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Simple hacky test of using cl-autowrap and cffi to load fmod with Lisp and get a song to play
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;; Public domain example of using cl-autowrap and cffi to follow using the core api documented at | |
;; https://fmod.com/resources/documentation-api?version=2.0&page=white-papers-getting-started.html | |
;; to load and play a sound file with fmod. | |
;; This file assumes it's in the downloaded fmodstudioapi20009linux/ folder, | |
;; which contains the C includes and pre-built dynamic libraries. | |
;; Try it out, evaluating step by step! | |
(ql:quickload :cl-autowrap) | |
(defpackage :fmod-test | |
(:use :cl)) | |
(in-package :fmod-test) | |
(defparameter *fmod.h* (merge-pathnames #p"api/core/inc/fmod.h")) | |
(ensure-directories-exist (merge-pathnames #p"spec/")) | |
(autowrap:c-include *fmod.h* :spec-path (merge-pathnames #p"spec/")) | |
(defparameter *fmod.so* (merge-pathnames #p"api/core/lib/x86_64/libfmod.so")) | |
(cffi:load-foreign-library *fmod.so*) | |
(defparameter *system-ptr* (cffi:foreign-alloc :pointer)) | |
(fmod-system-create *system-ptr*) | |
; (= * +fmod-ok+) ; 0 -- see fmod_errors.h for explanations | |
(defparameter *system* (cffi:mem-ref *system-ptr* :pointer)) | |
(fmod-system-init *system* 512 +fmod-init-normal+ nil) | |
; (= * +fmod-ok+) ; 0 | |
(defparameter *test-sound-path* | |
(merge-pathnames (uiop:parse-unix-namestring "../Desktop/muZn_HnTnL.mp3"))) | |
(defparameter *sound-ptr* (cffi:foreign-alloc :pointer)) | |
(fmod-system-create-sound *system* (namestring *test-sound-path*) +fmod-default+ nil *sound-ptr*) | |
; (= * +fmod-ok+) ; 0 | |
; play immediately: | |
;(fmod-system-play-sound *system* (cffi:mem-ref *sound-ptr* :pointer) nil 0 nil) | |
; (= * +fmod-ok+) ; 0 -- should return immediately, i.e. sound playing does not block | |
; if we want, we can monitor the sound with a channel object | |
(defparameter *channel-ptr* (cffi:foreign-alloc :pointer)) | |
(fmod-system-play-sound *system* (cffi:mem-ref *sound-ptr* :pointer) nil 0 *channel-ptr*) | |
; e.g. check if it's playing: | |
(defun is-playing? () | |
(cffi:with-foreign-object (is-playing? :pointer) | |
(fmod-channel-is-playing (cffi:mem-ref *channel-ptr* :pointer) is-playing?) | |
(cffi:mem-ref is-playing? :bool))) | |
(is-playing?) | |
; could also know this by seeing +fmod-err-invalid-handle+ (30) | |
; returned when calling any channel methods after it's done playing | |
; btw, you can know what enum key the value 30 corresponds to with: | |
; (autowrap:enum-key '(:enum (fmod-result)) 30) | |
(sleep 5) | |
(format t "Pausing 5 seconds...~%") | |
(fmod-channel-set-paused (cffi:mem-ref *channel-ptr* :pointer) 1) | |
(sleep 5) | |
(fmod-channel-set-paused (cffi:mem-ref *channel-ptr* :pointer) 0) | |
(loop while (is-playing?) do | |
(sleep 1) | |
(fmod-system-update *system*)) ; should be called once per 'game' tick, not needed here but see its doc for what it is needed for | |
(fmod-sound-release (cffi:mem-ref *sound-ptr* :pointer)) | |
(fmod-system-release *system*) | |
(cffi:foreign-free *channel-ptr*) | |
(cffi:foreign-free *sound-ptr*) | |
(cffi:foreign-free *system-ptr*) |
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