Skip to content

Instantly share code, notes, and snippets.

@Kalinovcic
Created September 1, 2018 17:36
Show Gist options
  • Star 141 You must be signed in to star a gist
  • Fork 7 You must be signed in to fork a gist
  • Save Kalinovcic/b4d9cc55a37f929cb62320763e8fbb47 to your computer and use it in GitHub Desktop.
Save Kalinovcic/b4d9cc55a37f929cb62320763e8fbb47 to your computer and use it in GitHub Desktop.
//
// Author: Jonathan Blow
// Version: 1
// Date: 31 August, 2018
//
// This code is released under the MIT license, which you can find at
//
// https://opensource.org/licenses/MIT
//
//
//
// See the comments for how to use this library just below the includes.
//
//
// NOTE(Kalinovcic): I have translated the original implementation to C,
// and made a preprocessor define that enables people to include it without
// the implementation, just as a header.
//
// I also fixed two bugs:
// - If COM initialization for VS2017 fails, we actually properly continue
// searching for earlier versions in the registry.
// - For earlier versions, the code now returns the "bin\amd64" VS directory.
// Previously it was returning the "bin" directory, which is for x86 stuff.
//
// To include the implementation, before including microsoft_craziness.h, define:
//
// #define MICROSOFT_CRAZINESS_IMPLEMENTATION
// #include "microsoft_craziness.h"
//
#ifdef __cplusplus
extern "C"
{
#endif
#ifndef MICROSOFT_CRAZINESS_HEADER_GUARD
#define MICROSOFT_CRAZINESS_HEADER_GUARD
#include <string.h>
typedef struct
{
int windows_sdk_version; // Zero if no Windows SDK found.
wchar_t *windows_sdk_root;
wchar_t *windows_sdk_um_library_path;
wchar_t *windows_sdk_ucrt_library_path;
wchar_t *vs_exe_path;
wchar_t *vs_library_path;
} Find_Result;
Find_Result find_visual_studio_and_windows_sdk();
void free_resources(Find_Result *result);
#endif // MICROSOFT_CRAZINESS_HEADER_GUARD
//
// HOW TO USE THIS CODE
//
// The purpose of this file is to find the folders that contain libraries
// you may need to link against, on Windows, if you are linking with any
// compiled C or C++ code. This will be necessary for many non-C++ programming
// language environments that want to provide compatibility.
//
// We find the place where the Visual Studio libraries live (for example,
// libvcruntime.lib), where the linker and compiler executables live
// (for example, link.exe), and where the Windows SDK libraries reside
// (kernel32.lib, libucrt.lib).
//
// We all wish you didn't have to worry about so many weird dependencies,
// but we don't really have a choice about this, sadly.
//
// I don't claim that this is the absolute best way to solve this problem,
// and so far we punt on things (if you have multiple versions of Visual Studio
// installed, we return the first one, rather than the newest). But it
// will solve the basic problem for you as simply as I know how to do it,
// and because there isn't too much code here, it's easy to modify and expand.
//
//
// Here is the API you need to know about:
//
//
// Call find_visual_studio_and_windows_sdk, look at the resulting
// paths, then call free_resources on the result.
//
// Everything else in this file is implementation details that you
// don't need to care about.
//
//
// This file was about 400 lines before we started adding these comments.
// You might think that's way too much code to do something as simple
// as finding a few library and executable paths. I agree. However,
// Microsoft's own solution to this problem, called "vswhere", is a
// mere EIGHT THOUSAND LINE PROGRAM, spread across 70 files,
// that they posted to github *unironically*.
//
// I am not making this up: https://github.com/Microsoft/vswhere
//
// Several people have therefore found the need to solve this problem
// themselves. We referred to some of these other solutions when
// figuring out what to do, most prominently ziglang's version,
// by Ryan Saunderson.
//
// I hate this kind of code. The fact that we have to do this at all
// is stupid, and the actual maneuvers we need to go through
// are just painful. If programming were like this all the time,
// I would quit.
//
// Because this is such an absurd waste of time, I felt it would be
// useful to package the code in an easily-reusable way, in the
// style of the stb libraries. We haven't gone as all-out as some
// of the stb libraries do (which compile in C with no includes, often).
// For this version you need C++ and the headers at the top of the file.
//
// We return the strings as Windows wide character strings. Aesthetically
// I don't like that (I think most sane programs are UTF-8 internally),
// but apparently, not all valid Windows file paths can even be converted
// correctly to UTF-8. So have fun with that. It felt safest and simplest
// to stay with wchar_t since all of this code is fully ensconced in
// Windows crazy-land.
//
// One other shortcut I took is that this is hardcoded to return the
// folders for x64 libraries. If you want x86 or arm, you can make
// slight edits to the code below, or, if enough people want this,
// I can work it in here.
//
#ifdef MICROSOFT_CRAZINESS_IMPLEMENTATION
#ifndef MICROSOFT_CRAZINESS_IMPLEMENTATION_GUARD
#define MICROSOFT_CRAZINESS_IMPLEMENTATION_GUARD
#include <windows.h>
#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <io.h> // For _get_osfhandle
void free_resources(Find_Result *result) {
free(result->windows_sdk_root);
free(result->windows_sdk_um_library_path);
free(result->windows_sdk_ucrt_library_path);
free(result->vs_exe_path);
free(result->vs_library_path);
}
// COM objects for the ridiculous Microsoft craziness.
#undef INTERFACE
#define INTERFACE ISetupInstance
DECLARE_INTERFACE_ (ISetupInstance, IUnknown)
{
BEGIN_INTERFACE
// IUnknown methods
STDMETHOD (QueryInterface) (THIS_ REFIID, void **) PURE;
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
STDMETHOD_(ULONG, Release) (THIS) PURE;
// ISetupInstance methods
STDMETHOD(GetInstanceId)(THIS_ _Out_ BSTR* pbstrInstanceId) PURE;
STDMETHOD(GetInstallDate)(THIS_ _Out_ LPFILETIME pInstallDate) PURE;
STDMETHOD(GetInstallationName)(THIS_ _Out_ BSTR* pbstrInstallationName) PURE;
STDMETHOD(GetInstallationPath)(THIS_ _Out_ BSTR* pbstrInstallationPath) PURE;
STDMETHOD(GetInstallationVersion)(THIS_ _Out_ BSTR* pbstrInstallationVersion) PURE;
STDMETHOD(GetDisplayName)(THIS_ _In_ LCID lcid, _Out_ BSTR* pbstrDisplayName) PURE;
STDMETHOD(GetDescription)(THIS_ _In_ LCID lcid, _Out_ BSTR* pbstrDescription) PURE;
STDMETHOD(ResolvePath)(THIS_ _In_opt_z_ LPCOLESTR pwszRelativePath, _Out_ BSTR* pbstrAbsolutePath) PURE;
END_INTERFACE
};
#undef INTERFACE
#define INTERFACE IEnumSetupInstances
DECLARE_INTERFACE_ (IEnumSetupInstances, IUnknown)
{
BEGIN_INTERFACE
// IUnknown methods
STDMETHOD (QueryInterface) (THIS_ REFIID, void **) PURE;
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
STDMETHOD_(ULONG, Release) (THIS) PURE;
// IEnumSetupInstances methods
STDMETHOD(Next)(THIS_ _In_ ULONG celt, _Out_writes_to_(celt, *pceltFetched) ISetupInstance** rgelt, _Out_opt_ _Deref_out_range_(0, celt) ULONG* pceltFetched) PURE;
STDMETHOD(Skip)(THIS_ _In_ ULONG celt) PURE;
STDMETHOD(Reset)(THIS) PURE;
STDMETHOD(Clone)(THIS_ _Deref_out_opt_ IEnumSetupInstances** ppenum) PURE;
END_INTERFACE
};
#undef INTERFACE
#define INTERFACE ISetupConfiguration
DECLARE_INTERFACE_ (ISetupConfiguration, IUnknown)
{
BEGIN_INTERFACE
// IUnknown methods
STDMETHOD (QueryInterface) (THIS_ REFIID, void **) PURE;
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
STDMETHOD_(ULONG, Release) (THIS) PURE;
// ISetupConfiguration methods
STDMETHOD(EnumInstances)(THIS_ _Out_ IEnumSetupInstances** ppEnumInstances) PURE;
STDMETHOD(GetInstanceForCurrentProcess)(THIS_ _Out_ ISetupInstance** ppInstance) PURE;
STDMETHOD(GetInstanceForPath)(THIS_ _In_z_ LPCWSTR wzPath, _Out_ ISetupInstance** ppInstance) PURE;
END_INTERFACE
};
#ifdef __cplusplus
#define CALL_STDMETHOD(object, method, ...) object->method(__VA_ARGS__)
#define CALL_STDMETHOD_(object, method) object->method()
#else
#define CALL_STDMETHOD(object, method, ...) object->lpVtbl->method(object, __VA_ARGS__)
#define CALL_STDMETHOD_(object, method) object->lpVtbl->method(object)
#endif
// The beginning of the actual code that does things.
