Created
October 23, 2019 08:48
Star
You must be signed in to star a gist
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// import 'package:flutter/material.dart'; | |
enum Token { | |
x, o | |
} | |
List<List<Token>> board = [ | |
[null, null, null], | |
[null, null, null], | |
[null, null, null] | |
]; | |
// initial list of colors assigned to boxes on board | |
List<List<bool>> colorBoard = [ | |
[false, false, false], | |
[false, false, false], | |
[false, false, false] | |
]; | |
// takes an icon, checks if | |
bool legitMove(Token t) { | |
return t == null && !winnerCheck(board); | |
} | |
//default parameters | |
Token currentPlayer = Token.x; //X will always be player 1 | |
//Icon xIcon = Icon( | |
// Icons.close, | |
// size: 90, | |
// color: Colors.white, | |
//); | |
//Icon oIcon = Icon( | |
// Icons.radio_button_unchecked, | |
// size: 90, | |
// color: Colors.white, | |
//); | |
//Icon playerIcon; | |
//function to change player based on currentPlayer value which is a string, | |
changePlayer(Token player) { | |
if (player == Token.x) { | |
currentPlayer = Token.o; | |
} else if (player == Token.o) { | |
currentPlayer = Token.x; | |
} | |
} | |
//Color winningColor = Colors.yellow.withOpacity(0.2); | |
void gameReset() { | |
board = [ | |
[null, null, null], | |
[null, null, null], | |
[null, null, null] | |
]; | |
colorBoard = [ | |
[false, false, false], | |
[false, false, false], | |
[false, false, false] | |
]; | |
currentPlayer = Token.x; | |
} | |
bool fullBoard(List<List<Token>> board) { | |
for (int i = 0; i < 3; i++) { | |
for (int j = 0; j < 3; j++) { | |
if (board[i][j] == null) { | |
return false; | |
} | |
} | |
} | |
return true; | |
} | |
bool winnerCheck(List<List<Token>> board) { | |
for (int i = 0; i < 3; i++) { | |
if (board[i][0] == Token.x && board[i][1] == Token.x && board[i][2] == Token.x) { | |
colorBoard[i][0] = true; | |
colorBoard[i][1] = true; | |
colorBoard[i][2] = true; | |
return true; | |
} | |
if (board[0][i] == Token.x && board[1][i] == Token.x && board[2][i] == Token.x) { | |
colorBoard[0][i] = true; | |
colorBoard[1][i] = true; | |
colorBoard[2][i] = true; | |
return true; | |
} | |
if (board[i][0] == Token.o && board[i][1] == Token.o && board[i][2] == Token.o) { | |
colorBoard[i][0] = true; | |
colorBoard[i][1] = true; | |
colorBoard[i][2] = true; | |
return true; | |
} | |
if (board[0][i] == Token.o && board[1][i] == Token.o && board[2][i] == Token.o) { | |
colorBoard[0][i] = true; | |
colorBoard[1][i] = true; | |
colorBoard[2][i] = true; | |
return true; | |
} | |
} | |
if (board[0][0] == Token.x && board[1][1] == Token.x && board[2][2] == Token.x) { | |
colorBoard[0][0] = true; | |
colorBoard[1][1] = true; | |
colorBoard[2][2] = true; | |
return true; | |
} | |
if (board[0][2] == Token.x && board[1][1] == Token.x && board[2][0] == Token.x) { | |
colorBoard[0][2] = true; | |
colorBoard[1][1] = true; | |
colorBoard[2][0] = true; | |
return true; | |
} | |
if (board[0][0] == Token.o && board[1][1] == Token.o && board[2][2] == Token.o) { | |
colorBoard[0][0] = true; | |
colorBoard[1][1] = true; | |
colorBoard[2][2] = true; | |
return true; | |
} | |
if (board[0][2] == Token.o && board[1][1] == Token.o && board[2][0] == Token.o) { | |
colorBoard[0][2] = true; | |
colorBoard[1][1] = true; | |
colorBoard[2][0] = true; | |
return true; | |
} else { | |
return false; | |
} | |
} | |
void changePlayerIfGameIsNotOver() { | |
// if (winnerCheck(board) || fullBoard(board)) { | |
// return; | |
// } | |
// changePlayer(currentPlayer); | |
if (!winnerCheck(board) && !fullBoard(board)) { | |
changePlayer(currentPlayer); | |
} | |
} | |
// 'Player X has won!' | |
// 'Player O has won!' | |
// 'Player X to move' | |
// 'Player O to move' | |
// 'Draw' | |
String getCurrentStatus() { | |
if (winnerCheck(board)) { | |
return 'Player ${getCurrentPlayerName()} wins!'; | |
} | |
if (fullBoard(board)) { | |
return 'Draw'; | |
} | |
return 'Player ${getCurrentPlayerName()} to move'; | |
} | |
String getCurrentPlayerName() { | |
return currentPlayer == Token.x ? 'X' : 'O'; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment