Created
May 22, 2019 23:40
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Rimworld output log published using HugsLib
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| Log uploaded on Wednesday, May 22, 2019, 4:39:59 PM | |
| Loaded mods: | |
| Core: (no assemblies) | |
| HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3) | |
| JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0) | |
| Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.19.772) | |
| Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0) | |
| Humanoid Alien Races 2.0: 0Harmony(1.2.0.2), AlienRace(1.0.0.0) | |
| [1.0] Android tiers: 0Harmony(1.2.0.1), AndroidsAtlasTiers(1.0.0.0) | |
| [1.0] Android Resurrection Kit: 0Harmony(1.0.9.1), AndroidResurrectionKit(1.0.0.0) | |
| Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1) | |
| Genetic Rim: 0Harmony(1.2.0.1), AnimalRangeUnlocker(1.0.6862.17033), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.8.0.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0), NewMachinery(1.0.0.0) | |
| Call of Cthulhu - Cosmic Horrors: 0Harmony(1.0.9.1), CosmicHorror(1.17.0.4) | |
| Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.5.135) | |
| Animal Gear: 0Harmony(1.2.0.1), AnimalGear(1.0.0.0) | |
| BioReactor: 0Harmony(1.2.0.1), BioReactor(1.0.0.0) | |
| Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39) | |
| Camping Stuff: Nandonalt_CampingStuff(1.0.0.0) | |
| Colony Leadership: Nandonalt_ColonyLeadership(1.0.0.0) | |
| Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0) | |
| Common Sense: 0Harmony(1.2.0.2), CommonSense(1.0.7058.39107) | |
| Damage Indicators: 0Harmony(1.1.0.0), DamageMotes(1.0.0.0) | |
| Dubs Bad Hygiene: 0Harmony(1.2.0.1), BadHygiene(2.5.7081.24465) | |
| EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.11.0) | |
| Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0) | |
| [KV] Faction Control - 1.0: 0Harmony(1.2.0.1), FactionControl(1.0.6885.42591) | |
| Faction Discovery: Faction Discovery(1.0.3.0) | |
| Fantasy Goblins: (no assemblies) | |
| Follow Me: FollowMe!(av:3.0.0.0,fv:3.2.47) | |
| FishIndustry: FishIndustry(1.0.0.0) | |
| Dinosauria: (no assemblies) | |
| Giddy-up! Core[ov:1.1.4]: GiddyUpCore(0.0.0.0) | |
| Giddy-up! Ride and Roll[ov:1.0.0]: DependencyChecker(1.0.0.0), GiddyUpRideAndRoll(0.0.0.0) | |
| Giddy-up! Caravan[ov:1.1.0]: DependencyChecker(1.0.0.0), GiddyUpCaravan(0.0.0.0) | |
| Giddy-up! Battle Mounts[ov:1.0.2]: Battlemounts(0.0.0.0), DependencyChecker(1.0.0.0) | |
| Griffins for Rimworld: (no assemblies) | |
| Horses (1.0): (no assemblies) | |
| Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.16.0) | |
| Hunt for Me: 0Harmony(1.2.0.1), aRandomKiwi_HuntForMe(3.3.0.0) | |
| Increased Stack: (no assemblies) | |
| Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0) | |
| Kidnapped colonist camp: Kid(1.3.0.0) | |
| Kill For Me: 0Harmony(1.2.0.1), aRandomKiwi_KillForMe(1.0.1.410) | |
| A Dog Said... Animal Prosthetics: (no assemblies) | |
| Let's Have a Cat!: (no assemblies) | |
| Let's Have a Cat! - A Dog Said Patch: (no assemblies) | |
| Medieval Times: (no assemblies) | |
| Megafauna: 0Harmony(1.2.0.1), ModCheck(1.8.0.0) | |
| Nature is Beautiful v1.4 [1.0]: RimworldAssemblyTemplate(1.0.6845.25806) | |
| [1.0] No Boom Boom : (no assemblies) | |
| No Pawn Left Behind: Lost(1.0.0.0) | |
| Outdoor Lighting: (no assemblies) | |
| [RF] Pawns are Capable! [1.0]: 0Harmony(1.2.0.1), Pawns are Capable!(1.0.6916.16774) | |
| Pick Up And Haul: 0Harmony(1.2.0.1), IHoldMultipleThings(av:0.1.0.0,fv:1.0.0.0), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.853) | |
| Plant Growing Wall Light: $HugsLibChecker(0.5.0.0), UVWallLight(1.0.0.0) | |
| Prepare Landing[ov:0.9.4]: PrepareLanding(0.9.4.0) | |
| Prioritize: Prioritize(1.0.0.0) | |
| Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0) | |
| Prisoner Arena: 0Harmony(1.2.0.1), RimWorldExampleProjectDLL(0.15.1.0) | |
| Prisoner Harvesting: (no assemblies) | |
| Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.18.0) | |
| Questionable Ethics: 0Harmony(1.2.0.2), QEthics(1.0.0.0) | |
| Radiology: 0Harmony(1.2.0.1), Radiology(1.0.690.907) | |
| [FSF] Rain Washes Away Filth: (no assemblies) | |
| Real Ruins: 0Harmony(1.2.0.1), RealRuins(1.8.1.24825) | |
| Realistic Rooms: (no assemblies) | |
| Recipe icons: 0Harmony(1.2.0.1), RecipeIcons(1.0.379.18) | |
| Relations Tab: Fluffy_Relations(av:2.0.0.0,fv:2.3.68) | |
| Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0) | |
| ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0) | |
| Rim of Madness - Arachnophobia: 0Harmony(1.0.9.1), Arachnophobia(1.18.0.0) | |
| Rim of Madness - Bones: 0Harmony(1.0.9.1), BoneMod(1.0.0.0) | |
| [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0) | |
| RimQuest: 0Harmony(1.0.9.1), RimQuest(0.0.0.0) | |
| [1.0] RPG Style Inventory: Sandy_Detailed_RPG_Inventory(1.0.6932.39793) | |
| [SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0) | |
| SF Grim Reality 1.0: (no assemblies) | |
| Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0) | |
| Xeva's Rimhair: (no assemblies) | |
| [KV] Show Hair With Hats or Hide All Hats - 1.0: 0Harmony(1.2.0.1), ShowHair(1.0.0.0) | |
| Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0) | |
| Simple Slavery[1.0]: SimpleSlavery(1.0.0.0) | |
| Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0) | |
| Snap Out!: 0Harmony(1.2.0.1), 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0) | |
| Snowy Trees: 0Harmony(1.2.0.1), Nandonalt_SnowyTrees(1.0.0.0) | |
| The Birds and the Bees: 0Harmony(1.2.0.1), Fluffy_BirdsAndBees(av:2.0.0.0,fv:2.3.47) | |
| [RF] Tribal Raiders [1.0]: 0Harmony(1.2.0.1), Rainbeau's Tribal Raiders(1.0.6854.32958) | |
| Uninstall Rimworld: (no assemblies) | |
| USCM - Core 1.0: FlameWeapons(0.6.0.0) | |
| USCM - Xenomorphs Faction 1.0: (no assemblies) | |
| USCM - Colonial Marines Corps Faction 1.0: (no assemblies) | |
| Vanilla Animals Overhaul Reloaded: (no assemblies) | |
| Variable Population: $HugsLibChecker(0.5.0.0), VariablePopulation(1.1.0.0) | |
| VGP Vegetable Garden: ModFinder(1.0.0.0) | |
| [XND] Visible Pants: 0Harmony(1.2.0.1), VisiblePants(2.1.0.0) | |
| Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0) | |
| Wandering Caravans [v2.4.0]: WanderingCaravans(1.0.6873.28797) | |
| Westerado: Drinks(1.0.0.0) | |
| Where is my weapon?: 0Harmony(1.1.0.0), WhereIsMyWeapon(1.0.0.0) | |
| While You're Up [1.0]: WhileYoureUp(1.0.0.0) | |
| [1.0] Wild Animal Sex V4.1: WildAnimalSex(1.0.0.0) | |
| GeneticRim Megafauna Patch: (no assemblies) | |
| GeneticRim Dinosauria Patch: (no assemblies) | |
| GeneticRim Cosmic Horrors Patch: (no assemblies) | |
| Expanded Prosthetics and Organ Engineering: (no assemblies) | |
| Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.7046.38269) | |
| Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0) | |
| Baby and Children: RimWorldChildren(1.0.6985.5907) | |
| BnC Alien Support: BnCAlienSupport(1.0.6985.5912) | |
| Call of Cthulhu - Cults: 0Harmony(1.0.9.1), CultOfCthulhu(1.18.0.3) | |
| Call of Cthulhu - Straitjackets: 0Harmony(1.0.9.0), StraitJacket(1.18.0.0) | |
| More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(av:0.1.0.8,fv:1.0.10.0) | |
| Call of Cthulhu - Factions: 0Harmony(1.0.9.0), CthulhuFactions(1.18.0.0), GraphicApparelDetour(1.19.0.0), _jecsToolsChecker(1.17.0.1) | |
| DontBlockDoorMod[1.0]: 0Harmony(1.1.0.0), DontBlockDoorMod(0.0.0.0) | |
| Animal Variety Coats: AnimalVariations(1.0.6818.33624) | |
| Anesthetic Gun Mod[1.0]: AnestheticGunMod_Bullets(0.0.0.0), AnestheticGunMod_HediffGiver(0.0.0.0) | |
| More Furniture [1.0]: (no assemblies) | |
| Glitter Tech: (no assemblies) | |
| Pharmacist: 0Harmony(1.2.0.1), Pharmacist(av:2.0.0.0,fv:2.4.135) | |
| Dubs Break Mod: 0Harmony(1.2.0.1), DubsBreakMod(1.0.7048.25189) | |
| CustomDeathRandomness: 0Harmony(1.2.0.1), CustomDeathRandomness(1.1.2.0) | |
| Active Harmony patches: | |
| <>c__Iterator0.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler0 | |
| <>c__Iterator1.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler1 | |
| <>c__Iterator2.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler2 | |
| <AffectedPawns>c__Iterator0.MoveNext: TRANS: SimpleSlavery.Alert_Thought_Patch.Alert_Thought_Transpiler | |
| <EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix | |
| <FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler | |
| <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler | |
| <MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler | |
| <MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler | |
| <MakeNewToils>c__Iterator0.<>m__4: PRE: Fluffy_BirdsAndBees.JobDriver_Lovin_MakeNewToils_FinishAction.Prefix | |
| <MakeNewToils>c__Iterator0.MoveNext: TRANS: RimWorldChildren.Wear_Override.JobDriver_Wear_MoveNext_Transpiler | |
| <MakeRecipeProducts>c__Iterator0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList | |
| <PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler | |
| <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler | |
| AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix post: AlienRace.HarmonyPatches.CanBingeNowPostfix | |
| AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix | |
| AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix | |
| Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix | |
| ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler | |
| ApparelProperties.GetInterferingBodyPartGroups: TRANS: AlienRace.HarmonyPatches.GetInterferingBodyPartGroupsTranspiler | |
| ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether | |
| ApparelUtility.HasPartsToWear: PRE: Radiology.PatchApparelUtilityHasPartsToWear.Prefix post: AnimalGear.AnimalGearHarmony+ApparelUtility_HasPartsToWear_Patch.ApparelUtility_HasPartsToWear_Post | |
| AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix | |
| AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix | |
| ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage | |
| ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage | |
| AttackTargetFinder.BestAttackTarget: PRE: CosmicHorror.Utility.BestAttackTargetPrefix, CosmicHorror.HarmonyPatches.BestAttackTargetPrefix | |
| AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick | |
| BackCompatibility.BillMedicalResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| BackCompatibility.HediffResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix | |
| Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix, Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew | |
| BillStack.Delete: post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix | |
| BillStack.DoListing: PRE: RecipeIcons.PatchBillStackDoListing.Prefix | |
| Bill_Medical.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix | |
| Blueprint.TryReplaceWithSolidThing: post: Prioritize.Patch_Blueprint.Postfix TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler | |
| Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix | |
| Building.PostApplyDamage: post: aRandomKiwi.KFM.Harmony.Building_Patch+PostApplyDamage.Listener | |
| Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix | |
| Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix | |
| Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler | |
| Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix | |
| Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix, AlienRace.HarmonyPatches.AssigningCandidatesPostfix TRANS: RimWorldChildren.BedCandidateOverride.AssigningCandidates_Transpiler | |
| Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix | |
| Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler | |
| Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler | |
| Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass | |
| Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen | |
| Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose | |
| Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching | |
| Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix | |
| Building_Door.SpawnSetup: post: DontBlockDoorMod.PatchForBuilding_Door.Postfix | |
| Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose | |
| Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen | |
| Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix | |
| Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage | |
| Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral | |
| Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList | |
| Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix | |
| Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix | |
| Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan | |
| Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs | |
| Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix | |
| CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix | |
| CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix | |
| CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler | |
| CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix | |
| Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds | |
| Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix | |
| CharacterCardUtility.DrawCharacterCard: TRANS: PawnsAreCapable.CharacterCardUtility_DrawCharacterCard.Transpiler, PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+EnableRenamingPrisoners.Transpiler, Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay | |
| ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor | |
| Children_Drawing.ModifyChildBodyType: post: BnC_Alien_Support.AlienRace_Patches.ModifyChildBodyTypePostfix | |
| CollectionsMassCalculator.CapacityTransferables: PRE: CosmicHorror.HarmonyPatches.CapacityTransferables_PreFix | |
| ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix | |
| Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon | |
| Command_SetPlantToGrow.ProcessInput: PRE: RecipeIcons.PatchCommand_SetPlantToGrow.Prefix | |
| CompAffectedByFacilities.CanPotentiallyLinkTo_Static: post: Radiology.PatchFacilities.Postfix | |
| CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix | |
| CompEggLayer.ProduceEgg: post: Arachnophobia.HarmonyPatches.ProduceEgg_PostFix | |
| CompFoodPoisonable.PostIngested: PRE: BlueLeakTest.AndroidsFoodPoisonOverride.Prefix | |
| CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons | |
| CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreaseDestructivePreFix | |
| CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer | |
| CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix | |
| CompUseEffect_FixWorstHealthCondition.get_HandCoverageAbsWithChildren: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix | |
| Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Corpse.SpecialDisplayStats: post: BoneMod.HarmonyPatches.SpecialDisplayStats_PostFix | |
| DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants | |
| DamageWorker_Blunt.<StunChances>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| DamageWorker_Blunt.<StunChances>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow | |
| DebugWindowsOpener.DrawButtons: PRE: DubsBadHygiene.DebugButtonsPatch.Prefix post: DubsBadHygiene.DebugButtonsPatch.Postfix TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons | |
| DefGenerator.GenerateImpliedDefs_PreResolve: post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy_BirdsAndBees.GenerateImpliedDefs_PreResolve.Postfix | |
| DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix | |
| DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration | |
| Designation.Notify_Removing: PRE: Prioritize.Patch_RemoveDesignation.Prefix | |
| DesignationManager.RemoveAllDesignationsOn: PRE: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveAllDesignationsOn.Replacement | |
| DesignationManager.RemoveDesignation: post: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveDesignation.Replacement | |
| Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix | |
| Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix | |
| Designator_Build.DrawMouseAttachments: TRANS: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Transpiler | |
| Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix | |
| Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix | |
| Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler | |
| Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon | |
| Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel | |
| Dialog_BillConfig.DoWindowContents: TRANS: PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler | |
| Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__5A: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans | |
| Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix | |
| Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix | |
| Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended | |
| Dialog_NamePawn.DoWindowContents: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+StoreOldName.Prefix, Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended | |
| Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton | |
| Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles | |
| EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded | |
| EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons | |
| EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler | |
| ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix | |
| Faction.CheckNaturalTendencyToReachGoodwillThreshold: PRE: FactionControl.Patch_Faction_CheckNaturalTendencyToReachGoodwillThreshold.Prefix | |
| Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler | |
| Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied, Arachnophobia.HarmonyPatches.Notify_MemberDied_Prefix | |
| Faction.Notify_MemberTookDamage: post: Arachnophobia.HarmonyPatches.Notify_MemberTookDamage_PostFix | |
| Faction.Notify_RelationKindChanged: post: MoreFactionInteraction.HarmonyPatches.Notify_RelationKindChanged | |
| Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix | |
| Faction.get_Color: PRE: FactionControl.Patch_Faction_get_Color.Prefix | |
| FactionDialogMaker.FactionDialogFor: post: BlueLeakTest.AndroidFactionDialogOverride.Postfix, Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix | |
| FactionGenerator.EnsureRequiredEnemies: PRE: FactionControl.FactionGenerator_EnsureRequiredEnemies.Prefix | |
| FactionGenerator.GenerateFactionsIntoWorld: PRE: FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix, TribalRaiders_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix | |
| FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix | |
| FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler | |
| FertilityGrid.CalculateFertilityAt: post: DubsBadHygiene.HarmonyPatches+Patch_CalculateFertilityAt.Postfix, CultOfCthulhu.HarmonyPatches.CalculateFertilityAt | |
| FloatMenu..ctor: PRE: RecipeIcons.PatchFloatMenu.Prefix | |
| FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix | |
| FloatMenuMakerMap.AddHumanlikeOrders: PRE: BioReactor.FloatMenuMakerMapPatches.Prefix_AddHumanlikeOrders post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix, RimQuest.HarmonyPatches.AddHumanlikeOrders, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders TRANS: PawnsAreCapable.FloatMenuMakerMap_AddHumanlikeOrders.Transpiler, PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler | |
| FloatMenuMakerMap.AddJobGiverWorkOrders: TRANS: PawnsAreCapable.FloatMenuMakerMap_AddUndraftedOrders.Transpiler | |
| FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post | |
| FloatMenuMakerMap.CanTakeOrder: post: DraftingPatcher.FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable | |
| FloatMenuMakerMap.ChoicesAtFor: PRE: [100]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Prefix post: [700]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Postfix, GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix | |
| FloatMenuOption..ctor: post: AnimalGear.AnimalGearHarmony+FloatMenuOption_FloatMenuOption_Patch.FloatMenuOption_Post | |
| FloatMenuUtility.GetMeleeAttackAction: TRANS: PawnsAreCapable.FloatMenuUtility_GetMeleeAttackAction.Transpiler | |
| FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix | |
| FoodUtility.FoodOptimality: post: CommonSense.IngredientPriority+FoodUtility_FoodOptimality.Postfix | |
| FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix, Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch | |
| ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement | |
| ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix | |
| ForbidUtility.IsForbidden: TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler | |
| ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix | |
| ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix | |
| Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler | |
| Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix | |
| Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix TRANS: Prioritize.Patch_Frame.Transpiler | |
| Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix | |
| Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix | |
| Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook | |
| Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook | |
| Game.FinalizeInit: PRE: Prioritize.Patch_FinalizeInit.Prefix post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, SnapOut.Mod.FinalizeInit_Postfixu, SnapOut.Mod.FinalizeInit_Postfixu | |
| Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix, ShowHair.Patch_Game_InitNewGame.Postfix | |
| GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix | |
| GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix | |
| GameDataSaveLoader.SaveGame: post: RealRuins.RealRuins+SaveGame_Patch.Postfix, RealRuins.RealRuins+SaveGame_Patch.Postfix | |
| GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame | |
| GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix post: PawnsAreCapable.GameInitData_PrepForMapGen.Postfix | |
| GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix | |
| GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: MOARANDROIDS.Patches.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix, Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix | |
| GenClosest.ClosestThing_Global: PRE: Prioritize.Patch_GenClosest1.Prefix | |
| GenClosest.ClosestThing_Global_Reachable: PRE: Prioritize.Patch_GenClosest2.Prefix | |
| GenClosest.RegionwiseBFSWorker: PRE: Prioritize.Patch_GenClosest3.Prefix | |
| GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler | |
| GenConstruct.CanBuildOnTerrain: PRE: DubsBadHygiene.HarmonyPatches+Patch_CanBuildOnTerrain.Prefix TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler | |
| GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix | |
| GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler | |
| GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler | |
| GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, Share_The_Load.HandleAllBlockingThings.Transpiler | |
| GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix | |
| GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix | |
| GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix | |
| GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryPlaceThing_CommonSensePatch.Postfix | |
| GenGameEnd.EndGameDialogMessage: post: RealRuins.RealRuins+GameOver_Patch.Postfix, RealRuins.RealRuins+GameOver_Patch.Postfix | |
| GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver | |
| GenHostility.AnyHostileActiveThreatToPlayer: PRE: RealRuins.RealRuins+PlayerThreat_Patch.Prefix, RealRuins.RealRuins+PlayerThreat_Patch.Prefix | |
| GenHostility.GetPreyOfMyFaction: (no patches) | |
| GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix | |
| GenLabel.BestKindLabel: post: CultOfCthulhu.HarmonyPatches.BestKindLabel_PostFix, SimpleSlavery.GenLabel_BKL_Patch.BestKindLabel_Patch | |
| GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix, DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors | |
| GenPlace.PlaceSpotQualityAt: PRE: DontBlockDoorMod.PatchForGenPlace.Prefix | |
| GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler | |
| GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix | |
| GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible | |
| GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe | |
| GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings | |
| GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix, DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler | |
| GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler | |
| GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix | |
| GraphicDatabaseHeadRecords.Reset: post: FacialStuff.GraphicsFS.GraphicDatabaseHeadRecordsModded.Reset | |
| HarmonyPatches.DrawAddons: PRE: BnC_Alien_Support.AlienRace_Patches.DrawAddons_Prefix | |
| HaulAIUtility.HaulablePlaceValidator: PRE: DontBlockDoorMod.Patch_TryFindSpotToPlaceHaulableCloseTo.Prefix | |
| HaulAIUtility.PawnCanAutomaticallyHaulFast: TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler | |
| HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix | |
| HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix, Pharmacist.HealthAIUtility_FindBestMedicine.Prefix | |
| HealthCardUtility.DrawHediffRow: PRE: Radiology.PatchHealthCardUtilityDrawHediffRow.Prefix TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler, BlueLeakTest.HealthCardUtility_DrawHediffRow.Transpiler | |
| HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, BlueLeakTest.AndroidLabelOverwrite.Transpiler | |
| HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix | |
| HealthCardUtility.GetTooltip: TRANS: BlueLeakTest.HealthCardUtility_GetTooltip.Transpiler | |
| HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel | |
| HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix | |
| Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix | |
| Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post | |
| Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix | |
| Hediff.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre | |
| HediffGiver.TryApply: PRE: Fluffy_BirdsAndBees.HediffGiver_TryApply.Prefix, Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix | |
| HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix | |
| HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| HediffSet.CalculatePain: PRE: BlueLeakTest.EstimatePainGivenOverride.Prefix, CosmicHorror.HarmonyPatches.CalculatePain_PreFix | |
| HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatchesFS.DirtyCache_Postfix | |
| HediffSet.ExposeData: post: Radiology.PatchHediffSet.Postfix | |
| HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix | |
| HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre | |
| Hediff_Pregnant.DoBirthSpawn: PRE: Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre | |
| Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone | |
| ILInstruction.GetSize: TRANS: AlienRace.HarmonyPatches.HarmonySizeBugFix | |
| ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler | |
| ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler | |
| ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, StraitJacket.HarmonyStraitJacket.InterfaceDropPreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop post: SmartMedicine.InterfaceDrop_Patch.Postfix | |
| ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| ITab_Pawn_Gear.get_IsVisible: post: AnimalGear.AnimalGearHarmony+ITab_Pawn_Gear_IsVisible_Patch.IsVisible_Post | |
| ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix | |
| ITab_Pawn_Health..ctor: post: SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix | |
| ITab_Pawn_Prisoner.get_IsVisible: post: SimpleSlavery.PrisonerTab_IsVisible_Patch.IsVisible_Patch | |
| ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler, SimpleSlavery.ITab_PawnVisitor_FillTab_Patch.FillTab_Transpiler | |
| IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler | |
| IncidentWorker_Raid.TryExecuteWorker: TRANS: Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler | |
| IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix | |
| IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler | |
| IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler | |
| IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix post: RimQuest.HarmonyPatches.AddQuestGiver | |
| IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler | |
| InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair | |
| InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate | |
| InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive | |
| InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting | |
| InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted | |
| InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight | |
| InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException | |
| InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException | |
| InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery | |
| InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight | |
| InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts | |
| InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations | |
| InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts | |
| InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException | |
| InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance | |
| InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought | |
| ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix | |
| JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix | |
| JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix | |
| JobDriver.SetupToils: post: GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix | |
| JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix | |
| JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobGiver_DoBIll_Rework+JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix | |
| JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix | |
| JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix | |
| JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix | |
| JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix | |
| JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done | |
| JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix | |
| JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix | |
| JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix | |
| JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix | |
| JobDriver_PredatorHunt.CheckWarnPlayer: PRE: CosmicHorror.HarmonyPatches.CheckWarnPlayer_Prefix | |
| JobDriver_TakeToBed.CheckMakeTakeePrisoner: post: SimpleSlavery.JobDriver_TakeToBed_Patch.TakeToBed_Postfix | |
| JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix | |
| JobDriver_Vomit.MakeNewToils: PRE: BlueLeakTest.DeclineVomitJob.Prefix post: Radiology.PatchVomiting.Postfix | |
| JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting | |
| JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| JobGiver_AIDefendPawn.TryGiveJob: PRE: AnimalRangeAttack.ARA_FightAI_Patch.Prefix | |
| JobGiver_DoLovin.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Prefix post: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Postfix, Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob | |
| JobGiver_DrinkWater.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_DrinkWater_GetPriority_CommonSensePatch.Prefix | |
| JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix | |
| JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler | |
| JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix | |
| JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix | |
| JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority | |
| JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler | |
| JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix | |
| JobGiver_HaveWash.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_HaveWash_GetPriority_CommonSensePatch.Prefix | |
| JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix | |
| JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix | |
| JobGiver_Manhunter.TryGiveJob: PRE: AnimalRangeAttack.ARA__ManHunter_Patch.Prefix TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler | |
| JobGiver_Mate.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_Mate_TryGiveJob.Prefix | |
| JobGiver_OptimizeApparel.ApparelScoreGain: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_ApparelScoreGain_Patch.JobGiver_OptimizeApparel_ApparelScoreGain_Pre post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| JobGiver_OptimizeApparel.SetNextOptimizeTick: PRE: StraitJacket.HarmonyStraitJacket.SetNextOptimizeTickPreFix | |
| JobGiver_OptimizeApparel.TryGiveJob: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_TryGiveJob_Patch.TryGiveJob_Pre post: SimpleSlavery.OptimizeApparel_Patch.TryGiveJob_Patch, RimWorldChildren.TranspilerHelper+JobDriver_OptimizeApparel_Patch.TryGiveJob_Patch | |
| JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError | |
| JobGiver_PackFood.TryGiveJob: PRE: CommonSense.JoyPriority+JobGiver_PackFood_TryGiveJob_CommonSensePatch.Prefix | |
| JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler | |
| JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix | |
| JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler | |
| JobGiver_ReactToCloseMeleeThreat.IsHunting: post: Arachnophobia.HarmonyPatches.IsHunting_PostFix | |
| JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix | |
| JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix | |
| JobGiver_SocialFighting.TryGiveJob: post: RimWorldChildren.JobGiver_SocialFighting_TryGiveJob_Patch.TryGiveJob_Postfix | |
| JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix | |
| JobGiver_UseToilet.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_UseToilet_GetPriority_CommonSensePatch.Prefix | |
| JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix | |
| JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler | |
| JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix | |
| JoyGiver_Ingest.CreateIngestJob: post: CommonSense.FoodCountLimiter+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Postfix | |
| LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange | |
| LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler | |
| LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix | |
| LordToil_AssaultColony.UpdateAllDuties: post: CosmicHorror.HarmonyPatches.UpdateAllDuties_PostFix | |
| LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties | |
| LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil | |
| LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties | |
| LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties | |
| LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix | |
| LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException | |
| LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula | |
| MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler | |
| MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix | |
| MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler | |
| MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler | |
| Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook | |
| Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix | |
| MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook | |
| MapDeiniter.NotifyEverythingWhichUsesMapReference: PRE: Prioritize.Patch_MapDeinitier.Prefix post: aRandomKiwi.KFM.Harmony.MapDeiniter_Patch+NotifyEverythingWhichUsesMapReference.Listener | |
| MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix | |
| MapParent.RecalculateHibernatableIncidentTargets: post: DraftingPatcher.MapParent_RecalculateHibernatableIncidentTargets_Patch.AddEndParts | |
| MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns | |
| MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns | |
| MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, DraftingPatcher.MassUtility_Capacity_Patch.MakeThemCarryMore, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix | |
| Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler | |
| MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix post: SimpleSlavery.MemoryThoughtHandler_Patch.TryGainMemory_Postfix, Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done | |
| MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix | |
| MentalBreakWorker.TryStart: TRANS: SimpleSlavery.MentalBreakWorker_TryStart_Patch.TryStart_Transpiler | |
| MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety | |
| MentalBreaker.get_CurrentPossibleMoodBreaks: PRE: DubsBreakMod.Harmony_CurrentPossibleMoodBreaks.Prefix post: StraitJacket.HarmonyStraitJacket.CurrentPossibleMoodBreaksPostFix | |
| MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable | |
| MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook | |
| MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix | |
| ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement | |
| ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode | |
| MouseoverReadout.MouseoverReadoutOnGUI: PRE: DubsBadHygiene.HarmonyPatches+Patch_MouseoverReadoutOnGUI.Prefix, CultOfCthulhu.HarmonyPatches.MouseoverReadoutOnGUI post: DubsBadHygiene.HarmonyPatches+Patch_MouseoverReadoutOnGUI.Postfix | |
| Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre | |
| Need_Joy.GainJoy: post: RimWorldChildren.TranspilerHelper+NeedJoy_GainJoy_Patch.GainJoy_Patch | |
| Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier | |
| Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful | |
| NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula | |
| PageUtility.StitchedPages: post: PrepareLanding.Patches.PageUtilityPatch.StitchedPagesPostFix | |
| Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix | |
| Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix | |
| Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatchesFS.AddFaceEditButton | |
| Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix | |
| PathFinder.GetBuildingCost: post: DoorsExpanded.HarmonyPatches.GetBuildingCost_PostFix | |
| Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix, BoneMod.HarmonyPatches.ButcherProducts_PostFix | |
| Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix | |
| Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance, SimpleSlavery.Pawn_CheckAcceptArrest_Patch.CheckArrest_Transpiler | |
| Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles | |
| Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix | |
| Pawn.DrawExtraSelectionOverlays: post: aRandomKiwi.KFM.Harmony.Pawn_Patch+DrawExtraSelectionOverlays.Listener | |
| Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix | |
| Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix post: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+SaveOldName.Postfix | |
| Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, DraftingPatcher.Pawn_GetGizmos_Patch.AddGizmo, Radiology.PatchHediffGizmos.Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos, SimpleSlavery.Pawn_GetGizmos_Patch.Pawn_GetGizmos_Postfix | |
| Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix | |
| Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix | |
| Pawn.Kill: post: aRandomKiwi.KFM.Harmony.Pawn_Patch+Kill.Listener | |
| Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix, SimpleSlavery.Pawn_PostApplyDamage_Patch.Beaten | |
| Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought, SimpleSlavery.Pawn_PreTraded_Patch.PreTraded_Patch, RimWorldChildren.Harmony.Optional.Pawn_PreTradedPatch.InnocentThought_PreTradedPatch | |
| Pawn.SetFaction: PRE: aRandomKiwi.KFM.Harmony.Pawn_Patch+SetFaction.Listener, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix post: AlienRace.HarmonyPatches.SetFactionPostfix, Children.ChildrenHarmony+Pawn_SetFaction_Patch.SetFactionExtended | |
| Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick | |
| Pawn.TicksPerMove: post: [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler | |
| Pawn.TryGetAttackVerb: PRE: AnimalRangeAttack.ARA__VerbCheck_Patch.Prefix | |
| Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix | |
| Pawn.get_BodySize: post: CultOfCthulhu.HarmonyPatches.get_BodySize_PostFix | |
| Pawn.get_HealthScale: post: CultOfCthulhu.HarmonyPatches.get_HealthScale_PostFix | |
| Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled | |
| PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix, CosmicHorror.HarmonyPatches.GenerateStartingApparelFor_PreFix, Radiology.PatchPawnApparelGeneratorGenerateStartingApparelFor.Prefix post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix | |
| PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| PawnApparelGenerator.Reset: post: Radiology.PatchPawnApparelGenerator.Postfix | |
| PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix | |
| PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix | |
| PawnBioAndNameGenerator.GetBackstoryCategoriesFor: post: TribalRaiders_Code.PawnBioAndNameGenerator_GetBackstoryCategoriesFor.Postfix TRANS: AlienRace.HarmonyPatches.GetBackstoryCategoriesForTranspiler | |
| PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix | |
| PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix | |
| PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done | |
| PawnCapacityDef.GetLabelFor: PRE: BlueLeakTest.GetLabelForAndroidCapacity.Prefix | |
| PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler | |
| PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix | |
| PawnComponentsUtility.AddAndRemoveDynamicComponents: post: DraftingPatcher.PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability, AnimalGear.AnimalGearHarmony+PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddAndRemoveDynamicComponents_Post | |
| PawnComponentsUtility.CreateInitialComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_CreateInitialComponents_Patch.CreateInitialComponents_Post | |
| PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts, RimWorldChildren.Harmony.Optional.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.InnocentThoughts_AppendThoughtsPatch | |
| PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle | |
| PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix | |
| PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor, SimpleSlavery.PawnGenerator_GP_Patch.GeneratePawn_Patch | |
| PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix | |
| PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix post: JecsTools.HarmonyPatches.Post_GeneratePawn, RimWorldChildren.TranspilerHelper+PawnGenerate_Patch._GeneratePawn | |
| PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix | |
| PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done | |
| PawnGenerator.GenerateSkills: post: PawnsAreCapable.PawnGenerator_GenerateSkills.Postfix | |
| PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException, AlienRace.HarmonyPatches.GenerateTraitsPrefix post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings TRANS: AlienRace.HarmonyPatches.GenerateTraitsTranspiler | |
| PawnGraphicSet.HeadMatAt: post: BnC_Alien_Support.AlienRace_Patches.AlienChildHeadMatAt | |
| PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveAllGraphics_Postfix, AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveAllGraphics_Patch.PawnGraphicSet_ResolveAllGraphics_Done, RimWorldChildren.PawnGraphicSet_ResolveAllGraphics_Patch.ResolveAllGraphics_Patch | |
| PawnGraphicSet.ResolveApparelGraphics: PRE: AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Pre, RimWorldChildren.PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Patch post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveApparelGraphics_Postfix TRANS: RimWorldChildren.PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Transpiler | |
| PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix | |
| PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.HarmonyPatches.AddQuestGiverTwo | |
| PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns | |
| PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix, FacialStuff.Harmony.HarmonyPatchesFS.RandomHairDefFor_PreFix | |
| PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix | |
| PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse | |
| PawnPathUtility.FirstBlockingBuilding: post: DoorsExpanded.HarmonyPatches.FirstBlockingBuilding_PostFix | |
| PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix | |
| PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix | |
| PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix | |
| PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix | |
| PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix | |
| PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix | |
| PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix | |
| PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix | |
| PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException | |
| PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix | |
| PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix | |
| PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix | |
| PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix TRANS: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Transpiler | |
| PawnRenderer.LayingFacing: TRANS: AlienRace.HarmonyPatches.PostureTranspiler | |
| PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt, RimQuest.HarmonyPatches.RenderPawnAt TRANS: AlienRace.HarmonyPatches.PostureTranspiler, FacialStuff.Harmony.HarmonyPatchesFS.RenderPawnAt_Transpiler | |
| PawnRenderer.RenderPawnInternal: PRE: DubsBadHygiene.HarmonyPatches+Patch_PawnRenderer.Prefix, FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix, ShowHair.Patch_PawnRenderer_RenderPawnInternal.Prefix, AnimalGear.AnimalGearHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre, Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre post: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Postfix, RimWorldChildren.PawnRenderer_RenderPawnInternal_Patch.Postfix TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler, ShowHair.Patch_PawnRenderer_RenderPawnInternal.Transpiler, RimWorldChildren.PawnRenderer_RenderPawnInternal_Patch.RenderPawnInternal_Transpiler | |
| PawnRenderer.RenderPortrait: post: SimpleSlavery.PR_RP_Patch.RenderPortrait_Patch | |
| PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix | |
| PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix | |
| PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix | |
| PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix | |
| PawnUIOverlay.DrawPawnGUIOverlay: post: RimQuest.HarmonyPatches.DrawPawnGUIOverlay | |
| PawnUtility.FertileMateTarget: PRE: Fluffy_BirdsAndBees.PawnUtility_FertileMateTarget.Prefix | |
| PawnUtility.IsFighting: post: Arachnophobia.HarmonyPatches.IsFighting_PostFix | |
| PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction, CultOfCthulhu.HarmonyPatches.IsTravelingInTransportPodWorldObject_PostFix | |
| PawnUtility.Mated: PRE: Fluffy_BirdsAndBees.PawnUtility_Mated.Prefix | |
| PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix | |
| PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended | |
| PawnUtility.WillSoonHaveBasicNeed: post: DubsBadHygiene.HarmonyPatches+Patch_WillSoonHaveBasicNeed.Postfix | |
| PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset | |
| PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix | |
| Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix | |
| Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix, Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done | |
| Pawn_ApparelTracker.ApparelChanged: post: RimWorldChildren.Pawn_ApparelTracker_ApparelChanged_Patch.ApparelChanged_Postfix | |
| Pawn_ApparelTracker.CanWearWithoutDroppingAnything: post: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Patch.Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Done TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix | |
| Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix | |
| Pawn_ApparelTracker.SortWornApparelIntoDrawOrder: PRE: VisiblePants.HarmonyPatches.Detour_SortWornApparelIntoDrawOrder | |
| Pawn_ApparelTracker.TryDrop: PRE: Radiology.PatchApparelTrackerTryDrop.Prefix, Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement | |
| Pawn_ApparelTracker.Wear: PRE: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_Wear_Patch.Pawn_ApparelTracker_Wear_Pre TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2 | |
| Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix | |
| Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix | |
| Pawn_DrawTracker.DrawAt: post: CultOfCthulhu.HarmonyPatches.DrawAt_PostFix | |
| Pawn_DrawTracker.get_DrawPos: post: FacialStuff.Harmony.DrawPos_Patch.Postfix, AnimalGear.AnimalGearHarmony+Pawn_DrawTracker_GiddyUp_Patch.DrawPos_Done, GiddyUpCore.Harmony.Pawn_DrawTracker_get_DrawPos.Postfix | |
| Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.DrugPolicy+Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix | |
| Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment | |
| Pawn_EquipmentTracker.DropAllEquipment: PRE: QEthics.HarmonyPatches.Patch_DropAllEquipment, WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix | |
| Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor | |
| Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix, RimWorldChildren.TranspilerHelper+PawnEquipmentracker_NotifyEquipmentAdded_Patch.Notify_EquipmentAdded_Patch | |
| Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix | |
| Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix | |
| Pawn_FilthTracker.TryPickupFilth: post: DubsBadHygiene.HarmonyPatches+Patch_TryPickupFilth.Postfix | |
| Pawn_GuestTracker.SetGuestStatus: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+RestoreOldName.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix | |
| Pawn_HealthTracker.CheckForStateChange: PRE: CustomDeathRandomness.Main.CheckForStateChange_Patch post: AlienRace.HarmonyPatches.CheckForStateChangePostfix TRANS: RimWorldChildren.TranspilerHelper+Pawn_HealthTracker_CheckForStateChange_Patch.CheckForStateChange_Transpiler | |
| Pawn_HealthTracker.MakeDowned: PRE: BlueLeakTest.DiesUponDowned.Prefix, WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: aRandomKiwi.KFM.Harmony.Pawn_HealthTracker_Patch+MakeDowned.Listener, WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix | |
| Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix | |
| Pawn_HealthTracker.NotifyPlayerOfKilled: PRE: BlueLeakTest.DeadPawnMessageRemoval.Prefix | |
| Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage | |
| Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix | |
| Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: PRE: QEthics.HarmonyPatches.Patch_ShouldBeDeadFromRequiredCapacity | |
| Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned post: RimWorldChildren.TranspilerHelper+Pawn_HealtherTracker_ShouldBeDowned_Patch.SBD | |
| Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement | |
| Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatchesFS.TryInteractWith_Postfix | |
| Pawn_InventoryTracker.DropAllNearPawn: PRE: WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix | |
| Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix | |
| Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler | |
| Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler | |
| Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob2.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, WhileYoureUp.HaulAdder.MyDetermineNextJob | |
| Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix, Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait | |
| Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix | |
| Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix | |
| Pawn_MindState.CanStartFleeingBecauseOfPawnAction: post: Arachnophobia.HarmonyPatches.CanStartFleeingBecauseOfPawnAction | |
| Pawn_MindState.GetGizmos: post: aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener, aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener | |
| Pawn_MindState.Notify_DamageTaken: PRE: aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+Notify_DamageTaken.Replacement | |
| Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+StartFleeingBecauseOfPawnAction.Replacement | |
| Pawn_MindState.StartManhunterBecauseOfPawnAction: PRE: Arachnophobia.HarmonyPatches.StartManhunterBecauseOfPawnAction_PreFix | |
| Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix post: DubsBadHygiene.HarmonyPatches+Patch_ShouldHaveNeed.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler | |
| Pawn_PathFollower.CostToMoveIntoCell: post: DoorsExpanded.HarmonyPatches.CostToMoveIntoCell_PostFix_ChangeDoorPathCost | |
| Pawn_PathFollower.PatherFailed: PRE: aRandomKiwi.KFM.Harmony.Pawn_PathFollower_Patch+PatherFailed.Listener | |
| Pawn_PathFollower.SetupMoveIntoNextCell: post: DubsBadHygiene.HarmonyPatches+Patch_SetupMoveIntoNextCell.Postfix | |
| Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix | |
| Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix | |
| Pawn_RelationsTracker.AddDirectRelation: post: RimWorldChildren.Give_Hediff_Lacrating.AddDirectRelation_GiveLacrating | |
| Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix | |
| Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought | |
| Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler | |
| Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick | |
| Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix | |
| Pawn_StoryTracker.OneOfWorkTypesIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_OneOfWorkTypesIsDisabled.Prefix | |
| Pawn_StoryTracker.WorkTagIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTagIsDisabled.Prefix | |
| Pawn_StoryTracker.WorkTypeIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTypeIsDisabled.Prefix | |
| Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix | |
| Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel | |
| Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler | |
| Pawn_TrainingTracker.TrainingTrackerTickRare: post: aRandomKiwi.KFM.Harmony.Pawn_TrainingTracker_Patch+TrainingTrackerTickRare.Listener TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler | |
| Pawn_WorkSettings.EnableAndInitialize: post: PawnsAreCapable.Pawn_WorkSettings_EnableAndInitialize.Postfix | |
| Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler | |
| Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre | |
| PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler | |
| PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix | |
| PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler | |
| PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix | |
| Plant.get_Graphic: post: Nandonalt_SnowyTrees.HarmonyPatches.SnowyGraphic | |
| PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook | |
| PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix | |
| PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Prioritize.Patch_PlaySettingsControls.Postfix | |
| PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix | |
| PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix | |
| Projectile.get_DamageAmount: post: aRandomKiwi.KFM.Harmony.Projectile_Patch+get_DamageAmount.Listener | |
| RCellFinder.CanWanderToCell: PRE: DubsBadHygiene.HarmonyPatches+Patch_CanWanderToCell.Prefix | |
| RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat | |
| Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix | |
| ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix | |
| Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought | |
| Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought | |
| Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought | |
| Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought, RimWorldChildren.Harmony.Optional.Recipe_Surgery_FailPatch.Recipe_Surgery_Fail_InnocentThought | |
| RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought | |
| RelationsUtility.TryDevelopBondRelation: PRE: aRandomKiwi.KFM.Harmony.RelationsUtility_Patch+TryDevelopBondRelation.Replacement | |
| ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix | |
| ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix | |
| ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix | |
| ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
| ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
| ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
| ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
| ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix, Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix | |
| ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix | |
| ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix | |
| ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix | |
| ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix | |
| ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
| ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
| ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler | |
| RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix, Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix | |
| RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles, RimWorldChildren.FindBedForOverride.FindBedFor_Patch | |
| RestUtility.WakeThreshold: post: RimWorldChildren.TranspilerHelper+RestUtility_WakeThreshold_Patch.WakeThreshold_Patch | |
| RestraintsUtility.InRestraints: post: SimpleSlavery.RestraintUtility_Patch.InRestraints_Patch | |
| RestraintsUtility.ShouldShowRestraintsInfo: post: SimpleSlavery.RestraintUtility_Show_Patch.ShouldShowRestraintsInfo_Patch | |
| ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, aRandomKiwi.KFM.Harmony.ReverseDesignatorDatabase_Patch+InitDesignators.Listener | |
| RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone | |
| RoomStatWorker_Cleanliness.GetScore: post: DubsBadHygiene.HarmonyPatches+Patch_GetScore.Postfix | |
| Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook | |
| Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings | |
| Root_Play.Update: post: DraftingPatcher.Root_Play_Update_Patch.TickCountDown | |
| Sandy_Detailed_RPG_GearTab.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler | |
| Sandy_Detailed_RPG_GearTab.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler | |
| Sandy_Detailed_RPG_GearTab.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix | |
| SavedGameLoaderNow.LoadGameFromSaveFileNow: post: [0]ShowHair.Patch_SavedGameLoader_LoadGameFromSaveFileNow.Postfix | |
| SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix | |
| SettlementBase_TraderTracker.ColonyThingsWillingToBuy: post: SimpleSlavery.SettlementBase_TraderTracker_ASCP_Patch.ASCP_Patch2 | |
| ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix | |
| ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix | |
| ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch | |
| SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix | |
| SkillRecord.CalculateTotallyDisabled: PRE: PawnsAreCapable.SkillRecord_CalculateTotallyDisabled.Prefix post: Radiology.PatchSkillDiabled.Postfix | |
| SkillRecord.Learn: PRE: Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre | |
| SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix | |
| SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement | |
| SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling | |
| SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler | |
| Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick | |
| StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix post: BlueLeakTest.MultiplePawnRacesAtStart.Postfix | |
| StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix | |
| StatPart_NaturalNotMissingBodyPartsCoverage.<TryGetValue>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized | |
| StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized | |
| StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix | |
| StatsReportUtility.DrawStatsReport: TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler | |
| StoreUtility.NoStorageBlockersIn: PRE: DontBlockDoorMod.Patch_NoStorageBlockersIn.Prefix | |
| StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix | |
| SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient | |
| TaleReference.ExposeData: post: RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix, RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix | |
| TaleReference.GenerateText: PRE: RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix, RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix | |
| Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid | |
| Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix | |
| Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix | |
| TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought | |
| TerrainGrid.RemoveTopLayer: PRE: Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix | |
| Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix | |
| Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix | |
| Thing.Destroy: PRE: Prioritize.Patch_ThingDestroy.Prefix | |
| Thing.Ingested: PRE: Children.ChildrenHarmony+Thing_Ingested_Patch.IngestedExtended | |
| Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix | |
| Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix | |
| Thing.SplitOff: TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList | |
| Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler | |
| Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler | |
| ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix | |
| ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix | |
| ThingFilter.get_Summary: PRE: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Prefix | |
| ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix | |
| ThingOwner.ExposeData: post: CommonSense.ThingOwnerThing_ExposeData_CommonSensePatch.Postfix | |
| ThingOwnerUtility.ContentsSuspended: PRE: BioReactor.ThingOwnerUtilityPatches.Prefix_ContentsSuspended | |
| ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix | |
| ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix | |
| ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix | |
| ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix post: CosmicHorror.Utility.SelectableByMapClickPostfix, CosmicHorror.HarmonyPatches.SelectableByMapClickPostfix | |
| ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix | |
| ThingUtility.CheckAutoRebuildOnDestroyed: TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler | |
| ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix | |
| ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted | |
| ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix, CultOfCthulhu.HarmonyPatches.InitializeComps_PostFix | |
| ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone | |
| ThinkNode_ConditionalCanDoConstantThinkTreeJobNow.Satisfied: PRE: aRandomKiwi.KFM.Harmony.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow_Patch+Satisfied.Replacement | |
| ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix | |
| ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.JoyPriority+ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler | |
| ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix, RimWorldChildren.ThoughtUtility_CanGetThought_Patch.CanGetThought_Patch | |
| ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts, RimWorldChildren.Harmony.Optional.ThoughtUtility_ExecutedPatch.InnocentThoughts_ExecutedPatch | |
| ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts, RimWorldChildren.Harmony.Optional.ThoughtUtility_OrganHarvestedPatch.InnocentThoughts_OrganHarvestedPatch | |
| ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done | |
| ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression | |
| ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable | |
| ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable | |
| ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable | |
| ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable | |
| ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable | |
| ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh | |
| ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable | |
| ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal | |
| ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal | |
| ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: TRANS: MoreFactionInteraction.HarmonyPatches.PsychicEmanatorSoothe_Transpiler | |
| ThoughtWorker_PsychologicallyNude.CurrentStateInternal: post: DubsBadHygiene.HarmonyPatches+Patch_ThoughtWorker_PsychologicallyNude.Postfix | |
| ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable | |
| ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable | |
| ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches) | |
| TileFinder.RandomSettlementTileFor: PRE: FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix, CthulhuFactions.HarmonyFactions.RandomSettlementTileFor_PreFix | |
| TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done | |
| Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently | |
| Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix | |
| Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement | |
| Toils_LayDown.LayDown: post: QEthics.HarmonyPatches.Patch_LayDown | |
| TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix | |
| TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix | |
| TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix | |
| TradeUtility.AllSellableColonyPawns: post: SimpleSlavery.TradeUtility_ASCP_Patch.ASCP_Patch | |
| Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh | |
| Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix | |
| TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler | |
| TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix | |
| TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler | |
| TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler | |
| TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler | |
| TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix, Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException | |
| TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix | |
| TransferableOneWayWidget.DoRow: TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler | |
| TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix | |
| TransferableUIUtility.DoExtraAnimalIcons: post: aRandomKiwi.KFM.Harmony.TransferableUIUtility_Patch+DoExtraAnimalIcons.Listener | |
| TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix | |
| TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix | |
| TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix | |
| TrashUtility.TrashJob: (no patches) | |
| UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook | |
| UIRoot_Entry.Init: post: RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix, RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix | |
| Utils.MyDistance: PRE: SmartMedicine.FixWhileYoureUp.Prefix | |
| Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix | |
| Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix | |
| Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix | |
| Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon | |
| VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix | |
| VerbProperties.AdjustedMeleeDamageAmount: post: aRandomKiwi.KFM.Harmony.VerbProperties_Patch+AdjustedMeleeDamageAmount.Listener | |
| VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix | |
| Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix | |
| Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix | |
| Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix | |
| Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix | |
| Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler | |
| Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix, AlienRace.HarmonyPatches.DamageInfosToApplyPostfix | |
| Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot post: RimWorldChildren.TranspilerHelper+VerbShoot_TryCastShot_Patch.TryCastShot_Patch | |
| Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume | |
| VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties | |
| WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: PawnsAreCapable.WITab_Caravan_Gear_TryEquipDraggedItem.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler | |
| WidgetRow.ButtonIcon: PRE: DubsBadHygiene.Jippo.Prefix | |
| Widgets.InfoCardButton: PRE: RecipeIcons.PatchWidgetsInfoCardButton.Prefix | |
| WidgetsWork.DrawWorkBoxBackground: PRE: PawnsAreCapable.WidgetsWork_DrawWorkBoxBackground.Prefix | |
| WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler | |
| WidgetsWork.TipForPawnWorker: PRE: PawnsAreCapable.WidgetsWork_TipForPawnWorker.Prefix TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler | |
| WindowStack.ImmediateWindow: PRE: DubsBadHygiene.Biffo.Prefix | |
| WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler | |
| WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler | |
| WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler | |
| WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix | |
| WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix | |
| WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler | |
| WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix post: CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix | |
| WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.Prefix | |
| WorkGiver_DoBill.TryFindBestBillIngredientsInSet_NoMix: PRE: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.Prefix | |
| WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix | |
| WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix | |
| WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix | |
| WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix | |
| WorkGiver_Merge.JobOnThing: TRANS: CommonSense.WorkGiver_Merge_Patch+Compatibility_RimWorld_CommonSense.Transpiler | |
| WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler | |
| WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix | |
| WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler | |
| WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix | |
| WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix | |
| WorkGiver_Scanner.GetPriority: post: Prioritize.Patch_GetPriority.Postfix | |
| WorkGiver_Scanner.get_Prioritized: PRE: Prioritize.Patch_Prioritized.Prefix | |
| WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix | |
| WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix | |
| WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler | |
| WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix | |
| WorkGiver_Warden_TakeToBed.JobOnThing: PRE: Radiology.PatchWorkGiver_Warden_TakeToBedJobOnThing.Prefix | |
| WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix | |
| WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix | |
| WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix | |
| World.NaturalRockTypesIn: post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix | |
| WorldGenStep_Terrain.GenerateGridIntoWorld: post: PrepareLanding.Patches.PatchGenerateGridIntoWorld.GenerateGridIntoWorldPostFix | |
| WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix | |
| WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix | |
| WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix | |
| WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix | |
| WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs | |
| WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler | |
| Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.CommonSense, rimworld.erdelf.alien_race.main, net.avilmask.rimworld.mod.CommonSense.RPGInventory, chjees.QEthics; 1.2.0.1: Dubwise.DubsBadHygiene, UnlimitedHugs.HugsLib, HugsLib.Priortize, weilbyte.rimworld.snapout, Harmony_PrisonLabor, HugsLib.BabyAndChildren, fluffy.modmanager, HugsLib.AllowTool, com.geneticrim, com.github.automatic1111.radiology, HugsLib.SimpleSidearms, HugsLib.SimpleSlavery, rimworld.randomKiwi.KFM, com.rimworld.modcheck, Fluffy.AnimalTab, Fluffy.BirdsAndBees, uuugggg.rimworld.SmartMedicine.main, mehni.rimworld.pickupandhaul.main, HugsLib.GiddyUpCore, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.Psychology, com.rimworld.mod.factioncontrol, net.rainbeau.rimworld.mod.tribalraiders, rainbeau.pawnsAreCapable, com.BioReactor.rimworld.mod, HugsLib.GiddyUpRideAndRoll, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.Share_The_Load.main, Bubbles, rimworld.ResearchPal, Syrchalis.Rimworld.SetUpCamp, fluffy.rimworld.pharmacist, rimworld.rwmods.androidtiers, HugsLib.Hospitality, Children, com.rimfridge.rimworld.mod, Dubwise.DubsBreakMod, rimworld.facialstuff.mod, HugsLib.GiddyUpCaravan, com.github.rimworld.mod.AnimalRangeAttack, AnimalGear, rimworld.thirite.simpleslavery, com.showhair.rimworld.mod, rimworld.torann.CustomDeathRandomness, com.tammybee.whereismyweapon, com.github.restive2k12.rimworld.mod.moodbar, uuugggg.rimworld.SmartMedicine.RPGInventory, rimworld.randomKiwi.hfm, com.woolstrand.realruins, HugsLib.RealRuins, com.github.automatic1111.recipeicons, Nandonalt_SnowyTrees.main, XeoNovaDan.VisiblePants, rimworld.baby_and_children, BnC_Alien_Support, mehni.rimworld.MFI.main, HugsLib.WhileYoureUp, HugsLib.BattleMounts, HugsLib.PrepareLanding; 1.1.0.0: com.spdskatr.DamageMotes.Patch, EdB.PrepareCarefully, tikubonn.rimworld.mod.dontblockdoor; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.cthulhu.cults, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.humanlikeorders, rimworld.rimquest, rimworld.jecrell.jecstools.main, rimworld.jecrell.doorsexpanded, rimworld.cosmic_Horrors, rimworld.jecrell.comps.oversized, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.installedpart, rimworld.Sihv.bonemod, chjees.shields, rimworld.jecrell.arachnophobia, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds; 1.0.9.0: rimworld.jecrell.cthulhu.factions, rimworld.jecrell.straitjacket | |
| Platform information: (hidden, use publishing options to include) | |
| Log file contents: | |
| Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
| GfxDevice: [Renderer information redacted] | |
| Begin MonoManager ReloadAssembly | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
| WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
| WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
| desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 | |
| RimWorld 1.0.2231 rev1144 | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| [HugsLib] version 6.1.3 | |
| Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) | |
| BadHygiene 2.5.776 | |
| DependencyChecker! | |
| DubsBreakMod 1.0.1 | |
| A Dog Said... has been detected, enjoy using it with Megafauna! | |
| Giddy-up! Core has been detected, enjoy using it with Megafauna! | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1. | |
| BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1. | |
| BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1. | |
| Config error in TentWall: is haulable, but does not have an authored mass value | |
| Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
| Config error in QE_LifeSupportSystem: has null thingClass. | |
| Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
| Config error in TentWall: is haulable, but does not have an authored mass value | |
| Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
| Config error in QE_LifeSupportSystem: has null thingClass. | |
| Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
| Translation data for language English has 12 errors. Generate translation report for more info. | |
| Removed Log Error from Manhunter Job | |
| Alien race successfully completed 128 patches with harmony. | |
| Patching | |
| Removed Log Error from Manhunter Job | |
| [ColorCodedMoodBar] initialized | |
| SS Damage Indicators initialized. | |
| Patched infix non-destructive: Verse.Thing.TakeDamage | |
| Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage | |
| Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot | |
| Facial Stuff successfully completed 469 patches with harmony. | |
| [Bubbles v1.5] Initialized | |
| PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam. | |
| [PrepareLanding] MonoController Initialization | |
| [PrepareLanding] WorldLayerBehaviour Static Initialization | |
| Enabled Prison Labor v0.9.11 | |
| Questionable Ethics checking for compatibility... | |
| Checking for compatibility for: Alien Race Framework... | |
| Is OK. | |
| Checking for compatibility for: Death Rattle... | |
| No compatibility. | |
| Patching | |
| RealRuins started patching at 5/22/2019 3:46:17 PM | |
| RealRuins finished patching at 5/22/2019 3:46:17 PM (50.0748 msec) | |
| Loading some snapshots... | |
| RimFridge Harmony Patches: | |
| Prefix: | |
| CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
| ReachabilityUtility.CanReach | |
| Postfix: | |
| GameComponentUtility.StartedNewGame | |
| GameComponentUtility.LoadedGame | |
| Show Hair Harmony Patches: | |
| Transpiler: | |
| PawnRenderer.RenderPawnInternal | |
| Postfix: | |
| PawnRenderer.RenderPawnInternal | |
| Game.InitNewGame | |
| SavedGameLoader.LoadGameFromSaveFile | |
| Smart medicine tried to patch RPG Inventory but I guess it failed? Geez. I guess that means no Stock up Button | |
| [From BnC] Show Hair 1.0 Detected | |
| [From BnC] Humanoid Alien Races 2.0 Detected | |
| [From BnC] BnC Alien Support Detected | |
| [From BnC ArSupport] Using alien races now : Fantasy_Goblin, | |
| Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility. | |
| Medical Tab :: Tag CPSource is not associated with any pawnCapacity. This may be intentional. | |
| Medical Tab :: Tag HVSource is not associated with any pawnCapacity. This may be intentional. | |
| Medical Tab :: Tag EVKidney is not associated with any pawnCapacity. This may be intentional. | |
| Medical Tab :: Tag EVLiver is not associated with any pawnCapacity. This may be intentional. | |
| Medical Tab :: Tag HVPathway is not associated with any pawnCapacity. This may be intentional. | |
| Medical Tab :: Tag WebSpinningSource is not associated with any pawnCapacity. This may be intentional. | |
| FieldMedic inited | |
| Loaded list of 50 elements... | |
| Loading 50 files... | |
| Loading snapshot F7E21BAD-543D-475D-9137-91A0A22F3D6E | |
| [PrepareLanding] MonoController Start | |
| [PrepareLanding] WorldLayerBehaviour Start | |
| Exception during loading map by link F7E21BAD-543D-475D-9137-91A0A22F3D6E: System.Exception: timed out | |
| at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
| Loading snapshot ED6AC257-BDA6-4ACC-9D5C-C6CB4A33FDD6 | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 43 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 43 defs of this type loaded. | |
| Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources. | |
| ResearchPal :: Preparing research nodes | |
| ResearchPal :: Reducing crossings | |
| ResearchPal :: Finalizing layout | |
| ResearchPal :: Restoring queue | |
| Loading snapshot FC17A786-5E7A-4BE7-BCF7-1B0A795FACDC | |
| [PrepareLanding] In constructor. | |
| [HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support, RimStory, MapReroll, RR_PawnBadge, LessArbitrarySurgery, RunandHide, RunAndGun, WhatTheHack, DefensivePositions, CharacterEditor | |
| [AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
| Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight | |
| Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable | |
| [PrepareLanding] Initializing. | |
| [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding | |
| [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets | |
| [PrepareLanding] OnDefsLoaded | |
| [PrepareLanding] GameOptions.OnDefLoaded(). | |
| System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe | |
| at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 | |
| --- End of inner exception stack trace --- | |
| at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 | |
| at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 | |
| at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 | |
| Exception during loading map by link FC17A786-5E7A-4BE7-BCF7-1B0A795FACDC: System.Exception: timed out | |
| at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
| Loading snapshot 08D31C1B-E9E9-47AA-A8D2-4ABE40D8DA19 | |
