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using UnityEngine;
public class BackgroundChanger : MonoBehaviour
{
public GameObject bg1;
public GameObject bg2;
public GameObject bg3;
public GameObject bg4;
public GameObject bg5;
void OnGUI()
using UnityEngine;
using System.Collections;
public class Bomb : MonoBehaviour
{
//a holder for our Animator
Animator anim;
//a public float for the explosion radius
public float explodeRadius = 1f;
private GameObject bomb;
using UnityEngine;
public class BombSpawner : MonoBehaviour
{
// a public object array for which objects to spawn
public GameObject[] obj;
//min and max times for another spawn
public float spawnMin = 3f;
public float spawnMax = 2f;
using System.Collections;
using UnityEngine;
public class BombSpawner2 : MonoBehaviour
{
// a public object array for which objects to spawn
public GameObject[] obj;
//min and max times for another spawn
public float spawnMin = 3f;
public float spawnMax = 2f;
using UnityEngine;
using System.Collections;
public class BonusPoints : MonoBehaviour
{
//make a container for the heads up display
Pancam hud;
public GameObject player;
void OnTriggerEnter2D(Collider2D col)
using UnityEngine;
using System.Collections;
public class Coins : MonoBehaviour
{
//make a container for the heads up display
Pancam hud;
//public GameObject player;
void OnTriggerEnter2D(Collider2D col)
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class Destroyer : MonoBehaviour
{
public GameObject player;
public GameObject player2;
void OnTriggerEnter2D(Collider2D other)
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class GameOver : MonoBehaviour
{
int score = 0;
int score2 = 0;
public GUIElement gui;
public GUIElement gui2;
using UnityEngine;
using System.Collections;
public class GUIComponent : MonoBehaviour
{
public GUISkin guiSkin; // choose a guiStyle (Important!)
public static string text = "P1"; // choose your name
public Color color = Color.blue; // choose font color/size
using System.Collections;
using UnityEngine;
public class Note : MonoBehaviour
{
private Texture pic1;
public GameObject panel;
private float open = 0f;
public bool toggleBool;
public GameObject player;