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@JonathanYin
Created October 28, 2017 22:06
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using UnityEngine;
public class GameOverManager : MonoBehaviour
{
public PlayerHealth playerHealth;
Animator anim;
void Awake()
{
anim = GetComponent<Animator>();
}
void Update()
{
if (playerHealth.currentHealth <= 0)
{
anim.SetTrigger("GameOver");
}
}
}
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