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| using System; | |
| using WarpEngine; | |
| namespace Warpcore | |
| { | |
| public sealed class Client : Game | |
| { | |
| public Client() | |
| { | |
| Loops.Add(new Loop(Update, TimeSpan.FromSeconds(1.0/100.0))); |
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| using System; | |
| using WarpEngine; | |
| namespace Warpcore | |
| { | |
| public sealed class Client : Game | |
| { | |
| private Loop _updateLoop; | |
| public Client() |
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| using System; | |
| using System.Diagnostics; | |
| namespace RandomnessTest | |
| { | |
| internal static class Program | |
| { | |
| private const double MaxRatio = 1.0 / uint.MaxValue; | |
| private const int Seed = 583945; | |
| private const int RunTimes = 100000000; // 100 million |
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| public static ParsedHtml Parse(string html) | |
| { | |
| if (html == null) | |
| { | |
| throw new ArgumentNullException("html"); | |
| } | |
| var pipeline = PipelineBuilder | |
| .Start(new LexerPipe()) | |
| .Chain(new TokenizerPipe()) |
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| public IEnumerable<TOutData> Process(IEnumerable<TInData> inData) | |
| { | |
| // Verify function call requirements | |
| if (inData == null) | |
| { | |
| throw new ArgumentNullException("inData"); | |
| } | |
| // Set up the metadata class | |
| var data = new TMetaData(); |
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| { | |
| "name": "core.testBlock", | |
| "attachSides": [true, true, true, true, true, true] | |
| } | |
| { | |
| "name": "core.testBlock", | |
| "attachSide": "Forwards" | |
| } |
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| var test = <expression> | |
| ? <if true> | |
| : <if false>; |
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| // Non-fluent | |
| var loop = new Loop(() => Update(data), 60); | |
| // Fluent | |
| var loop = Loop | |
| .For(() => Update(data)) | |
| .PerSecond(60); |
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| using System; | |
| using Subterran; | |
| namespace TropicalIsland | |
| { | |
| internal static class TropicalIsland | |
| { | |
| public static void Run() | |
| { | |
| var data = new GameData(); |
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| @mixin border-radius($radius) { | |
| -webkit-border-radius: $radius; | |
| -moz-border-radius: $radius; | |
| -ms-border-radius: $radius; | |
| border-radius: $radius; | |
| } | |
| .box { @include border-radius(10px); } |
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