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A compass ring that points itself to an object in 3D space

View AlignedCompassRings.cs
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using UnityEngine;
using System.Collections;
 
public class AlignedCompassRings : MonoBehaviour {
public GameObject yRing;
public GameObject north;
public float zOffset = 0.0f;
 
void Awake() {
yRing.SetActiveRecursively(false);
}
 
void Start() {
yRing.SetActiveRecursively(true);
}
 
void Update() {
yRing.transform.LookAt(north.transform.position);
var localRotation = yRing.transform.localRotation.eulerAngles;
yRing.transform.localRotation = Quaternion.Euler(localRotation.x, localRotation.y, zOffset);
}
}
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