTheHack.Harmony.Selector_SelectInsideDragbox.Transpiler
SelfDefenseUtility.ShouldStartFleeing: PRE: WhatTheHack.Harmony.SelfDefenceUtility_ShouldStartFleeing.Prefix
SettlementAbandonUtility.Abandon: PRE: RIMMSqol.SpawnRemnantColony.Prefix
SettlementAbandonUtility.TryAbandonViaInterface: PRE: RIMMSqol.DisplayConfirmationDialog.Prefix
SettlementBase.GetCaravanGizmos: post: MoreFactionInteraction.HarmonyPatches.SettlementBase_CaravanGizmos_Postfix
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix
SkillRecord.Interval: PRE: Androids.HarmonyPatches.Patch_SkillRecord_Interval, RIMMSqol.StopSkillDecay.Prefix
SkillRecord.Learn: PRE: RIMMSqol.TrackLevelUp.Prefix post: RIMMSqol.TrackLevelUp.Postfix
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatPart_NaturalNotMissingBodyPartsCoverage.<TryGetValue>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
StatWorker.IsDisabledFor: PRE: WhatTheHack.Harmony.StatWorker_IsDisabledFor.Prefix
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
StorytellerUtility.DefaultThreatPointsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix
StrippableUtility.CanBeStrippedByColony: PRE: WhatTheHack.Harmony.WorkGiver_Strip_HasJobOnThing.Prefix
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
SymbolResolver_Settlement.Resolve: PRE: CustomFactionBase.CustomBaseUtility.FactionBasePrefix
TaleRecorder.RecordTale: PRE: RIMMSqol.PreventAnimalFamilies_TaleRecorder_RecordTale.Prefix
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
Thing.ButcherProducts: post: WhatTheHack.Harmony.Thing_ButcherProducts.Postfix
Thing.DrawExtraSelectionOverlays: post: Table_Diner_Configurable.DrawExtraSelectionOverlays._Postfix, WhatTheHack.Harmony.Thing_DrawExtraSelectionOverlays.Postfix
Thing.ExposeData: post: Table_Diner_Configurable.ExposeDataThing._Postfix
Thing.Print: PRE: WhatTheHack.Harmony.Building_DrawAt.Prefix
Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
Thing.get_DrawPos: PRE: WhatTheHack.Harmony.Thing_get_DrawPos.Prefix
Thing.set_Position: PRE: ProjectRimFactory.Common.HarmonyPatches.SetPositionPatch.Prefix post: ProjectRimFactory.Common.HarmonyPatches.SetPositionPatch.Postfix
ThingDef.get_VolumePerUnit: post: ProjectRimFactory.Common.HarmonyPatches.VolumePerUnitPatch.Postfix
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThingWithComps.InitializeComps: PRE: EnhancedDevelopment.Excalibur.Patch.Patches.PatchThingWithComps_Nano.InitializeCompsPrefix post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThinkNode_ConditionalNeedPercentageAbove.Satisfied: PRE: Androids.HarmonyPatches.Patch_ThinkNode_ConditionalNeedPercentageAbove_Satisfied
ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
ThoughtWorker_NeedFood.CurrentStateInternal: PRE: Androids.HarmonyPatches.Patch_ThoughtWorker_NeedFood_CurrentStateInternal
TileFinder.IsValidTileForNewSettlement: post: ImpassableMapMaker.HarmonyPatches+Patch_TileFinder_IsValidTileForNewSettlement.Postfix
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_Ingest.CarryIngestibleToChewSpot: PRE: Table_Diner_Configurable.CarryIngestibleToChewSpot.__Prefix
Toils_LayDown.LayDown: post: QEthics.HarmonyPatches.Patch_LayDown
Toils_Tend.FinalizeTend: PRE: Androids.HarmonyPatches.Patch_Toils_Tend_FinalizeTend
TradeDeal.Reset: PRE: ChangeDresser.Patch_TradeDeal_Reset.Prefix, WeaponStorage.Patch_TradeDeal_Reset.Prefix, InfiniteStorage.Patch_TradeDeal_Reset.Prefix
TradeShip.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_PassingShip_TryOpenComms.Postfix, WeaponStorage.Patch_PassingShip_TryOpenComms.Postfix, InfiniteStorage.Patch_PassingShip_TryOpenComms.Postfix
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix
TransferableUIUtility.DrawExtraInfo: PRE: WhatTheHack.Harmony.TransferableUIUtility_DrawExtraInfo.Prefix
TransferableUtility.CanStack: PRE: WhatTheHack.Harmony.TransferableUtility_CanStack.Prefix
TurretTop.TurretTopTick: PRE: WhatTheHack.Harmony.TurretTop_TurretTopTick.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix, AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
Verb_ShootOneUse.Notify_EquipmentLost: PRE: [800]WeaponStorage.Patch_Verb_ShootOneUse_Notify_EquipmentLost.Prefix
WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WealthWatcher.ForceRecount: post: ChangeDresser.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix, WeaponStorage.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix, InfiniteStorage.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix
Widgets.TextFieldNumeric: PRE: RIMMSqol.ReplaceNumericTextboxesInt.Prefix
Widgets.TextFieldNumeric: PRE: RIMMSqol.ReplaceNumericTextboxesFloat.Prefix
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: (no patches)
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: [800]InfiniteStorage.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Prefix, RIMMSqol.performance.workgiver_dobill.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix, WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix post: ChangeDresser.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, WeaponStorage.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, [0]InfiniteStorage.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: RIMMSqol.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix.Prefix
WorkGiver_FixBrokenDownBuilding.FindClosestComponent: post: InfiniteStorage.Patch_WorkGiver_FixBrokenDownBuilding_FindClosestComponent.Postfix
WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
WorkGiver_HunterHunt.HasShieldAndRangedWeapon: PRE: D9UsefulAI.ShieldHarmony+Hunterfix.HunterPrefix
WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
World.NaturalRockTypesIn: PRE: CuprosStones.World_NaturalRockTypesIn.Prefix
WorldPathGrid.CalculatedMovementDifficultyAt: PRE: ImpassableMapMaker.HarmonyPatches+Patch_WorldPathGrid_CalculatedMovementDifficultyAt.Prefix
WorldPathGrid.HillinessMovementDifficultyOffset: post: ImpassableMapMaker.HarmonyPatches+Patch_WorldPathGrid_HillinessMovementDifficultyOffset.Postfix
WorldPawnGC.LogDotgraph: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_LogDotgraph.Prefix
WorldPawnGC.PawnGCDebugResults: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_PawnGCDebugResults.Prefix
WorldPawnGC.RunGC: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_RunGC.Prefix
WorldPawnGC.WorldPawnGCTick: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_WorldPawnGCTick.Prefix
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
Zone_Growing.GetInspectString: PRE: Orassan.Injector.Patch_Zone_Growing_GetInspectString
Harmony versions present: 1.2.0.1: EnhancedDevelopment.Excalibur, fluffy.breakdowns, Fluffy.ResearchTree, Mehni.RimWorld.MFI.main, RimWorld.Vanya.IncidentPersonStat, Syrchalis.Rimworld.CoffeeAndTea; 1.2.0.0: Syrchalis.Rimworld.SetUpCamp, XeoNovaDan.ProperShotguns; 1.1.1.0: chjees.androids, rimworld.erdelf.alien_race.main, chjees.QEthics; 1.1.0.0: UnlimitedHugs.HugsLib, rimworld.jecrell.abilityuser, com.changedresser.rimworld.mod, RIMMSqol, uuugggg.rimworld.Meals_On_Wheels.main, HugsLib.AllowTool, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, com.weaponstorage.rimworld.mod, HugsLib.SearchAndDestroy, HugsLib.WhatTheHack, rimworld.jecrell.comps.slotloadable, HugsLib.RunAndGun, com.spdskatr.projectrimfactory, net.marvinkosh.rimworld.mod.combatreadinesscheck, rimworld.jecrell.caravanjobs, rimworld.jecrell.jecstools.main, chjees.shields, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, com.InfiniteStorage.rimworld.mod, EdB.PrepareCarefully, EnhancedDevelopment.WarningOptions, Dubwise.DubsMintMenus, rimworld.erdelf.customBaseUtility, chjees.orassan, com.impassablemapmaker.rimworld.mod; 1.0.9.1: CuprosStonesOverride, com.rimfridge.rimworld.mod, TableDiner, com.dninemfive.advancedshields
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 0.19.2009 rev486
Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
Fluffy Breakdowns :: Initialized
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Hauler</defName><label>Hauler Bot (Tier 1)</label><race>AIRobot_Hauler</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Hauler/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Hauler_II</defName><label>Hauler Bot (Tier 2)</label><race>AIRobot_Hauler_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Hauler/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Hauler_III</defName><label>Hauler Bot (Tier 3)</label><race>AIRobot_Hauler_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Hauler/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Hauler_IV</defName><label>Hauler Bot (Tier 4)</label><race>AIRobot_Hauler_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Hauler/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Cleaner</defName><label>Cleaner Bot (Tier 1)</label><race>AIRobot_Cleaner</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Cleaner/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Cleaner_II</defName><label>Cleaner Bot (Tier 2)</label><race>AIRobot_Cleaner_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Cleaner/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Cleaner_III</defName><label>Cleaner Bot (Tier 3)</label><race>AIRobot_Cleaner_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Cleaner/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Cleaner_IV</defName><label>Cleaner Bot (Tier 4)</label><race>AIRobot_Cleaner_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Cleaner/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Builder_I</defName><label>Builder Bot (Tier 1)</label><race>RPP_Bot_Builder_I</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Builder/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Builder_II</defName><label>Builder Bot (Tier 2)</label><race>RPP_Bot_Builder_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Builder/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Builder_III</defName><label>Builder Bot (Tier 3)</label><race>RPP_Bot_Builder_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Builder/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Builder_IV</defName><label>Builder Bot (Tier 4)</label><race>RPP_Bot_Builder_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Builder/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Crafter_I</defName><label>Crafter Bot (Tier 1)</label><race>RPP_Bot_Crafter_I</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Crafter/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Crafter_II</defName><label>Crafter Bot (Tier 2)</label><race>RPP_Bot_Crafter_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Crafter/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Crafter_III</defName><label>Crafter Bot (Tier 3)</label><race>RPP_Bot_Crafter_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Crafter/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Crafter_IV</defName><label>Crafter Bot (Tier 4)</label><race>RPP_Bot_Crafter_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Crafter/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_ER_I</defName><label>Emergency Responce Bot (Tier 1)</label><race>RPP_Bot_ER_I</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/ER/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_ER_II</defName><label>Emergency Responce Bot (Tier 2)</label><race>RPP_Bot_ER_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/ER/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_ER_III</defName><label>Emergency Responce Bot (Tier 3)</label><race>RPP_Bot_ER_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/ER/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_ER_IV</defName><label>ER Bot (Tier 4)</label><race>RPP_Bot_ER_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/ER/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Kitchen_I</defName><label>Kitchen Bot (Tier 1)</label><race>RPP_Bot_Kitchen_I</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Kitchen/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Kitchen_II</defName><label>Kitchen Bot (Tier 2)</label><race>RPP_Bot_Kitchen_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Kitchen/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Kitchen_III</defName><label>Kitchen Bot (Tier 3)</label><race>RPP_Bot_Kitchen_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Kitchen/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Kitchen_IV</defName><label>Kitchen Bot (Tier 4)</label><race>RPP_Bot_Kitchen_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Kitchen/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Omni_V</defName><label>Omni Bot (Tier 5)</label><race>RPP_Bot_Omni_V</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Omni/V/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <pawnsSpecificBackstories>true</pawnsSpecificBackstories> doesn't correspond to any field in type GeneralSettings. Context: <generalSettings><maleGenderProbability>0.2</maleGenderProbability><immuneToAge>true</immuneToAge><pawnsSpecificBackstories>true</pawnsSpecificBackstories><disallowedTraits><li>DrugDesire</li><li>NaturalMood</li><li>Nerves</li><li>Neurotic</li><li>PsychicSensitivity</li><li>Cannibal</li><li>TooSmart</li><li>Prosthophobe</li><li>Greedy</li><li>Jealous</li><li>DislikesMen</li><li>DislikesWomen</li><li>Xenophobia</li><li>AnnoyingVoice</li><li>CreepyBreathing</li><li>Pyromaniac</li><li>Wimp</li></disallowedTraits><immuneToXenophobia>true</immuneToXenophobia><humanRecipeImport>true</humanRecipeImport><alienPartGenerator><aliencrowntypes><li>Average_Normal</li><li>Narrow_Normal</li></aliencrowntypes><alienbodytypes><li>Thin</li><li>Male</li><li>Female</li></alienbodytypes><alienskincolorgen Class="ColorGenerator_Options"><options><li><weight>10</weight><only>RGBA(0.94,0.94,0.94,1)</only></li><li><weight>5</weight><only>RGBA(0.80,0.80,0.95,1)</only></li><li><weight>5</weight><only>RGBA(0.80,0.90,0.80,1)</only></li></options></alienskincolorgen><alienhaircolorgen Class="ColorGenerator_Options"><options><!-- Mundane Hair Colors --><li><weight>10</weight><only>RGBA(0.17,0.17,0.17,1)</only></li><li><weight>10</weight><only>RGBA(0.02,0.02,0.02,1)</only></li><li><weight>10</weight><only>RGBA(0.90,0.90,0.90,1)</only></li><li><weight>10</weight><only>RGBA(0.51,0.25,0.25,1)</only></li><li><weight>8</weight><only>RGBA(1.00,0.66,0.32,1)</only></li><!-- Exotic Hair Colors --><li><weight>5</weight><only>RGBA(0.0,0.5,1.0,1)</only></li><li><weight>5</weight><only>RGBA(1.0,0.00,0.5,1)</only></li><li><weight>5</weight><only>RGBA(1.00,0.00,0.00,1)</only></li><li><weight>5</weight><only>RGBA(0.00,1.00,0.00,1)</only></li><li><weight>5</weight><only>RGBA(0.00,1.00,1.00,1)</only></li><li><weight>5</weight><only>RGBA(0.78,0.78,0.78,1)</only></li><li><weight>5</weight><only>RGBA(0.92,0.92,0.29,1)</only></li><li><weight>5</weight><only>RGBA(0.63,0.28,0.64,1)</only></li></options></alienhaircolorgen></alienPartGenerator></generalSettings>
XML error: <pawnsSpecificBackstories>true</pawnsSpecificBackstories> doesn't correspond to any field in type GeneralSettings. Context: <generalSettings><!-->maxDamageForSocialfight>6</maxDamageForSocialfight--><maleGenderProbability>1</maleGenderProbability><immuneToAge>true</immuneToAge><pawnsSpecificBackstories>true</pawnsSpecificBackstories><disallowedTraits><li>DrugDesire</li><li>NaturalMood</li><li>Nerves</li><li>Neurotic</li><li>PsychicSensitivity</li><li>Cannibal</li><li>TooSmart</li><li>Prosthophobe</li><li>Greedy</li><li>Jealous</li><li>DislikesMen</li><li>DislikesWomen</li><li>Xenophobia</li><li>AnnoyingVoice</li><li>CreepyBreathing</li><li>Pyromaniac</li><li>Wimp</li></disallowedTraits><immuneToXenophobia>true</immuneToXenophobia><alienPartGenerator><alienbodytypes><li>Thin</li></alienbodytypes><alienskincolorgen Class="ColorGenerator_Options"><options><li><weight>10</weight><only>RGBA(0.94,0.94,0.94,1)</only></li><li><weight>5</weight><only>RGBA(0.80,0.80,0.95,1)</only></li><li><weight>5</weight><only>RGBA(0.80,0.90,0.80,1)</only></li></options></alienskincolorgen></alienPartGenerator></generalSettings>
XML error: <pawnsSpecificBackstories>true</pawnsSpecificBackstories> doesn't correspond to any field in type GeneralSettings. Context: <generalSettings><!--maxDamageForSocialfight>6</maxDamageForSocialfight--><maleGenderProbability>1</maleGenderProbability><immuneToAge>true</immuneToAge><pawnsSpecificBackstories>true</pawnsSpecificBackstories><disallowedTraits><li>DrugDesire</li><li>NaturalMood</li><li>Nerves</li><li>Neurotic</li><li>PsychicSensitivity</li><li>Cannibal</li><li>TooSmart</li><li>Prosthophobe</li><li>Greedy</li><li>Jealous</li><li>DislikesMen</li><li>DislikesWomen</li><li>Xenophobia</li><li>AnnoyingVoice</li><li>CreepyBreathing</li><li>Pyromaniac</li><li>Wimp</li></disallowedTraits><immuneToXenophobia>true</immuneToXenophobia><alienPartGenerator><customDrawSize>(1.3, 1.3)</customDrawSize><alienbodytypes><li>Hulk</li></alienbodytypes><alienskincolorgen Class="ColorGenerator_Options"><options><li><weight>10</weight><only>RGBA(0.95,0.80,0.80,1)</only></li><li><weight>5</weight><only>RGBA(0.80,0.80,0.95,1)</only></li></options></alienskincolorgen></alienPartGenerator></generalSettings>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath><colorSpectrum><li>(0, 0.737, 0.847)</li></colorSpectrum><defName>ChjPlayerAndroidColony</defName><label>New Android Arrivals</label><description>Your own Android community.</description><isPlayer>true</isPlayer><basicMemberKind>ChjAndroidColonist</basicMemberKind><pawnsPlural>colonists</pawnsPlural><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategory>Civil</backstoryCategory><expandingIconTexture>World/WorldObjects/Expanding/Town</expandingIconTexture><startingResearchTags><li>ClassicStart</li></startingResearchTags><hairTags><li>Urban</li></hairTags><apparelStuffFilter><thingDefs><li>Synthread</li></thingDefs></apparelStuffFilter></FactionDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>ChjAndroidEnclave</defName><label>android enclave</label><description>A collection of android enclaves which are eeking out an existence out on the rim. Freed from their previous lives they now try to co-exist with outlanders and try to help anyone whom crashland on the planet.\n\nA idealistic collection of Androids who do their best to make the rim better.</description><pawnsPlural>android enclave member</pawnsPlural><settlementGenerationWeight>0.10</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><raidCommonalityFromPointsCurve><points><li>(40, 3)</li><li>(400, 1)</li></points></raidCommonalityFromPointsCurve><canSiege>true</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>prime councilor</leaderTitle><expandingIconTexture>World/WorldObjects/Expanding/Town</expandingIconTexture><colorSpectrum><li>(0.64, 0.42, 0.36)</li><li>(0.47, 0.5, 0.91)</li></colorSpectrum><startingGoodwill><min>30</min><max>60</max></startingGoodwill><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategory>Civil</backstoryCategory><hairTags><li>Rural</li></hairTags><naturalColonyGoodwill><min>-60</min><max>0</max></naturalColonyGoodwill><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Outlander_Standard</li></visitorTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-100</min><max>100</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Peaceful</kindDef><options><ChjAndroidVillager>100</ChjAndroidVillager><ChjAndroidGrenadierDestructive>5</ChjAndroidGrenadierDestructive><ChjAndroidMercenarySlasher>30</ChjAndroidMercenarySlasher><ChjAndroidTownGuard>50</ChjAndroidTownGuard><ChjAndroidTownCouncilman>50</ChjAndroidTownCouncilman><ChjAndroidMercenaryGunner>50</ChjAndroidMercenaryGunner></options></li><li><kindDef>Combat</kindDef><options><ChjAndroidVillager>50</ChjAndroidVillager><ChjAndroidGrenadierDestructive>15</ChjAndroidGrenadierDestructive><ChjAndroidMercenarySlasher>70</ChjAndroidMercenarySlasher><ChjAndroidTownGuard>100</ChjAndroidTownGuard><ChjAndroidTownCouncilman>100</ChjAndroidTownCouncilman><ChjAndroidMercenaryGunner>100</ChjAndroidMercenaryGunner></options></li><li><kindDef>Trader</kindDef><traders><ChjAndroidTownTrader>1</ChjAndroidTownTrader></traders><carriers><Muffalo>1</Muffalo><Dromedary>1</Dromedary></carriers><guards><ChjAndroidGrenadierDestructive>15</ChjAndroidGrenadierDestructive><ChjAndroidMercenarySlasher>70</ChjAndroidMercenarySlasher><ChjAndroidTownGuard>100</ChjAndroidTownGuard><ChjAndroidMercenaryGunner>100</ChjAndroidMercenaryGunner></guards></li><li><kindDef>Settlement</kindDef><options><ChjAndroidGrenadierDestructive>15</ChjAndroidGrenadierDestructive><ChjAndroidMercenarySlasher>70</ChjAndroidMercenarySlasher><ChjAndroidVillager>100</ChjAndroidVillager><ChjAndroidTownGuard>100</ChjAndroidTownGuard><ChjAndroidTownCouncilman>100</ChjAndroidTownCouncilman><ChjAndroidMercenaryGunner>100</ChjAndroidMercenaryGunner></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath></FactionDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BasePlayerPawnKind"><race>ChjAndroid</race><combatPower>30</combatPower><isFighter>false</isFighter><apparelIgnoreSeasons>true</apparelIgnoreSeasons><forceNormalGearQuality>true</forceNormalGearQuality><defName>ChjAndroidColonist</defName><label>android colonist</label><defaultFactionType>ChjPlayerAndroidColony</defaultFactionType><backstoryCategory>ChjAndroid</backstoryCategory><chemicalAddictionChance>0.00</chemicalAddictionChance><apparelTags><li>IndustrialBasic</li></apparelTags><apparelAllowHeadgearChance>0</apparelAllowHeadgearChance><apparelMoney><min>1000</min><max>2400</max></apparelMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><weaponMoney><min>0</min><max>0</max></weaponMoney><backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef Name="ChjAndroidVillager" ParentName="OutlanderBase"><race>ChjAndroid</race><defaultFactionType>OutlanderCivil</defaultFactionType><chemicalAddictionChance>0.05</chemicalAddictionChance><backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality><backstoryCategories><li>Civil</li></backstoryCategories><invNutrition>2.55</invNutrition><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><inventoryOptions><skipChance>0.75</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>30</min><max>100</max></countRange></li><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>ChjAndroidVillager</defName><label>villager</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>30</combatPower><itemQuality>Poor</itemQuality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>300</min><max>900</max></apparelMoney><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>200</min><max>350</max></weaponMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><techHediffsMoney><min>200</min><max>300</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><techHediffsChance>0.001</techHediffsChance></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="ChjAndroidVillager"><race>ChjAndroid</race><defaultFactionType>OutlanderCivil</defaultFactionType><chemicalAddictionChance>0.05</chemicalAddictionChance><backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality><backstoryCategories><li>Civil</li></backstoryCategories><invNutrition>2.55</invNutrition><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><inventoryOptions><skipChance>0.75</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>30</min><max>100</max></countRange></li><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>ChjAndroidTownCouncilman</defName><label>town councilman</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>30</combatPower><itemQuality>Poor</itemQuality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>300</min><max>900</max></apparelMoney><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>200</min><max>350</max></weaponMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><techHediffsMoney><min>200</min><max>300</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><techHediffsChance>0.001</techHediffsChance><labelPlural>town councilmen</labelPlural><factionLeader>true</factionLeader><minGenerationAge>40</minGenerationAge><maxGenerationAge>100</maxGenerationAge></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="ChjAndroidVillager"><race>ChjAndroid</race><defaultFactionType>OutlanderCivil</defaultFactionType><chemicalAddictionChance>0.05</chemicalAddictionChance><backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality><backstoryCategories><li>Civil</li></backstoryCategories><invNutrition>2.55</invNutrition><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><inventoryOptions><skipChance>0.75</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>30</min><max>100</max></countRange></li><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>ChjAndroidTownTrader</defName><label>town trader</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>30</combatPower><itemQuality>Poor</itemQuality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>300</min><max>900</max></apparelMoney><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>200</min><max>350</max></weaponMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><techHediffsMoney><min>200</min><max>300</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><techHediffsChance>0.001</techHediffsChance><trader>true</trader></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="OutlanderBase"><race>ChjAndroid</race><defaultFactionType>OutlanderCivil</defaultFactionType><chemicalAddictionChance>0.05</chemicalAddictionChance><backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality><backstoryCategories><li>Civil</li></backstoryCategories><invNutrition>2.55</invNutrition><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><inventoryOptions><skipChance>0.95</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>30</min><max>100</max></countRange></li></subOptionsChooseOne><thingDef>Silver</thingDef><countRange><min>30</min><max>100</max></countRange></inventoryOptions><defName>ChjAndroidTownGuard</defName><label>town