typedef struct {
int32_t best_version[4]; // For Windows 8 versions, only two of these numbers are used.
wchar_t *best_name;
} Version_Data;
bool os_file_exists(wchar_t *name) {
// @Robustness: What flags do we really want to check here?
auto attrib = GetFileAttributesW(name);
if (attrib == INVALID_FILE_ATTRIBUTES) return false;
if (attrib & FILE_ATTRIBUTE_DIRECTORY) return false;
return true;
}
#define concat2(a, b) concat(a, b, NULL, NULL)
#define concat3(a, b, c) concat(a, b, c, NULL)
#define concat4(a, b, c, d) concat(a, b, c, d)
wchar_t *concat(wchar_t *a, wchar_t *b, wchar_t *c, wchar_t *d) {
// Concatenate up to 4 wide strings together. Allocated with malloc.
// If you don't like that, use a programming language that actually
// helps you with using custom allocators. Or just edit the code.
auto len_a = wcslen(a);
auto len_b = wcslen(b);
auto len_c = 0;
if (c) len_c = wcslen(c);
auto len_d = 0;
if (d) len_d = wcslen(d);
wchar_t *result = (wchar_t *)malloc((len_a + len_b + len_c + len_d + 1) * 2);
memcpy(result, a, len_a*2);
memcpy(result + len_a, b, len_b*2);
if (c) memcpy(result + len_a + len_b, c, len_c * 2);
if (d) memcpy(result + len_a + len_b + len_c, d, len_d * 2);
result[len_a + len_b + len_c + len_d] = 0;
return result;
}
typedef void (*Visit_Proc_W)(wchar_t *short_name, wchar_t *full_name, Version_Data *data);
bool visit_files_w(wchar_t *dir_name, Version_Data *data, Visit_Proc_W proc) {
// Visit everything in one folder (non-recursively). If it's a directory
// that doesn't start with ".", call the visit proc on it. The visit proc
// will see if the filename conforms to the expected versioning pattern.
WIN32_FIND_DATAW find_data;
wchar_t *wildcard_name = concat2(dir_name, L"\\*");
HANDLE handle = FindFirstFileW(wildcard_name, &find_data);
free(wildcard_name);
if (handle == INVALID_HANDLE_VALUE) return false;
while (true) {
if ((find_data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) && (find_data.cFileName[0] != '.')) {
wchar_t *full_name = concat3(dir_name, L"\\", find_data.cFileName);
proc(find_data.cFileName, full_name, data);
free(full_name);
}
BOOL success = FindNextFileW(handle, &find_data);
if (!success) break;
}
FindClose(handle);
return true;
}
wchar_t *find_windows_kit_root_with_key(HKEY key, wchar_t *version) {
// Given a key to an already opened registry entry,
// get the value stored under the 'version' subkey.
// If that's not the right terminology, hey, I never do registry stuff.
DWORD required_length;
auto rc = RegQueryValueExW(key, version, NULL, NULL, NULL, &required_length);
if (rc != 0) return NULL;
DWORD length = required_length + 2; // The +2 is for the maybe optional zero later on. Probably we are over-allocating.
wchar_t *value = (wchar_t *)malloc(length);
if (!value) return NULL;
rc = RegQueryValueExW(key, version, NULL, NULL, (LPBYTE)value, &length); // We know that version is zero-terminated...
if (rc != 0) return NULL;
// The documentation says that if the string for some reason was not stored
// with zero-termination, we need to manually terminate it. Sigh!!
if (value[length]) {
value[length+1] = 0;
}
return value;
}
void win10_best(wchar_t *short_name, wchar_t *full_name, Version_Data *data) {
// Find the Windows 10 subdirectory with the highest version number.
int i0, i1, i2, i3;
auto success = swscanf_s(short_name, L"%d.%d.%d.%d", &i0, &i1, &i2, &i3);
if (success < 4) return;
if (i0 < data->best_version[0]) return;
else if (i0 == data->best_version[0]) {
if (i1 < data->best_version[1]) return;
else if (i1 == data->best_version[1]) {
if (i2 < data->best_version[2]) return;
else if (i2 == data->best_version[2]) {
if (i3 < data->best_version[3]) return;
}
}
}
// we have to copy_string and free here because visit_files free's the full_name string
// after we execute this function, so Win*_Data would contain an invalid pointer.
if (data->best_name) free(data->best_name);
data->best_name = _wcsdup(full_name);
if (data->best_name) {
data->best_version[0] = i0;
data->best_version[1] = i1;
data->best_version[2] = i2;
data->best_version[3] = i3;
}
}
void win8_best(wchar_t *short_name, wchar_t *full_name, Version_Data *data) {
// Find the Windows 8 subdirectory with the highest version number.
int i0, i1;
auto success = swscanf_s(short_name, L"winv%d.%d", &i0, &i1);
if (success < 2) return;
if (i0 < data->best_version[0]) return;
else if (i0 == data->best_version[0]) {
if (i1 < data->best_version[1]) return;
}
// we have to copy_string and free here because visit_files free's the full_name string
// after we execute this function, so Win*_Data would contain an invalid pointer.
if (data->best_name) free(data->best_name);
data->best_name = _wcsdup(full_name);
if (data->best_name) {
data->best_version[0] = i0;
data->best_version[1] = i1;
}
}
void find_windows_kit_root(Find_Result *result) {
// Information about the Windows 10 and Windows 8 development kits
// is stored in the same place in the registry. We open a key
// to that place, first checking preferntially for a Windows 10 kit,
// then, if that's not found, a Windows 8 kit.
HKEY main_key;
LSTATUS rc = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots",
0, KEY_QUERY_VALUE | KEY_WOW64_32KEY | KEY_ENUMERATE_SUB_KEYS, &main_key);
if (rc != S_OK) return;
// Look for a Windows 10 entry.
wchar_t *windows10_root = find_windows_kit_root_with_key(main_key, L"KitsRoot10");
if (windows10_root) {
wchar_t *windows10_lib = concat2(windows10_root, L"Lib");
free(windows10_root);
Version_Data data = {0};
visit_files_w(windows10_lib, &data, win10_best);
free(windows10_lib);
if (data.best_name) {
result->windows_sdk_version = 10;
result->windows_sdk_root = data.best_name;
RegCloseKey(main_key);
return;
}
}
// Look for a Windows 8 entry.
wchar_t *windows8_root = find_windows_kit_root_with_key(main_key, L"KitsRoot81");
if (windows8_root) {
wchar_t *windows8_lib = concat2(windows8_root, L"Lib");
free(windows8_root);
Version_Data data = {0};
visit_files_w(windows8_lib, &data, win8_best);
free(windows8_lib);
if (data.best_name) {
result->windows_sdk_version = 8;
result->windows_sdk_root = data.best_name;
RegCloseKey(main_key);
return;
}
}
// If we get here, we failed to find anything.