| Loading snapshot 60BEC6F1-7AEF-43C6-B13D-59FA449E080F | |
| Loading snapshot 792D8090-69E8-4619-B76D-2B4E28AE8E7E | |
| Loading snapshot 7AFBC895-A2D7-4272-932A-0768B030D019 | |
| Loading snapshot A615036C-173E-4829-AC4B-2BA8ED3075D4 | |
| Loading snapshot 48FBA74D-DC7F-4594-9590-40E03F26F319 | |
| Loading snapshot 3446A6A0-95F8-495B-9A00-35BFC813C3B6 | |
| Loading snapshot 60DB7938-9DDB-404E-8EEE-C28C7954A909 | |
| Loading snapshot 5D271C70-AA7D-4055-9AAD-937C158AE07C | |
| Apparel Stuff Color detours loaded, hopefully correct | |
| Loading snapshot 833A36F9-508F-435D-AC66-EAFFB10F1A29 | |
| Loading snapshot E5137E3D-C882-4811-9E66-2047E9CAE3AB | |
| Loading snapshot 75E17AC4-91E9-427E-9F74-10D7B424B640 | |
| Loading snapshot 8E786C86-59AF-4210-9457-F51E85B0C3E5 | |
| Loading snapshot A0123679-8348-4343-9435-F073527E2DBF | |
| Loading snapshot E35D7C5F-3C5E-4368-AFC0-60DE32746753 | |
| Loading snapshot 4921A9D1-8A8C-48CB-B1A9-D2315FC8E7AE | |
| Loading snapshot BA168F80-9296-48E5-AB5D-68904A2EE579 | |
| Loading snapshot 4D58C45A-9B08-41A6-BE50-AFE82642316C | |
| Loading snapshot B23297DC-5FFF-4D4C-8D31-B566C853CD0C | |
| Loading snapshot E71A3984-A573-4B16-9B23-F15818B8B475 | |
| Loading snapshot FA807807-91B4-49AC-B72B-D98FE2CFBD4B | |
| Loading snapshot E99CBA42-A701-41B8-969E-EFC94632358B | |
| Loading snapshot A69C97AB-471D-45C7-AD09-F4AB8608D585 | |
| Loading snapshot 44502719-9AD0-470A-A0A5-533C21A718B3 | |
| Loading snapshot 93BC4B9C-56D8-4435-894B-476C9B063043 | |
| Loading snapshot 5F19F842-D380-4CE1-B92C-C175D6DA6FBE | |
| Loading snapshot 98FD1EEB-D0D9-4FD1-A257-FE01D51FDBC0 | |
| Loading snapshot 910D9730-C120-48C5-A25D-AA150B9DAEED | |
| Loading snapshot F0690618-182B-40EE-835F-98DA1E3A0044 | |
| Loading snapshot 4BF3F5FA-4784-437C-B7DF-2F6880039413 | |
| Loading snapshot EDDA6248-BC25-4816-8FB1-341633FE2ED1 | |
| Loading snapshot A01098E8-B632-45FD-9781-D371755E8B37 | |
| Loading snapshot 5C2F935E-0E32-445D-B2E8-8F47D06861A3 | |
| Loading snapshot EAE517C4-BCAF-4915-85F8-E0E2F80180AD | |
| Loading snapshot 4E2553F2-7BF7-4EB5-814B-7A738C9DFEF4 | |
| Loading snapshot 071D41F3-234C-4409-902D-59B814B3A3ED | |
| Loading snapshot 47746383-1E8D-4957-A599-9195EFC2BF9D | |
| Loading snapshot 8C8B9600-9C1D-465F-BEAB-C04344DE965E | |
| Loading snapshot CA798BFC-C25A-49C9-91EB-C3C137AD01A1 | |
| Loading snapshot 1578336D-C2B9-4818-A81C-C7DD61E64ABB | |
| Loading snapshot 02FF03F8-307C-49EC-BDF2-2D27D02AF27C | |
| Loading snapshot 50B03584-287F-4636-BC6D-CD122E7D9826 | |
| Loading snapshot 286A6A42-0C1F-4374-8A93-5DBE4D7D5B3B | |
| Loading snapshot 2F809A5F-B1F1-4318-A82F-1DACB9F31F26 | |
| Loading snapshot 5590A015-29EA-45D5-86E5-1C782E66A133 | |
| Loading snapshot A4D4E427-3075-4329-BEA6-36D924BD31FB | |
| Loading snapshot B6AB06FB-BC67-4C55-B705-A8358602A8F8 | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| Setting up 2 worker threads for Enlighten. | |
| Thread -> id: 210c -> priority: 1 | |
| Thread -> id: 4254 -> priority: 1 | |
| [PrepareLanding] MonoController OnDestroy | |
| [PrepareLanding] WorldLayerBehaviour OnDestroy | |
| Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
| GfxDevice: creating device client; threaded=1 | |
| Direct3D: | |
| Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8873] | |
| Renderer: NVIDIA GeForce GT 720 | |
| Vendor: NVIDIA | |
| VRAM: 2018 MB (via DXGI) | |
| Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 | |
| Begin MonoManager ReloadAssembly | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
| WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
| WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
| desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 | |
| RimWorld 1.0.2231 rev1144 | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| [HugsLib] version 6.1.3 | |
| Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) | |
| BadHygiene 2.5.776 | |
| DependencyChecker! | |
| DubsBreakMod 1.0.1 | |
| A Dog Said... has been detected, enjoy using it with Megafauna! | |
| Giddy-up! Core has been detected, enjoy using it with Megafauna! | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| Could not resolve cross-reference to RimWorld.ConceptDef named QRY_ReclaimingSoil (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Hacking (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Platform (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Modification (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Caravanning (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Maintenance (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Power (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_MechanoidParts (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_LevelUp (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_Mood (wanter=knowledge) | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Could not resolve cross-reference to RimWorld.ConceptDef named QRY_ReclaimingSoil (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Hacking (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Platform (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Modification (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Caravanning (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Maintenance (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Power (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_MechanoidParts (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_LevelUp (wanter=knowledge) | |
| Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_Mood (wanter=knowledge) | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| Failed to load key/value pair: , 0 | |
| BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1. | |
| BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1. | |
| BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1. | |
| Config error in TentWall: is haulable, but does not have an authored mass value | |
| Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
| Config error in QE_LifeSupportSystem: has null thingClass. | |
| Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
| Config error in TentWall: is haulable, but does not have an authored mass value | |
| Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
| Config error in QE_LifeSupportSystem: has null thingClass. | |
| Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
| Translation data for language English has 12 errors. Generate translation report for more info. | |
| Removed Log Error from Manhunter Job | |
| Alien race successfully completed 128 patches with harmony. | |
| Patching | |
| Removed Log Error from Manhunter Job | |
| [ColorCodedMoodBar] initialized | |
| SS Damage Indicators initialized. | |
| Patched infix non-destructive: Verse.Thing.TakeDamage | |
| Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage | |
| Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot | |
| Facial Stuff successfully completed 469 patches with harmony. | |
| [Bubbles v1.5] Initialized | |
| PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam. | |
| [PrepareLanding] MonoController Initialization | |
| [PrepareLanding] WorldLayerBehaviour Static Initialization | |
| Enabled Prison Labor v0.9.11 | |
| Questionable Ethics checking for compatibility... | |
| Checking for compatibility for: Alien Race Framework... | |
| Is OK. | |
| Checking for compatibility for: Death Rattle... | |
| No compatibility. | |
| Patching | |
| RealRuins started patching at 5/22/2019 4:03:19 PM | |
| RealRuins finished patching at 5/22/2019 4:03:19 PM (29.9828 msec) | |
| Loading some snapshots... | |
| RimFridge Harmony Patches: | |
| Prefix: | |
| CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
| ReachabilityUtility.CanReach | |
| Postfix: | |
| GameComponentUtility.StartedNewGame | |
| GameComponentUtility.LoadedGame | |
| Show Hair Harmony Patches: | |
| Transpiler: | |
| PawnRenderer.RenderPawnInternal | |
| Postfix: | |
| PawnRenderer.RenderPawnInternal | |
| Game.InitNewGame | |
| SavedGameLoader.LoadGameFromSaveFile | |
| [From BnC] Show Hair 1.0 Detected | |
| [From BnC] Humanoid Alien Races 2.0 Detected | |
| [From BnC] BnC Alien Support Detected | |
| [From BnC ArSupport] Using alien races now : Fantasy_Goblin, | |
| Loaded list of 50 elements... | |
| Loading 50 files... | |
| Loading snapshot 7CFB80BD-206F-4F98-BB28-9C2B91AB8436 | |
| [PrepareLanding] MonoController Start | |
| [PrepareLanding] WorldLayerBehaviour Start | |
| Exception during loading map by link 7CFB80BD-206F-4F98-BB28-9C2B91AB8436: System.Exception: timed out | |
| at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
| Loading snapshot 2EC26555-58F3-466E-A5C1-97A2C5753631 | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources. | |
| ResearchPal :: Preparing research nodes | |
| ResearchPal :: Reducing crossings | |
| ResearchPal :: Finalizing layout | |
| ResearchPal :: Restoring queue | |
| Loading snapshot 0EF79063-3429-468E-B424-1E4AC5AABBE2 | |
| [PrepareLanding] In constructor. | |
| [HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support, CharacterEditor | |
| [AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
| Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight | |
| Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable | |
| [PrepareLanding] Initializing. | |
| [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding | |
| [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets | |
| [PrepareLanding] OnDefsLoaded | |
| [PrepareLanding] GameOptions.OnDefLoaded(). | |
| Exception during loading map by link 0EF79063-3429-468E-B424-1E4AC5AABBE2: System.Exception: timed out | |
| at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
| Loading snapshot A3F614BD-D76D-4C49-8341-7247EDF0DF2B | |
| Loading snapshot 48EDAF62-EDE9-402D-9B39-D71E4EF88682 | |
| Loading snapshot 47ADE2EE-FE9F-4FBD-8A8D-1BE0E44BEEFA | |
| Loading snapshot 0C706C4C-87F8-40E7-BE38-014BB1E931F8 | |
| Loading snapshot 8072BCA9-D686-4DAD-8C91-A04FB214D613 | |
| Loading snapshot 83E75AEB-FA84-4999-8E39-E08D094D832C | |
| Loading snapshot BA6BBDD3-E2C5-40A9-85FA-CEC6F952C733 | |
| Apparel Stuff Color detours loaded, hopefully correct | |
| Loading snapshot 060F72AD-D8E5-46AE-AA29-8E617F376FCC | |
| Loading snapshot E84FEA2B-A0AC-4B80-8E1B-68063ACBDB0F | |
| Loading snapshot 422EC852-1DB4-4418-86B5-0A6CDFF8DEB1 | |
| Loading snapshot 5CCADB91-88C1-46D7-B0ED-580352C53AB8 | |
| Loading snapshot 603780C7-D8F7-4CA3-9284-6FF9FF064154 | |
| Loading snapshot 7B10445F-93BA-48EC-A33A-732CCBD488BD | |
| Loading snapshot 86A850B1-4A7B-4B10-AB5C-068044F98557 | |
| Loading snapshot 13FDE9E8-16AE-4A9E-A334-5FC746F670A8 | |
| Loading snapshot FB0722B1-E253-4C78-83FB-A1564200EE73 | |
| Loading snapshot D13426FF-70B9-4DB4-9E0E-BF5714D5CB36 | |
| Loading snapshot 360731E1-7365-476B-80EC-3C89781193CA | |
| Loading snapshot F8DA26E3-928A-47C2-ADF2-E67059EEF049 | |
| Loading snapshot A883B3D2-AA7C-4338-AE61-C537A7C866C2 | |
| Loading snapshot 3C231BAE-98F7-45DD-A356-7BAD6DA5FFD2 | |
| Loading snapshot D4020560-C407-4FAF-836C-F720EEB0A12C | |
| Loading snapshot 97F2C7DF-5B41-4D23-9C59-E91EAABB365B | |
| Loading snapshot 51F86211-BB30-4E94-8A77-0C2DC083A423 | |
| Loading snapshot F88A2037-B555-4915-B72A-E4017696C460 | |
| Loading snapshot AFD1AB89-B3A4-44E5-A19C-EA4A0F4F1818 | |
| Loading snapshot 83B118D5-3653-4A24-9168-6595B50BC576 | |
| Loading snapshot 72A52AB0-5D80-4AB5-8910-3836305A897A | |
| Loading snapshot 50044704-1F5A-4FA2-B23E-7649534EC647 | |
| Loading snapshot E03C8092-EDFB-4DE9-BEE8-3C330B227F52 | |
| Loading snapshot CC7918E8-7E6E-49F4-90E0-44A3CD8216F3 | |
| Loading snapshot 8266F947-3126-4743-9310-1DAF8064EE0D | |
| Loading snapshot 4E1AFCC7-2038-40FB-B926-DEA9AA2D310D | |
| Loading snapshot C75C2057-DDBF-4FCC-B4A6-EFD6B4AE9260 | |
| Loading snapshot DF3DE226-907B-455A-8B5E-2087B46E5F32 | |
| Loading snapshot 72FB49ED-C3A3-4B32-B863-203D2E32D69D | |
| Loading snapshot A80435EC-EDAB-4A38-892C-8FA5A2C586EF | |
| Loading snapshot E465AD02-5A3B-441D-AFFC-9E90CB83D9E0 | |
| Loading snapshot B9D720F7-640C-483C-BE1D-975494596196 | |
| Loading snapshot 15B7B024-6350-46D1-8368-2A0C9C75EA57 | |
| Loading snapshot 873B8CEF-F93F-47A0-87BE-7E362B64FBE2 | |
| Loading snapshot 758B6C00-98D9-4CD5-88F2-2B1646925538 | |
| Loading snapshot 0DEEDF3B-0E02-498D-A501-A4BB04780DC7 | |
| Loading snapshot 9577F0C6-760D-48BC-8FE9-406145D50EEF | |
| Loading snapshot E373CC5A-3F1E-4FF4-A8B0-6874C1D0289A | |
| Loading snapshot EE505673-B99A-4B0A-81DB-0295EBE2010F | |
| Loading snapshot 6D8ECC7A-6C0A-44B5-84FA-E6CB2B720FEF | |
| Unloading 5 Unused Serialized files (Serialized files now loaded: 0) | |
| NullReferenceException: Object reference not set to an instance of an object | |
| at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0 | |
| (Filename: Line: -1) | |
| Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 20050. | |
| Total: 121.857269 ms (FindLiveObjects: 0.890372 ms CreateObjectMapping: 2.279174 ms MarkObjects: 118.613319 ms DeleteObjects: 0.073128 ms) | |
| Loading game from file The Family with mods Core, HugsLib, JecsTools, Mod Manager, Doors Expanded, Humanoid Alien Races 2.0, [1.0] Android tiers, RimQuest, [1.0] Android Resurrection Kit, Allow Tool, Genetic Rim, Call of Cthulhu - Cosmic Horrors, Animal Tab, Animal Gear, BioReactor, Blueprints, Camping Stuff, Colony Leadership, Color Coded Mood Bar, Common Sense, Damage Indicators, Dubs Bad Hygiene, EdB Prepare Carefully, Facial Stuff 1.0, [KV] Faction Control - 1.0, Faction Discovery, Fantasy Goblins, Follow Me, FishIndustry, Dinosauria, Giddy-up! Core, Giddy-up! Ride and Roll, Giddy-up! Caravan, Giddy-up! Battle Mounts, Griffins for Rimworld, Horses (1.0), Hospitality, Hunt for Me, Increased Stack, Interaction Bubbles, Kidnapped colonist camp, Kill For Me, A Dog Said... Animal Prosthetics, Let's Have a Cat!, Let's Have a Cat! - A Dog Said Patch, Medieval Times, Megafauna, Nature is Beautiful v1.4 [1.0], [1.0] No Boom Boom , No Pawn Left Behind, Outdoor Lighting, [RF] Pawns are Capable! [1.0], Pick Up And Haul, Plant Growing Wall Light, Prepare Landing, Prioritize, Prison Labor, Prisoner Arena, Prisoner Harvesting, Psychology, Questionable Ethics, Radiology, [FSF] Rain Washes Away Filth, Real Ruins, Realistic Rooms, Recipe icons, Relations Tab, Replace Stuff, ResearchPal, Rim of Madness - Arachnophobia, Rim of Madness - Bones, [KV] RimFridge - 1.0, [1.0] RPG Style Inventory, [SYR] Set Up Camp, SF Grim Reality 1.0, Share The Load, Xeva's Rimhair, [KV] Show Hair With Hats or Hide All Hats - 1.0, Simple sidearms, Simple Slavery[1.0], Smart Medicine, Snap Out!, Snowy Trees, The Birds and the Bees, [RF] Tribal Raiders [1.0], Uninstall Rimworld, USCM - Core 1.0, USCM - Xenomorphs Faction 1.0, USCM - Colonial Marines Corps Faction 1.0, Vanilla Animals Overhaul Reloaded, Variable Population, VGP Vegetable Garden, [XND] Visible Pants, Wall Light, Wandering Caravans [v2.4.0], Westerado, Where is my weapon?, While You're Up [1.0], [1.0] Wild Animal Sex V4.1, GeneticRim Megafauna Patch, GeneticRim Dinosauria Patch, GeneticRim Cosmic Horrors Patch, Expanded Prosthetics and Organ Engineering, Animals Logic, Children, school and learning, Baby and Children, BnC Alien Support, Call of Cthulhu - Cults, Call of Cthulhu - Straitjackets, More Faction Interaction, Call of Cthulhu - Factions, DontBlockDoorMod[1.0], Animal Variety Coats, Anesthetic Gun Mod[1.0], More Furniture [1.0], Glitter Tech, Pharmacist, Dubs Break Mod, Character Editor, CustomDeathRandomness | |
| Exception while init loading file: C:/Users/Tawan/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Saves\The Family.rws | |
| System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
| at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
| at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
| Exception from asynchronous event: System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
| at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
| at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
| Unloading 2 Unused Serialized files (Serialized files now loaded: 0) | |