guard</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>53</combatPower><maxGenerationAge>65</maxGenerationAge><gearHealthRange><min>0.5</min><max>1.8</max></gearHealthRange><apparelMoney><min>300</min><max>900</max></apparelMoney><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>200</min><max>600</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><techHediffsMoney><min>200</min><max>300</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><techHediffsChance>0.001</techHediffsChance></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="ChjAndroidGrenadierBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>65</combatPower><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>BeltDefensePop</li></apparelTags><apparelMoney><min>800</min><max>1400</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>600</min><max>1000</max></weaponMoney><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.9</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>ChjAndroidGrenadierDestructive</defName><label>grenadier</label><weaponTags><li>GrenadeDestructive</li></weaponTags></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="ChjAndroidGrenadierBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>65</combatPower><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>BeltDefensePop</li></apparelTags><apparelMoney><min>800</min><max>1400</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>600</min><max>1000</max></weaponMoney><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.9</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>ChjAndroidGrenadierEMP</defName><label>EMP grenadier</label><weaponTags><li>GrenadeEMP</li></weaponTags></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="MercenaryBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><defName>ChjAndroidMercenaryGunner</defName><label>mercenary gunner</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>90</combatPower><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>IndustrialMilitaryAdvanced</li><li>BeltDefensePop</li></apparelTags><apparelMoney><min>1500</min><max>2800</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>400</min><max>900</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="MercenaryBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><defName>ChjAndroidMercenarySniper</defName><label>mercenary sniper</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>95</combatPower><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>IndustrialMilitaryAdvanced</li></apparelTags><apparelMoney><min>1500</min><max>2500</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>1200</min><max>1800</max></weaponMoney><weaponTags><li>SniperRifle</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="MercenaryBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><defName>ChjAndroidMercenarySlasher</defName><label>mercenary slasher</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>140</combatPower><gearHealthRange><min>0.5</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>IndustrialMilitaryAdvanced</li></apparelTags><apparelRequired><li>Apparel_ShieldBelt</li></apparelRequired><apparelMoney><min>1000</min><max>2600</max></apparelMoney><apparelAllowHeadgearChance>0.75</apparelAllowHeadgearChance><weaponMoney><min>1200</min><max>2000</max></weaponMoney><weaponTags><li>MedievalMeleeDecent</li><li>MedievalMeleeAdvanced</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>180</min><max>400</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="MercenaryBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><defName>ChjAndroidMercenaryHeavy</defName><label>heavy mercenary</label><labelPlural>heavy mercenaries</labelPlural><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>185</combatPower><gearHealthRange><min>0.5</min><max>1.4</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>IndustrialMilitaryAdvanced</li><li>BeltDefensePop</li></apparelTags><apparelMoney><min>200</min><max>350</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>1600</min><max>2000</max></weaponMoney><weaponTags><li>GunHeavy</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance></PawnKindDef>
XML error: <backstoryCategory>ChjDroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BasePlayerPawnKind"><race>ChjDroid</race><combatPower>30</combatPower><isFighter>false</isFighter><apparelIgnoreSeasons>true</apparelIgnoreSeasons><forceNormalGearQuality>true</forceNormalGearQuality><defName>ChjDroidColonist</defName><label>droid colonist</label><backstoryCategory>ChjDroid</backstoryCategory><chemicalAddictionChance>0.00</chemicalAddictionChance><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><weaponMoney><min>0</min><max>0</max></weaponMoney><backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality></PawnKindDef>
XML error: <backstoryCategory>ChjDroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BasePlayerPawnKind"><race>ChjBattleDroid</race><combatPower>30</combatPower><isFighter>false</isFighter><apparelIgnoreSeasons>true</apparelIgnoreSeasons><forceNormalGearQuality>true</forceNormalGearQuality><defName>ChjBattleDroidColonist</defName><label>battle droid</label><backstoryCategory>ChjDroid</backstoryCategory><chemicalAddictionChance>0.00</chemicalAddictionChance><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><weaponMoney><min>0</min><max>0</max></weaponMoney><backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>Orassan</defName><label>Orassan Enclave</label><description>A small community of Orassans.\n\nThese people have come here to expand the borders of their empire.</description><pawnSingular>orassan</pawnSingular><pawnsPlural>orassans</pawnsPlural><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>true</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>Governor</leaderTitle><startingGoodwill><min>10</min><max>40</max></startingGoodwill><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><pawnNameMaker>NamerPersonOrassan</pawnNameMaker><hairTags><li>Urban</li></hairTags><techLevel>Ultra</techLevel><backstoryCategory>Orassan</backstoryCategory><geneticVariance>0.8</geneticVariance><apparelStuffFilter><thingDefs><li>Synthread</li><li>Hyperweave</li></thingDefs></apparelStuffFilter><naturalColonyGoodwill><min>-60</min><max>0</max></naturalColonyGoodwill><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Orassan_Standard</li></visitorTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-60</min><max>30</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><options><OrassanSoldier>10</OrassanSoldier><OrassanSniper>1</OrassanSniper><OrassanGunner>1</OrassanGunner><OrassanSlasher>1</OrassanSlasher><OrassanGrenadier>1</OrassanGrenadier></options></li><li><kindDef>Peaceful</kindDef><options><OrassanVillager>20</OrassanVillager><OrassanTownGuard>10</OrassanTownGuard><OrassanTownCouncilman>5</OrassanTownCouncilman></options></li><li><kindDef>Trader</kindDef><traders><OrassanTrader>1</OrassanTrader></traders><carriers><Muffalo>1</Muffalo><Dromedary>1</Dromedary></carriers><guards><OrassanTownGuard>10</OrassanTownGuard><OrassanSniper>1</OrassanSniper><OrassanGunner>1</OrassanGunner><OrassanSlasher>1</OrassanSlasher><OrassanGrenadier>1</OrassanGrenadier></guards></li><li><kindDef>Settlement</kindDef><options><OrassanVillager>5</OrassanVillager><OrassanTownGuard>10</OrassanTownGuard><OrassanTownCouncilman>1</OrassanTownCouncilman><OrassanSoldier>10</OrassanSoldier><OrassanSniper>10</OrassanSniper><OrassanGunner>10</OrassanGunner><OrassanSlasher>1</OrassanSlasher><OrassanGrenadier>1</OrassanGrenadier></options></li></pawnGroupMakers><homeIconPath>World/OrassanBaseIcon</homeIconPath><expandingIconTexture>World/OrassanBaseIcon</expandingIconTexture></FactionDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef Parent="OrassanFactionBase"><defName>OrassanPlayerColony</defName><label>Orassan Enclave</label><description>Your own community.</description><isPlayer>true</isPlayer><basicMemberKind>Orassan</basicMemberKind><pawnsPlural>colonists</pawnsPlural><pawnNameMaker>NamerPersonOrassan</pawnNameMaker><techLevel>Ultra</techLevel><backstoryCategory>Orassan</backstoryCategory><homeIconPath>World/OrassanBaseIcon</homeIconPath><expandingIconTexture>World/WorldObjects/Expanding/Town</expandingIconTexture><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><geneticVariance>1</geneticVariance><startingResearchTags><li>ClassicStart</li></startingResearchTags><hairTags><li>Urban</li></hairTags><apparelStuffFilter><thingDefs><li>Synthread</li></thingDefs></apparelStuffFilter></FactionDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef Name="BaseOrassanPawnKind"><defName>Orassan</defName><label>colonist</label><combatPower>25</combatPower><baseRecruitDifficulty>0.50</baseRecruitDifficulty><race>Alien_Orassan</race><defaultFactionType>PlayerColony</defaultFactionType><backstoryCategory>Orassan</backstoryCategory><chemicalAddictionChance>0.06</chemicalAddictionChance><apparelAllowHeadgearChance>0</apparelAllowHeadgearChance><apparelTags><li>IndustrialBasic</li></apparelTags><apparelMoney><min>350</min><max>600</max></apparelMoney><backstoryCryptosleepCommonality>1</backstoryCryptosleepCommonality><techHediffsChance>0.05</techHediffsChance><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef Name="Villager"><defName>OrassanVillager</defName><label>orassan colonist</label><race>Alien_Orassan</race><combatPower>25</combatPower><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Orassan</backstoryCategory><defaultFactionType>Orassan</defaultFactionType><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>350</min><max>600</max></apparelMoney><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>800</min><max>1800</max></weaponMoney><weaponTags><li>OrassanPistol</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><invNutrition>3</invNutrition><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanSlave</defName><label>orassan slave</label><race>Alien_Orassan</race><combatPower>25</combatPower><baseRecruitDifficulty>0.40</baseRecruitDifficulty><backstoryCategory>Orassan</backstoryCategory><defaultFactionType>Orassan</defaultFactionType><itemQuality>Poor</itemQuality><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>100</min><max>500</max></apparelMoney><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><invNutrition>3</invNutrition></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanRefugee</defName><label>orassan refugee</label><race>Alien_Orassan</race><combatPower>25</combatPower><baseRecruitDifficulty>0.50</baseRecruitDifficulty><backstoryCategory>Orassan</backstoryCategory><defaultFactionType>Orassan</defaultFactionType><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>1000</min><max>3000</max></apparelMoney><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><invNutrition>3</invNutrition></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="Villager"><defName>OrassanTownCouncilman</defName><label>orassan town councilman</label><race>Alien_Orassan</race><combatPower>25</combatPower><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Orassan</backstoryCategory><defaultFactionType>Orassan</defaultFactionType><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>350</min><max>600</max></apparelMoney><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>800</min><max>1800</max></weaponMoney><weaponTags><li>OrassanPistol</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><invNutrition>3</invNutrition><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions><factionLeader>true</factionLeader><minGenerationAge>40</minGenerationAge><maxGenerationAge>100</maxGenerationAge></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="Villager"><defName>OrassanTrader</defName><label>town trader</label><race>Alien_Orassan</race><combatPower>25</combatPower><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Orassan</backstoryCategory><defaultFactionType>Orassan</defaultFactionType><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>350</min><max>600</max></apparelMoney><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>800</min><max>1800</max></weaponMoney><weaponTags><li>OrassanPistol</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><invNutrition>3</invNutrition><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions><trader>true</trader></PawnKindDef>
XML error: <backstoryCategory>OrassanSoldier</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanTownGuard</defName><label>orassan soldier</label><race>Alien_Orassan</race><combatPower>50</combatPower><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.60</baseRecruitDifficulty><backstoryCategory>OrassanSoldier</backstoryCategory><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.5</min><max>1.8</max></gearHealthRange><apparelMoney><min>5000</min><max>9000</max></apparelMoney><apparelTags><li>OrassanMilitary</li><li>OrassanSoldier</li><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanRifle</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.05</techHediffsChance><invNutrition>3</invNutrition></PawnKindDef>
XML error: <backstoryCategory>OrassanSoldier</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanSniper</defName><label>orassan sniper</label><race>Alien_Orassan</race><combatPower>140</combatPower><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanSoldier</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanSniper</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanMercenary</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanMercenarySniper</defName><label>orassan sniper</label><race>Alien_Orassan</race><combatPower>140</combatPower><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanMercenary</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanSniper</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanFrontliner</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanSlasher</defName><label>frontliner</label><combatPower>135</combatPower><race>Alien_Orassan</race><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanFrontliner</backstoryCategory><invNutrition>3</invNutrition><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>50</maxGenerationAge><gearHealthRange><min>0.5</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelRequired><li>Apparel_ShieldBelt</li></apparelRequired><apparelMoney><min>3500</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.75</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>7500</max></weaponMoney><weaponTags><li>OrassanMelee</li></weaponTags><techHediffsMoney><min>5000</min><max>10000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>180</min><max>400</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanPirate</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanPirateSlasher</defName><label>orassan pirate</label><combatPower>150</combatPower><race>Alien_Orassan</race><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanPirate</backstoryCategory><invNutrition>3</invNutrition><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>50</maxGenerationAge><gearHealthRange><min>0.5</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelRequired><li>Apparel_ShieldBelt</li></apparelRequired><apparelMoney><min>1750</min><max>6000</max></apparelMoney><apparelAllowHeadgearChance>0.75</apparelAllowHeadgearChance><weaponMoney><min>2000</min><max>6000</max></weaponMoney><weaponTags><li>OrassanMelee</li></weaponTags><techHediffsMoney><min>5000</min><max>10000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>180</min><max>400</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanSoldier</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanGunner</defName><label>orassan gunner</label><race>Alien_Orassan</race><combatPower>200</combatPower><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanSoldier</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanLMG</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanMercenary</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanMercenaryGunner</defName><label>orassan gunner</label><race>Alien_Orassan</race><combatPower>200</combatPower><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanMercenary</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanLMG</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanSoldier</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanGrenadier</defName><label>orassan grenadier</label><race>Alien_Orassan</race><combatPower>250</combatPower><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanSoldier</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>25000</max></weaponMoney><weaponTags><li>OrassanCryo</li><li>OrassanMissile</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanSoldier</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanSoldier</defName><label>orassan soldier</label><race>Alien_Orassan</race><combatPower>150</combatPower><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanSoldier</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanRifle</li><li>OrassanSMG</li><li>OrassanShotgun</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanMercenary</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanMercenarySoldier</defName><label>orassan mercenary</label><race>Alien_Orassan</race><combatPower>150</combatPower><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanMercenary</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanRifle</li><li>OrassanSMG</li><li>OrassanShotgun</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanPirate</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanPirate</defName><label>orassan pirate</label><race>Alien_Orassan</race><combatPower>120</combatPower><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanPirate</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>2500</min><max>5000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>2500</min><max>7500</max></weaponMoney><weaponTags><li>OrassanRifle</li><li>OrassanSMG</li><li>OrassanShotgun</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>.2</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <incidentCategory>ThreatBig</incidentCategory> doesn't correspond to any field in type StorytellerCompProperties_OnOffCycle. Context: <li Class="StorytellerCompProperties_OnOffCycle"><incidentCategory>ThreatBig</incidentCategory><minDaysPassed>13.0</minDaysPassed><onDays>8.0</onDays><offDays>8.0</offDays><numIncidentsRange>1~1</numIncidentsRange><forceRaidEnemyBeforeDaysPassed>20</forceRaidEnemyBeforeDaysPassed><disallowedTargetTags><li>Map_RaidBeacon</li></disallowedTargetTags></li>
XML error: <incidentCategory>ThreatSmall</incidentCategory> doesn't correspond to any field in type StorytellerCompProperties_OnOffCycle. Context: <li Class="StorytellerCompProperties_OnOffCycle"><incidentCategory>ThreatSmall</incidentCategory><minDaysPassed>13.0</minDaysPassed><onDays>8.0</onDays><offDays>8.0</offDays><numIncidentsRange>1~1.4</numIncidentsRange></li>
XML error: <incidentCategory>RaidBeacon</incidentCategory> doesn't correspond to any field in type StorytellerCompProperties_OnOffCycle. Context: <li Class="StorytellerCompProperties_OnOffCycle"><allowedTargetTags><li>Map_RaidBeacon</li></allowedTargetTags><offDays>0.5</offDays><onDays>1.0</onDays><applyRaidBeaconThreatMtbFactor>true</applyRaidBeaconThreatMtbFactor><numIncidentsRange>1~2</numIncidentsRange><incidentCategory>RaidBeacon</incidentCategory></li>
XML error: <pawnsSpecificBackstories>true</pawnsSpecificBackstories> doesn't correspond to any field in type GeneralSettings. Context: <generalSettings><maleGenderProbability>0.3</maleGenderProbability><pawnsSpecificBackstories>true</pawnsSpecificBackstories><forcedRaceTraitEntries><li><defName>Beauty</defName><degree>2</degree><chance>10</chance></li><li><defName>Beauty</defName><degree>1</degree><chance>25</chance></li><li><defName>Gay</defName><chance>50</chance></li><li><defName>Nudist</defName><chance>10</chance></li><li><defName>Xenophobia</defName><degree>1</degree><chance>0</chance></li><li><defName>Xenophobia</defName><degree>-1</degree><chance>10</chance></li><li><defName>Nimble</defName><chance>35</chance></li></forcedRaceTraitEntries><maxDamageForSocialfight>6</maxDamageForSocialfight><alienPartGenerator><headOffset>(0.0, -0.06)</headOffset><aliencrowntypes><li>Average_Normal</li></aliencrowntypes><alienbodytypes><li>Hulk</li><li>Thin</li><li>Male</li><li>Female</li></alienbodytypes><useGenderedHeads>true</useGenderedHeads><bodyAddons><li><drawSize>.75</drawSize><path>Things/Pawn/Humanlike/Tails/OTail</path><bodyPart>tail</bodyPart><backstoryGraphics><Orassan_GeneWarrior>Things/Pawn/Humanlike/Tails/OTailG</Orassan_GeneWarrior></backstoryGraphics><inFrontOfBody>true</inFrontOfBody><useSkinColor>true</useSkinColor><offsets><south><bodyTypes><Male>(-0.25,-0.2)</Male><Female>(-.1,-0.2)</Female><Thin>(-.1,-0.2)</Thin><Hulk>(-.1,-0.2)</Hulk></bodyTypes><crownTypes><Normal_Average>(0,0)</Normal_Average></crownTypes></south><north><bodyTypes><Male>(0,-0.05)</Male><Female>(0,-0.05)</Female><Thin>(0,-0.05)</Thin><Hulk>(0,-0.05)</Hulk></bodyTypes><crownTypes><Normal_Average>(0,0)</Normal_Average></crownTypes></north><east><bodyTypes><Male>(0.1,-0.2)</Male><Female>(0.1,-0.2)</Female><Thin>(0.05,-0.2)</Thin><Hulk>(0.2,-0.25)</Hulk></bodyTypes><crownTypes><Normal_Average>(0,0)</Normal_Average></crownTypes></east></offsets></li><li><drawSize>.75</drawSize><path>EarLeft</path><bodyPart>left 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XML error: <defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor><isBad>false</isBad><defName>ArchotechBrainMelder</defName><label>archotech brain melder</label><description>An impressive feat of medical engineering using attomachines. These leak from the main hub into the bloodstream which constantly heal any long term scars. However, the main control hub for these attomachines resides in the Parietal lobe and parts of the Cerebellum, removing the subject's sense of pain, while overall increasing conciousness and happiness. Further study of the device finds contradictions in the laws of quantumn physics as well as a high probability of artificial sentience residing within. It's workings are near-impossible for the human mind to concieve.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><statBases><MarketValue>8000</MarketValue><Mass>0.2</Mass></statBases><techHediffsTags><li>Archotech</li></techHediffsTags></HediffDef>
XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor><isBad>false</isBad><defName>ArchotechBrainMelder</defName><label>archotech brain melder</label><description>An impressive feat of medical engineering using attomachines. These leak from the main hub into the bloodstream which constantly heal any long term scars. However, the main control hub for these attomachines resides in the Parietal lobe and parts of the Cerebellum, removing the subject's sense of pain, while overall increasing conciousness and happiness. Further study of the device finds contradictions in the laws of quantumn physics as well as a high probability of artificial sentience residing within. It's workings are near-impossible for the human mind to concieve.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><statBases><MarketValue>8000</MarketValue><Mass>0.2</Mass></statBases><techHediffsTags><li>Archotech</li></techHediffsTags></HediffDef>
XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor><isBad>false</isBad><defName>QE_NerveStaple</defName><label>nerve staples</label><description>A brain implant that stimulates the brain's pleasure centers for control. Considered an atrocitiy among civilized worlds, it has been used to great effect on frontier planets to subdue rebellious elements by factions from a glitterworld colony ship.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><statBases><MarketValue>300</MarketValue><Mass>0.2</Mass></statBases></HediffDef>
XML error: <defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor><isBad>false</isBad><defName>QE_NerveStaple</defName><label>nerve staples</label><description>A brain implant that stimulates the brain's pleasure centers for control. Considered an atrocitiy among civilized worlds, it has been used to great effect on frontier planets to subdue rebellious elements by factions from a glitterworld colony ship.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><statBases><MarketValue>300</MarketValue><Mass>0.2</Mass></statBases></HediffDef>
XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor><isBad>false</isBad><defName>QE_NerveStaple</defName><label>nerve staples</label><description>A brain implant that stimulates the brain's pleasure centers for control. Considered an atrocitiy among civilized worlds, it has been used to great effect on frontier planets to subdue rebellious elements by factions from a glitterworld colony ship.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><statBases><MarketValue>300</MarketValue><Mass>0.2</Mass></statBases></HediffDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="GunnerFactionBase"><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.40</goodwillDailyFall><pawnSingular>Gunner</pawnSingular><pawnsPlural>Gunners</pawnsPlural><listOrderPriority>30</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>true</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>commander</leaderTitle><fixedName>The Gunners</fixedName><settlementNameMaker>NamerSettlementPirate</settlementNameMaker><techLevel>Spacer</techLevel><backstoryCategory>Raider</backstoryCategory><geneticVariance>0.8</geneticVariance><hairTags><li>Rural</li><li>Punk</li></hairTags><caravanTraderKinds><li>T_CaravanGunnerMerchant</li></caravanTraderKinds><visitorTraderKinds><li>T_VisitorGunner</li></visitorTraderKinds><baseTraderKinds><li>T_BaseGunnerStandard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><!-- Normal Sodliers --><li><kindDef>Combat</kindDef><commonality>20</commonality><disallowedStrategies><li>Siege</li></disallowedStrategies><options><Pawn_GunnerRecruit>10</Pawn_GunnerRecruit><Pawn_GunnerPrivate>20</Pawn_GunnerPrivate><Pawn_GunnerShield>3</Pawn_GunnerShield><Pawn_Grenadier>5</Pawn_Grenadier><Pawn_GunnerCommander>1</Pawn_GunnerCommander></options></li><!-- Elites --><li><kindDef>Combat</kindDef><commonality>10</commonality><disallowedStrategies><li>ImmediateAttack</li><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><Pawn_GunnerSniper>10</Pawn_GunnerSniper><Pawn_GunnerElite>20</Pawn_GunnerElite><Pawn_GunnerCommander>1</Pawn_GunnerCommander><Pawn_GunnerRocketman>5</Pawn_GunnerRocketman></options></li><!-- Siege team --><li><kindDef>Combat</kindDef><commonality>10</commonality><disallowedStrategies><li>ImmediateAttack</li><li>ImmediateAttackSmart</li><li>StageThenAttack</li><li>ImmediateAttackSappers</li></disallowedStrategies><options><Pawn_GunnerSniper>20</Pawn_GunnerSniper><Pawn_GunnerShield>10</Pawn_GunnerShield><Pawn_GunnerElite>20</Pawn_GunnerElite></options></li><li><kindDef>Peaceful</kindDef><commonality>10</commonality><options><Scavenger>5</Scavenger></options></li><li><kindDef>Trader</kindDef><traders><Pawn_GunnerTrader>1</Pawn_GunnerTrader></traders><carriers><Muffalo>6</Muffalo><Dromedary>5</Dromedary><Alpaca>2.5</Alpaca><Elephant>2</Elephant></carriers><guards><Scavenger>3</Scavenger><Pawn_GunnerGunman>10</Pawn_GunnerGunman></guards></li><li><kindDef>Settlement</kindDef><options><Pawn_GunnerCommander>3</Pawn_GunnerCommander><Pawn_GunnerElite>15</Pawn_GunnerElite></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath><defName>F_Gunner</defName><label>Gunners</label><description>The Gunners are the remnants of the Federal Army Pioneer Unit. Having long since abandoned their mission, the Gunners turned towards narcotics production, using their access to Old World technologies such as lasers and battletrons to "enforce" their operations.</description><expandingIconTexture>Faction/GunnerIcon</expandingIconTexture><colorSpectrum><li>(0.45, 0.05, 0.05)</li><li>(0.80, 0.25, 0.05)</li></colorSpectrum><startingGoodwill><min>-80</min><max>-80</max></startingGoodwill><naturalColonyGoodwill><min>-100</min><max>-80</max></naturalColonyGoodwill></FactionDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>false</isFighter><gearHealthRange><min>1</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li><li>IndustrialMilitaryBasic</li><li>IndustrialMilitaryAdvanced</li><li>BeltDefensePop</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_BowlerHat</li></apparelRequired><defName>Pawn_GunnerTrader</defName><label>gunner dealer</label><trader>true</trader><baseRecruitDifficulty>0.55</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><combatPower>40</combatPower><weaponTags><li>Gun</li></weaponTags><weaponMoney><min>200</min><max>200</max></weaponMoney><apparelMoney><min>400</min><max>600</max></apparelMoney><apparelColor>(58,58,58)</apparelColor><techHediffsChance>0.15</techHediffsChance><techHediffsMoney><min>600</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Simple</li><li>Advanced</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_BowlerHat</li><li>Apparel_Duster</li></apparelRequired><defName>Pawn_GunnerGunman</defName><label>hired gunman</label><baseRecruitDifficulty>0.55</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><apparelMoney><min>300</min><max>400</max></apparelMoney><weaponMoney><min>800</min><max>800</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>SimpleGun</li></weaponTags><combatPower>35</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_SimpleHelmet</li></apparelRequired><defName>Pawn_GunnerRecruit</defName><label>Gunner recruit</label><baseRecruitDifficulty>0.55</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><apparelMoney><min>300</min><max>400</max></apparelMoney><weaponMoney><min>800</min><max>800</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>E_GR</li><li>E_LR</li></weaponTags><combatPower>45</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_FlakJacket</li><li>Apparel_FlakPants</li><li>Apparel_SimpleHelmet</li></apparelRequired><defName>Pawn_GunnerPrivate</defName><label>Gunner private</label><baseRecruitDifficulty>0.55</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><apparelMoney><min>350</min><max>500</max></apparelMoney><weaponMoney><min>550</min><max>800</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>E_LR</li><li>E_GR</li></weaponTags><combatPower>75</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_FlakJacket</li><li>Apparel_FlakPants</li><li>Apparel_SimpleHelmet</li></apparelRequired><defName>Pawn_GunnerShield</defName><label>Gunner frontliner</label><baseRecruitDifficulty>0.55</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><apparelMoney><min>350</min><max>500</max></apparelMoney><weaponMoney><min>550</min><max>800</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>SimpleGun</li></weaponTags><combatPower>95</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>1000</min><max>1000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>Gunnershield</li></shieldTags></li></modExtensions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_FlakJacket</li><li>Apparel_FlakPants</li><li>Apparel_AdvancedHelmet</li></apparelRequired><defName>Pawn_GunnerSniper</defName><label>Gunner Sniper</label><baseRecruitDifficulty>0.95</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><apparelMoney><min>550</min><max>600</max></apparelMoney><weaponMoney><min>1000</min><max>1000</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>E_PLR</li></weaponTags><combatPower>105</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_FlakJacket</li><li>Apparel_FlakPants</li><li>Apparel_AdvancedHelmet</li></apparelRequired><defName>Pawn_GunnerRocketman</defName><label>Gunner Rocketeer</label><baseRecruitDifficulty>0.95</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><apparelMoney><min>850</min><max>1000</max></apparelMoney><weaponMoney><min>1000</min><max>1000</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>E_GRL</li></weaponTags><combatPower>145</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>1000</min><max>1000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>Gunnershield</li></shieldTags></li></modExtensions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li><li>BeltDefensePop</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>A_GunnerAssaultHelmet</li><li>A_GunnerCombatArmor</li></apparelRequired><defName>Pawn_GunnerElite</defName><label>Gunner assault</label><backstoryCategory>Raider</backstoryCategory><baseRecruitDifficulty>0.95</baseRecruitDifficulty><apparelMoney><min>1200</min><max>1200</max></apparelMoney><weaponMoney><min>1000</min><max>2000</max></weaponMoney><inventoryOptions><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>30</min><max>110</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><weaponTags><li>E_AC</li></weaponTags><combatEnhancingDrugsChance>0.80</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>1</min><max>2</max></combatEnhancingDrugsCount><combatPower>195</combatPower></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li><li>BeltDefensePop</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>A_GunnerCombatArmor</li><li>Apparel_AdvancedHelmet</li></apparelRequired><defName>Pawn_GunnerCommander</defName><label>Gunner commander</label><factionLeader>true</factionLeader><backstoryCategory>Raider</backstoryCategory><baseRecruitDifficulty>1</baseRecruitDifficulty><apparelMoney><min>1200</min><max>1200</max></apparelMoney><weaponMoney><min>1000</min><max>2000</max></weaponMoney><inventoryOptions><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>30</min><max>110</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><weaponTags><li>E_CLP</li></weaponTags><combatEnhancingDrugsChance>0.80</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>1</min><max>2</max></combatEnhancingDrugsCount><apparelColor>(58,58,58)</apparelColor><combatPower>105</combatPower></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_BowlerHat</li></apparelRequired><defName>Pawn_Grenadier</defName><label>Gunner bombman</label><backstoryCategory>Raider</backstoryCategory><baseRecruitDifficulty>0.55</baseRecruitDifficulty><apparelMoney><min>1200</min><max>1200</max></apparelMoney><weaponMoney><min>1000</min><max>2000</max></weaponMoney><inventoryOptions><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>130</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><weaponTags><li>GrenadeDestructive</li><li>DN</li></weaponTags><apparelColor>(58,58,58)</apparelColor><combatPower>60</combatPower></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>FPC</defName><label>Federation Peacekeeper Corps</label><description>Once upon a time, located in the very core of the galaxy, there was a great and honorable interstellar empire, referred to as pThe Federation.q The Federation Peacekeeper Corps was the guardian of the people, and upholding justice was their modus operandi. However, during the long and grim Mechanoid war, things have changed. Freedom and fairness have been trampled in the name of security, and oppression and tyranny both were justified in the name of order.
And, as a result, the long war against The Federation began.
Unused to turmoil that came from within, rather than the outside, The Federation was swiftly torn apart, their armies destroyed, and its government overturned. In a broad sense, its massive empire and its tyrannical army is nothing but yet another historical footnote.
However, on the isolated rimworlds, where news of The Federation's dissolution has yet to arrive, that otherwise long-forgotten name, and its merciless hounds mean a totally different thing...</description><pawnSingular>Federation soldier</pawnSingular><pawnsPlural>Federation soldiers</pawnsPlural><listOrderPriority>38</listOrderPriority><autoFlee>false</autoFlee><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><maxCountAtGameStart>1</maxCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>false</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>prime</leaderTitle><expandingIconTexture>Things/FedIcon</expandingIconTexture><colorSpectrum><li>(0.5, 0.0, 0.0)</li></colorSpectrum><permanentEnemy>true</permanentEnemy><factionNameMaker>NamerFPCFaction</factionNameMaker><settlementNameMaker>NamerFPCBase</settlementNameMaker><techLevel>Spacer</techLevel><backstoryCategory>Civil</backstoryCategory><geneticVariance>1</geneticVariance><hairTags><li>Urban</li><li>Rural</li></hairTags><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><commonality>100</commonality><options><FPCBomber>5</FPCBomber><FPCAuxiliary>20</FPCAuxiliary><FPCCommander>2</FPCCommander><FPCUnityGuard>10</FPCUnityGuard><FPCPeacekeeper>15</FPCPeacekeeper><FPCPeacemaker>5</FPCPeacemaker><FPCPeacemonger>10</FPCPeacemonger><FPCFederator>5</FPCFederator></options></li><li><kindDef>Combat</kindDef><commonality>20</commonality><options><FPCSeeker>5</FPCSeeker><FPCAssassin>5</FPCAssassin><FPCPeacebringer>5</FPCPeacebringer></options></li><li><kindDef>Settlement</kindDef><options><FPCPeacekeeper>10</FPCPeacekeeper><FPCAuxiliary>10</FPCAuxiliary><FPCPeacemonger>5</FPCPeacemonger><FPCCommander>2</FPCCommander><FPCUnityGuard>20</FPCUnityGuard><FPCAssassin>5</FPCAssassin></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath></FactionDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="AuxBase"><race>Human</race><defaultFactionType>FPC</defaultFactionType><baseRecruitDifficulty>0.5</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>0.5</min><max>1</max></gearHealthRange><apparelMoney><min>100</min><max>150</max></apparelMoney><apparelRequired><li>FedSuit</li></apparelRequired><apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance><weaponMoney><min>450</min><max>1000</max></weaponMoney><techHediffsMoney><min>1000</min><max>1800</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.1</techHediffsChance><inventoryOptions><skipChance>0.01</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>20</min><max>50</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>FPCAuxiliary</defName><label>auxiliary</label><weaponTags><li>AuxPistol</li></weaponTags><combatPower>45</combatPower></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="AuxBase"><race>Human</race><defaultFactionType>FPC</defaultFactionType><baseRecruitDifficulty>0.5</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>0.5</min><max>1</max></gearHealthRange><apparelMoney><min>100</min><max>150</max></apparelMoney><apparelRequired><li>FedSuit</li></apparelRequired><apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance><weaponMoney><min>9999</min><max>9999</max></weaponMoney><techHediffsMoney><min>1000</min><max>1800</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.1</techHediffsChance><inventoryOptions><skipChance>0.01</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>20</min><max>50</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>FPCBomber</defName><label>suicide bomber</label><weaponTags><li>FedBomb</li></weaponTags><combatPower>65</combatPower></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FPCCommander</defName><label>commander</label><race>Human</race><factionLeader>true</factionLeader><combatPower>250</combatPower><defaultFactionType>FPC</defaultFactionType><baseRecruitDifficulty>0.7</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><invNutrition>2.55</invNutrition><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>1</min><max>1</max></gearHealthRange><apparelMoney><min>6070</min><max>6070</max></apparelMoney><apparelRequired><li>FedSuit</li><li>Apparel_Judicator</li><li>Apparel_JudicatorH</li></apparelRequired><apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance><weaponMoney><min>9999</min><max>9999</max></weaponMoney><weaponTags><li>Sentinel</li></weaponTags><techHediffsMoney><min>1000</min><max>5000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>1</techHediffsChance><inventoryOptions><skipChance>0.01</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>200</min><max>500</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FPCAssassin</defName><label>assassin</label><race>Human</race><factionLeader>false</factionLeader><combatPower>150</combatPower><defaultFactionType>FPC</defaultFactionType><baseRecruitDifficulty>0.7</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><invNutrition>2.55</invNutrition><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>1</min><max>1</max></gearHealthRange><apparelMoney><min>2570</min><max>3000</max></apparelMoney><apparelRequired><li>FedSuit</li><li>Apparel_MarksmanGear</li><li>Apparel_MarksmanGearH</li></apparelRequired><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>BeltDefensePop</li></apparelTags><apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance><weaponMoney><min>9999</min><max>9999</max></weaponMoney><weaponTags><li>FedSniper</li></weaponTags><techHediffsMoney><min>1000</min><max>5000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>1</techHediffsChance><inventoryOptions><skipChance>0.01</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>120</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li><li><thingDef>CrucibleCore</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FPCUnityGuard</defName><label>unity guard</label><race>Human</race><factionLeader>false</factionLeader><combatPower>90</combatPower><defaultFactionType>FPC</defaultFactionType><baseRecruitDifficulty>0.7</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><invNutrition>2.55</invNutrition><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>1</min><max>1</max></gearHealthRange><apparelMoney><min>2570</min><max>3000</max></apparelMoney><apparelRequired><li>FedSuit</li><li>Apparel_UGHelmet</li><li>Apparel_UGCloak</li><li>Apparel_UGCuirass</li></apparelRequired><apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance><weaponMoney><min>9999</min><max>9999</max></weaponMoney><weaponTags><li>FedCarbine</li></weaponTags><techHediffsMoney><min>1000</min><max>5000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>1</techHediffsChance><inventoryOptions><skipChance>0.01</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>120</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>6</power><cooldownTime>1.9</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><commonality>0.2</commonality></li>
XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>1.9</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><commonality>0.2</commonality></li>
XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>4</power><cooldownTime>1.9</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><commonality>0.2</commonality></li>
XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>15</power><cooldownTime>1.9</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><commonality>0.2</commonality></li>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>Feral</defName><label>feral clan</label><description>So who are the ferals? Think about all the people living in the ruins of collapsed civilization. They've had to sacrifice lots of things to survive: Technology, culture, history, and above all, their humanity.
They are the groups of savages who pillage, plunder, murder, or otherwise ruin the days of anyone unfortunate enough to not be one of them. Although usually not very powerful on their own, ferals are most often encountered in groups. With a random mix of scrap weapons and makeshift firearms, they can prove to be formidable opponents for a lonesome colony.</description><pawnSingular>feral</pawnSingular><pawnsPlural>ferals</pawnsPlural><listOrderPriority>37</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><maxCountAtGameStart>1</maxCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>false</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>tyrant</leaderTitle><expandingIconTexture>Things/FeralIcon</expandingIconTexture><colorSpectrum><li>(0.35, 0.35, 0.0)</li><li>(0.4, 0.2, 0.0)</li></colorSpectrum><permanentEnemy>true</permanentEnemy><factionNameMaker>NamerFeralBase</factionNameMaker><settlementNameMaker>NamerFeralBase</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategory>Raider</backstoryCategory><geneticVariance>0.5</geneticVariance><hairTags><li>Rural</li><li>Punk</li></hairTags><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><!-- Normal fights, ranged with melee mix-ins --><kindDef>Combat</kindDef><commonality>100</commonality><options><FeralHusker>15</FeralHusker><FeralMangler>20</FeralMangler><FeralGrinder>10</FeralGrinder><FeralScorcher>2</FeralScorcher><FeralBoomer>2</FeralBoomer><FeralThumper>1</FeralThumper><FeralLeader>1</FeralLeader><FeralSkullBuster>5</FeralSkullBuster><FeralManiac>5</FeralManiac></options></li><li><!-- Normal fights, melee-only --><kindDef>Combat</kindDef><commonality>30</commonality><options><FeralSkulker>5</FeralSkulker></options></li><li><!-- Normal fights, ranged only --><kindDef>Combat</kindDef><commonality>20</commonality><options><FeralScorcher>2</FeralScorcher><FeralGrinder>10</FeralGrinder><FeralManiac>10</FeralManiac></options></li><li><!-- Base defense, mainly ranged with melee mix-ins --><kindDef>Settlement</kindDef><options><Thrasher>3</Thrasher><Pirate>10</Pirate><Grenadier_Destructive>2</Grenadier_Destructive><FeralHusker>20</FeralHusker><FeralMangler>20</FeralMangler><FeralGrinder>5</FeralGrinder><FeralScorcher>3</FeralScorcher><FeralBoomer>2</FeralBoomer><FeralThumper>3</FeralThumper><FeralLeader>1</FeralLeader><FeralManiac>5</FeralManiac><FeralSkulker>2</FeralSkulker><FeralSkullBuster>2</FeralSkullBuster></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath></FactionDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralHusker</defName><label>husker</label><race>Human</race><combatPower>45</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>58</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_HuskerHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>500</min><max>1200</max></apparelMoney><weaponMoney><min>400</min><max>700</max></weaponMoney><weaponTags><li>FeralPistol</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralMangler</defName><label>mangler</label><race>Human</race><combatPower>60</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>58</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_ScrapArmor</li><li>Apparel_HuskerHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>1000</min><max>1800</max></apparelMoney><weaponMoney><min>600</min><max>1100</max></weaponMoney><weaponTags><li>FeralRifle</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralScorcher</defName><label>scorcher</label><race>Human</race><combatPower>85</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>48</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_FeralMail</li><li>Apparel_ScorcherHelmet</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>1200</min><max>2100</max></apparelMoney><weaponMoney><min>690</min><max>1400</max></weaponMoney><weaponTags><li>FeralFlame</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralBoomer</defName><label>boomer</label><race>Human</race><combatPower>155</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>48</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_ScrapArmor</li><li>Apparel_ScorcherHelmet</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>1000</min><max>1500</max></apparelMoney><weaponMoney><min>690</min><max>1400</max></weaponMoney><weaponTags><li>GrenadeDestructive</li><li>FeralGrenade</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralThumper</defName><label>thumper</label><combatPower>155</combatPower><race>Human</race><weaponTags><li>FeralGunHeavy</li></weaponTags><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>90</maxGenerationAge><gearHealthRange><min>0.5</min><max>1.4</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_ScrapArmor</li><li>Apparel_ThumperHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>1000</min><max>1500</max></apparelMoney><weaponMoney><min>1600</min><max>2000</max></weaponMoney><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralGrinder</defName><label>grinder</label><combatPower>75</combatPower><race>Human</race><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>50</maxGenerationAge><gearHealthRange><min>0.5</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_GrinderHelmet</li><li>Apparel_FeralMail</li><li>Apparel_SmokepopBelt</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>2000</min><max>2800</max></apparelMoney><weaponMoney><min>1200</min><max>2000</max></weaponMoney><weaponTags><li>FeralMelee</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>180</min><max>400</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralSkulker</defName><label>skulker</label><race>Human</race><combatPower>75</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>58</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_SkulkerHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>800</min><max>2000</max></apparelMoney><weaponMoney><min>1200</min><max>1900</max></weaponMoney><weaponTags><li>FeralSniperRifle</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="FeralEliteBase"><race>Human</race><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>0.8</min><max>3.5</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_FeralExo</li><li>Apparel_FeralExoH</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>5600</min><max>6500</max></apparelMoney><weaponMoney><min>1150</min><max>1800</max></weaponMoney><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>120</min><max>480</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>FeralLeader</defName><label>leader</label><combatPower>120</combatPower><factionLeader>true</factionLeader><weaponTags><li>FeralAssault</li></weaponTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="FeralEliteBase"><race>Human</race><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>0.8</min><max>3.5</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_FeralExo</li><li>Apparel_FeralExoH</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>5600</min><max>6500</max></apparelMoney><weaponMoney><min>1150</min><max>1800</max></weaponMoney><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>120</min><max>480</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>FeralSkullBuster</defName><label>skull buster</label><combatPower>120</combatPower><factionLeader>true</factionLeader><weaponTags><li>FeralAssault</li></weaponTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralManiac</defName><label>maniac</label><race>Human</race><combatPower>75</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.90</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>58</maxGenerationAge><combatEnhancingDrugsChance>1</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>1</min><max>2</max></combatEnhancingDrugsCount><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_SkulkerHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>800</min><max>2000</max></apparelMoney><weaponMoney><min>100</min><max>900</max></weaponMoney><weaponTags><li>Maniac</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><commonality>0.2</commonality></li>
Parsed 16.2 as int.
