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August 30, 2017 00:22
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TTT "decoy"
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-- being sold for $2.5 on gms lol | |
-- weapon code | |
AddCSLuaFile() | |
if CLIENT then | |
SWEP.PrintName = "Decoy Grenade (weapon)" | |
SWEP.Slot = 3 | |
SWEP.Icon = "vgui/ttt/icon_nades" | |
SWEP.IconLetter = "O" | |
end | |
SWEP.Base = "weapon_tttbasegrenade" | |
SWEP.HoldType = "grenade" | |
SWEP.UseHands = true | |
SWEP.ViewModelFlip = false | |
SWEP.ViewModelFOV = 54 | |
SWEP.ViewModel = Model( "models/weapons/cstrike/c_eq_fraggrenade.mdl" ) | |
SWEP.WorldModel = Model( "models/weapons/w_eq_fraggrenade.mdl" ) | |
SWEP.Kind = WEAPON_NADE | |
SWEP.AutoSpawnable = false | |
SWEP.CanBuy = { ROLE_TRAITOR } -- make it a T weapon | |
SWEP.InLoadoutFor = { nil } | |
SWEP.LimitedStock = true | |
SWEP.AllowDrop = true | |
SWEP.NoSights = true | |
function SWEP:GetGrenadeName() | |
return "ttt_frag_proj" | |
end | |
if CLIENT then | |
SWEP.EquipMenuData = { | |
type = "Decoy", | |
desc = "Being sold for $2 on gms with a couple edits!" | |
} | |
end | |
-- proj code | |
AddCSLuaFile() | |
ENT.Type = "anim" | |
ENT.Base = "ttt_basegrenade_proj" | |
ENT.Model = Model( "models/weapons/w_eq_fraggrenade_thrown.mdl" ) | |
AccessorFunc( ENT, "radius", "Radius", FORCE_NUMBER ) | |
AccessorFunc( ENT, "dmg", "Dmg", FORCE_NUMBER ) | |
function ENT:Initialize() | |
if not self:GetRadius() then self:SetRadius( 0 ) end | |
if not self:GetDmg() then self:SetDmg( 0 ) end | |
return self.BaseClass.Initialize( self ) | |
end | |
function ENT:Explode( tr ) | |
if SERVER then | |
self:SetNoDraw( true ) | |
self:SetSolid( SOLID_NONE ) | |
if tr.Fraction != 1.0 then | |
self:SetPos( tr.HitPos + tr.HitNormal * 0.6 ) | |
end | |
local pos = self:GetPos() | |
if util.PointContents( pos ) == CONTENTS_WATER then | |
self:Remove() | |
return | |
end | |
local effect = EffectData() | |
effect:SetStart( pos ) | |
effect:SetOrigin( pos ) | |
effect:SetScale( self:GetRadius() * 0.3 ) | |
effect:SetRadius( self:GetRadius() ) | |
effect:SetMagnitude( self.dmg ) | |
if tr.Fraction != 1.0 then | |
effect:SetNormal( tr.HitNormal ) | |
end | |
util.Effect( "Explosion", effect, true, true ) | |
util.BlastDamage( self, self:GetThrower(), pos, self:GetRadius(), self:GetDmg() ) | |
self:SetDetonateExact( 0 ) | |
self:Remove() | |
else | |
local spos = self:GetPos() | |
local trs = util.TraceLine( { start=spos + Vector( 0, 0, 64 ), endpos = spos + Vector( 0, 0, -128 ), filter = self } ) | |
util.Decal( "Scorch", trs.HitPos + trs.HitNormal, trs.HitPos - trs.HitNormal ) | |
self:SetDetonateExact( 0 ) | |
end | |
end |
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wtf kys