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February 10, 2018 11:08
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Player code in LLVM 1
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; <label>:140: ; preds = %181, %139 | |
%141 = load i32, i32* %19, align 4 | |
%142 = sext i32 %141 to i64 | |
%143 = icmp slt i64 %142, 20 | |
br i1 %143, label %144, label %184 | |
; <label>:144: ; preds = %140 | |
%145 = getelementptr inbounds %"struct.player_state::State", | |
%"struct.player_state::State"* %2, i32 0, i32 1 | |
%146 = load i32, i32* %19, align 4 | |
%147 = sext i32 %146 to i64 | |
%148 = call dereferenceable(72) %"struct.player_state::Soldier"* | |
@_ZNSt5arrayIN12player_state7SoldierELm20EEixEm( | |
%"struct.std::array.10"* %145, i64 %147) #3 | |
store %"struct.player_state::Soldier"* %148, | |
%"struct.player_state::Soldier"** %20, align 8 | |
%149 = load %"struct.player_state::Soldier"*, | |
%"struct.player_state::Soldier"** %20, align 8 | |
%150 = getelementptr inbounds %"struct.player_state::Soldier", | |
%"struct.player_state::Soldier"* %149, i32 0, i32 2 | |
%151 = load i64, i64* %150, align 8 | |
%152 = icmp eq i64 %151, 0 | |
br i1 %152, label %153, label %154 | |
; <label>:153: ; preds = %144 | |
br label %181 |
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