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Created May 26, 2019 11:18
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Save LucasOe/1f5f89b4ea79361dcb4b0ae654cafff1 to your computer and use it in GitHub Desktop.
Known "console" commands for Mirror's Edge
https://udn.epicgames.com/Three/ConsoleCommands.html
To use the following key bindings, you need to locate the TdInput.ini file located in \Documents\EA Games\Mirror's Edge\TdGame\Config
You don't really need to backup that file, because if you screw it up, you can just delete it, restart Mirror's Edge and it will create a default TdInput.ini for you. But create a backup of it anyways.
All bindings look like this: Bindings=(Name="<KEY>",Command="<COMMAND>",Control=False,Shift=False,Alt=False)
Every new binding needs to be added in the [Engine.PlayerInput] section. To keep track of what we edited, we will only add new bindings before the existing bindings (after the line that says bEnableMouseSmoothing=true).
Please note that the commands only work when you are in a level.
Free flying camera and third person:
Bindings=(Name="V",Command="FreeFlightCamera",Control=False,Shift=False,Alt=False)
Pressing V multiple times will cycle you through different 3rd person camera perspectives.
Windowed mode:
Bindings=(Name="F1",Command="setres 1920x1080x32F",Control=False,Shift=False,Alt=False)
Bindings=(Name="F2",Command="setres 1280x720x32W",Control=False,Shift=False,Alt=False)
F2 will put your game in windowed mode, F1 will bring it back to fullscreen mode.
You can change the resolutions to what you need them to be.
Change the FOV:
Bindings=(Name="NumPadZero",Command="FOV 90",Control=False,Shift=False,Alt=False)
Changes the FOV. 90 is default.
Enable binoculars:
Bindings=(Name="ZoomIn1",Command="FOV 45 | setbind Z ZoomIn2",Control=False,Shift=False,Alt=False)
Bindings=(Name="ZoomIn2",Command="FOV 20 | setbind Z ZoomOut",Control=False,Shift=False,Alt=False)
Bindings=(Name="ZoomOut",Command="FOV 90 | setbind Z ZoomIn1",Control=False,Shift=False,Alt=False)
Bindings=(Name="Z",Command="ZoomIn1",Control=False,Shift=False,Alt=False)
Crosshair toggle:
Bindings=(Name="H",Command="Showhud",Control=False,Shift=False,Alt=False)
Toggles the reticule and the timer in speedrun mode.
Show Triggers:
Bindings=(Name="C",Command="show collision | set trigger bhidden 0 | set triggervolume bhidden 0 | set tdtriggervolume bhidden 0",Control=False,Shift=False,Alt=False)
You might need to press the hotkey again after level loading or dying.
Freeze the game:
Bindings=(Name="L",Command="tdpause",Control=False,Shift=False,Alt=False)
It enables super slow motion and pauses all character animations.
Screenshot:
Bindings=(Name="Z",Command="screenshot",Control=False,Shift=False,Alt=False)
Take superhighresolution screenshots:
Bindings=(Name="T",Command="tiledshot 5",Control=False,Shift=False,Alt=False)
The number you put there times the resolution of the game will give you the resoluton of the screenshot.
Restart from where you started:
Bindings=(Name="Z",Command="RestartLevel",Control=False,Shift=False,Alt=False)
In speedrun mode, this will restart the speedrun.
In chapter mode this will put you back to the checkpoint you selected in the menu.
In story mode you'll end up where you started when you pressed "Continue Game" EXEPT when you end a level,
you'll respawn at checkpoint A of the next chapter.
Ragequit button:
Bindings=(Name="I",Command="exit",Control=False,Shift=False,Alt=False)
Bindings=(Name="I",Command="quit",Control=False,Shift=False,Alt=False)
Bindings=(Name="I",Command="quitgame",Control=False,Shift=False,Alt=False)
Ends the game rapidly.
Show Faith's hitbox:
Bindings=(Name="C",Command="Show COLLISION",Control=False,Shift=False,Alt=False)
Show Bounds:
Bindings=(Name="U",Command="Show BOUNDS",Control=False,Shift=False,Alt=False)
Shows big boxes and audio spheres...
Show list of all checkpoints:
Bindings=(Name="J",Command="Stat LEVELS",Control=False,Shift=False,Alt=False)
Red means loaded, green inactive, blue being loaded.
Godmode:
Bindings=(Name="J",Command="set Controller bGodMode 1",Control=False,Shift=False,Alt=False)
Enables godmode for everyone. If you kill a cop, he will rise from the dead without a weapon.
Multiplayer:
Bindings=(Name="O",Command="DebugCreatePlayer 2",Control=False,Shift=False,Alt=False)
This creates a second playable faith and turns your game into splitscreen mode.
Bindings=(Name="P",Command="SSSwapControllers",Control=False,Shift=False,Alt=False)
With this, you toggle which player you are controlling.
Show Binary Space Partioning:
Bindings=(Name="O",Command="Show BSP",Control=False,Shift=False,Alt=False)
Hides every second part of a level.
Show Decals:
Bindings=(Name="K",Command="Show DECALS",Control=False,Shift=False,Alt=False)
Toggles the visibillity of overlays such as puddles, small shadows and dirt.
Hide moving stuff:
Bindings=(Name="J",Command="Show SKELMESHES",Control=False,Shift=False,Alt=False)
Bindings=(Name="J",Command="show rigidbody",Control=False,Shift=False,Alt=False)
Hides Faith, civilians, guards, flags and similar stuff.
Show Fog:
Bindings=(Name="G",Command="Show FOG",Control=False,Shift=False,Alt=False)
Shows fog :O
/*
Toggle Smoke:
Bindings=(Name="G",Command="set Actor bCollideWhenPlacing 0",Control=False,Shift=False,Alt=False)
Bindings=(Name="G",Command="set Actor bCanBeDamaged 0",Control=False,Shift=False,Alt=False)
Both works. For whatever reason...
*/
Show Paths:
Bindings=(Name="M",Command="Show PATHS",Control=False,Shift=False,Alt=False)
Makes the "rails", on which guards and civilians move, visible.
Toggle viewmodes:
Bindings=(Name="Y",Command="PrevViewMode",Control=False,Shift=False,Alt=False)
Bindings=(Name="Y",Command="NextViewMode",Control=False,Shift=False,Alt=False)
Enable Lighting:
Bindings=(Name="Y",Command="viewmode lit",Control=False,Shift=False,Alt=False)
This is the normal lighting mode.
Light complexity:
Bindings=(Name="U",Command="viewmode lightcomplexity",Control=False,Shift=False,Alt=False)
Makes stuff bright.
Lithing only:
Bindings=(Name="U",Command="viewmode lightingonly",Control=False,Shift=False,Alt=False)
Makes stuff bright.
Enable nightvision:
Bindings=(Name="U",Command="viewmode shadercomplexity",Control=False,Shift=False,Alt=False)
Texture density:
Bindings=(Name="U",Command="viewmode texturedensity",Control=False,Shift=False,Alt=False)
Be prepared for weird stuff to happen!
Disable Lighting:
Bindings=(Name="X",Command="viewmode unlit",Control=False,Shift=False,Alt=False)
Makes stuff bright.
Toggle Dynamic Shadows:
Bindings=(Name="F",Command="SHOW DYNAMICSHADOWS",Control=False,Shift=False,Alt=False)
Show wireframe:
Bindings=(Name="U",Command="viewmode wireframe",Control=False,Shift=False,Alt=False)
Makes stuff bright.
Show Post Process:
Bindings=(Name="O",Command="Show POSTPROCESS",Control=False,Shift=False,Alt=False)
Switches post processing on and off. That's basically color and contrast correction.
Stat FPS:
Bindings=(Name="M",Command="Stat FPS",Control=False,Shift=False,Alt=False)
Shows how long a frame is being displayed in milliseconds.
Stat Unit:
Bindings=(Name="O",Command="stat unit",Control=False,Shift=False,Alt=False)
Bindings=(Name="O",Command="stat xunit",Control=False,Shift=False,Alt=False)
Like Stat FPS but with more detail and actually shows the FPS...
Stat Unit:
Bindings=(Name="O",Command="stat xunitx",Control=False,Shift=False,Alt=False)
Top left corner, less information...
Record demo:
Bindings=(Name="K",Command="Demorec <demoname>",Control=False,Shift=False,Alt=False)
Records a demo to Documents\EA Games\Mirror's Edge\TdGame\Demos\<demoname>.demo
Stop demo recording:
Bindings=(Name="M",Command="Demostop",Control=False,Shift=False,Alt=False)
Play a demo:
Bindings=(Name="N",Command="Demoplay <demoname>",Control=False,Shift=False,Alt=False)
This is currently not working, we're working on that.
Move normal in elevators:
Bindings=(Name="L",Command="set TdPawn bAllowMoveChange 1",Control=False,Shift=False,Alt=False)
Toggle normal/elevator move:
Bindings=(Name="Elevator",Command="set TdPawn bAllowMoveChange 0 | setbind L Normal",Control=False,Shift=False,Alt=False)
Bindings=(Name="Normal",Command="set TdPawn bAllowMoveChange 1 | setbind L Elevator",Control=False,Shift=False,Alt=False)
Bindings=(Name="L",Command="Elevator",Control=False,Shift=False,Alt=False)
Die instantly:
Bindings=(Name="J",Command="suicide",Control=False,Shift=False,Alt=False)
Show invisible (collision) walls:
Bindings=(Name="J",Command="nxvis collision",Control=False,Shift=False,Alt=False)
Run with a blindfold:
Bindings=(Name="J",Command="set GameViewportClient bDisableWorldRendering 1",Control=False,Shift=False,Alt=False)
Kill all dem bots:
Bindings=(Name="H",Command="killbots",Control=False,Shift=False,Alt=False)
Disable Kill Volumes and Bots:
Bindings=(Name="C",Command="killbots | set TdKillVolume CollisionType COLLIDE_NoCollision | set TdFallHeightVolume CollisionType COLLIDE_NoCollision | set TdBarbedWireVolume CollisionType COLLIDE_NoCollision",Control=False,Shift=False,Alt=False)
Launch a map:
Bindings=(Name="H",Command="start <mapname>?LoadCheckpoint=<checkpointname>",Control=False,Shift=False,Alt=False)
You can leave the ?LoadCheckpoint=<checkpointname> section away, it'll spawn you in the default starting position.
Chapter Checkpoint Start Command
Main Menu start TdMainMenu
Tutorial start Tutorial_p?LoadCheckpoint=Start
Prologue Checkpoint A start Edge_p?LoadCheckpoint=Edge_Start
Prologue Checkpoint B start Edge_p?LoadCheckpoint=After_Intro
Prologue Checkpoint C start Edge_p?LoadCheckpoint=Rooftop_Action
Prologue Checkpoint D start Edge_p?LoadCheckpoint=SWAT_Response
Chapter 1 Checkpoint A start Escape_p?LoadCheckpoint=Start
Chapter 1 Checkpoint B start Escape_p?LoadCheckpoint=Office
Chapter 1 Checkpoint C start Escape_p?LoadCheckpoint=Chase
Chapter 1 Checkpoint D start Escape_p?LoadCheckpoint=Avenue
Chapter 1 Checkpoint E start Escape_p?LoadCheckpoint=Plaza
Chapter 2 Checkpoint A start Stormdrain_p?LoadCheckpoint=Canals
Chapter 2 Checkpoint B start Stormdrain_p?LoadCheckpoint=Container
Chapter 2 Checkpoint C start Stormdrain_p?LoadCheckpoint=Gate1
Chapter 2 Checkpoint D start Stormdrain_p?LoadCheckpoint=Chute2
Chapter 2 Checkpoint E start Stormdrain_p?LoadCheckpoint=Construction
Chapter 2 Checkpoint F start Stormdrain_p?LoadCheckpoint=ChaseJK
Chapter 2 Checkpoint G start Stormdrain_p?LoadCheckpoint=JKfight
Chapter 3 Checkpoint A start Cranes_p?LoadCheckpoint=SP03_Start
Chapter 3 Checkpoint B start Cranes_p?LoadCheckpoint=SP03_Office_01
Chapter 3 Checkpoint C start Cranes_p?LoadCheckpoint=SP03_Rooftop_01
Chapter 3 Checkpoint D start Cranes_p?LoadCheckpoint=SP03_Plaza_01
Chapter 4 Checkpoint A start Subway_p?LoadCheckpoint=Start_point_subway
Chapter 4 Checkpoint B start Subway_p?LoadCheckpoint=Subway_bossfight
Chapter 4 Checkpoint C start Subway_p?LoadCheckpoint=Renovation_fight
Chapter 4 Checkpoint D start Subway_p?LoadCheckpoint=Subway_Station
Chapter 4 Checkpoint E start Subway_p?LoadCheckpoint=Subway_Tunnels
Chapter 4 Checkpoint F start Subway_p?LoadCheckpoint=Train_Ride
Chapter 5 Checkpoint A start Mall_p?LoadCheckpoint=LevelStart
Chapter 5 Checkpoint B start Mall_p?LoadCheckpoint=CombatRooftops
Chapter 5 Checkpoint C start Mall_p?LoadCheckpoint=Stretch
Chapter 5 Checkpoint D start Mall_p?LoadCheckpoint=Mall
Chapter 6 Checkpoint A start Factory_p?LoadCheckpoint=Start_point
Chapter 6 Checkpoint B start Factory_p?LoadCheckpoint=Loading_bay
Chapter 6 Checkpoint C start Factory_p?LoadCheckpoint=Conveyor_puzzle
Chapter 6 Checkpoint D start Factory_p?LoadCheckpoint=Training_area
Chapter 6 Checkpoint E start Factory_p?LoadCheckpoint=Pursuit_chase
Chapter 7 Checkpoint A start Boat_p?LoadCheckpoint=Start
Chapter 7 Checkpoint B start Boat_p?LoadCheckpoint=CarDeck
Chapter 7 Checkpoint C start Boat_p?LoadCheckpoint=Ventilation
Chapter 7 Checkpoint D start Boat_p?LoadCheckpoint=TopBoat
Chapter 7 Checkpoint E start Boat_p?LoadCheckpoint=Celeste_Chase
Chapter 7 Checkpoint F start Boat_p?LoadCheckpoint=Celeste
Chapter 8 Checkpoint A start Convoy_p?LoadCheckpoint=Kates_convoy
Chapter 8 Checkpoint B start Convoy_p?LoadCheckpoint=Stretch2
Chapter 8 Checkpoint C start Convoy_p?LoadCheckpoint=Atrium
Chapter 8 Checkpoint D start Convoy_p?LoadCheckpoint=Sniper
Chapter 8 Checkpoint E start Convoy_p?LoadCheckpoint=Atrium_soft_cp
Chapter 9 Checkpoint A start Scraper_p?LoadCheckpoint=Scraper_Start
Chapter 9 Checkpoint B start Scraper_p?LoadCheckpoint=Carpark
Chapter 9 Checkpoint C start Scraper_p?LoadCheckpoint=Lobby
Chapter 9 Checkpoint D start Scraper_p?LoadCheckpoint=Elevator_shaft
Chapter 9 Checkpoint E start Scraper_p?LoadCheckpoint=Rooftops
Chapter 9 Checkpoint F start Scraper_p?LoadCheckpoint=Server_room
Chapter 9 Checkpoint G start Scraper_p?LoadCheckpoint=End_game
Possible launch commands (put it right after the map name, can be stacked):
?LoadCheckpoint=Atrium Loads a major checkpoint, look at the list above
?LoadCheckpoint=TdCheckpoint_17 This refers to all small checkpoints from the editor.. A list would be too long.
