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@JadenGeller
JadenGeller / LimitedLibraryPicker.swift
Created October 31, 2023 01:00
SwiftUI view for displaying limited photo library picker
import SwiftUI
import PhotosUI
struct LimitedLibraryPicker: UIViewControllerRepresentable {
@Binding var isPresented: Bool
func makeUIViewController(context: Context) -> UIViewController {
.init()
}
func apportion(quota: Int, _ population: [Int]) -> [Int] {
var portions = population.map({ $0 / quota })
let errors = population.map({ $0 % quota })
let adjustments = (errors.reduce(0, +) + quota / 2) / quota
errors
.enumerated()
.sorted(by: { $0.element > $1.element })
.prefix(adjustments)
.forEach {
func lowestCommonAncestor<ID: Hashable>(of ids: (ID, ID), parent: (ID) -> ID?) -> ID? {
var ancestor: (ID?, ID?) = ids
var visited: (Set, Set) = ([ids.0], [ids.1])
while ancestor.0 != nil || ancestor.1 != nil {
if let ancestor = ancestor.0 {
guard !visited.1.contains(ancestor) else { return ancestor }
}
if let ancestor = ancestor.1 {
guard !visited.0.contains(ancestor) else { return ancestor }
struct NilMaxInteger<Base: FixedWidthInteger>: RawRepresentable, ExpressibleByNilLiteral {
var rawValue: Base
init(rawValue: Base) {
self.rawValue = rawValue
}
init(_ value: Base?) {
assert(value != .max)
self.init(rawValue: value ?? .max)
}
struct ResourceManager {
#if DEBUG
let ticket: Int = .random(in: 0..<Int.max)
#endif
private var retainCount: [Int]
init(capacity: Int) {
self.retainCount = .init(repeating: 0, count: capacity)
}
struct Handle: ~Copyable {
func triangularMatrixIndex(row: Int) -> Int {
row * (row + 1) / 2
}
func triangularMatrixCoordinate(_ index: Int) -> (row: Int, column: Int) {
let row = Int(sqrt(2 * Float32(index) + 0.25) - 0.5)
let column = index - triangularMatrixIndex(row: row)
return (row: row, column: column)
}
@JadenGeller
JadenGeller / EventMonitor.swift
Last active April 2, 2024 02:06
for monitoring trackpad, touch, etc. events, useful in SwiftUI, similar to using CGTapCreate
import AppKit
struct EventMonitor: AsyncSequence {
typealias Element = NSEvent
enum Scope {
case local
case global
}
var scope: Scope = .local
struct MergeSortedSequence<First: Sequence, Second: Sequence>: Sequence where First.Element == Second.Element {
var first: First
var second: Second
var areInIncreasingOrder: (Element, Element) -> Bool
struct Iterator: IteratorProtocol {
var first: First.Iterator
var second: Second.Iterator
var areInIncreasingOrder: (Element, Element) -> Bool
struct OffsetIndexCollection<Base: RandomAccessCollection>: RandomAccessCollection {
var base: Base
var distance: Int
@inlinable @inline(__always)
var startIndex: Base.Index {
index(base.startIndex, offsetBy: distance)
}
@inlinable @inline(__always)
extension Float32 {
public static func gaussianRandomPair(using generator: inout some RandomNumberGenerator) -> (Float32, Float32) {
let u1 = Float.random(in: 0..<1, using: &generator)
let u2 = Float.random(in: 0..<1, using: &generator)
let r = sqrt(-2 * log(u1))
let theta = 2 * Float.pi * u2
let z0 = r * cos(theta)
let z1 = r * sin(theta)