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Find the Discord channel in which you would like to send commits and other updates
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In the settings for that channel, find the Webhooks option and create a new webhook. Note: Do NOT give this URL out to the public. Anyone or service can post messages to this channel, without even needing to be in the server. Keep it safe!
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var http = require("http"); | |
var fs = require("fs"); | |
var server = http.createServer(function(request, response) { | |
var temp = fs.readFileSync("/sys/class/thermal/thermal_zone0/temp"); | |
var temp_c = temp/1000; | |
response.writeHead(200, {"Content-Type": "text/plain"}); | |
response.write("Raspberry Pi cpu temperature: "); |
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// go on you labels pages | |
// eg https://github.com/cssnext/cssnext/labels | |
// paste this script in your console | |
// copy the output and now you can import it using https://github.com/popomore/github-labels ! | |
var labels = []; | |
[].slice.call(document.querySelectorAll(".label-link")) | |
.forEach(function(element) { | |
labels.push({ | |
name: element.textContent.trim(), |
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using System.Collections.Generic; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEditor.IMGUI.Controls; | |
using UnityEditorInternal; | |
using UnityEngine.SceneManagement; | |
public static class EditorCollapseAll | |
{ | |
private const BindingFlags INSTANCE_FLAGS = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
using System.IO; | |
public class CubemapTextureBuilder : EditorWindow | |
{ | |
[MenuItem("Tools/Cubemap Builder")] |
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using System; | |
using UnityEngine; | |
/// <summary> | |
/// This is a generic Singleton implementation for Monobehaviours. | |
/// Create a derived class where the type T is the script you want to "Singletonize" | |
/// Upon loading it will call DontDestroyOnLoad on the gameobject where this script is contained | |
/// so it persists upon scene changes. | |
/// </summary> | |
/// <remarks> |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MeshDestroy : MonoBehaviour | |
{ | |
private bool edgeSet = false; | |
private Vector3 edgeVertex = Vector3.zero; | |
private Vector2 edgeUV = Vector2.zero; |
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https://www.netlimiter.com/download | |
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