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Contra Translation Project Code.
; 魂斗罗部分地址偏移 / 常量
; Function Import --------------------------
.alias _fn_PrologueDialog $AB70
.alias _fn_ContraIntro $AB73
.alias _fn_LevelClearDialog $AB76
.alias _fn_ScrectEnding $AB79
; 原本就在魂斗罗 Rom 内的函数地址
.alias _fn_PlaySound $F9BC
; END Function Import ----------------------
; 定位地址
.alias POSITION_LO $0049
.alias POSITION_HI $004A
; 写出基地址
.alias PPU_BUFF_OFFSET $0021
.alias PPU_BUFF_TYPE $0700
.alias PPU_BUFF_HI_ADDR $0701
.alias PPU_BUFF_LO_ADDR $0702
.alias PPU_BUFF_TILE $0703
.alias PPU_BUFF_END $0704
; Used by ScrectEnding
; Set to 00 to render until FF.
.alias G_PPU_RENDER_TYPE $0023
.alias PPU_RENDER_TILE $00
; 中文字符缓冲区开始 -------------------------
.alias CHS_BUFF_TYPE1 $0700
.alias CHS_BUFF_HI_TOP $0701
.alias CHS_BUFF_LO_TOP $0702
.alias CHS_BUFF_TILE1 $0703
.alias CHS_BUFF_TILE2 $0704
.alias CHS_BUFF_END1 $0705
.alias CHS_BUFF_TYPE2 $0706
.alias CHS_BUFF_HI_BOT $0707
.alias CHS_BUFF_LO_BOT $0708
.alias CHS_BUFF_TILE3 $0709
.alias CHS_BUFF_TILE4 $070A
.alias CHS_BUFF_END2 $070B
; 中文字符缓冲区结束 -------------------------
; 中文控制符开始 -----------------------------
.alias CTRL_END $FF
.alias CTRL_NEWLINE $FE
.alias CTRL_UPDATE_PPU $FD
.alias CTRL_CLEAR $FC
.alias CTRL_WAIT $FB
.alias CTRL_PAUSE $FB
.alias CTRL_CLEARLINE $FA
.alias CHS_CHAR_FLAG $80
.alias CHS_CHAR_MASK $C0
.alias CHS_CTRL_FLAG $C0
.alias CHS_CTRL_MASK $C0
; 中文控制符结束 -----------------------------
; BEGIN PPU Bank ---------------------------
.alias CHR_BANK_BASE $07F0
.alias CHR_BANK_0 $07F0
.alias CHR_BANK_1 $07F1
.alias CHR_BANK_2 $07F2
.alias CHR_BANK_3 $07F3
.alias CHR_BANK_4 $07F4
.alias CHR_BANK_5 $07F5
.alias CHR_BANK_6 $07F6
.alias CHR_BANK_7 $07F7
; END PPU Bank -----------------------------
; BEGIN Dialog Generic ---------------------
.alias ALL_DIALOG_HI $0001
.alias ALL_DIALOG_LO $0000
.alias DIALOG_ADDR $0000
; END Dialog Generic -----------------------
; BEGIN Contra Intro -----------------------
.alias CI_CURRENT_CHAR $0008
; END Contra Intro -------------------------
; BEGIN Level Clear Dialog -----------------
.alias LCD_RESET_HI $21
.alias LCD_RESET_LO $11
.alias LCD_TEXT_OFFSET $0046
.alias LCD_WAIT_COUNTER $0047
; 行首位置
.alias LCD_BACKUP_LO $0048
.alias LCD_BACKUP_HI $004B
; 对话文字偏移
.alias LCD_DIALOG_HI $A1D7
.alias LCD_DIALOG_LO $A1D6
; END Level Clear Dialog -------------------
; BEGIN Prologue Dialog --------------------
.alias PLD_WAIT_COUNTER $0043
.alias PLD_CUR_DIALOG $0046
.alias PLD_TEXT_OFFSET $0047
.alias PLD_LINE_COUNT $0048
.alias PLD_DIALOGS_HI $9849
.alias PLD_DIALOGS_LO $9848
.alias PLD_DIALOG_POS_HI $97DC
.alias PLD_DIALOG_POS_LO $97DB
.alias PLD_TMP_POS_ADDR $0002
.alias PLD_TMP_POS_HI $0003
.alias PLD_TMP_POS_LO $0002
; END Prologue Dialog ----------------------
; BEGIN ScrectEnding -----------------------
.alias SED_WAIT_COUNTER $001A
.alias SED_TEXT_OFFSET $0042
.alias SED_DIALOG_LO $855B
.alias SED_DIALOG_HI $855C
.alias SED_POS_LO $0043
.alias SED_POS_HI $0044
; END ScrectEnding -------------------------
.org $AB70
.require "Contra.inc.s"
; --------------------------
; 内存地址 04:AB70
; 文件地址 012B80
; --------------------------
; BEGIN Functions --------------------------------------------------------------
; 每一条函数占用 3 个字节
; From: 01180D / 04:97FD
; Target: 04:AB70
_Prologue_Dialog:
JMP PrologueDialog
; From: 011044 / 04:9034
; Target: 04:AB73
_Contra_Intro:
JMP ContraIntro
; From: 012175 / 04:A165
; Target: 04:AB76
_Level_Clear_Dialog:
JMP LevelClearDialog
; From: 010515 / 04:8505
; Target: 04:AB79
_Screct_Ending:
JMP ScrectEnding
; END Functions ----------------------------------------------------------------
; BEGIN G_UpdatePPU ------------------------------------------------------------
; 输入:
; * Y: 当前偏移
; 更改:
; * X: BANK 序号
; * Y: 下一个字符的偏移
; * A: 下一个字符
; 清理:
; * STY YOUR_OFFSET
; * INC YOUR_OFFSET
G_UpdatePPU:
; 开始读后面的数据
; 获取下一个字符: LDA ($00), Y
; 修复偏移 INC LCD_TEXT_OFFSET
_G_UPDATEPPU_CHECK_NEXT_CHAR:
INY
LDA (DIALOG_ADDR), Y
AND #CHS_CTRL_MASK
CMP #CHS_CTRL_FLAG
BNE _G_UPDATEPPU_END_CTRL
LDA (DIALOG_ADDR), Y
AND #$07
TAX ; X = BANK
INY
LDA (DIALOG_ADDR), Y
STA CHR_BANK_BASE, X
JMP _G_UPDATEPPU_CHECK_NEXT_CHAR
_G_UPDATEPPU_END_CTRL:
LDA (DIALOG_ADDR), Y
RTS
; END G_UpdatePPU --------------------------------------------------------------
; BEGIN G_DisplayCharacter -----------------------------------------------------
; 输出一个字符到图案输出缓冲区 (稍后在 NMI 函数显示到屏幕)
; 输入: A = 需要显示的字符
; 影响: A = 乱码
G_DisplayCharacter:
LDX PPU_BUFF_OFFSET
PHA
AND #CHS_CHAR_MASK
CMP #CHS_CHAR_FLAG
BEQ _DISPLAY_CHINESE_CHR
; 不是中文字符,只需要写出这一个 TILE 即可
LDA #$01
STA PPU_BUFF_TYPE, X
LDA POSITION_HI
STA PPU_BUFF_HI_ADDR, X
LDA POSITION_LO
STA PPU_BUFF_LO_ADDR, X
; 获取需要打印的字符
PLA
STA PPU_BUFF_TILE
LDA #$FF
STA PPU_BUFF_END, X
; 计算 X 偏移 (8 cycle)
; 非中文字符一共写出了 5 个字节
CLC
TXA
ADC #$05
JMP _END_ADD_CHAR
_DISPLAY_CHINESE_CHR:
LDA #$01
STA CHS_BUFF_TYPE1, X
STA CHS_BUFF_TYPE2, X
; 写出 & 计算定位
CLC
LDA POSITION_LO
STA CHS_BUFF_LO_TOP, X
ADC #$20 ; #$20 - 刚好换到第二行的相同位置
STA CHS_BUFF_LO_BOT, X
LDA POSITION_HI
STA CHS_BUFF_HI_TOP, X
ADC #$00 ; #$00 - 如果之前的加法溢出了,此时便会 +1
STA CHS_BUFF_HI_BOT, X
; 写出贴图块
CLC
PLA
; ID = A * 4
ASL
ASL
STA CHS_BUFF_TILE1, X
ADC #$01
STA CHS_BUFF_TILE2, X
ADC #$01
STA CHS_BUFF_TILE3, X
ADC #$01
STA CHS_BUFF_TILE4, X
; 写出结束符
LDA #$FF
STA CHS_BUFF_END1, X
STA CHS_BUFF_END2, X
INC POSITION_LO
; 计算 X 偏移
TXA
ADC #$0C
_END_ADD_CHAR:
; 跳转前: 请计算写出长度并赋值到寄存器
; 修复 PPU 偏移
STA PPU_BUFF_OFFSET
; 下一个写出地址 +1
INC POSITION_LO
BCC _NO_INC_POS_HI
INC POSITION_HI
_NO_INC_POS_HI:
; 好像没了
RTS
; END G_DisplayCharacter -------------------------------------------------------
; BEGIN ContraIntro ------------------------------------------------------------
; 原始内存 04:9034
; 文件地址 011044
; 修改方案 JMP
ContraIntro:
LDA CI_CURRENT_CHAR
; 检查 3x3 字符标记
AND #$40
; 如果没有 (A = 0), 那么就是 2x2
BEQ _CI_2x2_LETTER
LDA CI_CURRENT_CHAR
CLC
SBC #$40
; 跳回去原本的代码
JMP $90A0
_CI_2x2_LETTER:
; Y = (char << 2) & 0x7F
LDA CI_CURRENT_CHAR
ASL
ASL
AND #$7F
TAY
LDA CI_CURRENT_CHAR
AND #$20
CLC
; 计算坐标 (代码直接拷贝自程序)
ADC $0042
STA $0000
LDA #$00
ADC $0043
STA $0001
LDX $0021
LDA #$01
STA $0700,X
STA $0706,X
; 写出坐标
LDA $0000
STA $0702,X
CLC
ADC #$20
STA $0708,X
LDA $0001
STA $0701,X
ADC #$00
STA $0707,X
LDA _DATA_CI_TITLE_TABLE + 0, Y
STA $0703,X
LDA _DATA_CI_TITLE_TABLE + 1, Y
STA $0704,X
LDA _DATA_CI_TITLE_TABLE + 2, Y
STA $0709,X
LDA _DATA_CI_TITLE_TABLE + 3, Y
STA $070A,X
LDA #$FF
STA $0705,X
STA $070B,X
TXA ; A = X
CLC
ADC #$0C ; A += 0x0C
STA $0021 ; Write x-offset
; 向右移动两个字节
LDA $0042
CLC
ADC #$02
STA $0042
RTS
_DATA_CI_TITLE_TABLE:
; 00
.byte $00,$00,$00,$00 ; [空白]
.byte $02,$03,$12,$13 ; 乃
.byte $04,$05,$14,$15 ; 斗
.byte $06,$07,$16,$17 ; 志
.byte $08,$09,$18,$19 ; 昂
.byte $00,$00,$00,$00 ; [未使用]
