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#include "GameServerConnection.h" | |
#include "GameClient.h" | |
GameServerConnection::GameServerConnection(const char *ip, int port){ | |
uv_tcp_init(GameClient::GetLoop(), &m_Socket); | |
struct sockaddr_in dest = uv_ip4_addr(ip, port); | |
m_Socket.data = this; | |
m_Connect.data = this; | |
m_Magic = 0x12345678; | |
uv_tcp_connect(&m_Connect, &m_Socket, dest, OnConnect); | |
} | |
struct write_req_t { | |
uv_write_t req; | |
uv_buf_t buf; | |
}; | |
void OnFinishWritingMessage(uv_write_t* req_, int status){ | |
write_req_t *req = (write_req_t*) req_; | |
free(req->buf.base); | |
delete req; | |
} | |
void GameServerConnection::WriteRaw(const uint8_t *data, size_t length){ | |
uv_buf_t buf; | |
buf.base = (char*) malloc(length); | |
memcpy(buf.base, data, length); | |
buf.len = length; | |
write_req_t *req = new write_req_t; | |
req->buf = buf; | |
uv_write((uv_write_t*) req, (uv_stream_t*) &m_Socket, &req->buf, 1, OnFinishWritingMessage); | |
} | |
void GameServerConnection::OnConnect(uv_connect_t* req, int status){ | |
GameServerConnection *self = (GameServerConnection *) req->data; | |
if(status == -1){ | |
printf("Failed to connect: %s\n", uv_err_name(uv_last_error(GameClient::GetLoop()))); | |
return; | |
} | |
printf("Connected!\n"); | |
uv_read_start((uv_stream_t*) req, AllocBufferCallback, OnConnectionData); | |
self->WriteRaw((const uint8_t *) "lololol", 5); | |
} | |
uv_buf_t GameServerConnection::AllocBufferCallback(uv_handle_t* handle, size_t suggested_size){ | |
uv_buf_t buf; | |
buf.base = (char*)malloc(sizeof(char) * suggested_size); | |
buf.len = suggested_size; | |
return buf; | |
} | |
void GameServerConnection::OnConnectionData(uv_stream_t* stream, ssize_t nread, uv_buf_t buf){ | |
uv_tcp_t *tcp = (uv_tcp_t*) stream; | |
GameServerConnection *self = (GameServerConnection *) tcp->data; | |
// Error | |
if(nread == -1){ | |
uv_err_t error = uv_last_error(GameClient::GetLoop()); | |
if(error.code != UV_EOF){ | |
fprintf(stderr, "Connection data error %s\n", uv_err_name(error)); | |
} | |
self->Destroy(); | |
return; | |
} | |
if(nread != 0){ | |
printf("Received data\n"); | |
} | |
free(buf.base); | |
} | |
/* | |
void GameServerConnection::WriteMessage(uint16_t type, google::protobuf::Message *message){ | |
if(m_bDestroyed) return; | |
ScopedMutex mutex = m_StreamMutex.GetScopeLock(); | |
int msgLength = message->ByteSize(); | |
uv_buf_t buf; | |
buf.base = (char*)malloc(4 + 2 + 4 + msgLength + 4); | |
buf.len = 4 + 2 + 4 + msgLength + 4; | |
uint8_t *buffer = (uint8_t *) buf.base; | |
if(!message->SerializeToArray(&buffer[10], msgLength)){ | |
Assert(!"Failed to serialize message to client"); | |
free(buf.base); | |
return; | |
} | |
buffer[0] = 0x28; | |
buffer[1] = 0x48; | |
buffer[2] = 0x68; | |
buffer[3] = 0x88; | |
buffer[4] = (type >> 8) & 0xFF; | |
buffer[5] = (type >> 0) & 0xFF; | |
buffer[6] = (msgLength >> 24) & 0xFF; | |
buffer[7] = (msgLength >> 16) & 0xFF; | |
buffer[8] = (msgLength >> 8) & 0xFF; | |
buffer[9] = (msgLength >> 0) & 0xFF; | |
buffer[10 + msgLength + 0] = 0xA8; | |
buffer[10 + msgLength + 1] = 0xC8; | |
buffer[10 + msgLength + 2] = 0xE8; | |
buffer[10 + msgLength + 3] = 0xFF; | |
write_req_t *req = new write_req_t; | |
req->buf = buf; | |
uv_write((uv_write_t*)req, (uv_stream_t*) m_pStream, &req->buf, 1, OnFinishWritingMessage); | |
}*/ |
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