Want to know all the changes in this snapshot? See the Minecraft Wiki article!
- Bed / Respawn Anchor respawning mechanics have changed.
- Cardinal directions will now be prioritised over diagnals.
- The game will attempt to avoid respawning the player on 'potentially harmful blocks'.[More infomation needed]
- Mobs can no longer have gear with duplicate enchantments (Protection 8 Helmets, illegal crosbows, etc.). (MC-153195)
minecraft:lantern
andminecraft:soul_lantern
now have thewaterlogged
block state.
- The sad face that shows when no advancements are available is no longer hardcoded. The translation string is
advancements.sad_label
.
- Changes to custom worlds.
- Entries in tags can now be marked as optional.
Old syntax (still works):
{
"replace": false,
"values": [
"minecraft:stone",
"#keelness:keel_blocks"
]
}
New syntax (same behaviour):
{
"replace": false,
"values": [{
"id": "minecraft:stone",
"required": true
},
{
"id": "#keelness:keel_blocks",
"required": true
}
]
}
New syntax (tag loading will not fail if #keelness:keel_blocks
is not present):
{
"replace": false,
"values": [{
"id": "minecraft:stone",
"required": false
},
{
"id": "#keelness:keel_blocks",
"required": false
}
]
}
- Bastion loot tables have been tweaked.
- Many minor grammar and capitalisation tweaks.
- Added the
advancements.sad_label
string. Its value inen_us
is:(
. - Added the
commands.summon.failed.uuid
string. Its value inen_us
isUnable to summon entity due to duplicate UUIDs
.
- Removed excess whitespace in
credits.txt
.
- Overview (Ready!)
- Pros & cons (Ready!)
- Technical changes (Ready!)