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Rust GC blog post

// Title: GC support in Rust

// (or "GC support in Rust: API design")

// Maybe split it into multiple parts? Motivation/Goals, Design, Open Questions?

Recently we've been working on getting compiler-level GC support for Rust. The plan is to provide a base set of APIs and intrinsics on which GCs can be built, without including an actual GC itself. This blog post serves as status update and a pre-pre-rfc on the designs. I'm also going to walk through the process of coming up with the current design.

The motivation behind this is the same as my motivation for writing rust-gc. Firstly, it makes it possible to integrate with languages which themselves have a GC. Being able to safely pass around GCd types in Rust is very useful when writing libraries for Node, Python, or Ruby in Rust.

Secondly, some algorithms are much neater when a GC is involved. Things like persistent datastructures, for example, are easier to deal with when a GC is involved. There are ways around this requirement, but it's nice to have the full range of options.

Compiler support isn't strictly necessary for a GC in Rust to be safe. rust-gc manages to work without compiler support (except for a #[derive()] plugin). However, there's a lot of manual tracking of roots involved, which has a much higher cost than compiler-backed GCs. This is suboptimal — we want GC support to be as efficient as possible.

Design goals

We're considering GCs designed as a Gc<T> object, which, like Rc<T> can be explicitly wrapped around a value to move it to the GC heap. A pervasive GC (where every Rust object is GCd) is an explicit non-goal; if you need a GC everywhere a different language may make more sense. We're expecting Gc<T> to be used only where needed, much like how Rc<T> is today.

We want this to work well with other Rust abstractions. Things like Vec<Gc<T>> should be completely legal, for example.

We want implementors to have total freedom in how Gc<T> is represented -- they define the type, not the compiler. The compiler provides traits and intrinsics which can be used to find the GC roots. It should be possible for implementors to provide safe APIs for Gc<T>.

We are trying to support multiple GCs in a single binary. This should be a pretty niche thing to need, but it strengthenes the behavior of GCs as libraries (and not magical one-time things like custom allocators). One possible use case for this is if a library internally uses a GC to run some algorithm, and this library is used by an application which uses a GC for some other reason (perhaps to talk to Node). Interacting GCs are hard to reason about, though. The current design leaves this decision up to the GC designer — while it is possible to let your GCd object contain objects managed by a different GC, this requires some explicit extra work. Interacting GCs is a very niche use case1, so if this ability isn't something we're adamant on supporting.

We also would like it to be safe to use trait objects with the GC. This raises some concerns which I'll address in depth later in this post.

Core design

The core idea is to use LLVM stack maps to keep track of roots.

In a tracing GC, the concept of a "root" is basically something which can be directly reached without going through other GC objects. In our case they will be cases of Gc<T> ending up on the stack or in non-gc heap boxes which themselves are reachable from the stack. Some examples:

struct Foo {
    bar: Gc<Bar>,
}

struct Bar {
    inner: Gc<bool>,
}

// `bar` is a root
let bar = Gc::new(Bar::new());
// `bar.inner` is not a root, since it can't be
// accessed without going through `bar`

// `foo.bar` is a root:
let foo = Foo::new(); // This is a root


// `inner` is not a root, because it is a borrowed reference
let inner = &bar.inner;

// `rooted_bool` is a root, since it is a `Gc<bool>` on the stack
// (cloning has the same behavior as that on `Rc<T>`: it creates a
// new reference to the same value)
let rooted_bool = bar.inner.clone();

// `boxed_bar` is a root. While the Gc<Bar> is not on the stack,
// it can be reached without dereferencing another `Gc<T>`
let boxed_bar = Box::new(Gc::new(Bar::new()));

When figuring out which objects are live ("tracing"), we need to have this initial set of "roots" which contain the list of things directly reachable from the stack. From here, the GC can rifle through the fields and subfields of the roots till it finds other GCd objects, which it can mark as live and continue the process with.

Most runtimes for GCd languages have efficient ways of obtaining this list of roots. Contrast this with conservative collectors like Boehm, which read in the whole stack and consider anything which looks like a pointer to the GC heap to be a root. rust-gc's approach is inefficient too; because it incurs an additional reference counting cost on copying and mutation.

However, the list of current roots is known at compile time; it's just a matter of which variables are live at any point. We store this list of live variables in a per-call-site "stack map". To find all the roots, you walk up the call stack, and for each call site look up its entry in the stack map, which will contain the stack offsets of all the roots (and other metadata if we need it). LLVM has native support for this.

