Godot: Spawning items based on the points in a Path2D object
extends Node2D | |
export (PackedScene) var Star | |
export (int) var total_stars = 0 | |
export (int) var stars_found = 0 | |
func _ready(): | |
var pos_curve = $ItemPositions.get_curve() | |
total_stars = pos_curve.get_point_count() | |
for i in range(0, total_stars): | |
var star = Star.instance() | |
add_child(star) | |
star.position = pos_curve.get_point_position(i) |
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@ArindamHans Have you worked it out? I couldn't find any Godot Node with the function |
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What is ItemPositions ??