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using System.Collections.Generic; | |
using System.Linq; | |
using Turbo.Plugins.Default; | |
namespace Turbo.Plugins.Jack | |
{ | |
public class OtherPlayerCirclesPlugin : BasePlugin, IInGameWorldPainter | |
{ | |
public Dictionary<HeroClass, WorldDecoratorCollection> DecoratorByClass { get; set; } | |
public OtherPlayerCirclesPlugin() | |
{ | |
Enabled = true; | |
DecoratorByClass = new Dictionary<HeroClass, WorldDecoratorCollection>(); | |
} | |
public override void Load(IController hud) | |
{ | |
base.Load(hud); | |
DecoratorByClass.Add(HeroClass.Barbarian, new WorldDecoratorCollection( | |
new GroundCircleDecorator(Hud) | |
{ | |
Radius = 2, | |
Brush = Hud.Render.CreateBrush(200, 250, 10, 10, 0), | |
} | |
)); | |
DecoratorByClass.Add(HeroClass.Crusader, new WorldDecoratorCollection( | |
new GroundCircleDecorator(Hud) | |
{ | |
Radius = 2, | |
Brush = Hud.Render.CreateBrush(240, 0, 200, 250, 0), | |
} | |
)); | |
DecoratorByClass.Add(HeroClass.DemonHunter, new WorldDecoratorCollection( | |
new GroundCircleDecorator(Hud) | |
{ | |
Radius = 2, | |
Brush = Hud.Render.CreateBrush(255, 0, 0, 200, 0), | |
} | |
)); | |
DecoratorByClass.Add(HeroClass.Monk, new WorldDecoratorCollection( | |
new GroundCircleDecorator(Hud) | |
{ | |
Radius = 2, | |
Brush = Hud.Render.CreateBrush(245, 120, 0, 200, 0), | |
} | |
)); | |
DecoratorByClass.Add(HeroClass.Necromancer, new WorldDecoratorCollection( | |
new GroundCircleDecorator(Hud) | |
{ | |
Radius = 2, | |
Brush = Hud.Render.CreateBrush(255, 175, 238, 238, 0), | |
} | |
)); | |
DecoratorByClass.Add(HeroClass.WitchDoctor, new WorldDecoratorCollection( | |
new GroundCircleDecorator(Hud) | |
{ | |
Radius = 2, | |
Brush = Hud.Render.CreateBrush(155, 0, 155, 125, 0), | |
} | |
)); | |
DecoratorByClass.Add(HeroClass.Wizard, new WorldDecoratorCollection( | |
new GroundCircleDecorator(Hud) | |
{ | |
Radius = 2, | |
Brush = Hud.Render.CreateBrush(255, 250, 50, 180, 0), | |
} | |
)); | |
} | |
public void PaintWorld(WorldLayer layer) | |
{ | |
var players = Hud.Game.Players.Where(player => !player.IsMe && player.CoordinateKnown && (player.HeadStone == null)); | |
foreach (var player in players) | |
{ | |
WorldDecoratorCollection decorator; | |
if (!DecoratorByClass.TryGetValue(player.HeroClassDefinition.HeroClass, out decorator)) continue; | |
decorator.Paint(layer, null, player.FloorCoordinate, player.BattleTagAbovePortrait); | |
} | |
} | |
} | |
} |
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