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@MeridiusIX
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Meridius_IX & Modular Encounters Collection - F.A.Q.

General Questions:

Q: One of your mods is causing my game to crash.
A: Provide a copy of your game/server log (can be uploaded to Pastebin, Discord, etc), and include as many details as possible from when the crash occured. Please ensure you provide the full log file and not just a snippet of the error - this gives us extra context incase the error itself is vague. This practice should also apply to any mod from any author - the best way modders can address issues is to see the logs.

Q: Do I need to follow a load order for these mods?
A: No. Any mod I maintain will not require a load order.

Q: Do I need to start a new World / Save?
A: No. Unless otherwise specified in the mod description, none of the mods I maintain will require you to start a new Save.

Q: Do these mods work with multiplayer / dedicated servers?
A: Unless otherwise specified, I make an effort to ensure that the mods I maintain will function in multiplayer environments. With that said, I don't often get the opportunity to test mods in multiplayer myself - especially with multiple players present. If you are experiencing issues, unstability, crashing, etc - please let me know and provide as much detail as possible (logs as well if crashing or requested). Newly released mods often cannot be tested in multiplayer until they're released, so sometimes they may not be fully multiplayer ready at launch (this usually gets fixs as reports come in and I can correct any edge-case issues).

Q: Which mods are safe to use together?
A: Unless otherwise specified in the mod description, all mods I maintain should be safe to mix and match in any combination.

Q: Do you have a Patreon / Paypal for donations?
A: Previously, I did not have one and had no intention of setting anything like that up. However, my employment situation is not as secure as it once was, leaving me a little more uncertain about the future. So in the first week of September 2019, I opened a Patreon for anyone that wants to support the modding work I do (with a portion of the funds being split/offered to other contributors I work with on a regular basis). Click here to visit that page.

Q: Can I edit one of your mods (edit for server, increase/decrease difficulty, etc) and then reupload it to the workshop?
A: Update 03/17/2020: Please click here for guidelines.


Modular Encounters Spawner

Click Here For The Modular Encounters Spawner FAQ and Troubleshooting Guide


Corruption: PVE Combat

Q: I am not seeing any drones / drones are not attacking me.
A: Check your world settings to ensure that In-Game Scripts are enabled. These drones use the programmable block to manage behavior.

Q: I am not seeing any drones on the planet I'm on.
A: These drones do not natively spawn on planets. They can still sometimes spawn in space if you're on a small moon, and then travel to the moon.

Q: What is the Purple GPS marker?
A: If you see a purple GPS marker, that is a trigger for a Boss Encounter (enabled by the Modular Encounters Spawner). If you fly into the GPS area, you will trigger the Boss Encounter to spawn. These encounters should not be taken lightly, and can cause trouble for even heavily armed/modded players and ships.

Q: Can I use the Vengeance Drone laser weapon?
A: That weapon isn't actually a weapon at all. The laser is fired from the front of a Camera Block. The whole sequence is tied to the AI behavior of that drone. At some point in the future, I may try to rewrite it as a stand-alone weapon that players can use - I do not have an ETA for when that will be.


Air Traffic & Other Planetary Cargo Ships

Q: Do these ships appear on modded planets?
A: It depends on a few requirements such as Planet Size, Air Density, etc. As long as the right conditions are met, these ships should be able to spawn.

Q: Some ships are falling out of the sky shortly after spawning. What could cause that
A: There are a few factors that could cause ships to suddenly drop from the sky:

  • Aerodynamic/Realistic Thrust Mods: Some mods that change how grids behave in atmosphere, or affect the way thrust is applied is one of the more common reasons. These types of mods are generally considered to be incompatible with Planetary Cargo Ship (since these ships rely on Auto-Pilot to cruise in the atmosphere).
  • Thruster/Hydrogen Rebalace Mods: Some mods that change the consumption/production rates of hydrogen may also interfere with some ships that rely on hydrogen thrust to maintain a stable altitude.
  • Torch Concealment: If you are using Torch Dedicated Server software, and utilize the Grid Concealment option for NPCs, this has been reported to interfere with their normal operation.
  • Modded Planets With Strong Gravity: Another possibility is some modded planets with higher than ordinary gravity could also affect the operation of some ships. Many of the Planetary Cargo Ships are tested in gravity no stronger than what is present on the Alien planet (1.10g). Higher than this, and some ships may not be able to stay airborne.

Surface Occupation & Other Planetary Installations

Q: Do these stations appear on modded planets?
A: Stations can spawn on any planet, but whether they appear or not is entirely dependent on the planet terrain. Planets with mostly smooth terrain will be easier for stations to spawn on, while planets that have more harsh/jagged terrain will be less likely to spawn stations.

Q: I haven't seen a station spawn yet
A: Ensure you have the proper mods loaded such as Modular Encounters Spawner and Content mods (Surface Occupation, etc). Stations will not spawn passively around your position - they only appear while you are exploring the planet across several kilometers. They are more likely to spawn in areas with smoother terrain.

@Galvius
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Galvius commented Nov 8, 2019

Can you release a list of blocks that are auto cleaned/how does the grid clean up process work. This is for reavers

@pa0l0s
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pa0l0s commented Jan 24, 2022

How to decrease number of spawned grids? I'm swarmed with spawns on Earth.

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