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November 4, 2016 04:21
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Splitting bubbles using d3.js v4
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<style> | |
.button { | |
min-width: 130px; | |
padding: 4px 5px; | |
cursor: pointer; | |
text-align: center; | |
font-size: 13px; | |
border: 1px solid #e0e0e0; | |
text-decoration: none; | |
} | |
.button.active { | |
background: #000; | |
color: #fff; | |
} | |
.focusLine { | |
fill: none; | |
stroke: steelblue; | |
stroke-width: 0.5px; | |
} | |
</style> | |
<div id="toolbar"> | |
<a href="#" class="button active" id="split_bubbles">Split the Bubbles</a> | |
</div> | |
<div id="vis"></div> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<script> | |
/* Adapted from Mike Bostock: https://bl.ocks.org/mbostock/31ce330646fa8bcb7289ff3b97aab3f5 */ | |
var width = 960, height = 960; | |
var num_nodes = 200; | |
// Initialize some "nodes" with random radii | |
var nodes = d3.range(num_nodes).map(function(i) { | |
return { | |
r: Math.random() * 14 + 4, | |
tx: 0, ty: 0, // relative to the translated center | |
inGroup1: Math.random() >= 0.5 // random boolean | |
}; | |
}); | |
var width = 960, height = 960; | |
var center = {x: width/2, y: height/2}; | |
var DAMPER = 0.102 * 1.1; | |
var simulation = d3.forceSimulation(nodes) | |
//.force("center", d3.forceCenter([10,100])) | |
.velocityDecay(0.1) | |
.force("collide", d3.forceCollide().radius(function(d) { return d.r + 0.5; }).iterations(2)) | |
.on("tick", ticked); | |
simulation | |
.force("x", d3.forceX(0).strength(0.006)) | |
.force("y", d3.forceY(0).strength(0.006)); | |
// Create our SVG context | |
var svg = d3.select('#vis') | |
.append('svg') | |
.attr('width', width) | |
.attr('height', height); | |
// Show our center | |
var focus = svg.append('g');//.style('display', 'none'); | |
focus.append('line') | |
.attr('id', 'focusLineX') | |
.attr('x1', center.x).attr('y1', 0) | |
.attr('x2', center.x).attr('y2', height) | |
.attr('class', 'focusLine'); | |
focus.append('line') | |
.attr('id', 'focusLineY') | |
.attr('class', 'focusLine') | |
.attr('x1', 0).attr('y1', center.y) | |
.attr('x2', width).attr('y2', center.y); | |
// Add a bubble | |
svg.selectAll('.bubble') | |
.data(nodes, function (d) { return d.id; }) | |
.enter().append('circle') | |
.classed('bubble', true) | |
.attr('r', function (d) { return d.r; }) | |
.attr('fill', function (d) { if(d.inGroup1) { return '#ddd'; } else { return 'red' }}) | |
.attr('stroke', '#333'); | |
var bubbles = d3.selectAll('.bubble'); | |
bubbles.attr("transform", "translate("+width/2+","+height/2+")"); | |
function ticked() { | |
//bubbles.each(modifyNodePosition(this.alpha())) | |
bubbles.each(function (node) {}) | |
.attr("cx", function(d) { return d.x; }) | |
.attr("cy", function(d) { return d.y; }); | |
} | |
/*function modifyNodePosition(alpha) { | |
return function (node) { | |
node.x = node.x + (node.tx - node.x) * alpha * DAMPER; | |
node.y = node.y + (node.ty - node.y) * alpha * DAMPER; | |
}; | |
}*/ | |
d3.select('#toolbar') | |
.selectAll('.button') | |
.on('click', function () { | |
// Get the id of the button | |
var buttonId = d3.select(this).attr('id'); | |
if (buttonId = "split_bubbles"){ | |
function fX (d) { | |
var targetX; | |
if (d.inGroup1) { | |
targetX = -200; | |
} else { | |
targetX = 200; | |
} | |
return targetX; | |
} | |
simulation | |
.force("x", d3.forceX(fX).strength(0.006)) | |
.force("y", d3.forceY(0).strength(0.006)); | |
simulation.alphaTarget(1).restart(); | |
} | |
}); | |
</script> |
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It should start like this:
Pressing the button should change it to this: