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@HugsLibRecordKeeper
Created May 22, 2019 23:40
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Rimworld output log published using HugsLib
Log uploaded on Wednesday, May 22, 2019, 4:39:59 PM
Loaded mods:
Core: (no assemblies)
HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.19.772)
Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
Humanoid Alien Races 2.0: 0Harmony(1.2.0.2), AlienRace(1.0.0.0)
[1.0] Android tiers: 0Harmony(1.2.0.1), AndroidsAtlasTiers(1.0.0.0)
[1.0] Android Resurrection Kit: 0Harmony(1.0.9.1), AndroidResurrectionKit(1.0.0.0)
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
Genetic Rim: 0Harmony(1.2.0.1), AnimalRangeUnlocker(1.0.6862.17033), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.8.0.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0), NewMachinery(1.0.0.0)
Call of Cthulhu - Cosmic Horrors: 0Harmony(1.0.9.1), CosmicHorror(1.17.0.4)
Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.5.135)
Animal Gear: 0Harmony(1.2.0.1), AnimalGear(1.0.0.0)
BioReactor: 0Harmony(1.2.0.1), BioReactor(1.0.0.0)
Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39)
Camping Stuff: Nandonalt_CampingStuff(1.0.0.0)
Colony Leadership: Nandonalt_ColonyLeadership(1.0.0.0)
Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
Common Sense: 0Harmony(1.2.0.2), CommonSense(1.0.7058.39107)
Damage Indicators: 0Harmony(1.1.0.0), DamageMotes(1.0.0.0)
Dubs Bad Hygiene: 0Harmony(1.2.0.1), BadHygiene(2.5.7081.24465)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.11.0)
Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0)
[KV] Faction Control - 1.0: 0Harmony(1.2.0.1), FactionControl(1.0.6885.42591)
Faction Discovery: Faction Discovery(1.0.3.0)
Fantasy Goblins: (no assemblies)
Follow Me: FollowMe!(av:3.0.0.0,fv:3.2.47)
FishIndustry: FishIndustry(1.0.0.0)
Dinosauria: (no assemblies)
Giddy-up! Core[ov:1.1.4]: GiddyUpCore(0.0.0.0)
Giddy-up! Ride and Roll[ov:1.0.0]: DependencyChecker(1.0.0.0), GiddyUpRideAndRoll(0.0.0.0)
Giddy-up! Caravan[ov:1.1.0]: DependencyChecker(1.0.0.0), GiddyUpCaravan(0.0.0.0)
Giddy-up! Battle Mounts[ov:1.0.2]: Battlemounts(0.0.0.0), DependencyChecker(1.0.0.0)
Griffins for Rimworld: (no assemblies)
Horses (1.0): (no assemblies)
Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.16.0)
Hunt for Me: 0Harmony(1.2.0.1), aRandomKiwi_HuntForMe(3.3.0.0)
Increased Stack: (no assemblies)
Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
Kidnapped colonist camp: Kid(1.3.0.0)
Kill For Me: 0Harmony(1.2.0.1), aRandomKiwi_KillForMe(1.0.1.410)
A Dog Said... Animal Prosthetics: (no assemblies)
Let's Have a Cat!: (no assemblies)
Let's Have a Cat! - A Dog Said Patch: (no assemblies)
Medieval Times: (no assemblies)
Megafauna: 0Harmony(1.2.0.1), ModCheck(1.8.0.0)
Nature is Beautiful v1.4 [1.0]: RimworldAssemblyTemplate(1.0.6845.25806)
[1.0] No Boom Boom : (no assemblies)
No Pawn Left Behind: Lost(1.0.0.0)
Outdoor Lighting: (no assemblies)
[RF] Pawns are Capable! [1.0]: 0Harmony(1.2.0.1), Pawns are Capable!(1.0.6916.16774)
Pick Up And Haul: 0Harmony(1.2.0.1), IHoldMultipleThings(av:0.1.0.0,fv:1.0.0.0), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.853)
Plant Growing Wall Light: $HugsLibChecker(0.5.0.0), UVWallLight(1.0.0.0)
Prepare Landing[ov:0.9.4]: PrepareLanding(0.9.4.0)
Prioritize: Prioritize(1.0.0.0)
Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0)
Prisoner Arena: 0Harmony(1.2.0.1), RimWorldExampleProjectDLL(0.15.1.0)
Prisoner Harvesting: (no assemblies)
Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.18.0)
Questionable Ethics: 0Harmony(1.2.0.2), QEthics(1.0.0.0)
Radiology: 0Harmony(1.2.0.1), Radiology(1.0.690.907)
[FSF] Rain Washes Away Filth: (no assemblies)
Real Ruins: 0Harmony(1.2.0.1), RealRuins(1.8.1.24825)
Realistic Rooms: (no assemblies)
Recipe icons: 0Harmony(1.2.0.1), RecipeIcons(1.0.379.18)
Relations Tab: Fluffy_Relations(av:2.0.0.0,fv:2.3.68)
Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0)
Rim of Madness - Arachnophobia: 0Harmony(1.0.9.1), Arachnophobia(1.18.0.0)
Rim of Madness - Bones: 0Harmony(1.0.9.1), BoneMod(1.0.0.0)
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
RimQuest: 0Harmony(1.0.9.1), RimQuest(0.0.0.0)
[1.0] RPG Style Inventory: Sandy_Detailed_RPG_Inventory(1.0.6932.39793)
[SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
SF Grim Reality 1.0: (no assemblies)
Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
Xeva's Rimhair: (no assemblies)
[KV] Show Hair With Hats or Hide All Hats - 1.0: 0Harmony(1.2.0.1), ShowHair(1.0.0.0)
Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
Simple Slavery[1.0]: SimpleSlavery(1.0.0.0)
Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
Snap Out!: 0Harmony(1.2.0.1), 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
Snowy Trees: 0Harmony(1.2.0.1), Nandonalt_SnowyTrees(1.0.0.0)
The Birds and the Bees: 0Harmony(1.2.0.1), Fluffy_BirdsAndBees(av:2.0.0.0,fv:2.3.47)
[RF] Tribal Raiders [1.0]: 0Harmony(1.2.0.1), Rainbeau's Tribal Raiders(1.0.6854.32958)
Uninstall Rimworld: (no assemblies)
USCM - Core 1.0: FlameWeapons(0.6.0.0)
USCM - Xenomorphs Faction 1.0: (no assemblies)
USCM - Colonial Marines Corps Faction 1.0: (no assemblies)
Vanilla Animals Overhaul Reloaded: (no assemblies)
Variable Population: $HugsLibChecker(0.5.0.0), VariablePopulation(1.1.0.0)
VGP Vegetable Garden: ModFinder(1.0.0.0)
[XND] Visible Pants: 0Harmony(1.2.0.1), VisiblePants(2.1.0.0)
Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
Wandering Caravans [v2.4.0]: WanderingCaravans(1.0.6873.28797)
Westerado: Drinks(1.0.0.0)
Where is my weapon?: 0Harmony(1.1.0.0), WhereIsMyWeapon(1.0.0.0)
While You're Up [1.0]: WhileYoureUp(1.0.0.0)
[1.0] Wild Animal Sex V4.1: WildAnimalSex(1.0.0.0)
GeneticRim Megafauna Patch: (no assemblies)
GeneticRim Dinosauria Patch: (no assemblies)
GeneticRim Cosmic Horrors Patch: (no assemblies)
Expanded Prosthetics and Organ Engineering: (no assemblies)
Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.7046.38269)
Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0)
Baby and Children: RimWorldChildren(1.0.6985.5907)
BnC Alien Support: BnCAlienSupport(1.0.6985.5912)
Call of Cthulhu - Cults: 0Harmony(1.0.9.1), CultOfCthulhu(1.18.0.3)
Call of Cthulhu - Straitjackets: 0Harmony(1.0.9.0), StraitJacket(1.18.0.0)
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(av:0.1.0.8,fv:1.0.10.0)
Call of Cthulhu - Factions: 0Harmony(1.0.9.0), CthulhuFactions(1.18.0.0), GraphicApparelDetour(1.19.0.0), _jecsToolsChecker(1.17.0.1)
DontBlockDoorMod[1.0]: 0Harmony(1.1.0.0), DontBlockDoorMod(0.0.0.0)
Animal Variety Coats: AnimalVariations(1.0.6818.33624)
Anesthetic Gun Mod[1.0]: AnestheticGunMod_Bullets(0.0.0.0), AnestheticGunMod_HediffGiver(0.0.0.0)
More Furniture [1.0]: (no assemblies)
Glitter Tech: (no assemblies)
Pharmacist: 0Harmony(1.2.0.1), Pharmacist(av:2.0.0.0,fv:2.4.135)
Dubs Break Mod: 0Harmony(1.2.0.1), DubsBreakMod(1.0.7048.25189)
CustomDeathRandomness: 0Harmony(1.2.0.1), CustomDeathRandomness(1.1.2.0)
Active Harmony patches:
<>c__Iterator0.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler0
<>c__Iterator1.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler1
<>c__Iterator2.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler2
<AffectedPawns>c__Iterator0.MoveNext: TRANS: SimpleSlavery.Alert_Thought_Patch.Alert_Thought_Transpiler
<EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
<FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
<JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
<MakeNewToils>c__Iterator0.<>m__4: PRE: Fluffy_BirdsAndBees.JobDriver_Lovin_MakeNewToils_FinishAction.Prefix
<MakeNewToils>c__Iterator0.MoveNext: TRANS: RimWorldChildren.Wear_Override.JobDriver_Wear_MoveNext_Transpiler
<MakeRecipeProducts>c__Iterator0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
<PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
<TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix post: AlienRace.HarmonyPatches.CanBingeNowPostfix
AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
ApparelProperties.GetInterferingBodyPartGroups: TRANS: AlienRace.HarmonyPatches.GetInterferingBodyPartGroupsTranspiler
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
ApparelUtility.HasPartsToWear: PRE: Radiology.PatchApparelUtilityHasPartsToWear.Prefix post: AnimalGear.AnimalGearHarmony+ApparelUtility_HasPartsToWear_Patch.ApparelUtility_HasPartsToWear_Post
AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix
AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
AttackTargetFinder.BestAttackTarget: PRE: CosmicHorror.Utility.BestAttackTargetPrefix, CosmicHorror.HarmonyPatches.BestAttackTargetPrefix
AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
BackCompatibility.BillMedicalResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BackCompatibility.HediffResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix
Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix, Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew
BillStack.Delete: post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix
BillStack.DoListing: PRE: RecipeIcons.PatchBillStackDoListing.Prefix
Bill_Medical.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
Blueprint.TryReplaceWithSolidThing: post: Prioritize.Patch_Blueprint.Postfix TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
Building.PostApplyDamage: post: aRandomKiwi.KFM.Harmony.Building_Patch+PostApplyDamage.Listener
Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix, AlienRace.HarmonyPatches.AssigningCandidatesPostfix TRANS: RimWorldChildren.BedCandidateOverride.AssigningCandidates_Transpiler
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass
Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
Building_Door.SpawnSetup: post: DontBlockDoorMod.PatchForBuilding_Door.Postfix
Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
CharacterCardUtility.DrawCharacterCard: TRANS: PawnsAreCapable.CharacterCardUtility_DrawCharacterCard.Transpiler, PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+EnableRenamingPrisoners.Transpiler, Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
Children_Drawing.ModifyChildBodyType: post: BnC_Alien_Support.AlienRace_Patches.ModifyChildBodyTypePostfix
CollectionsMassCalculator.CapacityTransferables: PRE: CosmicHorror.HarmonyPatches.CapacityTransferables_PreFix
ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
Command_SetPlantToGrow.ProcessInput: PRE: RecipeIcons.PatchCommand_SetPlantToGrow.Prefix
CompAffectedByFacilities.CanPotentiallyLinkTo_Static: post: Radiology.PatchFacilities.Postfix
CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
CompEggLayer.ProduceEgg: post: Arachnophobia.HarmonyPatches.ProduceEgg_PostFix
CompFoodPoisonable.PostIngested: PRE: BlueLeakTest.AndroidsFoodPoisonOverride.Prefix
CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreaseDestructivePreFix
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
CompUseEffect_FixWorstHealthCondition.get_HandCoverageAbsWithChildren: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.SpecialDisplayStats: post: BoneMod.HarmonyPatches.SpecialDisplayStats_PostFix
DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DamageWorker_Blunt.<StunChances>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.<StunChances>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: PRE: DubsBadHygiene.DebugButtonsPatch.Prefix post: DubsBadHygiene.DebugButtonsPatch.Postfix TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DefGenerator.GenerateImpliedDefs_PreResolve: post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy_BirdsAndBees.GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designation.Notify_Removing: PRE: Prioritize.Patch_RemoveDesignation.Prefix
DesignationManager.RemoveAllDesignationsOn: PRE: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveAllDesignationsOn.Replacement
DesignationManager.RemoveDesignation: post: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveDesignation.Replacement
Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
Designator_Build.DrawMouseAttachments: TRANS: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Transpiler
Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
Dialog_BillConfig.DoWindowContents: TRANS: PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler
Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__5A: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended
Dialog_NamePawn.DoWindowContents: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+StoreOldName.Prefix, Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
Faction.CheckNaturalTendencyToReachGoodwillThreshold: PRE: FactionControl.Patch_Faction_CheckNaturalTendencyToReachGoodwillThreshold.Prefix
Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied, Arachnophobia.HarmonyPatches.Notify_MemberDied_Prefix
Faction.Notify_MemberTookDamage: post: Arachnophobia.HarmonyPatches.Notify_MemberTookDamage_PostFix
Faction.Notify_RelationKindChanged: post: MoreFactionInteraction.HarmonyPatches.Notify_RelationKindChanged
Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
Faction.get_Color: PRE: FactionControl.Patch_Faction_get_Color.Prefix
FactionDialogMaker.FactionDialogFor: post: BlueLeakTest.AndroidFactionDialogOverride.Postfix, Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
FactionGenerator.EnsureRequiredEnemies: PRE: FactionControl.FactionGenerator_EnsureRequiredEnemies.Prefix
FactionGenerator.GenerateFactionsIntoWorld: PRE: FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix, TribalRaiders_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
FertilityGrid.CalculateFertilityAt: post: DubsBadHygiene.HarmonyPatches+Patch_CalculateFertilityAt.Postfix, CultOfCthulhu.HarmonyPatches.CalculateFertilityAt
FloatMenu..ctor: PRE: RecipeIcons.PatchFloatMenu.Prefix
FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
FloatMenuMakerMap.AddHumanlikeOrders: PRE: BioReactor.FloatMenuMakerMapPatches.Prefix_AddHumanlikeOrders post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix, RimQuest.HarmonyPatches.AddHumanlikeOrders, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders TRANS: PawnsAreCapable.FloatMenuMakerMap_AddHumanlikeOrders.Transpiler, PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
FloatMenuMakerMap.AddJobGiverWorkOrders: TRANS: PawnsAreCapable.FloatMenuMakerMap_AddUndraftedOrders.Transpiler
FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post
FloatMenuMakerMap.CanTakeOrder: post: DraftingPatcher.FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable
FloatMenuMakerMap.ChoicesAtFor: PRE: [100]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Prefix post: [700]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Postfix, GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
FloatMenuOption..ctor: post: AnimalGear.AnimalGearHarmony+FloatMenuOption_FloatMenuOption_Patch.FloatMenuOption_Post
FloatMenuUtility.GetMeleeAttackAction: TRANS: PawnsAreCapable.FloatMenuUtility_GetMeleeAttackAction.Transpiler
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
FoodUtility.FoodOptimality: post: CommonSense.IngredientPriority+FoodUtility_FoodOptimality.Postfix
FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix, Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
ForbidUtility.IsForbidden: TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler
ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler
Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix TRANS: Prioritize.Patch_Frame.Transpiler
Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: PRE: Prioritize.Patch_FinalizeInit.Prefix post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, SnapOut.Mod.FinalizeInit_Postfixu, SnapOut.Mod.FinalizeInit_Postfixu
Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix, ShowHair.Patch_Game_InitNewGame.Postfix
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GameDataSaveLoader.SaveGame: post: RealRuins.RealRuins+SaveGame_Patch.Postfix, RealRuins.RealRuins+SaveGame_Patch.Postfix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix post: PawnsAreCapable.GameInitData_PrepForMapGen.Postfix
GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: MOARANDROIDS.Patches.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix, Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
GenClosest.ClosestThing_Global: PRE: Prioritize.Patch_GenClosest1.Prefix
GenClosest.ClosestThing_Global_Reachable: PRE: Prioritize.Patch_GenClosest2.Prefix
GenClosest.RegionwiseBFSWorker: PRE: Prioritize.Patch_GenClosest3.Prefix
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
GenConstruct.CanBuildOnTerrain: PRE: DubsBadHygiene.HarmonyPatches+Patch_CanBuildOnTerrain.Prefix TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, Share_The_Load.HandleAllBlockingThings.Transpiler
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryPlaceThing_CommonSensePatch.Postfix
GenGameEnd.EndGameDialogMessage: post: RealRuins.RealRuins+GameOver_Patch.Postfix, RealRuins.RealRuins+GameOver_Patch.Postfix
GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver
GenHostility.AnyHostileActiveThreatToPlayer: PRE: RealRuins.RealRuins+PlayerThreat_Patch.Prefix, RealRuins.RealRuins+PlayerThreat_Patch.Prefix
GenHostility.GetPreyOfMyFaction: (no patches)
GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
GenLabel.BestKindLabel: post: CultOfCthulhu.HarmonyPatches.BestKindLabel_PostFix, SimpleSlavery.GenLabel_BKL_Patch.BestKindLabel_Patch
GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix, DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
GenPlace.PlaceSpotQualityAt: PRE: DontBlockDoorMod.PatchForGenPlace.Prefix
GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe
GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix, DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
GraphicDatabaseHeadRecords.Reset: post: FacialStuff.GraphicsFS.GraphicDatabaseHeadRecordsModded.Reset
HarmonyPatches.DrawAddons: PRE: BnC_Alien_Support.AlienRace_Patches.DrawAddons_Prefix
HaulAIUtility.HaulablePlaceValidator: PRE: DontBlockDoorMod.Patch_TryFindSpotToPlaceHaulableCloseTo.Prefix
HaulAIUtility.PawnCanAutomaticallyHaulFast: TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler
HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix, Pharmacist.HealthAIUtility_FindBestMedicine.Prefix
HealthCardUtility.DrawHediffRow: PRE: Radiology.PatchHealthCardUtilityDrawHediffRow.Prefix TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler, BlueLeakTest.HealthCardUtility_DrawHediffRow.Transpiler
HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, BlueLeakTest.AndroidLabelOverwrite.Transpiler
HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
HealthCardUtility.GetTooltip: TRANS: BlueLeakTest.HealthCardUtility_GetTooltip.Transpiler
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post
Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
Hediff.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre
HediffGiver.TryApply: PRE: Fluffy_BirdsAndBees.HediffGiver_TryApply.Prefix, Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix
HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CalculatePain: PRE: BlueLeakTest.EstimatePainGivenOverride.Prefix, CosmicHorror.HarmonyPatches.CalculatePain_PreFix
HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatchesFS.DirtyCache_Postfix
HediffSet.ExposeData: post: Radiology.PatchHediffSet.Postfix
HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre
Hediff_Pregnant.DoBirthSpawn: PRE: Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre
Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone
ILInstruction.GetSize: TRANS: AlienRace.HarmonyPatches.HarmonySizeBugFix
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, StraitJacket.HarmonyStraitJacket.InterfaceDropPreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop post: SmartMedicine.InterfaceDrop_Patch.Postfix
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
ITab_Pawn_Gear.get_IsVisible: post: AnimalGear.AnimalGearHarmony+ITab_Pawn_Gear_IsVisible_Patch.IsVisible_Post
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
ITab_Pawn_Health..ctor: post: SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix
ITab_Pawn_Prisoner.get_IsVisible: post: SimpleSlavery.PrisonerTab_IsVisible_Patch.IsVisible_Patch
ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler, SimpleSlavery.ITab_PawnVisitor_FillTab_Patch.FillTab_Transpiler
IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
IncidentWorker_Raid.TryExecuteWorker: TRANS: Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix post: RimQuest.HarmonyPatches.AddQuestGiver
IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting
InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery
InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
JobDriver.SetupToils: post: GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix
JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobGiver_DoBIll_Rework+JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done
JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix
JobDriver_PredatorHunt.CheckWarnPlayer: PRE: CosmicHorror.HarmonyPatches.CheckWarnPlayer_Prefix
JobDriver_TakeToBed.CheckMakeTakeePrisoner: post: SimpleSlavery.JobDriver_TakeToBed_Patch.TakeToBed_Postfix
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
JobDriver_Vomit.MakeNewToils: PRE: BlueLeakTest.DeclineVomitJob.Prefix post: Radiology.PatchVomiting.Postfix
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_AIDefendPawn.TryGiveJob: PRE: AnimalRangeAttack.ARA_FightAI_Patch.Prefix
