Last active
August 2, 2021 16:11
-
-
Save MohawkGames/2ef1e3b928311da40a00b2c453eb46c5 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Test Branch: Old World Version 1.0.53736 Test 7/26/2021 | |
Main Branch: Old World Version 1.0.53736 Release 7/28/2021 | |
Design: | |
Ambassador Job has been updated: Charisma boosts foreign opinion, Wisdom gives +1 culture per city, Discipline boosts family opnion. | |
Chancellor Job has been updated: Wisdom now boosts growth, Charisma boosts civics | |
The Cowardly Trait is now called Timid | |
Added Deceitful weakness (Trait): -2 discipline, -40 Opinion of Loyal Characters | |
AI will no longer steal city sites near the player unless "Play to Win" has been toggled. | |
All Mirror map scrips will place city sites along the center line | |
Agent networks costs have been updated. Their starting cost is 300 money and each additional agent will cost +100 more | |
Various help text updates | |
Art: | |
Ministry now has displays nation's color | |
Courthouse displays nation's color | |
Improvements to the wisdom shrine, including nation color | |
Improvements to war shrine, including nation color | |
Improvements to Fireshrine, including nation color | |
UI: | |
The retire button is now hidden when the game has completed | |
Motion blur is now Off by default | |
Added setting to turn off Depth of Field effect | |
tile/city/unit tooltips are anchored further to the right if minimap is minimized | |
Worker action panel has been updated | |
Technology Tree Screen has been updated | |
Tooltips have been added to map size, turn timer and turn style | |
Map hover text now displays a reccomended player count. | |
Tooltip added to overide max scaling options. | |
Unit List: Units that have promotions available are now highlighted with green text. | |
Minor adjustments to the event panels | |
Programming/AI: | |
Lobby Menu now shows more information about active games | |
Performance improvements to urban tiles and rivers | |
General improvement updates | |
Network MP: When the host quits just as the client is trying to join, the client will quit to the main menu | |
New Events: | |
Family Fury | |
The Monkey Reclaimed | |
Early Warning | |
The Forewarned Hour | |
Support for the Wicked | |
Friends in Far Places | |
The Plight of Pella | |
The Empress of Menefer | |
The End of Autonomy | |
Bugs: | |
Addressed issue where unit banner icons would flicker | |
Fixed issue with unit banner icon would show underneath city info UI element | |
We now show both Unlimbered and Hidden icons for Unlimbered ranged units in Trees with Tactician leader | |
Fixed issue with top bar sorting with full screen tabs | |
Fixed issue with trade networks when changing over from tribe settlement | |
Fixed issue where it was possible to promote units when at maximum level after upgrading them. | |
Cities will display last completed production even if the current production is cancelled | |
Fixed issue where a blank yield indicator would sometimes display | |
Minor event fixes |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Hi there!
I just wanted to say that you create a community for people (other than that created for mods) to share their ideas so that you might implement them in the coming updates. This game, although innovative and in some respects even better than Civilization, still leaves a lot to be desired. One urgent thing to add, I think, is to give the option of choosing the number of turns to the user instead of fixing it on 200 years. It doesn't work on large maps and the game finishes before it actually matures. Other victory conditions like religious victory could be added and of course, other religions like Buddhism, Sikhism, Islam, etc. Many things that I believe you might add in the game's major future updates.
However, I still think introducing a community or at least enabling leaving comments in the game's weblog for the users could bring you lots of useful feedback, and humbly request that you do that.