This is a list of requirements for Whiplash integration with BKettner and tb_commerce.
We'll need to get a WL_API_KEY
WL_OAUTH_KEY
/* C++ program to solve N Queen Problem using Branch | |
and Bound */ | |
#include<stdio.h> | |
#include<string.h> | |
#define N 8 | |
/* A utility function to print solution */ | |
void printSolution(int board[N][N]) | |
{ | |
for (int i = 0; i < N; i++) |
#include<stdio.h> | |
int main() | |
{ | |
char str[10]; | |
ready: do{ | |
printf("\nMachine is READY. (D)eposit or (Q)uit :"); | |
scanf("%s",str); | |
}while(!(str[0]!='D'||str[0]!='d'||str[0]!='q'||str[0]!='Q')); |
#include <stdio.h> | |
#include <stdlib.h> | |
int main() | |
{ | |
int n = 1000, i, *ptr, sum = 0; | |
ptr = (int*) calloc(n, sizeof(int)); | |
if(ptr == NULL) | |
{ |
#include <stdio.h> | |
int main() { | |
printf("Hello world!"); | |
} |
AllCops: | |
TargetRubyVersion: 2.1 | |
Documentation: | |
Enabled: false | |
Rails: | |
Enabled: true | |
Metrics/MethodLength: | |
Enabled: true | |
Max: 20 | |
Metrics/ClassLength: |
this.textureLoader = new Three.TextureLoader(); | |
this.textureLoader.load(image, function (texture) { | |
texture.minFilter = THREE.LinearFilter | |
self.mesh = new Three.Mesh(self.geometry, self.material); | |
var vertShader = document.getElementById('vertexShader').innerHTML; | |
var fragShader = document.getElementById('fragmentShader').innerHTML; | |
uniforms = { | |
texture1: { type: "t", value: texture }, | |
sunVectorDelta: { type: "f", value: 0}, | |
sunFragmentDelta: {type: "f", value: -0.7} |
<script id="fragmentShader" type="x-shader/x-fragment"> | |
uniform sampler2D texture1; | |
varying vec2 vUv; | |
varying float randomNum; | |
void main() { | |
gl_FragColor = texture2D(texture1, vUv) - vec4(0.0,randomNum,randomNum,0.0); | |
} | |
</script> |
<script id="vertexShader" type="x-shader/x-vertex"> | |
uniform float sunVectorDelta; | |
uniform float sunFragmentDelta; | |
varying vec2 vUv; | |
varying float randomNum; | |
float rand(vec2 co){ | |
return fract(sin(dot(-co.xy ,vec2(12.9898,78.233))) * 43758.5453); | |
} | |
void main() | |
{ |
This is a list of requirements for Whiplash integration with BKettner and tb_commerce.
We'll need to get a WL_API_KEY
WL_OAUTH_KEY
var canvas; | |
var gl; | |
var NumVertices = 36; | |
var points = []; | |
var colors = []; | |
var xAxis = 0; |