.byte $0c,$0d,$1c,$1d ; 扬
.byte $0e,$0f,$1e,$1f ; 精
; 08
.byte $20,$21,$30,$31 ; 通
.byte $22,$23,$32,$33 ; 枪
.byte $24,$25,$34,$35 ; 械
.byte $26,$27,$36,$37 ; 并
.byte $28,$29,$38,$39 ; 拥
.byte $2a,$2b,$3a,$3b ; 有
.byte $0B,$00,$00,$00 ; [前引号]
.byte $00,$00,$1B,$00 ; [逗号]
; 10
.byte $00,$00,$0A,$00 ; [句号]
.byte $F7,$F8,$F9,$FA ; 之
.byte $FB,$FC,$FD,$FE ; 名
.byte $00,$00,$00,$00 ; [未使用]
.byte $48,$49,$58,$59 ; 与
.byte $4a,$4b,$5a,$5b ; 生
.byte $4c,$4d,$5c,$5d ; 俱
.byte $4e,$4f,$5e,$5f ; 来
; 18
.byte $60,$61,$70,$71 ; 超
.byte $62,$63,$72,$73 ; 强
.byte $64,$65,$74,$75 ; 身
.byte $66,$67,$76,$77 ; 体
.byte $68,$69,$78,$79 ; 的
.byte $6a,$6b,$7a,$7b ; 最
.byte $6c,$6d,$7c,$7d ; 战
.byte $6e,$6f,$7e,$7f ; 士
; 20
; END ContraIntro --------------------------------------------------------------
; --------------------------
; Level Clear Dialog
; 过关剧情文字
; --------------------------
LevelClearDialog:
DEC LCD_WAIT_COUNTER
BEQ _LCD_NO_WAIT
_LCD_EXIT_DIALOG_INCOMPLETE:
CLC
RTS
_LCD_NO_WAIT:
LDA #$06 ; A = 06
STA LCD_WAIT_COUNTER ; [0047] = 06
LDA $0030 ; A = [0030]
ASL ; A <<= 1
TAY ; Y = A
; 对话偏移写出到 00, 01 位置
LDA LCD_DIALOG_LO, Y
STA ALL_DIALOG_LO
LDA LCD_DIALOG_HI, Y
STA ALL_DIALOG_HI
; 读取对话偏移
_LCD_GET_NEXT_CHAR:
LDY LCD_TEXT_OFFSET ; Y = [0046]
INC LCD_TEXT_OFFSET
_LCD_CHECK_CHAR:
LDA (DIALOG_ADDR), Y
; 检查控制符: 结束 -----
CMP #CTRL_END
BEQ _LCD_END_DIALOG_COMPLETE
; 检查控制符: 清屏 -----
CMP #CTRL_CLEAR
BNE _LCD_SKIP_CLEAR_SCREEN
; 清屏
; 首先重置光标位置, 然后清屏
JSR LCD_ResetPosition
JSR LCD_ClearLine
JSR LCD_ResetPosition
JMP _LCD_EXIT_DIALOG_INCOMPLETE
_LCD_SKIP_CLEAR_SCREEN:
CMP #CTRL_CLEARLINE
BNE _LCD_SKIP_CLEARLINE
JSR LCD_ClearLine
JMP _LCD_EXIT_DIALOG_INCOMPLETE
_LCD_SKIP_CLEARLINE:
; 检查控制符: 换行 -----
CMP #CTRL_NEWLINE
BNE _LCD_SKIP_NEWLINE
INY
JSR LCD_NewLine
JMP _LCD_GET_NEXT_CHAR
_LCD_SKIP_NEWLINE:
; 检查控制符: 暂停 -----
CMP #CTRL_PAUSE
BNE _LCD_SKIP_PAUSE
LDA #$40
STA LCD_WAIT_COUNTER
; INC LCD_TEXT_OFFSET
JMP _LCD_EXIT_DIALOG_INCOMPLETE
_LCD_SKIP_PAUSE:
; 检查控制符: 中文 -----
; 检查是否为中文符号
; 如果是, 在传递之前调用一次 [重置位置] 函数。
; 因为为了配合通用中文写字程序,需要调整坐标使用的内存地址。
CMP #CTRL_UPDATE_PPU
BNE _LCD_SKIP_RESET
JSR LCD_ResetPosition
; 更新 PPU
JSR G_UpdatePPU
; 根据函数说明, 储存当前的对话偏移
STY LCD_TEXT_OFFSET
INC LCD_TEXT_OFFSET
JMP _LCD_CHECK_CHAR
_LCD_SKIP_RESET:
; 在屏幕写字~
CMP #$00
BEQ _LCG_SKIP_SOUND
PHA
LDA #$10
JSR _fn_PlaySound
PLA
_LCG_SKIP_SOUND:
JSR G_DisplayCharacter
RTS
_LCD_END_DIALOG_COMPLETE:
SEC
RTS
; BEGIN LCD_ResetPosition ------------------------------------------------------
LCD_ResetPosition:
; 默认写出位置
LDA #LCD_RESET_HI
STA LCD_BACKUP_HI
STA POSITION_HI
LDA #LCD_RESET_LO
STA LCD_BACKUP_LO
STA POSITION_LO
RTS
; END LCD_ResetPosition --------------------------------------------------------
; BEGIN LCD_NewLine ------------------------------------------------------------
LCD_NewLine:
CLC
LDA LCD_BACKUP_LO
ADC #$40
STA LCD_BACKUP_LO
STA POSITION_LO
LDA LCD_BACKUP_HI
ADC #$00
STA LCD_BACKUP_HI
STA POSITION_HI
RTS
; END LCD_NewLine --------------------------------------------------------------
; BEGIN LCD_ClearLine --------------------------------------------------------
LCD_ClearLine:
; 准备环境
LDX PPU_BUFF_OFFSET
LDA #$03
_LCD_CS_NEXT_LINE:
PHA
; 打标记
LDA #$01
STA PPU_BUFF_TYPE, X
; 获取当前坐标, 并计算下一次的写出坐标
CLC
LDA LCD_BACKUP_LO
STA PPU_BUFF_LO_ADDR, X
ADC #$20
STA POSITION_LO
STA LCD_BACKUP_LO
LDA LCD_BACKUP_HI
STA PPU_BUFF_HI_ADDR, X
ADC #$00
STA LCD_BACKUP_HI
STA POSITION_HI
; 写出 16 个空白字符
LDY #$D
LDA #$00
_LCD_CS_LOOP_CHAR:
STA PPU_BUFF_TILE, X
INX
DEY
BNE _LCD_CS_LOOP_CHAR
; 打上结束标记
LDA #$FF
STA PPU_BUFF_TILE, X
INX
INX
INX
INX
; 清理一行的控制符打上了
; 检查循环
PLA
SEC
SBC #$01
BNE _LCD_CS_NEXT_LINE
; X 被修改了,记录长度
STX PPU_BUFF_OFFSET
RTS
; END LCD_ClearLine ----------------------------------------------------------
; BEGIN PrologueDialog ---------------------------------------------------------
PrologueDialog:
DEC PLD_WAIT_COUNTER
BNE _PLD_END
; 设定下个字符的等待时间
LDA #$08
STA PLD_WAIT_COUNTER
; 取得当前对话的序号并计算偏移
; Y = [PLD_CUR_DIALOG] << 1
LDA PLD_CUR_DIALOG
ASL
TAY
; 取得当前对话指针
LDA PLD_DIALOGS_LO,Y
STA ALL_DIALOG_LO
LDA PLD_DIALOGS_HI, Y
STA ALL_DIALOG_HI
; 取得在当前对话的偏移
_PLD_NEXT_CHAR:
LDY PLD_TEXT_OFFSET
INC PLD_TEXT_OFFSET
_PLD_CHECK_CHAR:
LDA (DIALOG_ADDR), Y
CMP #CTRL_END
BEQ _PLD_DIALOG_FINISH
CMP #CTRL_NEWLINE
BNE _PLD_NOT_NEWLINE
; 换行符号
INC PLD_LINE_COUNT
JSR PLD_NewLine
JMP _PLD_NEXT_CHAR
_PLD_NOT_NEWLINE:
CMP #CTRL_UPDATE_PPU
BNE _PLD_SKIP_PPU
; 中文符号
; 1. 检查并切换 PPU
; 2. 显示下一个字符
; 更新 PPU
JSR G_UpdatePPU
; 根据函数说明, 储存当前的对话偏移
STY PLD_TEXT_OFFSET
INC PLD_TEXT_OFFSET
JMP _PLD_CHECK_CHAR
_PLD_SKIP_PPU:
; 检查是否为空格
; 如果是空格就不发出打字音
CMP #$00
BEQ _PLD_SKIP_SOUND
PHA
LDA #$10
JSR _fn_PlaySound
PLA
_PLD_SKIP_SOUND:
; 结束控制符检查
; 显示字符到屏幕
JSR G_DisplayCharacter
RTS
_PLD_END:
CLC
RTS
_PLD_DIALOG_FINISH:
SEC
RTS
; END PrologueDialog -----------------------------------------------------------
; BEGIN PLD_NewLine ------------------------------------------------------------
; 输入: 无
; 影响:
; * Y: 换行次数
; * A: PPU 地址高位
PLD_NewLine:
; 读取下一行的位置的偏移地址
LDA PLD_CUR_DIALOG
ASL
TAY
LDA PLD_DIALOG_POS_LO,Y
STA PLD_TMP_POS_LO
LDA PLD_DIALOG_POS_HI,Y
STA PLD_TMP_POS_HI
; 写出 PPU 定位地址
; Y = [PLD_LINE_COUNT] << 1
LDA PLD_LINE_COUNT
ASL
TAY
LDA (PLD_TMP_POS_LO),Y
STA POSITION_LO
INY
LDA (PLD_TMP_POS_LO),Y
STA POSITION_HI
RTS
; END PLD_NewLine --------------------------------------------------------------
; BEGIN ScrectEnding -----------------------------------------------------------
ScrectEnding:
LDA #PPU_RENDER_TILE
STA G_PPU_RENDER_TYPE
LDA SED_DIALOG_LO, Y
STA ALL_DIALOG_LO
LDA SED_DIALOG_HI, Y
STA ALL_DIALOG_HI
_SED_GET_NEXT_CHAR:
LDY SED_TEXT_OFFSET
INC SED_TEXT_OFFSET
_SED_CHECK_CHAR:
LDA (DIALOG_ADDR), Y
; 如果是空格
CMP #CTRL_PAUSE
BNE _SED_NOT_PAUSE
; 这部分的程序等待是向上计时的,重置为 01 刚好。
; 如果 A = 00 就认为是结束了
LDA #$01
STA SED_WAIT_COUNTER
RTS
_SED_NOT_PAUSE:
CMP #CTRL_END
BEQ _SED_EXIT_COMPLETE
CMP #CTRL_NEWLINE
BNE _SED_NOT_NEWLINE
; 换行操作
JSR SED_NewLine
JMP _SED_GET_NEXT_CHAR
_SED_NOT_NEWLINE:
CMP #CTRL_UPDATE_PPU
BNE _SED_NOT_UPDATE_PPU
; 重置坐标
JSR SED_ResetPosition
JSR G_UpdatePPU
; 根据函数说明进行清理工作
STY SED_TEXT_OFFSET
INC SED_TEXT_OFFSET
JMP _SED_CHECK_CHAR
_SED_NOT_UPDATE_PPU:
CMP #$00
BEQ _SED_SKIP_SOUND
PHA
LDA #$10
JSR _fn_PlaySound
PLA
_SED_SKIP_SOUND:
; 开始显示字符
JSR G_DisplayCharacter
_SED_EXIT:
RTS
_SED_EXIT_COMPLETE:
LDA #$00
RTS
; END ScrectEnding -------------------------------------------------------------
; BEGIN SED_NewLine -----
SED_NewLine:
CLC
LDA SED_POS_LO
ADC #$40
STA SED_POS_LO
STA POSITION_LO
LDA SED_POS_HI
ADC #$00
STA SED_POS_HI
STA POSITION_HI
RTS
; END SED_NewLine -------
; BEGIN SED_ResetPosition -----
SED_ResetPosition:
; 将地址重置为 20 C3
LDA #$20
STA POSITION_HI
STA SED_POS_HI
LDA #$C3
STA POSITION_LO
STA SED_POS_LO
RTS
; END SED_ResetPosition -------
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