So basically a GC will have access to a walk_roots<F>(f: F) where F: FnMut(..) intrinsic that will yield all the roots to the provided function (which can then mark them as such and start tracing).

I'm not going to focus on the implementation of this intrinsic for this blog post — this might be the subject of a later blog post by Felix who is working on this.

Instead, I'm focusing on the higher-level API.

Identifying rootables

The first problem we come across with the design mentioned above is that the compiler doesn't yet know how to distinguish between a root and a non-root. We can't mark every variable as a root; that would bloat the stack maps and make walking the roots a very expensive operation.

A very simple way of doing this is via a trait, Root.

// in libcore

unsafe trait Root {}

// auto-trait, anything containing
// a Root will itself be Root
unsafe impl !Root for .. {}

// references are never roots
unsafe impl<'a, T> !Root for &'a T {}


// in a gc impl

struct Gc<T> {
    // ..
}

unsafe impl<T> Root for Gc<T> {}

if we detect Root objects that are directly reachable, we consider them to be roots.

This has a flaw, it doesn't actually tell us how to find roots inside container types. What would we do if there was a Box<Gc<T>> or a Vec<Gc<T>> on the stack? We can stick their entry in the stack map, but the GC needs to know what to do with them!

We could store some type information in the map and let the GC hardcode how to root each container type. This isn't extensible though; the GC will have to be able to handle types from arbitrary crates too. Additionally, we have to solve this problem anyway for tracing — when tracing we need to be able to find all values "contained" within a particular value, which is the same operation we need to do to find roots.

For this purpose, we introduce the Trace trait:

// in libcore
unsafe trait Trace {
    fn trace(&self);
}

// in libcollections
// (or any third-party collections library)
unsafe impl<T: Trace> Trace for Vec<T> {
    fn trace(&self) {
        for i in self {
            i.trace()
        }
    }
}

// in gc library

// only allow trace objects
struct Gc<T: Trace> {
    // ..
}

unsafe impl<T> Trace for Gc<T> {
    fn trace(&self) {
        // mark `self`
    }
}

// in consumer of library

// autoderived impl will call `bar.trace()` and `baz.trace()`
#[derive(Trace)]
struct Foo {
    bar: Gc<Bar>,
    baz: SomeType,
}

(These traits are unsafe to implement because an incorrect implementation can lead to a reachable value getting cleaned up by the GC, which is unsafe)

Basically, an implementation of Trace will yield all values owned by the object, unless that object is a GC struct like Gc<T>, in which case the GC implementor will have it mark the object. This way, calling .trace() will walk all fields and subfields of an object recursively, until it finds all of the contained Gc<T>s.

This has an issue with multiple GCs, though — we don't want the GCs to interact unless they want to, and with the Trace trait being shared one GC object may accidentally contain a different GC object.

We need to introduce the concept of a tracer here.

trait Tracer : Any {}
// in libcore
unsafe trait Trace {
    fn trace(&self, tracer: &mut Tracer);
}


// in libcollections

// impl doesn't care about the tracer
unsafe impl<T: Trace> Trace for Vec<T> {
    fn trace(&self, tracer: &mut Tracer) {
        for i in self {
            i.trace(tracer)
        }
    }
}

// in gc library

struct MyTracer {} // more complicated tracers may have state
impl Tracer for MyTracer {}


struct Gc<T: Trace> {
    // ..
}

unsafe impl<T> Trace for Gc<T> {
    fn trace(&self, tracer: &mut Tracer) {
        if let Some(tracer) = tracer.downcast_mut::<MyTracer>() {
            // mark self
        } else {
            panic("Don't mix GCs!");
            // If you want to support multiple GCs interacting with each other,
            // you can let this else block trace the contents.
            // Beware, interacting GCs have subtle safety issues.
        }
    }
}

This also makes it easier to distinguish between rooting and tracing operations. While the operations are similar ("to root/trace a value, walk its fields recursively till you find all of the Gcs, and root/mark those"), the code we run at the leaf Gc<T> nodes is different. This can be solved with a global static boolean that identifies if the code is currently walking roots or tracing, but with this we can just pass in different tracers.

We're not yet sure if we should be lumping root walking and tracing in a single trait; so we might end up with a second Scan trait that works similarly.

