Created
May 19, 2019 20:25
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Rimworld output log published using HugsLib
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Log uploaded on Sunday, May 19, 2019, 1:25:36 PM | |
Loaded mods: | |
Core: (no assemblies) | |
HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3) | |
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0) | |
Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.19.772) | |
Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0) | |
RimQuest: 0Harmony(1.0.9.1), RimQuest(0.0.0.0) | |
Humanoid Alien Races 2.0: 0Harmony(1.2.0.2), AlienRace(1.0.0.0) | |
[1.0] Android tiers: 0Harmony(1.2.0.1), AndroidsAtlasTiers(1.0.0.0) | |
[1.0] Android Resurrection Kit: 0Harmony(1.0.9.1), AndroidResurrectionKit(1.0.0.0) | |
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1) | |
Genetic Rim: 0Harmony(1.2.0.1), AnimalRangeUnlocker(1.0.6862.17033), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.8.0.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0), NewMachinery(1.0.0.0) | |
Call of Cthulhu - Cosmic Horrors: 0Harmony(1.0.9.1), CosmicHorror(1.17.0.4) | |
Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.5.135) | |
Animal Gear: 0Harmony(1.2.0.1), AnimalGear(1.0.0.0) | |
BioReactor: 0Harmony(1.2.0.1), BioReactor(1.0.0.0) | |
Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39) | |
Camping Stuff: Nandonalt_CampingStuff(1.0.0.0) | |
Colony Leadership: Nandonalt_ColonyLeadership(1.0.0.0) | |
Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0) | |
Common Sense: 0Harmony(1.2.0.2), CommonSense(1.0.7058.39107) | |
Damage Indicators: 0Harmony(1.1.0.0), DamageMotes(1.0.0.0) | |
Dubs Bad Hygiene: 0Harmony(1.2.0.1), BadHygiene(2.5.7074.29031) | |
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.11.0) | |
Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0) | |
[KV] Faction Control - 1.0: 0Harmony(1.2.0.1), FactionControl(1.0.6885.42591) | |
Faction Discovery: Faction Discovery(1.0.3.0) | |
Fantasy Goblins: (no assemblies) | |
Follow Me: FollowMe!(av:3.0.0.0,fv:3.2.47) | |
FishIndustry: FishIndustry(1.0.0.0) | |
Dinosauria: (no assemblies) | |
Giddy-up! Core[ov:1.1.4]: GiddyUpCore(0.0.0.0) | |
Giddy-up! Ride and Roll[ov:1.0.0]: DependencyChecker(1.0.0.0), GiddyUpRideAndRoll(0.0.0.0) | |
Giddy-up! Caravan[ov:1.1.0]: DependencyChecker(1.0.0.0), GiddyUpCaravan(0.0.0.0) | |
Giddy-up! Battle Mounts[ov:1.0.2]: Battlemounts(0.0.0.0), DependencyChecker(1.0.0.0) | |
Giddy-Up! Add-on: Animal Saddles: (no assemblies) | |
Griffins for Rimworld: (no assemblies) | |
Horses (1.0): (no assemblies) | |
Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.16.0) | |
Hunt for Me: 0Harmony(1.2.0.1), aRandomKiwi_HuntForMe(3.3.0.0) | |
Increased Stack: (no assemblies) | |
Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0) | |
Kidnapped colonist camp: Kid(1.3.0.0) | |
Kill For Me: 0Harmony(1.2.0.1), aRandomKiwi_KillForMe(1.0.1.410) | |
A Dog Said... Animal Prosthetics: (no assemblies) | |
Let's Have a Cat!: (no assemblies) | |
Let's Have a Cat! - A Dog Said Patch: (no assemblies) | |
Medieval Times: (no assemblies) | |
Megafauna: 0Harmony(1.2.0.1), ModCheck(1.8.0.0) | |
Nature is Beautiful v1.4 [1.0]: RimworldAssemblyTemplate(1.0.6845.25806) | |
[1.0] No Boom Boom : (no assemblies) | |
No Pawn Left Behind: Lost(1.0.0.0) | |
Outdoor Lighting: (no assemblies) | |
[RF] Pawns are Capable! [1.0]: 0Harmony(1.2.0.1), Pawns are Capable!(1.0.6916.16774) | |
Pick Up And Haul: 0Harmony(1.2.0.1), IHoldMultipleThings(av:0.1.0.0,fv:1.0.0.0), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.853) | |
Plant Growing Wall Light: $HugsLibChecker(0.5.0.0), UVWallLight(1.0.0.0) | |
Prepare Landing[ov:0.9.4]: PrepareLanding(0.9.4.0) | |
Prioritize: Prioritize(1.0.0.0) | |
Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0) | |
Prisoner Arena: 0Harmony(1.2.0.1), RimWorldExampleProjectDLL(0.15.1.0) | |
Prisoner Harvesting: (no assemblies) | |
Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.18.0) | |
Questionable Ethics: 0Harmony(1.2.0.2), QEthics(1.0.0.0) | |
Radiology: 0Harmony(1.2.0.1), Radiology(1.0.690.907) | |
[FSF] Rain Washes Away Filth: (no assemblies) | |
Real Ruins: 0Harmony(1.2.0.1), RealRuins(1.8.1.24825) | |
Realistic Rooms: (no assemblies) | |
Recipe icons: 0Harmony(1.2.0.1), RecipeIcons(1.0.379.18) | |
Relations Tab: Fluffy_Relations(av:2.0.0.0,fv:2.3.68) | |
Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0) | |
ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0) | |
Rim of Madness - Arachnophobia: 0Harmony(1.0.9.1), Arachnophobia(1.18.0.0) | |
Rim of Madness - Bones: 0Harmony(1.0.9.1), BoneMod(1.0.0.0) | |
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0) | |
[1.0] RPG Style Inventory: Sandy_Detailed_RPG_Inventory(1.0.6932.39793) | |
[SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0) | |
SF Grim Reality 1.0: (no assemblies) | |
Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0) | |
Xeva's Rimhair: (no assemblies) | |
[KV] Show Hair With Hats or Hide All Hats - 1.0: 0Harmony(1.2.0.1), ShowHair(1.0.0.0) | |
Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0) | |
Simple Slavery[1.0]: SimpleSlavery(1.0.0.0) | |
Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0) | |
Snap Out!: 0Harmony(1.2.0.1), 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0) | |
Snowy Trees: 0Harmony(1.2.0.1), Nandonalt_SnowyTrees(1.0.0.0) | |
The Birds and the Bees: 0Harmony(1.2.0.1), Fluffy_BirdsAndBees(av:2.0.0.0,fv:2.3.47) | |
[RF] Tribal Raiders [1.0]: 0Harmony(1.2.0.1), Rainbeau's Tribal Raiders(1.0.6854.32958) | |
Uninstall Rimworld: (no assemblies) | |
USCM - Core 1.0: FlameWeapons(0.6.0.0) | |
USCM - Xenomorphs Faction 1.0: (no assemblies) | |
USCM - Colonial Marines Corps Faction 1.0: (no assemblies) | |
Vanilla Animals Overhaul Reloaded: (no assemblies) | |
Variable Population: $HugsLibChecker(0.5.0.0), VariablePopulation(1.1.0.0) | |
VGP Vegetable Garden: ModFinder(1.0.0.0) | |
[XND] Visible Pants: 0Harmony(1.2.0.1), VisiblePants(2.1.0.0) | |
Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0) | |
Wandering Caravans [v2.4.0]: WanderingCaravans(1.0.6873.28797) | |
Westerado: Drinks(1.0.0.0) | |
Where is my weapon?: 0Harmony(1.1.0.0), WhereIsMyWeapon(1.0.0.0) | |
While You're Up [1.0]: WhileYoureUp(1.0.0.0) | |
[1.0] Wild Animal Sex V4.1: WildAnimalSex(1.0.0.0) | |
GeneticRim Megafauna Patch: (no assemblies) | |
GeneticRim Dinosauria Patch: (no assemblies) | |
GeneticRim Cosmic Horrors Patch: (no assemblies) | |
Expanded Prosthetics and Organ Engineering: (no assemblies) | |
Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.7046.38269) | |
Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0) | |
Baby and Children: RimWorldChildren(1.0.6985.5907) | |
BnC Alien Support: BnCAlienSupport(1.0.6985.5912) | |
Call of Cthulhu - Cults: 0Harmony(1.0.9.1), CultOfCthulhu(1.18.0.3) | |
Call of Cthulhu - Straitjackets: 0Harmony(1.0.9.0), StraitJacket(1.18.0.0) | |
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(av:0.1.0.8,fv:1.0.10.0) | |
Call of Cthulhu - Factions: 0Harmony(1.0.9.0), CthulhuFactions(1.18.0.0), GraphicApparelDetour(1.19.0.0), _jecsToolsChecker(1.17.0.1) | |
DontBlockDoorMod[1.0]: 0Harmony(1.1.0.0), DontBlockDoorMod(0.0.0.0) | |
Animal Variety Coats: AnimalVariations(1.0.6818.33624) | |
Anesthetic Gun Mod[1.0]: AnestheticGunMod_Bullets(0.0.0.0), AnestheticGunMod_HediffGiver(0.0.0.0) | |
More Furniture [1.0]: (no assemblies) | |
Glitter Tech: (no assemblies) | |
Pharmacist: 0Harmony(1.2.0.1), Pharmacist(av:2.0.0.0,fv:2.4.135) | |
Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.5.71) | |
Dubs Break Mod: 0Harmony(1.2.0.1), DubsBreakMod(1.0.7048.25189) | |
Brrr and Phew: Brrr(1.0.0.0) | |
RimStory: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.1.36477), RimStory(1.0.0.0) | |
Beautiful Water: 0Harmony(1.2.0.1), ModCheck(1.8.0.0) | |
Cheaper Components: (no assemblies) | |
DeadMansClothing: 0Harmony(1.1.0.0), DeadMansClothing(1.0.2.0) | |
Evolved Organs: (no assemblies) | |
Field Medic [1.0]: 0Harmony(1.0.9.1), FieldMedic(1.0.0.0) | |
Human Power Generator Mod: Humanpowergeneratormod(1.0.0.0) | |
Jewelry: 0Harmony(1.2.0.1), jewelry(1.1.0.0), Sandy_Detailed_RPG_Inventory(1.0.7047.31560) | |
Level Up!: 0Harmony(1.2.0.1), LevelUp(1.0.6.0) | |
Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0) | |
Pawn Badge: $HugsLibChecker(0.5.0.0), RR_PawnBadge(1.0.0.0) | |
QualitySurgeon: 0Harmony(1.2.0.1), QualitySurgeon(1.0.3.0) | |
Quarry 1.0: Quarry(0.19.0.0) | |
Rimsenal - Storyteller pack: (no assemblies) | |
RimWriter - Books, Scrolls, Tablets, and Libraries: 0Harmony(1.0.9.1), RimWriter(1.1.0.7) | |
[RF] Rumor Has It.... [1.0]: Rainbeau's Rumor Has It(1.0.6881.17783) | |
Run and Hide: RunandHide(18.10.30.0) | |
RunAndGun[ov:1.1.2]: RunAndGun(1.18.3.0) | |
Selling prisoners with no guilt: (no assemblies) | |
Tribal Headgear Retexturing: (no assemblies) | |
What the hack?![ov:1.2.0]: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0) | |
Xenohumans - Gen-spliced Xenos on the Rim: 0Harmony(1.2.0.1), ModCheck(1.8.0.0) | |
Character Editor: 0Harmony(1.1.0.0), CharacterEditor(1.0.0.0) | |
Less Arbitrary Surgery: LessArbitrarySurgery(18.10.30.0) | |
Defensive Positions: $HugsLibChecker(0.5.0.0), 0UnofficialMultiplayerAPI(av:1.0.0.0,fv:1.1.0.0), DefensivePositions(av:1.7.0.0,fv:1.8.0) | |
CustomDeathRandomness: 0Harmony(1.2.0.1), CustomDeathRandomness(1.1.2.0) | |
Active Harmony patches: | |
<>c__Iterator0.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler0 | |
<>c__Iterator1.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler1 | |
<>c__Iterator2.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler2 | |
<AffectedPawns>c__Iterator0.MoveNext: TRANS: SimpleSlavery.Alert_Thought_Patch.Alert_Thought_Transpiler | |
<CompGetGizmosExtra>c__Iterator0.<>m__0: TRANS: WhatTheHack.Harmony.CompLongRangeMineralScanner_CompGetGizmosExtra.Transpiler | |
<EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix | |
<FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler | |
<JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler | |
<MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler | |
<MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler | |
<MakeNewToils>c__Iterator0.<>m__4: PRE: Fluffy_BirdsAndBees.JobDriver_Lovin_MakeNewToils_FinishAction.Prefix | |
<MakeNewToils>c__Iterator0.MoveNext: TRANS: RimWorldChildren.Wear_Override.JobDriver_Wear_MoveNext_Transpiler | |
<MakeRecipeProducts>c__Iterator0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList | |
<PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler | |
<TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler | |
ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents | |
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix post: AlienRace.HarmonyPatches.CanBingeNowPostfix | |
AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix | |
AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix | |
Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix | |
Apparel.Notify_PawnKilled: post: DeadMansClothing.Apparel_Patch.Postfix | |
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler | |
ApparelProperties.GetInterferingBodyPartGroups: TRANS: AlienRace.HarmonyPatches.GetInterferingBodyPartGroupsTranspiler | |
ApparelUtility.CanWearTogether: PRE: WhatTheHack.Harmony.ApparelUtility_CanWearTogether.Prefix post: JecsTools.HarmonyPatches.Post_CanWearTogether | |
ApparelUtility.HasPartsToWear: PRE: Radiology.PatchApparelUtilityHasPartsToWear.Prefix post: AnimalGear.AnimalGearHarmony+ApparelUtility_HasPartsToWear_Patch.ApparelUtility_HasPartsToWear_Post, WhatTheHack.Harmony.ApparelUtility_HasPartsToWear.Postfix | |
AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix | |
AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix | |
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage | |
ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage | |
AttackTargetFinder.BestAttackTarget: PRE: CosmicHorror.Utility.BestAttackTargetPrefix, CosmicHorror.HarmonyPatches.BestAttackTargetPrefix | |
AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick | |
BackCompatibility.BillMedicalResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
BackCompatibility.HediffResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState | |
Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix | |
Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix, Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew | |
BillStack.Delete: post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix | |
BillStack.DoListing: PRE: RecipeIcons.PatchBillStackDoListing.Prefix | |
Bill_Medical.Notify_DoBillStarted: PRE: WhatTheHack.Harmony.Bill_Medical_Notify_DoBillStarted.Prefix | |
Bill_Medical.ShouldDoNow: post: WhatTheHack.Harmony.Bill_Medical_ShouldDoNow.Postfix | |
Bill_Medical.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix | |
Blueprint.TryReplaceWithSolidThing: post: Prioritize.Patch_Blueprint.Postfix TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler | |
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix | |
Building.PostApplyDamage: post: aRandomKiwi.KFM.Harmony.Building_Patch+PostApplyDamage.Listener | |
Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix | |
Building_Bed.GetCurOccupant: PRE: WhatTheHack.Harmony.Building_Bed_GetCurOccupant.Prefix | |
Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix | |
Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler | |
Building_Bed.GetSleepingSlotPos: post: WhatTheHack.Harmony.Building_Bed_GetSleepingSlotPos.Postfix | |
Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix | |
Building_Bed.get_AssigningCandidates: PRE: WhatTheHack.Harmony.Building_Bed_AssigningCandidates.Prefix post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix, AlienRace.HarmonyPatches.AssigningCandidatesPostfix TRANS: RimWorldChildren.BedCandidateOverride.AssigningCandidates_Transpiler | |
Building_Bed.get_MaxAssignedPawnsCount: post: WhatTheHack.Harmony.Building_Bed_get_MaxAssignedPawnsCount.Postfix | |
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix | |
Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler | |
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler | |
Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass | |
Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen | |
Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose | |
Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching | |
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix | |
Building_Door.SpawnSetup: post: DontBlockDoorMod.PatchForBuilding_Door.Postfix | |
Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose | |
Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen | |
Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix | |
Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage | |
Building_Grave.Notify_CorpseBuried: post: RimStory.Harmony.CorpseBuried.Postfix, Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral | |
Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList | |
Building_TurretGun.DrawExtraSelectionOverlays: post: WhatTheHack.Harmony.Building_TurretGun_DrawExtraSelectionOverlays.Postfix | |
Building_TurretGun.Tick: post: WhatTheHack.Harmony.Building_TurretGun_Tick.Postfix | |
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix | |
Building_TurretGun.get_CanSetForcedTarget: post: WhatTheHack.Harmony.Building_TurretGun_get_CanSetForcedTarget.Postfix | |
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix | |
CE_JobGiver_TakeAndEquip_TryGiveJob.Stub: TRANS: WhatTheHack.Harmony.CE_JobGiver_TakeAndEquip_TryGiveJob.Transpiler | |
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan | |
Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs | |
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix | |
Caravan.Tick: post: WhatTheHack.Harmony.Caravan_Tick.Postfix | |
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings | |
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix | |
CaravanFormingUtility.AllSendablePawns: TRANS: WhatTheHack.Harmony.CaravanFormingUtility_AllSendablePawns.Transpiler | |
CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler | |
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix, WhatTheHack.Harmony.CaravanUIUtility_AddPawnsSections.Postfix | |
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds | |
Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix | |
CellFinderLoose.GetFleeDestToolUser: PRE: RunandHide.Harmony.CellFinderLoosePatch.GetFleeDestToolUserPatch | |
CharacterCardUtility.DrawCharacterCard: TRANS: PawnsAreCapable.CharacterCardUtility_DrawCharacterCard.Transpiler, PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+EnableRenamingPrisoners.Transpiler, Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay, WhatTheHack.Harmony.CharacterCardUtility_DrawCharacterCard.Transpiler | |
ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor | |
Children_Drawing.ModifyChildBodyType: post: BnC_Alien_Support.AlienRace_Patches.ModifyChildBodyTypePostfix | |
CollectionsMassCalculator.CapacityTransferables: PRE: CosmicHorror.HarmonyPatches.CapacityTransferables_PreFix | |
ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix post: RR_PawnBadge.RimWorld_ColonistBarColonistDrawer_DrawColonist.Postfix, RR_PawnBadge.RimWorld_ColonistBarColonistDrawer_DrawColonist.Postfix | |
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon | |
Command_SetPlantToGrow.ProcessInput: PRE: RecipeIcons.PatchCommand_SetPlantToGrow.Prefix | |
CompAffectedByFacilities.CanPotentiallyLinkTo_Static: post: Radiology.PatchFacilities.Postfix | |
CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix | |
CompEggLayer.ProduceEgg: post: Arachnophobia.HarmonyPatches.ProduceEgg_PostFix | |
CompFoodPoisonable.PostIngested: PRE: BlueLeakTest.AndroidsFoodPoisonOverride.Prefix | |
CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons | |
CompHibernatable.Startup: post: WhatTheHack.Harmony.CompHibernatable_Startup.Postfix | |
CompLongRangeMineralScanner.FoundMinerals: PRE: WhatTheHack.Harmony.CompLongRangeMineralScanner_Foundminerals.Prefix | |
CompProperties_Refuelable.SpecialDisplayStats: PRE: WhatTheHack.Harmony.CompProperties_Refuelable_SpecialDisplayStats.Prefix | |
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreaseDestructivePreFix | |
CompRefuelable.Refuel: post: WhatTheHack.Harmony.CompRefuelable_MechanoidData_Refuel.Postfix | |
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer | |
CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix | |
CompUseEffect_FixWorstHealthCondition.get_HandCoverageAbsWithChildren: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix | |
Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Corpse.SpecialDisplayStats: post: BoneMod.HarmonyPatches.SpecialDisplayStats_PostFix | |
DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants | |
DamageWorker_Blunt.<StunChances>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
DamageWorker_Blunt.<StunChances>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood: PRE: WhatTheHack.Harmony.DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood.Prefix | |
DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow | |
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons | |
DefGenerator.GenerateImpliedDefs_PreResolve: post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy_BirdsAndBees.GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix | |
DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix | |
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration | |
Designation.Notify_Removing: PRE: Prioritize.Patch_RemoveDesignation.Prefix | |
DesignationManager.RemoveAllDesignationsOn: PRE: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveAllDesignationsOn.Replacement | |
DesignationManager.RemoveDesignation: post: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveDesignation.Replacement | |
Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix | |
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix | |
Designator_Build.DrawMouseAttachments: TRANS: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Transpiler | |
Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix | |
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix | |
Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler | |
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon | |
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel | |
Dialog_BillConfig.DoWindowContents: TRANS: PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler | |
Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__5A: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Dialog_DebugActionsMenu.DoListingItems_MapTools: post: DubsBadHygiene.HarmonyPatches+Patch_DoListingItems_MapTools.Postfix | |
Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans | |
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix | |
Dialog_FormCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_FormCaravan_CountToTransferChanged.Postfix | |
Dialog_FormCaravan.DoBottomButtons: TRANS: WhatTheHack.Harmony.Dialog_FormCaravan_DoBottomButtons.Transpiler | |
Dialog_FormCaravan.TryFormAndSendCaravan: post: WhatTheHack.Harmony.Dialog_FormCaravan_TryFormAndSendCaravan.Postfix | |
Dialog_FormCaravan.TryReformCaravan: PRE: WhatTheHack.Harmony.Dialog_FormCaravan_TryReformCaravan.Prefix | |
Dialog_LoadTransporters.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_LoadTransporters_CountToTransferChanged.Postfix | |
Dialog_LoadTransporters.TryAccept: post: WhatTheHack.Harmony.Dialog_LoadTransporters_TryAccept.Postfix | |
Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix | |
Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended | |
Dialog_NamePawn.DoWindowContents: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+StoreOldName.Prefix, Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended | |
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton | |
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles | |
Dialog_SplitCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_SplitCaravan_CountToTransferChanged.Postfix | |
EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded, WhatTheHack.Harmony.EdificeGrid_Register.Prefix | |
EditWindow_DebugInspector.CurrentDebugString: post: DubsBadHygiene.MapComponent_Hygiene+Harmony_AmountCanAccept.Postfix | |
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons | |
EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler | |
EnableRenamingPrisoners.IsColonistOrPrisonerOfColony: post: WhatTheHack.Harmony.PrisonLabour.PrisonLabor_Patch_RenamePrisoners.Postfix | |
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix | |
Faction.CheckNaturalTendencyToReachGoodwillThreshold: PRE: FactionControl.Patch_Faction_CheckNaturalTendencyToReachGoodwillThreshold.Prefix | |
Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler | |
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied, Arachnophobia.HarmonyPatches.Notify_MemberDied_Prefix | |
Faction.Notify_MemberTookDamage: post: Arachnophobia.HarmonyPatches.Notify_MemberTookDamage_PostFix | |
Faction.Notify_RelationKindChanged: post: MoreFactionInteraction.HarmonyPatches.Notify_RelationKindChanged | |
Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix | |
Faction.get_Color: PRE: FactionControl.Patch_Faction_get_Color.Prefix | |
FactionDialogMaker.FactionDialogFor: post: BlueLeakTest.AndroidFactionDialogOverride.Postfix, Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix | |
FactionGenerator.EnsureRequiredEnemies: PRE: FactionControl.FactionGenerator_EnsureRequiredEnemies.Prefix | |
FactionGenerator.GenerateFactionsIntoWorld: PRE: FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix, TribalRaiders_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix | |
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix | |
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler | |
FertilityGrid.CalculateFertilityAt: post: DubsBadHygiene.HarmonyPatches+Patch_CalculateFertilityAt.Postfix, CultOfCthulhu.HarmonyPatches.CalculateFertilityAt | |
FloatMenu..ctor: PRE: RecipeIcons.PatchFloatMenu.Prefix | |
FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix | |
FloatMenuMakerMap.AddHumanlikeOrders: PRE: BioReactor.FloatMenuMakerMapPatches.Prefix_AddHumanlikeOrders post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, RimQuest.HarmonyPatches.AddHumanlikeOrders, AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix, FieldMedic.Harmony.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders TRANS: PawnsAreCapable.FloatMenuMakerMap_AddHumanlikeOrders.Transpiler, PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler | |
FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: WhatTheHack.Harmony.FloatMenuMakerMap_AddJobGiverWorkOrders.Prefix TRANS: PawnsAreCapable.FloatMenuMakerMap_AddUndraftedOrders.Transpiler | |
FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post | |
FloatMenuMakerMap.CanTakeOrder: post: DraftingPatcher.FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable | |
FloatMenuMakerMap.ChoicesAtFor: PRE: [100]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Prefix post: [700]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Postfix, GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix, WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix | |
FloatMenuOption..ctor: post: AnimalGear.AnimalGearHarmony+FloatMenuOption_FloatMenuOption_Patch.FloatMenuOption_Post | |
FloatMenuUtility.GetMeleeAttackAction: TRANS: PawnsAreCapable.FloatMenuUtility_GetMeleeAttackAction.Transpiler | |
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix | |
FoodUtility.FoodOptimality: post: CommonSense.IngredientPriority+FoodUtility_FoodOptimality.Postfix | |
FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix, Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch | |
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement | |
ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix | |
ForbidUtility.IsForbidden: TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler | |
ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix | |
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix | |
Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler | |
Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix | |
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix TRANS: Prioritize.Patch_Frame.Transpiler | |
Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix | |
Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix | |
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook | |
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook | |
Game.FinalizeInit: PRE: Prioritize.Patch_FinalizeInit.Prefix post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, SnapOut.Mod.FinalizeInit_Postfixu, SnapOut.Mod.FinalizeInit_Postfixu | |
Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix, ShowHair.Patch_Game_InitNewGame.Postfix | |
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix | |
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix | |
GameCondition.Init: post: RimStory.Harmony.IncidentWorkerHookLong.Postfix | |
GameDataSaveLoader.SaveGame: post: RealRuins.RealRuins+SaveGame_Patch.Postfix, RealRuins.RealRuins+SaveGame_Patch.Postfix | |
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame | |
GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix post: PawnsAreCapable.GameInitData_PrepForMapGen.Postfix | |
GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix | |
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: MOARANDROIDS.Patches.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix, Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix | |
GenClosest.ClosestThing_Global: PRE: Prioritize.Patch_GenClosest1.Prefix | |
GenClosest.ClosestThing_Global_Reachable: PRE: Prioritize.Patch_GenClosest2.Prefix | |
GenClosest.RegionwiseBFSWorker: PRE: Prioritize.Patch_GenClosest3.Prefix | |
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler | |
GenConstruct.CanBuildOnTerrain: PRE: DubsBadHygiene.HarmonyPatches+Patch_CanBuildOnTerrain.Prefix TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler | |
GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix | |
GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix, WhatTheHack.Harmony.GenConstruct_CanPlaceBlueprintAt.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler | |
GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler | |
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, Share_The_Load.HandleAllBlockingThings.Transpiler | |
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix | |
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix | |
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix | |
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryPlaceThing_CommonSensePatch.Postfix | |
GenGameEnd.EndGameDialogMessage: post: RealRuins.RealRuins+GameOver_Patch.Postfix, RealRuins.RealRuins+GameOver_Patch.Postfix | |
GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver | |
GenGrid.Standable: post: WhatTheHack.Harmony.GenGrid_Standable.Postfix | |
GenHostility.AnyHostileActiveThreatToPlayer: PRE: RealRuins.RealRuins+PlayerThreat_Patch.Prefix, RealRuins.RealRuins+PlayerThreat_Patch.Prefix | |
GenHostility.GetPreyOfMyFaction: (no patches) | |
GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix | |
GenLabel.BestKindLabel: post: CultOfCthulhu.HarmonyPatches.BestKindLabel_PostFix, SimpleSlavery.GenLabel_BKL_Patch.BestKindLabel_Patch | |
GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix, DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors | |
GenPlace.PlaceSpotQualityAt: PRE: DontBlockDoorMod.PatchForGenPlace.Prefix | |
GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler | |
GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix, WhatTheHack.Harmony.GenSpawn_Spawn.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix, WhatTheHack.Harmony.GenSpawn_Spawn.Postfix TRANS: WhatTheHack.Harmony.GenSpawn_Spawn.Transpiler | |
GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible | |
GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe | |
GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings | |
GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState | |
GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix, DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler | |
GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler | |
Gizmo_CaravanInfo.GizmoOnGUI: post: WhatTheHack.Harmony.Gizmo_CaravanInfo_GizmoOnGUI.Postfix | |
GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix | |
GraphicDatabaseHeadRecords.Reset: post: FacialStuff.GraphicsFS.GraphicDatabaseHeadRecordsModded.Reset | |
HarmonyPatches.DrawAddons: PRE: BnC_Alien_Support.AlienRace_Patches.DrawAddons_Prefix | |
HaulAIUtility.HaulablePlaceValidator: PRE: DontBlockDoorMod.Patch_TryFindSpotToPlaceHaulableCloseTo.Prefix | |
HaulAIUtility.PawnCanAutomaticallyHaulFast: TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler | |
HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix | |
HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix, Pharmacist.HealthAIUtility_FindBestMedicine.Prefix | |
HealthCardUtility.DrawHediffRow: PRE: Radiology.PatchHealthCardUtilityDrawHediffRow.Prefix TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler, BlueLeakTest.HealthCardUtility_DrawHediffRow.Transpiler | |
HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, BlueLeakTest.AndroidLabelOverwrite.Transpiler | |
HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix | |
HealthCardUtility.GetTooltip: TRANS: BlueLeakTest.HealthCardUtility_GetTooltip.Transpiler | |
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel | |
HealthUtility.GiveInjuriesOperationFailureCatastrophic: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityCatastrophicInjuriesPatch.FailureCatastrophicInjuries | |
HealthUtility.GiveInjuriesOperationFailureMinor: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityMinorInjuriesPatch.FailureMinorInjuries | |
HealthUtility.GiveRandomSurgeryInjuries: TRANS: LessArbitrarySurgery.Harmony.HealthUtilitySurgeryPatch.ReplaceDefaultSurgeryConsequences | |
HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix | |
Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix | |
Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post | |
Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix | |
Hediff.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre | |
HediffGiver.TryApply: PRE: Fluffy_BirdsAndBees.HediffGiver_TryApply.Prefix, Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix | |
HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix | |
HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
HediffSet.CalculatePain: PRE: BlueLeakTest.EstimatePainGivenOverride.Prefix, CosmicHorror.HarmonyPatches.CalculatePain_PreFix | |
HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatchesFS.DirtyCache_Postfix | |
HediffSet.ExposeData: post: Radiology.PatchHediffSet.Postfix | |
HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix | |
HediffStatsUtility.SpecialDisplayStats: post: WhatTheHack.Harmony.HediffStatsUtility_SpecialDisplayStats.Postfix | |
HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre | |
Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff_MissingPart.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff_Pregnant.DoBirthSpawn: PRE: Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre | |
Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone | |
ILInstruction.GetSize: TRANS: AlienRace.HarmonyPatches.HarmonySizeBugFix | |
ITab_Pawn_Character.get_IsVisible: PRE: WhatTheHack.Harmony.ITab_Pawn_Character_IsVisible.Prefix | |
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler | |
ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler | |
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, StraitJacket.HarmonyStraitJacket.InterfaceDropPreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, WhatTheHack.Harmony.ITab_Pawn_Gear_InterfaceDrop.Prefix post: SmartMedicine.InterfaceDrop_Patch.Postfix | |
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
ITab_Pawn_Gear.get_IsVisible: post: AnimalGear.AnimalGearHarmony+ITab_Pawn_Gear_IsVisible_Patch.IsVisible_Post | |
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix | |
ITab_Pawn_Health..ctor: post: SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix | |
ITab_Pawn_Prisoner.get_IsVisible: post: SimpleSlavery.PrisonerTab_IsVisible_Patch.IsVisible_Patch | |
ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler, SimpleSlavery.ITab_PawnVisitor_FillTab_Patch.FillTab_Transpiler | |
IncidentWorker.TryExecute: post: RimStory.Harmony.IncidentWorkerHookShort.Postfix | |
IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler | |
IncidentWorker_Raid.TryExecuteWorker: TRANS: [800]WhatTheHack.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler, Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler | |
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix | |
IncidentWorker_RaidEnemy.TryExecuteWorker: post: RimStory.Harmony.RaidHook.Postfix | |
IncidentWorker_RaidEnemy.TryResolveRaidFaction: PRE: WhatTheHack.Harmony.IncidentWorker_RaidEnemy_TryResolveRaidFaction.Prefix | |
IncidentWorker_ShortCircuit.TryExecuteWorker: PRE: WhatTheHack.Harmony.IncidentWorker_ShortCircuit_TryExcecuteWorker.Prefix | |
IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler | |
IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler | |
IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix post: RimQuest.HarmonyPatches.AddQuestGiver | |
IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler | |
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair | |
InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate | |
InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive | |
InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting | |
InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted | |
InteractionWorker_Breakup.RandomBreakupReason: post: RimStory.Harmony.RandomBreakup.Postfix | |
InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight | |
InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException | |
InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException | |
InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery | |
InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight | |
InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts | |
InteractionWorker_RecruitAttempt.DoRecruit: post: RimStory.Harmony.DoRecruitHook.Postfix | |
InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations | |
InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts | |
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException | |
InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance | |
InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought | |
ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix | |
JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix | |
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix | |
JobDriver.SetupToils: post: GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix, RunAndGun.Harmony.JobDriver_SetupToils.Postfix | |
JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix | |
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobGiver_DoBIll_Rework+JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix | |
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix | |
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix | |
JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix | |
JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix | |
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done | |
JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix | |
JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix | |
JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix | |
JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix | |
JobDriver_PredatorHunt.CheckWarnPlayer: PRE: CosmicHorror.HarmonyPatches.CheckWarnPlayer_Prefix | |
JobDriver_TakeToBed.CheckMakeTakeePrisoner: post: SimpleSlavery.JobDriver_TakeToBed_Patch.TakeToBed_Postfix | |
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix | |
JobDriver_Vomit.MakeNewToils: PRE: BlueLeakTest.DeclineVomitJob.Prefix post: Radiology.PatchVomiting.Postfix | |
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting | |
JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
JobGiver_AIDefendPawn.TryGiveJob: PRE: AnimalRangeAttack.ARA_FightAI_Patch.Prefix | |
JobGiver_DoLovin.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Prefix post: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Postfix, Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob | |
JobGiver_DrinkWater.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_DrinkWater_GetPriority_CommonSensePatch.Prefix | |
JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix | |
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler | |
JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix | |
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix | |
JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority | |
JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler | |
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix | |
JobGiver_HaveWash.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_HaveWash_GetPriority_CommonSensePatch.Prefix | |
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix | |
JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix | |
JobGiver_Manhunter.TryGiveJob: PRE: AnimalRangeAttack.ARA__ManHunter_Patch.Prefix TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler | |
JobGiver_Mate.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_Mate_TryGiveJob.Prefix | |
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_ApparelScoreGain_Patch.JobGiver_OptimizeApparel_ApparelScoreGain_Pre post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
JobGiver_OptimizeApparel.SetNextOptimizeTick: PRE: StraitJacket.HarmonyStraitJacket.SetNextOptimizeTickPreFix | |
JobGiver_OptimizeApparel.TryGiveJob: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_TryGiveJob_Patch.TryGiveJob_Pre post: SimpleSlavery.OptimizeApparel_Patch.TryGiveJob_Patch, RimWorldChildren.TranspilerHelper+JobDriver_OptimizeApparel_Patch.TryGiveJob_Patch | |
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError | |
JobGiver_PackFood.TryGiveJob: PRE: CommonSense.JoyPriority+JobGiver_PackFood_TryGiveJob_CommonSensePatch.Prefix | |
JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler | |
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix | |
JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler | |
JobGiver_ReactToCloseMeleeThreat.IsHunting: post: Arachnophobia.HarmonyPatches.IsHunting_PostFix | |
JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix | |
JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix | |
JobGiver_SocialFighting.TryGiveJob: post: RimWorldChildren.JobGiver_SocialFighting_TryGiveJob_Patch.TryGiveJob_Postfix | |
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix | |
JobGiver_UseToilet.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_UseToilet_GetPriority_CommonSensePatch.Prefix | |
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix post: WhatTheHack.Harmony.JobGiver_Work_PawnCanUseWorkGiver.Postfix | |
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler | |
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix | |
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.FoodCountLimiter+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Postfix | |
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange | |
LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler | |
LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix | |
LordToil_AssaultColony.UpdateAllDuties: post: CosmicHorror.HarmonyPatches.UpdateAllDuties_PostFix | |
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties | |
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil | |
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties | |
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties | |
LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix | |
LordToil_Siege.CanBeBuilder: PRE: WhatTheHack.Harmony.LordToil_Siege_CanBeBuilder.Prefix | |
LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException | |
LovePartnerRelationUtility.HasAnyLovePartner: PRE: WhatTheHack.Harmony.LovePartnerRelationUtility_HasAnyLovePartner.Prefix | |
LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula | |
MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler | |
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix | |
MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler | |
MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler | |
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook | |
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix | |
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook | |
MapDeiniter.NotifyEverythingWhichUsesMapReference: PRE: Prioritize.Patch_MapDeinitier.Prefix post: aRandomKiwi.KFM.Harmony.MapDeiniter_Patch+NotifyEverythingWhichUsesMapReference.Listener | |
MapGenerator.GenerateMap: TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator | |
MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix | |
MapParent.RecalculateHibernatableIncidentTargets: post: DraftingPatcher.MapParent_RecalculateHibernatableIncidentTargets_Patch.AddEndParts, WhatTheHack.Harmony.MapParent_RecalculateHibernatableIncidentTargets.Postfix | |
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns | |
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns | |
MassUtility.Capacity: PRE: WhatTheHack.Harmony.MassUtility_Capacity.Prefix post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, DraftingPatcher.MassUtility_Capacity_Patch.MakeThemCarryMore, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix, WhatTheHack.Harmony.MassUtility_Capacity.Postfix | |
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler | |
MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix post: SimpleSlavery.MemoryThoughtHandler_Patch.TryGainMemory_Postfix, Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done | |
MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix | |
MentalBreakWorker.TryStart: TRANS: SimpleSlavery.MentalBreakWorker_TryStart_Patch.TryStart_Transpiler | |
MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety | |
MentalBreaker.get_CurrentPossibleMoodBreaks: PRE: DubsBreakMod.Harmony_CurrentPossibleMoodBreaks.Prefix post: StraitJacket.HarmonyStraitJacket.CurrentPossibleMoodBreaksPostFix | |
MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix | |
MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable | |
MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook | |
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix | |
MinifyUtility.Uninstall: PRE: WhatTheHack.Harmony.MinifyUtility_Uninstall.Prefix | |
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement | |
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode | |
MouseoverReadout.MouseoverReadoutOnGUI: PRE: DubsBadHygiene.HarmonyPatches+Patch_MouseoverReadoutOnGUI.Prefix, CultOfCthulhu.HarmonyPatches.MouseoverReadoutOnGUI post: DubsBadHygiene.HarmonyPatches+Patch_MouseoverReadoutOnGUI.Postfix | |
Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre | |
Need_Joy.GainJoy: post: RimWorldChildren.TranspilerHelper+NeedJoy_GainJoy_Patch.GainJoy_Patch | |
Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier | |
Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful | |
NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula | |
PageUtility.StitchedPages: post: PrepareLanding.Patches.PageUtilityPatch.StitchedPagesPostFix | |
Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix | |
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix | |
Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatchesFS.AddFaceEditButton | |
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix | |
PathFinder.GetBuildingCost: post: DoorsExpanded.HarmonyPatches.GetBuildingCost_PostFix | |
Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix, BoneMod.HarmonyPatches.ButcherProducts_PostFix | |
Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix | |
Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance, SimpleSlavery.Pawn_CheckAcceptArrest_Patch.CheckArrest_Transpiler | |
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles, WhatTheHack.Harmony.Pawn_CurrentlyUsableForBills.Postfix | |
Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix | |
Pawn.DrawExtraSelectionOverlays: post: aRandomKiwi.KFM.Harmony.Pawn_Patch+DrawExtraSelectionOverlays.Listener | |
Pawn.DropAndForbidEverything: PRE: WhatTheHack.Harmony.Pawn_DropAndForbidEverything.Prefix | |
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix | |
Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix post: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+SaveOldName.Postfix | |
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, DraftingPatcher.Pawn_GetGizmos_Patch.AddGizmo, Radiology.PatchHediffGizmos.Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos, SimpleSlavery.Pawn_GetGizmos_Patch.Pawn_GetGizmos_Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, WhatTheHack.Harmony.Pawn_GetGizmos.Postfix | |
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix | |
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix | |
Pawn.Kill: PRE: RimStory.Harmony.ColonistDied.Prefix, WhatTheHack.Harmony.Pawn_Kill.Prefix post: aRandomKiwi.KFM.Harmony.Pawn_Patch+Kill.Listener | |
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix, SimpleSlavery.Pawn_PostApplyDamage_Patch.Beaten | |
Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought, SimpleSlavery.Pawn_PreTraded_Patch.PreTraded_Patch, RimWorldChildren.Harmony.Optional.Pawn_PreTradedPatch.InnocentThought_PreTradedPatch | |
Pawn.SetFaction: PRE: aRandomKiwi.KFM.Harmony.Pawn_Patch+SetFaction.Listener, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix post: AlienRace.HarmonyPatches.SetFactionPostfix, Children.ChildrenHarmony+Pawn_SetFaction_Patch.SetFactionExtended | |
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick | |
Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler | |
Pawn.TryGetAttackVerb: PRE: AnimalRangeAttack.ARA__VerbCheck_Patch.Prefix | |
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix | |
Pawn.get_BodySize: post: CultOfCthulhu.HarmonyPatches.get_BodySize_PostFix | |
Pawn.get_HealthScale: post: CultOfCthulhu.HarmonyPatches.get_HealthScale_PostFix | |
Pawn.get_IsColonistPlayerControlled: PRE: WhatTheHack.Harmony.Pawn_get_IsColonistPlayerControlled.Prefix post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled | |
PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix, CosmicHorror.HarmonyPatches.GenerateStartingApparelFor_PreFix, Radiology.PatchPawnApparelGeneratorGenerateStartingApparelFor.Prefix post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix | |
PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
PawnApparelGenerator.Reset: post: Radiology.PatchPawnApparelGenerator.Postfix | |
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix | |
PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix | |
PawnBioAndNameGenerator.GetBackstoryCategoriesFor: post: TribalRaiders_Code.PawnBioAndNameGenerator_GetBackstoryCategoriesFor.Postfix TRANS: AlienRace.HarmonyPatches.GetBackstoryCategoriesForTranspiler | |
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix | |
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix | |
PawnCapacitiesHandler.CapableOf: post: WhatTheHack.Harmony.PawnCapacitiesHandler_CapableOf.Postfix | |
PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done | |
PawnCapacityDef.GetLabelFor: PRE: BlueLeakTest.GetLabelForAndroidCapacity.Prefix | |
PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
PawnColumnDefgenerator.ImpliedPawnColumnDefs: post: WhatTheHack.Harmony.PawnColumnDefGenerator_ImpliedPawnColumnDefs.Postfix | |
PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler | |
PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix | |
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: DraftingPatcher.PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability, AnimalGear.AnimalGearHarmony+PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddAndRemoveDynamicComponents_Post, WhatTheHack.Harmony.PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix | |
PawnComponentsUtility.CreateInitialComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_CreateInitialComponents_Patch.CreateInitialComponents_Post | |
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts, RimWorldChildren.Harmony.Optional.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.InnocentThoughts_AppendThoughtsPatch | |
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle | |
PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix | |
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor, SimpleSlavery.PawnGenerator_GP_Patch.GeneratePawn_Patch | |
PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix | |
PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix post: JecsTools.HarmonyPatches.Post_GeneratePawn, RimWorldChildren.TranspilerHelper+PawnGenerate_Patch._GeneratePawn | |
PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix | |
PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done | |
PawnGenerator.GenerateSkills: post: PawnsAreCapable.PawnGenerator_GenerateSkills.Postfix | |
PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException, AlienRace.HarmonyPatches.GenerateTraitsPrefix post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings TRANS: AlienRace.HarmonyPatches.GenerateTraitsTranspiler | |
PawnGraphicSet.HeadMatAt: post: BnC_Alien_Support.AlienRace_Patches.AlienChildHeadMatAt | |
PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveAllGraphics_Postfix, AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveAllGraphics_Patch.PawnGraphicSet_ResolveAllGraphics_Done, RimWorldChildren.PawnGraphicSet_ResolveAllGraphics_Patch.ResolveAllGraphics_Patch | |
PawnGraphicSet.ResolveApparelGraphics: PRE: AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Pre, RimWorldChildren.PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Patch post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveApparelGraphics_Postfix TRANS: RimWorldChildren.PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Transpiler | |
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix | |
PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.HarmonyPatches.AddQuestGiverTwo | |
PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns | |
PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix, FacialStuff.Harmony.HarmonyPatchesFS.RandomHairDefFor_PreFix | |
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix | |
PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse | |
PawnPathUtility.FirstBlockingBuilding: post: DoorsExpanded.HarmonyPatches.FirstBlockingBuilding_PostFix | |
PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix | |
PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix | |
PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix | |
PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix | |
PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix | |
PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix | |
PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix | |
PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix | |
PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException | |
PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix | |
PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix | |
PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix | |
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix TRANS: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Transpiler | |
PawnRenderer.LayingFacing: TRANS: AlienRace.HarmonyPatches.PostureTranspiler | |
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt, RimQuest.HarmonyPatches.RenderPawnAt TRANS: AlienRace.HarmonyPatches.PostureTranspiler, FacialStuff.Harmony.HarmonyPatchesFS.RenderPawnAt_Transpiler | |
PawnRenderer.RenderPawnInternal: PRE: DubsBadHygiene.HarmonyPatches+Patch_PawnRenderer.Prefix, FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix, ShowHair.Patch_PawnRenderer_RenderPawnInternal.Prefix, AnimalGear.AnimalGearHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre, Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre post: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Postfix, RimWorldChildren.PawnRenderer_RenderPawnInternal_Patch.Postfix TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler, ShowHair.Patch_PawnRenderer_RenderPawnInternal.Transpiler, RimWorldChildren.PawnRenderer_RenderPawnInternal_Patch.RenderPawnInternal_Transpiler | |
PawnRenderer.RenderPortrait: post: SimpleSlavery.PR_RP_Patch.RenderPortrait_Patch | |
PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix | |
PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix | |
PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix | |
PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix | |
PawnUIOverlay.DrawPawnGUIOverlay: post: RimQuest.HarmonyPatches.DrawPawnGUIOverlay, WhatTheHack.Harmony.PawnUIOverlay_DrawPawnGUIOverlay.Postfix | |
PawnUtility.FertileMateTarget: PRE: Fluffy_BirdsAndBees.PawnUtility_FertileMateTarget.Prefix | |
PawnUtility.IsFighting: post: Arachnophobia.HarmonyPatches.IsFighting_PostFix | |
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction, CultOfCthulhu.HarmonyPatches.IsTravelingInTransportPodWorldObject_PostFix | |
PawnUtility.Mated: PRE: Fluffy_BirdsAndBees.PawnUtility_Mated.Prefix | |
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix | |
PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended | |
PawnUtility.WillSoonHaveBasicNeed: post: DubsBadHygiene.HarmonyPatches+Patch_WillSoonHaveBasicNeed.Postfix | |
PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset | |
PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix | |
Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix | |
Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix, Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done | |
Pawn_ApparelTracker.ApparelChanged: post: RimWorldChildren.Pawn_ApparelTracker_ApparelChanged_Patch.ApparelChanged_Postfix | |
Pawn_ApparelTracker.CanWearWithoutDroppingAnything: post: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Patch.Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Done TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix | |
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix | |
Pawn_ApparelTracker.SortWornApparelIntoDrawOrder: PRE: VisiblePants.HarmonyPatches.Detour_SortWornApparelIntoDrawOrder | |
Pawn_ApparelTracker.TryDrop: PRE: Radiology.PatchApparelTrackerTryDrop.Prefix, Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement | |
Pawn_ApparelTracker.Wear: PRE: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_Wear_Patch.Pawn_ApparelTracker_Wear_Pre TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Pawn_CallTracker.DoCall: PRE: WhatTheHack.Harmony.Pawn_CallTracker_DoCall.Prefix | |
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2 | |
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix | |
Pawn_DraftController.GetGizmos: post: WhatTheHack.Harmony.Pawn_DraftController_GetGizmos.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo | |
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, WhatTheHack.Harmony.Pawn_Draftcontroller_set_Drafted.Postfix | |
Pawn_DrawTracker.DrawAt: post: CultOfCthulhu.HarmonyPatches.DrawAt_PostFix | |
Pawn_DrawTracker.get_DrawPos: post: FacialStuff.Harmony.DrawPos_Patch.Postfix, AnimalGear.AnimalGearHarmony+Pawn_DrawTracker_GiddyUp_Patch.DrawPos_Done, GiddyUpCore.Harmony.Pawn_DrawTracker_get_DrawPos.Postfix | |
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.DrugPolicy+Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix | |
Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment | |
Pawn_EquipmentTracker.DropAllEquipment: PRE: QEthics.HarmonyPatches.Patch_DropAllEquipment, WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix | |
Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor | |
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix, RimWorldChildren.TranspilerHelper+PawnEquipmentracker_NotifyEquipmentAdded_Patch.Notify_EquipmentAdded_Patch | |
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix | |
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix | |
Pawn_FilthTracker.TryPickupFilth: post: DubsBadHygiene.HarmonyPatches+Patch_TryPickupFilth.Postfix | |
Pawn_GuestTracker.SetGuestStatus: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+RestoreOldName.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix | |
Pawn_HealthTracker.CheckForStateChange: PRE: CustomDeathRandomness.Main.CheckForStateChange_Patch post: AlienRace.HarmonyPatches.CheckForStateChangePostfix TRANS: RimWorldChildren.TranspilerHelper+Pawn_HealthTracker_CheckForStateChange_Patch.CheckForStateChange_Transpiler, WhatTheHack.Harmony.Pawn_HealthTracker_CheckForStateChange.Transpiler | |
Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WhatTheHack.Harmony.Pawn_HealthTracker_HasHediffsNeedingTend.Prefix | |
Pawn_HealthTracker.HealthTick: post: WhatTheHack.Harmony.Pawn_HealthTracker_HealthTick.Postfix | |
Pawn_HealthTracker.MakeDowned: PRE: BlueLeakTest.DiesUponDowned.Prefix, WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: aRandomKiwi.KFM.Harmony.Pawn_HealthTracker_Patch+MakeDowned.Listener, WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_MakeDowned.Postfix | |
Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix | |
Pawn_HealthTracker.NotifyPlayerOfKilled: PRE: BlueLeakTest.DeadPawnMessageRemoval.Prefix | |
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage | |
Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Postfix | |
Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Pawn_HealthTracker.ShouldBeDeadFromLethalDamageThreshold: post: WhatTheHack.Harmony.Pawn_HealthTracker_ShouldBeDeadFromLethalDamageThreshold.Postfix | |
Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: PRE: QEthics.HarmonyPatches.Patch_ShouldBeDeadFromRequiredCapacity | |
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned post: RimWorldChildren.TranspilerHelper+Pawn_HealtherTracker_ShouldBeDowned_Patch.SBD | |
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement | |
Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatchesFS.TryInteractWith_Postfix | |
Pawn_InventoryTracker.DropAllNearPawn: PRE: WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix | |
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix | |
Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler | |
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler | |
Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob2.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, WhileYoureUp.HaulAdder.MyDetermineNextJob, WhatTheHack.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix | |
Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix, Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait | |
Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix | |
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix | |
Pawn_MindState.CanStartFleeingBecauseOfPawnAction: post: Arachnophobia.HarmonyPatches.CanStartFleeingBecauseOfPawnAction | |
Pawn_MindState.GetGizmos: post: aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener, aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener | |
Pawn_MindState.Notify_DamageTaken: PRE: aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+Notify_DamageTaken.Replacement | |
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+StartFleeingBecauseOfPawnAction.Replacement | |
Pawn_MindState.StartManhunterBecauseOfPawnAction: PRE: Arachnophobia.HarmonyPatches.StartManhunterBecauseOfPawnAction_PreFix | |
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix post: DubsBadHygiene.HarmonyPatches+Patch_ShouldHaveNeed.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler | |
Pawn_PathFollower.CostToMoveIntoCell: post: DoorsExpanded.HarmonyPatches.CostToMoveIntoCell_PostFix_ChangeDoorPathCost | |
Pawn_PathFollower.PatherFailed: PRE: aRandomKiwi.KFM.Harmony.Pawn_PathFollower_Patch+PatherFailed.Listener | |
Pawn_PathFollower.SetupMoveIntoNextCell: post: DubsBadHygiene.HarmonyPatches+Patch_SetupMoveIntoNextCell.Postfix | |
Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix | |
Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix | |
Pawn_RelationsTracker.AddDirectRelation: post: RimWorldChildren.Give_Hediff_Lacrating.AddDirectRelation_GiveLacrating | |
Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix | |
Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought | |
Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler | |
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick | |
Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix | |
Pawn_SkillTracker.Learn: PRE: WhatTheHack.Harmony.Pawn_SkillTracker_Learn.Prefix | |
Pawn_StoryTracker.OneOfWorkTypesIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_OneOfWorkTypesIsDisabled.Prefix | |
Pawn_StoryTracker.WorkTagIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTagIsDisabled.Prefix | |
Pawn_StoryTracker.WorkTypeIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTypeIsDisabled.Prefix | |
Pawn_StoryTracker.get_DisabledWorkTypes: PRE: WhatTheHack.Harmony.Pawn_StoryTracker_get_DisabledWorkTypes.Prefix | |
Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix | |
Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel | |
Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler | |
Pawn_TrainingTracker.TrainingTrackerTickRare: post: aRandomKiwi.KFM.Harmony.Pawn_TrainingTracker_Patch+TrainingTrackerTickRare.Listener TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler | |
Pawn_WorkSettings.EnableAndInitialize: post: PawnsAreCapable.Pawn_WorkSettings_EnableAndInitialize.Postfix | |
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler | |
Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre | |
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler | |
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix | |
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler | |
PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix | |
Plant.get_Graphic: post: Nandonalt_SnowyTrees.HarmonyPatches.SnowyGraphic | |
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook | |
PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix | |
PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Prioritize.Patch_PlaySettingsControls.Postfix | |
PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix | |
PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
PowerConnectionMaker.TryConnectToAnyPowerNet: PRE: WhatTheHack.Harmony.PowerConnectionMaker_TryConnectToAnyPowerNet.Prefix | |
Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix | |
Projectile.get_DamageAmount: post: aRandomKiwi.KFM.Harmony.Projectile_Patch+get_DamageAmount.Listener | |
RCellFinder.CanWanderToCell: PRE: DubsBadHygiene.HarmonyPatches+Patch_CanWanderToCell.Prefix | |
RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat | |
Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks | |
Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix | |
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix | |
Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought | |
Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought | |
Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought | |
Recipe_Surgery.CheckSurgeryFail: PRE: LessArbitrarySurgery.Harmony.Recipe_SurgeryFailPatch.CheckSurgeryFail post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought, RimWorldChildren.Harmony.Optional.Recipe_Surgery_FailPatch.Recipe_Surgery_Fail_InnocentThought | |
RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought | |
RelationsUtility.TryDevelopBondRelation: PRE: aRandomKiwi.KFM.Harmony.RelationsUtility_Patch+TryDevelopBondRelation.Replacement post: RimStory.Harmony.BondHook.Postfix | |
ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix | |
ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix | |
ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix, Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix | |
ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix | |
ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix | |
ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler | |
RestUtility.CanUseBedEver: PRE: WhatTheHack.Harmony.RestUtility_CanUseBedEver.Prefix post: AlienRace.HarmonyPatches.CanUseBedEverPostfix, Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix | |
RestUtility.CurrentBed: PRE: WhatTheHack.Harmony.RestUtility_CurrentBed.Prefix | |
RestUtility.FindBedFor: PRE: WhatTheHack.Harmony.RestUtility_FindBedFor.Prefix post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles, RimWorldChildren.FindBedForOverride.FindBedFor_Patch | |
RestUtility.GetBedSleepingSlotPosFor: PRE: WhatTheHack.Harmony.RestUtility_GetBedSleepingSlotPosFor.Prefix | |
RestUtility.WakeThreshold: post: RimWorldChildren.TranspilerHelper+RestUtility_WakeThreshold_Patch.WakeThreshold_Patch | |
RestUtility.WakeUp: post: WhatTheHack.Harmony.RestUtility_WakeUp.Postfix | |
RestraintsUtility.InRestraints: post: SimpleSlavery.RestraintUtility_Patch.InRestraints_Patch | |
RestraintsUtility.ShouldShowRestraintsInfo: post: SimpleSlavery.RestraintUtility_Show_Patch.ShouldShowRestraintsInfo_Patch | |
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, aRandomKiwi.KFM.Harmony.ReverseDesignatorDatabase_Patch+InitDesignators.Listener | |
RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone | |
RoomStatWorker_Cleanliness.GetScore: post: DubsBadHygiene.HarmonyPatches+Patch_GetScore.Postfix | |
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook | |
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings | |
Root_Play.Update: post: DraftingPatcher.Root_Play_Update_Patch.TickCountDown | |
Sandy_Detailed_RPG_GearTab.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix | |
SavedGameLoaderNow.LoadGameFromSaveFileNow: post: [0]ShowHair.Patch_SavedGameLoader_LoadGameFromSaveFileNow.Postfix | |
Selector.<SelectInsideDragBox>m__0: TRANS: WhatTheHack.Harmony.Selector_SelectInsideDragbox.Transpiler | |
SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix | |
SelfDefenseUtility.ShouldStartFleeing: PRE: WhatTheHack.Harmony.SelfDefenceUtility_ShouldStartFleeing.Prefix | |
SettlementBase_TraderTracker.ColonyThingsWillingToBuy: post: SimpleSlavery.SettlementBase_TraderTracker_ASCP_Patch.ASCP_Patch2 | |
ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix | |
ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix | |
ShieldBelt.get_ShouldDisplay: post: WhatTheHack.Harmony.ShieldBelt_get_ShouldDisplay.Postfix | |
ShipUtility.ShipStartupGizmos: post: WhatTheHack.Harmony.ShipUtility_ShipStartupGizmos.Postfix | |
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch | |
SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix | |
SkillRecord.CalculateTotallyDisabled: PRE: PawnsAreCapable.SkillRecord_CalculateTotallyDisabled.Prefix post: Radiology.PatchSkillDiabled.Postfix | |
SkillRecord.Learn: PRE: LevelUp.Learn_Patch.Prefix, Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre post: LevelUp.Learn_Patch.Postfix | |
SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix | |
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement | |
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling | |
SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler | |
Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick | |
StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix post: BlueLeakTest.MultiplePawnRacesAtStart.Postfix | |
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix | |
StatPart_NaturalNotMissingBodyPartsCoverage.<TryGetValue>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized, WhatTheHack.Harmony.StatWorker_GetExplanationUnfinalized.Transpiler | |
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized TRANS: WhatTheHack.Harmony.StatWorker_GetValueUnfinalized.Transpiler | |
StatWorker.IsDisabledFor: PRE: WhatTheHack.Harmony.StatWorker_IsDisabledFor.Prefix | |
StatWorker.ShouldShowFor: PRE: WhatTheHack.Harmony.StatWorker_ShouldShowFor.Prefix | |
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix | |
StatsReportUtility.DrawStatsReport: TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler | |
StoreUtility.NoStorageBlockersIn: PRE: DontBlockDoorMod.Patch_NoStorageBlockersIn.Prefix | |
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix | |
StrippableUtility.CanBeStrippedByColony: PRE: WhatTheHack.Harmony.WorkGiver_Strip_HasJobOnThing.Prefix | |
Sustainer.Maintain: PRE: WhatTheHack.Harmony.Sustainer_Maintain.Prefix | |
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient | |
TaleReference.ExposeData: post: RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix, RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix | |
TaleReference.GenerateText: PRE: RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix, RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix | |
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid | |
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix | |
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix | |
TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought | |
TerrainGrid.RemoveTopLayer: PRE: Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix | |
TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState | |
Thing.ButcherProducts: post: WhatTheHack.Harmony.Thing_ButcherProducts.Postfix | |
Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix | |
Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix | |
Thing.Destroy: PRE: Prioritize.Patch_ThingDestroy.Prefix | |
Thing.DrawExtraSelectionOverlays: post: WhatTheHack.Harmony.Thing_DrawExtraSelectionOverlays.Postfix | |
Thing.Ingested: PRE: Children.ChildrenHarmony+Thing_Ingested_Patch.IngestedExtended | |
Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix | |
Thing.Print: PRE: WhatTheHack.Harmony.Thing_Print.Prefix | |
Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix | |
Thing.SplitOff: TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList | |
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler | |
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler | |
Thing.get_DrawPos: PRE: WhatTheHack.Harmony.Thing_get_DrawPos.Prefix | |
ThingDef.SpecialDisplayStats: post: WhatTheHack.Harmony.ThingDef_SpecialDisplayStats.Postfix | |
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix | |
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix | |
ThingFilter.get_Summary: PRE: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Prefix | |
ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix | |
ThingOwner.ExposeData: post: CommonSense.ThingOwnerThing_ExposeData_CommonSensePatch.Postfix | |
ThingOwnerUtility.ContentsSuspended: PRE: BioReactor.ThingOwnerUtilityPatches.Prefix_ContentsSuspended | |
ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix | |
ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix | |
ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix | |
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix post: CosmicHorror.Utility.SelectableByMapClickPostfix, CosmicHorror.HarmonyPatches.SelectableByMapClickPostfix | |
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix | |
ThingUtility.CheckAutoRebuildOnDestroyed: TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler | |
ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix | |
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted | |
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix, CultOfCthulhu.HarmonyPatches.InitializeComps_PostFix | |
ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone | |
ThinkNode_ConditionalCanDoConstantThinkTreeJobNow.Satisfied: PRE: aRandomKiwi.KFM.Harmony.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow_Patch+Satisfied.Replacement | |
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix | |
ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.JoyPriority+ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler | |
ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix, RimWorldChildren.ThoughtUtility_CanGetThought_Patch.CanGetThought_Patch | |
ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts, RimWorldChildren.Harmony.Optional.ThoughtUtility_ExecutedPatch.InnocentThoughts_ExecutedPatch | |
ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts, RimWorldChildren.Harmony.Optional.ThoughtUtility_OrganHarvestedPatch.InnocentThoughts_OrganHarvestedPatch | |
ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done | |
ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression | |
ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable | |
ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable | |
ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable | |
ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable | |
ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable | |
ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh | |
ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable | |
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal | |
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal | |
ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: TRANS: MoreFactionInteraction.HarmonyPatches.PsychicEmanatorSoothe_Transpiler | |
ThoughtWorker_PsychologicallyNude.CurrentStateInternal: post: DubsBadHygiene.HarmonyPatches+Patch_ThoughtWorker_PsychologicallyNude.Postfix | |
ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable | |
ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable | |
ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches) | |
TileFinder.RandomSettlementTileFor: PRE: FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix, CthulhuFactions.HarmonyFactions.RandomSettlementTileFor_PreFix | |
TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done | |
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently | |
Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix | |
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement | |
Toils_LayDown.LayDown: post: QEthics.HarmonyPatches.Patch_LayDown | |
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix | |
TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix | |
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix | |
TradeUtility.AllSellableColonyPawns: post: SimpleSlavery.TradeUtility_ASCP_Patch.ASCP_Patch | |
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh | |
Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix | |
TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler | |
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix | |
TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler | |
TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler | |
TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler | |
TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix, Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException | |
TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix | |
TransferableOneWayWidget.DoRow: PRE: WhatTheHack.Harmony.TransferableOneWayWidget_DoRow.Prefix TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler | |
TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix | |
TransferableUIUtility.DoExtraAnimalIcons: post: aRandomKiwi.KFM.Harmony.TransferableUIUtility_Patch+DoExtraAnimalIcons.Listener | |
TransferableUIUtility.DrawExtraInfo: PRE: WhatTheHack.Harmony.TransferableUIUtility_DrawExtraInfo.Prefix | |
TransferableUtility.CanStack: PRE: WhatTheHack.Harmony.TransferableUtility_CanStack.Prefix | |
TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix | |
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix | |
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix | |
TrashUtility.TrashJob: (no patches) | |
TurretTop.TurretTopTick: PRE: WhatTheHack.Harmony.TurretTop_TurretTopTick.Prefix | |
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook | |
UIRoot_Entry.Init: post: RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix, RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix | |
Utils.MyDistance: PRE: SmartMedicine.FixWhileYoureUp.Prefix | |
Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix | |
Verb.TryCastNextBurstShot: TRANS: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Transpiler | |
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix | |
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix | |
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon | |
VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix | |
VerbProperties.AdjustedMeleeDamageAmount: post: aRandomKiwi.KFM.Harmony.VerbProperties_Patch+AdjustedMeleeDamageAmount.Listener | |
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix | |
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix | |
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix | |
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix | |
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix | |
Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler | |
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix, AlienRace.HarmonyPatches.DamageInfosToApplyPostfix | |
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot post: RimWorldChildren.TranspilerHelper+VerbShoot_TryCastShot_Patch.TryCastShot_Patch | |
Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume | |
VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties | |
VoluntarilyJoinableLordsStarter.TryStartMarriageCeremony: post: RimStory.Harmony.StartMarriageCeremony.Postfix | |
WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: PawnsAreCapable.WITab_Caravan_Gear_TryEquipDraggedItem.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
Widgets.InfoCardButton: PRE: RecipeIcons.PatchWidgetsInfoCardButton.Prefix | |
WidgetsWork.DrawWorkBoxBackground: PRE: PawnsAreCapable.WidgetsWork_DrawWorkBoxBackground.Prefix | |
WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler | |
WidgetsWork.TipForPawnWorker: PRE: PawnsAreCapable.WidgetsWork_TipForPawnWorker.Prefix TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler | |
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler | |
WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler | |
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler | |
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix | |
WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix | |
WorkGiver_DoBill.JobOnThing: post: QualitySurgeon.QualitySurgeon.Postfix | |
WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler | |
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix, WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix post: CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix | |
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.Prefix | |
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_NoMix: PRE: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.Prefix | |
WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix | |
WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix | |
WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix | |
WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix | |
WorkGiver_Merge.JobOnThing: TRANS: CommonSense.WorkGiver_Merge_Patch+Compatibility_RimWorld_CommonSense.Transpiler | |
WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler | |
WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix | |
WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler | |
WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix | |
WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix | |
WorkGiver_Scanner.GetPriority: post: Prioritize.Patch_GetPriority.Postfix | |
WorkGiver_Scanner.get_Prioritized: PRE: Prioritize.Patch_Prioritized.Prefix | |
WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix | |
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix | |
WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler | |
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix | |
WorkGiver_Warden_TakeToBed.JobOnThing: PRE: Radiology.PatchWorkGiver_Warden_TakeToBedJobOnThing.Prefix | |
WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix | |
WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix | |
WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix | |
World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves | |
World.NaturalRockTypesIn: post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix | |
WorldGenStep_Terrain.GenerateGridIntoWorld: post: PrepareLanding.Patches.PatchGenerateGridIntoWorld.GenerateGridIntoWorldPostFix | |
WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix | |
WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix | |
WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix | |
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix | |
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs | |
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler | |
Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.CommonSense, rimworld.erdelf.alien_race.main, net.avilmask.rimworld.mod.CommonSense.RPGInventory, chjees.QEthics; 1.2.0.1: UnlimitedHugs.HugsLib, HugsLib.Priortize, weilbyte.rimworld.snapout, Harmony_PrisonLabor, HugsLib.BabyAndChildren, fluffy.modmanager, HugsLib.AllowTool, HugsLib.WhatTheHack, com.geneticrim, com.github.automatic1111.radiology, HugsLib.SimpleSidearms, HugsLib.SimpleSlavery, HugsLib.RunAndGun, rimworld.randomKiwi.KFM, com.rimworld.modcheck, Fluffy.AnimalTab, Fluffy.BirdsAndBees, fluffy.medicaltab, uuugggg.rimworld.SmartMedicine.main, mehni.rimworld.pickupandhaul.main, HugsLib.GiddyUpCore, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.Psychology, com.rimworld.mod.factioncontrol, net.rainbeau.rimworld.mod.tribalraiders, rainbeau.pawnsAreCapable, com.BioReactor.rimworld.mod, HugsLib.GiddyUpRideAndRoll, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.Share_The_Load.main, Dubwise.DubsBadHygiene, Bubbles, rimworld.ResearchPal, Syrchalis.Rimworld.SetUpCamp, fluffy.rimworld.pharmacist, rimworld.rwmods.androidtiers, HugsLib.Hospitality, Children, com.rimfridge.rimworld.mod, Dubwise.DubsBreakMod, rimworld.facialstuff.mod, HugsLib.GiddyUpCaravan, HugsLib.MapReroll, com.github.rimworld.mod.AnimalRangeAttack, AnimalGear, rimworld.thirite.simpleslavery, com.showhair.rimworld.mod, rimworld.torann.CustomDeathRandomness, com.tammybee.whereismyweapon, com.github.restive2k12.rimworld.mod.moodbar, RR_PawnBadge, HugsLib.RR_PawnBadge, rimworld.randomKiwi.hfm, com.github.harmony.rimworld.mod.rimstory, com.woolstrand.realruins, HugsLib.RealRuins, com.github.automatic1111.recipeicons, Nandonalt_SnowyTrees.main, XeoNovaDan.VisiblePants, rimworld.baby_and_children, BnC_Alien_Support, mehni.rimworld.MFI.main, LevelUp, de.hatti.rimworld.mod.qualitysurgeron, HugsLib.WhileYoureUp, HugsLib.BattleMounts, HugsLib.PrepareLanding, HugsLib.LessArbitrarySurgery, HugsLib.RunandHide, HugsLib.DefensivePositions; 1.1.0.0: com.spdskatr.DamageMotes.Patch, EdB.PrepareCarefully, tikubonn.rimworld.mod.dontblockdoor, de.hatti.rimworld.mod.deadmansclothing; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.cthulhu.cults, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.humanlikeorders, rimworld.rimquest, FieldMedic, rimworld.jecrell.jecstools.main, rimworld.jecrell.doorsexpanded, rimworld.cosmic_Horrors, rimworld.jecrell.comps.oversized, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.installedpart, rimworld.Sihv.bonemod, chjees.shields, rimworld.jecrell.arachnophobia, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds; 1.0.9.0: rimworld.jecrell.cthulhu.factions, rimworld.jecrell.straitjacket | |
Platform information: (hidden, use publishing options to include) | |
Log file contents: | |
Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
GfxDevice: [Renderer information redacted] | |
Begin MonoManager ReloadAssembly | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 | |
RimWorld 1.0.2231 rev1144 | |
[HugsLib] version 6.1.3 | |
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) | |
BadHygiene 2.5.769 | |
DependencyChecker! | |
DubsBreakMod 1.0.1 | |
A Dog Said... has been detected, enjoy using it with Megafauna! | |
Giddy-up! Core has been detected, enjoy using it with Megafauna! | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1. | |
BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1. | |
BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1. | |
Config error in TentWall: is haulable, but does not have an authored mass value | |
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
Config error in QE_LifeSupportSystem: has null thingClass. | |
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
Config error in TentWall: is haulable, but does not have an authored mass value | |
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
Config error in QE_LifeSupportSystem: has null thingClass. | |
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
Translation data for language English has 12 errors. Generate translation report for more info. | |
Removed Log Error from Manhunter Job | |
Alien race successfully completed 128 patches with harmony. | |
Patching | |
Removed Log Error from Manhunter Job | |
[ColorCodedMoodBar] initialized | |
SS Damage Indicators initialized. | |
Patched infix non-destructive: Verse.Thing.TakeDamage | |
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage | |
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot | |
Facial Stuff successfully completed 466 patches with harmony. | |
[Bubbles v1.5] Initialized | |
PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam. | |
[PrepareLanding] MonoController Initialization | |
[PrepareLanding] WorldLayerBehaviour Static Initialization | |
Enabled Prison Labor v0.9.11 | |
Questionable Ethics checking for compatibility... | |
Checking for compatibility for: Alien Race Framework... | |
Is OK. | |
Checking for compatibility for: Death Rattle... | |
No compatibility. | |
Patching | |
RealRuins started patching at 5/19/2019 11:55:48 AM | |
RealRuins finished patching at 5/19/2019 11:55:48 AM (52.9695 msec) | |
Loading some snapshots... | |
RimFridge Harmony Patches: | |
Prefix: | |
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
ReachabilityUtility.CanReach | |
Postfix: | |
GameComponentUtility.StartedNewGame | |
GameComponentUtility.LoadedGame | |
Show Hair Harmony Patches: | |
Transpiler: | |
PawnRenderer.RenderPawnInternal | |
Postfix: | |
PawnRenderer.RenderPawnInternal | |
Game.InitNewGame | |
SavedGameLoader.LoadGameFromSaveFile | |
[From BnC] Show Hair 1.0 Detected | |
[From BnC] Humanoid Alien Races 2.0 Detected | |
[From BnC] BnC Alien Support Detected | |
[From BnC ArSupport] Using alien races now : Fantasy_Goblin, | |
Loaded list of 50 elements... | |
Loading 49 files... | |
Loading snapshot BDAE35BD-837E-4952-A276-86769D2FA509 | |
[PrepareLanding] MonoController Start | |
[PrepareLanding] WorldLayerBehaviour Start | |
Exception during loading map by link BDAE35BD-837E-4952-A276-86769D2FA509: System.Exception: timed out | |
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
Loading snapshot B86EF7D5-86C5-4FA8-85EF-4214FF5AF2DC | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources. | |
ResearchPal :: Preparing research nodes | |
ResearchPal :: Reducing crossings | |
ResearchPal :: Finalizing layout | |
ResearchPal :: Restoring queue | |
Loading snapshot 2DA6ECCE-D497-4250-8F51-C96D1A1FBADA | |
[PrepareLanding] In constructor. | |
[HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support | |
[AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight | |
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable | |
[PrepareLanding] Initializing. | |
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding | |
[PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets | |
[PrepareLanding] OnDefsLoaded | |
[PrepareLanding] GameOptions.OnDefLoaded(). | |
Exception during loading map by link 2DA6ECCE-D497-4250-8F51-C96D1A1FBADA: System.Exception: timed out | |
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
Loading snapshot BB319C2C-2FA2-404D-8100-DED57A37D866 | |
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Apparel Stuff Color detours loaded, hopefully correct | |
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Setting up 2 worker threads for Enlighten. | |
Thread -> id: 2a3c -> priority: 1 | |
Thread -> id: 29f8 -> priority: 1 | |
[PrepareLanding] WorldLayerBehaviour OnDestroy | |
[PrepareLanding] MonoController OnDestroy | |
Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
GfxDevice: creating device client; threaded=1 | |
Direct3D: | |
Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8873] | |
Renderer: NVIDIA GeForce GT 720 | |
Vendor: NVIDIA | |
VRAM: 2018 MB (via DXGI) | |
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 | |
Begin MonoManager ReloadAssembly | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 | |
RimWorld 1.0.2231 rev1144 | |
[HugsLib] version 6.1.3 | |
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) | |
BadHygiene 2.5.769 | |
DependencyChecker! | |
DubsBreakMod 1.0.1 | |
A Dog Said... has been detected, enjoy using it with Megafauna! | |
Giddy-up! Core has been detected, enjoy using it with Megafauna! | |
From Beautiful Water: "Impassable Chest-deep Water" not detected, using default patch values. | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterDeep</defName><label>deep water</label><renderPrecedence>395</renderPrecedence><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>15</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterOceanDeep</defName><label>deep ocean water</label><renderPrecedence>397</renderPrecedence><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>25</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterChestDeepBase"><defName>WaterMovingChestDeep</defName><label>chest-deep moving water</label><renderPrecedence>399</renderPrecedence><affordances><li>MovingFluid</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterShallow</defName><label>shallow water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>394</renderPrecedence><driesTo>Gravel</driesTo><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterOceanShallow</defName><label>shallow ocean water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>396</renderPrecedence><driesTo>Gravel</driesTo><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterMovingShallow</defName><label>shallow moving water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>398</renderPrecedence><affordances><li>MovingFluid</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
[Evolved Organs] Patch operation Verse.PatchOperationSequence(count=34, lastFailedOperation=Verse.PatchOperationTest(/Defs/HediffDef[defName = "ChronicKidneyDisease"]/stages)) failed | |
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1742245843\Patches\EVO_Rahs_Patch_Rejection.xml | |
[Evolved Organs] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=Verse.PatchOperationTest(/Defs/HediffDef[defName = "ChronicKidneyDisease"]/stages)) failed | |
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1742245843\Patches\EVO_Rahs_Patch_Rejection.xml | |
Knowledge data was missing key QRY_ReclaimingSoil. Adding it... | |
Knowledge data was missing key RimWriter_PaperMaking. Adding it... | |
Knowledge data was missing key RimWriter_BookBurning. Adding it... | |
Knowledge data was missing key Jecrell_TypewriterTable. Adding it... | |
Knowledge data was missing key WTH_Hacking. Adding it... | |
Knowledge data was missing key WTH_Platform. Adding it... | |
Knowledge data was missing key WTH_Modification. Adding it... | |
Knowledge data was missing key WTH_Caravanning. Adding it... | |
Knowledge data was missing key WTH_Maintenance. Adding it... | |
Knowledge data was missing key WTH_Power. Adding it... | |
Knowledge data was missing key WTH_Concept_MechanoidParts. Adding it... | |
Knowledge data was missing key WTH_Concept_RogueAI. Adding it... | |
Knowledge data was missing key WTH_Concept_RogueAI_LevelUp. Adding it... | |
Knowledge data was missing key WTH_Concept_RogueAI_Mood. Adding it... | |
Knowledge data was missing key QRY_ReclaimingSoil. Adding it... | |
Knowledge data was missing key RimWriter_PaperMaking. Adding it... | |
Knowledge data was missing key RimWriter_BookBurning. Adding it... | |
Knowledge data was missing key Jecrell_TypewriterTable. Adding it... | |
Knowledge data was missing key WTH_Hacking. Adding it... | |
Knowledge data was missing key WTH_Platform. Adding it... | |
Knowledge data was missing key WTH_Modification. Adding it... | |
Knowledge data was missing key WTH_Caravanning. Adding it... | |
Knowledge data was missing key WTH_Maintenance. Adding it... | |
Knowledge data was missing key WTH_Power. Adding it... | |
Knowledge data was missing key WTH_Concept_MechanoidParts. Adding it... | |
Knowledge data was missing key WTH_Concept_RogueAI. Adding it... | |
Knowledge data was missing key WTH_Concept_RogueAI_LevelUp. Adding it... | |
Knowledge data was missing key WTH_Concept_RogueAI_Mood. Adding it... | |
BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1. | |
BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1. | |
BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1. | |
Config error in TentWall: is haulable, but does not have an authored mass value | |
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
Config error in QE_LifeSupportSystem: has null thingClass. | |
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
Config error in TentWall: is haulable, but does not have an authored mass value | |
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
Config error in QE_LifeSupportSystem: has null thingClass. | |
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
Translation data for language English has 12 errors. Generate translation report for more info. | |
Removed Log Error from Manhunter Job | |
Alien race successfully completed 128 patches with harmony. | |
Patching | |
Removed Log Error from Manhunter Job | |
[ColorCodedMoodBar] initialized | |
SS Damage Indicators initialized. | |
Patched infix non-destructive: Verse.Thing.TakeDamage | |
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage | |
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot | |
Facial Stuff successfully completed 469 patches with harmony. | |
[Bubbles v1.5] Initialized | |
PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam. | |
[PrepareLanding] MonoController Initialization | |
[PrepareLanding] WorldLayerBehaviour Static Initialization | |
Enabled Prison Labor v0.9.11 | |
Questionable Ethics checking for compatibility... | |
Checking for compatibility for: Alien Race Framework... | |
Is OK. | |
Checking for compatibility for: Death Rattle... | |
No compatibility. | |
Patching | |
RealRuins started patching at 5/19/2019 12:46:25 PM | |
RealRuins finished patching at 5/19/2019 12:46:25 PM (34.9795 msec) | |
Loading some snapshots... | |
RimFridge Harmony Patches: | |
Prefix: | |
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
ReachabilityUtility.CanReach | |
Postfix: | |
GameComponentUtility.StartedNewGame | |
GameComponentUtility.LoadedGame | |
Show Hair Harmony Patches: | |
Transpiler: | |
PawnRenderer.RenderPawnInternal | |
Postfix: | |
PawnRenderer.RenderPawnInternal | |
Game.InitNewGame | |
SavedGameLoader.LoadGameFromSaveFile | |
Smart medicine tried to patch RPG Inventory but I guess it failed? Geez. I guess that means no Stock up Button | |
[From BnC] Show Hair 1.0 Detected | |
[From BnC] Humanoid Alien Races 2.0 Detected | |
[From BnC] BnC Alien Support Detected | |
[From BnC ArSupport] Using alien races now : Fantasy_Goblin, | |
FieldMedic inited | |
Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility. | |
Medical Tab :: Tag CPSource is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag HVSource is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag EVKidney is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag EVLiver is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag HVPathway is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag WebSpinningSource is not associated with any pawnCapacity. This may be intentional. | |
Added recipes for burning books/scrolls successfully. | |
Loaded list of 50 elements... | |
Loading 50 files... | |
Loading snapshot 870CDAD1-F648-4E50-802F-29D6AC305944 | |
[PrepareLanding] MonoController Start | |
[PrepareLanding] WorldLayerBehaviour Start | |
Exception during loading map by link 870CDAD1-F648-4E50-802F-29D6AC305944: System.Exception: timed out | |
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
Loading snapshot DA462E52-7F17-40E4-8B90-E5C30CE761C2 | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources. | |
ResearchPal :: Preparing research nodes | |
ResearchPal :: RimWriter_TechBookshelves has a lower techlevel than (one of) it's prerequisites | |
ResearchPal :: Reducing crossings | |
ResearchPal :: Finalizing layout | |
ResearchPal :: Restoring queue | |
Loading snapshot E79B93D1-513F-4776-85DD-3BF4D0862FD6 | |
[PrepareLanding] In constructor. | |
[HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support, LessArbitrarySurgery, MapReroll, RR_PawnBadge, RimStory, RunandHide, RunAndGun, WhatTheHack, CharacterEditor | |
[AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight | |
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable | |
[PrepareLanding] Initializing. | |
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding | |
[PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets | |
[PrepareLanding] OnDefsLoaded | |
[PrepareLanding] GameOptions.OnDefLoaded(). | |
Exception during loading map by link E79B93D1-513F-4776-85DD-3BF4D0862FD6: System.Exception: timed out | |
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
Loading snapshot 5FF953E5-00CD-4D27-AC3A-EA4448E485A0 | |
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Loading snapshot 426DE90F-3316-4502-8734-CB5FAF1907B6 | |
Apparel Stuff Color detours loaded, hopefully correct | |
Loading snapshot B5AC02EA-4B49-44DD-B31A-B9D3A633CA89 | |
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Unloading 5 Unused Serialized files (Serialized files now loaded: 0) | |
NullReferenceException: Object reference not set to an instance of an object | |
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 20724. | |
Total: 138.161026 ms (FindLiveObjects: 0.929181 ms CreateObjectMapping: 2.056580 ms MarkObjects: 135.089294 ms DeleteObjects: 0.084995 ms) | |
Loading game from file The Family with mods Core, HugsLib, JecsTools, Mod Manager, Doors Expanded, RimQuest, Humanoid Alien Races 2.0, [1.0] Android tiers, [1.0] Android Resurrection Kit, Allow Tool, Genetic Rim, Call of Cthulhu - Cosmic Horrors, Animal Tab, Animal Gear, BioReactor, Blueprints, Camping Stuff, Colony Leadership, Color Coded Mood Bar, Common Sense, Damage Indicators, Dubs Bad Hygiene, EdB Prepare Carefully, Facial Stuff 1.0, [KV] Faction Control - 1.0, Faction Discovery, Fantasy Goblins, Follow Me, FishIndustry, Dinosauria, Giddy-up! Core, Giddy-up! Ride and Roll, Giddy-up! Caravan, Giddy-up! Battle Mounts, Giddy-Up! Add-on: Animal Saddles, Griffins for Rimworld, Horses (1.0), Hospitality, Hunt for Me, Increased Stack, Interaction Bubbles, Kidnapped colonist camp, Kill For Me, A Dog Said... Animal Prosthetics, Let's Have a Cat!, Let's Have a Cat! - A Dog Said Patch, Medieval Times, Megafauna, Nature is Beautiful v1.4 [1.0], [1.0] No Boom Boom , No Pawn Left Behind, Outdoor Lighting, [RF] Pawns are Capable! [1.0], Pick Up And Haul, Plant Growing Wall Light, Prepare Landing, Prioritize, Prison Labor, Prisoner Arena, Prisoner Harvesting, Psychology, Questionable Ethics, Radiology, [FSF] Rain Washes Away Filth, Real Ruins, Realistic Rooms, Recipe icons, Relations Tab, Replace Stuff, ResearchPal, Rim of Madness - Arachnophobia, Rim of Madness - Bones, [KV] RimFridge - 1.0, [1.0] RPG Style Inventory, [SYR] Set Up Camp, SF Grim Reality 1.0, Share The Load, Xeva's Rimhair, [KV] Show Hair With Hats or Hide All Hats - 1.0, Simple sidearms, Simple Slavery[1.0], Smart Medicine, Snap Out!, Snowy Trees, The Birds and the Bees, [RF] Tribal Raiders [1.0], Uninstall Rimworld, USCM - Core 1.0, USCM - Xenomorphs Faction 1.0, USCM - Colonial Marines Corps Faction 1.0, Vanilla Animals Overhaul Reloaded, Variable Population, VGP Vegetable Garden, [XND] Visible Pants, Wall Light, Wandering Caravans [v2.4.0], Westerado, Where is my weapon?, While You're Up [1.0], [1.0] Wild Animal Sex V4.1, GeneticRim Megafauna Patch, GeneticRim Dinosauria Patch, GeneticRim Cosmic Horrors Patch, Expanded Prosthetics and Organ Engineering, Animals Logic, Children, school and learning, Baby and Children, BnC Alien Support, Call of Cthulhu - Cults, Call of Cthulhu - Straitjackets, More Faction Interaction, Call of Cthulhu - Factions, DontBlockDoorMod[1.0], Animal Variety Coats, Anesthetic Gun Mod[1.0], More Furniture [1.0], Glitter Tech, Pharmacist, Dubs Break Mod, CustomDeathRandomness, Beautiful Water, Brrr and Phew, Cheaper Components, DeadMansClothing, Evolved Organs, Field Medic [1.0], Human Power Generator Mod, Jewelry, Less Arbitrary Surgery, Level Up!, Map Reroll, Medical Tab, Pawn Badge, QualitySurgeon, Quarry 1.0, Rimsenal - Storyteller pack, RimStory, RimWriter - Books, Scrolls, Tablets, and Libraries, [RF] Rumor Has It.... [1.0], Run and Hide, RunAndGun, Selling prisoners with no guilt, Tribal Headgear Retexturing, What the hack?!, Xenohumans - Gen-spliced Xenos on the Rim, Character Editor | |
Exception while init loading file: C:/Users/Tawan/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Saves\The Family.rws | |
System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
Exception from asynchronous event: System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
Unloading 2 Unused Serialized files (Serialized files now loaded: 0) | |
NullReferenceException: Object reference not set to an instance of an object | |
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 20809. | |
Total: 129.386871 ms (FindLiveObjects: 1.062609 ms CreateObjectMapping: 2.849768 ms MarkObjects: 125.411942 ms DeleteObjects: 0.061902 ms) | |
Setting up 2 worker threads for Enlighten. | |
Thread -> id: 7e0 -> priority: 1 | |
Thread -> id: 23cc -> priority: 1 | |
[PrepareLanding] WorldLayerBehaviour OnDestroy | |
[PrepareLanding] MonoController OnDestroy | |
Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
GfxDevice: creating device client; threaded=1 | |
Direct3D: | |
Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8873] | |
Renderer: NVIDIA GeForce GT 720 | |
Vendor: NVIDIA | |
VRAM: 2018 MB (via DXGI) | |
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 | |
Begin MonoManager ReloadAssembly | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 | |
RimWorld 1.0.2231 rev1144 | |
[HugsLib] version 6.1.3 | |
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) | |
BadHygiene 2.5.769 | |
DependencyChecker! | |
DubsBreakMod 1.0.1 | |
A Dog Said... has been detected, enjoy using it with Megafauna! | |
Giddy-up! Core has been detected, enjoy using it with Megafauna! | |
From Beautiful Water: "Impassable Chest-deep Water" not detected, using default patch values. | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterDeep</defName><label>deep water</label><renderPrecedence>395</renderPrecedence><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>15</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterOceanDeep</defName><label>deep ocean water</label><renderPrecedence>397</renderPrecedence><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>25</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterChestDeepBase"><defName>WaterMovingChestDeep</defName><label>chest-deep moving water</label><renderPrecedence>399</renderPrecedence><affordances><li>MovingFluid</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterShallow</defName><label>shallow water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>394</renderPrecedence><driesTo>Gravel</driesTo><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterOceanShallow</defName><label>shallow ocean water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>396</renderPrecedence><driesTo>Gravel</driesTo><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterMovingShallow</defName><label>shallow moving water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>398</renderPrecedence><affordances><li>MovingFluid</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
[Evolved Organs] Patch operation Verse.PatchOperationSequence(count=34, lastFailedOperation=Verse.PatchOperationTest(/Defs/HediffDef[defName = "ChronicKidneyDisease"]/stages)) failed | |
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1742245843\Patches\EVO_Rahs_Patch_Rejection.xml | |
[Evolved Organs] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=Verse.PatchOperationTest(/Defs/HediffDef[defName = "ChronicKidneyDisease"]/stages)) failed | |
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1742245843\Patches\EVO_Rahs_Patch_Rejection.xml | |
BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1. | |
BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1. | |
BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1. | |
Config error in TentWall: is haulable, but does not have an authored mass value | |
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
Config error in QE_LifeSupportSystem: has null thingClass. | |
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
Config error in TentWall: is haulable, but does not have an authored mass value | |
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
Config error in QE_LifeSupportSystem: has null thingClass. | |
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
Translation data for language English has 12 errors. Generate translation report for more info. | |
Removed Log Error from Manhunter Job | |
Alien race successfully completed 128 patches with harmony. | |
Patching | |
Removed Log Error from Manhunter Job | |
[ColorCodedMoodBar] initialized | |
SS Damage Indicators initialized. | |
Patched infix non-destructive: Verse.Thing.TakeDamage | |
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage | |
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot | |
Facial Stuff successfully completed 469 patches with harmony. | |
[Bubbles v1.5] Initialized | |
PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam. | |
[PrepareLanding] MonoController Initialization | |
[PrepareLanding] WorldLayerBehaviour Static Initialization | |
Enabled Prison Labor v0.9.11 | |
Questionable Ethics checking for compatibility... | |
Checking for compatibility for: Alien Race Framework... | |
Is OK. | |
Checking for compatibility for: Death Rattle... | |
No compatibility. | |
Patching | |
RealRuins started patching at 5/19/2019 1:02:49 PM | |
RealRuins finished patching at 5/19/2019 1:02:49 PM (57.9836 msec) | |
Loading some snapshots... | |
RimFridge Harmony Patches: | |
Prefix: | |
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
ReachabilityUtility.CanReach | |
Postfix: | |
GameComponentUtility.StartedNewGame | |
GameComponentUtility.LoadedGame | |
Show Hair Harmony Patches: | |
Transpiler: | |
PawnRenderer.RenderPawnInternal | |
Postfix: | |
PawnRenderer.RenderPawnInternal | |
Game.InitNewGame | |
SavedGameLoader.LoadGameFromSaveFile | |
Smart medicine tried to patch RPG Inventory but I guess it failed? Geez. I guess that means no Stock up Button | |
[From BnC] Show Hair 1.0 Detected | |
[From BnC] Humanoid Alien Races 2.0 Detected | |
[From BnC] BnC Alien Support Detected | |
[From BnC ArSupport] Using alien races now : Fantasy_Goblin, | |
FieldMedic inited | |
Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility. | |
Medical Tab :: Tag CPSource is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag HVSource is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag EVKidney is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag EVLiver is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag HVPathway is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag WebSpinningSource is not associated with any pawnCapacity. This may be intentional. | |
Added recipes for burning books/scrolls successfully. | |
Loaded list of 50 elements... | |
Loading 49 files... | |
Loading snapshot C282A3D7-4AA3-4A89-9C97-5A142276C6CF | |
[PrepareLanding] MonoController Start | |
[PrepareLanding] WorldLayerBehaviour Start | |
Exception during loading map by link C282A3D7-4AA3-4A89-9C97-5A142276C6CF: System.Exception: timed out | |
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
Loading snapshot 3A2A5567-18C9-4D84-B89B-0F4CCBDA9464 | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources. | |
ResearchPal :: Preparing research nodes | |
ResearchPal :: RimWriter_TechBookshelves has a lower techlevel than (one of) it's prerequisites | |
ResearchPal :: Reducing crossings | |
ResearchPal :: Finalizing layout | |
ResearchPal :: Restoring queue | |
Loading snapshot 2D440403-B05C-4B96-AF58-FC3315EA2BF1 | |
[PrepareLanding] In constructor. | |
[HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support, RimStory, LessArbitrarySurgery, MapReroll, RR_PawnBadge, RunandHide, RunAndGun, WhatTheHack, CharacterEditor | |
[AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight | |
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable | |
[PrepareLanding] Initializing. | |
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding | |
[PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets | |
[PrepareLanding] OnDefsLoaded | |
[PrepareLanding] GameOptions.OnDefLoaded(). | |
Exception during loading map by link 2D440403-B05C-4B96-AF58-FC3315EA2BF1: System.Exception: timed out | |
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
Loading snapshot D7846A43-A182-409E-83D6-79B03BD86EEE | |
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Loading snapshot CD4BCA8B-6FC0-4943-8E10-4FC6FE3B9765 | |
Apparel Stuff Color detours loaded, hopefully correct | |
Loading snapshot 11DD7013-5572-45A2-AEF2-63700AA9D3A4 | |
Loading snapshot 0B487A84-D9EC-4B83-B1C5-DDC773CB4F9A | |
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Loading snapshot 3A82FAEF-B426-43F1-8D16-A9095EB89EBA | |
Loading snapshot A1703075-B04A-4D9F-B29A-B94C301F91AC | |
Unloading 5 Unused Serialized files (Serialized files now loaded: 0) | |
Loading snapshot BFF1CCCB-12C9-4E28-A126-DA69E0FA94D6 | |
NullReferenceException: Object reference not set to an instance of an object | |
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 20724. | |
Total: 129.308929 ms (FindLiveObjects: 0.938483 ms CreateObjectMapping: 2.169801 ms MarkObjects: 126.109245 ms DeleteObjects: 0.089807 ms) | |
Loading game from file The Family with mods Core, HugsLib, JecsTools, Mod Manager, Doors Expanded, RimQuest, Humanoid Alien Races 2.0, [1.0] Android tiers, [1.0] Android Resurrection Kit, Allow Tool, Genetic Rim, Call of Cthulhu - Cosmic Horrors, Animal Tab, Animal Gear, BioReactor, Blueprints, Camping Stuff, Colony Leadership, Color Coded Mood Bar, Common Sense, Damage Indicators, Dubs Bad Hygiene, EdB Prepare Carefully, Facial Stuff 1.0, [KV] Faction Control - 1.0, Faction Discovery, Fantasy Goblins, Follow Me, FishIndustry, Dinosauria, Giddy-up! Core, Giddy-up! Ride and Roll, Giddy-up! Caravan, Giddy-up! Battle Mounts, Griffins for Rimworld, Horses (1.0), Hospitality, Hunt for Me, Increased Stack, Interaction Bubbles, Kidnapped colonist camp, Kill For Me, A Dog Said... Animal Prosthetics, Let's Have a Cat!, Let's Have a Cat! - A Dog Said Patch, Medieval Times, Megafauna, Nature is Beautiful v1.4 [1.0], [1.0] No Boom Boom , No Pawn Left Behind, Outdoor Lighting, [RF] Pawns are Capable! [1.0], Pick Up And Haul, Plant Growing Wall Light, Prepare Landing, Prioritize, Prison Labor, Prisoner Arena, Prisoner Harvesting, Psychology, Questionable Ethics, Radiology, [FSF] Rain Washes Away Filth, Real Ruins, Realistic Rooms, Recipe icons, Relations Tab, Replace Stuff, ResearchPal, Rim of Madness - Arachnophobia, Rim of Madness - Bones, [KV] RimFridge - 1.0, [1.0] RPG Style Inventory, [SYR] Set Up Camp, SF Grim Reality 1.0, Share The Load, Xeva's Rimhair, [KV] Show Hair With Hats or Hide All Hats - 1.0, Simple sidearms, Simple Slavery[1.0], Smart Medicine, Snap Out!, Snowy Trees, The Birds and the Bees, [RF] Tribal Raiders [1.0], Uninstall Rimworld, USCM - Core 1.0, USCM - Xenomorphs Faction 1.0, USCM - Colonial Marines Corps Faction 1.0, Vanilla Animals Overhaul Reloaded, Variable Population, VGP Vegetable Garden, [XND] Visible Pants, Wall Light, Wandering Caravans [v2.4.0], Westerado, Where is my weapon?, While You're Up [1.0], [1.0] Wild Animal Sex V4.1, GeneticRim Megafauna Patch, GeneticRim Dinosauria Patch, GeneticRim Cosmic Horrors Patch, Expanded Prosthetics and Organ Engineering, Animals Logic, Children, school and learning, Baby and Children, BnC Alien Support, Call of Cthulhu - Cults, Call of Cthulhu - Straitjackets, More Faction Interaction, Call of Cthulhu - Factions, DontBlockDoorMod[1.0], Animal Variety Coats, Anesthetic Gun Mod[1.0], More Furniture [1.0], Glitter Tech, Pharmacist, Dubs Break Mod, RimStory, Beautiful Water, Brrr and Phew, Cheaper Components, DeadMansClothing, Evolved Organs, Field Medic [1.0], Human Power Generator Mod, Jewelry, Less Arbitrary Surgery, Level Up!, Map Reroll, Medical Tab, Pawn Badge, QualitySurgeon, Quarry 1.0, Rimsenal - Storyteller pack, RimWriter - Books, Scrolls, Tablets, and Libraries, [RF] Rumor Has It.... [1.0], Giddy-Up! Add-on: Animal Saddles, Run and Hide, RunAndGun, Selling prisoners with no guilt, Tribal Headgear Retexturing, What the hack?!, Xenohumans - Gen-spliced Xenos on the Rim, Character Editor, CustomDeathRandomness | |
Loading snapshot EE2270F9-D384-4410-86AA-61051F7C2E8E | |
Loading snapshot E38EFB4C-7D6E-4C19-9929-CACC0EE7634F | |
Loading snapshot CD7F5B73-2B66-4FBE-8786-8A5B96161903 | |
Exception while init loading file: C:/Users/Tawan/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Saves\The Family.rws | |
System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
Exception from asynchronous event: System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
Unloading 2 Unused Serialized files (Serialized files now loaded: 0) | |
Loading snapshot 575ABDE6-D568-44D7-88E5-A0A72AD64C7D | |
NullReferenceException: Object reference not set to an instance of an object | |
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 20810. | |
Total: 130.080627 ms (FindLiveObjects: 1.206941 ms CreateObjectMapping: 3.241712 ms MarkObjects: 125.562057 ms DeleteObjects: 0.069600 ms) | |
Loading snapshot B1D9455F-3D27-4960-A61A-E975755C2B78 | |
Loading snapshot 4DD91075-054E-4D41-99E5-8CF9548866C0 | |
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System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe | |
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 | |
--- End of inner exception stack trace --- | |
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 | |
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 | |
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 | |
Setting up 2 worker threads for Enlighten. | |
Thread -> id: 164 -> priority: 1 | |
Thread -> id: f44 -> priority: 1 | |
[PrepareLanding] MonoController OnDestroy | |
[PrepareLanding] WorldLayerBehaviour OnDestroy | |
Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
GfxDevice: creating device client; threaded=1 | |
Direct3D: | |
Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8873] | |
Renderer: NVIDIA GeForce GT 720 | |
Vendor: NVIDIA | |
VRAM: 2018 MB (via DXGI) | |
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 | |
Begin MonoManager ReloadAssembly | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 | |
RimWorld 1.0.2231 rev1144 | |
[HugsLib] version 6.1.3 | |
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) | |
BadHygiene 2.5.769 | |
DependencyChecker! | |
DubsBreakMod 1.0.1 | |
A Dog Said... has been detected, enjoy using it with Megafauna! | |
Giddy-up! Core has been detected, enjoy using it with Megafauna! | |
From Beautiful Water: "Impassable Chest-deep Water" not detected, using default patch values. | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterDeep</defName><label>deep water</label><renderPrecedence>395</renderPrecedence><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>15</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterOceanDeep</defName><label>deep ocean water</label><renderPrecedence>397</renderPrecedence><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>25</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterChestDeepBase"><defName>WaterMovingChestDeep</defName><label>chest-deep moving water</label><renderPrecedence>399</renderPrecedence><affordances><li>MovingFluid</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterShallow</defName><label>shallow water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>394</renderPrecedence><driesTo>Gravel</driesTo><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterOceanShallow</defName><label>shallow ocean water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>396</renderPrecedence><driesTo>Gravel</driesTo><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterMovingShallow</defName><label>shallow moving water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>398</renderPrecedence><affordances><li>MovingFluid</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
[Evolved Organs] Patch operation Verse.PatchOperationSequence(count=34, lastFailedOperation=Verse.PatchOperationTest(/Defs/HediffDef[defName = "ChronicKidneyDisease"]/stages)) failed | |
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1742245843\Patches\EVO_Rahs_Patch_Rejection.xml | |
[Evolved Organs] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=Verse.PatchOperationTest(/Defs/HediffDef[defName = "ChronicKidneyDisease"]/stages)) failed | |
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1742245843\Patches\EVO_Rahs_Patch_Rejection.xml | |
BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1. | |
BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1. | |
BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1. | |
Config error in TentWall: is haulable, but does not have an authored mass value | |
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
Config error in QE_LifeSupportSystem: has null thingClass. | |
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
Config error in TentWall: is haulable, but does not have an authored mass value | |
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
Config error in QE_LifeSupportSystem: has null thingClass. | |
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
Translation data for language English has 12 errors. Generate translation report for more info. | |
Removed Log Error from Manhunter Job | |
Alien race successfully completed 128 patches with harmony. | |
Patching | |
Removed Log Error from Manhunter Job | |
[ColorCodedMoodBar] initialized | |
SS Damage Indicators initialized. | |
Patched infix non-destructive: Verse.Thing.TakeDamage | |
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage | |
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot | |
Facial Stuff successfully completed 469 patches with harmony. | |
[Bubbles v1.5] Initialized | |
PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam. | |
[PrepareLanding] MonoController Initialization | |
[PrepareLanding] WorldLayerBehaviour Static Initialization | |
Enabled Prison Labor v0.9.11 | |
Questionable Ethics checking for compatibility... | |
Checking for compatibility for: Alien Race Framework... | |
Is OK. | |
Checking for compatibility for: Death Rattle... | |
No compatibility. | |
Patching | |
RealRuins started patching at 5/19/2019 1:18:59 PM | |
RealRuins finished patching at 5/19/2019 1:18:59 PM (32.9857 msec) | |
Loading some snapshots... | |
RimFridge Harmony Patches: | |
Prefix: | |
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
ReachabilityUtility.CanReach | |
Postfix: | |
GameComponentUtility.StartedNewGame | |
GameComponentUtility.LoadedGame | |
Show Hair Harmony Patches: | |
Transpiler: | |
PawnRenderer.RenderPawnInternal | |
Postfix: | |
PawnRenderer.RenderPawnInternal | |
Game.InitNewGame | |
SavedGameLoader.LoadGameFromSaveFile | |
Smart medicine tried to patch RPG Inventory but I guess it failed? Geez. I guess that means no Stock up Button | |
[From BnC] Show Hair 1.0 Detected | |
[From BnC] Humanoid Alien Races 2.0 Detected | |
[From BnC] BnC Alien Support Detected | |
[From BnC ArSupport] Using alien races now : Fantasy_Goblin, | |
Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility. | |
Medical Tab :: Tag CPSource is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag HVSource is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag EVKidney is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag EVLiver is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag HVPathway is not associated with any pawnCapacity. This may be intentional. | |
Medical Tab :: Tag WebSpinningSource is not associated with any pawnCapacity. This may be intentional. | |
FieldMedic inited | |
Added recipes for burning books/scrolls successfully. | |
Loaded list of 50 elements... | |
Loading 47 files... | |
Loading snapshot D0E47939-1A27-452A-BFF9-23809DFD5CB9 | |
[PrepareLanding] MonoController Start | |
[PrepareLanding] WorldLayerBehaviour Start | |
Exception during loading map by link D0E47939-1A27-452A-BFF9-23809DFD5CB9: System.Exception: timed out | |
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
Loading snapshot C195137F-C2A0-4FEE-AB45-62ECBFEE4F6B | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources. | |
ResearchPal :: Preparing research nodes | |
ResearchPal :: RimWriter_TechBookshelves has a lower techlevel than (one of) it's prerequisites | |
ResearchPal :: Reducing crossings | |
ResearchPal :: Finalizing layout | |
ResearchPal :: Restoring queue | |
Loading snapshot 397CDA0C-9997-41D6-8701-A664462E635C | |
[PrepareLanding] In constructor. | |
[HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support, RimStory, MapReroll, RR_PawnBadge, RunandHide, RunAndGun, WhatTheHack, CharacterEditor, LessArbitrarySurgery, DefensivePositions | |
[AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight | |
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable | |
[PrepareLanding] Initializing. | |
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding | |
[PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets | |
[PrepareLanding] OnDefsLoaded | |
[PrepareLanding] GameOptions.OnDefLoaded(). | |
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe | |
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 | |
--- End of inner exception stack trace --- | |
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 | |
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 | |
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 | |
[DefensivePositions] Cleared 'toggle beauty display' key binding | |
Exception during loading map by link 397CDA0C-9997-41D6-8701-A664462E635C: System.Exception: timed out | |
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
Loading snapshot 03DDB819-1CA2-4C80-8E47-4DAD1822B050 | |
Loading snapshot 0E11318C-E1CA-4215-83CD-BB00B5B48AC0 | |
Loading snapshot 19B5DACD-F9F7-4605-81B2-4869D8EE9875 | |
Loading snapshot 2C03A26F-EBA0-4D24-AD00-4CF1645E833C | |
Loading snapshot 476D509A-8667-45CA-900C-C4B57DE76FE2 | |
Loading snapshot ED209FD3-C540-44E8-A14E-C1CD88411C7B | |
Loading snapshot CA204104-25FF-4184-ACD9-8FB4F2144D7C | |
Loading snapshot B60D7F50-AAD0-43A7-9315-BE213AB40191 | |
Loading snapshot EED13C55-BA51-4C09-B99B-08766692FEC3 | |
Loading snapshot F7C6936D-AAF5-418F-B359-04A3A8125315 | |
Loading snapshot 3B52E12E-7D43-4BC9-9BCB-50E8585D96D1 | |
Loading snapshot 5D0D33F6-819C-4DA2-9506-B0F54E7FC802 | |
Loading snapshot A16B63D0-0DFF-49BB-8CFA-933C57A09C0D | |
Apparel Stuff Color detours loaded, hopefully correct | |
Loading snapshot 864AF3DD-1A65-4617-8843-7E5FC8F1053F | |
Loading snapshot 72CDF01F-67FB-474E-A24E-1D88C45996D9 | |
Loading snapshot 5F2ECCD4-08C3-463D-9943-6CC293795814 | |
Loading snapshot 63A3A78A-3214-4787-A584-35BC3403BA7B | |
Loading snapshot DF2A2A13-6172-47FB-9745-FE5C5A020F5B | |
Loading snapshot AEAE6409-BEF3-4460-9801-6146B216AFCC | |
Loading snapshot 3E5CA589-AB97-4163-83A1-57ACDD6141E5 | |
Loading snapshot 3AD4DBC2-8935-4F6F-9CB4-080651237A51 | |
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Unloading 5 Unused Serialized files (Serialized files now loaded: 0) | |
NullReferenceException: Object reference not set to an instance of an object | |
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 20737. | |
Total: 133.016037 ms (FindLiveObjects: 1.107833 ms CreateObjectMapping: 2.547632 ms MarkObjects: 129.269150 ms DeleteObjects: 0.090448 ms) | |
Loading game from file The Family with mods Core, HugsLib, JecsTools, Mod Manager, Doors Expanded, RimQuest, Humanoid Alien Races 2.0, [1.0] Android tiers, [1.0] Android Resurrection Kit, Allow Tool, Genetic Rim, Call of Cthulhu - Cosmic Horrors, Animal Tab, Animal Gear, BioReactor, Blueprints, Camping Stuff, Colony Leadership, Color Coded Mood Bar, Common Sense, Damage Indicators, Dubs Bad Hygiene, EdB Prepare Carefully, Facial Stuff 1.0, [KV] Faction Control - 1.0, Faction Discovery, Fantasy Goblins, Follow Me, FishIndustry, Dinosauria, Giddy-up! Core, Giddy-up! Ride and Roll, Giddy-up! Caravan, Giddy-up! Battle Mounts, Giddy-Up! Add-on: Animal Saddles, Griffins for Rimworld, Horses (1.0), Hospitality, Hunt for Me, Increased Stack, Interaction Bubbles, Kidnapped colonist camp, Kill For Me, A Dog Said... Animal Prosthetics, Let's Have a Cat!, Let's Have a Cat! - A Dog Said Patch, Medieval Times, Megafauna, Nature is Beautiful v1.4 [1.0], [1.0] No Boom Boom , No Pawn Left Behind, Outdoor Lighting, [RF] Pawns are Capable! [1.0], Pick Up And Haul, Plant Growing Wall Light, Prepare Landing, Prioritize, Prison Labor, Prisoner Arena, Prisoner Harvesting, Psychology, Questionable Ethics, Radiology, [FSF] Rain Washes Away Filth, Real Ruins, Realistic Rooms, Recipe icons, Relations Tab, Replace Stuff, ResearchPal, Rim of Madness - Arachnophobia, Rim of Madness - Bones, [KV] RimFridge - 1.0, [1.0] RPG Style Inventory, [SYR] Set Up Camp, SF Grim Reality 1.0, Share The Load, Xeva's Rimhair, [KV] Show Hair With Hats or Hide All Hats - 1.0, Simple sidearms, Simple Slavery[1.0], Smart Medicine, Snap Out!, Snowy Trees, The Birds and the Bees, [RF] Tribal Raiders [1.0], Uninstall Rimworld, USCM - Core 1.0, USCM - Xenomorphs Faction 1.0, USCM - Colonial Marines Corps Faction 1.0, Vanilla Animals Overhaul Reloaded, Variable Population, VGP Vegetable Garden, [XND] Visible Pants, Wall Light, Wandering Caravans [v2.4.0], Westerado, Where is my weapon?, While You're Up [1.0], [1.0] Wild Animal Sex V4.1, GeneticRim Megafauna Patch, GeneticRim Dinosauria Patch, GeneticRim Cosmic Horrors Patch, Expanded Prosthetics and Organ Engineering, Animals Logic, Children, school and learning, Baby and Children, BnC Alien Support, Call of Cthulhu - Cults, Call of Cthulhu - Straitjackets, More Faction Interaction, Call of Cthulhu - Factions, DontBlockDoorMod[1.0], Animal Variety Coats, Anesthetic Gun Mod[1.0], More Furniture [1.0], Glitter Tech, Pharmacist, Medical Tab, Dubs Break Mod, Brrr and Phew, RimStory, Beautiful Water, Cheaper Components, DeadMansClothing, Evolved Organs, Field Medic [1.0], Human Power Generator Mod, Jewelry, Level Up!, Map Reroll, Pawn Badge, QualitySurgeon, Quarry 1.0, Rimsenal - Storyteller pack, RimWriter - Books, Scrolls, Tablets, and Libraries, [RF] Rumor Has It.... [1.0], Run and Hide, RunAndGun, Selling prisoners with no guilt, Tribal Headgear Retexturing, What the hack?!, Xenohumans - Gen-spliced Xenos on the Rim, Character Editor, Less Arbitrary Surgery, Defensive Positions, CustomDeathRandomness | |
Exception while init loading file: C:/Users/Tawan/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Saves\The Family.rws | |
System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
Exception from asynchronous event: System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
Unloading 2 Unused Serialized files (Serialized files now loaded: 0) | |
NullReferenceException: Object reference not set to an instance of an object | |
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 20821. | |
Total: 126.851425 ms (FindLiveObjects: 1.071269 ms CreateObjectMapping: 3.134585 ms MarkObjects: 122.577576 ms DeleteObjects: 0.067355 ms) | |
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