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### Keybase proof | |
I hereby claim: | |
* I am martymacgyver on github. | |
* I am martymacgyver (https://keybase.io/martymacgyver) on keybase. | |
* I have a public key whose fingerprint is DA1D FD8F 990E 6C91 9711 4128 859F 5DF6 F4A9 8D01 | |
To claim this, I am signing this object: |
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# Condensed and revised from Blake's site (unreachable currently): | |
# http://sowingseasons.com/blog/building-python-3-4-on-raspberry-pi-2.html | |
# Install prerequisites | |
sudo apt-get update | |
sudo apt-get upgrade -y | |
sudo apt-get install -y \ | |
build-essential libncursesw5-dev libgdbm-dev libc6-dev \ | |
zlib1g-dev libsqlite3-dev tk-dev libssl-dev openssl \ | |
libreadline6-dev liblzma-dev libbz2-dev libdb-dev |
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############################################################################### | |
# Installing Arduino on Ubuntu 16.04+ | |
############################################################################### | |
### Set project area | |
export MYPROJROOT=~/Projects | |
export MYPKGNAME=arduino | |
export MYPKGVER=1.8.2 | |
export MYPKGOS=linux | |
export MYPKGARCH=amd64 # Intel architectures |
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############################################################################### | |
# Building Go on the Raspberry Pi | |
############################################################################### | |
# Based on the work of Dave Cheney | |
# http://dave.cheney.net/2015/09/04/building-go-1-5-on-the-raspberry-pi | |
# Also info in the docs: | |
# https://github.com/golang/go/blob/master/src/make.bash | |
############################################################################### | |
### Set project area |
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############################################################################### | |
# Compiling the RPi kernel in situ, with optional memory leak debugging | |
# | |
# Extends https://www.raspberrypi.org/documentation/linux/kernel/building.md | |
############################################################################### | |
# On the Raspberry Pi | |
cd ~/Projects | |
# Install rerequisites |
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#include <FastLED.h> | |
// How many leds in your strip? | |
#define NUM_LEDS 8 | |
// For led chips like Neopixels, which have a data line, ground, and power, you just | |
// need to define DATA_PIN. For led chipsets that are SPI based (four wires - data, clock, | |
// ground, and power), like the LPD8806, define both DATA_PIN and CLOCK_PIN | |
#define DATA_PIN 7 // 7 on Teensy 4.0/4.1, 25 on ESP32 | |
#define CLOCK_PIN 13 |
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############################################################################### | |
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More documentation can be found at: | |
https://www.falatic.com/index.php/255/on-the-cutting-edge-with-the-esp32-s3 | |
If you haven't done so already, install the following: | |
- Git for Windows (https://gitforwindows.org/) | |
- Python (https://www.python.org/) version 3.6 or later (3.10 is the latest that I've tested) | |
Open a normal command line window (cmd.exe or Windows Terminal) and follow along: | |
;: ######################################################################## |
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# Fixes double-encoded UTF-8 | |
# By Martin Falatic, www.Falatic.com 2021-12-03 | |
# Mappings based on https://www.i18nqa.com/debug/utf8-debug.html | |
""" | |
Unmapped: | |
0x81 | |
0x8D | |
0x8F |
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#!/usr/bin/env python3 | |
""" | |
Python 3 code that can decompress (to a .gvas file), or recompress (to a .savegame file) | |
the UE4 savegame file that Astroneer uses. | |
Though I wrote this for tinkering with Astroneer games saves, it's probably | |
generic to the Unreal Engine 4 compressed saved game format. | |
Examples: |