Parsed 15.8 as int.
Parsed 20.7 as int.
Parsed 20.4 as int.
Parsed 20.1 as int.
Parsed 30.5 as int.
Parsed 22.3 as int.
Parsed 32.7 as int.
Parsed 28.9 as int.
Parsed 27.9 as int.
Parsed 26.1 as int.
Parsed 26.1 as int.
Parsed 30.5 as int.
Parsed 19.7 as int.
Parsed 22.9 as int.
Parsed 19.3 as int.
Parsed 19.6 as int.
Parsed 19.6 as int.
Parsed 29.2 as int.
Parsed 54.6 as int.
Parsed 49.9 as int.
Parsed 23.7 as int.
Parsed 39.2 as int.
Parsed 27.5 as int.
Parsed 25.3 as int.
Parsed 32.4 as int.
Parsed 24.9 as int.
Parsed 29.4 as int.
Parsed 18.4 as int.
Parsed 42.3 as int.
Parsed 28.3 as int.
Parsed 20.4 as int.
Parsed 21.8 as int.
Could not resolve cross-reference: No Verse.SoundDef named LetterArriveBadUrgentBig found to give to Verse.LetterDef ThreatBig (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named LetterArriveBadUrgent found to give to Verse.LetterDef ThreatSmall (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named LetterArriveBadUrgentSmall found to give to Verse.LetterDef NegativeEvent (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named LetterArriveGood found to give to Verse.LetterDef PositiveEvent (using undefined sound instead)
Config error in ChjPlayerAndroidColony: ChjPlayerAndroidColony is humanlikeFaction but has no backstory categories.
Config error in ChjAndroidEnclave: ChjAndroidEnclave is humanlikeFaction but has no backstory categories.
Config error in Orassan: Orassan is humanlikeFaction but has no backstory categories.
Config error in OrassanPlayerColony: OrassanPlayerColony is humanlikeFaction but has no backstory categories.
Config error in F_Gunner: F_Gunner is humanlikeFaction but has no backstory categories.
Config error in FPC: FPC is humanlikeFaction but has no backstory categories.
Config error in Feral: Feral is humanlikeFaction but has no backstory categories.
Config error in Super SASS: defName Super SASS should only contain letters, numbers, underscores, or dashes.
Config error in ArchotechBrainMelder: has null thingClass.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Config error in QE_NerveStaple: has null thingClass.
Config error in MinifiedTacticalComputer: is haulable, but does not have an authored mass value
Config error in ChjAndroidColonist: Humanlike needs backstoryCategories.
Config error in ChjDroidColonist: Humanlike needs backstoryCategories.
Config error in ChjBattleDroidColonist: Humanlike needs backstoryCategories.
Config error in Orassan: Humanlike needs backstoryCategories.
Config error in OrassanVillager: Humanlike needs backstoryCategories.
Config error in OrassanSlave: Humanlike needs backstoryCategories.
Config error in OrassanRefugee: Humanlike needs backstoryCategories.
Config error in OrassanTownCouncilman: Humanlike needs backstoryCategories.
Config error in OrassanTrader: Humanlike needs backstoryCategories.
Config error in OrassanTownGuard: Humanlike needs backstoryCategories.
Config error in OrassanSniper: Humanlike needs backstoryCategories.
Config error in OrassanMercenarySniper: Humanlike needs backstoryCategories.
Config error in OrassanSlasher: Humanlike needs backstoryCategories.
Config error in OrassanPirateSlasher: Humanlike needs backstoryCategories.
Config error in OrassanGunner: Humanlike needs backstoryCategories.
Config error in OrassanMercenaryGunner: Humanlike needs backstoryCategories.
Config error in OrassanGrenadier: Humanlike needs backstoryCategories.
Config error in OrassanSoldier: Humanlike needs backstoryCategories.
Config error in OrassanMercenarySoldier: Humanlike needs backstoryCategories.
Config error in OrassanPirate: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerTrader: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerGunman: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerRecruit: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerPrivate: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerShield: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerSniper: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerRocketman: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerElite: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerCommander: Humanlike needs backstoryCategories.
Config error in Pawn_Grenadier: Humanlike needs backstoryCategories.
Config error in FPCAuxiliary: Humanlike needs backstoryCategories.
Config error in FPCBomber: Humanlike needs backstoryCategories.
Config error in FPCCommander: Humanlike needs backstoryCategories.
Config error in FPCAssassin: Humanlike needs backstoryCategories.
Config error in FPCUnityGuard: Humanlike needs backstoryCategories.
Config error in FeralHusker: Humanlike needs backstoryCategories.
Config error in FeralMangler: Humanlike needs backstoryCategories.
Config error in FeralScorcher: Humanlike needs backstoryCategories.
Config error in FeralBoomer: Humanlike needs backstoryCategories.
Config error in FeralThumper: Humanlike needs backstoryCategories.
Config error in FeralGrinder: Humanlike needs backstoryCategories.
Config error in FeralSkulker: Humanlike needs backstoryCategories.
Config error in FeralLeader: Humanlike needs backstoryCategories.
Config error in FeralSkullBuster: Humanlike needs backstoryCategories.
Config error in FeralManiac: Humanlike needs backstoryCategories.
Config error in ArchotechBrainMelder: has null thingClass.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Config error in QE_NerveStaple: has null thingClass.
Config error in MinifiedTacticalComputer: is haulable, but does not have an authored mass value
Translation data for language English has 11 errors. Generate translation report for more info.
Variants found for Things/Pawn/Humanlike/Tails/OTail: 1
Variants found for Things/Pawn/Humanlike/Tails/OTailG: 1
Variants found for EarLeft: 1
Variants found for EarRight: 1
Alien race successfully completed 144 patches with harmony.
ChangeDresser Harmony Patches:
Prefix:
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelAdded
Postfix:
Pawn.GetGizmos
Pawn_ApparelTracker.Notify_ApparelAdded
Pawn_DraftController.Drafted { set }
Pawn_DraftController.GetGizmos
JobGiver_OptimizeApparel.TryGiveJob
ReservationManager.CanReserve
OutfitDatabase.TryDelete
CaravanFormingUtility.StopFormingCaravan
WealthWatcher.ForceRecount
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelRemoved
WeaponStorage Harmony Patches:
Prefix:
Pawn_HealthTracker.MakeDowned - not blocking
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
MakeUndowned - Priority First
Pawn.Kill - Priority First
Verb_ShootOneUse.Notify_EquipmentLost - Priority First
Pawn_EquipmentTracker.MakeRoomFor - Priority First
Postfix:
Pawn_TraderTracker.ColonyThingsWillingToBuy
TradeShip.ColonyThingsWillingToBuy
Window.PreClose
ReservationManager.CanReserve
CaravanFormingUtility.StopFormingCaravan
Pawn_DraftController.Drafted { set; }
WealthWatcher.ForceRecount
MakeDowned - Priority First
Pawn.Kill - Priority First
EnhancedOptions.Patcher.Patcher(): Starting.
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchBuildingTrap
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchBuildingTrap
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: CanSetForcedTargetPrefix
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchCompBreakdownable
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchCompSchedule(SunLamps)
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchCompSchedule(SunLamps)
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchLetterStack
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchLetterStack
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchMainTabsRoot - HideSpots
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: Plant24HEnabled
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: Plant24HEnabled
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchPowerNetGraphics
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: Speed4WithoutDev
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: SuppressCombatSlowdown
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchRoofCollapseBuffer
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchFireWatcher
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillRecord
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillUI
EnhancedOptions.Patcher.Patcher(): Complete.
[IncidentPersonStat] injected.
InfiniteStorage Harmony Patches:
Prefix:
Designator_Build.ProcessInput - will block if looking for things.
Postfix:
Pawn_TraderTracker.DrawMedOperationsTab
Pawn_TraderTracker.ThingsInGroup
Pawn_TraderTracker.ColonyThingsWillingToBuy
TradeShip.ColonyThingsWillingToBuy
Window.PreClose
WorkGiver_DoBill.TryFindBestBillIngredients
Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
Allow patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
ChangeDresser Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Advanced Shields harmony patch successfully loaded
Questionable Ethics checking for compatibility...
Checking for compatibility for: Alien Race Framework...
Is OK.
EnhancedDevelopment.Excalibur.Patches.Patcher(): Starting.
Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
_ThingWithComps_InitializeComps Is Not NULL.
_AddCompPrefix Is Not NULL.
Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
EnhancedDevelopment.Excalibur.Patches.Patcher(): Complete.
ImpassableMapMaker Harmony Patches:
Postfix:
GenStep_ElevationFertility.Generate
WorldPathGrid.CalculatedCostAt
TileFinder.IsValidTileForNewSettlement
[OgreStack]: Modify Stack Sizes Complete
[HugsLib] v5.0.2 initialized AllowTool, RunAndGun, WhatTheHack, AutoRecycling, SearchAndDestroy
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Setting up 4 worker threads for Enlighten.
Thread -> id: 2c4c -> priority: 1
Thread -> id: 23b8 -> priority: 1
Thread -> id: 2e14 -> priority: 1
Thread -> id: 3658 -> priority: 1
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 24.21.13.9882]
Renderer: NVIDIA GeForce GTX 1050 Ti
Vendor: NVIDIA
VRAM: 4018 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 0.19.2009 rev486
Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
Fluffy Breakdowns :: Initialized
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Hauler</defName><label>Hauler Bot (Tier 1)</label><race>AIRobot_Hauler</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Hauler/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Hauler_II</defName><label>Hauler Bot (Tier 2)</label><race>AIRobot_Hauler_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Hauler/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Hauler_III</defName><label>Hauler Bot (Tier 3)</label><race>AIRobot_Hauler_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Hauler/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Hauler_IV</defName><label>Hauler Bot (Tier 4)</label><race>AIRobot_Hauler_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Hauler/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Cleaner</defName><label>Cleaner Bot (Tier 1)</label><race>AIRobot_Cleaner</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Cleaner/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Cleaner_II</defName><label>Cleaner Bot (Tier 2)</label><race>AIRobot_Cleaner_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Cleaner/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Cleaner_III</defName><label>Cleaner Bot (Tier 3)</label><race>AIRobot_Cleaner_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Cleaner/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>AIRobot_Cleaner_IV</defName><label>Cleaner Bot (Tier 4)</label><race>AIRobot_Cleaner_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Cleaner/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Builder_I</defName><label>Builder Bot (Tier 1)</label><race>RPP_Bot_Builder_I</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Builder/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Builder_II</defName><label>Builder Bot (Tier 2)</label><race>RPP_Bot_Builder_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Builder/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Builder_III</defName><label>Builder Bot (Tier 3)</label><race>RPP_Bot_Builder_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Builder/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Builder_IV</defName><label>Builder Bot (Tier 4)</label><race>RPP_Bot_Builder_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Builder/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Crafter_I</defName><label>Crafter Bot (Tier 1)</label><race>RPP_Bot_Crafter_I</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Crafter/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Crafter_II</defName><label>Crafter Bot (Tier 2)</label><race>RPP_Bot_Crafter_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Crafter/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Crafter_III</defName><label>Crafter Bot (Tier 3)</label><race>RPP_Bot_Crafter_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Crafter/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Crafter_IV</defName><label>Crafter Bot (Tier 4)</label><race>RPP_Bot_Crafter_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Crafter/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_ER_I</defName><label>Emergency Responce Bot (Tier 1)</label><race>RPP_Bot_ER_I</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/ER/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_ER_II</defName><label>Emergency Responce Bot (Tier 2)</label><race>RPP_Bot_ER_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/ER/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_ER_III</defName><label>Emergency Responce Bot (Tier 3)</label><race>RPP_Bot_ER_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/ER/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_ER_IV</defName><label>ER Bot (Tier 4)</label><race>RPP_Bot_ER_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/ER/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Kitchen_I</defName><label>Kitchen Bot (Tier 1)</label><race>RPP_Bot_Kitchen_I</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Kitchen/I/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Kitchen_II</defName><label>Kitchen Bot (Tier 2)</label><race>RPP_Bot_Kitchen_II</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Kitchen/II/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Kitchen_III</defName><label>Kitchen Bot (Tier 3)</label><race>RPP_Bot_Kitchen_III</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Kitchen/III/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Kitchen_IV</defName><label>Kitchen Bot (Tier 4)</label><race>RPP_Bot_Kitchen_IV</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Kitchen/IV/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <backstoryCategory>Spacer</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RPP_PawnKind"><combatPower>999999</combatPower><chemicalAddictionChance>0.0</chemicalAddictionChance><baseRecruitDifficulty>1</baseRecruitDifficulty><backstoryCategory>Spacer</backstoryCategory><isFighter>false</isFighter><weaponMoney><min>0</min><max>0</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><invNutrition>0.05</invNutrition><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelAllowHeadgearChance>0.04</apparelAllowHeadgearChance><backstoryCryptosleepCommonality>0.04</backstoryCryptosleepCommonality><forceNormalGearQuality>false</forceNormalGearQuality><defName>RPP_Bot_Omni_V</defName><label>Omni Bot (Tier 5)</label><race>RPP_Bot_Omni_V</race><lifeStages><li><bodyGraphicData><texPath>Things/AIRobot/RPP/Omni/V/RPP_Bot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.7,1.7)</drawSize><shadowData><volume>(0.2, 0.1, 0.2)</volume><offset>(0,0.5,0)</offset></shadowData></bodyGraphicData></li></lifeStages></PawnKindDef>
XML error: <pawnsSpecificBackstories>true</pawnsSpecificBackstories> doesn't correspond to any field in type GeneralSettings. Context: <generalSettings><maleGenderProbability>0.2</maleGenderProbability><immuneToAge>true</immuneToAge><pawnsSpecificBackstories>true</pawnsSpecificBackstories><disallowedTraits><li>DrugDesire</li><li>NaturalMood</li><li>Nerves</li><li>Neurotic</li><li>PsychicSensitivity</li><li>Cannibal</li><li>TooSmart</li><li>Prosthophobe</li><li>Greedy</li><li>Jealous</li><li>DislikesMen</li><li>DislikesWomen</li><li>Xenophobia</li><li>AnnoyingVoice</li><li>CreepyBreathing</li><li>Pyromaniac</li><li>Wimp</li></disallowedTraits><immuneToXenophobia>true</immuneToXenophobia><humanRecipeImport>true</humanRecipeImport><alienPartGenerator><aliencrowntypes><li>Average_Normal</li><li>Narrow_Normal</li></aliencrowntypes><alienbodytypes><li>Thin</li><li>Male</li><li>Female</li></alienbodytypes><alienskincolorgen Class="ColorGenerator_Options"><options><li><weight>10</weight><only>RGBA(0.94,0.94,0.94,1)</only></li><li><weight>5</weight><only>RGBA(0.80,0.80,0.95,1)</only></li><li><weight>5</weight><only>RGBA(0.80,0.90,0.80,1)</only></li></options></alienskincolorgen><alienhaircolorgen Class="ColorGenerator_Options"><options><!-- Mundane Hair Colors --><li><weight>10</weight><only>RGBA(0.17,0.17,0.17,1)</only></li><li><weight>10</weight><only>RGBA(0.02,0.02,0.02,1)</only></li><li><weight>10</weight><only>RGBA(0.90,0.90,0.90,1)</only></li><li><weight>10</weight><only>RGBA(0.51,0.25,0.25,1)</only></li><li><weight>8</weight><only>RGBA(1.00,0.66,0.32,1)</only></li><!-- Exotic Hair Colors --><li><weight>5</weight><only>RGBA(0.0,0.5,1.0,1)</only></li><li><weight>5</weight><only>RGBA(1.0,0.00,0.5,1)</only></li><li><weight>5</weight><only>RGBA(1.00,0.00,0.00,1)</only></li><li><weight>5</weight><only>RGBA(0.00,1.00,0.00,1)</only></li><li><weight>5</weight><only>RGBA(0.00,1.00,1.00,1)</only></li><li><weight>5</weight><only>RGBA(0.78,0.78,0.78,1)</only></li><li><weight>5</weight><only>RGBA(0.92,0.92,0.29,1)</only></li><li><weight>5</weight><only>RGBA(0.63,0.28,0.64,1)</only></li></options></alienhaircolorgen></alienPartGenerator></generalSettings>
XML error: <pawnsSpecificBackstories>true</pawnsSpecificBackstories> doesn't correspond to any field in type GeneralSettings. Context: <generalSettings><!-->maxDamageForSocialfight>6</maxDamageForSocialfight--><maleGenderProbability>1</maleGenderProbability><immuneToAge>true</immuneToAge><pawnsSpecificBackstories>true</pawnsSpecificBackstories><disallowedTraits><li>DrugDesire</li><li>NaturalMood</li><li>Nerves</li><li>Neurotic</li><li>PsychicSensitivity</li><li>Cannibal</li><li>TooSmart</li><li>Prosthophobe</li><li>Greedy</li><li>Jealous</li><li>DislikesMen</li><li>DislikesWomen</li><li>Xenophobia</li><li>AnnoyingVoice</li><li>CreepyBreathing</li><li>Pyromaniac</li><li>Wimp</li></disallowedTraits><immuneToXenophobia>true</immuneToXenophobia><alienPartGenerator><alienbodytypes><li>Thin</li></alienbodytypes><alienskincolorgen Class="ColorGenerator_Options"><options><li><weight>10</weight><only>RGBA(0.94,0.94,0.94,1)</only></li><li><weight>5</weight><only>RGBA(0.80,0.80,0.95,1)</only></li><li><weight>5</weight><only>RGBA(0.80,0.90,0.80,1)</only></li></options></alienskincolorgen></alienPartGenerator></generalSettings>
XML error: <pawnsSpecificBackstories>true</pawnsSpecificBackstories> doesn't correspond to any field in type GeneralSettings. Context: <generalSettings><!--maxDamageForSocialfight>6</maxDamageForSocialfight--><maleGenderProbability>1</maleGenderProbability><immuneToAge>true</immuneToAge><pawnsSpecificBackstories>true</pawnsSpecificBackstories><disallowedTraits><li>DrugDesire</li><li>NaturalMood</li><li>Nerves</li><li>Neurotic</li><li>PsychicSensitivity</li><li>Cannibal</li><li>TooSmart</li><li>Prosthophobe</li><li>Greedy</li><li>Jealous</li><li>DislikesMen</li><li>DislikesWomen</li><li>Xenophobia</li><li>AnnoyingVoice</li><li>CreepyBreathing</li><li>Pyromaniac</li><li>Wimp</li></disallowedTraits><immuneToXenophobia>true</immuneToXenophobia><alienPartGenerator><customDrawSize>(1.3, 1.3)</customDrawSize><alienbodytypes><li>Hulk</li></alienbodytypes><alienskincolorgen Class="ColorGenerator_Options"><options><li><weight>10</weight><only>RGBA(0.95,0.80,0.80,1)</only></li><li><weight>5</weight><only>RGBA(0.80,0.80,0.95,1)</only></li></options></alienskincolorgen></alienPartGenerator></generalSettings>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath><colorSpectrum><li>(0, 0.737, 0.847)</li></colorSpectrum><defName>ChjPlayerAndroidColony</defName><label>New Android Arrivals</label><description>Your own Android community.</description><isPlayer>true</isPlayer><basicMemberKind>ChjAndroidColonist</basicMemberKind><pawnsPlural>colonists</pawnsPlural><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategory>Civil</backstoryCategory><expandingIconTexture>World/WorldObjects/Expanding/Town</expandingIconTexture><startingResearchTags><li>ClassicStart</li></startingResearchTags><hairTags><li>Urban</li></hairTags><apparelStuffFilter><thingDefs><li>Synthread</li></thingDefs></apparelStuffFilter></FactionDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>ChjAndroidEnclave</defName><label>android enclave</label><description>A collection of android enclaves which are eeking out an existence out on the rim. Freed from their previous lives they now try to co-exist with outlanders and try to help anyone whom crashland on the planet.\n\nA idealistic collection of Androids who do their best to make the rim better.</description><pawnsPlural>android enclave member</pawnsPlural><settlementGenerationWeight>0.10</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><raidCommonalityFromPointsCurve><points><li>(40, 3)</li><li>(400, 1)</li></points></raidCommonalityFromPointsCurve><canSiege>true</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>prime councilor</leaderTitle><expandingIconTexture>World/WorldObjects/Expanding/Town</expandingIconTexture><colorSpectrum><li>(0.64, 0.42, 0.36)</li><li>(0.47, 0.5, 0.91)</li></colorSpectrum><startingGoodwill><min>30</min><max>60</max></startingGoodwill><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategory>Civil</backstoryCategory><hairTags><li>Rural</li></hairTags><naturalColonyGoodwill><min>-60</min><max>0</max></naturalColonyGoodwill><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Outlander_Standard</li></visitorTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-100</min><max>100</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Peaceful</kindDef><options><ChjAndroidVillager>100</ChjAndroidVillager><ChjAndroidGrenadierDestructive>5</ChjAndroidGrenadierDestructive><ChjAndroidMercenarySlasher>30</ChjAndroidMercenarySlasher><ChjAndroidTownGuard>50</ChjAndroidTownGuard><ChjAndroidTownCouncilman>50</ChjAndroidTownCouncilman><ChjAndroidMercenaryGunner>50</ChjAndroidMercenaryGunner></options></li><li><kindDef>Combat</kindDef><options><ChjAndroidVillager>50</ChjAndroidVillager><ChjAndroidGrenadierDestructive>15</ChjAndroidGrenadierDestructive><ChjAndroidMercenarySlasher>70</ChjAndroidMercenarySlasher><ChjAndroidTownGuard>100</ChjAndroidTownGuard><ChjAndroidTownCouncilman>100</ChjAndroidTownCouncilman><ChjAndroidMercenaryGunner>100</ChjAndroidMercenaryGunner></options></li><li><kindDef>Trader</kindDef><traders><ChjAndroidTownTrader>1</ChjAndroidTownTrader></traders><carriers><Muffalo>1</Muffalo><Dromedary>1</Dromedary></carriers><guards><ChjAndroidGrenadierDestructive>15</ChjAndroidGrenadierDestructive><ChjAndroidMercenarySlasher>70</ChjAndroidMercenarySlasher><ChjAndroidTownGuard>100</ChjAndroidTownGuard><ChjAndroidMercenaryGunner>100</ChjAndroidMercenaryGunner></guards></li><li><kindDef>Settlement</kindDef><options><ChjAndroidGrenadierDestructive>15</ChjAndroidGrenadierDestructive><ChjAndroidMercenarySlasher>70</ChjAndroidMercenarySlasher><ChjAndroidVillager>100</ChjAndroidVillager><ChjAndroidTownGuard>100</ChjAndroidTownGuard><ChjAndroidTownCouncilman>100</ChjAndroidTownCouncilman><ChjAndroidMercenaryGunner>100</ChjAndroidMercenaryGunner></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath></FactionDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BasePlayerPawnKind"><race>ChjAndroid</race><combatPower>30</combatPower><isFighter>false</isFighter><apparelIgnoreSeasons>true</apparelIgnoreSeasons><forceNormalGearQuality>true</forceNormalGearQuality><defName>ChjAndroidColonist</defName><label>android colonist</label><defaultFactionType>ChjPlayerAndroidColony</defaultFactionType><backstoryCategory>ChjAndroid</backstoryCategory><chemicalAddictionChance>0.00</chemicalAddictionChance><apparelTags><li>IndustrialBasic</li></apparelTags><apparelAllowHeadgearChance>0</apparelAllowHeadgearChance><apparelMoney><min>1000</min><max>2400</max></apparelMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><weaponMoney><min>0</min><max>0</max></weaponMoney><backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef Name="ChjAndroidVillager" ParentName="OutlanderBase"><race>ChjAndroid</race><defaultFactionType>OutlanderCivil</defaultFactionType><chemicalAddictionChance>0.05</chemicalAddictionChance><backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality><backstoryCategories><li>Civil</li></backstoryCategories><invNutrition>2.55</invNutrition><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><inventoryOptions><skipChance>0.75</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>30</min><max>100</max></countRange></li><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>ChjAndroidVillager</defName><label>villager</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>30</combatPower><itemQuality>Poor</itemQuality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>300</min><max>900</max></apparelMoney><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>200</min><max>350</max></weaponMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><techHediffsMoney><min>200</min><max>300</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><techHediffsChance>0.001</techHediffsChance></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="ChjAndroidVillager"><race>ChjAndroid</race><defaultFactionType>OutlanderCivil</defaultFactionType><chemicalAddictionChance>0.05</chemicalAddictionChance><backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality><backstoryCategories><li>Civil</li></backstoryCategories><invNutrition>2.55</invNutrition><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><inventoryOptions><skipChance>0.75</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>30</min><max>100</max></countRange></li><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>ChjAndroidTownCouncilman</defName><label>town councilman</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>30</combatPower><itemQuality>Poor</itemQuality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>300</min><max>900</max></apparelMoney><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>200</min><max>350</max></weaponMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><techHediffsMoney><min>200</min><max>300</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><techHediffsChance>0.001</techHediffsChance><labelPlural>town councilmen</labelPlural><factionLeader>true</factionLeader><minGenerationAge>40</minGenerationAge><maxGenerationAge>100</maxGenerationAge></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="ChjAndroidVillager"><race>ChjAndroid</race><defaultFactionType>OutlanderCivil</defaultFactionType><chemicalAddictionChance>0.05</chemicalAddictionChance><backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality><backstoryCategories><li>Civil</li></backstoryCategories><invNutrition>2.55</invNutrition><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><inventoryOptions><skipChance>0.75</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>30</min><max>100</max></countRange></li><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>ChjAndroidTownTrader</defName><label>town trader</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>30</combatPower><itemQuality>Poor</itemQuality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>300</min><max>900</max></apparelMoney><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>200</min><max>350</max></weaponMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><techHediffsMoney><min>200</min><max>300</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><techHediffsChance>0.001</techHediffsChance><trader>true</trader></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="OutlanderBase"><race>ChjAndroid</race><defaultFactionType>OutlanderCivil</defaultFactionType><chemicalAddictionChance>0.05</chemicalAddictionChance><backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality><backstoryCategories><li>Civil</li></backstoryCategories><invNutrition>2.55</invNutrition><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><inventoryOptions><skipChance>0.95</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>30</min><max>100</max></countRange></li></subOptionsChooseOne><thingDef>Silver</thingDef><countRange><min>30</min><max>100</max></countRange></inventoryOptions><defName>ChjAndroidTownGuard</defName><label>town guard</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>53</combatPower><maxGenerationAge>65</maxGenerationAge><gearHealthRange><min>0.5</min><max>1.8</max></gearHealthRange><apparelMoney><min>300</min><max>900</max></apparelMoney><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>200</min><max>600</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><techHediffsMoney><min>200</min><max>300</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><techHediffsChance>0.001</techHediffsChance></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="ChjAndroidGrenadierBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>65</combatPower><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>BeltDefensePop</li></apparelTags><apparelMoney><min>800</min><max>1400</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>600</min><max>1000</max></weaponMoney><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.9</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>ChjAndroidGrenadierDestructive</defName><label>grenadier</label><weaponTags><li>GrenadeDestructive</li></weaponTags></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="ChjAndroidGrenadierBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>65</combatPower><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>BeltDefensePop</li></apparelTags><apparelMoney><min>800</min><max>1400</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>600</min><max>1000</max></weaponMoney><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.9</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>ChjAndroidGrenadierEMP</defName><label>EMP grenadier</label><weaponTags><li>GrenadeEMP</li></weaponTags></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="MercenaryBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><defName>ChjAndroidMercenaryGunner</defName><label>mercenary gunner</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>90</combatPower><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>IndustrialMilitaryAdvanced</li><li>BeltDefensePop</li></apparelTags><apparelMoney><min>1500</min><max>2800</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>400</min><max>900</max></weaponMoney><weaponTags><li>Gun</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="MercenaryBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><defName>ChjAndroidMercenarySniper</defName><label>mercenary sniper</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>95</combatPower><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>IndustrialMilitaryAdvanced</li></apparelTags><apparelMoney><min>1500</min><max>2500</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>1200</min><max>1800</max></weaponMoney><weaponTags><li>SniperRifle</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="MercenaryBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><defName>ChjAndroidMercenarySlasher</defName><label>mercenary slasher</label><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>140</combatPower><gearHealthRange><min>0.5</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>IndustrialMilitaryAdvanced</li></apparelTags><apparelRequired><li>Apparel_ShieldBelt</li></apparelRequired><apparelMoney><min>1000</min><max>2600</max></apparelMoney><apparelAllowHeadgearChance>0.75</apparelAllowHeadgearChance><weaponMoney><min>1200</min><max>2000</max></weaponMoney><weaponTags><li>MedievalMeleeDecent</li><li>MedievalMeleeAdvanced</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>180</min><max>400</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>ChjAndroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="MercenaryBase"><race>ChjAndroid</race><defaultFactionType>Pirate</defaultFactionType><backstoryCategories><li>Raider</li></backstoryCategories><chemicalAddictionChance>0.1</chemicalAddictionChance><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality><maxGenerationAge>65</maxGenerationAge><combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>0</min><max>2</max></combatEnhancingDrugsCount><defName>ChjAndroidMercenaryHeavy</defName><label>heavy mercenary</label><labelPlural>heavy mercenaries</labelPlural><backstoryCategory>ChjAndroid</backstoryCategory><combatPower>185</combatPower><gearHealthRange><min>0.5</min><max>1.4</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li><li>IndustrialMilitaryAdvanced</li><li>BeltDefensePop</li></apparelTags><apparelMoney><min>200</min><max>350</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>1600</min><max>2000</max></weaponMoney><weaponTags><li>GunHeavy</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance></PawnKindDef>
XML error: <backstoryCategory>ChjDroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BasePlayerPawnKind"><race>ChjDroid</race><combatPower>30</combatPower><isFighter>false</isFighter><apparelIgnoreSeasons>true</apparelIgnoreSeasons><forceNormalGearQuality>true</forceNormalGearQuality><defName>ChjDroidColonist</defName><label>droid colonist</label><backstoryCategory>ChjDroid</backstoryCategory><chemicalAddictionChance>0.00</chemicalAddictionChance><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><weaponMoney><min>0</min><max>0</max></weaponMoney><backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality></PawnKindDef>
XML error: <backstoryCategory>ChjDroid</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BasePlayerPawnKind"><race>ChjBattleDroid</race><combatPower>30</combatPower><isFighter>false</isFighter><apparelIgnoreSeasons>true</apparelIgnoreSeasons><forceNormalGearQuality>true</forceNormalGearQuality><defName>ChjBattleDroidColonist</defName><label>battle droid</label><backstoryCategory>ChjDroid</backstoryCategory><chemicalAddictionChance>0.00</chemicalAddictionChance><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>0</min><max>0</max></apparelMoney><weaponTags><li>Gun</li><li>NonNeolithicOnlyMelee</li></weaponTags><weaponMoney><min>0</min><max>0</max></weaponMoney><backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>Orassan</defName><label>Orassan Enclave</label><description>A small community of Orassans.\n\nThese people have come here to expand the borders of their empire.</description><pawnSingular>orassan</pawnSingular><pawnsPlural>orassans</pawnsPlural><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>true</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>Governor</leaderTitle><startingGoodwill><min>10</min><max>40</max></startingGoodwill><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><pawnNameMaker>NamerPersonOrassan</pawnNameMaker><hairTags><li>Urban</li></hairTags><techLevel>Ultra</techLevel><backstoryCategory>Orassan</backstoryCategory><geneticVariance>0.8</geneticVariance><apparelStuffFilter><thingDefs><li>Synthread</li><li>Hyperweave</li></thingDefs></apparelStuffFilter><naturalColonyGoodwill><min>-60</min><max>0</max></naturalColonyGoodwill><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Orassan_Standard</li></visitorTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-60</min><max>30</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><options><OrassanSoldier>10</OrassanSoldier><OrassanSniper>1</OrassanSniper><OrassanGunner>1</OrassanGunner><OrassanSlasher>1</OrassanSlasher><OrassanGrenadier>1</OrassanGrenadier></options></li><li><kindDef>Peaceful</kindDef><options><OrassanVillager>20</OrassanVillager><OrassanTownGuard>10</OrassanTownGuard><OrassanTownCouncilman>5</OrassanTownCouncilman></options></li><li><kindDef>Trader</kindDef><traders><OrassanTrader>1</OrassanTrader></traders><carriers><Muffalo>1</Muffalo><Dromedary>1</Dromedary></carriers><guards><OrassanTownGuard>10</OrassanTownGuard><OrassanSniper>1</OrassanSniper><OrassanGunner>1</OrassanGunner><OrassanSlasher>1</OrassanSlasher><OrassanGrenadier>1</OrassanGrenadier></guards></li><li><kindDef>Settlement</kindDef><options><OrassanVillager>5</OrassanVillager><OrassanTownGuard>10</OrassanTownGuard><OrassanTownCouncilman>1</OrassanTownCouncilman><OrassanSoldier>10</OrassanSoldier><OrassanSniper>10</OrassanSniper><OrassanGunner>10</OrassanGunner><OrassanSlasher>1</OrassanSlasher><OrassanGrenadier>1</OrassanGrenadier></options></li></pawnGroupMakers><homeIconPath>World/OrassanBaseIcon</homeIconPath><expandingIconTexture>World/OrassanBaseIcon</expandingIconTexture></FactionDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef Parent="OrassanFactionBase"><defName>OrassanPlayerColony</defName><label>Orassan Enclave</label><description>Your own community.</description><isPlayer>true</isPlayer><basicMemberKind>Orassan</basicMemberKind><pawnsPlural>colonists</pawnsPlural><pawnNameMaker>NamerPersonOrassan</pawnNameMaker><techLevel>Ultra</techLevel><backstoryCategory>Orassan</backstoryCategory><homeIconPath>World/OrassanBaseIcon</homeIconPath><expandingIconTexture>World/WorldObjects/Expanding/Town</expandingIconTexture><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><geneticVariance>1</geneticVariance><startingResearchTags><li>ClassicStart</li></startingResearchTags><hairTags><li>Urban</li></hairTags><apparelStuffFilter><thingDefs><li>Synthread</li></thingDefs></apparelStuffFilter></FactionDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef Name="BaseOrassanPawnKind"><defName>Orassan</defName><label>colonist</label><combatPower>25</combatPower><baseRecruitDifficulty>0.50</baseRecruitDifficulty><race>Alien_Orassan</race><defaultFactionType>PlayerColony</defaultFactionType><backstoryCategory>Orassan</backstoryCategory><chemicalAddictionChance>0.06</chemicalAddictionChance><apparelAllowHeadgearChance>0</apparelAllowHeadgearChance><apparelTags><li>IndustrialBasic</li></apparelTags><apparelMoney><min>350</min><max>600</max></apparelMoney><backstoryCryptosleepCommonality>1</backstoryCryptosleepCommonality><techHediffsChance>0.05</techHediffsChance><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef Name="Villager"><defName>OrassanVillager</defName><label>orassan colonist</label><race>Alien_Orassan</race><combatPower>25</combatPower><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Orassan</backstoryCategory><defaultFactionType>Orassan</defaultFactionType><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>350</min><max>600</max></apparelMoney><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>800</min><max>1800</max></weaponMoney><weaponTags><li>OrassanPistol</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><invNutrition>3</invNutrition><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanSlave</defName><label>orassan slave</label><race>Alien_Orassan</race><combatPower>25</combatPower><baseRecruitDifficulty>0.40</baseRecruitDifficulty><backstoryCategory>Orassan</backstoryCategory><defaultFactionType>Orassan</defaultFactionType><itemQuality>Poor</itemQuality><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>100</min><max>500</max></apparelMoney><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><invNutrition>3</invNutrition></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanRefugee</defName><label>orassan refugee</label><race>Alien_Orassan</race><combatPower>25</combatPower><baseRecruitDifficulty>0.50</baseRecruitDifficulty><backstoryCategory>Orassan</backstoryCategory><defaultFactionType>Orassan</defaultFactionType><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>1000</min><max>3000</max></apparelMoney><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><invNutrition>3</invNutrition></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="Villager"><defName>OrassanTownCouncilman</defName><label>orassan town councilman</label><race>Alien_Orassan</race><combatPower>25</combatPower><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Orassan</backstoryCategory><defaultFactionType>Orassan</defaultFactionType><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>350</min><max>600</max></apparelMoney><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>800</min><max>1800</max></weaponMoney><weaponTags><li>OrassanPistol</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><invNutrition>3</invNutrition><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions><factionLeader>true</factionLeader><minGenerationAge>40</minGenerationAge><maxGenerationAge>100</maxGenerationAge></PawnKindDef>
XML error: <backstoryCategory>Orassan</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="Villager"><defName>OrassanTrader</defName><label>town trader</label><race>Alien_Orassan</race><combatPower>25</combatPower><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Orassan</backstoryCategory><defaultFactionType>Orassan</defaultFactionType><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><isFighter>false</isFighter><gearHealthRange><min>0.2</min><max>2.0</max></gearHealthRange><apparelMoney><min>350</min><max>600</max></apparelMoney><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>800</min><max>1800</max></weaponMoney><weaponTags><li>OrassanPistol</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><invNutrition>3</invNutrition><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><choiceChance>90</choiceChance><thingDef>Silver</thingDef><countRange><min>25</min><max>70</max></countRange></li><li><choiceChance>10</choiceChance><thingDef>Silver</thingDef><countRange><min>700</min><max>1000</max></countRange></li></subOptionsChooseOne></inventoryOptions><trader>true</trader></PawnKindDef>
XML error: <backstoryCategory>OrassanSoldier</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanTownGuard</defName><label>orassan soldier</label><race>Alien_Orassan</race><combatPower>50</combatPower><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.60</baseRecruitDifficulty><backstoryCategory>OrassanSoldier</backstoryCategory><backstoryCryptosleepCommonality>0.1</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.5</min><max>1.8</max></gearHealthRange><apparelMoney><min>5000</min><max>9000</max></apparelMoney><apparelTags><li>OrassanMilitary</li><li>OrassanSoldier</li><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanRifle</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.05</techHediffsChance><invNutrition>3</invNutrition></PawnKindDef>
XML error: <backstoryCategory>OrassanSoldier</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanSniper</defName><label>orassan sniper</label><race>Alien_Orassan</race><combatPower>140</combatPower><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanSoldier</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanSniper</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanMercenary</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanMercenarySniper</defName><label>orassan sniper</label><race>Alien_Orassan</race><combatPower>140</combatPower><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanMercenary</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanSniper</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanFrontliner</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanSlasher</defName><label>frontliner</label><combatPower>135</combatPower><race>Alien_Orassan</race><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanFrontliner</backstoryCategory><invNutrition>3</invNutrition><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>50</maxGenerationAge><gearHealthRange><min>0.5</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelRequired><li>Apparel_ShieldBelt</li></apparelRequired><apparelMoney><min>3500</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.75</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>7500</max></weaponMoney><weaponTags><li>OrassanMelee</li></weaponTags><techHediffsMoney><min>5000</min><max>10000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>180</min><max>400</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanPirate</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanPirateSlasher</defName><label>orassan pirate</label><combatPower>150</combatPower><race>Alien_Orassan</race><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanPirate</backstoryCategory><invNutrition>3</invNutrition><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>50</maxGenerationAge><gearHealthRange><min>0.5</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelRequired><li>Apparel_ShieldBelt</li></apparelRequired><apparelMoney><min>1750</min><max>6000</max></apparelMoney><apparelAllowHeadgearChance>0.75</apparelAllowHeadgearChance><weaponMoney><min>2000</min><max>6000</max></weaponMoney><weaponTags><li>OrassanMelee</li></weaponTags><techHediffsMoney><min>5000</min><max>10000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>180</min><max>400</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanSoldier</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanGunner</defName><label>orassan gunner</label><race>Alien_Orassan</race><combatPower>200</combatPower><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanSoldier</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanLMG</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanMercenary</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanMercenaryGunner</defName><label>orassan gunner</label><race>Alien_Orassan</race><combatPower>200</combatPower><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanMercenary</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanLMG</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanSoldier</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanGrenadier</defName><label>orassan grenadier</label><race>Alien_Orassan</race><combatPower>250</combatPower><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanSoldier</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>25000</max></weaponMoney><weaponTags><li>OrassanCryo</li><li>OrassanMissile</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanSoldier</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanSoldier</defName><label>orassan soldier</label><race>Alien_Orassan</race><combatPower>150</combatPower><defaultFactionType>Orassan</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanSoldier</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanRifle</li><li>OrassanSMG</li><li>OrassanShotgun</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanMercenary</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanMercenarySoldier</defName><label>orassan mercenary</label><race>Alien_Orassan</race><combatPower>150</combatPower><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanMercenary</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Good</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>5000</min><max>10000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>5000</min><max>10000</max></weaponMoney><weaponTags><li>OrassanRifle</li><li>OrassanSMG</li><li>OrassanShotgun</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>0</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>OrassanPirate</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>OrassanPirate</defName><label>orassan pirate</label><race>Alien_Orassan</race><combatPower>120</combatPower><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>OrassanPirate</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>35</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>OrassanMilitary</li><li>OrassanSoldier</li></apparelTags><apparelMoney><min>2500</min><max>5000</max></apparelMoney><apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance><weaponMoney><min>2500</min><max>7500</max></weaponMoney><weaponTags><li>OrassanRifle</li><li>OrassanSMG</li><li>OrassanShotgun</li></weaponTags><techHediffsMoney><min>2000</min><max>3500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.075</techHediffsChance><inventoryOptions><skipChance>.2</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <incidentCategory>ThreatBig</incidentCategory> doesn't correspond to any field in type StorytellerCompProperties_OnOffCycle. Context: <li Class="StorytellerCompProperties_OnOffCycle"><incidentCategory>ThreatBig</incidentCategory><minDaysPassed>13.0</minDaysPassed><onDays>8.0</onDays><offDays>8.0</offDays><numIncidentsRange>1~1</numIncidentsRange><forceRaidEnemyBeforeDaysPassed>20</forceRaidEnemyBeforeDaysPassed><disallowedTargetTags><li>Map_RaidBeacon</li></disallowedTargetTags></li>
