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Rimworld output log published using HugsLib
Log uploaded on Sunday, October 18, 2020, 9:51:20 AM
Loaded mods:
Harmony(brrainz.harmony)[mv:1.0.4.0]: 0Harmony(2.0.2), HarmonyMod(1.0.4)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:8.0.1]: 0Harmony(av:2.0.2,fv:1.2.0.1), HugsLib(av:1.0.0,fv:8.0.1)
Active Harmony patches:
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
Harmony versions present: 2.0.2.0: net.pardeike.rimworld.lib.harmony; 2.0.0.8: UnlimitedHugs.HugsLib
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
RimWorld 1.2.2719 rev714
[HugsLib] version 8.0.1
Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 10931.
Total: 192.922962 ms (FindLiveObjects: 0.775680 ms CreateObjectMapping: 0.721067 ms MarkObjects: 191.360935 ms DeleteObjects: 0.064000 ms)
Loading game from file Autosave-1 with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- UnlimitedHugs.HugsLib
Could not find class Blueprints.BlueprintController while resolving node li. Trying to use RimWorld.Planet.WorldComponent instead. Full node: <li Class="Blueprints.BlueprintController"><Blueprints><li><BuildableThings><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -6)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -5)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 0)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-6, 0, 0)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 5)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 6)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-5, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(-5, 0, -5)</Position><Rotation>1</Rotation></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(-5, 0, -4)</Position><Rotation>1</Rotation></li><li><ThingDef>StandingLamp</ThingDef><Position>(-5, 0, 0)</Position></li><li><ThingDef>Heater</ThingDef><Position>(-5, 0, 1)</Position></li><li><ThingDef>StandingLamp</ThingDef><Position>(-5, 0, 6)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-5, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-4, 0, -6)</Position></li><li><ThingDef>Table2x4c</ThingDef><Stuff>Gold</Stuff><Position>(-2, 0, -5)</Position><Rotation>3</Rotation></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(-4, 0, -3)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-4, 0, -1)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-4, 0, 2)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-4, 0, 5)</Position><Rotation>2</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-4, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-3, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(-3, 0, -3)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-3, 0, -1)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Position>(-3, 0, 0)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-3, 0, 2)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Position>(-3, 0, 3)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-3, 0, 5)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Position>(-3, 0, 6)</Position><Rotation>2</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-3, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-2, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(-2, 0, -3)</Position><Rotation>2</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-2, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-1, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(-1, 0, -3)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-1, 0, -1)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-1, 0, 2)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-1, 0, 5)</Position><Rotation>2</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-1, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(0, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(0, 0, -5)</Position><Rotation>3</Rotation></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(0, 0, -4)</Position><Rotation>3</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(0, 0, -1)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(0, 0, 2)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Position>(0, 0, 3)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(0, 0, 5)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Position>(0, 0, 6)</Position><Rotation>2</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(0, 0, 7)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(0, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(1, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(1, 0, -5)</Position><Rotation>1</Rotation></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(1, 0, -4)</Position><Rotation>1</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(1, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(2, 0, -6)</Position></li><li><ThingDef>Table2x4c</ThingDef><Stuff>Gold</Stuff><Position>(4, 0, -5)</Position><Rotation>3</Rotation></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(2, 0, -3)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(2, 0, -1)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(2, 0, 2)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(2, 0, 5)</Position><Rotation>2</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(2, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(3, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(3, 0, -3)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(3, 0, -1)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Position>(3, 0, 0)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(3, 0, 2)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Position>(3, 0, 3)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(3, 0, 5)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Position>(3, 0, 6)</Position><Rotation>2</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(3, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(4, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(4, 0, -3)</Position><Rotation>2</Rotation></li><li><ThingDef>Cooler</ThingDef><Position>(4, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(5, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(5, 0, -3)</Position><Rotation>2</Rotation></li><li><ThingDef>StandingLamp</ThingDef><Position>(5, 0, 0)</Position></li><li><ThingDef>Heater</ThingDef><Position>(5, 0, 1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(5, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(5, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(5, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(5, 0, 5)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(5, 0, 6)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(5, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(6, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(6, 0, -5)</Position><Rotation>3</Rotation></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(6, 0, -4)</Position><Rotation>3</Rotation></li><li><ThingDef>Autodoor</ThingDef><Stuff>Gold</Stuff><Position>(6, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(6, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, -6)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, -5)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, -2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, -1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, 0)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(7, 0, 0)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, 1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, 5)</Position></li><li><ThingDef>Autodoor</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, 6)</Position><Rotation>1</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(7, 0, 7)</Position></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-6, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-5, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-4, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-3, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-2, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(-1, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>SterileTile</TerrainDef><Position>(0, 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3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-6, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-6, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-6, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-6, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-5, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-4, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-3, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-2, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 7)</Position><Rotation>200</Rotation></li></BuildableThings><Name>Throne</Name><Size>(14, 14)</Size><Exported>True</Exported></li></Blueprints></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.Planet.WorldComponent
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0012b] in <ebd6a2d6c8624e388709acad676da381>:0
Subnode:
<li Class="Blueprints.BlueprintController"><Blueprints><li><BuildableThings><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -6)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -5)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, -1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 0)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-6, 0, 0)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 5)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 6)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-6, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-5, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(-5, 0, -5)</Position><Rotation>1</Rotation></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(-5, 0, -4)</Position><Rotation>1</Rotation></li><li><ThingDef>StandingLamp</ThingDef><Position>(-5, 0, 0)</Position></li><li><ThingDef>Heater</ThingDef><Position>(-5, 0, 1)</Position></li><li><ThingDef>StandingLamp</ThingDef><Position>(-5, 0, 6)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-5, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-4, 0, -6)</Position></li><li><ThingDef>Table2x4c</ThingDef><Stuff>Gold</Stuff><Position>(-2, 0, -5)</Position><Rotation>3</Rotation></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(-4, 0, -3)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-4, 0, -1)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-4, 0, 2)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-4, 0, 5)</Position><Rotation>2</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-4, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-3, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(-3, 0, -3)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-3, 0, -1)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Position>(-3, 0, 0)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-3, 0, 2)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Position>(-3, 0, 3)</Position><Rotation>2</Rotation></li><li><ThingDef>HospitalBed</ThingDef><Stuff>Gold</Stuff><Position>(-3, 0, 5)</Position><Rotation>2</Rotation></li><li><ThingDef>VitalsMonitor</ThingDef><Position>(-3, 0, 6)</Position><Rotation>2</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-3, 0, 7)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>Gold</Stuff><Position>(-2, 0, -6)</Position></li><li><ThingDef>Armchair</ThingDef><Stuff>Leather_Thrumbo</Stuff><Position>(-2, 0, 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-4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(-1, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(0, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(1, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(2, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(3, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(4, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(5, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(6, 0, 7)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, -1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 0)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 1)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 2)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 3)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 4)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 5)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 6)</Position><Rotation>200</Rotation></li><li><TerrainDef>CarpetFineWhite</TerrainDef><Position>(7, 0, 7)</Position><Rotation>200</Rotation></li></BuildableThings><Name>Throne</Name><Size>(14, 14)</Size><Exported>True</Exported></li></Blueprints></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Could not find class AllowTool.Settings.WorldSettings while resolving node li. Trying to use RimWorld.Planet.WorldComponent instead. Full node: <li Class="AllowTool.Settings.WorldSettings"><stripMine IsNull="True" /><partyHunt><pawns /></partyHunt></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.Planet.WorldComponent
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0012b] in <ebd6a2d6c8624e388709acad676da381>:0
Subnode:
<li Class="AllowTool.Settings.WorldSettings"><stripMine IsNull="True" /><partyHunt><pawns /></partyHunt></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Could not find class Blueprints.MapComponent_Copy while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="Blueprints.MapComponent_Copy" />
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0012b] in <ebd6a2d6c8624e388709acad676da381>:0
Subnode:
<li Class="Blueprints.MapComponent_Copy" />
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Could not find class Blueprints.MapComponent_Copy while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="Blueprints.MapComponent_Copy" />
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0012b] in <ebd6a2d6c8624e388709acad676da381>:0
Subnode:
<li Class="Blueprints.MapComponent_Copy" />
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29192.
Total: 606.367405 ms (FindLiveObjects: 2.736641 ms CreateObjectMapping: 3.378775 ms MarkObjects: 598.782549 ms DeleteObjects: 1.469014 ms)
Phokas started 10 jobs in one tick. newJob=EnterTransporter (Job_1958960) A=Thing_Shuttle981483 jobGiver=RimWorld.JobGiver_EnterTransporter jobList=(EnterTransporter (Job_1958950) A=Thing_Shuttle981483) (EnterTransporter (Job_1958951) A=Thing_Shuttle981483) (EnterTransporter (Job_1958952) A=Thing_Shuttle981483) (EnterTransporter (Job_1958953) A=Thing_Shuttle981483) (EnterTransporter (Job_1958954) A=Thing_Shuttle981483) (EnterTransporter (Job_1958955) A=Thing_Shuttle981483) (EnterTransporter (Job_1958956) A=Thing_Shuttle981483) (EnterTransporter (Job_1958957) A=Thing_Shuttle981483) (EnterTransporter (Job_1958958) A=Thing_Shuttle981483) (EnterTransporter (Job_1958959) A=Thing_Shuttle981483) (EnterTransporter (Job_1958960) A=Thing_Shuttle981483)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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