JobGiver_DoLovin.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Prefix post: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Postfix, Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
JobGiver_DrinkWater.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_DrinkWater_GetPriority_CommonSensePatch.Prefix
JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
JobGiver_HaveWash.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_HaveWash_GetPriority_CommonSensePatch.Prefix
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
JobGiver_Manhunter.TryGiveJob: PRE: AnimalRangeAttack.ARA__ManHunter_Patch.Prefix TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler
JobGiver_Mate.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_Mate_TryGiveJob.Prefix
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_ApparelScoreGain_Patch.JobGiver_OptimizeApparel_ApparelScoreGain_Pre post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_OptimizeApparel.SetNextOptimizeTick: PRE: StraitJacket.HarmonyStraitJacket.SetNextOptimizeTickPreFix
JobGiver_OptimizeApparel.TryGiveJob: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_TryGiveJob_Patch.TryGiveJob_Pre post: SimpleSlavery.OptimizeApparel_Patch.TryGiveJob_Patch, RimWorldChildren.TranspilerHelper+JobDriver_OptimizeApparel_Patch.TryGiveJob_Patch
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PackFood.TryGiveJob: PRE: CommonSense.JoyPriority+JobGiver_PackFood_TryGiveJob_CommonSensePatch.Prefix
JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler
JobGiver_ReactToCloseMeleeThreat.IsHunting: post: Arachnophobia.HarmonyPatches.IsHunting_PostFix
JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
JobGiver_SocialFighting.TryGiveJob: post: RimWorldChildren.JobGiver_SocialFighting_TryGiveJob_Patch.TryGiveJob_Postfix
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix
JobGiver_UseToilet.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_UseToilet_GetPriority_CommonSensePatch.Prefix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.FoodCountLimiter+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix
LordToil_AssaultColony.UpdateAllDuties: post: CosmicHorror.HarmonyPatches.UpdateAllDuties_PostFix
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapDeiniter.NotifyEverythingWhichUsesMapReference: PRE: Prioritize.Patch_MapDeinitier.Prefix post: aRandomKiwi.KFM.Harmony.MapDeiniter_Patch+NotifyEverythingWhichUsesMapReference.Listener
MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
MapParent.RecalculateHibernatableIncidentTargets: post: DraftingPatcher.MapParent_RecalculateHibernatableIncidentTargets_Patch.AddEndParts
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, DraftingPatcher.MassUtility_Capacity_Patch.MakeThemCarryMore, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix post: SimpleSlavery.MemoryThoughtHandler_Patch.TryGainMemory_Postfix, Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done
MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
MentalBreakWorker.TryStart: TRANS: SimpleSlavery.MentalBreakWorker_TryStart_Patch.TryStart_Transpiler
MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
MentalBreaker.get_CurrentPossibleMoodBreaks: PRE: DubsBreakMod.Harmony_CurrentPossibleMoodBreaks.Prefix post: StraitJacket.HarmonyStraitJacket.CurrentPossibleMoodBreaksPostFix
MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
MouseoverReadout.MouseoverReadoutOnGUI: PRE: DubsBadHygiene.HarmonyPatches+Patch_MouseoverReadoutOnGUI.Prefix, CultOfCthulhu.HarmonyPatches.MouseoverReadoutOnGUI post: DubsBadHygiene.HarmonyPatches+Patch_MouseoverReadoutOnGUI.Postfix
Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre
Need_Joy.GainJoy: post: RimWorldChildren.TranspilerHelper+NeedJoy_GainJoy_Patch.GainJoy_Patch
Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier
Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
PageUtility.StitchedPages: post: PrepareLanding.Patches.PageUtilityPatch.StitchedPagesPostFix
Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatchesFS.AddFaceEditButton
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
PathFinder.GetBuildingCost: post: DoorsExpanded.HarmonyPatches.GetBuildingCost_PostFix
Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix, BoneMod.HarmonyPatches.ButcherProducts_PostFix
Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance, SimpleSlavery.Pawn_CheckAcceptArrest_Patch.CheckArrest_Transpiler
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
Pawn.DrawExtraSelectionOverlays: post: aRandomKiwi.KFM.Harmony.Pawn_Patch+DrawExtraSelectionOverlays.Listener
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix post: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+SaveOldName.Postfix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, DraftingPatcher.Pawn_GetGizmos_Patch.AddGizmo, Radiology.PatchHediffGizmos.Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos, SimpleSlavery.Pawn_GetGizmos_Patch.Pawn_GetGizmos_Postfix
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.Kill: post: aRandomKiwi.KFM.Harmony.Pawn_Patch+Kill.Listener
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix, SimpleSlavery.Pawn_PostApplyDamage_Patch.Beaten
Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought, SimpleSlavery.Pawn_PreTraded_Patch.PreTraded_Patch, RimWorldChildren.Harmony.Optional.Pawn_PreTradedPatch.InnocentThought_PreTradedPatch
Pawn.SetFaction: PRE: aRandomKiwi.KFM.Harmony.Pawn_Patch+SetFaction.Listener, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix post: AlienRace.HarmonyPatches.SetFactionPostfix, Children.ChildrenHarmony+Pawn_SetFaction_Patch.SetFactionExtended
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
Pawn.TicksPerMove: post: [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler
Pawn.TryGetAttackVerb: PRE: AnimalRangeAttack.ARA__VerbCheck_Patch.Prefix
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
Pawn.get_BodySize: post: CultOfCthulhu.HarmonyPatches.get_BodySize_PostFix
Pawn.get_HealthScale: post: CultOfCthulhu.HarmonyPatches.get_HealthScale_PostFix
Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix, CosmicHorror.HarmonyPatches.GenerateStartingApparelFor_PreFix, Radiology.PatchPawnApparelGeneratorGenerateStartingApparelFor.Prefix post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnApparelGenerator.Reset: post: Radiology.PatchPawnApparelGenerator.Postfix
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
PawnBioAndNameGenerator.GetBackstoryCategoriesFor: post: TribalRaiders_Code.PawnBioAndNameGenerator_GetBackstoryCategoriesFor.Postfix TRANS: AlienRace.HarmonyPatches.GetBackstoryCategoriesForTranspiler
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done
PawnCapacityDef.GetLabelFor: PRE: BlueLeakTest.GetLabelForAndroidCapacity.Prefix
PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler
PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: DraftingPatcher.PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability, AnimalGear.AnimalGearHarmony+PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddAndRemoveDynamicComponents_Post
PawnComponentsUtility.CreateInitialComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_CreateInitialComponents_Patch.CreateInitialComponents_Post
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts, RimWorldChildren.Harmony.Optional.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.InnocentThoughts_AppendThoughtsPatch
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor, SimpleSlavery.PawnGenerator_GP_Patch.GeneratePawn_Patch
PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix post: JecsTools.HarmonyPatches.Post_GeneratePawn, RimWorldChildren.TranspilerHelper+PawnGenerate_Patch._GeneratePawn
PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done
PawnGenerator.GenerateSkills: post: PawnsAreCapable.PawnGenerator_GenerateSkills.Postfix
PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException, AlienRace.HarmonyPatches.GenerateTraitsPrefix post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings TRANS: AlienRace.HarmonyPatches.GenerateTraitsTranspiler
PawnGraphicSet.HeadMatAt: post: BnC_Alien_Support.AlienRace_Patches.AlienChildHeadMatAt
PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveAllGraphics_Postfix, AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveAllGraphics_Patch.PawnGraphicSet_ResolveAllGraphics_Done, RimWorldChildren.PawnGraphicSet_ResolveAllGraphics_Patch.ResolveAllGraphics_Patch
PawnGraphicSet.ResolveApparelGraphics: PRE: AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Pre, RimWorldChildren.PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Patch post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveApparelGraphics_Postfix TRANS: RimWorldChildren.PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Transpiler
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.HarmonyPatches.AddQuestGiverTwo
PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix, FacialStuff.Harmony.HarmonyPatchesFS.RandomHairDefFor_PreFix
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
PawnPathUtility.FirstBlockingBuilding: post: DoorsExpanded.HarmonyPatches.FirstBlockingBuilding_PostFix
PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix TRANS: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Transpiler
PawnRenderer.LayingFacing: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt, RimQuest.HarmonyPatches.RenderPawnAt TRANS: AlienRace.HarmonyPatches.PostureTranspiler, FacialStuff.Harmony.HarmonyPatchesFS.RenderPawnAt_Transpiler
PawnRenderer.RenderPawnInternal: PRE: DubsBadHygiene.HarmonyPatches+Patch_PawnRenderer.Prefix, FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix, ShowHair.Patch_PawnRenderer_RenderPawnInternal.Prefix, AnimalGear.AnimalGearHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre, Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre post: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Postfix, RimWorldChildren.PawnRenderer_RenderPawnInternal_Patch.Postfix TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler, ShowHair.Patch_PawnRenderer_RenderPawnInternal.Transpiler, RimWorldChildren.PawnRenderer_RenderPawnInternal_Patch.RenderPawnInternal_Transpiler
PawnRenderer.RenderPortrait: post: SimpleSlavery.PR_RP_Patch.RenderPortrait_Patch
PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
PawnUIOverlay.DrawPawnGUIOverlay: post: RimQuest.HarmonyPatches.DrawPawnGUIOverlay
PawnUtility.FertileMateTarget: PRE: Fluffy_BirdsAndBees.PawnUtility_FertileMateTarget.Prefix
PawnUtility.IsFighting: post: Arachnophobia.HarmonyPatches.IsFighting_PostFix
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction, CultOfCthulhu.HarmonyPatches.IsTravelingInTransportPodWorldObject_PostFix
PawnUtility.Mated: PRE: Fluffy_BirdsAndBees.PawnUtility_Mated.Prefix
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended
PawnUtility.WillSoonHaveBasicNeed: post: DubsBadHygiene.HarmonyPatches+Patch_WillSoonHaveBasicNeed.Postfix
PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix
Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix, Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done
Pawn_ApparelTracker.ApparelChanged: post: RimWorldChildren.Pawn_ApparelTracker_ApparelChanged_Patch.ApparelChanged_Postfix
Pawn_ApparelTracker.CanWearWithoutDroppingAnything: post: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Patch.Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Done TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
Pawn_ApparelTracker.SortWornApparelIntoDrawOrder: PRE: VisiblePants.HarmonyPatches.Detour_SortWornApparelIntoDrawOrder
Pawn_ApparelTracker.TryDrop: PRE: Radiology.PatchApparelTrackerTryDrop.Prefix, Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
Pawn_ApparelTracker.Wear: PRE: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_Wear_Patch.Pawn_ApparelTracker_Wear_Pre TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
Pawn_DrawTracker.DrawAt: post: CultOfCthulhu.HarmonyPatches.DrawAt_PostFix
Pawn_DrawTracker.get_DrawPos: post: FacialStuff.Harmony.DrawPos_Patch.Postfix, AnimalGear.AnimalGearHarmony+Pawn_DrawTracker_GiddyUp_Patch.DrawPos_Done, GiddyUpCore.Harmony.Pawn_DrawTracker_get_DrawPos.Postfix
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.DrugPolicy+Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
Pawn_EquipmentTracker.DropAllEquipment: PRE: QEthics.HarmonyPatches.Patch_DropAllEquipment, WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix
Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix, RimWorldChildren.TranspilerHelper+PawnEquipmentracker_NotifyEquipmentAdded_Patch.Notify_EquipmentAdded_Patch
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
Pawn_FilthTracker.TryPickupFilth: post: DubsBadHygiene.HarmonyPatches+Patch_TryPickupFilth.Postfix
Pawn_GuestTracker.SetGuestStatus: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+RestoreOldName.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix
Pawn_HealthTracker.CheckForStateChange: PRE: CustomDeathRandomness.Main.CheckForStateChange_Patch post: AlienRace.HarmonyPatches.CheckForStateChangePostfix TRANS: RimWorldChildren.TranspilerHelper+Pawn_HealthTracker_CheckForStateChange_Patch.CheckForStateChange_Transpiler
Pawn_HealthTracker.MakeDowned: PRE: BlueLeakTest.DiesUponDowned.Prefix, WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: aRandomKiwi.KFM.Harmony.Pawn_HealthTracker_Patch+MakeDowned.Listener, WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix
Pawn_HealthTracker.NotifyPlayerOfKilled: PRE: BlueLeakTest.DeadPawnMessageRemoval.Prefix
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: PRE: QEthics.HarmonyPatches.Patch_ShouldBeDeadFromRequiredCapacity
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned post: RimWorldChildren.TranspilerHelper+Pawn_HealtherTracker_ShouldBeDowned_Patch.SBD
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatchesFS.TryInteractWith_Postfix
Pawn_InventoryTracker.DropAllNearPawn: PRE: WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob2.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, WhileYoureUp.HaulAdder.MyDetermineNextJob
Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix, Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
Pawn_MindState.CanStartFleeingBecauseOfPawnAction: post: Arachnophobia.HarmonyPatches.CanStartFleeingBecauseOfPawnAction
Pawn_MindState.GetGizmos: post: aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener, aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener
Pawn_MindState.Notify_DamageTaken: PRE: aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+Notify_DamageTaken.Replacement
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+StartFleeingBecauseOfPawnAction.Replacement
Pawn_MindState.StartManhunterBecauseOfPawnAction: PRE: Arachnophobia.HarmonyPatches.StartManhunterBecauseOfPawnAction_PreFix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix post: DubsBadHygiene.HarmonyPatches+Patch_ShouldHaveNeed.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler
Pawn_PathFollower.CostToMoveIntoCell: post: DoorsExpanded.HarmonyPatches.CostToMoveIntoCell_PostFix_ChangeDoorPathCost
Pawn_PathFollower.PatherFailed: PRE: aRandomKiwi.KFM.Harmony.Pawn_PathFollower_Patch+PatherFailed.Listener
Pawn_PathFollower.SetupMoveIntoNextCell: post: DubsBadHygiene.HarmonyPatches+Patch_SetupMoveIntoNextCell.Postfix
Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
Pawn_RelationsTracker.AddDirectRelation: post: RimWorldChildren.Give_Hediff_Lacrating.AddDirectRelation_GiveLacrating
Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
Pawn_StoryTracker.OneOfWorkTypesIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_OneOfWorkTypesIsDisabled.Prefix
Pawn_StoryTracker.WorkTagIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTagIsDisabled.Prefix
Pawn_StoryTracker.WorkTypeIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTypeIsDisabled.Prefix
Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel
Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler
Pawn_TrainingTracker.TrainingTrackerTickRare: post: aRandomKiwi.KFM.Harmony.Pawn_TrainingTracker_Patch+TrainingTrackerTickRare.Listener TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
Pawn_WorkSettings.EnableAndInitialize: post: PawnsAreCapable.Pawn_WorkSettings_EnableAndInitialize.Postfix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler
Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
Plant.get_Graphic: post: Nandonalt_SnowyTrees.HarmonyPatches.SnowyGraphic
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Prioritize.Patch_PlaySettingsControls.Postfix
PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
Projectile.get_DamageAmount: post: aRandomKiwi.KFM.Harmony.Projectile_Patch+get_DamageAmount.Listener
RCellFinder.CanWanderToCell: PRE: DubsBadHygiene.HarmonyPatches+Patch_CanWanderToCell.Prefix
RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought, RimWorldChildren.Harmony.Optional.Recipe_Surgery_FailPatch.Recipe_Surgery_Fail_InnocentThought
RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
RelationsUtility.TryDevelopBondRelation: PRE: aRandomKiwi.KFM.Harmony.RelationsUtility_Patch+TryDevelopBondRelation.Replacement
ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix, Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler
RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix, Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles, RimWorldChildren.FindBedForOverride.FindBedFor_Patch
RestUtility.WakeThreshold: post: RimWorldChildren.TranspilerHelper+RestUtility_WakeThreshold_Patch.WakeThreshold_Patch
RestraintsUtility.InRestraints: post: SimpleSlavery.RestraintUtility_Patch.InRestraints_Patch
RestraintsUtility.ShouldShowRestraintsInfo: post: SimpleSlavery.RestraintUtility_Show_Patch.ShouldShowRestraintsInfo_Patch
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, aRandomKiwi.KFM.Harmony.ReverseDesignatorDatabase_Patch+InitDesignators.Listener
RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone
RoomStatWorker_Cleanliness.GetScore: post: DubsBadHygiene.HarmonyPatches+Patch_GetScore.Postfix
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
Root_Play.Update: post: DraftingPatcher.Root_Play_Update_Patch.TickCountDown
Sandy_Detailed_RPG_GearTab.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
Sandy_Detailed_RPG_GearTab.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
Sandy_Detailed_RPG_GearTab.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix
SavedGameLoaderNow.LoadGameFromSaveFileNow: post: [0]ShowHair.Patch_SavedGameLoader_LoadGameFromSaveFileNow.Postfix
SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
SettlementBase_TraderTracker.ColonyThingsWillingToBuy: post: SimpleSlavery.SettlementBase_TraderTracker_ASCP_Patch.ASCP_Patch2
ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix
SkillRecord.CalculateTotallyDisabled: PRE: PawnsAreCapable.SkillRecord_CalculateTotallyDisabled.Prefix post: Radiology.PatchSkillDiabled.Postfix
SkillRecord.Learn: PRE: Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre
SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler
Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix post: BlueLeakTest.MultiplePawnRacesAtStart.Postfix
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatPart_NaturalNotMissingBodyPartsCoverage.<TryGetValue>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StatsReportUtility.DrawStatsReport: TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler
StoreUtility.NoStorageBlockersIn: PRE: DontBlockDoorMod.Patch_NoStorageBlockersIn.Prefix
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
TaleReference.ExposeData: post: RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix, RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix
TaleReference.GenerateText: PRE: RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix, RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
TerrainGrid.RemoveTopLayer: PRE: Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix
Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix
Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
Thing.Destroy: PRE: Prioritize.Patch_ThingDestroy.Prefix
Thing.Ingested: PRE: Children.ChildrenHarmony+Thing_Ingested_Patch.IngestedExtended
Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
Thing.SplitOff: TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
ThingFilter.get_Summary: PRE: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Prefix
ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix
ThingOwner.ExposeData: post: CommonSense.ThingOwnerThing_ExposeData_CommonSensePatch.Postfix
ThingOwnerUtility.ContentsSuspended: PRE: BioReactor.ThingOwnerUtilityPatches.Prefix_ContentsSuspended
ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix post: CosmicHorror.Utility.SelectableByMapClickPostfix, CosmicHorror.HarmonyPatches.SelectableByMapClickPostfix
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
ThingUtility.CheckAutoRebuildOnDestroyed: TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix, CultOfCthulhu.HarmonyPatches.InitializeComps_PostFix
ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone
ThinkNode_ConditionalCanDoConstantThinkTreeJobNow.Satisfied: PRE: aRandomKiwi.KFM.Harmony.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow_Patch+Satisfied.Replacement
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.JoyPriority+ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler
ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix, RimWorldChildren.ThoughtUtility_CanGetThought_Patch.CanGetThought_Patch
ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts, RimWorldChildren.Harmony.Optional.ThoughtUtility_ExecutedPatch.InnocentThoughts_ExecutedPatch
ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts, RimWorldChildren.Harmony.Optional.ThoughtUtility_OrganHarvestedPatch.InnocentThoughts_OrganHarvestedPatch
ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done
ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: TRANS: MoreFactionInteraction.HarmonyPatches.PsychicEmanatorSoothe_Transpiler
ThoughtWorker_PsychologicallyNude.CurrentStateInternal: post: DubsBadHygiene.HarmonyPatches+Patch_ThoughtWorker_PsychologicallyNude.Postfix
ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
TileFinder.RandomSettlementTileFor: PRE: FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix, CthulhuFactions.HarmonyFactions.RandomSettlementTileFor_PreFix
TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
Toils_LayDown.LayDown: post: QEthics.HarmonyPatches.Patch_LayDown
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
TradeUtility.AllSellableColonyPawns: post: SimpleSlavery.TradeUtility_ASCP_Patch.ASCP_Patch
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix, Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
TransferableOneWayWidget.DoRow: TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
TransferableUIUtility.DoExtraAnimalIcons: post: aRandomKiwi.KFM.Harmony.TransferableUIUtility_Patch+DoExtraAnimalIcons.Listener
TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
TrashUtility.TrashJob: (no patches)
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
UIRoot_Entry.Init: post: RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix, RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix
Utils.MyDistance: PRE: SmartMedicine.FixWhileYoureUp.Prefix
Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix
VerbProperties.AdjustedMeleeDamageAmount: post: aRandomKiwi.KFM.Harmony.VerbProperties_Patch+AdjustedMeleeDamageAmount.Listener
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix, AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot post: RimWorldChildren.TranspilerHelper+VerbShoot_TryCastShot_Patch.TryCastShot_Patch
Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: PawnsAreCapable.WITab_Caravan_Gear_TryEquipDraggedItem.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WidgetRow.ButtonIcon: PRE: DubsBadHygiene.Jippo.Prefix
Widgets.InfoCardButton: PRE: RecipeIcons.PatchWidgetsInfoCardButton.Prefix
WidgetsWork.DrawWorkBoxBackground: PRE: PawnsAreCapable.WidgetsWork_DrawWorkBoxBackground.Prefix
WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler
WidgetsWork.TipForPawnWorker: PRE: PawnsAreCapable.WidgetsWork_TipForPawnWorker.Prefix TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler
WindowStack.ImmediateWindow: PRE: DubsBadHygiene.Biffo.Prefix
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix post: CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.Prefix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_NoMix: PRE: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.Prefix
WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix
WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
WorkGiver_Merge.JobOnThing: TRANS: CommonSense.WorkGiver_Merge_Patch+Compatibility_RimWorld_CommonSense.Transpiler
WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
WorkGiver_Scanner.GetPriority: post: Prioritize.Patch_GetPriority.Postfix
WorkGiver_Scanner.get_Prioritized: PRE: Prioritize.Patch_Prioritized.Prefix
WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
WorkGiver_Warden_TakeToBed.JobOnThing: PRE: Radiology.PatchWorkGiver_Warden_TakeToBedJobOnThing.Prefix
WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix
WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
World.NaturalRockTypesIn: post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix
WorldGenStep_Terrain.GenerateGridIntoWorld: post: PrepareLanding.Patches.PatchGenerateGridIntoWorld.GenerateGridIntoWorldPostFix
WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix
WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix
WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.CommonSense, rimworld.erdelf.alien_race.main, net.avilmask.rimworld.mod.CommonSense.RPGInventory, chjees.QEthics; 1.2.0.1: Dubwise.DubsBadHygiene, UnlimitedHugs.HugsLib, HugsLib.Priortize, weilbyte.rimworld.snapout, Harmony_PrisonLabor, HugsLib.BabyAndChildren, fluffy.modmanager, HugsLib.AllowTool, com.geneticrim, com.github.automatic1111.radiology, HugsLib.SimpleSidearms, HugsLib.SimpleSlavery, rimworld.randomKiwi.KFM, com.rimworld.modcheck, Fluffy.AnimalTab, Fluffy.BirdsAndBees, uuugggg.rimworld.SmartMedicine.main, mehni.rimworld.pickupandhaul.main, HugsLib.GiddyUpCore, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.Psychology, com.rimworld.mod.factioncontrol, net.rainbeau.rimworld.mod.tribalraiders, rainbeau.pawnsAreCapable, com.BioReactor.rimworld.mod, HugsLib.GiddyUpRideAndRoll, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.Share_The_Load.main, Bubbles, rimworld.ResearchPal, Syrchalis.Rimworld.SetUpCamp, fluffy.rimworld.pharmacist, rimworld.rwmods.androidtiers, HugsLib.Hospitality, Children, com.rimfridge.rimworld.mod, Dubwise.DubsBreakMod, rimworld.facialstuff.mod, HugsLib.GiddyUpCaravan, com.github.rimworld.mod.AnimalRangeAttack, AnimalGear, rimworld.thirite.simpleslavery, com.showhair.rimworld.mod, rimworld.torann.CustomDeathRandomness, com.tammybee.whereismyweapon, com.github.restive2k12.rimworld.mod.moodbar, uuugggg.rimworld.SmartMedicine.RPGInventory, rimworld.randomKiwi.hfm, com.woolstrand.realruins, HugsLib.RealRuins, com.github.automatic1111.recipeicons, Nandonalt_SnowyTrees.main, XeoNovaDan.VisiblePants, rimworld.baby_and_children, BnC_Alien_Support, mehni.rimworld.MFI.main, HugsLib.WhileYoureUp, HugsLib.BattleMounts, HugsLib.PrepareLanding; 1.1.0.0: com.spdskatr.DamageMotes.Patch, EdB.PrepareCarefully, tikubonn.rimworld.mod.dontblockdoor; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.cthulhu.cults, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.humanlikeorders, rimworld.rimquest, rimworld.jecrell.jecstools.main, rimworld.jecrell.doorsexpanded, rimworld.cosmic_Horrors, rimworld.jecrell.comps.oversized, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.installedpart, rimworld.Sihv.bonemod, chjees.shields, rimworld.jecrell.arachnophobia, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds; 1.0.9.0: rimworld.jecrell.cthulhu.factions, rimworld.jecrell.straitjacket
Platform information: (hidden, use publishing options to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2231 rev1144
Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
[HugsLib] version 6.1.3
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
BadHygiene 2.5.776
DependencyChecker!
DubsBreakMod 1.0.1
A Dog Said... has been detected, enjoy using it with Megafauna!
Giddy-up! Core has been detected, enjoy using it with Megafauna!
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
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XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1.
BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1.
Config error in TentWall: is haulable, but does not have an authored mass value
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Config error in TentWall: is haulable, but does not have an authored mass value
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Translation data for language English has 12 errors. Generate translation report for more info.
Removed Log Error from Manhunter Job
Alien race successfully completed 128 patches with harmony.
Patching
Removed Log Error from Manhunter Job
[ColorCodedMoodBar] initialized
SS Damage Indicators initialized.
Patched infix non-destructive: Verse.Thing.TakeDamage
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
Facial Stuff successfully completed 469 patches with harmony.
[Bubbles v1.5] Initialized
PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam.
[PrepareLanding] MonoController Initialization
[PrepareLanding] WorldLayerBehaviour Static Initialization
Enabled Prison Labor v0.9.11
Questionable Ethics checking for compatibility...
Checking for compatibility for: Alien Race Framework...
Is OK.
Checking for compatibility for: Death Rattle...
No compatibility.
Patching
RealRuins started patching at 5/22/2019 3:46:17 PM
RealRuins finished patching at 5/22/2019 3:46:17 PM (50.0748 msec)
Loading some snapshots...
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Show Hair Harmony Patches:
Transpiler:
PawnRenderer.RenderPawnInternal
Postfix:
PawnRenderer.RenderPawnInternal
Game.InitNewGame
SavedGameLoader.LoadGameFromSaveFile
Smart medicine tried to patch RPG Inventory but I guess it failed? Geez. I guess that means no Stock up Button
[From BnC] Show Hair 1.0 Detected
[From BnC] Humanoid Alien Races 2.0 Detected
[From BnC] BnC Alien Support Detected
[From BnC ArSupport] Using alien races now : Fantasy_Goblin,
Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
Medical Tab :: Tag CPSource is not associated with any pawnCapacity. This may be intentional.
Medical Tab :: Tag HVSource is not associated with any pawnCapacity. This may be intentional.
Medical Tab :: Tag EVKidney is not associated with any pawnCapacity. This may be intentional.
Medical Tab :: Tag EVLiver is not associated with any pawnCapacity. This may be intentional.
Medical Tab :: Tag HVPathway is not associated with any pawnCapacity. This may be intentional.
Medical Tab :: Tag WebSpinningSource is not associated with any pawnCapacity. This may be intentional.
FieldMedic inited
Loaded list of 50 elements...
Loading 50 files...
Loading snapshot F7E21BAD-543D-475D-9137-91A0A22F3D6E
[PrepareLanding] MonoController Start
[PrepareLanding] WorldLayerBehaviour Start
Exception during loading map by link F7E21BAD-543D-475D-9137-91A0A22F3D6E: System.Exception: timed out
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
Loading snapshot ED6AC257-BDA6-4ACC-9D5C-C6CB4A33FDD6
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded.
Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources.
ResearchPal :: Preparing research nodes
ResearchPal :: Reducing crossings
ResearchPal :: Finalizing layout
ResearchPal :: Restoring queue
Loading snapshot FC17A786-5E7A-4BE7-BCF7-1B0A795FACDC
[PrepareLanding] In constructor.
[HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support, RimStory, MapReroll, RR_PawnBadge, LessArbitrarySurgery, RunandHide, RunAndGun, WhatTheHack, DefensivePositions, CharacterEditor
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable
[PrepareLanding] Initializing.
