Created
October 28, 2017 22:05
-
-
Save JonathanYin/55d7a10a31eb72815a9b92523ed14da8 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
public class EnemyHealth : MonoBehaviour | |
{ | |
public int startingHealth = 100; | |
public int currentHealth; | |
public float sinkSpeed = 2.5f; | |
public int scoreValue = 10; | |
public AudioClip deathClip; | |
Animator anim; | |
AudioSource enemyAudio; | |
ParticleSystem hitParticles; | |
CapsuleCollider capsuleCollider; | |
bool isDead; | |
bool isSinking; | |
void Awake () | |
{ | |
anim = GetComponent <Animator> (); | |
enemyAudio = GetComponent <AudioSource> (); | |
hitParticles = GetComponentInChildren <ParticleSystem> (); | |
capsuleCollider = GetComponent <CapsuleCollider> (); | |
currentHealth = startingHealth; | |
} | |
void Update () | |
{ | |
if(isSinking) | |
{ | |
transform.Translate (-Vector3.up * sinkSpeed * Time.deltaTime); | |
} | |
} | |
public void TakeDamage (int amount, Vector3 hitPoint) | |
{ | |
if(isDead) | |
return; | |
enemyAudio.Play (); | |
currentHealth -= amount; | |
hitParticles.transform.position = hitPoint; | |
hitParticles.Play(); | |
if(currentHealth <= 0) | |
{ | |
Death (); | |
} | |
} | |
void Death () | |
{ | |
isDead = true; | |
capsuleCollider.isTrigger = true; | |
anim.SetTrigger ("Dead"); | |
enemyAudio.clip = deathClip; | |
enemyAudio.Play (); | |
} | |
public void StartSinking () | |
{ | |
GetComponent <UnityEngine.AI.NavMeshAgent> ().enabled = false; | |
GetComponent <Rigidbody> ().isKinematic = true; | |
isSinking = true; | |
ScoreManager.score += scoreValue; | |
Destroy (gameObject, 2f); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment