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| const vec3 luma = vec3(0.2126, 0.7152, 0.0722); | |
| float round(float a){ | |
| return floor(a + .5); | |
| } | |
| float dither (vec2 fragCoord) { | |
| float size = 3.0; | |
| return texture(iChannel1, fract(fragCoord / vec2(8.0*size,8.0*size))).r; | |
| } |
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| import netP5.*; | |
| import oscP5.*; | |
| OscP5 oscP5; | |
| NetAddress remoteIP; | |
| void setup() { | |
| size(400, 400); | |
| frameRate(30); | |