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let handleChromosomeMove (state: GameState, random: System.Random, chromosome: ActorChromosome) =
if state.SimState = SimulationState.Simulating then
let current = state.World.Squirrel.Pos
let movedPos = getCandidates(current, state.World, true)
|> Seq.sortBy(fun pos -> evaluateTile(chromosome, state.World, pos, random))
|> Seq.head
let newState = moveActor state state.World.Squirrel movedPos
simulateActors(newState, random.Next)
else
state
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