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Preparing for TOFEL & GRE

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JustinFincher / ScriptEngine.cs
Created Mar 3, 2017 — forked from SeargeDP/ScriptEngine.cs
Sandboxed scripting environment for C# based on Mono.CSharp for .NET 3.5 (works in Unity3D projects)
View ScriptEngine.cs
// Written by Michael 'Searge' Stoyke in 03/2015
// Released as public domain, do whatever you want with it!
using System;
using System.IO;
using System.Reflection;
using System.Text;
using Mono.CSharp;
namespace GameLibrary {
View EditorDocumentation.cs
using UnityEngine;
using UnityEditor;
using System.Reflection;
using System.IO;
using RavenTech;
namespace RavenTech.Editor
/// <summary>
/// 文档浏览器窗口
JustinFincher / METER.pde
Created Aug 14, 2016
Recreate METER using Processing
View METER.pde
import android.content.*;
import processing.core.*;
import android.os.Bundle;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorManager;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
View JZ_PlanetHelper.cs
using UnityEngine;
using System.Collections;
public class JZ_PlanetHelper : MonoBehaviour
// return x -180.0 ~ 180.0
// return y -90.0 ~ 90.0
public static Vector2 CartesianToPolarDegress(Vector3 point)
var polar =;
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