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
[PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
[PrepareLanding] OnDefsLoaded
[PrepareLanding] GameOptions.OnDefLoaded().
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Exception during loading map by link FC17A786-5E7A-4BE7-BCF7-1B0A795FACDC: System.Exception: timed out
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
Loading snapshot 08D31C1B-E9E9-47AA-A8D2-4ABE40D8DA19
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Apparel Stuff Color detours loaded, hopefully correct
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Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
Setting up 2 worker threads for Enlighten.
Thread -> id: 210c -> priority: 1
Thread -> id: 4254 -> priority: 1
[PrepareLanding] MonoController OnDestroy
[PrepareLanding] WorldLayerBehaviour OnDestroy
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8873]
Renderer: NVIDIA GeForce GT 720
Vendor: NVIDIA
VRAM: 2018 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2231 rev1144
Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
[HugsLib] version 6.1.3
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
BadHygiene 2.5.776
DependencyChecker!
DubsBreakMod 1.0.1
A Dog Said... has been detected, enjoy using it with Megafauna!
Giddy-up! Core has been detected, enjoy using it with Megafauna!
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
Could not resolve cross-reference to RimWorld.ConceptDef named QRY_ReclaimingSoil (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Hacking (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Platform (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Modification (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Caravanning (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Maintenance (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Power (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_MechanoidParts (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_LevelUp (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_Mood (wanter=knowledge)
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Could not resolve cross-reference to RimWorld.ConceptDef named QRY_ReclaimingSoil (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Hacking (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Platform (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Modification (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Caravanning (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Maintenance (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Power (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_MechanoidParts (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_LevelUp (wanter=knowledge)
Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_Mood (wanter=knowledge)
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
Failed to load key/value pair: , 0
BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1.
BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1.
Config error in TentWall: is haulable, but does not have an authored mass value
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Config error in TentWall: is haulable, but does not have an authored mass value
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Translation data for language English has 12 errors. Generate translation report for more info.
Removed Log Error from Manhunter Job
Alien race successfully completed 128 patches with harmony.
Patching
Removed Log Error from Manhunter Job
[ColorCodedMoodBar] initialized
SS Damage Indicators initialized.
Patched infix non-destructive: Verse.Thing.TakeDamage
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
Facial Stuff successfully completed 469 patches with harmony.
[Bubbles v1.5] Initialized
PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam.
[PrepareLanding] MonoController Initialization
[PrepareLanding] WorldLayerBehaviour Static Initialization
Enabled Prison Labor v0.9.11
Questionable Ethics checking for compatibility...
Checking for compatibility for: Alien Race Framework...
Is OK.
Checking for compatibility for: Death Rattle...
No compatibility.
Patching
RealRuins started patching at 5/22/2019 4:03:19 PM
RealRuins finished patching at 5/22/2019 4:03:19 PM (29.9828 msec)
Loading some snapshots...
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Show Hair Harmony Patches:
Transpiler:
PawnRenderer.RenderPawnInternal
Postfix:
PawnRenderer.RenderPawnInternal
Game.InitNewGame
SavedGameLoader.LoadGameFromSaveFile
[From BnC] Show Hair 1.0 Detected
[From BnC] Humanoid Alien Races 2.0 Detected
[From BnC] BnC Alien Support Detected
[From BnC ArSupport] Using alien races now : Fantasy_Goblin,
Loaded list of 50 elements...
Loading 50 files...
Loading snapshot 7CFB80BD-206F-4F98-BB28-9C2B91AB8436
[PrepareLanding] MonoController Start
[PrepareLanding] WorldLayerBehaviour Start
Exception during loading map by link 7CFB80BD-206F-4F98-BB28-9C2B91AB8436: System.Exception: timed out
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
Loading snapshot 2EC26555-58F3-466E-A5C1-97A2C5753631
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources.
ResearchPal :: Preparing research nodes
ResearchPal :: Reducing crossings
ResearchPal :: Finalizing layout
ResearchPal :: Restoring queue
Loading snapshot 0EF79063-3429-468E-B424-1E4AC5AABBE2
[PrepareLanding] In constructor.
[HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support, CharacterEditor
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable
[PrepareLanding] Initializing.
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
[PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
[PrepareLanding] OnDefsLoaded
[PrepareLanding] GameOptions.OnDefLoaded().
Exception during loading map by link 0EF79063-3429-468E-B424-1E4AC5AABBE2: System.Exception: timed out
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
Loading snapshot A3F614BD-D76D-4C49-8341-7247EDF0DF2B
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Apparel Stuff Color detours loaded, hopefully correct
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Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 20050.
Total: 121.857269 ms (FindLiveObjects: 0.890372 ms CreateObjectMapping: 2.279174 ms MarkObjects: 118.613319 ms DeleteObjects: 0.073128 ms)
Loading game from file The Family with mods Core, HugsLib, JecsTools, Mod Manager, Doors Expanded, Humanoid Alien Races 2.0, [1.0] Android tiers, RimQuest, [1.0] Android Resurrection Kit, Allow Tool, Genetic Rim, Call of Cthulhu - Cosmic Horrors, Animal Tab, Animal Gear, BioReactor, Blueprints, Camping Stuff, Colony Leadership, Color Coded Mood Bar, Common Sense, Damage Indicators, Dubs Bad Hygiene, EdB Prepare Carefully, Facial Stuff 1.0, [KV] Faction Control - 1.0, Faction Discovery, Fantasy Goblins, Follow Me, FishIndustry, Dinosauria, Giddy-up! Core, Giddy-up! Ride and Roll, Giddy-up! Caravan, Giddy-up! Battle Mounts, Griffins for Rimworld, Horses (1.0), Hospitality, Hunt for Me, Increased Stack, Interaction Bubbles, Kidnapped colonist camp, Kill For Me, A Dog Said... Animal Prosthetics, Let's Have a Cat!, Let's Have a Cat! - A Dog Said Patch, Medieval Times, Megafauna, Nature is Beautiful v1.4 [1.0], [1.0] No Boom Boom , No Pawn Left Behind, Outdoor Lighting, [RF] Pawns are Capable! [1.0], Pick Up And Haul, Plant Growing Wall Light, Prepare Landing, Prioritize, Prison Labor, Prisoner Arena, Prisoner Harvesting, Psychology, Questionable Ethics, Radiology, [FSF] Rain Washes Away Filth, Real Ruins, Realistic Rooms, Recipe icons, Relations Tab, Replace Stuff, ResearchPal, Rim of Madness - Arachnophobia, Rim of Madness - Bones, [KV] RimFridge - 1.0, [1.0] RPG Style Inventory, [SYR] Set Up Camp, SF Grim Reality 1.0, Share The Load, Xeva's Rimhair, [KV] Show Hair With Hats or Hide All Hats - 1.0, Simple sidearms, Simple Slavery[1.0], Smart Medicine, Snap Out!, Snowy Trees, The Birds and the Bees, [RF] Tribal Raiders [1.0], Uninstall Rimworld, USCM - Core 1.0, USCM - Xenomorphs Faction 1.0, USCM - Colonial Marines Corps Faction 1.0, Vanilla Animals Overhaul Reloaded, Variable Population, VGP Vegetable Garden, [XND] Visible Pants, Wall Light, Wandering Caravans [v2.4.0], Westerado, Where is my weapon?, While You're Up [1.0], [1.0] Wild Animal Sex V4.1, GeneticRim Megafauna Patch, GeneticRim Dinosauria Patch, GeneticRim Cosmic Horrors Patch, Expanded Prosthetics and Organ Engineering, Animals Logic, Children, school and learning, Baby and Children, BnC Alien Support, Call of Cthulhu - Cults, Call of Cthulhu - Straitjackets, More Faction Interaction, Call of Cthulhu - Factions, DontBlockDoorMod[1.0], Animal Variety Coats, Anesthetic Gun Mod[1.0], More Furniture [1.0], Glitter Tech, Pharmacist, Dubs Break Mod, Character Editor, CustomDeathRandomness
Exception while init loading file: C:/Users/Tawan/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Saves\The Family.rws
System.Xml.XmlException: a name did not start with a legal character -1 (￿) Line 605252, position 8.
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0
Exception from asynchronous event: System.Xml.XmlException: a name did not start with a legal character -1 (￿) Line 605252, position 8.
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 20145.
Total: 125.201302 ms (FindLiveObjects: 1.084099 ms CreateObjectMapping: 3.705824 ms MarkObjects: 120.362305 ms DeleteObjects: 0.048752 ms)
Setting up 2 worker threads for Enlighten.
Thread -> id: d74 -> priority: 1
Thread -> id: 67c -> priority: 1
[PrepareLanding] MonoController OnDestroy
[PrepareLanding] WorldLayerBehaviour OnDestroy
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8873]
Renderer: NVIDIA GeForce GT 720
Vendor: NVIDIA
VRAM: 2018 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2231 rev1144
Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
[HugsLib] version 6.1.3
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
BadHygiene 2.5.776
DependencyChecker!
DubsBreakMod 1.0.1
A Dog Said... has been detected, enjoy using it with Megafauna!
Giddy-up! Core has been detected, enjoy using it with Megafauna!
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
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XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1.
BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1.
Config error in TentWall: is haulable, but does not have an authored mass value
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Config error in TentWall: is haulable, but does not have an authored mass value
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Translation data for language English has 12 errors. Generate translation report for more info.
Removed Log Error from Manhunter Job
Alien race successfully completed 128 patches with harmony.
Patching
Removed Log Error from Manhunter Job
[ColorCodedMoodBar] initialized
SS Damage Indicators initialized.
Patched infix non-destructive: Verse.Thing.TakeDamage
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
Facial Stuff successfully completed 466 patches with harmony.
[Bubbles v1.5] Initialized
PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam.
[PrepareLanding] MonoController Initialization
[PrepareLanding] WorldLayerBehaviour Static Initialization
Enabled Prison Labor v0.9.11
Questionable Ethics checking for compatibility...
Checking for compatibility for: Alien Race Framework...
Is OK.
Checking for compatibility for: Death Rattle...
No compatibility.