| NullReferenceException: Object reference not set to an instance of an object | |
| at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0 | |
| (Filename: Line: -1) | |
| Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 20145. | |
| Total: 125.201302 ms (FindLiveObjects: 1.084099 ms CreateObjectMapping: 3.705824 ms MarkObjects: 120.362305 ms DeleteObjects: 0.048752 ms) | |
| Setting up 2 worker threads for Enlighten. | |
| Thread -> id: d74 -> priority: 1 | |
| Thread -> id: 67c -> priority: 1 | |
| [PrepareLanding] MonoController OnDestroy | |
| [PrepareLanding] WorldLayerBehaviour OnDestroy | |
| Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
| GfxDevice: creating device client; threaded=1 | |
| Direct3D: | |
| Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8873] | |
| Renderer: NVIDIA GeForce GT 720 | |
| Vendor: NVIDIA | |
| VRAM: 2018 MB (via DXGI) | |
| Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 | |
| Begin MonoManager ReloadAssembly | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
| WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
| WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
| desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 | |
| RimWorld 1.0.2231 rev1144 | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| [HugsLib] version 6.1.3 | |
| Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) | |
| BadHygiene 2.5.776 | |
| DependencyChecker! | |
| DubsBreakMod 1.0.1 | |
| A Dog Said... has been detected, enjoy using it with Megafauna! | |
| Giddy-up! Core has been detected, enjoy using it with Megafauna! | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1. | |
| BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1. | |
| BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1. | |
| Config error in TentWall: is haulable, but does not have an authored mass value | |
| Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
| Config error in QE_LifeSupportSystem: has null thingClass. | |
| Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
| Config error in TentWall: is haulable, but does not have an authored mass value | |
| Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
| Config error in QE_LifeSupportSystem: has null thingClass. | |
| Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
| Translation data for language English has 12 errors. Generate translation report for more info. | |
| Removed Log Error from Manhunter Job | |
| Alien race successfully completed 128 patches with harmony. | |
| Patching | |
| Removed Log Error from Manhunter Job | |
| [ColorCodedMoodBar] initialized | |
| SS Damage Indicators initialized. | |
| Patched infix non-destructive: Verse.Thing.TakeDamage | |
| Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage | |
| Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot | |
| Facial Stuff successfully completed 466 patches with harmony. | |
| [Bubbles v1.5] Initialized | |
| PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam. | |
| [PrepareLanding] MonoController Initialization | |
| [PrepareLanding] WorldLayerBehaviour Static Initialization | |
| Enabled Prison Labor v0.9.11 | |
| Questionable Ethics checking for compatibility... | |
| Checking for compatibility for: Alien Race Framework... | |
| Is OK. | |
| Checking for compatibility for: Death Rattle... | |
| No compatibility. | |
| Patching | |
| RealRuins started patching at 5/22/2019 4:14:01 PM | |
| RealRuins finished patching at 5/22/2019 4:14:01 PM (45.9723 msec) | |
| Loading some snapshots... | |
| RimFridge Harmony Patches: | |
| Prefix: | |
| CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
| ReachabilityUtility.CanReach | |
| Postfix: | |
| GameComponentUtility.StartedNewGame | |
| GameComponentUtility.LoadedGame | |
| Show Hair Harmony Patches: | |
| Transpiler: | |
| PawnRenderer.RenderPawnInternal | |
| Postfix: | |
| PawnRenderer.RenderPawnInternal | |
| Game.InitNewGame | |
| SavedGameLoader.LoadGameFromSaveFile | |
| [From BnC] Show Hair 1.0 Detected | |
| [From BnC] Humanoid Alien Races 2.0 Detected | |
| [From BnC] BnC Alien Support Detected | |
| [From BnC ArSupport] Using alien races now : Fantasy_Goblin, | |
| Loaded list of 50 elements... | |
| Loading 48 files... | |
| Loading snapshot 6B7258D0-7884-433F-BC91-A7BC72808795 | |
| [PrepareLanding] MonoController Start | |
| [PrepareLanding] WorldLayerBehaviour Start | |
| Exception during loading map by link 6B7258D0-7884-433F-BC91-A7BC72808795: System.Exception: timed out | |
| at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
| Loading snapshot 99DD4DA0-FEEB-4A4E-BB42-A9F4A737EEA2 | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources. | |
| ResearchPal :: Preparing research nodes | |
| ResearchPal :: Reducing crossings | |
| ResearchPal :: Finalizing layout | |
| ResearchPal :: Restoring queue | |
| Loading snapshot 269E1EBF-9F2D-49F4-8D4C-989022337C80 | |
| [PrepareLanding] In constructor. | |
| [HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support | |
| [AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
| Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight | |
| Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable | |
| [PrepareLanding] Initializing. | |
| [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding | |
| [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets | |
| [PrepareLanding] OnDefsLoaded | |
| [PrepareLanding] GameOptions.OnDefLoaded(). | |
| Exception during loading map by link 269E1EBF-9F2D-49F4-8D4C-989022337C80: System.Exception: timed out | |
| at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
| Loading snapshot 2964E5BC-2994-43BB-9254-4267665805FB | |
| Loading snapshot D02476D6-AE42-4539-8094-1715A2C8AECB | |
| Loading snapshot CE0C2D2F-E4E3-4895-8D2B-1D6F613FAB3E | |
| Loading snapshot 6737B431-C75D-4CF3-9318-77AD425E1C7C | |
| Loading snapshot 3E5D2F7B-C9E0-4347-80F1-C4923E923757 | |
| Loading snapshot 2B5CC328-43DD-4181-90B9-E49FD6DB370A | |
| Loading snapshot C5DA9912-B313-4262-9EDE-F987AE3824CE | |
| Apparel Stuff Color detours loaded, hopefully correct | |
| Loading snapshot D9F1A6BE-6FD3-4B13-A106-3369BD917346 | |
| Loading snapshot 23E5053A-03DD-4608-B4CD-53BC863A0536 | |
| Loading snapshot 7B9535F7-AF29-44D5-B41A-34C1555C05DB | |
| Loading snapshot 0A4E77A7-FD07-44A2-A615-7763A09FC9CF | |
| Loading snapshot E889E237-3504-430F-A62B-583184FAA123 | |
| Loading snapshot 276BFDFC-DA42-45D1-8AAB-738175CE9494 | |
| Loading snapshot 4AF9F23E-75B0-48B8-A156-22D1A6077F47 | |
| Loading snapshot 54A8D0D9-0B11-44C4-8B62-FB22CB608FE2 | |
| Loading snapshot C28E9A99-1FC2-4719-B918-22A648C7AEF8 | |
| Loading snapshot 0CC15BEF-6B3C-4770-86DC-80BB3D3146FA | |
| Loading snapshot 5AB0AB7E-9C64-46CF-B1CE-B6CA54B4A21A | |
| Loading snapshot 883BBA15-5E32-4507-B316-E3653314DED5 | |
| Loading snapshot 29AEDA68-C59C-4573-ADBC-574FE081E1CE | |
| Loading snapshot 03EF8287-3686-4867-9B47-2BEA455CEC48 | |
| Loading snapshot C598B125-64A0-4222-930C-EAF18B62D012 | |
| Loading snapshot B74930C9-C482-44F0-89F5-60D17B0327F3 | |
| Loading snapshot 1F5FB650-97A7-4417-8929-499DE80183AA | |
| Loading snapshot 77CC3941-2C7C-494E-9405-972D3232B32B | |
| Loading snapshot 9906FC48-492F-42C7-B59F-33B9507E63AC | |
| Loading snapshot 2FC4821B-678B-4FF7-8DB9-0A74CA1FE66C | |
| Loading snapshot D324F99B-CBF8-488A-A9DE-3B8B52BB60F8 | |
| Loading snapshot 4A13FB84-A0BF-4D6F-9B02-9903D0ED8DDB | |
| Loading snapshot 826363E1-5A89-45E8-A16D-E3391451099B | |
| Loading snapshot 403D666B-0E7A-4AD9-BFCD-1028FB2CF3CF | |
| Loading snapshot C98B0EF9-800F-459A-BCE7-E53496AD2240 | |
| Loading snapshot 7D646EB3-5087-4AC6-AA06-C013A38D010C | |
| Loading snapshot 9B2513E9-BE59-433C-BF90-A9522C2A6C26 | |
| Loading snapshot 9D75A809-BECC-4900-A9F1-6BC623B44B19 | |
| Loading snapshot CA4C1153-37FA-4750-963C-5D0048FDA103 | |
| Loading snapshot 9EB487C7-A3FE-434E-9308-6F4C25657FF8 | |
| Loading snapshot 1994BA42-C6A7-4117-A2BB-D37049257E8A | |
| Loading snapshot ADD2C93C-48BC-4DE8-A53A-298751A65B58 | |
| Loading snapshot 4648038A-C29D-4FF9-A0B6-5609240420F7 | |
| Loading snapshot 85792738-50AC-4871-9E03-FD9CA1FF2F3A | |
| Loading snapshot C6E4602B-FC82-47D1-A626-A4CD519F2979 | |
| Loading snapshot F051D851-F5E6-4019-AFC2-3FE9F070D354 | |
| Loading snapshot A5F16FFD-2771-472E-81A3-194CB5D9A801 | |
| Loading snapshot 32CB7606-98DB-4F52-82BC-CE82851EF2C7 | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| Setting up 2 worker threads for Enlighten. | |
| Thread -> id: 3be0 -> priority: 1 | |
| Thread -> id: 190c -> priority: 1 | |
| [PrepareLanding] MonoController OnDestroy | |
| [PrepareLanding] WorldLayerBehaviour OnDestroy | |
| Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
| GfxDevice: creating device client; threaded=1 | |
| Direct3D: | |
| Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8873] | |
| Renderer: NVIDIA GeForce GT 720 | |
| Vendor: NVIDIA | |
| VRAM: 2018 MB (via DXGI) | |
| Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 | |
| Begin MonoManager ReloadAssembly | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
| WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
| WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
| desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 | |
| RimWorld 1.0.2231 rev1144 | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| [HugsLib] version 6.1.3 | |
| Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) | |
| BadHygiene 2.5.776 | |
| DependencyChecker! | |
| DubsBreakMod 1.0.1 | |
| A Dog Said... has been detected, enjoy using it with Megafauna! | |
| Giddy-up! Core has been detected, enjoy using it with Megafauna! | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1. | |
| BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1. | |
| BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1. | |
| Config error in TentWall: is haulable, but does not have an authored mass value | |
| Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
| Config error in QE_LifeSupportSystem: has null thingClass. | |
| Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
| Config error in TentWall: is haulable, but does not have an authored mass value | |
| Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
| Config error in QE_LifeSupportSystem: has null thingClass. | |
| Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
| Translation data for language English has 12 errors. Generate translation report for more info. | |
| Removed Log Error from Manhunter Job | |
| Alien race successfully completed 128 patches with harmony. | |
| Patching | |
| Removed Log Error from Manhunter Job | |
| [ColorCodedMoodBar] initialized | |
| SS Damage Indicators initialized. | |
| Patched infix non-destructive: Verse.Thing.TakeDamage | |
| Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage | |
| Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot | |
| Facial Stuff successfully completed 469 patches with harmony. | |
| [Bubbles v1.5] Initialized | |
| PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam. | |
| [PrepareLanding] MonoController Initialization | |
| [PrepareLanding] WorldLayerBehaviour Static Initialization | |
| Enabled Prison Labor v0.9.11 | |
| Questionable Ethics checking for compatibility... | |
| Checking for compatibility for: Alien Race Framework... | |
| Is OK. | |
| Checking for compatibility for: Death Rattle... | |
| No compatibility. | |
| Patching | |
| RealRuins started patching at 5/22/2019 4:26:10 PM | |
| RealRuins finished patching at 5/22/2019 4:26:10 PM (31.9809 msec) | |
| Loading some snapshots... | |
| RimFridge Harmony Patches: | |
| Prefix: | |
| CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
| ReachabilityUtility.CanReach | |
| Postfix: | |
| GameComponentUtility.StartedNewGame | |
| GameComponentUtility.LoadedGame | |
| Show Hair Harmony Patches: | |
| Transpiler: | |
| PawnRenderer.RenderPawnInternal | |
| Postfix: | |
| PawnRenderer.RenderPawnInternal | |
| Game.InitNewGame | |
| SavedGameLoader.LoadGameFromSaveFile | |
| [From BnC] Show Hair 1.0 Detected | |
| [From BnC] Humanoid Alien Races 2.0 Detected | |
| [From BnC] BnC Alien Support Detected | |
| [From BnC ArSupport] Using alien races now : Fantasy_Goblin, | |
| Loaded list of 50 elements... | |
| Loading 48 files... | |
| Loading snapshot E864F386-F9FF-477F-B8A2-B2AC1C58F44E | |
| [PrepareLanding] MonoController Start | |
| [PrepareLanding] WorldLayerBehaviour Start | |
| Exception during loading map by link E864F386-F9FF-477F-B8A2-B2AC1C58F44E: System.Exception: timed out | |
| at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
| Loading snapshot 0224A5AF-4406-477A-AD6C-3A8E94036CB1 | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources. | |
| ResearchPal :: Preparing research nodes | |
| ResearchPal :: Reducing crossings | |
| ResearchPal :: Finalizing layout | |
| ResearchPal :: Restoring queue | |
| Loading snapshot 2A05383C-0708-4261-B2F8-0E5C1CF62033 | |
| [PrepareLanding] In constructor. | |
| [HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support | |
| [AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
| Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight | |
| Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable | |
| [PrepareLanding] Initializing. | |
| [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding | |
| [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets | |
| [PrepareLanding] OnDefsLoaded | |
| [PrepareLanding] GameOptions.OnDefLoaded(). | |
| Exception during loading map by link 2A05383C-0708-4261-B2F8-0E5C1CF62033: System.Exception: timed out | |
| at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
| Loading snapshot FB89906B-7650-44BA-B66B-93A34771B0F2 | |
| Loading snapshot 8D852712-0E3D-48F5-B1C9-8F54F8172373 | |
| Loading snapshot C56E0D57-D22F-4D68-A34E-182012C38517 | |
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| Loading snapshot 7530C45B-6FC4-4841-AB70-9923CC30247A | |
| Loading snapshot 3BF7F8D7-1EF9-443A-8339-1888903AB4FA | |
| Apparel Stuff Color detours loaded, hopefully correct | |
| Loading snapshot DFAA9046-1ED7-41A3-AA49-FCBC6562E2B4 | |
| Loading snapshot 7E8153DF-2860-4906-9D22-390F9495F7B0 | |
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| Loading snapshot 6EBE20E9-8088-4C20-BDA1-60B44E52FC70 | |
| Loading snapshot A9526D7B-B641-4450-A515-CABA075F2A15 | |
| Unloading 5 Unused Serialized files (Serialized files now loaded: 0) | |
| NullReferenceException: Object reference not set to an instance of an object | |
| at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0 | |
| (Filename: Line: -1) | |
| Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 20032. | |
| Total: 121.228951 ms (FindLiveObjects: 0.902881 ms CreateObjectMapping: 2.663420 ms MarkObjects: 117.586945 ms DeleteObjects: 0.074411 ms) | |
| Loading game from file The Family with mods Core, HugsLib, JecsTools, Mod Manager, Doors Expanded, Humanoid Alien Races 2.0, RimQuest, [1.0] Android tiers, [1.0] Android Resurrection Kit, Allow Tool, Genetic Rim, Call of Cthulhu - Cosmic Horrors, Animal Tab, Animal Gear, BioReactor, Blueprints, Camping Stuff, Colony Leadership, Color Coded Mood Bar, Common Sense, Damage Indicators, Dubs Bad Hygiene, EdB Prepare Carefully, Facial Stuff 1.0, [KV] Faction Control - 1.0, Faction Discovery, Fantasy Goblins, Follow Me, FishIndustry, Dinosauria, Giddy-up! Core, Giddy-up! Ride and Roll, Giddy-up! Caravan, Giddy-up! Battle Mounts, Griffins for Rimworld, Horses (1.0), Hospitality, Hunt for Me, Increased Stack, Interaction Bubbles, Kidnapped colonist camp, Kill For Me, A Dog Said... Animal Prosthetics, Let's Have a Cat!, Let's Have a Cat! - A Dog Said Patch, Medieval Times, Megafauna, Nature is Beautiful v1.4 [1.0], [1.0] No Boom Boom , No Pawn Left Behind, Outdoor Lighting, [RF] Pawns are Capable! [1.0], Pick Up And Haul, Plant Growing Wall Light, Prepare Landing, Prioritize, Prison Labor, Prisoner Arena, Prisoner Harvesting, Psychology, Questionable Ethics, Radiology, [FSF] Rain Washes Away Filth, Real Ruins, Realistic Rooms, Recipe icons, Relations Tab, Replace Stuff, ResearchPal, Rim of Madness - Arachnophobia, Rim of Madness - Bones, [KV] RimFridge - 1.0, [1.0] RPG Style Inventory, [SYR] Set Up Camp, SF Grim Reality 1.0, Share The Load, Xeva's Rimhair, [KV] Show Hair With Hats or Hide All Hats - 1.0, Simple sidearms, Simple Slavery[1.0], Smart Medicine, Snap Out!, Snowy Trees, The Birds and the Bees, [RF] Tribal Raiders [1.0], Uninstall Rimworld, USCM - Core 1.0, USCM - Xenomorphs Faction 1.0, USCM - Colonial Marines Corps Faction 1.0, Vanilla Animals Overhaul Reloaded, Variable Population, VGP Vegetable Garden, [XND] Visible Pants, Wall Light, Wandering Caravans [v2.4.0], Westerado, Where is my weapon?, While You're Up [1.0], [1.0] Wild Animal Sex V4.1, GeneticRim Megafauna Patch, GeneticRim Dinosauria Patch, GeneticRim Cosmic Horrors Patch, Expanded Prosthetics and Organ Engineering, Animals Logic, Children, school and learning, Baby and Children, BnC Alien Support, Call of Cthulhu - Cults, Call of Cthulhu - Straitjackets, More Faction Interaction, Call of Cthulhu - Factions, DontBlockDoorMod[1.0], Animal Variety Coats, Anesthetic Gun Mod[1.0], More Furniture [1.0], Glitter Tech, Pharmacist, Dubs Break Mod, CustomDeathRandomness | |
| Exception while init loading file: C:/Users/Tawan/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Saves\The Family.rws | |
| System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
| at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
| at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
| Exception from asynchronous event: System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
| at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
| at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
| Unloading 2 Unused Serialized files (Serialized files now loaded: 0) | |
| NullReferenceException: Object reference not set to an instance of an object | |
| at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0 | |
| (Filename: Line: -1) | |
| Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 20127. | |
| Total: 123.590233 ms (FindLiveObjects: 1.018347 ms CreateObjectMapping: 3.310352 ms MarkObjects: 119.212135 ms DeleteObjects: 0.048752 ms) | |
| Setting up 2 worker threads for Enlighten. | |
| Thread -> id: 2b28 -> priority: 1 | |
| Thread -> id: 1178 -> priority: 1 | |
| [PrepareLanding] MonoController OnDestroy | |
| [PrepareLanding] WorldLayerBehaviour OnDestroy | |
| Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
| GfxDevice: creating device client; threaded=1 | |
| Direct3D: | |
| Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8873] | |
| Renderer: NVIDIA GeForce GT 720 | |
| Vendor: NVIDIA | |
| VRAM: 2018 MB (via DXGI) | |
| Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 | |
| Begin MonoManager ReloadAssembly | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
| Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
| WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
| WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
| desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 | |
| RimWorld 1.0.2231 rev1144 | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| Malformed (correct format is Major.Minor) version string on mod Evolved Organs from Xahkarias "1.0.2045" - parsed as "1.0" | |
| [HugsLib] version 6.1.3 | |
| Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) | |
| BadHygiene 2.5.776 | |
| DependencyChecker! | |
| DubsBreakMod 1.0.1 | |
| A Dog Said... has been detected, enjoy using it with Megafauna! | |
| Giddy-up! Core has been detected, enjoy using it with Megafauna! | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>Bamboo</li><li>VG_Biofuel</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>20</costStuffCount></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase" Name="Cooler"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases> | |
| Root node: <ThingDef ParentName="BuildingBase" Name="Vent"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
| BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1. | |
| BodyDef Fish has BodyPartRecord of Body whose children have more coverage than 1. | |
| BodyDef Squid has BodyPartRecord of SquidBody whose children have more coverage than 1. | |
| Config error in TentWall: is haulable, but does not have an authored mass value | |
| Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
| Config error in QE_LifeSupportSystem: has null thingClass. | |
| Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
| Config error in TentWall: is haulable, but does not have an authored mass value | |
| Config error in PortableStove: has duplicate thingCategory BuildingsTemperature. | |
| Config error in QE_LifeSupportSystem: has null thingClass. | |
| Config error in QE_LifeSupportSystem: has components but it's thingClass is not a ThingWithComps | |
| Translation data for language English has 12 errors. Generate translation report for more info. | |
| Removed Log Error from Manhunter Job | |
| Alien race successfully completed 128 patches with harmony. | |
| Patching | |
| Removed Log Error from Manhunter Job | |
| [ColorCodedMoodBar] initialized | |
| SS Damage Indicators initialized. | |
| Patched infix non-destructive: Verse.Thing.TakeDamage | |
| Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage | |
| Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot | |
| Facial Stuff successfully completed 466 patches with harmony. | |
| [Bubbles v1.5] Initialized | |
| PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam. | |
| [PrepareLanding] MonoController Initialization | |
| [PrepareLanding] WorldLayerBehaviour Static Initialization | |
| Enabled Prison Labor v0.9.11 | |
| Questionable Ethics checking for compatibility... | |
| Checking for compatibility for: Alien Race Framework... | |
| Is OK. | |
| Checking for compatibility for: Death Rattle... | |
| No compatibility. | |
| Patching | |
| RealRuins started patching at 5/22/2019 4:37:23 PM | |
| RealRuins finished patching at 5/22/2019 4:37:23 PM (41.9755 msec) | |
| Loading some snapshots... | |
| RimFridge Harmony Patches: | |
| Prefix: | |
| CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
| ReachabilityUtility.CanReach | |
| Postfix: | |
| GameComponentUtility.StartedNewGame | |
| GameComponentUtility.LoadedGame | |
| Show Hair Harmony Patches: | |
| Transpiler: | |
| PawnRenderer.RenderPawnInternal | |
| Postfix: | |
| PawnRenderer.RenderPawnInternal | |
| Game.InitNewGame | |
| SavedGameLoader.LoadGameFromSaveFile | |
| [From BnC] Show Hair 1.0 Detected | |
| [From BnC] Humanoid Alien Races 2.0 Detected | |
| [From BnC] BnC Alien Support Detected | |
| [From BnC ArSupport] Using alien races now : Fantasy_Goblin, | |
| Loaded list of 50 elements... | |
| Loading 49 files... | |
| Loading snapshot 99A587A3-07D3-470B-B5C9-3168A9424F2D | |
| [PrepareLanding] MonoController Start | |
| [PrepareLanding] WorldLayerBehaviour Start | |
| Exception during loading map by link 99A587A3-07D3-470B-B5C9-3168A9424F2D: System.Exception: timed out | |
| at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
| Loading snapshot 74D428A3-CB03-4B17-B39F-E009E7027500 | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named BearManTribe. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named CamelManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElephantManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named ElkManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named FoxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named GazelleManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named LynxManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named PigManCivil. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named RaccoonManRough. There are 42 defs of this type loaded. | |
| Failed to find RimWorld.FactionDef named WolfManRough. There are 42 defs of this type loaded. | |
| Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources. | |
| ResearchPal :: Preparing research nodes | |
| ResearchPal :: Reducing crossings | |
| ResearchPal :: Finalizing layout | |
| ResearchPal :: Restoring queue | |
| Loading snapshot 7041700F-498B-4E16-BEB6-0890A232AA13 | |
| [PrepareLanding] In constructor. | |
| [HugsLib] initializing AllowTool, AnimalGear, FactionDiscovery, GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, BattleMounts, Hospitality, MURUVWallLight, PrepareLanding, Priortize, Psychology, RealRuins, SimpleSidearms, SimpleSlavery, VariablePopulation, MURWallLight, WhileYoureUp, Children, BabyAndChildren, BnC_Alien_Support | |
| [AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
| Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, AndroidOperationKit, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight | |
| Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AndroidOperationBed, MedTimes_Cot, MedTimes_CotDouble, TempSleepSpot, Crib, ambTable | |
| [PrepareLanding] Initializing. | |
| [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding | |
| [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets | |
| [PrepareLanding] OnDefsLoaded | |
| [PrepareLanding] GameOptions.OnDefLoaded(). | |
| Exception during loading map by link 7041700F-498B-4E16-BEB6-0890A232AA13: System.Exception: timed out | |
| at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0 | |
| Loading snapshot 4937E2C5-AD91-4397-A0CA-332D77EF0029 | |
| Loading snapshot 2B291EEF-6A01-4EF1-B2DC-36781D3EAAE2 | |
| Loading snapshot BD5FA546-B51F-406F-AD9E-21C432FEF029 | |
| Loading snapshot 24341CF6-2C5A-4D94-84EE-425146AD6BAC | |
| Loading snapshot 5FA9D96E-C8FF-4A80-9453-014DB2E50DEC | |
| Loading snapshot 4D284B99-863D-4171-B87A-586A10F3F85D | |
| Loading snapshot 81255C33-ACF0-4833-98F8-1FFD111BF719 | |
| Apparel Stuff Color detours loaded, hopefully correct | |
| Loading snapshot 17492F22-0CC9-4DE3-87E9-6F46618FD542 | |
| Loading snapshot 03A955D2-1AB6-4598-9CA2-F6E36088B139 | |
| Loading snapshot 108890A4-853C-4074-B404-72A81C23DE21 | |
| Loading snapshot 2F7394B5-F667-4251-91C6-A9F89CFF1A2C | |
| Loading snapshot 816A9701-F5EC-498C-87B9-301B24ED71D4 | |
| Loading snapshot BE077860-D533-45C7-8463-9B85BE1DE934 | |
| Loading snapshot C456DD29-32E0-4B44-BBC7-9BB7E42DE203 | |
| Loading snapshot 6E6E914D-C76F-4DE3-9C47-047BBE9503D8 | |
| Loading snapshot FB179ED3-13BF-4886-939F-AB1B8C5FC3E0 | |
| Loading snapshot D4B683A1-8D8A-4B10-9921-6D859BB5398A | |
| Loading snapshot 2554DF85-05C7-41DC-83A6-E585181FA4A0 | |
| Loading snapshot DA51CE1D-8804-4632-84E9-F158DC9C492F | |
| Loading snapshot 2D6B2AF5-7FA5-4936-889F-B24D9F17A680 | |
| Loading snapshot 5B71A6AC-C70D-4722-8251-91B5EBF8A465 | |
| Loading snapshot 2BA55A70-C1DF-4A36-8E90-096697AC8973 | |
| Loading snapshot 1069871D-11B0-400F-AEF0-8EF50111368F | |
| Loading snapshot 7384BBAE-A23A-4D15-8B2F-76FDF7D9D81B | |
| Loading snapshot FA7464A4-9C0C-4A0D-B497-342E013D4F6E | |
| Loading snapshot 2127E60E-A8EC-40B5-8A34-02F624F42263 | |
| Loading snapshot 4DE75000-B118-442F-805C-483A6C40046F | |
| Loading snapshot E4B4B942-1CC2-4B81-A1AD-D43166C8F527 | |
| Loading snapshot 9E97F6DD-A076-41BE-B421-A61018F2DF18 | |
| Loading snapshot 5ED59797-D5A4-499E-815F-2122557423A0 | |
| Loading snapshot 03C37A60-B75E-4F50-8156-28D33B3B1F11 | |
| Loading snapshot F5E09A74-C7D5-4F79-B297-60F373B5E2AC | |
| Loading snapshot F78994D5-617E-4A17-A0DC-9DF250504A7D | |
| Loading snapshot 26C17413-B392-464C-9125-A63AE9308D03 | |
| Loading snapshot 7EFBADF6-3F7F-4B11-94D3-A386674031BD | |
| Loading snapshot E8A3B2BC-1271-48A5-A2E6-AF9B40359869 | |
| Loading snapshot 1E5779AD-82C1-4CE4-88C3-CA0014631D05 | |
| Loading snapshot ECDB3904-6263-4481-AEC2-50742EA2957A | |
| Loading snapshot F02F9851-3DAA-4963-80BC-52605B5BD397 | |
| Loading snapshot 852F4038-81D6-44AF-A1DE-BF6F918E3F9F | |
| Loading snapshot F617D432-205D-4D2F-A182-EDC4ABE21DE4 | |
| Loading snapshot 26413EA6-C12E-4C67-B033-BA97BFF7BEFC | |
| Loading snapshot C1F8C07E-6C7E-4972-A12A-4E8C7AFA6D9C | |
| Loading snapshot 1B66253C-F3FB-4D66-A43E-6047C0FBC09C | |
| Loading snapshot 1AB33FF2-54E1-4FC4-B5C8-98BA69E1EA2B | |
| Loading snapshot B32F0462-9A8A-48BA-90BE-8C219A380F2F | |
| Unloading 5 Unused Serialized files (Serialized files now loaded: 0) | |
| Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 20029. | |
| Total: 120.737892 ms (FindLiveObjects: 1.045610 ms CreateObjectMapping: 2.366416 ms MarkObjects: 117.236702 ms DeleteObjects: 0.087882 ms) | |
| Loading game from file The Family with mods Core, HugsLib, JecsTools, Mod Manager, Doors Expanded, Humanoid Alien Races 2.0, [1.0] Android tiers, [1.0] Android Resurrection Kit, Allow Tool, Genetic Rim, Call of Cthulhu - Cosmic Horrors, Animal Tab, Animal Gear, BioReactor, Blueprints, Camping Stuff, Colony Leadership, Color Coded Mood Bar, Common Sense, Damage Indicators, Dubs Bad Hygiene, EdB Prepare Carefully, Facial Stuff 1.0, [KV] Faction Control - 1.0, Faction Discovery, Fantasy Goblins, Follow Me, FishIndustry, Dinosauria, Giddy-up! Core, Giddy-up! Ride and Roll, Giddy-up! Caravan, Giddy-up! Battle Mounts, Griffins for Rimworld, Horses (1.0), Hospitality, Hunt for Me, Increased Stack, Interaction Bubbles, Kidnapped colonist camp, Kill For Me, A Dog Said... Animal Prosthetics, Let's Have a Cat!, Let's Have a Cat! - A Dog Said Patch, Medieval Times, Megafauna, Nature is Beautiful v1.4 [1.0], [1.0] No Boom Boom , No Pawn Left Behind, Outdoor Lighting, [RF] Pawns are Capable! [1.0], Pick Up And Haul, Plant Growing Wall Light, Prepare Landing, Prioritize, Prison Labor, Prisoner Arena, Prisoner Harvesting, Psychology, Questionable Ethics, Radiology, [FSF] Rain Washes Away Filth, Real Ruins, Realistic Rooms, Recipe icons, Relations Tab, Replace Stuff, ResearchPal, Rim of Madness - Arachnophobia, Rim of Madness - Bones, [KV] RimFridge - 1.0, RimQuest, [1.0] RPG Style Inventory, [SYR] Set Up Camp, SF Grim Reality 1.0, Share The Load, Xeva's Rimhair, [KV] Show Hair With Hats or Hide All Hats - 1.0, Simple sidearms, Simple Slavery[1.0], Smart Medicine, Snap Out!, Snowy Trees, The Birds and the Bees, [RF] Tribal Raiders [1.0], Uninstall Rimworld, USCM - Core 1.0, USCM - Xenomorphs Faction 1.0, USCM - Colonial Marines Corps Faction 1.0, Vanilla Animals Overhaul Reloaded, Variable Population, VGP Vegetable Garden, [XND] Visible Pants, Wall Light, Wandering Caravans [v2.4.0], Westerado, Where is my weapon?, While You're Up [1.0], [1.0] Wild Animal Sex V4.1, GeneticRim Megafauna Patch, GeneticRim Dinosauria Patch, GeneticRim Cosmic Horrors Patch, Expanded Prosthetics and Organ Engineering, Animals Logic, Children, school and learning, Baby and Children, BnC Alien Support, Call of Cthulhu - Cults, Call of Cthulhu - Straitjackets, More Faction Interaction, Call of Cthulhu - Factions, DontBlockDoorMod[1.0], Animal Variety Coats, Anesthetic Gun Mod[1.0], More Furniture [1.0], Glitter Tech, Pharmacist, Dubs Break Mod, CustomDeathRandomness | |
| Exception while init loading file: C:/Users/Tawan/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Saves\The Family.rws | |
| System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
| at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
| at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
| Exception from asynchronous event: System.Xml.XmlException: a name did not start with a legal character -1 () Line 605252, position 8. | |
| at Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName) [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 | |
| at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 | |
| at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 | |
| at Verse.ScribeLoader.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0 | |
| Unloading 2 Unused Serialized files (Serialized files now loaded: 0) | |
| NullReferenceException: Object reference not set to an instance of an object | |
| at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0 | |
| (Filename: Line: -1) | |
| Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 20126. | |
| Total: 121.688568 ms (FindLiveObjects: 1.619092 ms CreateObjectMapping: 2.813206 ms MarkObjects: 117.161644 ms DeleteObjects: 0.093014 ms) | |
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