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| Test Branch: Old World Version 0.1.47904 Test (03/01/2021) | |
| Main Branch: Old World Version 0.1.47980 Early Release (03/03/2021) | |
| Design | |
| Egypt has a new faction perk | |
| -25% cost for paired adjacent improvements | |
| Egypt no longer receives +40% yields from Quarries built on rivers | |
| The Commander’s ability to hurry City Production with Orders has been changed to only apply to the Capital City | |
| Commander Leaders can now use the Launch Offensive ability | |
| This ability has been removed from Tactician leaders and replaced with the flanking bonus | |
| Tactician Leaders now receive a +20% combat strength bonus when flanking | |
| Flanking occurs when attacking an enemy unit with a friendly unit on the opposite side | |
| Governors opinions now affect Discontent and Growth | |
| Generals opinions now affect unit strength | |
| The Tyranny Law now grants +10 Money per year per Military unit in Territory and +20 training per turn | |
| The Divine Rule law now grants +1 Order per Friendly City | |
| Romulus now has the Tactician Archetype (Previously Schemer) | |
| Remus now has the Schemer Archetype (Previously Tactician) | |
| The Mounted Archery Technology has been removed | |
| Horse Archers are now unlocked via the Stirrups technology | |
| Camel Archers are now unlocked via the Land Consolidation technology | |
| The Coinage Technology now allows players to automate workers | |
| Art | |
| The following units have been updated with new animations | |
| African Elephant | |
| Turreted Elephant | |
| The Caravan unit model has been updated | |
| The formation of the following units has been updated | |
| Horse Archer | |
| Camel Archer | |
| The Acropolis will now display construction progress as it is being built | |
| The Kushite Cavalry unit icon has been updated | |
| The Zealot Leader unit effect icon has been updated | |
| Various promotion icons have received a polish update | |
| UI | |
| Family icons are now present in the corner of portraits featured on the Inheritance Screen | |
| A search bar has been added to the Multiplayer Join screen | |
| Players can enter keywords and then choose to search all lobbies, or just search for lobbies matching the search entry | |
| Audio | |
| Religious Disciple units have been updated with new audio SFX | |
| Ambient City audio has been adjusted | |
| New Events | |
| The Weight of Debt | |
| Your debt to another member of your nation weighs heavily on you | |
| Sacrificial Deer | |
| Your Priests would like to sacrifice an impressive buck for a feast, but locals wish to breed it to strengthen the herd | |
| Inscriptions to Ahura Mazda | |
| Construction of a new courthouse is complete, and your Stoneworkers wish to know how to proceed with inscriptions | |
| The Zurvanites | |
| One of your families has adopted a different interpretation of your religion that could damage your legitimacy | |
| Temple and State | |
| You are confronted about your lack of faith | |
| Apostate [King/Queen] | |
| You are confronted about your religious beliefs, which differ from your State Religion | |
| Leader of the Faith | |
| You are visited by a leader of the faith | |
| The Other Religion | |
| One of your subjects visits you to discuss your State Religion | |
| Bonded by Faith | |
| Your Head of Religion hopes to forge an alliance between you and another nation | |
| The Baby in the Basket | |
| Your child makes a shocking discovery while exploring the rivers | |
| Jachin and Boaz | |
| Your Head of Religion asks if you would like to learn more about Jachin and Boaz | |
| Asherah | |
| Your spouse wishes to encourage the worship of Asherah in your nation | |
| High Priesthood | |
| One of your families seeks your support in holding onto their traditional ways | |
| El, Yahweh and Baal | |
| The Gauls in your nation have adopted your religion, but you receive reports about inscriptions they are using | |
| The Right Way | |
| You are asked to settle a religious debate | |
| All is Vanity | |
| A Philosophical crisis is happening in your nation | |
| Statue of God | |
| Your nation celebrates the construction of a new temple, but the celebrations become a cause for concern | |
| The Wealth of [Character] | |
| The tomb of your ancestor is broken into | |
| The Calling of God | |
| Your child’s tutors write to inform you that your child is claiming to have a direct connection to God | |
| The Rebel Writer | |
| Your guards capture a rebel leader and bring them to court | |
| Sacred Lands [CC] | |
| Pagan priests claim that The Oracle was built on their sacred land | |
| Culinary Escapades [CC] | |
| One of your families has engaged a cook of rare talent | |
| From the Remnants [CC] | |
| You must decide how to enlist the services of a group of protectors from a fallen city | |
| All Roads Lead to [City] [CC] | |
| One of your courtiers wishes to celebrate the expansive road network in your nation | |
| Tribal Training [CC] | |
| One of your courtiers suggests that your heir would benefit from being exposed to tribal traditions | |
| Adopt Religion? | |
| The priests have offered to teach you their ways | |
| Diegylis [CC] | |
| Following the Thracian’s last stand, your guards bring one of their warriors to your attention | |
| This event can start an event chain | |
| The Ziggurat Crumbles [CC] | |
| The Great Ziggurat has suffered over time and is barely recognisable | |
| Tribal Advocate on the Court | |
| A tribal member of your court is eager to expand your diplomatic relationship with their people | |
| Foreign Advocate on the Court | |
| A foreign member of your court wishes to expand your diplomatic relationship with their nation by undertaking a Trade Mission | |
| This event also has a variation for starting Peace deals | |
| Making Amends | |
| One of your families is angry with you, and your Chancellor believes they can help | |
| Patron Gods | |
| The Head of your State Religion visits you and urges you to seek the blessings of your Gods and Goddesses | |
| Some existing events have been updated with new chain events | |
| Some stub events have been updated with new text | |
| AI | |
| Improved AI protection of City Sites | |
| Improved AI handling of luxury resources and council members | |
| AI now knows to heal in territory of other nations (when applicable) | |
| Miscellaneous Changes | |
| The Game of the Week now has a 5% chance to have each of the following options | |
| Randomize Families | |
| Role Playing | |
| Play to Win | |
| One City Challenge | |
| The player information pop up has been removed from Multiplayer modes | |
| The rename feature is now present on the selected player panel | |
| Email entry can be found in the Settings menu | |
| Players can now subscribe to the Mohawk’s Newsletter via the General Options Menu | |
| Players can now add their First and Last name to the options menu, in addition to their email address | |
| Players can now hold CTRL when clicking undo to undo the entire turn | |
| Units will now perform partial moves if they uncover units or terrain in the FOW that make full moves impossible | |
| Rebels will no longer spawn before Turn 20 | |
| Caravans no longer pass through hostile territory | |
| The right click cursor will now display when units are selected | |
| The Keen trait has been removed | |
| Reduced max HUD scaling | |
| Bug Fixes | |
| Fixed an auto save issue | |
| Fixed a clipping issue with the Turreted Elephant unit model and banner | |
| Fixed some map editor issues | |
| Fixed an issue with the Diplomat archetype’s tooltip text | |
| Fixed an issue with Rome’s map element names | |
| Fixed an issue where the Technology Tree was not saving the player’s preferred view settings | |
| Fixed some cropping issues with some Technology icons | |
| Fixed an issue where games could not be started if certain map settings weren’t completed during game setup | |
| Fixed some issues with the unit selection panel | |
| Fixed some issues with unit appearance in the combat preview window | |
| Fixed a hang that could occur during the AI’s turn | |
| Fixed an issue where AI was not saving enough orders for missions | |
| Fixed an error that could occur when appointing an Ambassador | |
| Fixed a text resizing issue on the Inheritance screen character action buttons | |
| Fixed an issue where turn notification email changes were not applying | |
| Fixed some attack duration issues | |
| Fixed an issue where the ‘Player Disconnected’ message would appear when Observers left a Multiplayer game | |
| Fixed an issue with AI choosing families for captured cities | |
| Fixed some alignment issues on the selected character panel | |
| Fixed an issue where some improvements were overlapping water elements | |
| Fixed an issue where Specialist buttons were being shown for pillaged improvements | |
| Fixed an issue where the Hearth Shrine [Tanit /Vesta] was not appearing correctly | |
| Fixed an issue where Religious units were not playing the appropriate animation when establishing a theology | |
| Fixed an issue where unit movement paths were appearing with “Make City Connection” mode enabled | |
| Fixed various camera issues with the combat preview window | |
| Fixed an issue where units were able to be displaced by peace partners | |
| Fixed an issue where the Great Ziggurat wasn’t displaying urban building clutter | |
| Fixed an issue where Multiplayer send yield buttons were showing the incorrect data | |
| Fixed an issue where the Line of Succession header would appear when there were no heirs | |
| Fixed an issue where the restart game option was not randomizing the nation if ‘random nation’ was chosen during game setup | |
| Fixed some missing help text issues | |
| Fixed some null reference errors | |
| Fixed some unit cycling issues | |
| Fixed various event issues |
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