Patching
RealRuins started patching at 5/22/2019 4:14:01 PM
RealRuins finished patching at 5/22/2019 4:14:01 PM (45.9723 msec)
Loading some snapshots...
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Show Hair Harmony Patches:
Transpiler:
PawnRenderer.RenderPawnInternal
Postfix:
PawnRenderer.RenderPawnInternal
Game.InitNewGame
SavedGameLoader.LoadGameFromSaveFile
[From BnC] Show Hair 1.0 Detected
[From BnC] Humanoid Alien Races 2.0 Detected
[From BnC] BnC Alien Support Detected
[From BnC ArSupport] Using alien races now : Fantasy_Goblin,
Loaded list of 50 elements...
Loading 48 files...
Loading snapshot 6B7258D0-7884-433F-BC91-A7BC72808795
[PrepareLanding] MonoController Start
[PrepareLanding] WorldLayerBehaviour Start
Exception during loading map by link 6B7258D0-7884-433F-BC91-A7BC72808795: System.Exception: timed out
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
Loading snapshot 99DD4DA0-FEEB-4A4E-BB42-A9F4A737EEA2
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources.
ResearchPal :: Preparing research nodes
ResearchPal :: Reducing crossings
ResearchPal :: Finalizing layout
ResearchPal :: Restoring queue
Loading snapshot 269E1EBF-9F2D-49F4-8D4C-989022337C80
[PrepareLanding] In constructor.
[HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable
[PrepareLanding] Initializing.
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
[PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
[PrepareLanding] OnDefsLoaded
[PrepareLanding] GameOptions.OnDefLoaded().
Exception during loading map by link 269E1EBF-9F2D-49F4-8D4C-989022337C80: System.Exception: timed out
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
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Apparel Stuff Color detours loaded, hopefully correct
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Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
Setting up 2 worker threads for Enlighten.
Thread -> id: 3be0 -> priority: 1
Thread -> id: 190c -> priority: 1
[PrepareLanding] MonoController OnDestroy
[PrepareLanding] WorldLayerBehaviour OnDestroy
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8873]
Renderer: NVIDIA GeForce GT 720
Vendor: NVIDIA
VRAM: 2018 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2231 rev1144
Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
[HugsLib] version 6.1.3
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
BadHygiene 2.5.776
DependencyChecker!
DubsBreakMod 1.0.1
A Dog Said... has been detected, enjoy using it with Megafauna!
Giddy-up! Core has been detected, enjoy using it with Megafauna!
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1.
BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1.
Config error in TentWall: is haulable, but does not have an authored mass value
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Config error in TentWall: is haulable, but does not have an authored mass value
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Translation data for language English has 12 errors. Generate translation report for more info.
Removed Log Error from Manhunter Job
Alien race successfully completed 128 patches with harmony.
Patching
Removed Log Error from Manhunter Job
[ColorCodedMoodBar] initialized
SS Damage Indicators initialized.
Patched infix non-destructive: Verse.Thing.TakeDamage
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
Facial Stuff successfully completed 469 patches with harmony.
[Bubbles v1.5] Initialized
PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam.
[PrepareLanding] MonoController Initialization
[PrepareLanding] WorldLayerBehaviour Static Initialization
Enabled Prison Labor v0.9.11
Questionable Ethics checking for compatibility...
Checking for compatibility for: Alien Race Framework...
Is OK.
Checking for compatibility for: Death Rattle...
No compatibility.
Patching
RealRuins started patching at 5/22/2019 4:26:10 PM
RealRuins finished patching at 5/22/2019 4:26:10 PM (31.9809 msec)
Loading some snapshots...
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Show Hair Harmony Patches:
Transpiler:
PawnRenderer.RenderPawnInternal
Postfix:
PawnRenderer.RenderPawnInternal
Game.InitNewGame
SavedGameLoader.LoadGameFromSaveFile
[From BnC] Show Hair 1.0 Detected
[From BnC] Humanoid Alien Races 2.0 Detected
[From BnC] BnC Alien Support Detected
[From BnC ArSupport] Using alien races now : Fantasy_Goblin,
Loaded list of 50 elements...
Loading 48 files...
Loading snapshot E864F386-F9FF-477F-B8A2-B2AC1C58F44E
[PrepareLanding] MonoController Start
[PrepareLanding] WorldLayerBehaviour Start
Exception during loading map by link E864F386-F9FF-477F-B8A2-B2AC1C58F44E: System.Exception: timed out
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
Loading snapshot 0224A5AF-4406-477A-AD6C-3A8E94036CB1
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources.
ResearchPal :: Preparing research nodes
ResearchPal :: Reducing crossings
ResearchPal :: Finalizing layout
ResearchPal :: Restoring queue
Loading snapshot 2A05383C-0708-4261-B2F8-0E5C1CF62033
[PrepareLanding] In constructor.
[HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable
[PrepareLanding] Initializing.
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
[PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
[PrepareLanding] OnDefsLoaded
[PrepareLanding] GameOptions.OnDefLoaded().
Exception during loading map by link 2A05383C-0708-4261-B2F8-0E5C1CF62033: System.Exception: timed out
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
Loading snapshot FB89906B-7650-44BA-B66B-93A34771B0F2
Loading snapshot 8D852712-0E3D-48F5-B1C9-8F54F8172373
Loading snapshot C56E0D57-D22F-4D68-A34E-182012C38517
Loading snapshot 9A98552A-9157-4A97-AB2A-07F230FCDD9C
Loading snapshot 7530C45B-6FC4-4841-AB70-9923CC30247A
Loading snapshot 3BF7F8D7-1EF9-443A-8339-1888903AB4FA
Apparel Stuff Color detours loaded, hopefully correct
Loading snapshot DFAA9046-1ED7-41A3-AA49-FCBC6562E2B4
Loading snapshot 7E8153DF-2860-4906-9D22-390F9495F7B0
Loading snapshot 6D2E446C-4E1A-44B8-A109-06426B6AEF21
Loading snapshot 21A6804A-0CFD-4370-8BCC-B1C6AB78B435
Loading snapshot 7AF78C6C-B300-4339-B8B0-9CFE86737700
Loading snapshot 949EF53A-ACEB-42B6-B924-C46916517B9B
Loading snapshot F0A49420-A07B-4F83-9AAF-31FC04B36E28
Loading snapshot 7D051A1B-B340-4246-848F-E14D37B2A08B
Loading snapshot 08F9F643-B4A3-482C-A38B-99F1018454E5
Loading snapshot 1151902A-F136-441E-A888-F51DAD37A3BB
Loading snapshot 05F7C762-2070-4867-99DD-DE2DA1D8361D
Loading snapshot 1D15DE63-BA64-49C1-88E8-A54A33538DDD
Loading snapshot CF01BF17-86AB-4F59-AC17-E6E31F4124D0
Loading snapshot E366618F-AB16-457C-8FE4-5B64A85C2DBC
Loading snapshot 4E478A9D-8F53-4924-8248-6FCEE4206176
Loading snapshot AF9CA75A-445E-4296-B420-F1A30AA4C4D5
Loading snapshot 4B2467C4-306A-42B8-8887-B6FA4618F066
Loading snapshot A4E53BD8-89B8-4627-B975-7EA852B1C113
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Loading snapshot 3898A088-EAA4-4EA5-B216-C34490973FA3
Loading snapshot 2FF4754E-C525-4125-BD1B-7671D697A079
Loading snapshot F23A3451-7A28-40A0-A6C9-BD54C879D6D8
Loading snapshot B74F43A6-98C8-4693-950B-75BB13AC484D
Loading snapshot 504020A4-AF5E-49EA-A10F-CB0DF4F2D8B2
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Loading snapshot 3519F5FB-F166-424C-8A29-6F0ECD4A0125
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Loading snapshot F63E00BA-06A8-478C-8D2C-4A7523700A33
Loading snapshot 5B9F1906-C224-43EB-88F6-17A9F5756327
Loading snapshot 88B95D28-8EE6-44D3-8FFA-BBB29E899CE3
Loading snapshot 6EBE20E9-8088-4C20-BDA1-60B44E52FC70
Loading snapshot A9526D7B-B641-4450-A515-CABA075F2A15
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 20032.
Total: 121.228951 ms (FindLiveObjects: 0.902881 ms CreateObjectMapping: 2.663420 ms MarkObjects: 117.586945 ms DeleteObjects: 0.074411 ms)
Loading game from file The Family with mods Core, HugsLib, JecsTools, Mod Manager, Doors Expanded, Humanoid Alien Races 2.0, RimQuest, [1.0] Android tiers, [1.0] Android Resurrection Kit, Allow Tool, Genetic Rim, Call of Cthulhu - Cosmic Horrors, Animal Tab, Animal Gear, BioReactor, Blueprints, Camping Stuff, Colony Leadership, Color Coded Mood Bar, Common Sense, Damage Indicators, Dubs Bad Hygiene, EdB Prepare Carefully, Facial Stuff 1.0, [KV] Faction Control - 1.0, Faction Discovery, Fantasy Goblins, Follow Me, FishIndustry, Dinosauria, Giddy-up! Core, Giddy-up! Ride and Roll, Giddy-up! Caravan, Giddy-up! Battle Mounts, Griffins for Rimworld, Horses (1.0), Hospitality, Hunt for Me, Increased Stack, Interaction Bubbles, Kidnapped colonist camp, Kill For Me, A Dog Said... Animal Prosthetics, Let's Have a Cat!, Let's Have a Cat! - A Dog Said Patch, Medieval Times, Megafauna, Nature is Beautiful v1.4 [1.0], [1.0] No Boom Boom , No Pawn Left Behind, Outdoor Lighting, [RF] Pawns are Capable! [1.0], Pick Up And Haul, Plant Growing Wall Light, Prepare Landing, Prioritize, Prison Labor, Prisoner Arena, Prisoner Harvesting, Psychology, Questionable Ethics, Radiology, [FSF] Rain Washes Away Filth, Real Ruins, Realistic Rooms, Recipe icons, Relations Tab, Replace Stuff, ResearchPal, Rim of Madness - Arachnophobia, Rim of Madness - Bones, [KV] RimFridge - 1.0, [1.0] RPG Style Inventory, [SYR] Set Up Camp, SF Grim Reality 1.0, Share The Load, Xeva's Rimhair, [KV] Show Hair With Hats or Hide All Hats - 1.0, Simple sidearms, Simple Slavery[1.0], Smart Medicine, Snap Out!, Snowy Trees, The Birds and the Bees, [RF] Tribal Raiders [1.0], Uninstall Rimworld, USCM - Core 1.0, USCM - Xenomorphs Faction 1.0, USCM - Colonial Marines Corps Faction 1.0, Vanilla Animals Overhaul Reloaded, Variable Population, VGP Vegetable Garden, [XND] Visible Pants, Wall Light, Wandering Caravans [v2.4.0], Westerado, Where is my weapon?, While You're Up [1.0], [1.0] Wild Animal Sex V4.1, GeneticRim Megafauna Patch, GeneticRim Dinosauria Patch, GeneticRim Cosmic Horrors Patch, Expanded Prosthetics and Organ Engineering, Animals Logic, Children, school and learning, Baby and Children, BnC Alien Support, Call of Cthulhu - Cults, Call of Cthulhu - Straitjackets, More Faction Interaction, Call of Cthulhu - Factions, DontBlockDoorMod[1.0], Animal Variety Coats, Anesthetic Gun Mod[1.0], More Furniture [1.0], Glitter Tech, Pharmacist, Dubs Break Mod, CustomDeathRandomness
Exception while init loading file: C:/Users/Tawan/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Saves\The Family.rws
System.Xml.XmlException: a name did not start with a legal character -1 (￿) Line 605252, position 8.
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0
Exception from asynchronous event: System.Xml.XmlException: a name did not start with a legal character -1 (￿) Line 605252, position 8.
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 20127.
Total: 123.590233 ms (FindLiveObjects: 1.018347 ms CreateObjectMapping: 3.310352 ms MarkObjects: 119.212135 ms DeleteObjects: 0.048752 ms)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2b28 -> priority: 1
Thread -> id: 1178 -> priority: 1
[PrepareLanding] MonoController OnDestroy
[PrepareLanding] WorldLayerBehaviour OnDestroy
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8873]
Renderer: NVIDIA GeForce GT 720
Vendor: NVIDIA
VRAM: 2018 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2231 rev1144
Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0"
[HugsLib] version 6.1.3
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
BadHygiene 2.5.776
DependencyChecker!
DubsBreakMod 1.0.1
A Dog Said... has been detected, enjoy using it with Megafauna!
Giddy-up! Core has been detected, enjoy using it with Megafauna!
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1.
BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1.
Config error in TentWall: is haulable, but does not have an authored mass value
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Config error in TentWall: is haulable, but does not have an authored mass value
Config error in PortableStove: has duplicate thingCategory BuildingsTemperature.
Config error in QE_LifeSupportSystem: has null thingClass.
Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps
Translation data for language English has 12 errors. Generate translation report for more info.
Removed Log Error from Manhunter Job
Alien race successfully completed 128 patches with harmony.
Patching
Removed Log Error from Manhunter Job
[ColorCodedMoodBar] initialized
SS Damage Indicators initialized.
Patched infix non-destructive: Verse.Thing.TakeDamage
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
Facial Stuff successfully completed 466 patches with harmony.
[Bubbles v1.5] Initialized
PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam.
[PrepareLanding] MonoController Initialization
[PrepareLanding] WorldLayerBehaviour Static Initialization
Enabled Prison Labor v0.9.11
Questionable Ethics checking for compatibility...
Checking for compatibility for: Alien Race Framework...
Is OK.
Checking for compatibility for: Death Rattle...
No compatibility.
Patching
RealRuins started patching at 5/22/2019 4:37:23 PM
RealRuins finished patching at 5/22/2019 4:37:23 PM (41.9755 msec)
Loading some snapshots...
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Show Hair Harmony Patches:
Transpiler:
PawnRenderer.RenderPawnInternal
Postfix:
PawnRenderer.RenderPawnInternal
Game.InitNewGame
SavedGameLoader.LoadGameFromSaveFile
[From BnC] Show Hair 1.0 Detected
[From BnC] Humanoid Alien Races 2.0 Detected
[From BnC] BnC Alien Support Detected
[From BnC ArSupport] Using alien races now : Fantasy_Goblin,
Loaded list of 50 elements...
Loading 49 files...
Loading snapshot 99A587A3-07D3-470B-B5C9-3168A9424F2D
[PrepareLanding] MonoController Start
[PrepareLanding] WorldLayerBehaviour Start
Exception during loading map by link 99A587A3-07D3-470B-B5C9-3168A9424F2D: System.Exception: timed out
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
Loading snapshot 74D428A3-CB03-4B17-B39F-E009E7027500
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded.
Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded.
Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources.
ResearchPal :: Preparing research nodes
ResearchPal :: Reducing crossings
ResearchPal :: Finalizing layout
ResearchPal :: Restoring queue
Loading snapshot 7041700F-498B-4E16-BEB6-0890A232AA13
[PrepareLanding] In constructor.
[HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable
[PrepareLanding] Initializing.
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
[PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
[PrepareLanding] OnDefsLoaded
[PrepareLanding] GameOptions.OnDefLoaded().
Exception during loading map by link 7041700F-498B-4E16-BEB6-0890A232AA13: System.Exception: timed out
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
Loading snapshot 4937E2C5-AD91-4397-A0CA-332D77EF0029
Loading snapshot 2B291EEF-6A01-4EF1-B2DC-36781D3EAAE2
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Loading snapshot 5FA9D96E-C8FF-4A80-9453-014DB2E50DEC
Loading snapshot 4D284B99-863D-4171-B87A-586A10F3F85D
Loading snapshot 81255C33-ACF0-4833-98F8-1FFD111BF719
Apparel Stuff Color detours loaded, hopefully correct
Loading snapshot 17492F22-0CC9-4DE3-87E9-6F46618FD542
Loading snapshot 03A955D2-1AB6-4598-9CA2-F6E36088B139
Loading snapshot 108890A4-853C-4074-B404-72A81C23DE21
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Loading snapshot B32F0462-9A8A-48BA-90BE-8C219A380F2F
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 20029.
Total: 120.737892 ms (FindLiveObjects: 1.045610 ms CreateObjectMapping: 2.366416 ms MarkObjects: 117.236702 ms DeleteObjects: 0.087882 ms)
Loading game from file The Family with mods Core, HugsLib, JecsTools, Mod Manager, Doors Expanded, Humanoid Alien Races 2.0, [1.0] Android tiers, [1.0] Android Resurrection Kit, Allow Tool, Genetic Rim, Call of Cthulhu - Cosmic Horrors, Animal Tab, Animal Gear, BioReactor, Blueprints, Camping Stuff, Colony Leadership, Color Coded Mood Bar, Common Sense, Damage Indicators, Dubs Bad Hygiene, EdB Prepare Carefully, Facial Stuff 1.0, [KV] Faction Control - 1.0, Faction Discovery, Fantasy Goblins, Follow Me, FishIndustry, Dinosauria, Giddy-up! Core, Giddy-up! Ride and Roll, Giddy-up! Caravan, Giddy-up! Battle Mounts, Griffins for Rimworld, Horses (1.0), Hospitality, Hunt for Me, Increased Stack, Interaction Bubbles, Kidnapped colonist camp, Kill For Me, A Dog Said... Animal Prosthetics, Let's Have a Cat!, Let's Have a Cat! - A Dog Said Patch, Medieval Times, Megafauna, Nature is Beautiful v1.4 [1.0], [1.0] No Boom Boom , No Pawn Left Behind, Outdoor Lighting, [RF] Pawns are Capable! [1.0], Pick Up And Haul, Plant Growing Wall Light, Prepare Landing, Prioritize, Prison Labor, Prisoner Arena, Prisoner Harvesting, Psychology, Questionable Ethics, Radiology, [FSF] Rain Washes Away Filth, Real Ruins, Realistic Rooms, Recipe icons, Relations Tab, Replace Stuff, ResearchPal, Rim of Madness - Arachnophobia, Rim of Madness - Bones, [KV] RimFridge - 1.0, RimQuest, [1.0] RPG Style Inventory, [SYR] Set Up Camp, SF Grim Reality 1.0, Share The Load, Xeva's Rimhair, [KV] Show Hair With Hats or Hide All Hats - 1.0, Simple sidearms, Simple Slavery[1.0], Smart Medicine, Snap Out!, Snowy Trees, The Birds and the Bees, [RF] Tribal Raiders [1.0], Uninstall Rimworld, USCM - Core 1.0, USCM - Xenomorphs Faction 1.0, USCM - Colonial Marines Corps Faction 1.0, Vanilla Animals Overhaul Reloaded, Variable Population, VGP Vegetable Garden, [XND] Visible Pants, Wall Light, Wandering Caravans [v2.4.0], Westerado, Where is my weapon?, While You're Up [1.0], [1.0] Wild Animal Sex V4.1, GeneticRim Megafauna Patch, GeneticRim Dinosauria Patch, GeneticRim Cosmic Horrors Patch, Expanded Prosthetics and Organ Engineering, Animals Logic, Children, school and learning, Baby and Children, BnC Alien Support, Call of Cthulhu - Cults, Call of Cthulhu - Straitjackets, More Faction Interaction, Call of Cthulhu - Factions, DontBlockDoorMod[1.0], Animal Variety Coats, Anesthetic Gun Mod[1.0], More Furniture [1.0], Glitter Tech, Pharmacist, Dubs Break Mod, CustomDeathRandomness
Exception while init loading file: C:/Users/Tawan/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Saves\The Family.rws
System.Xml.XmlException: a name did not start with a legal character -1 (￿) Line 605252, position 8.
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0
Exception from asynchronous event: System.Xml.XmlException: a name did not start with a legal character -1 (￿) Line 605252, position 8.
at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 20126.
Total: 121.688568 ms (FindLiveObjects: 1.619092 ms CreateObjectMapping: 2.813206 ms MarkObjects: 117.161644 ms DeleteObjects: 0.093014 ms)
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