Created
February 16, 2018 19:11
-
-
Save LarsBergqvist/e100264b0d8bedf281efa37aba3e42d9 to your computer and use it in GitHub Desktop.
Godot: Spawning items based on the points in a Path2D object
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
extends Node2D | |
export (PackedScene) var Star | |
export (int) var total_stars = 0 | |
export (int) var stars_found = 0 | |
func _ready(): | |
var pos_curve = $ItemPositions.get_curve() | |
total_stars = pos_curve.get_point_count() | |
for i in range(0, total_stars): | |
var star = Star.instance() | |
add_child(star) | |
star.position = pos_curve.get_point_position(i) |
@ArindamHans Have you worked it out? I couldn't find any Godot Node with the function .get_curve()
, but pos_curse
is simply a Curve2D Node.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
What is ItemPositions ??