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PokeMMO encounter_counter with "always on top"
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import pyautogui as pag | |
from ctypes import windll | |
from pynput import mouse | |
import pygame | |
import math | |
SCREEN_WIDTH = 430 | |
SCREEN_HEIGHT = 61 | |
FPS = 30 | |
FPS_MS = math.floor(1000 / FPS) | |
refresh_seconds = 1 | |
global clicked | |
clicked = False | |
def alwaysOnTop(): | |
SetWindowPos = windll.user32.SetWindowPos | |
HWND_TOPMOST = -1 | |
SWP_NOACTIVATE = 0x0010 | |
SWP_NOSIZE = 0x0001 | |
SWP_SHOWWINDOW = 0x0040 | |
SWP_NOMOVE = 0x0002 | |
#FLAGS = SWP_NOACTIVATE|SWP_SHOWWINDOW|SWP_NOMOVE|SWP_NOSIZE | |
zorder = (HWND_TOPMOST) # choose a flag according to bool | |
hwnd = pygame.display.get_wm_info()['window'] # handle to the window | |
SetWindowPos(hwnd, zorder, 0, 0, 0, 0, SWP_NOACTIVATE|SWP_SHOWWINDOW|SWP_NOMOVE|SWP_NOSIZE) | |
def on_click(x, y, button, pressed): | |
global clicked | |
if pressed: | |
clicked = True | |
def render_text(screen, font, text, text_pos, color=(0, 0, 0), center=False): | |
sentence_text = font.render(text, True, color) | |
text_rect = sentence_text.get_rect() | |
if not center: | |
text_rect.x = text_pos[0] | |
text_rect.y = text_pos[1] | |
else: | |
text_rect.center = text_pos | |
screen.blit(sentence_text, text_rect) | |
def get_click(): | |
global clicked | |
listener = mouse.Listener(on_click=on_click) | |
listener.start() | |
while True: | |
start_tick = pygame.time.get_ticks() | |
pygame.event.get() | |
if clicked: | |
clicked = False | |
listener.stop() | |
return pag.position() | |
pygame.time.wait(FPS_MS - (pygame.time.get_ticks() - start_tick)) | |
pygame.display.flip() | |
def settings_click(screen, main_screen): | |
font = pygame.font.Font('freesansbold.ttf', 12) | |
text_pos = (0, SCREEN_HEIGHT - 12) | |
render_text(screen, font, "Click top left corner of HP", text_pos, (170, 170, 170)) | |
top_left = get_click() | |
screen.blit(main_screen, (0, 0)) | |
render_text(screen, font, "Click bottom right corner of HP", text_pos, (170, 170, 170)) | |
bottom_right = get_click() | |
screen.blit(main_screen, (0, 0)) | |
return pag.screenshot(region=(top_left[0], top_left[1], bottom_right[0] - top_left[0], bottom_right[1] - top_left[1])) | |
def reset_click(screen, main_screen): | |
update_encounters(screen, main_screen, 0) | |
return 0 | |
def update_encounters(screen, main_screen, encounters): | |
font = pygame.font.Font('freesansbold.ttf', 20) | |
screen.blit(main_screen, (0, 0)) | |
render_text(screen, font, str(encounters), (309, 19), (200, 200, 200), True) | |
def search_for_hp(hp_img): | |
try: | |
loc = list(pag.locateAllOnScreen(hp_img, confidence=0.98)) | |
return loc | |
except Exception: | |
return [] | |
def main(): | |
pygame.init() | |
pygame.display.set_caption("Encounter Counter") | |
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) | |
try: | |
config_file = open("ec_resources/encounter.config", "r") | |
encounters = int(config_file.read()) | |
config_file.close() | |
except FileNotFoundError: | |
encounters = 0 | |
in_encounter = False | |
frame = 0 | |
try: | |
main_screen = pygame.image.load("ec_resources/main_screen.png") | |
except pygame.error: | |
print("error finding main_screen") | |
update_encounters(screen, main_screen, encounters) | |
pygame.display.flip() | |
running = True | |
while running: | |
start_tick = pygame.time.get_ticks() | |
a = 0 # milliseconds from start | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
config_file = open("ec_resources/encounter.config", "w") | |
config_file.write(str(encounters)) | |
config_file.close() | |
return 0 | |
elif event.type == pygame.MOUSEBUTTONUP: | |
pos = pygame.mouse.get_pos() | |
if 412 < pos[0] < 426 and 2 < pos[1] < 16: | |
hp_img = settings_click(screen, main_screen) | |
hp_img.save("ec_resources/hp_img.png", "PNG") | |
update_encounters(screen, main_screen, encounters) | |
elif 353 < pos[0] < 376 and 9 < pos[1] < 29: | |
encounters = reset_click(screen, main_screen) | |
elif 380 < pos[0] < 400: | |
if 5 < pos[1] < 15: | |
encounters += 1 | |
update_encounters(screen, main_screen, encounters) | |
elif 20 < pos[1] < 30: | |
encounters -= 1 | |
update_encounters(screen, main_screen, encounters) | |
if frame == FPS * refresh_seconds: | |
matches = len(search_for_hp("ec_resources/hp_img.png")) | |
if matches > 0: | |
if not in_encounter: | |
encounters += matches | |
in_encounter = True | |
update_encounters(screen, main_screen, encounters) | |
else: | |
in_encounter = False | |
frame = 0 | |
print(in_encounter) | |
print(encounters) | |
pygame.time.wait(FPS_MS - (pygame.time.get_ticks() - start_tick) - a) | |
pygame.display.flip() | |
frame += 1 | |
main() | |
alwaysOnTop() |
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