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/*: | |
* @plugindesc | |
* Allows you assign variables to items, weapons or armors quantity in the | |
* party inventory before you open the Gameus Quest System's menu. | |
* | |
* @author Kyo Panda | |
* | |
* @param exportOnInit | |
* @text Export translation on initialization | |
* @desc |
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/*: | |
* @plugindesc | |
* Allows you assign variables to items, weapons or armors quantity in the | |
* party inventory before you open the Gameus Quest System's menu. | |
* | |
* @author Kyo Panda | |
* | |
* @param items | |
* @text Items | |
* @desc Maps items to variables. |
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/*global Window_Base, Window_Message*/ | |
/*: | |
* @plugindesc | |
* Makes the text within messages windows justified. | |
* | |
* @author Kyo Panda | |
* | |
* @help | |
* |
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/*global PluginManager, Bitmap, Window_Message*/ | |
/*: | |
* @plugindesc | |
* Adds the option to change text opacity given a command on the message | |
* window. | |
* | |
* @param Special Character | |
* @desc The special character used in the message. Ex.: \O[60] | |
* Default: O |