Skip to content

Instantly share code, notes, and snippets.

🤔
EVERYDAY STRUGGLE

JustZht JustinFincher

🤔
EVERYDAY STRUGGLE
Block or report user

Report or block JustinFincher

Hide content and notifications from this user.

Learn more about blocking users

Contact Support about this user’s behavior.

Learn more about reporting abuse

Report abuse
View GitHub Profile
@JustinFincher
JustinFincher / ScriptEngine.cs
Created Mar 3, 2017 — forked from SeargeDP/ScriptEngine.cs
Sandboxed scripting environment for C# based on Mono.CSharp for .NET 3.5 (works in Unity3D projects)
View ScriptEngine.cs
// Written by Michael 'Searge' Stoyke in 03/2015
// Released as public domain, do whatever you want with it!
using System;
using System.IO;
using System.Reflection;
using System.Text;
using Mono.CSharp;
namespace GameLibrary {
View EditorDocumentation.cs
using UnityEngine;
using UnityEditor;
using System.Reflection;
using System.IO;
using RavenTech;
namespace RavenTech.Editor
{
/// <summary>
/// 文档浏览器窗口
@JustinFincher
JustinFincher / METER.pde
Created Aug 14, 2016
Recreate METER using Processing
View METER.pde
import android.net.wifi.*;
import android.content.*;
import android.app.*;
import processing.core.*;
import android.os.Bundle;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorManager;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
View JZ_PlanetHelper.cs
using UnityEngine;
using System.Collections;
public class JZ_PlanetHelper : MonoBehaviour
{
// return x -180.0 ~ 180.0
// return y -90.0 ~ 90.0
public static Vector2 CartesianToPolarDegress(Vector3 point)
{
var polar = Vector2.zero;
You can’t perform that action at this time.