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// by Junior_Djjr - MixMods.com.br | |
// You need: https://forum.mixmods.com.br/f16-utilidades/t179-gta3script-while-true-return_true-e-return_false | |
SCRIPT_START | |
{ | |
LVAR_INT scplayer p damage useIngnoreAnim | |
LVAR_FLOAT playerFallSpeed iniDamageMult | |
LVAR_TEXT_LABEL16 iniIgnoreAnim | |
GET_PLAYER_CHAR 0 scplayer | |
READ_FLOAT_FROM_INI_FILE "Water Hurt.ini" "Settings" "DamageMult" iniDamageMult | |
iniDamageMult *= -1.0 | |
IF READ_STRING_FROM_INI_FILE "Water Hurt.ini" "Settings" "IgnoreAnim" iniIgnoreAnim | |
useIngnoreAnim = TRUE | |
ENDIF | |
WHILE TRUE | |
WAIT 0 | |
IF NOT IS_CHAR_DEAD scplayer | |
IF playerFallSpeed < -0.4 | |
IF IS_CHAR_IN_WATER scplayer | |
playerFallSpeed *= iniDamageMult | |
damage =# playerFallSpeed | |
IF damage > 5 | |
IF useIngnoreAnim = TRUE | |
IF NOT IS_CHAR_PLAYING_ANIM scplayer $iniIgnoreAnim | |
GOSUB DamageChar | |
ENDIF | |
ELSE | |
GOSUB DamageChar | |
ENDIF | |
ENDIF | |
ENDIF | |
ENDIF | |
playerFallSpeed = 0.0 // reset next fall speed | |
//IF IS_CHAR_IN_AIR scplayer // return false using parachute | |
GET_PED_POINTER scplayer p | |
p += 0x4C //m_vecMoveSpeed.z | |
READ_MEMORY p 4 FALSE (playerFallSpeed) | |
//ENDIF | |
ENDIF | |
ENDWHILE | |
DamageChar: | |
DAMAGE_CHAR scplayer damage FALSE | |
//PRINT_FORMATTED_NOW "damage %i" 2000 damage | |
WAIT 1000 // delay to avoid being damaged more than 1 frame | |
RETURN | |
} | |
SCRIPT_END |
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