XML error: <incidentCategory>ThreatSmall</incidentCategory> doesn't correspond to any field in type StorytellerCompProperties_OnOffCycle. Context: <li Class="StorytellerCompProperties_OnOffCycle"><incidentCategory>ThreatSmall</incidentCategory><minDaysPassed>13.0</minDaysPassed><onDays>8.0</onDays><offDays>8.0</offDays><numIncidentsRange>1~1.4</numIncidentsRange></li>
XML error: <incidentCategory>RaidBeacon</incidentCategory> doesn't correspond to any field in type StorytellerCompProperties_OnOffCycle. Context: <li Class="StorytellerCompProperties_OnOffCycle"><allowedTargetTags><li>Map_RaidBeacon</li></allowedTargetTags><offDays>0.5</offDays><onDays>1.0</onDays><applyRaidBeaconThreatMtbFactor>true</applyRaidBeaconThreatMtbFactor><numIncidentsRange>1~2</numIncidentsRange><incidentCategory>RaidBeacon</incidentCategory></li>
XML error: <pawnsSpecificBackstories>true</pawnsSpecificBackstories> doesn't correspond to any field in type GeneralSettings. Context: <generalSettings><maleGenderProbability>0.3</maleGenderProbability><pawnsSpecificBackstories>true</pawnsSpecificBackstories><forcedRaceTraitEntries><li><defName>Beauty</defName><degree>2</degree><chance>10</chance></li><li><defName>Beauty</defName><degree>1</degree><chance>25</chance></li><li><defName>Gay</defName><chance>50</chance></li><li><defName>Nudist</defName><chance>10</chance></li><li><defName>Xenophobia</defName><degree>1</degree><chance>0</chance></li><li><defName>Xenophobia</defName><degree>-1</degree><chance>10</chance></li><li><defName>Nimble</defName><chance>35</chance></li></forcedRaceTraitEntries><maxDamageForSocialfight>6</maxDamageForSocialfight><alienPartGenerator><headOffset>(0.0, -0.06)</headOffset><aliencrowntypes><li>Average_Normal</li></aliencrowntypes><alienbodytypes><li>Hulk</li><li>Thin</li><li>Male</li><li>Female</li></alienbodytypes><useGenderedHeads>true</useGenderedHeads><bodyAddons><li><drawSize>.75</drawSize><path>Things/Pawn/Humanlike/Tails/OTail</path><bodyPart>tail</bodyPart><backstoryGraphics><Orassan_GeneWarrior>Things/Pawn/Humanlike/Tails/OTailG</Orassan_GeneWarrior></backstoryGraphics><inFrontOfBody>true</inFrontOfBody><useSkinColor>true</useSkinColor><offsets><south><bodyTypes><Male>(-0.25,-0.2)</Male><Female>(-.1,-0.2)</Female><Thin>(-.1,-0.2)</Thin><Hulk>(-.1,-0.2)</Hulk></bodyTypes><crownTypes><Normal_Average>(0,0)</Normal_Average></crownTypes></south><north><bodyTypes><Male>(0,-0.05)</Male><Female>(0,-0.05)</Female><Thin>(0,-0.05)</Thin><Hulk>(0,-0.05)</Hulk></bodyTypes><crownTypes><Normal_Average>(0,0)</Normal_Average></crownTypes></north><east><bodyTypes><Male>(0.1,-0.2)</Male><Female>(0.1,-0.2)</Female><Thin>(0.05,-0.2)</Thin><Hulk>(0.2,-0.25)</Hulk></bodyTypes><crownTypes><Normal_Average>(0,0)</Normal_Average></crownTypes></east></offsets></li><li><drawSize>.75</drawSize><path>EarLeft</path><bodyPart>left 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ear</bodyPart><inFrontOfBody>true</inFrontOfBody><useSkinColor>true</useSkinColor><offsets><south><bodyTypes><Male>(-0.375,.67)</Male><Female>(-0.375,.67)</Female><Thin>(-0.375,.67)</Thin><Hulk>(-0.375,.67)</Hulk></bodyTypes><portraitBodyTypes><Male>(-0.4,.67)</Male><Female>(-0.4,.67)</Female><Thin>(-0.4,.67)</Thin><Hulk>(-0.4,.67)</Hulk></portraitBodyTypes><crownTypes><Normal_Average>(0,0)</Normal_Average></crownTypes></south><north><bodyTypes><Male>(-0.038,.98)</Male><Female>(-0.038,.98)</Female><Thin>(-0.038,.98)</Thin><Hulk>(-0.038,.98)</Hulk></bodyTypes><portraitBodyTypes><Male>(-0.01,1)</Male><Female>(-0.01,1)</Female><Thin>(-0.01,1)</Thin><Hulk>(-0.01,1)</Hulk></portraitBodyTypes><crownTypes><Normal_Average>(0,0)</Normal_Average></crownTypes></north><east><bodyTypes><Male>(-0.44,.75)</Male><Female>(-0.44,.75)</Female><Thin>(-0.44,.75)</Thin><Hulk>(-0.44,.75)</Hulk></bodyTypes><portraitBodyTypes><Male>(-0.44,.58)</Male><Female>(-0.44,.58)</Female><Thin>(-0.44,.58)</Thin><Hulk>(-0.44,.58)</Hulk></portraitBodyTypes><crownTypes><Normal_Average>(0,0)</Normal_Average></crownTypes></east></offsets><hiddenUnderApparelFor><li>FullHead</li></hiddenUnderApparelFor></li></bodyAddons><alienskincolorgen 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XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor><isBad>false</isBad><defName>ArchotechBrainMelder</defName><label>archotech brain melder</label><description>An impressive feat of medical engineering using attomachines. These leak from the main hub into the bloodstream which constantly heal any long term scars. However, the main control hub for these attomachines resides in the Parietal lobe and parts of the Cerebellum, removing the subject's sense of pain, while overall increasing conciousness and happiness. Further study of the device finds contradictions in the laws of quantumn physics as well as a high probability of artificial sentience residing within. It's workings are near-impossible for the human mind to concieve.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><statBases><MarketValue>8000</MarketValue><Mass>0.2</Mass></statBases><techHediffsTags><li>Archotech</li></techHediffsTags></HediffDef>
XML error: <defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor><isBad>false</isBad><defName>ArchotechBrainMelder</defName><label>archotech brain melder</label><description>An impressive feat of medical engineering using attomachines. These leak from the main hub into the bloodstream which constantly heal any long term scars. However, the main control hub for these attomachines resides in the Parietal lobe and parts of the Cerebellum, removing the subject's sense of pain, while overall increasing conciousness and happiness. Further study of the device finds contradictions in the laws of quantumn physics as well as a high probability of artificial sentience residing within. It's workings are near-impossible for the human mind to concieve.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><statBases><MarketValue>8000</MarketValue><Mass>0.2</Mass></statBases><techHediffsTags><li>Archotech</li></techHediffsTags></HediffDef>
XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor><isBad>false</isBad><defName>ArchotechBrainMelder</defName><label>archotech brain melder</label><description>An impressive feat of medical engineering using attomachines. These leak from the main hub into the bloodstream which constantly heal any long term scars. However, the main control hub for these attomachines resides in the Parietal lobe and parts of the Cerebellum, removing the subject's sense of pain, while overall increasing conciousness and happiness. Further study of the device finds contradictions in the laws of quantumn physics as well as a high probability of artificial sentience residing within. It's workings are near-impossible for the human mind to concieve.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><statBases><MarketValue>8000</MarketValue><Mass>0.2</Mass></statBases><techHediffsTags><li>Archotech</li></techHediffsTags></HediffDef>
XML error: <hediffClass>Hediff_Implant</hediffClass> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor><isBad>false</isBad><defName>QE_NerveStaple</defName><label>nerve staples</label><description>A brain implant that stimulates the brain's pleasure centers for control. Considered an atrocitiy among civilized worlds, it has been used to great effect on frontier planets to subdue rebellious elements by factions from a glitterworld colony ship.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><statBases><MarketValue>300</MarketValue><Mass>0.2</Mass></statBases></HediffDef>
XML error: <defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor><isBad>false</isBad><defName>QE_NerveStaple</defName><label>nerve staples</label><description>A brain implant that stimulates the brain's pleasure centers for control. Considered an atrocitiy among civilized worlds, it has been used to great effect on frontier planets to subdue rebellious elements by factions from a glitterworld colony ship.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><statBases><MarketValue>300</MarketValue><Mass>0.2</Mass></statBases></HediffDef>
XML error: <isBad>false</isBad> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="ImplantBase"><hediffClass>Hediff_Implant</hediffClass><defaultLabelColor>(0.65, 0.3, 0.9)</defaultLabelColor><isBad>false</isBad><defName>QE_NerveStaple</defName><label>nerve staples</label><description>A brain implant that stimulates the brain's pleasure centers for control. Considered an atrocitiy among civilized worlds, it has been used to great effect on frontier planets to subdue rebellious elements by factions from a glitterworld colony ship.</description><graphicData><texPath>Things/Item/Health/HealthItemBionic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData><statBases><MarketValue>300</MarketValue><Mass>0.2</Mass></statBases></HediffDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="GunnerFactionBase"><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.40</goodwillDailyFall><pawnSingular>Gunner</pawnSingular><pawnsPlural>Gunners</pawnsPlural><listOrderPriority>30</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>true</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>commander</leaderTitle><fixedName>The Gunners</fixedName><settlementNameMaker>NamerSettlementPirate</settlementNameMaker><techLevel>Spacer</techLevel><backstoryCategory>Raider</backstoryCategory><geneticVariance>0.8</geneticVariance><hairTags><li>Rural</li><li>Punk</li></hairTags><caravanTraderKinds><li>T_CaravanGunnerMerchant</li></caravanTraderKinds><visitorTraderKinds><li>T_VisitorGunner</li></visitorTraderKinds><baseTraderKinds><li>T_BaseGunnerStandard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><!-- Normal Sodliers --><li><kindDef>Combat</kindDef><commonality>20</commonality><disallowedStrategies><li>Siege</li></disallowedStrategies><options><Pawn_GunnerRecruit>10</Pawn_GunnerRecruit><Pawn_GunnerPrivate>20</Pawn_GunnerPrivate><Pawn_GunnerShield>3</Pawn_GunnerShield><Pawn_Grenadier>5</Pawn_Grenadier><Pawn_GunnerCommander>1</Pawn_GunnerCommander></options></li><!-- Elites --><li><kindDef>Combat</kindDef><commonality>10</commonality><disallowedStrategies><li>ImmediateAttack</li><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><Pawn_GunnerSniper>10</Pawn_GunnerSniper><Pawn_GunnerElite>20</Pawn_GunnerElite><Pawn_GunnerCommander>1</Pawn_GunnerCommander><Pawn_GunnerRocketman>5</Pawn_GunnerRocketman></options></li><!-- Siege team --><li><kindDef>Combat</kindDef><commonality>10</commonality><disallowedStrategies><li>ImmediateAttack</li><li>ImmediateAttackSmart</li><li>StageThenAttack</li><li>ImmediateAttackSappers</li></disallowedStrategies><options><Pawn_GunnerSniper>20</Pawn_GunnerSniper><Pawn_GunnerShield>10</Pawn_GunnerShield><Pawn_GunnerElite>20</Pawn_GunnerElite></options></li><li><kindDef>Peaceful</kindDef><commonality>10</commonality><options><Scavenger>5</Scavenger></options></li><li><kindDef>Trader</kindDef><traders><Pawn_GunnerTrader>1</Pawn_GunnerTrader></traders><carriers><Muffalo>6</Muffalo><Dromedary>5</Dromedary><Alpaca>2.5</Alpaca><Elephant>2</Elephant></carriers><guards><Scavenger>3</Scavenger><Pawn_GunnerGunman>10</Pawn_GunnerGunman></guards></li><li><kindDef>Settlement</kindDef><options><Pawn_GunnerCommander>3</Pawn_GunnerCommander><Pawn_GunnerElite>15</Pawn_GunnerElite></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath><defName>F_Gunner</defName><label>Gunners</label><description>The Gunners are the remnants of the Federal Army Pioneer Unit. Having long since abandoned their mission, the Gunners turned towards narcotics production, using their access to Old World technologies such as lasers and battletrons to "enforce" their operations.</description><expandingIconTexture>Faction/GunnerIcon</expandingIconTexture><colorSpectrum><li>(0.45, 0.05, 0.05)</li><li>(0.80, 0.25, 0.05)</li></colorSpectrum><startingGoodwill><min>-80</min><max>-80</max></startingGoodwill><naturalColonyGoodwill><min>-100</min><max>-80</max></naturalColonyGoodwill></FactionDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>false</isFighter><gearHealthRange><min>1</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li><li>IndustrialMilitaryBasic</li><li>IndustrialMilitaryAdvanced</li><li>BeltDefensePop</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_BowlerHat</li></apparelRequired><defName>Pawn_GunnerTrader</defName><label>gunner dealer</label><trader>true</trader><baseRecruitDifficulty>0.55</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><combatPower>40</combatPower><weaponTags><li>Gun</li></weaponTags><weaponMoney><min>200</min><max>200</max></weaponMoney><apparelMoney><min>400</min><max>600</max></apparelMoney><apparelColor>(58,58,58)</apparelColor><techHediffsChance>0.15</techHediffsChance><techHediffsMoney><min>600</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Simple</li><li>Advanced</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_BowlerHat</li><li>Apparel_Duster</li></apparelRequired><defName>Pawn_GunnerGunman</defName><label>hired gunman</label><baseRecruitDifficulty>0.55</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><apparelMoney><min>300</min><max>400</max></apparelMoney><weaponMoney><min>800</min><max>800</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>SimpleGun</li></weaponTags><combatPower>35</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_SimpleHelmet</li></apparelRequired><defName>Pawn_GunnerRecruit</defName><label>Gunner recruit</label><baseRecruitDifficulty>0.55</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><apparelMoney><min>300</min><max>400</max></apparelMoney><weaponMoney><min>800</min><max>800</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>E_GR</li><li>E_LR</li></weaponTags><combatPower>45</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_FlakJacket</li><li>Apparel_FlakPants</li><li>Apparel_SimpleHelmet</li></apparelRequired><defName>Pawn_GunnerPrivate</defName><label>Gunner private</label><baseRecruitDifficulty>0.55</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><apparelMoney><min>350</min><max>500</max></apparelMoney><weaponMoney><min>550</min><max>800</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>E_LR</li><li>E_GR</li></weaponTags><combatPower>75</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_FlakJacket</li><li>Apparel_FlakPants</li><li>Apparel_SimpleHelmet</li></apparelRequired><defName>Pawn_GunnerShield</defName><label>Gunner frontliner</label><baseRecruitDifficulty>0.55</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><apparelMoney><min>350</min><max>500</max></apparelMoney><weaponMoney><min>550</min><max>800</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>SimpleGun</li></weaponTags><combatPower>95</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>1000</min><max>1000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>Gunnershield</li></shieldTags></li></modExtensions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_FlakJacket</li><li>Apparel_FlakPants</li><li>Apparel_AdvancedHelmet</li></apparelRequired><defName>Pawn_GunnerSniper</defName><label>Gunner Sniper</label><baseRecruitDifficulty>0.95</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><apparelMoney><min>550</min><max>600</max></apparelMoney><weaponMoney><min>1000</min><max>1000</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>E_PLR</li></weaponTags><combatPower>105</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_FlakJacket</li><li>Apparel_FlakPants</li><li>Apparel_AdvancedHelmet</li></apparelRequired><defName>Pawn_GunnerRocketman</defName><label>Gunner Rocketeer</label><baseRecruitDifficulty>0.95</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><apparelMoney><min>850</min><max>1000</max></apparelMoney><weaponMoney><min>1000</min><max>1000</max></weaponMoney><inventoryOptions><skipChance>0.1</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>10</min><max>50</max></countRange></li><li><thingDef>Yayo</thingDef><countRange><min>1</min><max>4</max></countRange></li></subOptionsChooseOne></inventoryOptions><apparelColor>(58,58,58)</apparelColor><weaponTags><li>E_GRL</li></weaponTags><combatPower>145</combatPower><techHediffsChance>0.55</techHediffsChance><techHediffsMoney><min>700</min><max>1200</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>1000</min><max>1000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>Gunnershield</li></shieldTags></li></modExtensions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li><li>BeltDefensePop</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>A_GunnerAssaultHelmet</li><li>A_GunnerCombatArmor</li></apparelRequired><defName>Pawn_GunnerElite</defName><label>Gunner assault</label><backstoryCategory>Raider</backstoryCategory><baseRecruitDifficulty>0.95</baseRecruitDifficulty><apparelMoney><min>1200</min><max>1200</max></apparelMoney><weaponMoney><min>1000</min><max>2000</max></weaponMoney><inventoryOptions><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>30</min><max>110</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><weaponTags><li>E_AC</li></weaponTags><combatEnhancingDrugsChance>0.80</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>1</min><max>2</max></combatEnhancingDrugsCount><combatPower>195</combatPower></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li><li>BeltDefensePop</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>A_GunnerCombatArmor</li><li>Apparel_AdvancedHelmet</li></apparelRequired><defName>Pawn_GunnerCommander</defName><label>Gunner commander</label><factionLeader>true</factionLeader><backstoryCategory>Raider</backstoryCategory><baseRecruitDifficulty>1</baseRecruitDifficulty><apparelMoney><min>1200</min><max>1200</max></apparelMoney><weaponMoney><min>1000</min><max>2000</max></weaponMoney><inventoryOptions><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>30</min><max>110</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><weaponTags><li>E_CLP</li></weaponTags><combatEnhancingDrugsChance>0.80</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>1</min><max>2</max></combatEnhancingDrugsCount><apparelColor>(58,58,58)</apparelColor><combatPower>105</combatPower></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="EP_HumanKindBase"><race>Human</race><defaultFactionType>F_Gunner</defaultFactionType><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><isFighter>true</isFighter><gearHealthRange><min>0.4</min><max>1</max></gearHealthRange><apparelTags><li>Outlander</li><li>Spacer</li><li>Military</li></apparelTags><apparelRequired><li>Apparel_CollarShirt</li><li>Apparel_BowlerHat</li></apparelRequired><defName>Pawn_Grenadier</defName><label>Gunner bombman</label><backstoryCategory>Raider</backstoryCategory><baseRecruitDifficulty>0.55</baseRecruitDifficulty><apparelMoney><min>1200</min><max>1200</max></apparelMoney><weaponMoney><min>1000</min><max>2000</max></weaponMoney><inventoryOptions><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>130</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><weaponTags><li>GrenadeDestructive</li><li>DN</li></weaponTags><apparelColor>(58,58,58)</apparelColor><combatPower>60</combatPower></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>FPC</defName><label>Federation Peacekeeper Corps</label><description>Once upon a time, located in the very core of the galaxy, there was a great and honorable interstellar empire, referred to as pThe Federation.q The Federation Peacekeeper Corps was the guardian of the people, and upholding justice was their modus operandi. However, during the long and grim Mechanoid war, things have changed. Freedom and fairness have been trampled in the name of security, and oppression and tyranny both were justified in the name of order.
And, as a result, the long war against The Federation began.
Unused to turmoil that came from within, rather than the outside, The Federation was swiftly torn apart, their armies destroyed, and its government overturned. In a broad sense, its massive empire and its tyrannical army is nothing but yet another historical footnote.
However, on the isolated rimworlds, where news of The Federation's dissolution has yet to arrive, that otherwise long-forgotten name, and its merciless hounds mean a totally different thing...</description><pawnSingular>Federation soldier</pawnSingular><pawnsPlural>Federation soldiers</pawnsPlural><listOrderPriority>38</listOrderPriority><autoFlee>false</autoFlee><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><maxCountAtGameStart>1</maxCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>false</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>prime</leaderTitle><expandingIconTexture>Things/FedIcon</expandingIconTexture><colorSpectrum><li>(0.5, 0.0, 0.0)</li></colorSpectrum><permanentEnemy>true</permanentEnemy><factionNameMaker>NamerFPCFaction</factionNameMaker><settlementNameMaker>NamerFPCBase</settlementNameMaker><techLevel>Spacer</techLevel><backstoryCategory>Civil</backstoryCategory><geneticVariance>1</geneticVariance><hairTags><li>Urban</li><li>Rural</li></hairTags><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><commonality>100</commonality><options><FPCBomber>5</FPCBomber><FPCAuxiliary>20</FPCAuxiliary><FPCCommander>2</FPCCommander><FPCUnityGuard>10</FPCUnityGuard><FPCPeacekeeper>15</FPCPeacekeeper><FPCPeacemaker>5</FPCPeacemaker><FPCPeacemonger>10</FPCPeacemonger><FPCFederator>5</FPCFederator></options></li><li><kindDef>Combat</kindDef><commonality>20</commonality><options><FPCSeeker>5</FPCSeeker><FPCAssassin>5</FPCAssassin><FPCPeacebringer>5</FPCPeacebringer></options></li><li><kindDef>Settlement</kindDef><options><FPCPeacekeeper>10</FPCPeacekeeper><FPCAuxiliary>10</FPCAuxiliary><FPCPeacemonger>5</FPCPeacemonger><FPCCommander>2</FPCCommander><FPCUnityGuard>20</FPCUnityGuard><FPCAssassin>5</FPCAssassin></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath></FactionDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="AuxBase"><race>Human</race><defaultFactionType>FPC</defaultFactionType><baseRecruitDifficulty>0.5</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>0.5</min><max>1</max></gearHealthRange><apparelMoney><min>100</min><max>150</max></apparelMoney><apparelRequired><li>FedSuit</li></apparelRequired><apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance><weaponMoney><min>450</min><max>1000</max></weaponMoney><techHediffsMoney><min>1000</min><max>1800</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.1</techHediffsChance><inventoryOptions><skipChance>0.01</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>20</min><max>50</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>FPCAuxiliary</defName><label>auxiliary</label><weaponTags><li>AuxPistol</li></weaponTags><combatPower>45</combatPower></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="AuxBase"><race>Human</race><defaultFactionType>FPC</defaultFactionType><baseRecruitDifficulty>0.5</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><invNutrition>2.55</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>0.5</min><max>1</max></gearHealthRange><apparelMoney><min>100</min><max>150</max></apparelMoney><apparelRequired><li>FedSuit</li></apparelRequired><apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance><weaponMoney><min>9999</min><max>9999</max></weaponMoney><techHediffsMoney><min>1000</min><max>1800</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.1</techHediffsChance><inventoryOptions><skipChance>0.01</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>20</min><max>50</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>FPCBomber</defName><label>suicide bomber</label><weaponTags><li>FedBomb</li></weaponTags><combatPower>65</combatPower></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FPCCommander</defName><label>commander</label><race>Human</race><factionLeader>true</factionLeader><combatPower>250</combatPower><defaultFactionType>FPC</defaultFactionType><baseRecruitDifficulty>0.7</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><invNutrition>2.55</invNutrition><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>1</min><max>1</max></gearHealthRange><apparelMoney><min>6070</min><max>6070</max></apparelMoney><apparelRequired><li>FedSuit</li><li>Apparel_Judicator</li><li>Apparel_JudicatorH</li></apparelRequired><apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance><weaponMoney><min>9999</min><max>9999</max></weaponMoney><weaponTags><li>Sentinel</li></weaponTags><techHediffsMoney><min>1000</min><max>5000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>1</techHediffsChance><inventoryOptions><skipChance>0.01</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>200</min><max>500</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FPCAssassin</defName><label>assassin</label><race>Human</race><factionLeader>false</factionLeader><combatPower>150</combatPower><defaultFactionType>FPC</defaultFactionType><baseRecruitDifficulty>0.7</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><invNutrition>2.55</invNutrition><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>1</min><max>1</max></gearHealthRange><apparelMoney><min>2570</min><max>3000</max></apparelMoney><apparelRequired><li>FedSuit</li><li>Apparel_MarksmanGear</li><li>Apparel_MarksmanGearH</li></apparelRequired><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>BeltDefensePop</li></apparelTags><apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance><weaponMoney><min>9999</min><max>9999</max></weaponMoney><weaponTags><li>FedSniper</li></weaponTags><techHediffsMoney><min>1000</min><max>5000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>1</techHediffsChance><inventoryOptions><skipChance>0.01</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>120</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li><li><thingDef>CrucibleCore</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Civil</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FPCUnityGuard</defName><label>unity guard</label><race>Human</race><factionLeader>false</factionLeader><combatPower>90</combatPower><defaultFactionType>FPC</defaultFactionType><baseRecruitDifficulty>0.7</baseRecruitDifficulty><backstoryCategory>Civil</backstoryCategory><invNutrition>2.55</invNutrition><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>1</min><max>1</max></gearHealthRange><apparelMoney><min>2570</min><max>3000</max></apparelMoney><apparelRequired><li>FedSuit</li><li>Apparel_UGHelmet</li><li>Apparel_UGCloak</li><li>Apparel_UGCuirass</li></apparelRequired><apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance><weaponMoney><min>9999</min><max>9999</max></weaponMoney><weaponTags><li>FedCarbine</li></weaponTags><techHediffsMoney><min>1000</min><max>5000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>1</techHediffsChance><inventoryOptions><skipChance>0.01</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>120</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>6</power><cooldownTime>1.9</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><commonality>0.2</commonality></li>
XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>1.9</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><commonality>0.2</commonality></li>
XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>4</power><cooldownTime>1.9</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><commonality>0.2</commonality></li>
XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>15</power><cooldownTime>1.9</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><commonality>0.2</commonality></li>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>Feral</defName><label>feral clan</label><description>So who are the ferals? Think about all the people living in the ruins of collapsed civilization. They've had to sacrifice lots of things to survive: Technology, culture, history, and above all, their humanity.
They are the groups of savages who pillage, plunder, murder, or otherwise ruin the days of anyone unfortunate enough to not be one of them. Although usually not very powerful on their own, ferals are most often encountered in groups. With a random mix of scrap weapons and makeshift firearms, they can prove to be formidable opponents for a lonesome colony.</description><pawnSingular>feral</pawnSingular><pawnsPlural>ferals</pawnsPlural><listOrderPriority>37</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><maxCountAtGameStart>1</maxCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>false</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>tyrant</leaderTitle><expandingIconTexture>Things/FeralIcon</expandingIconTexture><colorSpectrum><li>(0.35, 0.35, 0.0)</li><li>(0.4, 0.2, 0.0)</li></colorSpectrum><permanentEnemy>true</permanentEnemy><factionNameMaker>NamerFeralBase</factionNameMaker><settlementNameMaker>NamerFeralBase</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategory>Raider</backstoryCategory><geneticVariance>0.5</geneticVariance><hairTags><li>Rural</li><li>Punk</li></hairTags><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><!-- Normal fights, ranged with melee mix-ins --><kindDef>Combat</kindDef><commonality>100</commonality><options><FeralHusker>15</FeralHusker><FeralMangler>20</FeralMangler><FeralGrinder>10</FeralGrinder><FeralScorcher>2</FeralScorcher><FeralBoomer>2</FeralBoomer><FeralThumper>1</FeralThumper><FeralLeader>1</FeralLeader><FeralSkullBuster>5</FeralSkullBuster><FeralManiac>5</FeralManiac></options></li><li><!-- Normal fights, melee-only --><kindDef>Combat</kindDef><commonality>30</commonality><options><FeralSkulker>5</FeralSkulker></options></li><li><!-- Normal fights, ranged only --><kindDef>Combat</kindDef><commonality>20</commonality><options><FeralScorcher>2</FeralScorcher><FeralGrinder>10</FeralGrinder><FeralManiac>10</FeralManiac></options></li><li><!-- Base defense, mainly ranged with melee mix-ins --><kindDef>Settlement</kindDef><options><Thrasher>3</Thrasher><Pirate>10</Pirate><Grenadier_Destructive>2</Grenadier_Destructive><FeralHusker>20</FeralHusker><FeralMangler>20</FeralMangler><FeralGrinder>5</FeralGrinder><FeralScorcher>3</FeralScorcher><FeralBoomer>2</FeralBoomer><FeralThumper>3</FeralThumper><FeralLeader>1</FeralLeader><FeralManiac>5</FeralManiac><FeralSkulker>2</FeralSkulker><FeralSkullBuster>2</FeralSkullBuster></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath></FactionDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralHusker</defName><label>husker</label><race>Human</race><combatPower>45</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>58</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_HuskerHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>500</min><max>1200</max></apparelMoney><weaponMoney><min>400</min><max>700</max></weaponMoney><weaponTags><li>FeralPistol</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralMangler</defName><label>mangler</label><race>Human</race><combatPower>60</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>58</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_ScrapArmor</li><li>Apparel_HuskerHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>1000</min><max>1800</max></apparelMoney><weaponMoney><min>600</min><max>1100</max></weaponMoney><weaponTags><li>FeralRifle</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralScorcher</defName><label>scorcher</label><race>Human</race><combatPower>85</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>48</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_FeralMail</li><li>Apparel_ScorcherHelmet</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>1200</min><max>2100</max></apparelMoney><weaponMoney><min>690</min><max>1400</max></weaponMoney><weaponTags><li>FeralFlame</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralBoomer</defName><label>boomer</label><race>Human</race><combatPower>155</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>48</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_ScrapArmor</li><li>Apparel_ScorcherHelmet</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>1000</min><max>1500</max></apparelMoney><weaponMoney><min>690</min><max>1400</max></weaponMoney><weaponTags><li>GrenadeDestructive</li><li>FeralGrenade</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralThumper</defName><label>thumper</label><combatPower>155</combatPower><race>Human</race><weaponTags><li>FeralGunHeavy</li></weaponTags><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>90</maxGenerationAge><gearHealthRange><min>0.5</min><max>1.4</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_ScrapArmor</li><li>Apparel_ThumperHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>1000</min><max>1500</max></apparelMoney><weaponMoney><min>1600</min><max>2000</max></weaponMoney><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralGrinder</defName><label>grinder</label><combatPower>75</combatPower><race>Human</race><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>50</maxGenerationAge><gearHealthRange><min>0.5</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_GrinderHelmet</li><li>Apparel_FeralMail</li><li>Apparel_SmokepopBelt</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>2000</min><max>2800</max></apparelMoney><weaponMoney><min>1200</min><max>2000</max></weaponMoney><weaponTags><li>FeralMelee</li></weaponTags><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>180</min><max>400</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralSkulker</defName><label>skulker</label><race>Human</race><combatPower>75</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>58</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_SkulkerHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>800</min><max>2000</max></apparelMoney><weaponMoney><min>1200</min><max>1900</max></weaponMoney><weaponTags><li>FeralSniperRifle</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="FeralEliteBase"><race>Human</race><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>0.8</min><max>3.5</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_FeralExo</li><li>Apparel_FeralExoH</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>5600</min><max>6500</max></apparelMoney><weaponMoney><min>1150</min><max>1800</max></weaponMoney><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>120</min><max>480</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>FeralLeader</defName><label>leader</label><combatPower>120</combatPower><factionLeader>true</factionLeader><weaponTags><li>FeralAssault</li></weaponTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="FeralEliteBase"><race>Human</race><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.70</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>45</maxGenerationAge><gearHealthRange><min>0.8</min><max>3.5</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_FeralExo</li><li>Apparel_FeralExoH</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>5600</min><max>6500</max></apparelMoney><weaponMoney><min>1150</min><max>1800</max></weaponMoney><techHediffsMoney><min>2000</min><max>3000</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.08</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>120</min><max>480</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>2</max></countRange></li></subOptionsChooseOne></inventoryOptions><defName>FeralSkullBuster</defName><label>skull buster</label><combatPower>120</combatPower><factionLeader>true</factionLeader><weaponTags><li>FeralAssault</li></weaponTags></PawnKindDef>
XML error: <backstoryCategory>Raider</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralManiac</defName><label>maniac</label><race>Human</race><combatPower>75</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.90</baseRecruitDifficulty><backstoryCategory>Raider</backstoryCategory><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>58</maxGenerationAge><combatEnhancingDrugsChance>1</combatEnhancingDrugsChance><combatEnhancingDrugsCount><min>1</min><max>2</max></combatEnhancingDrugsCount><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_SkulkerHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>800</min><max>2000</max></apparelMoney><weaponMoney><min>100</min><max>900</max></weaponMoney><weaponTags><li>Maniac</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Simple</li></techHediffsTags><techHediffsChance>0.003</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><commonality>0.2</commonality></li>
Parsed 16.2 as int.
Parsed 15.8 as int.
Parsed 20.7 as int.
Parsed 20.4 as int.
Parsed 20.1 as int.
Parsed 30.5 as int.
Parsed 22.3 as int.
Parsed 32.7 as int.
Parsed 28.9 as int.
Parsed 27.9 as int.
Parsed 26.1 as int.
Parsed 26.1 as int.
Parsed 30.5 as int.
Parsed 19.7 as int.
Parsed 22.9 as int.
Parsed 19.3 as int.
Parsed 19.6 as int.
Parsed 19.6 as int.
Parsed 29.2 as int.
Parsed 54.6 as int.
Parsed 49.9 as int.
Parsed 23.7 as int.
Parsed 39.2 as int.
Parsed 27.5 as int.
Parsed 25.3 as int.
Parsed 32.4 as int.
Parsed 24.9 as int.
Parsed 29.4 as int.
Parsed 18.4 as int.
Parsed 42.3 as int.
Parsed 28.3 as int.
Parsed 20.4 as int.
Parsed 21.8 as int.
Could not resolve cross-reference: No Verse.SoundDef named LetterArriveBadUrgentBig found to give to Verse.LetterDef ThreatBig (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named LetterArriveBadUrgent found to give to Verse.LetterDef ThreatSmall (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named LetterArriveBadUrgentSmall found to give to Verse.LetterDef NegativeEvent (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named LetterArriveGood found to give to Verse.LetterDef PositiveEvent (using undefined sound instead)
Config error in ChjPlayerAndroidColony: ChjPlayerAndroidColony is humanlikeFaction but has no backstory categories.
Config error in ChjAndroidEnclave: ChjAndroidEnclave is humanlikeFaction but has no backstory categories.
Config error in Orassan: Orassan is humanlikeFaction but has no backstory categories.
Config error in OrassanPlayerColony: OrassanPlayerColony is humanlikeFaction but has no backstory categories.
Config error in F_Gunner: F_Gunner is humanlikeFaction but has no backstory categories.
Config error in FPC: FPC is humanlikeFaction but has no backstory categories.
Config error in Feral: Feral is humanlikeFaction but has no backstory categories.
Config error in Super SASS: defName Super SASS should only contain letters, numbers, underscores, or dashes.
Config error in ArchotechBrainMelder: has null thingClass.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Config error in QE_NerveStaple: has null thingClass.
Config error in MinifiedTacticalComputer: is haulable, but does not have an authored mass value
Config error in ChjAndroidColonist: Humanlike needs backstoryCategories.
Config error in ChjDroidColonist: Humanlike needs backstoryCategories.
Config error in ChjBattleDroidColonist: Humanlike needs backstoryCategories.
Config error in Orassan: Humanlike needs backstoryCategories.
Config error in OrassanVillager: Humanlike needs backstoryCategories.
Config error in OrassanSlave: Humanlike needs backstoryCategories.
Config error in OrassanRefugee: Humanlike needs backstoryCategories.
Config error in OrassanTownCouncilman: Humanlike needs backstoryCategories.
Config error in OrassanTrader: Humanlike needs backstoryCategories.
Config error in OrassanTownGuard: Humanlike needs backstoryCategories.
Config error in OrassanSniper: Humanlike needs backstoryCategories.
Config error in OrassanMercenarySniper: Humanlike needs backstoryCategories.
Config error in OrassanSlasher: Humanlike needs backstoryCategories.
Config error in OrassanPirateSlasher: Humanlike needs backstoryCategories.
Config error in OrassanGunner: Humanlike needs backstoryCategories.
Config error in OrassanMercenaryGunner: Humanlike needs backstoryCategories.
Config error in OrassanGrenadier: Humanlike needs backstoryCategories.
Config error in OrassanSoldier: Humanlike needs backstoryCategories.
Config error in OrassanMercenarySoldier: Humanlike needs backstoryCategories.
Config error in OrassanPirate: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerTrader: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerGunman: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerRecruit: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerPrivate: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerShield: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerSniper: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerRocketman: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerElite: Humanlike needs backstoryCategories.
Config error in Pawn_GunnerCommander: Humanlike needs backstoryCategories.
Config error in Pawn_Grenadier: Humanlike needs backstoryCategories.
Config error in FPCAuxiliary: Humanlike needs backstoryCategories.
Config error in FPCBomber: Humanlike needs backstoryCategories.
Config error in FPCCommander: Humanlike needs backstoryCategories.
Config error in FPCAssassin: Humanlike needs backstoryCategories.
Config error in FPCUnityGuard: Humanlike needs backstoryCategories.
Config error in FeralHusker: Humanlike needs backstoryCategories.
Config error in FeralMangler: Humanlike needs backstoryCategories.
Config error in FeralScorcher: Humanlike needs backstoryCategories.
Config error in FeralBoomer: Humanlike needs backstoryCategories.
Config error in FeralThumper: Humanlike needs backstoryCategories.
Config error in FeralGrinder: Humanlike needs backstoryCategories.
Config error in FeralSkulker: Humanlike needs backstoryCategories.
Config error in FeralLeader: Humanlike needs backstoryCategories.
Config error in FeralSkullBuster: Humanlike needs backstoryCategories.
Config error in FeralManiac: Humanlike needs backstoryCategories.
Config error in ArchotechBrainMelder: has null thingClass.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Config error in QE_NerveStaple: has null thingClass.
Config error in MinifiedTacticalComputer: is haulable, but does not have an authored mass value
Translation data for language English has 11 errors. Generate translation report for more info.
Variants found for Things/Pawn/Humanlike/Tails/OTail: 1
Variants found for Things/Pawn/Humanlike/Tails/OTailG: 1
Variants found for EarLeft: 1
Variants found for EarRight: 1
Alien race successfully completed 144 patches with harmony.
ChangeDresser Harmony Patches:
Prefix:
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelAdded
Postfix:
Pawn.GetGizmos
Pawn_ApparelTracker.Notify_ApparelAdded
Pawn_DraftController.Drafted { set }
Pawn_DraftController.GetGizmos
JobGiver_OptimizeApparel.TryGiveJob
ReservationManager.CanReserve
OutfitDatabase.TryDelete
CaravanFormingUtility.StopFormingCaravan
WealthWatcher.ForceRecount
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelRemoved
WeaponStorage Harmony Patches:
Prefix:
Pawn_HealthTracker.MakeDowned - not blocking
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
MakeUndowned - Priority First
Pawn.Kill - Priority First
Verb_ShootOneUse.Notify_EquipmentLost - Priority First
Pawn_EquipmentTracker.MakeRoomFor - Priority First
Postfix:
Pawn_TraderTracker.ColonyThingsWillingToBuy
TradeShip.ColonyThingsWillingToBuy
Window.PreClose
ReservationManager.CanReserve
CaravanFormingUtility.StopFormingCaravan
Pawn_DraftController.Drafted { set; }
WealthWatcher.ForceRecount
MakeDowned - Priority First
Pawn.Kill - Priority First
EnhancedOptions.Patcher.Patcher(): Starting.
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchBuildingTrap
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchBuildingTrap
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: CanSetForcedTargetPrefix
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchCompBreakdownable
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchCompSchedule(SunLamps)
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchCompSchedule(SunLamps)
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchLetterStack
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchLetterStack
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchMainTabsRoot - HideSpots
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: Plant24HEnabled
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: Plant24HEnabled
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchPowerNetGraphics
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: Speed4WithoutDev
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: SuppressCombatSlowdown
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchRoofCollapseBuffer
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchFireWatcher
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillRecord
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillUI
EnhancedOptions.Patcher.Patcher(): Complete.
[IncidentPersonStat] injected.
InfiniteStorage Harmony Patches:
Prefix:
Designator_Build.ProcessInput - will block if looking for things.
Postfix:
Pawn_TraderTracker.DrawMedOperationsTab
Pawn_TraderTracker.ThingsInGroup
Pawn_TraderTracker.ColonyThingsWillingToBuy
TradeShip.ColonyThingsWillingToBuy
Window.PreClose
WorkGiver_DoBill.TryFindBestBillIngredients
Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
Allow patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
ChangeDresser Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Advanced Shields harmony patch successfully loaded
Questionable Ethics checking for compatibility...
Checking for compatibility for: Alien Race Framework...
Is OK.
EnhancedDevelopment.Excalibur.Patches.Patcher(): Starting.
Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
_ThingWithComps_InitializeComps Is Not NULL.
_AddCompPrefix Is Not NULL.
Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
EnhancedDevelopment.Excalibur.Patches.Patcher(): Complete.
ImpassableMapMaker Harmony Patches:
Postfix:
GenStep_ElevationFertility.Generate
WorldPathGrid.CalculatedCostAt
TileFinder.IsValidTileForNewSettlement
[OgreStack]: Modify Stack Sizes Complete
[HugsLib] v5.0.2 initialized AllowTool, RunAndGun, WhatTheHack, AutoRecycling, SearchAndDestroy
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Loaded file (Scenario) is from version 0.19.2006 rev487, we are running version 0.19.2009 rev486.
Loaded file (Scenario) is from version 1.0.1964 rev8, we are running version 0.19.2009 rev486.
Loaded file (Scenario) is from version 1.0.1956 rev153, we are running version 0.19.2009 rev486.
No shuffled Childhood found for Calvin of F_Gunner. Defaulting.
No shuffled Adulthood found for Calvin of F_Gunner. Defaulting.
No shuffled Childhood found for Lisa of FPC. Defaulting.
No shuffled Adulthood found for Lisa of FPC. Defaulting.
No shuffled Childhood found for Peter of Feral. Defaulting.
No shuffled Adulthood found for Peter of Feral. Defaulting.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 18397.
