Created
April 7, 2016 17:37
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using System; | |
using Moq; | |
using NUnit.Framework; | |
using TicTacToe.Core; | |
using TicTacToe.Core.GameNetworkInterfaces; | |
namespace TicTacToe.Tests | |
{ | |
[TestFixture] | |
public class GameEngineTests | |
{ | |
private GameEngine _gameEngine; | |
private Mock<ICommonGameNetworkControl> _networkMock; | |
[SetUp] | |
public void Setup() | |
{ | |
_networkMock = new Mock<ICommonGameNetworkControl>(); | |
_gameEngine = new GameEngine(_networkMock.Object); | |
} | |
[Test] | |
public void IfNoSquareHaveValueThenNoWinner() | |
{ | |
//Arrainge | |
var board = new string[3,3] { {"","",""}, {"","",""},{"","",""}}; | |
var expected = ""; | |
//Act | |
var result = _gameEngine.GetWinner(board); | |
//Assert | |
Assert.AreEqual(expected, result); | |
} | |
[Test] | |
public void WhenTopRowIsAllXThenXWins() | |
{ | |
//Arrainge | |
var board = new string[3, 3] { { "X", "X", "X" }, { "", "", "" }, { "", "", "" } }; | |
var expected = "X"; | |
//Act | |
var result = _gameEngine.GetWinner(board); | |
//Assert | |
Assert.AreEqual(expected, result); | |
} | |
[Test] | |
public void ShouldBeAbleToLoginToNetwork() | |
{ | |
//Arrainge | |
var userName = "Bob"; | |
var password = "TicTacToeMaster"; | |
var expectedValue = Guid.NewGuid(); | |
_networkMock.Setup(x => x.Login(userName, password)).Returns(expectedValue); | |
//Act | |
var result = _gameEngine.Login(userName, password); | |
//Assert | |
Assert.AreEqual(expectedValue, result); | |
} | |
[Test] | |
[ExpectedException(typeof(ArgumentException))] | |
public void WhenUserNameIsEmptyLoginShouldThrowArgumentException() | |
{ | |
//Arrainge | |
var userName = ""; | |
var password = "TicTacToeMaster"; | |
var expectedValue = Guid.NewGuid(); | |
_networkMock.Setup(x => x.Login(userName, password)).Returns(Guid.Empty); | |
//Act | |
var result = _gameEngine.Login(userName, password); | |
//Assert | |
Assert.AreEqual(expectedValue, result); | |
} | |
} | |
} |
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