RegCloseKey(main_key);
}
bool find_visual_studio_2017_by_fighting_through_microsoft_craziness(Find_Result *result) {
HRESULT rc = CoInitialize(NULL);
// "Subsequent valid calls return false." So ignore false.
// if rc != S_OK return false;
GUID my_uid = {0x42843719, 0xDB4C, 0x46C2, {0x8E, 0x7C, 0x64, 0xF1, 0x81, 0x6E, 0xFD, 0x5B}};
GUID CLSID_SetupConfiguration = {0x177F0C4A, 0x1CD3, 0x4DE7, {0xA3, 0x2C, 0x71, 0xDB, 0xBB, 0x9F, 0xA3, 0x6D}};
ISetupConfiguration *config = NULL;
// NOTE(Kalinovcic): This is so stupid... These functions take references, so the code is different for C and C++......
#ifdef __cplusplus
HRESULT hr = CoCreateInstance(CLSID_SetupConfiguration, NULL, CLSCTX_INPROC_SERVER, my_uid, (void **)&config);
#else
HRESULT hr = CoCreateInstance(&CLSID_SetupConfiguration, NULL, CLSCTX_INPROC_SERVER, &my_uid, (void **)&config);
#endif
if (hr != 0) return false;
IEnumSetupInstances *instances = NULL;
hr = CALL_STDMETHOD(config, EnumInstances, &instances);
CALL_STDMETHOD_(config, Release);
if (hr != 0) return false;
if (!instances) return false;
bool found_visual_studio_2017 = false;
while (1) {
ULONG found = 0;
ISetupInstance *instance = NULL;
HRESULT hr = CALL_STDMETHOD(instances, Next, 1, &instance, &found);
if (hr != S_OK) break;
BSTR bstr_inst_path;
hr = CALL_STDMETHOD(instance, GetInstallationPath, &bstr_inst_path);
CALL_STDMETHOD_(instance, Release);
if (hr != S_OK) continue;
wchar_t *tools_filename = concat2(bstr_inst_path, L"\\VC\\Auxiliary\\Build\\Microsoft.VCToolsVersion.default.txt");
SysFreeString(bstr_inst_path);
FILE *f;
errno_t open_result = _wfopen_s(&f, tools_filename, L"rt");
free(tools_filename);
if (open_result != 0) continue;
if (!f) continue;
LARGE_INTEGER tools_file_size;
HANDLE file_handle = (HANDLE)_get_osfhandle(_fileno(f));
BOOL success = GetFileSizeEx(file_handle, &tools_file_size);
if (!success) {
fclose(f);
continue;
}
uint64_t version_bytes = (tools_file_size.QuadPart + 1) * 2; // Warning: This multiplication by 2 presumes there is no variable-length encoding in the wchars (wacky characters in the file could betray this expectation).
wchar_t *version = (wchar_t *)malloc(version_bytes);
wchar_t *read_result = fgetws(version, version_bytes, f);
fclose(f);
if (!read_result) continue;
wchar_t *version_tail = wcschr(version, '\n');
if (version_tail) *version_tail = 0; // Stomp the data, because nobody cares about it.
wchar_t *library_path = concat4(bstr_inst_path, L"\\VC\\Tools\\MSVC\\", version, L"\\lib\\x64");
wchar_t *library_file = concat2(library_path, L"\\vcruntime.lib"); // @Speed: Could have library_path point to this string, with a smaller count, to save on memory flailing!
if (os_file_exists(library_file)) {
wchar_t *link_exe_path = concat4(bstr_inst_path, L"\\VC\\Tools\\MSVC\\", version, L"\\bin\\Hostx64\\x64");
free(version);
result->vs_exe_path = link_exe_path;
result->vs_library_path = library_path;
found_visual_studio_2017 = true;
break;
}
free(version);
/*
Ryan Saunderson said:
"Clang uses the 'SetupInstance->GetInstallationVersion' / ISetupHelper->ParseVersion to find the newest version
and then reads the tools file to define the tools path - which is definitely better than what i did."
So... @Incomplete: Should probably pick the newest version...
*/
}
CALL_STDMETHOD_(instances, Release);
return found_visual_studio_2017;
}
void find_visual_studio_by_fighting_through_microsoft_craziness(Find_Result *result) {
// The name of this procedure is kind of cryptic. Its purpose is
// to fight through Microsoft craziness. The things that the fine
// Visual Studio team want you to do, JUST TO FIND A SINGLE FOLDER
// THAT EVERYONE NEEDS TO FIND, are ridiculous garbage.
// For earlier versions of Visual Studio, you'd find this information in the registry,
// similarly to the Windows Kits above. But no, now it's the future, so to ask the
// question "Where is the Visual Studio folder?" you have to do a bunch of COM object
// instantiation, enumeration, and querying. (For extra bonus points, try doing this in
// a new, underdeveloped programming language where you don't have COM routines up
// and running yet. So fun.)
//
// If all this COM object instantiation, enumeration, and querying doesn't give us
// a useful result, we drop back to the registry-checking method.
bool found_visual_studio_2017 = find_visual_studio_2017_by_fighting_through_microsoft_craziness(result);
if (found_visual_studio_2017) return;
// If we get here, we didn't find Visual Studio 2017. Try earlier versions.
HKEY vs7_key;
HRESULT rc = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VS7", 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY, &vs7_key);
if (rc != S_OK) return;
// Hardcoded search for 4 prior Visual Studio versions. Is there something better to do here?
wchar_t *versions[] = { L"14.0", L"12.0", L"11.0", L"10.0" };
const int NUM_VERSIONS = sizeof(versions) / sizeof(versions[0]);
for (int i = 0; i < NUM_VERSIONS; i++) {
wchar_t *v = versions[i];
DWORD dw_type;
DWORD cb_data;
LSTATUS rc = RegQueryValueExW(vs7_key, v, NULL, &dw_type, NULL, &cb_data);
if ((rc == ERROR_FILE_NOT_FOUND) || (dw_type != REG_SZ)) {
continue;
}
wchar_t *buffer = (wchar_t *)malloc(cb_data);
if (!buffer) return;
rc = RegQueryValueExW(vs7_key, v, NULL, NULL, (LPBYTE)buffer, &cb_data);
if (rc != 0) continue;
// @Robustness: Do the zero-termination thing suggested in the RegQueryValue docs?
wchar_t *lib_path = concat2(buffer, L"VC\\Lib\\amd64");
// Check to see whether a vcruntime.lib actually exists here.
wchar_t *vcruntime_filename = concat2(lib_path, L"\\vcruntime.lib");
bool vcruntime_exists = os_file_exists(vcruntime_filename);
free(vcruntime_filename);
if (vcruntime_exists) {
result->vs_exe_path = concat2(buffer, L"VC\\bin\\amd64");
result->vs_library_path = lib_path;
free(buffer);
RegCloseKey(vs7_key);
return;
}
free(lib_path);
free(buffer);
}
RegCloseKey(vs7_key);
// If we get here, we failed to find anything.
}
Find_Result find_visual_studio_and_windows_sdk() {
Find_Result result;
find_windows_kit_root(&result);
if (result.windows_sdk_root) {
result.windows_sdk_um_library_path = concat2(result.windows_sdk_root, L"\\um\\x64");
result.windows_sdk_ucrt_library_path = concat2(result.windows_sdk_root, L"\\ucrt\\x64");
}
find_visual_studio_by_fighting_through_microsoft_craziness(&result);
return result;
}
#endif // MICROSOFT_CRAZINESS_IMPLEMENTATION_GUARD
#endif // MICROSOFT_CRAZINESS_IMPLEMENTATION
#ifdef __cplusplus
}
#endif
@ActuallyaDeviloper
Copy link

My build was failing randomly and tracked it down to the same problem @Famaros described already.

I made a new gist at https://gist.github.com/ActuallyaDeviloper/cd25b190743234d58079d6b08a8631e3 that fixes that access violation and also another potential one which I noticed while casually looking through the code for similar problems.

Additionally I did some minor changes to report VS 2017 and to avoid 3 compiler warnings.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment