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import pygame
import sys #will use the exit function
#Loads all the main pygame modules and initializes them
pygame.init()
screen_width=640
screen_height=480
red = (255,0,0)
#Create a new Surface with the dimensions listed above
screen=pygame.display.set_mode((screen_width, screen_height))
#Loop forever:
while True:
#The following makes the window close when clicking the "X" or exit button
#Without this, the window will not close, and will need to be killed
#with the task manager
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
#Rect takes (left, top, width, height)
myRectangle = pygame.Rect(50,100,200,300)
#(Which surface to draw on, what color, a rectangle)
pygame.draw.rect(screen, red, myRectangle)
#Apply all the changes we've made to the screen surface
#And draw them to the screen
pygame.display.flip()
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