Create a gist now

Instantly share code, notes, and snippets.

What would you like to do?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.VR;
using VRDebug;
namespace VRDebug
{
[AddComponentMenu("Event/VRDebug Input Module")]
[RequireComponent(typeof(VRDebugInputAdapter))]
public class VRDebugInputModule : BaseInputModule
{
public GameObject controllerObject;
private GameObject pointerResource;
private GameObject pointer;
private LineRenderer lineRenderer;
private Material material;
private VRDebugInputAdapter inputAdapter;
/// <summary>
/// Update
/// </summary>
public override void Process()
{
if(controllerObject == null)
{
return;
}
SendInputEvent(GetVRPointerEventData());
}
/// <summary>
/// VRController pointer data(Get fitst hit object by raycaster)
/// </summary>
/// <returns></returns>
protected virtual PointerEventData GetVRPointerEventData()
{
PointerEventData pointerData = new PointerEventData(eventSystem);
pointerData.Reset();
var oldPos = pointerData.position;
pointerData.position = GetVRPointerPosition();
pointerData.delta = pointerData.position - pointerData.position;
pointerData.scrollDelta = Vector3.zero;
eventSystem.RaycastAll(pointerData, m_RaycastResultCache);
var raycast = FindFirstRaycast(m_RaycastResultCache);
pointerData.pointerCurrentRaycast = raycast;
m_RaycastResultCache.Clear();
return pointerData;
}
/// <summary>
/// Get vrcontroller raycast hit point
/// and draw line
/// </summary>
/// <returns></returns>
private Vector2 GetVRPointerPosition()
{
ResourceCheck();
if (VRDevice.isPresent)
{
var name = VRSettings.loadedDeviceName;
switch (name)
{
case "OpenVR":
RaycastHit hit;
if (Physics.Raycast(controllerObject.transform.position, controllerObject.transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity))
{
if (hit.collider.gameObject.name != "VRLogWindow")
{
lineRenderer.SetPosition(0, Vector3.zero);
lineRenderer.SetPosition(1, Vector3.zero);
if (pointer != null)
{
Destroy(pointer);
}
return Vector2.zero;
}
lineRenderer.SetPosition(0, controllerObject.transform.position);
lineRenderer.SetPosition(1, hit.point);
pointer.transform.position = hit.point;
return Camera.main.WorldToScreenPoint(hit.point);
}
else
{
lineRenderer.SetPosition(0, Vector3.zero);
lineRenderer.SetPosition(1, Vector3.zero);
if (pointer != null)
{
Destroy(pointer);
}
return Vector2.zero;
}
case "Oculus":
default:
return new Vector2(Screen.width / 2.0f, Screen.height / 2.0f);
}
}
else
{
return new Vector2(0, 0);
}
}
/// <summary>
/// Resource component check
/// </summary>
private void ResourceCheck()
{
if(pointerResource == null)
{
pointerResource = Resources.Load("Pointer") as GameObject;
}
if (pointer == null)
{
pointer = (GameObject)Instantiate(pointerResource);
}
if (material == null)
{
material = Resources.Load("Line") as Material;
}
if (lineRenderer == null)
{
var comp = controllerObject.GetComponent<LineRenderer>();
lineRenderer = comp == null ? controllerObject.gameObject.AddComponent<LineRenderer>() : comp;
lineRenderer.widthMultiplier = 0.01f;
lineRenderer.material = material;
}
if(inputAdapter == null)
{
var adap = this.gameObject.GetComponent<VRDebugInputAdapter>();
if(adap != null)
{
inputAdapter = adap;
}
else
{
inputAdapter = this.gameObject.AddComponent<VRDebugInputAdapter>();
}
}
}
/// <summary>
/// Send event to seleced object
/// </summary>
/// <returns></returns>
private bool SendInputEvent(PointerEventData _pointerData)
{
if (_pointerData.pointerCurrentRaycast.gameObject == null)
{
return false;
}
BaseEventData data = GetBaseEventData();
var inputable = inputAdapter.GetInputable();
inputable.SetController(controllerObject);
var hitObj = _pointerData.pointerCurrentRaycast.gameObject;
if (inputable.IsSubmit(hitObj))
{
ExecuteEvents.Execute(hitObj, data, ExecuteEvents.submitHandler);
}
if(inputable.IsHold(_pointerData.selectedObject))
{
ExecuteEvents.Execute(hitObj, data, ExecuteEvents.dragHandler);
}
return data.used;
}
/// <summary>
/// This module force stop
/// </summary>
public void Stop()
{
if(pointer != null)
{
Destroy(pointer);
}
if(lineRenderer != null)
{
Destroy(lineRenderer);
}
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment