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/** */
interface UserDataRecord {
/** Data stored for the specified user data key. */
Value?: string,
/** Timestamp for when this data was last updated. */
LastUpdated: string,
* Indicates whether this data can be read by all users (public) or only the user
* (private). This is used for GetUserData requests being made by one player
* about another player.
Permission?: UserDataPermission,
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