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@Ismael-VC
Created December 19, 2021 21:34
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(
uxnasm projects/examples/demos/snake.tal bin/snake.rom && uxnemu bin/snake.rom
)
%CALL { JMP2 }
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2/ { #01 SFT } %2* { #10 SFT }
%8// { #03 SFT2 } %8** { #30 SFT2 }
%MOD { DIVk MUL SUB }
%MAX { LTHk JMP SWP POP }
%RTN { JMP2r }
%TOS { #00 SWP }
%BRK? { #01 JCN BRK }
%DIFFICULTY { #0a }
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2
&g $2 &b $2 &debug $1 &halt $1 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2
&y $2 &addr $2 &pixel $1 &sprite $1 ]
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2
&length $2 &addr $2 &volume $1 &pitch $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1
&second $1 &dotw $1 &doty $2 &isdst $1 ]
|0000
( program )
@arena [
&w $1
&h $1
&timer $1
]
@apple [
&x $1
&y $1
]
@snake [
&direction $1
&length $1
&dead $1
&x $1
&y $1
&tail
]
|0110
( assets )
@snake-icns
7eff ffff ffff ff7e
&face
7eff ffdb ffe7 ff7e
@apple-chr
0000 76ff ffff 7e3c
1008 0000 0000 0000
@font-hex ( 0-F )
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
@draw-snake ( color -- )
( draw tail )
STH
;snake-icns .Screen/addr DEO2
.snake/length LDZ #00
&loop
DUP 2* .snake/tail + LDZ TOS 8** .Screen/x DEO2
DUP 2* .snake/tail + INC LDZ TOS 8** .Screen/y DEO2
STHkr .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
( draw head )
.snake/x LDZ TOS 8** .Screen/x DEO2
.snake/y LDZ TOS 8** .Screen/y DEO2
;snake-icns/face .Screen/addr DEO2
STHr .Screen/sprite DEO
RTN
@draw-apple ( color -- )
.apple/x LDZ TOS 8** .Screen/x DEO2
.apple/y LDZ TOS 8** .Screen/y DEO2
;apple-chr .Screen/addr DEO2
.Screen/sprite DEO
RTN
@add-apple ( -- )
.DateTime/hour DEI2 .DateTime/minute DEI2 MUL2 #1234 MUL2 +
.arena/w LDZ MOD .apple/x STZ
.DateTime/hour DEI2 .DateTime/minute DEI2 MUL2 #abcd MUL2 +
.arena/h LDZ MOD .apple/y STZ
RTN
@reset ( -- )
#00 ;draw-snake JSR2
#00 ;draw-apple JSR2
.arena/w LDZ 2/ #01 - .snake/x STZ
.arena/h LDZ 2/ #01 - .snake/y STZ
#00 .snake/dead STZ
#00 .snake/length STZ
#00 .snake/direction STZ
#03 ;draw-snake JSR2
;add-apple JSR2
RTN
@move ( -- )
( tail )
.snake/x LDZ2 STH2
.snake/length LDZ #00
&loop
( pop ) DUP 2* .snake/tail + LDZ2 STH2 SWP2r
( push ) DUP 2* .snake/tail + STH2r ROT STZ2
INC GTHk ,&loop JCN
POP2
POP2r
.snake/dead LDZ #00 = JMP RTN
.snake/direction LDZ
DUP #01 ! ,&no-up JCN
.snake/y LDZ #01 -
.arena/h LDZ MAX
.snake/y STZ
&no-up
DUP #02 ! ,&no-down JCN
.snake/y LDZ INC
.arena/h LDZ MOD
.snake/y STZ
&no-down
DUP #04 ! ,&no-left JCN
.snake/x LDZ #01 -
.arena/w LDZ MAX
.snake/x STZ
&no-left
DUP #08 ! ,&no-right JCN
.snake/x LDZ INC
.arena/w LDZ MOD
.snake/x STZ
&no-right
POP
( detect collision with apple )
.snake/x LDZ2 .apple/x LDZ2 NEQ2 ,&no-collision-apple JCN
#00 ;draw-apple JSR2
.snake/length LDZ INC .snake/length STZ
;add-apple JSR2
;move JSR2
&no-collision-apple
.snake/length LDZ #01
&loop-body
( pop ) DUP 2* .snake/tail + LDZ2
.snake/x LDZ2 NEQ2 ,&no-collision-body JCN
#01 .snake/dead STZ
#03 ;draw-snake JSR2
&no-collision-body
INC GTHk ,&loop-body JCN
POP2
RTN
@draw-score ( score color -- )
STH
#0010 .Screen/x DEO2
#0010 .Screen/y DEO2
DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHr .Screen/sprite DEO
RTN
@on-frame ( -> )
.arena/timer LDZ INC DUP .arena/timer STZ
DIFFICULTY = BRK?
( clear ) #00 ;draw-snake JSR2
( update ) ;move JSR2
( draw ) #02 .snake/dead LDZ + ;draw-snake JSR2
#83 ;draw-apple JSR2
( score ) .snake/length LDZ #41 ;draw-score JSR2
( reset ) #00 .arena/timer STZ
BRK
@on-button ( -> )
.Controller/button DEI
DUP #08 ! ,&no-escape JCN
;reset JSR2
&no-escape
#04 SFT DUP #00 = ,&skip JCN
DUP .snake/direction STZ
&skip
POP
BRK
@main ( -- )
( theme )
#0f7e .System/r DEO2
#0fe6 .System/g DEO2
#0f62 .System/b DEO2
( vectors )
;on-frame .Screen/vector DEO2
;on-button .Controller/vector DEO2
( resize )
#00c8 .Screen/width DEO2
#0100 .Screen/height DEO2
( set arena )
.Screen/width DEI2 8// NIP .arena/w STZ
.Screen/height DEI2 8// NIP .arena/h STZ
;reset JSR2
BRK
|0100 ;main CALL
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