?Game=TdGame.TdMenuGameInfo
?Game=TdGame.TdSpTutorialGame
?Game=TdGame.TdSpStoryGame
?Game=TdGame.TdSPLevelRace
?Game=TdGame.TdSpTimeTrail
?AllowCPSaving=TRUE
?AllowLevelAchievements=TRUE
?OnlineMode=False
?PlayCutSceneMovie
For example, we can now launch a map in speedrun mode with storymode checkpoints (for quitting and reloading):
Bindings=(Name="H",Command="start Mall_p?LoadCheckpoint=LevelStart?Game=TdGame.TdSPLevelRace?AllowCPSaving=TRUE?
AllowLevelAchievements=TRUE?OnlineMode=False",Control=False,Shift=False,Alt=False)
Launch any checkpoint (also the small ones) with three buttons:
N select chapter
M select checkpoint
C load the checkpoint
Bindings=(Name="cp1",Command="setbind N ch0 | setbind M cp2 | setbind C start Edge_p?LoadCheckpoint=Edge_Start",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp2",Command="setbind N ch0 | setbind M cp3 | setbind C start Edge_p?LoadCheckpoint=After_Intro",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp3",Command="setbind N ch0 | setbind M cp4 | setbind C start Edge_p?LoadCheckpoint=Before_Balance_Walk",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp4",Command="setbind N ch0 | setbind M cp5 | setbind C start Edge_p?LoadCheckpoint=After_Balance_Walk",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp5",Command="setbind N ch0 | setbind M cp6 | setbind C start Edge_p?LoadCheckpoint=News_Chopper",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp6",Command="setbind N ch0 | setbind M cp7 | setbind C start Edge_p?LoadCheckpoint=Cops",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp7",Command="setbind N ch0 | setbind M cp8 | setbind C start Edge_p?LoadCheckpoint=Rooftop_Action",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp8",Command="setbind N ch0 | setbind M cp8 | setbind C start Edge_p?LoadCheckpoint=SWAT_Response",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp9",Command="setbind N ch0 | setbind M cp9 | setbind C start Edge_p?LoadCheckpoint=SWAT_Response2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp10",Command="setbind N ch0 | setbind M cp11 | setbind C start Escape_p?LoadCheckpoint=Start",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp11",Command="setbind N ch0 | setbind M cp12 | setbind C start Escape_p?LoadCheckpoint=ChaseFlyby",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp12",Command="setbind N ch0 | setbind M cp13 | setbind C start Escape_p?LoadCheckpoint=after_intro_flight",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp13",Command="setbind N ch0 | setbind M cp14 | setbind C start Escape_p?LoadCheckpoint=RPA_Lower",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp14",Command="setbind N ch0 | setbind M cp15 | setbind C start Escape_p?LoadCheckpoint=Office",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp15",Command="setbind N ch0 | setbind M cp16 | setbind C start Escape_p?LoadCheckpoint=Office_AfterCS",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp16",Command="setbind N ch0 | setbind M cp17 | setbind C start Escape_p?LoadCheckpoint=After_Office",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp17",Command="setbind N ch0 | setbind M cp18 | setbind C start Escape_p?LoadCheckpoint=Chase",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp18",Command="setbind N ch0 | setbind M cp19 | setbind C start Escape_p?LoadCheckpoint=Chase_SoftLanding",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp19",Command="setbind N ch0 | setbind M cp20 | setbind C start Escape_p?LoadCheckpoint=Chase_SolarPanels",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp20",Command="setbind N ch0 | setbind M cp21 | setbind C start Escape_p?LoadCheckpoint=Elev_R1-St1",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp21",Command="setbind N ch0 | setbind M cp22 | setbind C start Escape_p?LoadCheckpoint=Avenue",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp22",Command="setbind N ch0 | setbind M cp23 | setbind C start Escape_p?LoadCheckpoint=01bPlaza_Tunnels",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp23",Command="setbind N ch0 | setbind M cp23 | setbind C start Escape_p?LoadCheckpoint=Plaza",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp24",Command="setbind N ch0 | setbind M cp25 | setbind C start Stormdrain_p?LoadCheckpoint=Canals",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp25",Command="setbind N ch0 | setbind M cp26 | setbind C start Stormdrain_p?LoadCheckpoint=Canals_checkpoint_1",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp26",Command="setbind N ch0 | setbind M cp27 | setbind C start Stormdrain_p?LoadCheckpoint=Canals_checkpoint_2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp27",Command="setbind N ch0 | setbind M cp28 | setbind C start Stormdrain_p?LoadCheckpoint=Canals_checkpoint_3",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp28",Command="setbind N ch0 | setbind M cp29 | setbind C start Stormdrain_p?LoadCheckpoint=Sluice_canals1",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp29",Command="setbind N ch0 | setbind M cp30 | setbind C start Stormdrain_p?LoadCheckpoint=Container",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp30",Command="setbind N ch0 | setbind M cp31 | setbind C start Stormdrain_p?LoadCheckpoint=Container_cp1",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp31",Command="setbind N ch0 | setbind M cp32 | setbind C start Stormdrain_p?LoadCheckpoint=Container_cp2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp32",Command="setbind N ch0 | setbind M cp33 | setbind C start Stormdrain_p?LoadCheckpoint=Container_cp3",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp33",Command="setbind N ch0 | setbind M cp34 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp34",Command="setbind N ch0 | setbind M cp35 | setbind C start Stormdrain_p?LoadCheckpoint=PillarRoom_Savepoint",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp35",Command="setbind N ch0 | setbind M cp36 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1_cp1",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp36",Command="setbind N ch0 | setbind M cp37 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1_cp2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp37",Command="setbind N ch0 | setbind M cp38 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_3",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp38",Command="setbind N ch0 | setbind M cp39 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_4",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp39",Command="setbind N ch0 | setbind M cp40 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_5",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp40",Command="setbind N ch0 | setbind M cp41 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_6",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp41",Command="setbind N ch0 | setbind M cp42 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_7",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp42",Command="setbind N ch0 | setbind M cp43 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_8",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp43",Command="setbind N ch0 | setbind M cp44 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_9",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp44",Command="setbind N ch0 | setbind M cp45 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1_cp4",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp45",Command="setbind N ch0 | setbind M cp46 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1_cp5",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp46",Command="setbind N ch0 | setbind M cp47 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1_cp6",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp47",Command="setbind N ch0 | setbind M cp48 | setbind C start Stormdrain_p?LoadCheckpoint=Waterfall",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp48",Command="setbind N ch0 | setbind M cp49 | setbind C start Stormdrain_p?LoadCheckpoint=Chute2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp49",Command="setbind N ch0 | setbind M cp50 | setbind C start Stormdrain_p?LoadCheckpoint=Exit_checkpoint1",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp50",Command="setbind N ch0 | setbind M cp51 | setbind C start Stormdrain_p?LoadCheckpoint=Exit_checkpoint2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp51",Command="setbind N ch0 | setbind M cp52 | setbind C start Stormdrain_p?LoadCheckpoint=Exit_checkpoint3",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp52",Command="setbind N ch0 | setbind M cp53 | setbind C start Stormdrain_p?LoadCheckpoint=bottons",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp53",Command="setbind N ch0 | setbind M cp54 | setbind C start Stormdrain_p?LoadCheckpoint=construction",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp54",Command="setbind N ch0 | setbind M cp55 | setbind C start Stormdrain_p?LoadCheckpoint=Sluice_out1",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp55",Command="setbind N ch0 | setbind M cp56 | setbind C start Stormdrain_p?LoadCheckpoint=Sluice_Out_RoofUp",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp56",Command="setbind N ch0 | setbind M cp57 | setbind C start Stormdrain_p?LoadCheckpoint=ChaseJK",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp57",Command="setbind N ch0 | setbind M cp58 | setbind C start Stormdrain_p?LoadCheckpoint=JKfight",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp58",Command="setbind N ch0 | setbind M cp59 | setbind C start Stormdrain_p?LoadCheckpoint=after_loading_boss",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp59",Command="setbind N ch0 | setbind M cp60 | setbind C start Stormdrain_p?LoadCheckpoint=Boss_checkpoint1",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp60",Command="setbind N ch0 | setbind M cp60 | setbind C start Stormdrain_p?LoadCheckpoint=jk_lastjump",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp61",Command="setbind N ch0 | setbind M cp62 | setbind C start Cranes_p?LoadCheckpoint=SP03_Start",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp62",Command="setbind N ch0 | setbind M cp63 | setbind C start Cranes_p?LoadCheckpoint=SP03_half_puzzle",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp63",Command="setbind N ch0 | setbind M cp64 | setbind C start Cranes_p?LoadCheckpoint=First_sluice",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp64",Command="setbind N ch0 | setbind M cp65 | setbind C start Cranes_p?LoadCheckpoint=SP03_Office_01",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp65",Command="setbind N ch0 | setbind M cp66 | setbind C start Cranes_p?LoadCheckpoint=SP03_Office_02",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp66",Command="setbind N ch0 | setbind M cp67 | setbind C start Cranes_p?LoadCheckpoint=SP03_Office_03",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp67",Command="setbind N ch0 | setbind M cp68 | setbind C start Cranes_p?LoadCheckpoint=SP03_Office_03_slc",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp68",Command="setbind N ch0 | setbind M cp69 | setbind C start Cranes_p?LoadCheckpoint=SP03_Rooftop_01",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp69",Command="setbind N ch0 | setbind M cp70 | setbind C start Cranes_p?LoadCheckpoint=SP03_Rooftop_02",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp70",Command="setbind N ch0 | setbind M cp71 | setbind C start Cranes_p?LoadCheckpoint=SP03_Rooftop_before_swats",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp71",Command="setbind N ch0 | setbind M cp72 | setbind C start Cranes_p?LoadCheckpoint=CP_sluiceRoofPlaza",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp72",Command="setbind N ch0 | setbind M cp73 | setbind C start Cranes_p?LoadCheckpoint=SP03_Plaza_01",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp73",Command="setbind N ch0 | setbind M cp74 | setbind C start Cranes_p?LoadCheckpoint=SP03_Plaza_02",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp74",Command="setbind N ch0 | setbind M cp75 | setbind C start Cranes_p?LoadCheckpoint=SP03_Plaza_03",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp75",Command="setbind N ch0 | setbind M cp76 | setbind C start