Total: 170.062195 ms (FindLiveObjects: 0.941478 ms CreateObjectMapping: 1.351794 ms MarkObjects: 167.581406 ms DeleteObjects: 0.186251 ms)
Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 18274.
Total: 174.531494 ms (FindLiveObjects: 0.763146 ms CreateObjectMapping: 1.758278 ms MarkObjects: 171.958694 ms DeleteObjects: 0.050331 ms)
Initializing new game with mods Core, HugsLib, JecsTools-master, AlienRaces-master, Miscellaneous_Core, Miscellaneous_Robots, RobotPlusPlus1.0, FashionRIMsta_1.0, 1488100231, 1436184079, 1436183778, Androids, Meals On Wheels - Release, EdBPrepareCarefully, 1428616771, 1447140290, ChangeDresser, 1417825411, 1421883787, Rimsenal_Hair, AllowTool, 1444154109, WeaponStorage, 1414438179, ED-EnhancedOptions, Miscellaneous_TrainingFacility, 1454024362, 1414697588, InfiniteStorage, 1211432379, 1447372624, RimFridge, RunAndGun-1.0.2, 1463731725, 1446523594, TableDiner, BetterVents, BetterCoolers, SearchAndDestroy-1.0.1, 1467013321, 1416483638, 1417354001, 1418018232, 1467604976, Rimworld_IndustrialRoller, 1464044708, MarvsCombatReadinessCheck, 1470065926, 1472926333, WhatTheHack-master, 1471379357, 1440625499, 1473363081, 1474544546, 1474904096, 1478936958, Blueprints-master, ColonyManager-master, FluffyBreakdowns-master, ResearchTree-master, ED-Excalibur, Miscellaneous_MapGenerator, Miscellaneous_MapGenerator Urban, Miscellaneous_MapGenerator_FactionBase, Miscellaneous_TurretBase, Miscellaneous_Incidents, ImpassableMapMaker, TradingSpot, 1485312620, SparklingWorlds, 1487019722, 1440321094, Rimsenal, Rimsenal_Federation, Rimsenal_Feral, Rimsenal_Security, Rimsenal_Vanilla, 1262561471, 1438488634, 1482625799, 1489320417, 1488970545, 1489425285, 1489517427, 1489563638, 1420979918, 1467764609, 1491246091, HolyWasher-master, Polarisbloc - Core LAB, Polarisbloc - Mechenemy, Polarisbloc - Security Force, Polarisbloc - Storyteller incidents pack
[AllowTool] Injected 6 designators
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
SetColor on Thing without CompColorable Polarisbloc_BodyFixTrigger512
SetColor on Thing without CompColorable Polarisbloc_BodyFixTrigger533
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 31028.
Total: 251.251404 ms (FindLiveObjects: 0.978013 ms CreateObjectMapping: 2.344882 ms MarkObjects: 247.885315 ms DeleteObjects: 0.042411 ms)
Command(label=Create, defaultDesc=Left-click to create a new blueprint.
Right-click to import a blueprint.), Verse.GizmoResult, Command(label=Create, defaultDesc=Left-click to create a new blueprint.
Right-click to import a blueprint.)
Loaded file (Map) is from version 0.19.1996 rev1270, we are running version 0.19.2009 rev486.
Command(label=Mine, defaultDesc=Designate areas of rock to be mined out.), Verse.GizmoResult, Command(label=Mine, defaultDesc=Designate areas of rock to be mined out.)
Command(label=Deconstruct, defaultDesc=Deconstruct this and reclaim part of its resources.), Verse.GizmoResult, Command(label=Deconstruct, defaultDesc=Deconstruct this and reclaim part of its resources.)
Command(label=Deconstruct, defaultDesc=Deconstruct this and reclaim part of its resources.), Verse.GizmoResult, Command(label=Deconstruct, defaultDesc=Deconstruct this and reclaim part of its resources.)
Command(label=Stockpile zone, defaultDesc=Create a stockpile where your colonists will store resources.
This tool can also expand any existing stockpile.), Verse.GizmoResult, Command(label=Stockpile zone, defaultDesc=Create a stockpile where your colonists will store resources.
This tool can also expand any existing stockpile.)
Command(label=Dumping stockpile zone, defaultDesc=Create a stockpile where your colonists will store junk.
This tool can also expand any existing stockpile.), Verse.GizmoResult, Command(label=Dumping stockpile zone, defaultDesc=Create a stockpile where your colonists will store junk.
This tool can also expand any existing stockpile.)
Command(label=Haul urgently, defaultDesc=Mark things to be hauled as soon as possible. Colonists will delay other work until hauling is complete.
Configurable in the Work tab.
<b>Hold Shift</b> to interrupt current colonist work.), Verse.GizmoResult, Command(label=Haul urgently, defaultDesc=Mark things to be hauled as soon as possible. Colonists will delay other work until hauling is complete.
Configurable in the Work tab.
<b>Hold Shift</b> to interrupt current colonist work.)
Object with load ID Thing_Apparel_BasicShirt539 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants540 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6068 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6069 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6071 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6072 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6074 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6075 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6077 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6078 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6080 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6081 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6144 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6145 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6146 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6147 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6159 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6160 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6161 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6162 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6167 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6168 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6169 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6170 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6175 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CowboyHat6176 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6177 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Command(label=Haul things, defaultDesc=Mark rock chunks and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable.), Verse.GizmoResult, Command(label=Haul things, defaultDesc=Mark rock chunks and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable.)
Exception processing alert RimWorld.Alert_Boredom: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Alert_Boredom+<BoredPawns>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Verse.Pawn,RimWorld.Planet.GlobalTargetInfo].MoveNext () [0x00000] in <filename unknown>:0
at RimWorld.AlertReport.get_AnyCulpritValid () [0x00000] in <filename unknown>:0
at RimWorld.AlertReport.CulpritsAre (IEnumerable`1 culprits) [0x00000] in <filename unknown>:0
at RimWorld.AlertReport.CulpritsAre (IEnumerable`1 culprits) [0x00000] in <filename unknown>:0
at RimWorld.Alert_Boredom.GetReport () [0x00000] in <filename unknown>:0
at RimWorld.Alert.get_Active () [0x00000] in <filename unknown>:0
at RimWorld.AlertsReadout.AlertsReadoutUpdate () [0x00000] in <filename unknown>:0
Object with load ID Thing_Apparel_TribalA106578 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt539 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants540 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6068 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6069 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6071 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6072 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6074 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6075 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6077 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6078 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6080 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6081 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6144 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6145 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6146 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6147 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6159 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6160 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6161 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6162 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6167 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6168 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6169 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6170 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6175 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CowboyHat6176 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6177 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
No shuffled Childhood found for Sunny of Orassan. Defaulting.
No shuffled Adulthood found for Sunny of Orassan. Defaulting.
No shuffled Childhood found for Lunar of Orassan. Defaulting.
No shuffled Adulthood found for Lunar of Orassan. Defaulting.
No shuffled Childhood found for Smokey of Orassan. Defaulting.
No shuffled Adulthood found for Smokey of Orassan. Defaulting.
No shuffled Childhood found for Xerxes IX of Orassan. Defaulting.
No shuffled Adulthood found for Xerxes IX of Orassan. Defaulting.
No shuffled Childhood found for Lucy of Orassan. Defaulting.
No shuffled Childhood found for Mackerel of Orassan. Defaulting.
No shuffled Adulthood found for Mackerel of Orassan. Defaulting.
No shuffled Childhood found for Speckles of Orassan. Defaulting.
No shuffled Adulthood found for Speckles of Orassan. Defaulting.
No shuffled Childhood found for Tabs of Orassan. Defaulting.
No shuffled Adulthood found for Tabs of Orassan. Defaulting.
No shuffled Childhood found for Jasper of Orassan. Defaulting.
No shuffled Adulthood found for Jasper of Orassan. Defaulting.
No shuffled Childhood found for Chip of Orassan. Defaulting.
No shuffled Adulthood found for Chip of Orassan. Defaulting.
Command(label=Haul urgently, defaultDesc=Mark things to be hauled as soon as possible. Colonists will delay other work until hauling is complete.
Configurable in the Work tab.
<b>Hold Shift</b> to interrupt current colonist work.), Verse.GizmoResult, Command(label=Haul urgently, defaultDesc=Mark things to be hauled as soon as possible. Colonists will delay other work until hauling is complete.
Configurable in the Work tab.
<b>Hold Shift</b> to interrupt current colonist work.)
[null], Verse.GizmoResult, Command(label=Medical, defaultDesc=Whether this bed is for medical use.)
Command(label=Deconstruct, defaultDesc=Deconstruct this and reclaim part of its resources.), Verse.GizmoResult, Command(label=Deconstruct, defaultDesc=Deconstruct this and reclaim part of its resources.)
Object with load ID Thing_Apparel_TribalA106578 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt539 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants540 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6068 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6069 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6071 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6072 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6074 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6075 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6077 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6078 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6080 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6081 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6144 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6145 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6146 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6147 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6159 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6160 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6161 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6162 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6167 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6168 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6169 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6170 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6175 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CowboyHat6176 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6177 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Duster106916 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor106921 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106922 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106923 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Jacket106927 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106928 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106933 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106934 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket106939 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106940 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_ProtectiveGear107641 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt107642 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA106578 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt539 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants540 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6068 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6069 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6071 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6072 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6074 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6075 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6077 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6078 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6080 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6081 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6144 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6145 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6146 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6147 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6159 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6160 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6161 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6162 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6167 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6168 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6169 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6170 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6175 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CowboyHat6176 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6177 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Duster106916 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor106921 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106922 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106923 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Jacket106927 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106928 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106933 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106934 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket106939 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106940 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_ProtectiveGear107641 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt107642 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA106578 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt539 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants540 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6068 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6069 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6071 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6072 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6074 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6075 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6077 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6078 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6080 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6081 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6144 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6145 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6146 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6147 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6159 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6160 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6161 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6162 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6167 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6168 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6169 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6170 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6175 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CowboyHat6176 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6177 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Duster106916 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor106921 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106922 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106923 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Jacket106927 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106928 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106933 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106934 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket106939 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106940 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_ProtectiveGear107641 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt107642 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
[null], Verse.GizmoResult, Command(label=Draft, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=Search and Destroy (r), defaultDesc=Activate search and destroy for a ranged pawn.)
[null], Verse.GizmoResult, Command(label=Search and Destroy (r), defaultDesc=Activate search and destroy for a ranged pawn.)
[null], Verse.GizmoResult, Command(label=Drafted hunt, defaultDesc=When enabled, drafted colonists will automatically fire on passive wild animals. Right-click to change settings.
Added by the Allow Tool mod.)
[null], Verse.GizmoResult, Command(label=, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=Build copy, defaultDesc=Build a copy of this building.)
[null], Verse.GizmoResult, Command(label=Draft, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=Forbid, defaultDesc=Not forbidden - colonists may interact with this.)
[null], Verse.GizmoResult, Command(label=Forbid, defaultDesc=Not forbidden - colonists may interact with this.)
[null], Verse.GizmoResult, Command(label=Medical, defaultDesc=Whether this bed is for medical use.)
[null], Verse.GizmoResult, Command(label=Draft, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=Draft, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=Draft, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=Draft, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=Draft, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=Draft, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
Command(label=, defaultDesc=No description.), Verse.GizmoResult, Command(label=, defaultDesc=No description.)
Object with load ID Thing_Apparel_TribalA106578 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt539 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants540 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6068 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6069 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6071 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6072 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6074 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6075 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6077 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6078 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6080 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6081 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6144 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6145 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6146 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6147 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6159 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6160 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6161 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6162 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6167 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6168 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6169 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6170 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6175 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CowboyHat6176 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6177 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Duster106916 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor106921 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106922 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106923 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Jacket106927 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106928 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106933 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106934 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket106939 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106940 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_ProtectiveGear107641 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt107642 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PlateArmor108556 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalHeaddress108555 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108557 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108560 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108561 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108562 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108565 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108566 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108567 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108570 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108573 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108574 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108577 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108578 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108579 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108582 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108583 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108586 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108587 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108590 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108593 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108594 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108597 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108600 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108601 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108604 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108605 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108608 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108609 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108612 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108613 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108616 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108617 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108618 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108621 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108622 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108625 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108626 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108629 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108630 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108633 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108634 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108637 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108638 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108639 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108642 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108643 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108647 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108648 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108651 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108652 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108655 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108656 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108657 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108661 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108662 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108675 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108676 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108679 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108680 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108695 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108694 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108696 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108710 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108711 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Command(label=Haul things, defaultDesc=Mark rock chunks and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable.), Verse.GizmoResult, Command(label=Haul things, defaultDesc=Mark rock chunks and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable.)
Command(label=Haul urgently, defaultDesc=Mark things to be hauled as soon as possible. Colonists will delay other work until hauling is complete.
Configurable in the Work tab.
<b>Hold Shift</b> to interrupt current colonist work.), Verse.GizmoResult, Command(label=Haul urgently, defaultDesc=Mark things to be hauled as soon as possible. Colonists will delay other work until hauling is complete.
Configurable in the Work tab.
<b>Hold Shift</b> to interrupt current colonist work.)
[null], Verse.GizmoResult, Command(label=Copy settings, defaultDesc=Copy this zone's settings to the clipboard so you can paste them onto another zone.)
Command(label=Select similar, defaultDesc=Selects only things similar to those already selected.
<b>Hold Shift</b> to pick additional things.
<b>Hold Alt</b> to ignore selection limits.), Verse.GizmoResult, Command(label=Select similar, defaultDesc=Selects only things similar to those already selected.
<b>Hold Shift</b> to pick additional things.
<b>Hold Alt</b> to ignore selection limits.)
[null], Verse.GizmoResult, Command(label=Paste settings, defaultDesc=Overwrite this zone's settings with those previously copied to the clipboard.)
[null], Verse.GizmoResult, Command(label=Build copy, defaultDesc=Build a copy of this building.)
Moving dirt x1
SetColor on Thing without CompColorable Polarisbloc_BodyFixTrigger111837
SetColor on Thing without CompColorable Polarisbloc_BodyFixTrigger111884
SetColor on Thing without CompColorable Polarisbloc_BodyFixTrigger111895
SetColor on Thing without CompColorable Polarisbloc_BodyFixTrigger111828
Command(label=Haul urgently, defaultDesc=Mark things to be hauled as soon as possible. Colonists will delay other work until hauling is complete.
Configurable in the Work tab.
<b>Hold Shift</b> to interrupt current colonist work.), Verse.GizmoResult, Command(label=Haul urgently, defaultDesc=Mark things to be hauled as soon as possible. Colonists will delay other work until hauling is complete.
Configurable in the Work tab.
<b>Hold Shift</b> to interrupt current colonist work.)
Object with load ID Thing_Apparel_TribalA106578 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt539 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants540 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6068 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6069 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6071 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6072 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6074 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6075 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6077 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6078 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6080 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6081 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6144 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6145 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6146 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6147 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6159 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6160 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6161 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6162 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6167 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6168 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6169 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6170 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6175 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CowboyHat6176 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6177 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Duster106916 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor106921 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106922 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106923 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Jacket106927 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106928 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106933 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106934 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket106939 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106940 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_ProtectiveGear107641 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt107642 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PlateArmor108556 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalHeaddress108555 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108557 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108560 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108561 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108562 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108565 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108566 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108567 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108570 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108573 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108574 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108577 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108578 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108579 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108582 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108583 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108586 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108587 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108590 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108593 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108594 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108597 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108600 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108601 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108604 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108605 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108608 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108609 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108612 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108613 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108616 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108617 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108618 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108621 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108622 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108625 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108626 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108629 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108630 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108633 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108634 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108637 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108638 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108639 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108642 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108643 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108647 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108648 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108651 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108652 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108655 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108656 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108657 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108661 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108662 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108675 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108676 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108679 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108680 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108695 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108694 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108696 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108710 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108711 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_ThubanTacticalGoggles111754 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_AlkaidStrategyAssistant111753 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardTights111755 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_PolarisCartridge111756 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_BodyFixTrigger111757 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardArmorC111758 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PolarisShieldBelt_IV111759 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_AlkaidStrategyAssistant111790 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_ThubanTacticalGoggles111791 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardTights111792 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_PolarisCartridge111793 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_BodyFixTrigger111794 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardArmor111795 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PolarisShieldBelt_II111796 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_AlkaidStrategyAssistant111802 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_ThubanTacticalGoggles111803 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardTights111804 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_PolarisCartridge111805 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_BodyFixTrigger111806 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardArmor111807 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PolarisShieldBelt_II111808 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_AlkaidStrategyAssistant111813 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_ThubanTacticalGoggles111814 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardTights111815 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_PolarisCartridge111816 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_BodyFixTrigger111817 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardArmor111818 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PolarisShieldBelt_II111819 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Moving sand x1
Command(label=Strip, defaultDesc=Strip apparel from corpses and the wounded.), Verse.GizmoResult, Command(label=Strip, defaultDesc=Strip apparel from corpses and the wounded.)
SetColor on Thing without CompColorable Polarisbloc_BodyFixTrigger112804
Command(label=Haul urgently, defaultDesc=Mark things to be hauled as soon as possible. Colonists will delay other work until hauling is complete.
Configurable in the Work tab.
<b>Hold Shift</b> to interrupt current colonist work.), Verse.GizmoResult, Command(label=Haul urgently, defaultDesc=Mark things to be hauled as soon as possible. Colonists will delay other work until hauling is complete.
Configurable in the Work tab.
<b>Hold Shift</b> to interrupt current colonist work.)
Command(label=, defaultDesc=No description.), Verse.GizmoResult, Command(label=, defaultDesc=No description.)
Command(label=, defaultDesc=No description.), Verse.GizmoResult, Command(label=, defaultDesc=No description.)
Command(label=, defaultDesc=No description.), Verse.GizmoResult, Command(label=, defaultDesc=No description.)
Object with load ID Thing_Apparel_TribalA106578 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt539 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants540 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6068 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6069 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6071 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6072 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6074 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6075 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt6077 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6078 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6080 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6081 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6144 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6145 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6146 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6147 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6159 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6160 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6161 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6162 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_LightKittyArmor6167 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_OrassanPowerArmorHelmet6168 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6169 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt6170 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor6175 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CowboyHat6176 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants6177 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Duster106916 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_KittyArmor106921 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106922 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106923 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Jacket106927 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106928 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt106933 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106934 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket106939 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants106940 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_ProtectiveGear107641 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt107642 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PlateArmor108556 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalHeaddress108555 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108557 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108560 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108561 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108562 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108565 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108566 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108567 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108570 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108573 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108574 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108577 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108578 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108579 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108582 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108583 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108586 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108587 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108590 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108593 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108594 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108597 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108600 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108601 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108604 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108605 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108608 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108609 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108612 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108613 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108616 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108617 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108618 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108621 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108622 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108625 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108626 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108629 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108630 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108633 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108634 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108637 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108638 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108639 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108642 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108643 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108647 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108648 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108651 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108652 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108655 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108656 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108657 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108661 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108662 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108675 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108676 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108679 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108680 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108695 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarMask108694 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka108696 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_WarVeil108710 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TribalA108711 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_ThubanTacticalGoggles111754 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_AlkaidStrategyAssistant111753 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardTights111755 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_PolarisCartridge111756 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_BodyFixTrigger111757 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardArmorC111758 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PolarisShieldBelt_IV111759 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_AlkaidStrategyAssistant111790 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_ThubanTacticalGoggles111791 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardTights111792 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_PolarisCartridge111793 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_BodyFixTrigger111794 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardArmor111795 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PolarisShieldBelt_II111796 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_AlkaidStrategyAssistant111802 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_ThubanTacticalGoggles111803 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardTights111804 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_PolarisCartridge111805 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_BodyFixTrigger111806 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardArmor111807 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PolarisShieldBelt_II111808 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_AlkaidStrategyAssistant111813 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_ThubanTacticalGoggles111814 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardTights111815 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_PolarisCartridge111816 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_BodyFixTrigger111817 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardArmor111818 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PolarisShieldBelt_II111819 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_AlkaidStrategyAssistant112790 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_PolarisCartridge112793 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardTights112792 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_ThubanTacticalGoggles112791 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_BodyFixTrigger112794 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Polarisbloc_CygnusStandardArmor112795 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_PolarisShieldBelt_II112796 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
ResearchTree :: redundant prerequisites for Machine learning: Automation basics
ResearchTree :: redundant prerequisites for Wireless item transfer: Stockpile crates II
ResearchTree :: redundant prerequisites for Orassan exoskeleton: Multi-analyzer
ResearchTree :: redundant prerequisites for Orassan weaponry: Multi-analyzer
ResearchTree :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
ResearchTree :: CAL_UtilityAlloys has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
ResearchTree :: BlastTurret has a lower techlevel than (one of) it's prerequisites
ResearchTree :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
ResearchTree :: Research_ED_LaserSteamGeyser_Drill has a lower techlevel than (one of) it's prerequisites
ResearchTree :: MindAlteringTechSW has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisDrugFormula has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisAntibioticProduction has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisHealingPotionProduction has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisSurgicalProgram has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisTransGenderSurgery has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisCureScarsSurgery has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisLongevityResearch has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisRemoveImplants has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisPsionwire has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisSpecialDevice has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisLyraeCurer has a lower techlevel than (one of) it's prerequisites
ResearchTree :: PolarisThermostat has a lower techlevel than (one of) it's prerequisites
[null], Verse.GizmoResult, Command(label=Draft, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
[null], Verse.GizmoResult, Command(label=, defaultDesc=Toggle military draft.
Drafted people take orders and fight. They will not work, eat, or rest.)
Tried to find reachable cell in a null map
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