Note that we're not getting rid of the Root trait here. This is because Root and Trace have slightly incompatible purposes -- Root signals to the compiler if something definitely contains roots, whereas Trace marks things which are safe to put inside a GC. bool is Trace, but not Root. Vec<Gc<T>> is Trace and Root, Vec<bool> is Trace but not Root. &T and &mut T are neither. Trace will actually show up in trait bounds for GC code. Root will only be analysed by the compiler itself, bounds like R: Root probably won't show up.

There should not be any types which are Root but not Trace, because this means the compiler won't know what to do with them!

Now, when generating the stack map, we include the stack offset of all Root objects in scope, as well as appropriate dynamic dispatch vtable pointers for the Trace implementation2. Walking the stack involves calling the trace method on each entry in the stack map for each call site.

Unresolved problems

There are a lot of these. Suggestions very welcome.

Trait objects

Trait objects provide an interesting challenge. They may or may not contain roots, but what's more important is that trait objects in libraries that know nothing about GC may also contain roots.

For example, if a library is dealing with a Box<SomeTrait>, and your code feeds it a Box<SomeRoot as SomeTrait>, the trait object is now a root. If a gc is triggered while in this call (perhaps by a callback), then this trait object should be counted as a root.

But this library didn't depend on the GC, and when it was compiled, it wasn't compiled with stack map entries for this GC object.

There are two solutions here. The first is to recompile everything (including libstd) from scratch with GC support on, and put all owned trait objects in the stack maps. They will have an extra generated trace entry in the vtable that will ignore the object if it isn't a root. To put trait objects inside Gc<T>, you will have to explicitly use Box<Trait+Trace>, however -- this magical trace entry is just for collecting roots.

The second solution is to simply not allow casting Root objects to owned trait objects. I feel that there are use cases for both -- the former has extra bloat and requires a custom libstd (which could be distributed via rustup if necessary), but the latter restricts how you use trait objects. Servo, for example, would probably prefer the latter since we don't put our DOM objects in owned trait objects. But other GC users may want maximum flexibility. Letting people choose this via a codegen flag (which can be controlled via cargo) might be a good idea.

Should it be Trace<T>?

There is a dynamic dispatch cost on rooting/tracing any Gc<T> leaf with the tracer model.

This can be obviated by having it be:

trait Trace<T: Tracer> {
    fn trace(&self, tracer: &mut T)
}

Most types would implement Trace<T>, and GCs can implement Trace<SpecificTracer>, and only require their contents to be Trace<SpecificTracer>. This lets the type system forbid interacting GCs instead of having it done at runtime.

This has multiple downsides, however:

  • #[derive(Trace)] becomes #[derive(Trace<MyTracer>)] for things containing Gc<T> (because Gc<T> is not Trace<T> for all T, and macro expansion runs before this information can be computed).
  • If there are multiple GCs, there are multiple Trace<T> vtable pointers in the stack map. Not all libs know about the other GC when being compiled, so you need to defer generation of these stack map entries somehow.
  • The heuristics for forbidding types which are Root but not Trace<T> become subtler. You have to effectively forbid types which are Root but do not have an impl of Trace<T> for at least one tracer T that is active in the compilation.

Non-Trace collections on the stack

If something like the following, defined by a third-party library:

struct Foo<T> {
    x: T,
    // ...
}

doesn't implement Trace, it's still okay to use Foo<RootedThing> on the stack, because we can figure out that the inner T is what we need to root.

However, if a third-party MyVec<T> (which behaves like a vector) contains RootedThings, and is on the stack, the compiler doesn't know what do do with it. Lack of a Trace bound makes it impossible to put such types on the GC heap, but there's no restriction on putting these types on the stack. As I mentioned before, we can simply forbid the existence of types which are Root but not Trace (MyVec<RootedThing> is Root). This is already done with Copy and Drop.

There's a subtle difference between this and the Copy/Drop forbidding. Copy and Drop are always explicitly implemented. On the other hand, Root is an auto trait and automatically implements itself on types containing roots. This means that we can't necessarily forbid such types being created at impl time — third party collections like above for example won't contain Root types until they are monomorphised. We can error during monomorphization, but this error might not be very user-friendly, like template errors in C++.

Another solution is to make Root into ?Root, much like ?Sized. This means that the writers of collections will explicitly opt in to allowing GCd things inside them. This probably would lead to a lot more churn, however. But the diagnostics would be clearer.

Turns out that this actually works with half-decent diagnostics. This doesn't forbid the existence of types which impl Root but not Trace, however. It simply avoids autoderiving Root on types which aren't Trace. But this behavior can be changed.

It becomes more complicated with Trace though. Having Root<T> might fix this, but then you have to deal with the OIBIT generics.

One solution for the OIBIT generics is to simple not include Root in the stdlib. Instead, require code like the following:

// in gc library

struct MyTracer {/* .. */}

struct Gc<T: Trace<MyTracer>> {
    // ...
}

#[gc_root_trait]
unsafe trait MyRoot: Trace<MyTracer> {}

unsafe impl !MyRoot for .. {}

unsafe impl<T: Trace<MyTracer>> MyRoot for Gc<T> {}

This can be further simplified by completely removing the rooting trait requirement and instead require #[gc(tracer=MyTracer)] on all GC structs. This, however, is a bit more special and we lose the free diagnostics that you get from utilizing the type system.

Are Root-containing raw pointers Root?

For the auto-trait to work, types like Vec<ContainsRoot> should also be marked as Root.

This can be done by just marking *const T and *mut T as Root if T is Root using an impl in libcore. However, borrowed types like Iter will also be dragged into this. We only want types which own Root things to be considered roots.

The alternative is to not require this, and solely rely on PhantomData. Vec<T> also contains a PhantomData<T>, which gives the compiler a hint that it owns a T. On the other hand, Iter<'a, T'> contains a PhantomData<&'a T>, which hints that it borrows a T. This is already used by the compiler to determine drop soundness, so we can just use the same thing to determine Root types. This is already supported by the autotrait infrastructure.

A downside here is that we're relying more on producers of unsafe code remembering to use PhantomData. I'm not 100% certain about this, but triggering dropck unsoundness by neglecting phantomdata is still pretty hard (and often requires types like arenas), whereas forgetting a root can very easily cause a GC segfault. I do not consider this to be a major downside.

Finalizers and Drop

The following code is unsafe:

struct Foo {
    bar: Gc<Bar>,
    baz: Gc<Baz> // baz can contain a Bar
}
impl Drop for Foo {
    fn drop(&mut self) {
        println!("{:?}", *bar);
        // or
        *self.baz.bar.borrow_mut() = bar.clone();
    }
}

// Foo itself is used as a `Gc<Foo>`

The problem is that destructors run in the sweep cycle of a GC, in some order. This means that bar may have already been collected when Foo's destructor runs. While in many cases this can be solved with a smart collection alrogithm, in the case where there's a cycle being collected there's nowhere safe to start.

Additionally, further mutation of the graph after collection may extend the lifetime of a to-be- collected variable.

A simple solution is to forbid all GC accesses during the collection phase. However, this means dereferences too, and this will incur a cost on all GCd types -- they stop being simple pointer accesses. This solution places the burden on the GC implementor, instead of the compiler.

We have enough information in the type system to solve this -- we can forbid Drop impls on types which are explicitly Root. But it turns out that this isn't enough. Consider:

trait MyTrait {
    fn do_the_thing(&self);
}
struct HijackableType<T: MyTrait> {
    x: T,
} 

impl<T> Drop for HijackableType<T> {
    fn drop(&mut self) {
        self.x.do_the_thing();
    }
}

// in other library

struct Bar {
    inner: Gc<Baz>
}

impl MyTrait for Bar {
    fn do_the_thing(&self) {
        println!("{:?}", *self.inner)
    }
}

Foo<Bar> now has an unsafe destructor. Stopping this behavior requres forbidding Drop impls on structs with trait bounds, but that is too restrictive.

This may end up having a similar solution to the "all roots must be Trace" issue. Warning on monomorphizations isn't enough, we need to be able to allow Vec<ContainsRoot>, but not HijackableType<ContainsRoot>. Making this distinction without poisoning half the generics out there is tricky.

The notion of a hijackable type is actually already important for sound generic drop impls, see RFC 1327 (dropck eyepatch), RFC 1238 (nonparametrick dropck), and their predecessor, RFC 0769 (sound generic drop). We might be able to rely on this, but would need to introduce additional constraints in dropck.

Fortunately, there is always the fallback solution of requiring the implementor to enforce this constraint at runtime.

Footnotes

  1. Firefox does have a garbage collector and a cycle collector which interact, though, so it's not something which is unthinkable.

  2. If there is an active stack drop flag for the value, that will need to be included too.

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