Cranes_p?LoadCheckpoint=SP03_Afterbalance",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp76",Command="setbind N ch0 | setbind M cp76 | setbind C start Cranes_p?LoadCheckpoint=SP03_Plaza_04",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp77",Command="setbind N ch0 | setbind M cp78 | setbind C start Subway_p?LoadCheckpoint=Start_Point_subway",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp78",Command="setbind N ch0 | setbind M cp79 | setbind C start Subway_p?LoadCheckpoint=Start_subway_after",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp79",Command="setbind N ch0 | setbind M cp80 | setbind C start Subway_p?LoadCheckpoint=subway_inside_renovation",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp80",Command="setbind N ch0 | setbind M cp81 | setbind C start Subway_p?LoadCheckpoint=Renovation",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp81",Command="setbind N ch0 | setbind M cp82 | setbind C start Subway_p?LoadCheckpoint=ren-renco_slc",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp82",Command="setbind N ch0 | setbind M cp83 | setbind C start Subway_p?LoadCheckpoint=renco_after_cs",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp83",Command="setbind N ch0 | setbind M cp84 | setbind C start Subway_p?LoadCheckpoint=Subway_bossfight",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp84",Command="setbind N ch0 | setbind M cp85 | setbind C start Subway_p?LoadCheckpoint=boss_fight_no_cs",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp85",Command="setbind N ch0 | setbind M cp86 | setbind C start Subway_p?LoadCheckpoint=Renovation_Fight",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp86",Command="setbind N ch0 | setbind M cp87 | setbind C start Subway_p?LoadCheckpoint=Subway_Station",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp87",Command="setbind N ch0 | setbind M cp88 | setbind C start Subway_p?LoadCheckpoint=scaffolding_stat",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp88",Command="setbind N ch0 | setbind M cp89 | setbind C start Subway_p?LoadCheckpoint=after_scaffolding",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp89",Command="setbind N ch0 | setbind M cp90 | setbind C start Subway_p?LoadCheckpoint=Platform_fight",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp90",Command="setbind N ch0 | setbind M cp91 | setbind C start Subway_p?LoadCheckpoint=Subway_Tunnels",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp91",Command="setbind N ch0 | setbind M cp92 | setbind C start Subway_p?LoadCheckpoint=subway_traintunnel",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp92",Command="setbind N ch0 | setbind M cp93 | setbind C start Subway_p?LoadCheckpoint=FanP",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp93",Command="setbind N ch0 | setbind M cp94 | setbind C start Subway_p?LoadCheckpoint=Train_Ride",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp94",Command="setbind N ch0 | setbind M cp94 | setbind C start Subway_p?LoadCheckpoint=Train_Ride_End",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp95",Command="setbind N ch0 | setbind M cp96 | setbind C start Mall_p?LoadCheckpoint=LevelStart",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp96",Command="setbind N ch0 | setbind M cp97 | setbind C start Mall_p?LoadCheckpoint=LevelAfter_cutscene",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp97",Command="setbind N ch0 | setbind M cp98 | setbind C start Mall_p?LoadCheckpoint=After_puzzle",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp98",Command="setbind N ch0 | setbind M cp99 | setbind C start Mall_p?LoadCheckpoint=Sluice_Hw",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp99",Command="setbind N ch0 | setbind M cp100 | setbind C start Mall_p?LoadCheckpoint=CombatRooftops",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp100",Command="setbind N ch0 | setbind M cp101 | setbind C start Mall_p?LoadCheckpoint=R1_FinalCombat_Checkpoint",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp101",Command="setbind N ch0 | setbind M cp102 | setbind C start Mall_p?LoadCheckpoint=R1_AfterCombat_Checkpoint",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp102",Command="setbind N ch0 | setbind M cp103 | setbind C start Mall_p?LoadCheckpoint=CombatPuzzle1_Finished",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp103",Command="setbind N ch0 | setbind M cp104 | setbind C start Mall_p?LoadCheckpoint=Stretch",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp104",Command="setbind N ch0 | setbind M cp105 | setbind C start Mall_p?LoadCheckpoint=R2beforevent",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp105",Command="setbind N ch0 | setbind M cp106 | setbind C start Mall_p?LoadCheckpoint=R2_Stretch_Checkpoint",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp106",Command="setbind N ch0 | setbind M cp107 | setbind C start Mall_p?LoadCheckpoint=R2_tomall",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp107",Command="setbind N ch0 | setbind M cp108 | setbind C start Mall_p?LoadCheckpoint=Mall_outside",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp108",Command="setbind N ch0 | setbind M cp109 | setbind C start Mall_p?LoadCheckpoint=Mall",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp109",Command="setbind N ch0 | setbind M cp110 | setbind C start Mall_p?LoadCheckpoint=Mall_Ambush",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp110",Command="setbind N ch0 | setbind M cp111 | setbind C start Mall_p?LoadCheckpoint=After_Ambush",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp111",Command="setbind N ch0 | setbind M cp112 | setbind C start Mall_p?LoadCheckpoint=Blue_Vent",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp112",Command="setbind N ch0 | setbind M cp113 | setbind C start Mall_p?LoadCheckpoint=After_fan",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp113",Command="setbind N ch0 | setbind M cp114 | setbind C start Mall_p?LoadCheckpoint=CP_afterSWAT",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp114",Command="setbind N ch0 | setbind M cp114 | setbind C start Mall_p?LoadCheckpoint=LastCP",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp115",Command="setbind N ch0 | setbind M cp116 | setbind C start Factory_p?LoadCheckpoint=Start_point",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp116",Command="setbind N ch0 | setbind M cp117 | setbind C start Factory_p?LoadCheckpoint=factory_renovafterCS",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp117",Command="setbind N ch0 | setbind M cp118 | setbind C start Factory_p?LoadCheckpoint=factory_roof",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp118",Command="setbind N ch0 | setbind M cp119 | setbind C start Factory_p?LoadCheckpoint=factory_sniper",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp119",Command="setbind N ch0 | setbind M cp120 | setbind C start Factory_p?LoadCheckpoint=LoadingBay_LowerDoor",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp120",Command="setbind N ch0 | setbind M cp121 | setbind C start Factory_p?LoadCheckpoint=Loading_bay",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp121",Command="setbind N ch0 | setbind M cp122 | setbind C start Factory_p?LoadCheckpoint=Loading_bay_2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp122",Command="setbind N ch0 | setbind M cp123 | setbind C start Factory_p?LoadCheckpoint=Loading_bay_2b",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp123",Command="setbind N ch0 | setbind M cp124 | setbind C start Factory_p?LoadCheckpoint=Loading_bay_after",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp124",Command="setbind N ch0 | setbind M cp125 | setbind C start Factory_p?LoadCheckpoint=steamroom_puzzle",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp125",Command="setbind N ch0 | setbind M cp126 | setbind C start Factory_p?LoadCheckpoint=Conveyor_puzzle",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp126",Command="setbind N ch0 | setbind M cp127 | setbind C start Factory_p?LoadCheckpoint=after_facto",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp127",Command="setbind N ch0 | setbind M cp128 | setbind C start Factory_p?LoadCheckpoint=TO_arena",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp128",Command="setbind N ch0 | setbind M cp129 | setbind C start Factory_p?LoadCheckpoint=Training_area",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp129",Command="setbind N ch0 | setbind M cp130 | setbind C start Factory_p?LoadCheckpoint=Training_area_after_cs",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp130",Command="setbind N ch0 | setbind M cp131 | setbind C start Factory_p?LoadCheckpoint=Pursuit_chase",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp131",Command="setbind N ch0 | setbind M cp132 | setbind C start Factory_p?LoadCheckpoint=Pursuit_chase_middle",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp132",Command="setbind N ch0 | setbind M cp132 | setbind C start Factory_p?LoadCheckpoint=Pursuit_chase_end",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp133",Command="setbind N ch0 | setbind M cp134 | setbind C start Boat_p?LoadCheckpoint=Start",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp134",Command="setbind N ch0 | setbind M cp135 | setbind C start Boat_p?LoadCheckpoint=Truck",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp135",Command="setbind N ch0 | setbind M cp136 | setbind C start Boat_p?LoadCheckpoint=Boat_Truckride",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp136",Command="setbind N ch0 | setbind M cp137 | setbind C start Boat_p?LoadCheckpoint=CarDeck",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp137",Command="setbind N ch0 | setbind M cp138 | setbind C start Boat_p?LoadCheckpoint=CarDeck_Upper",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp138",Command="setbind N ch0 | setbind M cp139 | setbind C start Boat_p?LoadCheckpoint=Vent_Start",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp139",Command="setbind N ch0 | setbind M cp140 | setbind C start Boat_p?LoadCheckpoint=Ventilation",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp140",Command="setbind N ch0 | setbind M cp141 | setbind C start Boat_p?LoadCheckpoint=Ventilation_2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp141",Command="setbind N ch0 | setbind M cp142 | setbind C start Boat_p?LoadCheckpoint=Ventilation_3",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp142",Command="setbind N ch0 | setbind M cp143 | setbind C start Boat_p?LoadCheckpoint=TopBoat",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp143",Command="setbind N ch0 | setbind M cp144 | setbind C start Boat_p?LoadCheckpoint=Boat_Sniper_Top",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp144",Command="setbind N ch0 | setbind M cp145 | setbind C start Boat_p?LoadCheckpoint=Boat_Sniper_Interior",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp145",Command="setbind N ch0 | setbind M cp146 | setbind C start Boat_p?LoadCheckpoint=Approaching_Sniper",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp146",Command="setbind N ch0 | setbind M cp147 | setbind C start Boat_p?LoadCheckpoint=Celeste_Chase",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp147",Command="setbind N ch0 | setbind M cp148 | setbind C start Boat_p?LoadCheckpoint=Celeste_Chase2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp148",Command="setbind N ch0 | setbind M cp148 | setbind C start Boat_p?LoadCheckpoint=Celeste",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp150",Command="setbind N ch0 | setbind M cp151 | setbind C start Convoy_p?LoadCheckpoint=kates_convoy",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp151",Command="setbind N ch0 | setbind M cp152 | setbind C start Convoy_p?LoadCheckpoint=After_intro08",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp152",Command="setbind N ch0 | setbind M cp153 | setbind C start Convoy_p?LoadCheckpoint=Start_chasing",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp153",Command="setbind N ch0 | setbind M cp154 | setbind C start Convoy_p?LoadCheckpoint=Elevator_to_Conv",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp154",Command="setbind N ch0 | setbind M cp155 | setbind C start Convoy_p?LoadCheckpoint=LandingAfterChase",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp155",Command="setbind N ch0 | setbind M cp156 | setbind C start Convoy_p?LoadCheckpoint=Stretch2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp156",Command="setbind N ch0 | setbind M cp157 | setbind C start Convoy_p?LoadCheckpoint=combat_2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp157",Command="setbind N ch0 | setbind M cp158 | setbind C start Convoy_p?LoadCheckpoint=combat1",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp158",Command="setbind N ch0 | setbind M cp159 | setbind C start Convoy_p?LoadCheckpoint=combat_3",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp159",Command="setbind N ch0 | setbind M cp160 | setbind C start Convoy_p?LoadCheckpoint=Atrium",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp160",Command="setbind N ch0 | setbind M cp161 | setbind C start Convoy_p?LoadCheckpoint=1st_floor",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp161",Command="setbind N ch0 | setbind M cp162 | setbind C start Convoy_p?LoadCheckpoint=2nd_floor",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp162",Command="setbind N ch0 | setbind M cp163 | setbind C start Convoy_p?LoadCheckpoint=3rd_floor",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp163",Command="setbind N ch0 | setbind M cp164 | setbind C start Convoy_p?LoadCheckpoint=4th_floor",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp164",Command="setbind N ch0 | setbind M cp165 | setbind C start Convoy_p?LoadCheckpoint=CP_Vent",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp165",Command="setbind N ch0 | setbind M cp166 | setbind C start Convoy_p?LoadCheckpoint=Sniper",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp166",Command="setbind N ch0 | setbind M cp167 | setbind C start Convoy_p?LoadCheckpoint=Atrium2",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp167",Command="setbind N ch0 | setbind M cp167 | setbind C start Convoy_p?LoadCheckpoint=Atrium_soft_cp",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp168",Command="setbind N ch0 | setbind M cp169 | setbind C start Scraper_p?LoadCheckpoint=Scraper_Start",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp169",Command="setbind N ch0 | setbind M cp170 | setbind C start Scraper_p?LoadCheckpoint=Out_soft",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp170",Command="setbind N ch0 | setbind M cp171 | setbind C start Scraper_p?LoadCheckpoint=Carpark",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp171",Command="setbind N ch0 | setbind M cp172 | setbind C start Scraper_p?LoadCheckpoint=scraper_before_lobby",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp172",Command="setbind N ch0 | setbind M cp173 | setbind C start Scraper_p?LoadCheckpoint=Lobby",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp173",Command="setbind N ch0 | setbind M cp174 | setbind C start Scraper_p?LoadCheckpoint=Scraper_Inside_elevator_lobby",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp174",Command="setbind N ch0 | setbind M cp175 | setbind C start Scraper_p?LoadCheckpoint=Elevator_shaft",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp175",Command="setbind N ch0 | setbind M cp176 | setbind C start Scraper_p?LoadCheckpoint=Elevator_shaft_b",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp176",Command="setbind N ch0 | setbind M cp177 | setbind C start Scraper_p?LoadCheckpoint=scraper_goldenswing",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp177",Command="setbind N ch0 | setbind M cp178 | setbind C start Scraper_p?LoadCheckpoint=Duct_streaming",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp178",Command="setbind N ch0 | setbind M cp179 | setbind C start Scraper_p?LoadCheckpoint=Rooftops",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp179",Command="setbind N ch0 | setbind M cp180 | setbind C start Scraper_p?LoadCheckpoint=subway_roof-mill",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp180",Command="setbind N ch0 | setbind M cp181 | setbind C start Scraper_p?LoadCheckpoint=Server_room",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp181",Command="setbind N ch0 | setbind M cp182 | setbind C start Scraper_p?LoadCheckpoint=Scraper_Mill-Main_Slc",Control=False,Shift=False,Alt=False)
Bindings=(Name="cp182",Command="setbind N ch0 | setbind M cp182 | setbind C start Scraper_p?LoadCheckpoint=End_game",Control=False,Shift=False,Alt=False)
Bindings=(Name="N",Command="setbind N ch1 | setbind M cp2 | setbind C start Edge_p?LoadCheckpoint=Edge_Start",Control=False,Shift=False,Alt=False)
Bindings=(Name="ch0",Command="setbind N ch1 | setbind M cp2 | setbind C start Edge_p?LoadCheckpoint=Edge_Start",Control=False,Shift=False,Alt=False)
Bindings=(Name="ch1",Command="setbind N ch2 | setbind M cp11 | setbind C start Escape_p?LoadCheckpoint=Start",Control=False,Shift=False,Alt=False)
Bindings=(Name="ch2",Command="setbind N ch3 | setbind M cp25 | setbind C start Stormdrain_p?LoadCheckpoint=Canals",Control=False,Shift=False,Alt=False)
Bindings=(Name="ch3",Command="setbind N ch4 | setbind M cp62 | setbind C start Cranes_p?LoadCheckpoint=SP03_Start",Control=False,Shift=False,Alt=False)
Bindings=(Name="ch4",Command="setbind N ch5 | setbind M cp78 | setbind C start Subway_p?LoadCheckpoint=Start_Point_subway",Control=False,Shift=False,Alt=False)
Bindings=(Name="ch5",Command="setbind N ch6 | setbind M cp96 | setbind C start Mall_p?LoadCheckpoint=LevelStart",Control=False,Shift=False,Alt=False)
Bindings=(Name="ch6",Command="setbind N ch7 | setbind M cp116 | setbind C start Factory_p?LoadCheckpoint=Start_point",Control=False,Shift=False,Alt=False)
Bindings=(Name="ch7",Command="setbind N ch8 | setbind M cp134 | setbind C start Boat_p?LoadCheckpoint=Start",Control=False,Shift=False,Alt=False)
Bindings=(Name="ch8",Command="setbind N ch9 | setbind M cp151 | setbind C start Convoy_p?LoadCheckpoint=kates_convoy",Control=False,Shift=False,Alt=False)
Bindings=(Name="ch9",Command="setbind N ch9 | setbind M cp169 | setbind C start Scraper_p?LoadCheckpoint=Scraper_Start",Control=False,Shift=False,Alt=False)
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